vislite 1.4.0-alpha.0 → 1.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG +307 -307
- package/lib/BarLayout/index.es.js +437 -437
- package/lib/BarLayout/index.es.min.js +2 -2
- package/lib/Buffer/index.es.js +35 -35
- package/lib/Buffer/index.es.min.js +1 -1
- package/lib/Canvas/index.es.js +774 -774
- package/lib/Canvas/index.es.min.js +1 -1
- package/lib/Cardinal/index.es.js +90 -90
- package/lib/Cardinal/index.es.min.js +1 -1
- package/lib/Eoap/index.es.js +33 -33
- package/lib/Eoap/index.es.min.js +1 -1
- package/lib/Hermite/index.es.js +35 -35
- package/lib/Hermite/index.es.min.js +1 -1
- package/lib/MapCoordinate/index.es.js +199 -199
- package/lib/MapCoordinate/index.es.min.js +1 -1
- package/lib/Matrix4/index.es.js +124 -124
- package/lib/Matrix4/index.es.min.js +1 -1
- package/lib/Mercator/index.es.js +19 -19
- package/lib/Mercator/index.es.min.js +1 -1
- package/lib/PieLayout/index.es.js +213 -213
- package/lib/PieLayout/index.es.min.js +2 -2
- package/lib/RawCanvas/index.es.js +704 -704
- package/lib/RawCanvas/index.es.min.js +1 -1
- package/lib/SVG/index.es.js +514 -514
- package/lib/SVG/index.es.min.js +1 -1
- package/lib/Shader/index.es.js +35 -35
- package/lib/Shader/index.es.min.js +1 -1
- package/lib/Texture/index.es.js +53 -53
- package/lib/Texture/index.es.min.js +1 -1
- package/lib/TreeLayout/index.es.js +397 -397
- package/lib/TreeLayout/index.es.min.js +2 -2
- package/lib/animation/index.es.js +110 -106
- package/lib/animation/index.es.min.js +3 -3
- package/lib/assemble/index.es.js +17 -17
- package/lib/assemble/index.es.min.js +1 -1
- package/lib/getLoopColors/index.es.js +35 -35
- package/lib/getLoopColors/index.es.min.js +1 -1
- package/lib/getWebGLContext/index.es.js +62 -62
- package/lib/getWebGLContext/index.es.min.js +1 -1
- package/lib/index.umd.js +2795 -2791
- package/lib/index.umd.min.js +5 -5
- package/lib/initOption/index.es.js +6 -6
- package/lib/initOption/index.es.min.js +1 -1
- package/lib/mergeOption/index.es.js +34 -34
- package/lib/mergeOption/index.es.min.js +1 -1
- package/lib/move/index.es.js +7 -7
- package/lib/move/index.es.min.js +1 -1
- package/lib/rotate/index.es.js +7 -7
- package/lib/rotate/index.es.min.js +1 -1
- package/lib/ruler/index.es.js +137 -137
- package/lib/ruler/index.es.min.js +1 -1
- package/lib/scale/index.es.js +6 -6
- package/lib/scale/index.es.min.js +1 -1
- package/lib/throttle/index.es.js +51 -51
- package/lib/throttle/index.es.min.js +2 -2
- package/package/BarLayout/index.ts +2 -2
- package/package/PieLayout/index.ts +2 -2
- package/package/animation/index.ts +6 -3
- package/package/index.ts +84 -84
- package/package/throttle/index.ts +2 -2
- package/package.json +75 -75
- package/src/SVG.ts +55 -55
- package/src/common/canvas/gradient.ts +31 -31
- package/src/common/svg/default.ts +29 -29
- package/src/common/svg/gradient.ts +53 -53
- package/src/common/svg/index.ts +332 -332
- package/src/common/tree/toPlainTree.ts +135 -135
- package/src/common/webgl/texture.ts +98 -98
- package/src/layout/BarLayout.ts +248 -248
- package/src/layout/PieLayout.ts +141 -141
- package/src/layout/TreeLayout.ts +197 -197
- package/types/Bar.d.ts +91 -91
- package/types/BarConfig.d.ts +4 -4
- package/types/BarLayout.d.ts +48 -48
- package/types/BarOption.d.ts +31 -31
- package/types/Pie.d.ts +73 -73
- package/types/PieConfig.d.ts +26 -26
- package/types/PieLayout.d.ts +40 -40
- package/types/PieOption.d.ts +21 -21
- package/types/SVG.d.ts +247 -247
- package/types/animation.d.ts +11 -5
- package/types/index.d.ts +195 -195
- package/types/throttle.d.ts +5 -5
package/lib/SVG/index.es.min.js
CHANGED
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@@ -1,5 +1,5 @@
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1
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/*!
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* SVG of VISLite JavaScript Library v1.4.0
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* SVG of VISLite JavaScript Library v1.4.0
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* git+https://github.com/oi-contrib/VISLite.git
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4
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*/
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E=function(){function t(t){this.name="SVG",this.__config={fillStyle:"rgb(0,0,0)",strokeStyle:"rgb(0,0,0)",textAlign:"left",textBaseline:"middle",fontSize:16,fontFamily:"sans-serif",arcStartCap:"butt",arcEndCap:"butt",lineDash:[],lineWidth:1,lineCap:"butt",lineJoin:"miter",rectRadius:[]},this.__path="",this.__currentPosition=[],this.__svg=t}return t.prototype.config=function(t){if("object"!=typeof t)return this.__config[t];for(var e in t)this.__config[e]=t[e];return this},t.prototype.reset=function(){return this.config({fillStyle:"rgb(0,0,0)",strokeStyle:"rgb(0,0,0)",textAlign:"left",textBaseline:"middle",fontSize:16,fontFamily:"sans-serif",arcStartCap:"butt",arcEndCap:"butt",lineDash:[],lineWidth:1,lineCap:"butt",lineJoin:"miter",rectRadius:[]}),this},t.prototype.useEl=function(t){return this.__useEl=t,this},t.prototype.getEl=function(){return this.__useEl},t.prototype.appendEl=function(t,e){return e=e||this.__svg,"string"==typeof t&&(t=n(t)),e.appendChild(t),this.__useEl=t,this},t.prototype.appendBoard=function(t,e){var i=t;if("string"==typeof t&&(i={text:"text",path:"path",arc:"path",circle:"circle",rect:"rect"}[t]||""),""==i)throw new Error("Unsupported drawing method:"+t);return this.appendEl(i,e)},t.prototype.remove=function(){if(!this.__useEl)throw new Error("Currently, no node can be deleted.");return this.__useEl.parentNode.removeChild(this.__useEl),this},t.prototype.attr=function(t){if(!this.__useEl)throw new Error("Currently, no node can be modified or viewed.");if("object"!=typeof t)return function(t,i){return e.indexOf(i)>-1&&(i="xlink:"+i),t.getAttribute(i)}(this.__useEl,t);for(var i in t)o(this.__useEl,i,t[i]);return this},t.prototype.fillText=function(t,e,i,n){return void 0===n&&(n=0),l(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,u(this.__useEl,this.__config),this},t.prototype.strokeText=function(t,e,i,n){return void 0===n&&(n=0),l(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,h(this.__useEl,this.__config),this},t.prototype.fullText=function(t,e,i,n){return void 0===n&&(n=0),l(this.__useEl,this.__config,e,i,n),this.__useEl.textContent=t,s(this.__useEl,this.__config),this},t.prototype.fillArc=function(t,e,i,n,r,o){return d(this.__useEl,this.__config,t,e,i,n,r,o),u(this.__useEl,this.__config),this},t.prototype.strokeArc=function(t,e,i,n,r,o){return d(this.__useEl,this.__config,t,e,i,n,r,o),h(this.__useEl,this.__config),this},t.prototype.fullArc=function(t,e,i,n,r,o){return d(this.__useEl,this.__config,t,e,i,n,r,o),s(this.__useEl,this.__config),this},t.prototype.fillCircle=function(t,e,i){return c(this.__useEl,t,e,i),u(this.__useEl,this.__config),this},t.prototype.strokeCircle=function(t,e,i){return c(this.__useEl,t,e,i),h(this.__useEl,this.__config),this},t.prototype.fullCircle=function(t,e,i){return c(this.__useEl,t,e,i),s(this.__useEl,this.__config),this},t.prototype.fillRect=function(t,e,i,n){return p(this.__useEl,this.__config,t,e,i,n),u(this.__useEl,this.__config),this},t.prototype.strokeRect=function(t,e,i,n){return p(this.__useEl,this.__config,t,e,i,n),h(this.__useEl,this.__config),this},t.prototype.fullRect=function(t,e,i,n){return p(this.__useEl,this.__config,t,e,i,n),s(this.__useEl,this.__config),this},t.prototype.beginPath=function(){return this.__currentPosition=[],this.__path="",this},t.prototype.closePath=function(){return this.__path+="Z",this},t.prototype.moveTo=function(t,e){return this.__currentPosition=[t,e],this.__path+="M"+t+" "+e,this},t.prototype.lineTo=function(t,e){return this.__currentPosition=[t,e],this.__path+=(""==this.__path?"M":"L")+t+" "+e,this},t.prototype.fill=function(){return f(this.__useEl,this.__path),u(this.__useEl,this.__config),this},t.prototype.stroke=function(){return f(this.__useEl,this.__path),h(this.__useEl,this.__config),this},t.prototype.full=function(){return f(this.__useEl,this.__path),s(this.__useEl,this.__config),this},t.prototype.arc=function(t,e,i,n,r){var o=g(t,e,n/180*Math.PI,t+i,e),s=g(t,e,(n+r)/180*Math.PI,t+i,e);return""==this.__path?this.__path+="M"+o[0]+","+o[1]:o[0]==this.__currentPosition[0]&&o[1]==this.__currentPosition[1]||(this.__path+="L"+o[0]+","+o[1]),this.__path+="A"+i+","+i+" 0 "+(r>180||r<-180?1:0)+","+(r>0?1:0)+" "+s[0]+","+s[1],this},t.prototype.quadraticCurveTo=function(t,e,i,n){return this.__path+="Q"+t+" "+e+","+i+" "+n,this},t.prototype.bezierCurveTo=function(t,e,i,n,r,o){return this.__path+="C"+t+" "+e+","+i+" "+n+","+r+" "+o,this},t.prototype.bind=function(t,e){return this.__useEl.addEventListener(t,(function(t){e.call(this,t,this)}),!1),this},t.prototype.createLinearGradient=function(t,e,i,r){return function(t,e,i,r,s){var u=_(t),h="visliteLg"+(new Date).valueOf()+(1e6*Math.random()).toFixed(0),a=n("linearGradient");return u.appendChild(a),o(a,"id",h),o(a,"x1",e+"%"),o(a,"y1",i+"%"),o(a,"x2",r+"%"),o(a,"y2",s+"%"),y(a,h)}(this.__svg,t,e,i,r)},t.prototype.createRadialGradient=function(t,e,i){return function(t,e,i,r){var s=_(t),u="visliteRg"+(new Date).valueOf()+(1e6*Math.random()).toFixed(0),h=n("radialGradient");return s.appendChild(h),o(h,"id",u),o(h,"cx",e+"%"),o(h,"cy",i+"%"),o(h,"r",r+"%"),y(h,u)}(this.__svg,t,e,i)},t}(),v=function(e){function i(t){var i=this;if(!t)throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.");var n=t.clientWidth,r=t.clientHeight,o=document.createElementNS("http://www.w3.org/2000/svg","svg");return t.appendChild(o),o.setAttribute("width",n+""),o.setAttribute("height",r+""),o.setAttribute("viewBox","0 0 "+n+" "+r),(i=e.call(this,o)||this).__el=t,i}return function(e,i){if("function"!=typeof i&&null!==i)throw new TypeError("Class extends value "+String(i)+" is not a constructor or null");function n(){this.constructor=e}t(e,i),e.prototype=null===i?Object.create(i):(n.prototype=i.prototype,new n)}(i,e),i.prototype.toDataURL=function(){var t=this;return new Promise((function(e){var i=t.__el.clientWidth,n=t.__el.clientHeight,r=document.createElement("img");r.setAttribute("width",i+""),r.setAttribute("height",n+"");var o="data:image/svg+xml;charset=utf-8,<svg xmlns='http://www.w3.org/2000/svg' width='"+i+"' height='"+n+"'>"+t.__svg.innerHTML.replace(/"/g,"'")+"</svg>";r.setAttribute("src",o),setTimeout((function(){var t=document.createElement("canvas");t.setAttribute("width",i+""),t.setAttribute("height",n+"");var o=t.getContext("2d");o&&o.drawImage(r,0,0,i,n),e(t.toDataURL())}),100)}))},i}(E);export{v as default};
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package/lib/Shader/index.es.js
CHANGED
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/*!
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* Shader of VISLite JavaScript Library v1.4.0
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*/
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var loadShader = function (painter, type, source) {
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var shader = painter.createShader(type);
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if (shader == null)
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throw new Error('Unable to create shader!');
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painter.shaderSource(shader, source);
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painter.compileShader(shader);
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if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
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throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader));
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return shader;
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};
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var useShader = function (painter, vshaderSource, fshaderSource) {
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var vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource);
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var fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource);
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var glProgram = painter.createProgram();
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painter.attachShader(glProgram, vertexShader);
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var ShaderObject = (function () {
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if (shader == null)
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throw new Error('Unable to create shader!');
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painter.shaderSource(shader, source);
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if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
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throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader));
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return shader;
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};
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var useShader = function (painter, vshaderSource, fshaderSource) {
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var vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource);
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var fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource);
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painter.attachShader(glProgram, vertexShader);
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};
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function ShaderObject(painter) {
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this.__painter = painter;
|
|
29
|
+
}
|
|
30
|
+
ShaderObject.prototype.use = function () {
|
|
31
|
+
this.__painter.useProgram(this.program);
|
|
32
|
+
return this;
|
|
33
|
+
};
|
|
34
|
+
ShaderObject.prototype.compile = function (vshaderSource, fshaderSource) {
|
|
35
|
+
this.program = useShader(this.__painter, vshaderSource, fshaderSource);
|
|
36
|
+
return this;
|
|
37
|
+
};
|
|
38
|
+
return ShaderObject;
|
|
39
39
|
}());
|
|
40
40
|
|
|
41
41
|
export { ShaderObject as default };
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* Shader of VISLite JavaScript Library v1.4.0
|
|
2
|
+
* Shader of VISLite JavaScript Library v1.4.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*/
|
|
5
5
|
var r=function(r,e,t){var a=r.createShader(e);if(null==a)throw new Error("Unable to create shader!");if(r.shaderSource(a,t),r.compileShader(a),!r.getShaderParameter(a,r.COMPILE_STATUS))throw new Error("Failed to compile shader:"+r.getShaderInfoLog(a));return a},e=function(){function e(r){this.__painter=r}return e.prototype.use=function(){return this.__painter.useProgram(this.program),this},e.prototype.compile=function(e,t){return this.program=function(e,t,a){var o=r(e,e.VERTEX_SHADER,t),n=r(e,e.FRAGMENT_SHADER,a),i=e.createProgram();if(e.attachShader(i,o),e.attachShader(i,n),e.linkProgram(i),!e.getProgramParameter(i,e.LINK_STATUS))throw new Error("Failed to link program: "+e.getProgramInfoLog(i));return i}(this.__painter,e,t),this},e}();export{e as default};
|
package/lib/Texture/index.es.js
CHANGED
|
@@ -1,59 +1,59 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* Texture of VISLite JavaScript Library v1.4.0
|
|
2
|
+
* Texture of VISLite JavaScript Library v1.4.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*/
|
|
5
|
-
var initTexture = function (painter, type, unit) {
|
|
6
|
-
var texture = painter.createTexture();
|
|
7
|
-
painter.activeTexture(painter['TEXTURE' + unit]);
|
|
8
|
-
painter.bindTexture(type, texture);
|
|
9
|
-
return texture;
|
|
10
|
-
};
|
|
11
|
-
var linkImage = function (painter, type, level, format, textureType, image) {
|
|
12
|
-
painter.texImage2D(type, level, format, format, textureType, image);
|
|
13
|
-
};
|
|
14
|
-
var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
|
|
15
|
-
var types = [
|
|
16
|
-
painter.TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
17
|
-
painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
18
|
-
painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
19
|
-
painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
20
|
-
painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
21
|
-
painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
|
|
22
|
-
];
|
|
23
|
-
var target;
|
|
24
|
-
for (var i = 0; i < types.length; i++) {
|
|
25
|
-
if (images[i]) {
|
|
26
|
-
target = types[i];
|
|
27
|
-
painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
|
|
28
|
-
painter.bindTexture(type, texture);
|
|
29
|
-
painter.texImage2D(target, level, format, format, textureType, images[i]);
|
|
30
|
-
}
|
|
31
|
-
}
|
|
32
|
-
painter.generateMipmap(type);
|
|
33
|
-
};
|
|
34
|
-
var TextureObject = (function () {
|
|
35
|
-
function TextureObject(painter, type, unit) {
|
|
36
|
-
if (unit === void 0) { unit = 0; }
|
|
37
|
-
this.__painter = painter;
|
|
38
|
-
this.__type = {
|
|
39
|
-
"2d": painter.TEXTURE_2D,
|
|
40
|
-
"cube": painter.TEXTURE_CUBE_MAP
|
|
41
|
-
}[type];
|
|
42
|
-
this.__texture = initTexture(painter, this.__type, unit);
|
|
43
|
-
painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
|
|
44
|
-
painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
|
|
45
|
-
painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
|
|
46
|
-
painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
|
|
47
|
-
}
|
|
48
|
-
TextureObject.prototype.useImage = function (image) {
|
|
49
|
-
linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
|
|
50
|
-
return this;
|
|
51
|
-
};
|
|
52
|
-
TextureObject.prototype.useCube = function (images, width, height) {
|
|
53
|
-
linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
|
|
54
|
-
return this;
|
|
55
|
-
};
|
|
56
|
-
return TextureObject;
|
|
5
|
+
var initTexture = function (painter, type, unit) {
|
|
6
|
+
var texture = painter.createTexture();
|
|
7
|
+
painter.activeTexture(painter['TEXTURE' + unit]);
|
|
8
|
+
painter.bindTexture(type, texture);
|
|
9
|
+
return texture;
|
|
10
|
+
};
|
|
11
|
+
var linkImage = function (painter, type, level, format, textureType, image) {
|
|
12
|
+
painter.texImage2D(type, level, format, format, textureType, image);
|
|
13
|
+
};
|
|
14
|
+
var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
|
|
15
|
+
var types = [
|
|
16
|
+
painter.TEXTURE_CUBE_MAP_POSITIVE_X,
|
|
17
|
+
painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
|
|
18
|
+
painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
|
|
19
|
+
painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
|
|
20
|
+
painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
|
|
21
|
+
painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
|
|
22
|
+
];
|
|
23
|
+
var target;
|
|
24
|
+
for (var i = 0; i < types.length; i++) {
|
|
25
|
+
if (images[i]) {
|
|
26
|
+
target = types[i];
|
|
27
|
+
painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
|
|
28
|
+
painter.bindTexture(type, texture);
|
|
29
|
+
painter.texImage2D(target, level, format, format, textureType, images[i]);
|
|
30
|
+
}
|
|
31
|
+
}
|
|
32
|
+
painter.generateMipmap(type);
|
|
33
|
+
};
|
|
34
|
+
var TextureObject = (function () {
|
|
35
|
+
function TextureObject(painter, type, unit) {
|
|
36
|
+
if (unit === void 0) { unit = 0; }
|
|
37
|
+
this.__painter = painter;
|
|
38
|
+
this.__type = {
|
|
39
|
+
"2d": painter.TEXTURE_2D,
|
|
40
|
+
"cube": painter.TEXTURE_CUBE_MAP
|
|
41
|
+
}[type];
|
|
42
|
+
this.__texture = initTexture(painter, this.__type, unit);
|
|
43
|
+
painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
|
|
44
|
+
painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
|
|
45
|
+
painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
|
|
46
|
+
painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
|
|
47
|
+
}
|
|
48
|
+
TextureObject.prototype.useImage = function (image) {
|
|
49
|
+
linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
|
|
50
|
+
return this;
|
|
51
|
+
};
|
|
52
|
+
TextureObject.prototype.useCube = function (images, width, height) {
|
|
53
|
+
linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
|
|
54
|
+
return this;
|
|
55
|
+
};
|
|
56
|
+
return TextureObject;
|
|
57
57
|
}());
|
|
58
58
|
|
|
59
59
|
export { TextureObject as default };
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
/*!
|
|
2
|
-
* Texture of VISLite JavaScript Library v1.4.0
|
|
2
|
+
* Texture of VISLite JavaScript Library v1.4.0
|
|
3
3
|
* git+https://github.com/oi-contrib/VISLite.git
|
|
4
4
|
*/
|
|
5
5
|
var _=function(){function _(_,t,e){void 0===e&&(e=0),this.__painter=_,this.__type={"2d":_.TEXTURE_2D,cube:_.TEXTURE_CUBE_MAP}[t],this.__texture=function(_,t,e){var E=_.createTexture();return _.activeTexture(_["TEXTURE"+e]),_.bindTexture(t,E),E}(_,this.__type,e),_.texParameteri(this.__type,_.TEXTURE_MIN_FILTER,_.NEAREST),_.texParameteri(this.__type,_.TEXTURE_MAG_FILTER,_.NEAREST),_.texParameteri(this.__type,_.TEXTURE_WRAP_S,_.CLAMP_TO_EDGE),_.texParameteri(this.__type,_.TEXTURE_WRAP_T,_.CLAMP_TO_EDGE)}return _.prototype.useImage=function(_){return function(_,t,e,E,T,i){_.texImage2D(t,e,E,E,T,i)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,_),this},_.prototype.useCube=function(_,t,e){return function(_,t,e,E,T,i,r,n,a){for(var u,p=[_.TEXTURE_CUBE_MAP_POSITIVE_X,_.TEXTURE_CUBE_MAP_NEGATIVE_X,_.TEXTURE_CUBE_MAP_POSITIVE_Y,_.TEXTURE_CUBE_MAP_NEGATIVE_Y,_.TEXTURE_CUBE_MAP_POSITIVE_Z,_.TEXTURE_CUBE_MAP_NEGATIVE_Z],s=0;s<p.length;s++)i[s]&&(u=p[s],_.texImage2D(u,e,E,r,n,0,E,T,null),_.bindTexture(t,a),_.texImage2D(u,e,E,E,T,i[s]));_.generateMipmap(t)}(this.__painter,this.__type,0,this.__painter.RGBA,this.__painter.UNSIGNED_BYTE,_,t,e,this.__texture),this},_}();export{_ as default};
|