vislite 1.3.0 → 1.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (191) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +12 -5
  3. package/LICENSE +20 -20
  4. package/README.md +284 -284
  5. package/lib/BarLayout/index.es.d.ts +3 -0
  6. package/lib/BarLayout/index.es.js +467 -0
  7. package/lib/BarLayout/index.es.min.d.ts +3 -0
  8. package/lib/BarLayout/index.es.min.js +10 -0
  9. package/lib/Buffer/index.es.js +1 -1
  10. package/lib/Buffer/index.es.min.js +1 -1
  11. package/lib/Canvas/index.es.js +2 -2
  12. package/lib/Canvas/index.es.min.js +1 -1
  13. package/lib/Cardinal/index.es.js +1 -1
  14. package/lib/Cardinal/index.es.min.js +1 -1
  15. package/lib/Eoap/index.es.js +1 -1
  16. package/lib/Eoap/index.es.min.js +1 -1
  17. package/lib/Hermite/index.es.js +1 -1
  18. package/lib/Hermite/index.es.min.js +1 -1
  19. package/lib/MapCoordinate/index.es.js +1 -1
  20. package/lib/MapCoordinate/index.es.min.js +1 -1
  21. package/lib/Matrix4/index.es.js +1 -1
  22. package/lib/Matrix4/index.es.min.js +1 -1
  23. package/lib/Mercator/index.es.js +1 -1
  24. package/lib/Mercator/index.es.min.js +1 -1
  25. package/lib/PieLayout/index.es.d.ts +3 -0
  26. package/lib/PieLayout/index.es.js +234 -0
  27. package/lib/PieLayout/index.es.min.d.ts +3 -0
  28. package/lib/PieLayout/index.es.min.js +9 -0
  29. package/lib/RawCanvas/index.es.js +2 -2
  30. package/lib/RawCanvas/index.es.min.js +1 -1
  31. package/lib/SVG/index.es.js +29 -6
  32. package/lib/SVG/index.es.min.js +2 -2
  33. package/lib/Shader/index.es.js +1 -1
  34. package/lib/Shader/index.es.min.js +1 -1
  35. package/lib/Texture/index.es.js +1 -1
  36. package/lib/Texture/index.es.min.js +1 -1
  37. package/lib/TreeLayout/index.es.js +109 -102
  38. package/lib/TreeLayout/index.es.min.js +6 -2
  39. package/lib/animation/index.es.js +114 -103
  40. package/lib/animation/index.es.min.js +6 -2
  41. package/lib/assemble/index.es.js +1 -1
  42. package/lib/assemble/index.es.min.js +1 -1
  43. package/lib/getLoopColors/index.es.js +1 -1
  44. package/lib/getLoopColors/index.es.min.js +1 -1
  45. package/lib/getWebGLContext/index.es.js +1 -1
  46. package/lib/getWebGLContext/index.es.min.js +1 -1
  47. package/lib/index.umd.js +510 -158
  48. package/lib/index.umd.min.js +12 -2
  49. package/lib/initOption/index.es.js +1 -1
  50. package/lib/initOption/index.es.min.js +1 -1
  51. package/lib/mergeOption/index.es.js +1 -1
  52. package/lib/mergeOption/index.es.min.js +1 -1
  53. package/lib/move/index.es.js +1 -1
  54. package/lib/move/index.es.min.js +1 -1
  55. package/lib/rotate/index.es.js +1 -1
  56. package/lib/rotate/index.es.min.js +1 -1
  57. package/lib/ruler/index.es.js +1 -1
  58. package/lib/ruler/index.es.min.js +1 -1
  59. package/lib/scale/index.es.js +1 -1
  60. package/lib/scale/index.es.min.js +1 -1
  61. package/lib/throttle/index.es.js +55 -50
  62. package/lib/throttle/index.es.min.js +5 -1
  63. package/minialipay/ui-canvas/drawImage.js +35 -35
  64. package/minialipay/ui-canvas/index.acss +4 -4
  65. package/minialipay/ui-canvas/index.axml +3 -3
  66. package/minialipay/ui-canvas/index.d.ts +1 -1
  67. package/minialipay/ui-canvas/index.js +100 -100
  68. package/minialipay/ui-canvas/index.json +6 -6
  69. package/miniprogram/ui-canvas/drawImage.js +35 -35
  70. package/miniprogram/ui-canvas/index.js +117 -117
  71. package/miniprogram/ui-canvas/index.json +4 -4
  72. package/miniprogram/ui-canvas/index.wxml +4 -4
  73. package/miniprogram/ui-canvas/index.wxss +5 -5
  74. package/package/BarLayout/index.ts +3 -0
  75. package/package/Buffer/index.ts +2 -2
  76. package/package/Canvas/index.ts +2 -2
  77. package/package/Cardinal/index.ts +2 -2
  78. package/package/Eoap/index.ts +2 -2
  79. package/package/Hermite/index.ts +2 -2
  80. package/package/MapCoordinate/index.ts +2 -2
  81. package/package/Matrix4/index.ts +2 -2
  82. package/package/Mercator/index.ts +2 -2
  83. package/package/PieLayout/index.ts +3 -0
  84. package/package/RawCanvas/index.ts +2 -2
  85. package/package/SVG/index.ts +2 -2
  86. package/package/Shader/index.ts +2 -2
  87. package/package/Texture/index.ts +2 -2
  88. package/package/TreeLayout/index.ts +2 -2
  89. package/package/animation/index.ts +5 -2
  90. package/package/assemble/index.ts +2 -2
  91. package/package/getLoopColors/index.ts +2 -2
  92. package/package/getWebGLContext/index.ts +40 -40
  93. package/package/index.ts +4 -0
  94. package/package/initOption/index.ts +2 -2
  95. package/package/mergeOption/index.ts +2 -2
  96. package/package/move/index.ts +2 -2
  97. package/package/rotate/index.ts +2 -2
  98. package/package/ruler/index.ts +2 -2
  99. package/package/scale/index.ts +2 -2
  100. package/package/throttle/index.ts +1 -1
  101. package/package.json +3 -3
  102. package/src/Canvas.ts +84 -84
  103. package/src/Eoap.ts +66 -66
  104. package/src/Matrix4/index.ts +84 -84
  105. package/src/Matrix4/move.ts +12 -12
  106. package/src/Matrix4/rotate.ts +15 -15
  107. package/src/Matrix4/scale.ts +11 -11
  108. package/src/Matrix4/transform.ts +64 -64
  109. package/src/Mercator.ts +27 -27
  110. package/src/SVG.ts +31 -0
  111. package/src/common/assemble.ts +22 -22
  112. package/src/common/canvas/arc.ts +51 -51
  113. package/src/common/canvas/config.ts +176 -176
  114. package/src/common/canvas/default.ts +64 -64
  115. package/src/common/canvas/gradient.ts +1 -1
  116. package/src/common/canvas/index.ts +188 -188
  117. package/src/common/canvas/painter.ts +443 -443
  118. package/src/common/canvas/texts.ts +18 -18
  119. package/src/common/map/getBoundary.ts +15 -15
  120. package/src/common/map/tool.ts +29 -29
  121. package/src/common/option.ts +29 -29
  122. package/src/common/setStyle.ts +5 -5
  123. package/src/common/svg/config.ts +213 -213
  124. package/src/common/svg/default.ts +2 -2
  125. package/src/common/svg/gradient.ts +2 -2
  126. package/src/common/svg/index.ts +1 -1
  127. package/src/common/svg/tool.ts +51 -51
  128. package/src/common/tree/index.ts +25 -25
  129. package/src/common/tree/toInnerTree.ts +61 -61
  130. package/src/common/tree/toPlainTree.ts +3 -0
  131. package/src/common/type.ts +26 -26
  132. package/src/common/webgl/buffer.ts +79 -79
  133. package/src/common/webgl/getWebGLContext.ts +45 -45
  134. package/src/common/webgl/shader.ts +75 -75
  135. package/src/common/webgl/texture.ts +1 -0
  136. package/src/coordinate/MapCoordinate.ts +80 -80
  137. package/src/getLoopColors.ts +42 -42
  138. package/src/interpolation/Cardinal.ts +110 -110
  139. package/src/interpolation/Hermite.ts +65 -65
  140. package/src/layout/BarLayout.ts +249 -0
  141. package/src/layout/PieLayout.ts +142 -0
  142. package/src/layout/TreeLayout.ts +4 -1
  143. package/src/move.ts +7 -7
  144. package/src/rotate.ts +7 -7
  145. package/src/ruler.ts +209 -209
  146. package/src/scale.ts +6 -6
  147. package/types/Bar.d.ts +92 -0
  148. package/types/BarConfig.d.ts +5 -0
  149. package/types/BarLayout.d.ts +49 -0
  150. package/types/BarOption.d.ts +32 -0
  151. package/types/Buffer.d.ts +23 -23
  152. package/types/Canvas.d.ts +352 -352
  153. package/types/CanvasConfig.d.ts +88 -88
  154. package/types/CanvasOption.d.ts +8 -8
  155. package/types/CanvasOpts.d.ts +9 -9
  156. package/types/Cardinal.d.ts +13 -13
  157. package/types/Gradient.d.ts +14 -14
  158. package/types/Hermite.d.ts +18 -18
  159. package/types/Map.d.ts +9 -9
  160. package/types/MapConfig.d.ts +27 -27
  161. package/types/MapCoordinate.d.ts +22 -22
  162. package/types/Matrix4.d.ts +47 -47
  163. package/types/Pie.d.ts +74 -0
  164. package/types/PieConfig.d.ts +27 -0
  165. package/types/PieLayout.d.ts +41 -0
  166. package/types/PieOption.d.ts +22 -0
  167. package/types/SVG.d.ts +4 -0
  168. package/types/SVGConfig.d.ts +71 -71
  169. package/types/Shader.d.ts +16 -16
  170. package/types/Texture.d.ts +16 -16
  171. package/types/Tree.d.ts +74 -74
  172. package/types/TreeConfig.d.ts +36 -36
  173. package/types/TreeLayout.d.ts +59 -59
  174. package/types/TreeOption.d.ts +48 -48
  175. package/types/animation.d.ts +7 -1
  176. package/types/assemble.d.ts +5 -5
  177. package/types/getLoopColors.d.ts +5 -5
  178. package/types/getWebGLContext.d.ts +7 -7
  179. package/types/index.d.ts +16 -0
  180. package/types/move.d.ts +5 -5
  181. package/types/option.d.ts +12 -12
  182. package/types/painterConfig.d.ts +4 -4
  183. package/types/rotate.d.ts +5 -5
  184. package/types/ruler.d.ts +10 -10
  185. package/types/scale.d.ts +5 -5
  186. package/types/throttle.d.ts +1 -1
  187. package/types/throttleOption.d.ts +1 -1
  188. package/types/ui-canvas.d.ts +4 -4
  189. package/types/uni-canvas.d.ts +3 -3
  190. package/uni-app/drawImage.js +19 -19
  191. package/uni-app/ui-canvas.vue +284 -284
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * TreeLayout of VISLite JavaScript Library v1.3.0
2
+ * TreeLayout of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  /******************************************************************************
@@ -186,107 +186,114 @@ var Tree = (function () {
186
186
  return Tree;
187
187
  }());
188
188
 
189
- //当前正在运动的动画的tick函数堆栈
190
- var $timers = [];
191
- //唯一定时器的定时间隔
192
- var $interval = 13;
193
- //定时器ID
194
- var $timerId;
195
-
196
- /**
197
- * 动画轮播
198
- * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
199
- * @param {number} duration 动画时长,可选
200
- * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
201
- *
202
- * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
203
- */
204
- function animation(doback, duration, callback) {
205
- if (arguments.length < 2) duration = 400;
206
- if (arguments.length < 3) callback = function () { };
207
-
208
- var clock = {
209
- //把tick函数推入堆栈
210
- "timer": function (tick, duration, callback) {
211
- if (!tick) {
212
- throw new Error('Tick is required!');
213
- }
214
- var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
215
- $timers.push({
216
- "id": id,
217
- "createTime": new Date(),
218
- "tick": tick,
219
- "duration": duration,
220
- "callback": callback
221
- });
222
- clock.start();
223
- return id;
224
- },
225
-
226
- //开启唯一的定时器timerId
227
- "start": function () {
228
- if (!$timerId) {
229
- $timerId = setInterval(clock.tick, $interval);
230
- }
231
- },
232
-
233
- //被定时器调用,遍历timers堆栈
234
- "tick": function () {
235
- var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
236
-
237
- $timers = [];
238
- $timers.length = 0;
239
-
240
- for (flag = 0; flag < timers.length; flag++) {
241
- //初始化数据
242
- timer = timers[flag];
243
- createTime = timer.createTime;
244
- tick = timer.tick;
245
- duration = timer.duration;
246
- callback = timer.callback;
247
-
248
- //执行
249
- passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
250
- passTime = passTime > 1 ? 1 : passTime;
251
- tick(passTime);
252
- if (passTime < 1 && timer.id) {
253
- //动画没有结束再添加
254
- $timers.push(timer);
255
- } else {
256
- callback(passTime);
257
- }
258
- }
259
- if ($timers.length <= 0) {
260
- clock.stop();
261
- }
262
- },
263
-
264
- //停止定时器,重置timerId=null
265
- "stop": function () {
266
- if ($timerId) {
267
- clearInterval($timerId);
268
- $timerId = null;
269
- }
270
- }
271
- };
272
-
273
- var id = clock.timer(function (deep) {
274
- //其中deep为0-1,表示改变的程度
275
- doback(deep);
276
- }, duration, callback);
277
-
278
- // 返回一个函数
279
- // 用于在动画结束前结束动画
280
- return function () {
281
- var i;
282
- for (i in $timers) {
283
- if ($timers[i].id == id) {
284
- $timers[i].id = void 0;
285
- return;
286
- }
287
- }
288
- };
289
-
189
+ /*!
190
+ * animation of OIPage v1.3.0
191
+ * git+https://github.com/oi-contrib/OIPage.git
192
+ */
193
+
194
+ //当前正在运动的动画的tick函数堆栈
195
+ var $timers = [];
196
+ //唯一定时器的定时间隔
197
+ var $interval = 13;
198
+ //定时器ID
199
+ var $timerId;
200
+
201
+ /**
202
+ * 动画轮播
203
+ * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
204
+ * @param {number} duration 动画时长,可选
205
+ * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
206
+ *
207
+ * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
208
+ */
209
+ function animation(doback, duration, callback) {
210
+ if (arguments.length < 2) duration = 400;
211
+ if (arguments.length < 3) callback = function () { };
212
+
213
+ var clock = {
214
+ //把tick函数推入堆栈
215
+ "timer": function (tick, duration, callback) {
216
+ if (!tick) {
217
+ throw new Error('Tick is required!');
218
+ }
219
+ var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
220
+ $timers.push({
221
+ "id": id,
222
+ "createTime": new Date(),
223
+ "tick": tick,
224
+ "duration": duration,
225
+ "callback": callback
226
+ });
227
+ clock.start();
228
+ return id;
229
+ },
230
+
231
+ //开启唯一的定时器timerId
232
+ "start": function () {
233
+ if (!$timerId) {
234
+ $timerId = setInterval(clock.tick, $interval);
235
+ }
236
+ },
237
+
238
+ //被定时器调用,遍历timers堆栈
239
+ "tick": function () {
240
+ var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
241
+
242
+ $timers = [];
243
+ $timers.length = 0;
244
+
245
+ for (flag = 0; flag < timers.length; flag++) {
246
+ //初始化数据
247
+ timer = timers[flag];
248
+ createTime = timer.createTime;
249
+ tick = timer.tick;
250
+ duration = timer.duration;
251
+ callback = timer.callback;
252
+
253
+ //执行
254
+ passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
255
+ passTime = passTime > 1 ? 1 : passTime;
256
+ tick(passTime);
257
+ if (passTime < 1 && timer.id) {
258
+ //动画没有结束再添加
259
+ $timers.push(timer);
260
+ } else {
261
+ callback(passTime);
262
+ }
263
+ }
264
+ if ($timers.length <= 0) {
265
+ clock.stop();
266
+ }
267
+ },
268
+
269
+ //停止定时器,重置timerId=null
270
+ "stop": function () {
271
+ if ($timerId) {
272
+ clearInterval($timerId);
273
+ $timerId = null;
274
+ }
275
+ }
276
+ };
277
+
278
+ var id = clock.timer(function (deep) {
279
+ //其中deep为0-1,表示改变的程度
280
+ doback(deep);
281
+ }, duration, callback);
282
+
283
+ return {
284
+ // 一个函数
285
+ // 用于在动画结束前结束动画
286
+ stop: function () {
287
+ var i;
288
+ for (i in $timers) {
289
+ if ($timers[i].id == id) {
290
+ $timers[i].id = void 0;
291
+ return;
292
+ }
293
+ }
294
+ }
295
+ };
296
+
290
297
  }
291
298
 
292
299
  function rotate (cx, cy, deg, x, y) {
@@ -1,5 +1,9 @@
1
1
  /*!
2
- * TreeLayout of VISLite JavaScript Library v1.3.0
2
+ * TreeLayout of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
- var t=function(e,o){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var o in e)Object.prototype.hasOwnProperty.call(e,o)&&(t[o]=e[o])},t(e,o)};"function"==typeof SuppressedError&&SuppressedError;function e(t,e){for(var o in t)e[o]=t[o];return e}var o,n=function(){function t(t){void 0===t&&(t={}),this.name="Tree",this.__config=e(t,{root:function(t){return t},children:function(t){return t.children},id:function(t){return t.name}})}return t.prototype.use=function(t,e){return void 0===e&&(e={}),function(t,e,o){var n=function(t,e){var o,n,i={},r=e.root(t);o=n=e.id(r),i[o]={data:r,pid:null,id:o,isOpen:!0,show:!0,deg:0,children:[]};var p=1;return function n(r,s){var h=e.children(r,t);p+=h?h.length:0;for(var _=0;h&&_<h.length;_++)o=e.id(h[_]),i[s].children.push(o),i[o]={data:h[_],pid:s,id:o,isOpen:!0,show:!0,deg:0,children:[]},n(h[_],o)}(r,o),{rid:n,value:i,num:p}}(t,e),i=n.value,r=n.rid;if(1==n.num)return i[r].left=.5,i[r].top=.5,i[r].show=!0,{deep:1,node:i,root:r,size:1};var p=[],s=0,h=0;for(var _ in o[r]?(i[r].left=.5,i[r].top=.5,i[r].show=!0,s=1):function t(e,n){n>h&&(h=n);var r=0;if(!o[e.id])for(r=0;r<e.children.length;r++)t(i[e.children[r]],n+1);if(i[e.id].left=n+.5,0==r?(null==p[n]&&(p[n]=-.5),null==p[n-1]&&(p[n-1]=-.5),i[e.id].top=p[n]+1,p[n]+1+.5*(i[e.pid].children.length-1)-1<p[n-1]&&(i[e.id].top=p[n-1]+1-.5*(i[e.pid].children.length-1))):i[e.id].top=.5*(i[e.children[0]].top+i[e.children[r-1]].top),i[e.id].top<=p[n])var _=p[n]+1-i[e.id].top((function t(e,o){i[e].top+=_,p[o]<i[e].top&&(p[o]=i[e].top);for(var n=0;n<i[e].children.length;n++)t(i[e].children[n],o+1)}))(e.id,n);p[n]=i[e.id].top,i[e.id].top+.5>s&&(s=i[e.id].top+.5)}(i[r],0),o)o[_]&&(i[_].isOpen=!1,function t(e,o,n){for(var r=0;r<i[e].children.length;r++)i[i[e].children[r]].left=o,i[i[e].children[r]].top=n,i[i[e].children[r]].show=!1,t(i[e].children[r],o,n)}(_,i[_].left,i[_].top));return{node:i,root:r,size:s,deep:h+1}}(t,this.__config,e)},t}(),i=[];function r(t,e,o,n,i){var r=Math.cos(o),p=Math.sin(o);return[(n-t)*r-(i-e)*p+t,(n-t)*p+(i-e)*r+e]}var p=function(n){function p(){var t=null!==n&&n.apply(this,arguments)||this;return t.name="TreeLayout",t.__option={offsetX:0,offsetY:0,duration:500,type:"plain",direction:"LR",x:100,y:100,width:100,height:100,radius:100},t.__noOpens={},t}return function(e,o){if("function"!=typeof o&&null!==o)throw new TypeError("Class extends value "+String(o)+" is not a constructor or null");function n(){this.constructor=e}t(e,o),e.prototype=null===o?Object.create(o):(n.prototype=o.prototype,new n)}(p,n),p.prototype.setOption=function(t){return e(t,this.__option),this},p.prototype.use=function(t,e){void 0===e&&(e={});var o=n.prototype.use.call(this,t,e);if(0!=this.__option.offsetX||0!=this.__option.offsetY)for(var i in o.node)if(!o.node[i].show){var p=0,s=i;do{s=o.node[s].pid,p++}while(!o.node[s].show);o.node[i].left+=this.__option.offsetX*p,o.node[i].top+=this.__option.offsetY*p}if("rect"==this.__option.type){if("LR"==this.__option.direction||"RL"==this.__option.direction){var h=this.__option.height/o.size,_=this.__option.width/(o.deep-1),d=this.__option.y-.5*this.__option.height,f="LR"==this.__option.direction?1:-1;for(var i in o.node)1==o.deep?(o.node[i].left=this.__option.x+.5*this.__option.width*f,o.node[i].top=this.__option.y):(o.node[i].left=this.__option.x+(o.node[i].left-.5)*_*f,o.node[i].top=o.node[i].top*h+d)}else if("TB"==this.__option.direction||"BT"==this.__option.direction){h=this.__option.width/o.size,_=this.__option.height/(o.deep-1),d=this.__option.x-.5*this.__option.width,f="TB"==this.__option.direction?1:-1;for(var i in o.node)if(o.node[i].deg="TB"==this.__option.direction?.5*Math.PI:-.5*Math.PI,1==o.deep)o.node[i].left=this.__option.x,o.node[i].top=this.__option.y+.5*this.__option.height*f;else{var l=o.node[i].left;o.node[i].left=o.node[i].top*h+d,o.node[i].top=this.__option.y+(l-.5)*_*f}}}else if("circle"==this.__option.type){var u=this.__option.x,c=this.__option.y,a=2*Math.PI/o.size,v=this.__option.radius/(o.deep-1);for(var i in o.node)if(.5==o.node[i].left)o.node[i].left=u,o.node[i].top=c;else{var y=r(u,c,a*o.node[i].top,u+(o.node[i].left-.5)*v,c);o.node[i].deg=a*o.node[i].top,o.node[i].left=y[0],o.node[i].top=y[1]}}return o},p.prototype.bind=function(t,e,o){return void 0===o&&(o={}),this.__rback=e,this.__oralTree=t,this.__noOpens=o,this.__preTree=this.use(this.__oralTree,this.__noOpens),this.__rback(this.__preTree),this},p.prototype.unbind=function(){return this.__rback=function(){return null},this.__oralTree=null,this.__preTree=null,this.__noOpens={},this},p.prototype.doUpdate=function(){var t=this,e=this.use(this.__oralTree,this.__noOpens),n=JSON.parse(JSON.stringify(e));return function(t,e,n){arguments.length<2&&(e=400),arguments.length<3&&(n=function(){});var r={timer:function(t,e,o){if(!t)throw new Error("Tick is required!");var n=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return i.push({id:n,createTime:new Date,tick:t,duration:e,callback:o}),r.start(),n},start:function(){o||(o=setInterval(r.tick,13))},tick:function(){var t,e,o,n,p,s,h,_=i;for((i=[]).length=0,e=0;e<_.length;e++)t=(p=_[e]).createTime,o=p.tick,s=p.duration,n=p.callback,o(h=(h=(+(new Date).valueOf()-t.valueOf())/s)>1?1:h),h<1&&p.id?i.push(p):n(h);i.length<=0&&r.stop()},stop:function(){o&&(clearInterval(o),o=null)}},p=r.timer((function(e){t(e)}),e,n)}((function(o){if(t.__preTree)for(var i in n.node)(e.node[i].show||t.__preTree.node[i].show)&&(n.node[i].show=!0,n.node[i].left=t.__preTree.node[i].left+(e.node[i].left-t.__preTree.node[i].left)*o,n.node[i].top=t.__preTree.node[i].top+(e.node[i].top-t.__preTree.node[i].top)*o);t.__rback(n)}),this.__option.duration,(function(){t.__preTree=e,t.__rback(t.__preTree)})),this},p.prototype.closeNode=function(t){return this.__preTree?(this.__noOpens[t]=!0,this.doUpdate(),this):this},p.prototype.openNode=function(t){return this.__preTree?(this.__noOpens[t]=!1,this.doUpdate(),this):this},p.prototype.toggleNode=function(t){return this.__preTree?(this.__noOpens[t]=!this.__noOpens[t],this.doUpdate(),this):this},p}(n);export{p as default};
5
+ var t=function(e,o){return t=Object.setPrototypeOf||{__proto__:[]}instanceof Array&&function(t,e){t.__proto__=e}||function(t,e){for(var o in e)Object.prototype.hasOwnProperty.call(e,o)&&(t[o]=e[o])},t(e,o)};"function"==typeof SuppressedError&&SuppressedError;function e(t,e){for(var o in t)e[o]=t[o];return e}var o,n=function(){function t(t){void 0===t&&(t={}),this.name="Tree",this.__config=e(t,{root:function(t){return t},children:function(t){return t.children},id:function(t){return t.name}})}return t.prototype.use=function(t,e){return void 0===e&&(e={}),function(t,e,o){var n=function(t,e){var o,n,i={},r=e.root(t);o=n=e.id(r),i[o]={data:r,pid:null,id:o,isOpen:!0,show:!0,deg:0,children:[]};var p=1;return function n(r,s){var h=e.children(r,t);p+=h?h.length:0;for(var _=0;h&&_<h.length;_++)o=e.id(h[_]),i[s].children.push(o),i[o]={data:h[_],pid:s,id:o,isOpen:!0,show:!0,deg:0,children:[]},n(h[_],o)}(r,o),{rid:n,value:i,num:p}}(t,e),i=n.value,r=n.rid;if(1==n.num)return i[r].left=.5,i[r].top=.5,i[r].show=!0,{deep:1,node:i,root:r,size:1};var p=[],s=0,h=0;for(var _ in o[r]?(i[r].left=.5,i[r].top=.5,i[r].show=!0,s=1):function t(e,n){n>h&&(h=n);var r=0;if(!o[e.id])for(r=0;r<e.children.length;r++)t(i[e.children[r]],n+1);if(i[e.id].left=n+.5,0==r?(null==p[n]&&(p[n]=-.5),null==p[n-1]&&(p[n-1]=-.5),i[e.id].top=p[n]+1,p[n]+1+.5*(i[e.pid].children.length-1)-1<p[n-1]&&(i[e.id].top=p[n-1]+1-.5*(i[e.pid].children.length-1))):i[e.id].top=.5*(i[e.children[0]].top+i[e.children[r-1]].top),i[e.id].top<=p[n])var _=p[n]+1-i[e.id].top((function t(e,o){i[e].top+=_,p[o]<i[e].top&&(p[o]=i[e].top);for(var n=0;n<i[e].children.length;n++)t(i[e].children[n],o+1)}))(e.id,n);p[n]=i[e.id].top,i[e.id].top+.5>s&&(s=i[e.id].top+.5)}(i[r],0),o)o[_]&&(i[_].isOpen=!1,function t(e,o,n){for(var r=0;r<i[e].children.length;r++)i[i[e].children[r]].left=o,i[i[e].children[r]].top=n,i[i[e].children[r]].show=!1,t(i[e].children[r],o,n)}(_,i[_].left,i[_].top));return{node:i,root:r,size:s,deep:h+1}}(t,this.__config,e)},t}(),i=[];
6
+ /*!
7
+ * animation of OIPage v1.3.0
8
+ * git+https://github.com/oi-contrib/OIPage.git
9
+ */function r(t,e,o,n,i){var r=Math.cos(o),p=Math.sin(o);return[(n-t)*r-(i-e)*p+t,(n-t)*p+(i-e)*r+e]}var p=function(n){function p(){var t=null!==n&&n.apply(this,arguments)||this;return t.name="TreeLayout",t.__option={offsetX:0,offsetY:0,duration:500,type:"plain",direction:"LR",x:100,y:100,width:100,height:100,radius:100},t.__noOpens={},t}return function(e,o){if("function"!=typeof o&&null!==o)throw new TypeError("Class extends value "+String(o)+" is not a constructor or null");function n(){this.constructor=e}t(e,o),e.prototype=null===o?Object.create(o):(n.prototype=o.prototype,new n)}(p,n),p.prototype.setOption=function(t){return e(t,this.__option),this},p.prototype.use=function(t,e){void 0===e&&(e={});var o=n.prototype.use.call(this,t,e);if(0!=this.__option.offsetX||0!=this.__option.offsetY)for(var i in o.node)if(!o.node[i].show){var p=0,s=i;do{s=o.node[s].pid,p++}while(!o.node[s].show);o.node[i].left+=this.__option.offsetX*p,o.node[i].top+=this.__option.offsetY*p}if("rect"==this.__option.type){if("LR"==this.__option.direction||"RL"==this.__option.direction){var h=this.__option.height/o.size,_=this.__option.width/(o.deep-1),d=this.__option.y-.5*this.__option.height,f="LR"==this.__option.direction?1:-1;for(var i in o.node)1==o.deep?(o.node[i].left=this.__option.x+.5*this.__option.width*f,o.node[i].top=this.__option.y):(o.node[i].left=this.__option.x+(o.node[i].left-.5)*_*f,o.node[i].top=o.node[i].top*h+d)}else if("TB"==this.__option.direction||"BT"==this.__option.direction){h=this.__option.width/o.size,_=this.__option.height/(o.deep-1),d=this.__option.x-.5*this.__option.width,f="TB"==this.__option.direction?1:-1;for(var i in o.node)if(o.node[i].deg="TB"==this.__option.direction?.5*Math.PI:-.5*Math.PI,1==o.deep)o.node[i].left=this.__option.x,o.node[i].top=this.__option.y+.5*this.__option.height*f;else{var l=o.node[i].left;o.node[i].left=o.node[i].top*h+d,o.node[i].top=this.__option.y+(l-.5)*_*f}}}else if("circle"==this.__option.type){var u=this.__option.x,c=this.__option.y,a=2*Math.PI/o.size,v=this.__option.radius/(o.deep-1);for(var i in o.node)if(.5==o.node[i].left)o.node[i].left=u,o.node[i].top=c;else{var y=r(u,c,a*o.node[i].top,u+(o.node[i].left-.5)*v,c);o.node[i].deg=a*o.node[i].top,o.node[i].left=y[0],o.node[i].top=y[1]}}return o},p.prototype.bind=function(t,e,o){return void 0===o&&(o={}),this.__rback=e,this.__oralTree=t,this.__noOpens=o,this.__preTree=this.use(this.__oralTree,this.__noOpens),this.__rback(this.__preTree),this},p.prototype.unbind=function(){return this.__rback=function(){return null},this.__oralTree=null,this.__preTree=null,this.__noOpens={},this},p.prototype.doUpdate=function(){var t=this,e=this.use(this.__oralTree,this.__noOpens),n=JSON.parse(JSON.stringify(e));return function(t,e,n){arguments.length<2&&(e=400),arguments.length<3&&(n=function(){});var r={timer:function(t,e,o){if(!t)throw new Error("Tick is required!");var n=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return i.push({id:n,createTime:new Date,tick:t,duration:e,callback:o}),r.start(),n},start:function(){o||(o=setInterval(r.tick,13))},tick:function(){var t,e,o,n,p,s,h,_=i;for((i=[]).length=0,e=0;e<_.length;e++)t=(p=_[e]).createTime,o=p.tick,s=p.duration,n=p.callback,o(h=(h=(+(new Date).valueOf()-t.valueOf())/s)>1?1:h),h<1&&p.id?i.push(p):n(h);i.length<=0&&r.stop()},stop:function(){o&&(clearInterval(o),o=null)}},p=r.timer((function(e){t(e)}),e,n)}((function(o){if(t.__preTree)for(var i in n.node)(e.node[i].show||t.__preTree.node[i].show)&&(n.node[i].show=!0,n.node[i].left=t.__preTree.node[i].left+(e.node[i].left-t.__preTree.node[i].left)*o,n.node[i].top=t.__preTree.node[i].top+(e.node[i].top-t.__preTree.node[i].top)*o);t.__rback(n)}),this.__option.duration,(function(){t.__preTree=e,t.__rback(t.__preTree)})),this},p.prototype.closeNode=function(t){return this.__preTree?(this.__noOpens[t]=!0,this.doUpdate(),this):this},p.prototype.openNode=function(t){return this.__preTree?(this.__noOpens[t]=!1,this.doUpdate(),this):this},p.prototype.toggleNode=function(t){return this.__preTree?(this.__noOpens[t]=!this.__noOpens[t],this.doUpdate(),this):this},p}(n);export{p as default};
@@ -1,108 +1,119 @@
1
1
  /*!
2
- * animation of VISLite JavaScript Library v1.3.0
2
+ * animation of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
- //当前正在运动的动画的tick函数堆栈
6
- var $timers = [];
7
- //唯一定时器的定时间隔
8
- var $interval = 13;
9
- //定时器ID
10
- var $timerId;
11
-
12
- /**
13
- * 动画轮播
14
- * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
15
- * @param {number} duration 动画时长,可选
16
- * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
17
- *
18
- * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
19
- */
20
- function animation(doback, duration, callback) {
21
- if (arguments.length < 2) duration = 400;
22
- if (arguments.length < 3) callback = function () { };
23
-
24
- var clock = {
25
- //把tick函数推入堆栈
26
- "timer": function (tick, duration, callback) {
27
- if (!tick) {
28
- throw new Error('Tick is required!');
29
- }
30
- var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
31
- $timers.push({
32
- "id": id,
33
- "createTime": new Date(),
34
- "tick": tick,
35
- "duration": duration,
36
- "callback": callback
37
- });
38
- clock.start();
39
- return id;
40
- },
41
-
42
- //开启唯一的定时器timerId
43
- "start": function () {
44
- if (!$timerId) {
45
- $timerId = setInterval(clock.tick, $interval);
46
- }
47
- },
48
-
49
- //被定时器调用,遍历timers堆栈
50
- "tick": function () {
51
- var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
52
-
53
- $timers = [];
54
- $timers.length = 0;
55
-
56
- for (flag = 0; flag < timers.length; flag++) {
57
- //初始化数据
58
- timer = timers[flag];
59
- createTime = timer.createTime;
60
- tick = timer.tick;
61
- duration = timer.duration;
62
- callback = timer.callback;
63
-
64
- //执行
65
- passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
66
- passTime = passTime > 1 ? 1 : passTime;
67
- tick(passTime);
68
- if (passTime < 1 && timer.id) {
69
- //动画没有结束再添加
70
- $timers.push(timer);
71
- } else {
72
- callback(passTime);
73
- }
74
- }
75
- if ($timers.length <= 0) {
76
- clock.stop();
77
- }
78
- },
79
-
80
- //停止定时器,重置timerId=null
81
- "stop": function () {
82
- if ($timerId) {
83
- clearInterval($timerId);
84
- $timerId = null;
85
- }
86
- }
87
- };
88
-
89
- var id = clock.timer(function (deep) {
90
- //其中deep为0-1,表示改变的程度
91
- doback(deep);
92
- }, duration, callback);
93
-
94
- // 返回一个函数
95
- // 用于在动画结束前结束动画
96
- return function () {
97
- var i;
98
- for (i in $timers) {
99
- if ($timers[i].id == id) {
100
- $timers[i].id = void 0;
101
- return;
102
- }
103
- }
104
- };
105
-
5
+ /*!
6
+ * animation of OIPage v1.3.0
7
+ * git+https://github.com/oi-contrib/OIPage.git
8
+ */
9
+
10
+ //当前正在运动的动画的tick函数堆栈
11
+ var $timers = [];
12
+ //唯一定时器的定时间隔
13
+ var $interval = 13;
14
+ //定时器ID
15
+ var $timerId;
16
+
17
+ /**
18
+ * 动画轮播
19
+ * @param {function} doback 轮询函数,有一个形参deep,0-1,表示执行进度
20
+ * @param {number} duration 动画时长,可选
21
+ * @param {function} callback 动画结束回调,可选,有一个形参deep,0-1,表示执行进度
22
+ *
23
+ * @returns {function} 返回一个函数,调用该函数,可以提前结束动画
24
+ */
25
+ function animation(doback, duration, callback) {
26
+ if (arguments.length < 2) duration = 400;
27
+ if (arguments.length < 3) callback = function () { };
28
+
29
+ var clock = {
30
+ //把tick函数推入堆栈
31
+ "timer": function (tick, duration, callback) {
32
+ if (!tick) {
33
+ throw new Error('Tick is required!');
34
+ }
35
+ var id = new Date().valueOf() + "_" + (Math.random() * 1000).toFixed(0);
36
+ $timers.push({
37
+ "id": id,
38
+ "createTime": new Date(),
39
+ "tick": tick,
40
+ "duration": duration,
41
+ "callback": callback
42
+ });
43
+ clock.start();
44
+ return id;
45
+ },
46
+
47
+ //开启唯一的定时器timerId
48
+ "start": function () {
49
+ if (!$timerId) {
50
+ $timerId = setInterval(clock.tick, $interval);
51
+ }
52
+ },
53
+
54
+ //被定时器调用,遍历timers堆栈
55
+ "tick": function () {
56
+ var createTime, flag, tick, callback, timer, duration, passTime, timers = $timers;
57
+
58
+ $timers = [];
59
+ $timers.length = 0;
60
+
61
+ for (flag = 0; flag < timers.length; flag++) {
62
+ //初始化数据
63
+ timer = timers[flag];
64
+ createTime = timer.createTime;
65
+ tick = timer.tick;
66
+ duration = timer.duration;
67
+ callback = timer.callback;
68
+
69
+ //执行
70
+ passTime = (+new Date().valueOf() - createTime.valueOf()) / duration;
71
+ passTime = passTime > 1 ? 1 : passTime;
72
+ tick(passTime);
73
+ if (passTime < 1 && timer.id) {
74
+ //动画没有结束再添加
75
+ $timers.push(timer);
76
+ } else {
77
+ callback(passTime);
78
+ }
79
+ }
80
+ if ($timers.length <= 0) {
81
+ clock.stop();
82
+ }
83
+ },
84
+
85
+ //停止定时器,重置timerId=null
86
+ "stop": function () {
87
+ if ($timerId) {
88
+ clearInterval($timerId);
89
+ $timerId = null;
90
+ }
91
+ }
92
+ };
93
+
94
+ var id = clock.timer(function (deep) {
95
+ //其中deep为0-1,表示改变的程度
96
+ doback(deep);
97
+ }, duration, callback);
98
+
99
+ return {
100
+ // 一个函数
101
+ // 用于在动画结束前结束动画
102
+ stop: function () {
103
+ var i;
104
+ for (i in $timers) {
105
+ if ($timers[i].id == id) {
106
+ $timers[i].id = void 0;
107
+ return;
108
+ }
109
+ }
110
+ }
111
+ };
112
+
113
+ }
114
+
115
+ function index (doback, duration, callback) {
116
+ return animation(doback, duration || 400, callback || function () { }).stop;
106
117
  }
107
118
 
108
- export { animation as default };
119
+ export { index as default };
@@ -1,5 +1,9 @@
1
1
  /*!
2
- * animation of VISLite JavaScript Library v1.3.0
2
+ * animation of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
- var t,e=[];function n(n,r,i){arguments.length<2&&(r=400),arguments.length<3&&(i=function(){});var a={timer:function(t,n,r){if(!t)throw new Error("Tick is required!");var i=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return e.push({id:i,createTime:new Date,tick:t,duration:n,callback:r}),a.start(),i},start:function(){t||(t=setInterval(a.tick,13))},tick:function(){var t,n,r,i,o,u,c,l=e;for((e=[]).length=0,n=0;n<l.length;n++)t=(o=l[n]).createTime,r=o.tick,u=o.duration,i=o.callback,r(c=(c=(+(new Date).valueOf()-t.valueOf())/u)>1?1:c),c<1&&o.id?e.push(o):i(c);e.length<=0&&a.stop()},stop:function(){t&&(clearInterval(t),t=null)}},o=a.timer((function(t){n(t)}),r,i);return function(){var t;for(t in e)if(e[t].id==o)return void(e[t].id=void 0)}}export{n as default};
5
+ /*!
6
+ * animation of OIPage v1.3.0
7
+ * git+https://github.com/oi-contrib/OIPage.git
8
+ */
9
+ var t,n=[],e=13;function r(r,i,a){return function(r,i,a){arguments.length<2&&(i=400),arguments.length<3&&(a=function(){});var o={timer:function(t,e,r){if(!t)throw new Error("Tick is required!");var i=(new Date).valueOf()+"_"+(1e3*Math.random()).toFixed(0);return n.push({id:i,createTime:new Date,tick:t,duration:e,callback:r}),o.start(),i},start:function(){t||(t=setInterval(o.tick,e))},tick:function(){var t,e,r,i,a,u,c,f=n;for((n=[]).length=0,e=0;e<f.length;e++)t=(a=f[e]).createTime,r=a.tick,u=a.duration,i=a.callback,r(c=(c=(+(new Date).valueOf()-t.valueOf())/u)>1?1:c),c<1&&a.id?n.push(a):i(c);n.length<=0&&o.stop()},stop:function(){t&&(clearInterval(t),t=null)}},u=o.timer((function(t){r(t)}),i,a);return{stop:function(){var t;for(t in n)if(n[t].id==u)return void(n[t].id=void 0)}}}(r,i||400,a||function(){}).stop}export{r as default};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * assemble of VISLite JavaScript Library v1.3.0
2
+ * assemble of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function assemble (begin, end, step, count) {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * assemble of VISLite JavaScript Library v1.3.0
2
+ * assemble of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function r(r,t,e,f){for(var n=[],o=0;o<f;o++)n[o]=r;return function(){for(var o=0;o<f;o++){if(n[o]+e<t){n[o]=+(n[o]+e).toFixed(7);break}o<f-1&&(n[o]=r)}return n}}export{r as default};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * getLoopColors of VISLite JavaScript Library v1.3.0
2
+ * getLoopColors of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function getLoopColors (num, alpha, colorsFactory) {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * getLoopColors of VISLite JavaScript Library v1.3.0
2
+ * getLoopColors of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function r(r,a,g){void 0===a&&(a=1);var t=g?g(a):["rgba(84,112,198,"+a+")","rgba(145,204,117,"+a+")","rgba(250,200,88,"+a+")","rgba(238,102,102,"+a+")","rgba(115,192,222,"+a+")","rgba(59,162,114,"+a+")","rgba(252,132,82,"+a+")","rgba(154,96,180,"+a+")","rgba(234,124,204,"+a+")"],e=[];if(r<=t.length)return t;if(r%t.length==0)for(var n=0;n<r/t.length;n++)e=e.concat(t);else{for(var o=1;o<r/t.length;o++)e=e.concat(t);if(r%t.length==1)e=e.concat(t[4]);else for(var b=0;b<r%t.length;b++)e=e.concat(t[b])}return e}export{r as default};
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * getWebGLContext of VISLite JavaScript Library v1.3.0
2
+ * getWebGLContext of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  function getWebGLContext (canvas, scale, opts, mode) {
@@ -1,5 +1,5 @@
1
1
  /*!
2
- * getWebGLContext of VISLite JavaScript Library v1.3.0
2
+ * getWebGLContext of VISLite JavaScript Library v1.4.0
3
3
  * git+https://github.com/oi-contrib/VISLite.git
4
4
  */
5
5
  var e=function(e,t,i){if(void 0===t&&(t=1),!e)throw new Error("VISLite getWebGLContext:The mount point requires an HTMLElement type but encountered null.");var n,r=e.clientWidth,a=e.clientHeight,o=e;return o._vislite_canvas_?n=o._vislite_canvas_:(n=document.createElement("canvas"),e.appendChild(n),o._vislite_canvas_=n,e.setAttribute("vislite","WebGL")),n.style.width=r+"px",n.setAttribute("width",r+""),n.style.height=a+"px",n.setAttribute("height",a+""),function(e,t,i,n){void 0===i&&(i={}),void 0===n&&(n="scaleToFill");for(var r=["experimental-webgl","webkit-3d","moz-webgl"],a=e.getContext("webgl",i),o=0;o<r.length;o++){try{a=e.getContext(r[o],i)}catch(e){}if(a)break}if(!a)throw new Error("Non canvas or browser does not support webgl.");var l=a.canvas.width,s=a.canvas.height,c=t,v=t;"aspectFit"==n?l>s?c*=s/l:s>l&&(v*=l/s):"aspectFill"==n&&(l>s?v*=l/s:s>l&&(c*=s/l));var h=l*c,u=s*v;return a.viewport(.5*(l-h),.5*(s-u),h,u),a.depthFunc(a.LEQUAL),a.enable(a.DEPTH_TEST),a}(n,t,{},i)};export{e as default};