vislite 1.12.0 → 2.0.0-next.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (180) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +414 -403
  3. package/LICENSE +20 -20
  4. package/README-en.md +245 -245
  5. package/README.md +245 -245
  6. package/bin/formatArgv.js +30 -30
  7. package/bin/help.js +21 -17
  8. package/bin/minialipay.js +27 -0
  9. package/bin/run +25 -21
  10. package/bin/skills.js +26 -26
  11. package/lib/BarLayout/index.es.js +348 -348
  12. package/lib/Buffer/index.es.js +34 -34
  13. package/lib/Canvas/index.es.js +804 -804
  14. package/lib/Cardinal/index.es.js +89 -89
  15. package/lib/Eoap/index.es.js +32 -32
  16. package/lib/Hermite/index.es.js +34 -34
  17. package/lib/MapCoordinate/index.es.js +199 -199
  18. package/lib/Matrix4/index.es.js +123 -123
  19. package/lib/Mercator/index.es.js +18 -18
  20. package/lib/PieLayout/index.es.js +115 -115
  21. package/lib/RawCanvas/index.es.js +736 -736
  22. package/lib/SVG/index.es.js +626 -626
  23. package/lib/Shader/index.es.js +34 -34
  24. package/lib/Texture/index.es.js +52 -52
  25. package/lib/TreeLayout/index.es.js +301 -301
  26. package/lib/animation/index.es.js +2 -2
  27. package/lib/assemble/index.es.js +19 -19
  28. package/lib/getLoopColors/index.es.js +34 -34
  29. package/lib/getWebGLContext/index.es.js +61 -61
  30. package/lib/index.umd.js +2797 -2797
  31. package/lib/index.umd.min.js +1 -1
  32. package/lib/initOption/index.es.js +5 -5
  33. package/lib/mergeOption/index.es.js +34 -34
  34. package/lib/move/index.es.js +6 -6
  35. package/lib/rotate/index.es.js +6 -6
  36. package/lib/ruler/index.es.js +136 -136
  37. package/lib/scale/index.es.js +5 -5
  38. package/minialipay/ui-canvas/drawImage.js +35 -35
  39. package/minialipay/ui-canvas/index.acss +4 -4
  40. package/minialipay/ui-canvas/index.axml +3 -3
  41. package/minialipay/ui-canvas/index.d.ts +1 -1
  42. package/minialipay/ui-canvas/index.js +100 -100
  43. package/minialipay/ui-canvas/index.json +6 -6
  44. package/miniprogram/ui-canvas/drawImage.js +35 -35
  45. package/miniprogram/ui-canvas/index.js +125 -125
  46. package/miniprogram/ui-canvas/index.json +4 -4
  47. package/miniprogram/ui-canvas/index.wxml +4 -4
  48. package/miniprogram/ui-canvas/index.wxss +5 -5
  49. package/package/BarLayout/index.ts +2 -2
  50. package/package/Buffer/index.ts +2 -2
  51. package/package/Canvas/index.ts +2 -2
  52. package/package/Cardinal/index.ts +2 -2
  53. package/package/Eoap/index.ts +2 -2
  54. package/package/Hermite/index.ts +2 -2
  55. package/package/MapCoordinate/index.ts +2 -2
  56. package/package/Matrix4/index.ts +2 -2
  57. package/package/Mercator/index.ts +2 -2
  58. package/package/PieLayout/index.ts +2 -2
  59. package/package/RawCanvas/index.ts +2 -2
  60. package/package/SVG/index.ts +2 -2
  61. package/package/Shader/index.ts +2 -2
  62. package/package/Texture/index.ts +2 -2
  63. package/package/TreeLayout/index.ts +2 -2
  64. package/package/animation/index.ts +5 -5
  65. package/package/assemble/index.ts +2 -2
  66. package/package/getLoopColors/index.ts +2 -2
  67. package/package/getWebGLContext/index.ts +40 -40
  68. package/package/index.ts +84 -84
  69. package/package/initOption/index.ts +2 -2
  70. package/package/mergeOption/index.ts +2 -2
  71. package/package/move/index.ts +2 -2
  72. package/package/rotate/index.ts +2 -2
  73. package/package/ruler/index.ts +2 -2
  74. package/package/scale/index.ts +2 -2
  75. package/package/throttle/index.ts +2 -2
  76. package/package.json +103 -79
  77. package/skills/vislite-lib/BarLayout.md +117 -117
  78. package/skills/vislite-lib/Canvas.md +183 -183
  79. package/skills/vislite-lib/Interpolation.md +129 -129
  80. package/skills/vislite-lib/Matrix.md +174 -174
  81. package/skills/vislite-lib/PieLayout.md +131 -131
  82. package/skills/vislite-lib/Projections.md +158 -158
  83. package/skills/vislite-lib/SKILL.md +179 -179
  84. package/skills/vislite-lib/SVG.md +137 -137
  85. package/skills/vislite-lib/TreeLayout.md +176 -176
  86. package/skills/vislite-lib/Utilities.md +261 -261
  87. package/skills/vislite-lib/WebGL.md +106 -106
  88. package/skills/vislite-lib/minialipay/ui-canvas.md +95 -95
  89. package/skills/vislite-lib/miniprogram/ui-canvas.md +98 -98
  90. package/skills/vislite-lib/uniapp/ui-canvas.md +113 -113
  91. package/src/Canvas.ts +89 -89
  92. package/src/Eoap.ts +66 -66
  93. package/src/Matrix4/index.ts +84 -84
  94. package/src/Matrix4/move.ts +12 -12
  95. package/src/Matrix4/rotate.ts +15 -15
  96. package/src/Matrix4/scale.ts +11 -11
  97. package/src/Matrix4/transform.ts +64 -64
  98. package/src/Mercator.ts +27 -27
  99. package/src/SVG.ts +86 -86
  100. package/src/common/assemble.ts +30 -30
  101. package/src/common/canvas/arc.ts +51 -51
  102. package/src/common/canvas/config.ts +176 -176
  103. package/src/common/canvas/default.ts +64 -64
  104. package/src/common/canvas/gradient.ts +31 -31
  105. package/src/common/canvas/index.ts +189 -189
  106. package/src/common/canvas/painter.ts +475 -475
  107. package/src/common/canvas/texts.ts +18 -18
  108. package/src/common/map/getBoundary.ts +15 -15
  109. package/src/common/map/tool.ts +29 -29
  110. package/src/common/option.ts +31 -31
  111. package/src/common/setStyle.ts +5 -5
  112. package/src/common/svg/config.ts +213 -213
  113. package/src/common/svg/default.ts +29 -29
  114. package/src/common/svg/gradient.ts +53 -53
  115. package/src/common/svg/index.ts +420 -420
  116. package/src/common/svg/tool.ts +51 -51
  117. package/src/common/tree/index.ts +25 -25
  118. package/src/common/tree/toInnerTree.ts +61 -61
  119. package/src/common/tree/toPlainTree.ts +135 -135
  120. package/src/common/type.ts +26 -26
  121. package/src/common/webgl/buffer.ts +79 -79
  122. package/src/common/webgl/getWebGLContext.ts +45 -45
  123. package/src/common/webgl/shader.ts +75 -75
  124. package/src/common/webgl/texture.ts +98 -98
  125. package/src/coordinate/MapCoordinate.ts +80 -80
  126. package/src/getLoopColors.ts +42 -42
  127. package/src/interpolation/Cardinal.ts +110 -110
  128. package/src/interpolation/Hermite.ts +65 -65
  129. package/src/layout/BarLayout.ts +249 -249
  130. package/src/layout/PieLayout.ts +146 -146
  131. package/src/layout/TreeLayout.ts +200 -200
  132. package/src/move.ts +7 -7
  133. package/src/rotate.ts +7 -7
  134. package/src/ruler.ts +209 -209
  135. package/src/scale.ts +6 -6
  136. package/types/Bar.d.ts +91 -91
  137. package/types/BarConfig.d.ts +4 -4
  138. package/types/BarLayout.d.ts +48 -48
  139. package/types/BarOption.d.ts +31 -31
  140. package/types/Buffer.d.ts +30 -30
  141. package/types/Canvas.d.ts +379 -379
  142. package/types/CanvasConfig.d.ts +61 -61
  143. package/types/CanvasOption.d.ts +13 -13
  144. package/types/CanvasOpts.d.ts +9 -9
  145. package/types/Cardinal.d.ts +20 -20
  146. package/types/Gradient.d.ts +20 -20
  147. package/types/Hermite.d.ts +25 -25
  148. package/types/Map.d.ts +9 -9
  149. package/types/MapConfig.d.ts +27 -27
  150. package/types/MapCoordinate.d.ts +22 -22
  151. package/types/Matrix4.d.ts +79 -79
  152. package/types/Pie.d.ts +73 -73
  153. package/types/PieConfig.d.ts +26 -26
  154. package/types/PieLayout.d.ts +40 -40
  155. package/types/PieOption.d.ts +21 -21
  156. package/types/SVG.d.ts +282 -282
  157. package/types/SVGConfig.d.ts +54 -54
  158. package/types/Shader.d.ts +22 -22
  159. package/types/Texture.d.ts +22 -22
  160. package/types/Tree.d.ts +74 -74
  161. package/types/TreeConfig.d.ts +52 -52
  162. package/types/TreeLayout.d.ts +71 -71
  163. package/types/TreeOption.d.ts +48 -48
  164. package/types/animation.d.ts +26 -26
  165. package/types/assemble.d.ts +14 -14
  166. package/types/getLoopColors.d.ts +13 -13
  167. package/types/getWebGLContext.d.ts +7 -7
  168. package/types/index.d.ts +220 -220
  169. package/types/module.d.ts +110 -110
  170. package/types/move.d.ts +15 -15
  171. package/types/option.d.ts +12 -12
  172. package/types/painterConfig.d.ts +14 -14
  173. package/types/rotate.d.ts +15 -15
  174. package/types/ruler.d.ts +24 -24
  175. package/types/scale.d.ts +15 -15
  176. package/types/throttle.d.ts +6 -6
  177. package/types/ui-canvas.d.ts +4 -4
  178. package/types/uni-canvas.d.ts +3 -3
  179. package/uni-app/drawImage.js +19 -19
  180. package/uni-app/ui-canvas.vue +295 -295
@@ -1,94 +1,94 @@
1
- var Hermite = (function () {
2
- function Hermite(u) {
3
- if (u === void 0) { u = 0.5; }
4
- this.name = 'Hermite';
5
- this.__u = u;
6
- }
7
- Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
8
- if (x1 < x2) {
9
- this.__a = x1;
10
- this.__b = x2;
11
- var p3 = this.__u * s1, p4 = this.__u * s2;
12
- y1 /= (x2 - x1);
13
- y2 /= (x2 - x1);
14
- this.__MR = [
15
- 2 * y1 - 2 * y2 + p3 + p4,
16
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
17
- p3,
18
- y1
19
- ];
20
- }
21
- else
22
- throw new Error('The point x-position should be increamented!');
23
- return this;
24
- };
25
- Hermite.prototype.use = function (x) {
26
- if (this.__MR) {
27
- var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
28
- var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
29
- return sResult * (this.__b - this.__a);
30
- }
31
- else
32
- throw new Error('You shoud first set the position!');
33
- };
34
- return Hermite;
1
+ var Hermite = (function () {
2
+ function Hermite(u) {
3
+ if (u === void 0) { u = 0.5; }
4
+ this.name = 'Hermite';
5
+ this.__u = u;
6
+ }
7
+ Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
8
+ if (x1 < x2) {
9
+ this.__a = x1;
10
+ this.__b = x2;
11
+ var p3 = this.__u * s1, p4 = this.__u * s2;
12
+ y1 /= (x2 - x1);
13
+ y2 /= (x2 - x1);
14
+ this.__MR = [
15
+ 2 * y1 - 2 * y2 + p3 + p4,
16
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
17
+ p3,
18
+ y1
19
+ ];
20
+ }
21
+ else
22
+ throw new Error('The point x-position should be increamented!');
23
+ return this;
24
+ };
25
+ Hermite.prototype.use = function (x) {
26
+ if (this.__MR) {
27
+ var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
28
+ var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
29
+ return sResult * (this.__b - this.__a);
30
+ }
31
+ else
32
+ throw new Error('You shoud first set the position!');
33
+ };
34
+ return Hermite;
35
35
  }());
36
36
 
37
- var Cardinal = (function () {
38
- function Cardinal(t) {
39
- if (t === void 0) { t = 0; }
40
- this.name = 'Cardinal';
41
- this.__t = t;
42
- }
43
- Cardinal.prototype.setP = function (points) {
44
- this.__HS = {
45
- "x": [],
46
- "h": []
47
- };
48
- var flag, slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]), temp;
49
- this.__HS.x[0] = points[0][0];
50
- for (flag = 1; flag < points.length; flag++) {
51
- if (points[flag][0] <= points[flag - 1][0])
52
- throw new Error('The point position should be increamented!');
53
- this.__HS.x[flag] = points[flag][0];
54
- if (flag < points.length - 1) {
55
- if ((points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
56
- (points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
57
- points[flag + 1][1] == points[flag][1] ||
58
- points[flag - 1][1] == points[flag][1]) {
59
- temp = 0;
60
- }
61
- else {
62
- temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]);
63
- }
64
- }
65
- else {
66
- temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0]);
67
- }
68
- this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp);
69
- slope = temp;
70
- }
71
- return this;
72
- };
73
- Cardinal.prototype.use = function (x) {
74
- if (this.__HS) {
75
- this.__i = -1;
76
- while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
77
- this.__i += 1;
78
- }
79
- if (this.__i < 0) {
80
- return this.__HS.h[0].use(this.__HS.x[0]);
81
- }
82
- else if (this.__i >= this.__HS.h.length) {
83
- return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1]);
84
- }
85
- return this.__HS.h[this.__i].use(x);
86
- }
87
- else {
88
- throw new Error('You shoud first set the position!');
89
- }
90
- };
91
- return Cardinal;
37
+ var Cardinal = (function () {
38
+ function Cardinal(t) {
39
+ if (t === void 0) { t = 0; }
40
+ this.name = 'Cardinal';
41
+ this.__t = t;
42
+ }
43
+ Cardinal.prototype.setP = function (points) {
44
+ this.__HS = {
45
+ "x": [],
46
+ "h": []
47
+ };
48
+ var flag, slope = (points[1][1] - points[0][1]) / (points[1][0] - points[0][0]), temp;
49
+ this.__HS.x[0] = points[0][0];
50
+ for (flag = 1; flag < points.length; flag++) {
51
+ if (points[flag][0] <= points[flag - 1][0])
52
+ throw new Error('The point position should be increamented!');
53
+ this.__HS.x[flag] = points[flag][0];
54
+ if (flag < points.length - 1) {
55
+ if ((points[flag + 1][1] > points[flag][1] && points[flag - 1][1] > points[flag][1]) ||
56
+ (points[flag + 1][1] < points[flag][1] && points[flag - 1][1] < points[flag][1]) ||
57
+ points[flag + 1][1] == points[flag][1] ||
58
+ points[flag - 1][1] == points[flag][1]) {
59
+ temp = 0;
60
+ }
61
+ else {
62
+ temp = (points[flag + 1][1] - points[flag - 1][1]) / (points[flag + 1][0] - points[flag - 1][0]);
63
+ }
64
+ }
65
+ else {
66
+ temp = (points[flag][1] - points[flag - 1][1]) / (points[flag][0] - points[flag - 1][0]);
67
+ }
68
+ this.__HS.h[flag - 1] = new Hermite((1 - this.__t) * 0.5).setP(points[flag - 1][0], points[flag - 1][1], points[flag][0], points[flag][1], slope, temp);
69
+ slope = temp;
70
+ }
71
+ return this;
72
+ };
73
+ Cardinal.prototype.use = function (x) {
74
+ if (this.__HS) {
75
+ this.__i = -1;
76
+ while (this.__i + 1 < this.__HS.x.length && (x > this.__HS.x[this.__i + 1] || (this.__i == -1 && x >= this.__HS.x[this.__i + 1]))) {
77
+ this.__i += 1;
78
+ }
79
+ if (this.__i < 0) {
80
+ return this.__HS.h[0].use(this.__HS.x[0]);
81
+ }
82
+ else if (this.__i >= this.__HS.h.length) {
83
+ return this.__HS.h[this.__HS.h.length - 1].use(this.__HS.x[this.__HS.x.length - 1]);
84
+ }
85
+ return this.__HS.h[this.__i].use(x);
86
+ }
87
+ else {
88
+ throw new Error('You shoud first set the position!');
89
+ }
90
+ };
91
+ return Cardinal;
92
92
  }());
93
93
 
94
94
  export { Cardinal as default };
@@ -1,35 +1,35 @@
1
- var rotateX = function (deg, x, y, z) {
2
- var cos = Math.cos(deg), sin = Math.sin(deg);
3
- return [x, y * cos - z * sin, y * sin + z * cos];
4
- };
5
- var rotateY = function (deg, x, y, z) {
6
- var cos = Math.cos(deg), sin = Math.sin(deg);
7
- return [z * sin + x * cos, y, z * cos - x * sin];
8
- };
9
- var rotateZ = function (deg, x, y, z) {
10
- var cos = Math.cos(deg), sin = Math.sin(deg);
11
- return [x * cos - y * sin, x * sin + y * cos, z];
12
- };
13
- var Eoap = (function () {
14
- function Eoap(scale, center) {
15
- if (scale === void 0) { scale = 7; }
16
- if (center === void 0) { center = [107, 36]; }
17
- this.name = 'Eoap';
18
- this.__scale = scale;
19
- this.__center = center;
20
- }
21
- Eoap.prototype.use = function (λ, φ) {
22
- var p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0);
23
- p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2]);
24
- p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2]);
25
- p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2]);
26
- return [
27
- -p[0],
28
- p[1],
29
- p[2]
30
- ];
31
- };
32
- return Eoap;
1
+ var rotateX = function (deg, x, y, z) {
2
+ var cos = Math.cos(deg), sin = Math.sin(deg);
3
+ return [x, y * cos - z * sin, y * sin + z * cos];
4
+ };
5
+ var rotateY = function (deg, x, y, z) {
6
+ var cos = Math.cos(deg), sin = Math.sin(deg);
7
+ return [z * sin + x * cos, y, z * cos - x * sin];
8
+ };
9
+ var rotateZ = function (deg, x, y, z) {
10
+ var cos = Math.cos(deg), sin = Math.sin(deg);
11
+ return [x * cos - y * sin, x * sin + y * cos, z];
12
+ };
13
+ var Eoap = (function () {
14
+ function Eoap(scale, center) {
15
+ if (scale === void 0) { scale = 7; }
16
+ if (center === void 0) { center = [107, 36]; }
17
+ this.name = 'Eoap';
18
+ this.__scale = scale;
19
+ this.__center = center;
20
+ }
21
+ Eoap.prototype.use = function (λ, φ) {
22
+ var p = rotateY((360 - φ) / 180 * Math.PI, 100 * this.__scale, 0, 0);
23
+ p = rotateZ(λ / 180 * Math.PI, p[0], p[1], p[2]);
24
+ p = rotateZ((90 - this.__center[0]) / 180 * Math.PI, p[0], p[1], p[2]);
25
+ p = rotateX((90 - this.__center[1]) / 180 * Math.PI, p[0], p[1], p[2]);
26
+ return [
27
+ -p[0],
28
+ p[1],
29
+ p[2]
30
+ ];
31
+ };
32
+ return Eoap;
33
33
  }());
34
34
 
35
35
  export { Eoap as default };
@@ -1,37 +1,37 @@
1
- var Hermite = (function () {
2
- function Hermite(u) {
3
- if (u === void 0) { u = 0.5; }
4
- this.name = 'Hermite';
5
- this.__u = u;
6
- }
7
- Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
8
- if (x1 < x2) {
9
- this.__a = x1;
10
- this.__b = x2;
11
- var p3 = this.__u * s1, p4 = this.__u * s2;
12
- y1 /= (x2 - x1);
13
- y2 /= (x2 - x1);
14
- this.__MR = [
15
- 2 * y1 - 2 * y2 + p3 + p4,
16
- 3 * y2 - 3 * y1 - 2 * p3 - p4,
17
- p3,
18
- y1
19
- ];
20
- }
21
- else
22
- throw new Error('The point x-position should be increamented!');
23
- return this;
24
- };
25
- Hermite.prototype.use = function (x) {
26
- if (this.__MR) {
27
- var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
28
- var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
29
- return sResult * (this.__b - this.__a);
30
- }
31
- else
32
- throw new Error('You shoud first set the position!');
33
- };
34
- return Hermite;
1
+ var Hermite = (function () {
2
+ function Hermite(u) {
3
+ if (u === void 0) { u = 0.5; }
4
+ this.name = 'Hermite';
5
+ this.__u = u;
6
+ }
7
+ Hermite.prototype.setP = function (x1, y1, x2, y2, s1, s2) {
8
+ if (x1 < x2) {
9
+ this.__a = x1;
10
+ this.__b = x2;
11
+ var p3 = this.__u * s1, p4 = this.__u * s2;
12
+ y1 /= (x2 - x1);
13
+ y2 /= (x2 - x1);
14
+ this.__MR = [
15
+ 2 * y1 - 2 * y2 + p3 + p4,
16
+ 3 * y2 - 3 * y1 - 2 * p3 - p4,
17
+ p3,
18
+ y1
19
+ ];
20
+ }
21
+ else
22
+ throw new Error('The point x-position should be increamented!');
23
+ return this;
24
+ };
25
+ Hermite.prototype.use = function (x) {
26
+ if (this.__MR) {
27
+ var sx = (x - this.__a) / (this.__b - this.__a), sx2 = sx * sx, sx3 = sx * sx2;
28
+ var sResult = sx3 * this.__MR[0] + sx2 * this.__MR[1] + sx * this.__MR[2] + this.__MR[3];
29
+ return sResult * (this.__b - this.__a);
30
+ }
31
+ else
32
+ throw new Error('You shoud first set the position!');
33
+ };
34
+ return Hermite;
35
35
  }());
36
36
 
37
37
  export { Hermite as default };