vislite 1.12.0 → 2.0.0-next.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (180) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +414 -403
  3. package/LICENSE +20 -20
  4. package/README-en.md +245 -245
  5. package/README.md +245 -245
  6. package/bin/formatArgv.js +30 -30
  7. package/bin/help.js +21 -17
  8. package/bin/minialipay.js +27 -0
  9. package/bin/run +25 -21
  10. package/bin/skills.js +26 -26
  11. package/lib/BarLayout/index.es.js +348 -348
  12. package/lib/Buffer/index.es.js +34 -34
  13. package/lib/Canvas/index.es.js +804 -804
  14. package/lib/Cardinal/index.es.js +89 -89
  15. package/lib/Eoap/index.es.js +32 -32
  16. package/lib/Hermite/index.es.js +34 -34
  17. package/lib/MapCoordinate/index.es.js +199 -199
  18. package/lib/Matrix4/index.es.js +123 -123
  19. package/lib/Mercator/index.es.js +18 -18
  20. package/lib/PieLayout/index.es.js +115 -115
  21. package/lib/RawCanvas/index.es.js +736 -736
  22. package/lib/SVG/index.es.js +626 -626
  23. package/lib/Shader/index.es.js +34 -34
  24. package/lib/Texture/index.es.js +52 -52
  25. package/lib/TreeLayout/index.es.js +301 -301
  26. package/lib/animation/index.es.js +2 -2
  27. package/lib/assemble/index.es.js +19 -19
  28. package/lib/getLoopColors/index.es.js +34 -34
  29. package/lib/getWebGLContext/index.es.js +61 -61
  30. package/lib/index.umd.js +2797 -2797
  31. package/lib/index.umd.min.js +1 -1
  32. package/lib/initOption/index.es.js +5 -5
  33. package/lib/mergeOption/index.es.js +34 -34
  34. package/lib/move/index.es.js +6 -6
  35. package/lib/rotate/index.es.js +6 -6
  36. package/lib/ruler/index.es.js +136 -136
  37. package/lib/scale/index.es.js +5 -5
  38. package/minialipay/ui-canvas/drawImage.js +35 -35
  39. package/minialipay/ui-canvas/index.acss +4 -4
  40. package/minialipay/ui-canvas/index.axml +3 -3
  41. package/minialipay/ui-canvas/index.d.ts +1 -1
  42. package/minialipay/ui-canvas/index.js +100 -100
  43. package/minialipay/ui-canvas/index.json +6 -6
  44. package/miniprogram/ui-canvas/drawImage.js +35 -35
  45. package/miniprogram/ui-canvas/index.js +125 -125
  46. package/miniprogram/ui-canvas/index.json +4 -4
  47. package/miniprogram/ui-canvas/index.wxml +4 -4
  48. package/miniprogram/ui-canvas/index.wxss +5 -5
  49. package/package/BarLayout/index.ts +2 -2
  50. package/package/Buffer/index.ts +2 -2
  51. package/package/Canvas/index.ts +2 -2
  52. package/package/Cardinal/index.ts +2 -2
  53. package/package/Eoap/index.ts +2 -2
  54. package/package/Hermite/index.ts +2 -2
  55. package/package/MapCoordinate/index.ts +2 -2
  56. package/package/Matrix4/index.ts +2 -2
  57. package/package/Mercator/index.ts +2 -2
  58. package/package/PieLayout/index.ts +2 -2
  59. package/package/RawCanvas/index.ts +2 -2
  60. package/package/SVG/index.ts +2 -2
  61. package/package/Shader/index.ts +2 -2
  62. package/package/Texture/index.ts +2 -2
  63. package/package/TreeLayout/index.ts +2 -2
  64. package/package/animation/index.ts +5 -5
  65. package/package/assemble/index.ts +2 -2
  66. package/package/getLoopColors/index.ts +2 -2
  67. package/package/getWebGLContext/index.ts +40 -40
  68. package/package/index.ts +84 -84
  69. package/package/initOption/index.ts +2 -2
  70. package/package/mergeOption/index.ts +2 -2
  71. package/package/move/index.ts +2 -2
  72. package/package/rotate/index.ts +2 -2
  73. package/package/ruler/index.ts +2 -2
  74. package/package/scale/index.ts +2 -2
  75. package/package/throttle/index.ts +2 -2
  76. package/package.json +103 -79
  77. package/skills/vislite-lib/BarLayout.md +117 -117
  78. package/skills/vislite-lib/Canvas.md +183 -183
  79. package/skills/vislite-lib/Interpolation.md +129 -129
  80. package/skills/vislite-lib/Matrix.md +174 -174
  81. package/skills/vislite-lib/PieLayout.md +131 -131
  82. package/skills/vislite-lib/Projections.md +158 -158
  83. package/skills/vislite-lib/SKILL.md +179 -179
  84. package/skills/vislite-lib/SVG.md +137 -137
  85. package/skills/vislite-lib/TreeLayout.md +176 -176
  86. package/skills/vislite-lib/Utilities.md +261 -261
  87. package/skills/vislite-lib/WebGL.md +106 -106
  88. package/skills/vislite-lib/minialipay/ui-canvas.md +95 -95
  89. package/skills/vislite-lib/miniprogram/ui-canvas.md +98 -98
  90. package/skills/vislite-lib/uniapp/ui-canvas.md +113 -113
  91. package/src/Canvas.ts +89 -89
  92. package/src/Eoap.ts +66 -66
  93. package/src/Matrix4/index.ts +84 -84
  94. package/src/Matrix4/move.ts +12 -12
  95. package/src/Matrix4/rotate.ts +15 -15
  96. package/src/Matrix4/scale.ts +11 -11
  97. package/src/Matrix4/transform.ts +64 -64
  98. package/src/Mercator.ts +27 -27
  99. package/src/SVG.ts +86 -86
  100. package/src/common/assemble.ts +30 -30
  101. package/src/common/canvas/arc.ts +51 -51
  102. package/src/common/canvas/config.ts +176 -176
  103. package/src/common/canvas/default.ts +64 -64
  104. package/src/common/canvas/gradient.ts +31 -31
  105. package/src/common/canvas/index.ts +189 -189
  106. package/src/common/canvas/painter.ts +475 -475
  107. package/src/common/canvas/texts.ts +18 -18
  108. package/src/common/map/getBoundary.ts +15 -15
  109. package/src/common/map/tool.ts +29 -29
  110. package/src/common/option.ts +31 -31
  111. package/src/common/setStyle.ts +5 -5
  112. package/src/common/svg/config.ts +213 -213
  113. package/src/common/svg/default.ts +29 -29
  114. package/src/common/svg/gradient.ts +53 -53
  115. package/src/common/svg/index.ts +420 -420
  116. package/src/common/svg/tool.ts +51 -51
  117. package/src/common/tree/index.ts +25 -25
  118. package/src/common/tree/toInnerTree.ts +61 -61
  119. package/src/common/tree/toPlainTree.ts +135 -135
  120. package/src/common/type.ts +26 -26
  121. package/src/common/webgl/buffer.ts +79 -79
  122. package/src/common/webgl/getWebGLContext.ts +45 -45
  123. package/src/common/webgl/shader.ts +75 -75
  124. package/src/common/webgl/texture.ts +98 -98
  125. package/src/coordinate/MapCoordinate.ts +80 -80
  126. package/src/getLoopColors.ts +42 -42
  127. package/src/interpolation/Cardinal.ts +110 -110
  128. package/src/interpolation/Hermite.ts +65 -65
  129. package/src/layout/BarLayout.ts +249 -249
  130. package/src/layout/PieLayout.ts +146 -146
  131. package/src/layout/TreeLayout.ts +200 -200
  132. package/src/move.ts +7 -7
  133. package/src/rotate.ts +7 -7
  134. package/src/ruler.ts +209 -209
  135. package/src/scale.ts +6 -6
  136. package/types/Bar.d.ts +91 -91
  137. package/types/BarConfig.d.ts +4 -4
  138. package/types/BarLayout.d.ts +48 -48
  139. package/types/BarOption.d.ts +31 -31
  140. package/types/Buffer.d.ts +30 -30
  141. package/types/Canvas.d.ts +379 -379
  142. package/types/CanvasConfig.d.ts +61 -61
  143. package/types/CanvasOption.d.ts +13 -13
  144. package/types/CanvasOpts.d.ts +9 -9
  145. package/types/Cardinal.d.ts +20 -20
  146. package/types/Gradient.d.ts +20 -20
  147. package/types/Hermite.d.ts +25 -25
  148. package/types/Map.d.ts +9 -9
  149. package/types/MapConfig.d.ts +27 -27
  150. package/types/MapCoordinate.d.ts +22 -22
  151. package/types/Matrix4.d.ts +79 -79
  152. package/types/Pie.d.ts +73 -73
  153. package/types/PieConfig.d.ts +26 -26
  154. package/types/PieLayout.d.ts +40 -40
  155. package/types/PieOption.d.ts +21 -21
  156. package/types/SVG.d.ts +282 -282
  157. package/types/SVGConfig.d.ts +54 -54
  158. package/types/Shader.d.ts +22 -22
  159. package/types/Texture.d.ts +22 -22
  160. package/types/Tree.d.ts +74 -74
  161. package/types/TreeConfig.d.ts +52 -52
  162. package/types/TreeLayout.d.ts +71 -71
  163. package/types/TreeOption.d.ts +48 -48
  164. package/types/animation.d.ts +26 -26
  165. package/types/assemble.d.ts +14 -14
  166. package/types/getLoopColors.d.ts +13 -13
  167. package/types/getWebGLContext.d.ts +7 -7
  168. package/types/index.d.ts +220 -220
  169. package/types/module.d.ts +110 -110
  170. package/types/move.d.ts +15 -15
  171. package/types/option.d.ts +12 -12
  172. package/types/painterConfig.d.ts +14 -14
  173. package/types/rotate.d.ts +15 -15
  174. package/types/ruler.d.ts +24 -24
  175. package/types/scale.d.ts +15 -15
  176. package/types/throttle.d.ts +6 -6
  177. package/types/ui-canvas.d.ts +4 -4
  178. package/types/uni-canvas.d.ts +3 -3
  179. package/uni-app/drawImage.js +19 -19
  180. package/uni-app/ui-canvas.vue +295 -295
@@ -1,37 +1,37 @@
1
- var loadShader = function (painter, type, source) {
2
- var shader = painter.createShader(type);
3
- if (shader == null)
4
- throw new Error('Unable to create shader!');
5
- painter.shaderSource(shader, source);
6
- painter.compileShader(shader);
7
- if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
8
- throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader));
9
- return shader;
10
- };
11
- var useShader = function (painter, vshaderSource, fshaderSource) {
12
- var vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource);
13
- var fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource);
14
- var glProgram = painter.createProgram();
15
- painter.attachShader(glProgram, vertexShader);
16
- painter.attachShader(glProgram, fragmentShader);
17
- painter.linkProgram(glProgram);
18
- if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
19
- throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram));
20
- return glProgram;
21
- };
22
- var ShaderObject = (function () {
23
- function ShaderObject(painter) {
24
- this.__painter = painter;
25
- }
26
- ShaderObject.prototype.use = function () {
27
- this.__painter.useProgram(this.program);
28
- return this;
29
- };
30
- ShaderObject.prototype.compile = function (vshaderSource, fshaderSource) {
31
- this.program = useShader(this.__painter, vshaderSource, fshaderSource);
32
- return this;
33
- };
34
- return ShaderObject;
1
+ var loadShader = function (painter, type, source) {
2
+ var shader = painter.createShader(type);
3
+ if (shader == null)
4
+ throw new Error('Unable to create shader!');
5
+ painter.shaderSource(shader, source);
6
+ painter.compileShader(shader);
7
+ if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
8
+ throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader));
9
+ return shader;
10
+ };
11
+ var useShader = function (painter, vshaderSource, fshaderSource) {
12
+ var vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource);
13
+ var fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource);
14
+ var glProgram = painter.createProgram();
15
+ painter.attachShader(glProgram, vertexShader);
16
+ painter.attachShader(glProgram, fragmentShader);
17
+ painter.linkProgram(glProgram);
18
+ if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
19
+ throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram));
20
+ return glProgram;
21
+ };
22
+ var ShaderObject = (function () {
23
+ function ShaderObject(painter) {
24
+ this.__painter = painter;
25
+ }
26
+ ShaderObject.prototype.use = function () {
27
+ this.__painter.useProgram(this.program);
28
+ return this;
29
+ };
30
+ ShaderObject.prototype.compile = function (vshaderSource, fshaderSource) {
31
+ this.program = useShader(this.__painter, vshaderSource, fshaderSource);
32
+ return this;
33
+ };
34
+ return ShaderObject;
35
35
  }());
36
36
 
37
37
  export { ShaderObject as default };
@@ -1,55 +1,55 @@
1
- var initTexture = function (painter, type, unit) {
2
- var texture = painter.createTexture();
3
- painter.activeTexture(painter['TEXTURE' + unit]);
4
- painter.bindTexture(type, texture);
5
- return texture;
6
- };
7
- var linkImage = function (painter, type, level, format, textureType, image) {
8
- painter.texImage2D(type, level, format, format, textureType, image);
9
- };
10
- var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
11
- var types = [
12
- painter.TEXTURE_CUBE_MAP_POSITIVE_X,
13
- painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
14
- painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
15
- painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
16
- painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
17
- painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
18
- ];
19
- var target;
20
- for (var i = 0; i < types.length; i++) {
21
- if (images[i]) {
22
- target = types[i];
23
- painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
24
- painter.bindTexture(type, texture);
25
- painter.texImage2D(target, level, format, format, textureType, images[i]);
26
- }
27
- }
28
- painter.generateMipmap(type);
29
- };
30
- var TextureObject = (function () {
31
- function TextureObject(painter, type, unit) {
32
- if (unit === void 0) { unit = 0; }
33
- this.__painter = painter;
34
- this.__type = {
35
- "2d": painter.TEXTURE_2D,
36
- "cube": painter.TEXTURE_CUBE_MAP
37
- }[type];
38
- this.__texture = initTexture(painter, this.__type, unit);
39
- painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
40
- painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
41
- painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
42
- painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
43
- }
44
- TextureObject.prototype.useImage = function (image) {
45
- linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
46
- return this;
47
- };
48
- TextureObject.prototype.useCube = function (images, width, height) {
49
- linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
50
- return this;
51
- };
52
- return TextureObject;
1
+ var initTexture = function (painter, type, unit) {
2
+ var texture = painter.createTexture();
3
+ painter.activeTexture(painter['TEXTURE' + unit]);
4
+ painter.bindTexture(type, texture);
5
+ return texture;
6
+ };
7
+ var linkImage = function (painter, type, level, format, textureType, image) {
8
+ painter.texImage2D(type, level, format, format, textureType, image);
9
+ };
10
+ var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
11
+ var types = [
12
+ painter.TEXTURE_CUBE_MAP_POSITIVE_X,
13
+ painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
14
+ painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
15
+ painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
16
+ painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
17
+ painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
18
+ ];
19
+ var target;
20
+ for (var i = 0; i < types.length; i++) {
21
+ if (images[i]) {
22
+ target = types[i];
23
+ painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
24
+ painter.bindTexture(type, texture);
25
+ painter.texImage2D(target, level, format, format, textureType, images[i]);
26
+ }
27
+ }
28
+ painter.generateMipmap(type);
29
+ };
30
+ var TextureObject = (function () {
31
+ function TextureObject(painter, type, unit) {
32
+ if (unit === void 0) { unit = 0; }
33
+ this.__painter = painter;
34
+ this.__type = {
35
+ "2d": painter.TEXTURE_2D,
36
+ "cube": painter.TEXTURE_CUBE_MAP
37
+ }[type];
38
+ this.__texture = initTexture(painter, this.__type, unit);
39
+ painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
40
+ painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
41
+ painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
42
+ painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
43
+ }
44
+ TextureObject.prototype.useImage = function (image) {
45
+ linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
46
+ return this;
47
+ };
48
+ TextureObject.prototype.useCube = function (images, width, height) {
49
+ linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
50
+ return this;
51
+ };
52
+ return TextureObject;
53
53
  }());
54
54
 
55
55
  export { TextureObject as default };