vislite 1.12.0 → 2.0.0-next.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/AUTHORS.txt +6 -6
- package/CHANGELOG +414 -403
- package/LICENSE +20 -20
- package/README-en.md +245 -245
- package/README.md +245 -245
- package/bin/formatArgv.js +30 -30
- package/bin/help.js +21 -17
- package/bin/minialipay.js +27 -0
- package/bin/run +25 -21
- package/bin/skills.js +26 -26
- package/lib/BarLayout/index.es.js +348 -348
- package/lib/Buffer/index.es.js +34 -34
- package/lib/Canvas/index.es.js +804 -804
- package/lib/Cardinal/index.es.js +89 -89
- package/lib/Eoap/index.es.js +32 -32
- package/lib/Hermite/index.es.js +34 -34
- package/lib/MapCoordinate/index.es.js +199 -199
- package/lib/Matrix4/index.es.js +123 -123
- package/lib/Mercator/index.es.js +18 -18
- package/lib/PieLayout/index.es.js +115 -115
- package/lib/RawCanvas/index.es.js +736 -736
- package/lib/SVG/index.es.js +626 -626
- package/lib/Shader/index.es.js +34 -34
- package/lib/Texture/index.es.js +52 -52
- package/lib/TreeLayout/index.es.js +301 -301
- package/lib/animation/index.es.js +2 -2
- package/lib/assemble/index.es.js +19 -19
- package/lib/getLoopColors/index.es.js +34 -34
- package/lib/getWebGLContext/index.es.js +61 -61
- package/lib/index.umd.js +2797 -2797
- package/lib/index.umd.min.js +1 -1
- package/lib/initOption/index.es.js +5 -5
- package/lib/mergeOption/index.es.js +34 -34
- package/lib/move/index.es.js +6 -6
- package/lib/rotate/index.es.js +6 -6
- package/lib/ruler/index.es.js +136 -136
- package/lib/scale/index.es.js +5 -5
- package/minialipay/ui-canvas/drawImage.js +35 -35
- package/minialipay/ui-canvas/index.acss +4 -4
- package/minialipay/ui-canvas/index.axml +3 -3
- package/minialipay/ui-canvas/index.d.ts +1 -1
- package/minialipay/ui-canvas/index.js +100 -100
- package/minialipay/ui-canvas/index.json +6 -6
- package/miniprogram/ui-canvas/drawImage.js +35 -35
- package/miniprogram/ui-canvas/index.js +125 -125
- package/miniprogram/ui-canvas/index.json +4 -4
- package/miniprogram/ui-canvas/index.wxml +4 -4
- package/miniprogram/ui-canvas/index.wxss +5 -5
- package/package/BarLayout/index.ts +2 -2
- package/package/Buffer/index.ts +2 -2
- package/package/Canvas/index.ts +2 -2
- package/package/Cardinal/index.ts +2 -2
- package/package/Eoap/index.ts +2 -2
- package/package/Hermite/index.ts +2 -2
- package/package/MapCoordinate/index.ts +2 -2
- package/package/Matrix4/index.ts +2 -2
- package/package/Mercator/index.ts +2 -2
- package/package/PieLayout/index.ts +2 -2
- package/package/RawCanvas/index.ts +2 -2
- package/package/SVG/index.ts +2 -2
- package/package/Shader/index.ts +2 -2
- package/package/Texture/index.ts +2 -2
- package/package/TreeLayout/index.ts +2 -2
- package/package/animation/index.ts +5 -5
- package/package/assemble/index.ts +2 -2
- package/package/getLoopColors/index.ts +2 -2
- package/package/getWebGLContext/index.ts +40 -40
- package/package/index.ts +84 -84
- package/package/initOption/index.ts +2 -2
- package/package/mergeOption/index.ts +2 -2
- package/package/move/index.ts +2 -2
- package/package/rotate/index.ts +2 -2
- package/package/ruler/index.ts +2 -2
- package/package/scale/index.ts +2 -2
- package/package/throttle/index.ts +2 -2
- package/package.json +103 -79
- package/skills/vislite-lib/BarLayout.md +117 -117
- package/skills/vislite-lib/Canvas.md +183 -183
- package/skills/vislite-lib/Interpolation.md +129 -129
- package/skills/vislite-lib/Matrix.md +174 -174
- package/skills/vislite-lib/PieLayout.md +131 -131
- package/skills/vislite-lib/Projections.md +158 -158
- package/skills/vislite-lib/SKILL.md +179 -179
- package/skills/vislite-lib/SVG.md +137 -137
- package/skills/vislite-lib/TreeLayout.md +176 -176
- package/skills/vislite-lib/Utilities.md +261 -261
- package/skills/vislite-lib/WebGL.md +106 -106
- package/skills/vislite-lib/minialipay/ui-canvas.md +95 -95
- package/skills/vislite-lib/miniprogram/ui-canvas.md +98 -98
- package/skills/vislite-lib/uniapp/ui-canvas.md +113 -113
- package/src/Canvas.ts +89 -89
- package/src/Eoap.ts +66 -66
- package/src/Matrix4/index.ts +84 -84
- package/src/Matrix4/move.ts +12 -12
- package/src/Matrix4/rotate.ts +15 -15
- package/src/Matrix4/scale.ts +11 -11
- package/src/Matrix4/transform.ts +64 -64
- package/src/Mercator.ts +27 -27
- package/src/SVG.ts +86 -86
- package/src/common/assemble.ts +30 -30
- package/src/common/canvas/arc.ts +51 -51
- package/src/common/canvas/config.ts +176 -176
- package/src/common/canvas/default.ts +64 -64
- package/src/common/canvas/gradient.ts +31 -31
- package/src/common/canvas/index.ts +189 -189
- package/src/common/canvas/painter.ts +475 -475
- package/src/common/canvas/texts.ts +18 -18
- package/src/common/map/getBoundary.ts +15 -15
- package/src/common/map/tool.ts +29 -29
- package/src/common/option.ts +31 -31
- package/src/common/setStyle.ts +5 -5
- package/src/common/svg/config.ts +213 -213
- package/src/common/svg/default.ts +29 -29
- package/src/common/svg/gradient.ts +53 -53
- package/src/common/svg/index.ts +420 -420
- package/src/common/svg/tool.ts +51 -51
- package/src/common/tree/index.ts +25 -25
- package/src/common/tree/toInnerTree.ts +61 -61
- package/src/common/tree/toPlainTree.ts +135 -135
- package/src/common/type.ts +26 -26
- package/src/common/webgl/buffer.ts +79 -79
- package/src/common/webgl/getWebGLContext.ts +45 -45
- package/src/common/webgl/shader.ts +75 -75
- package/src/common/webgl/texture.ts +98 -98
- package/src/coordinate/MapCoordinate.ts +80 -80
- package/src/getLoopColors.ts +42 -42
- package/src/interpolation/Cardinal.ts +110 -110
- package/src/interpolation/Hermite.ts +65 -65
- package/src/layout/BarLayout.ts +249 -249
- package/src/layout/PieLayout.ts +146 -146
- package/src/layout/TreeLayout.ts +200 -200
- package/src/move.ts +7 -7
- package/src/rotate.ts +7 -7
- package/src/ruler.ts +209 -209
- package/src/scale.ts +6 -6
- package/types/Bar.d.ts +91 -91
- package/types/BarConfig.d.ts +4 -4
- package/types/BarLayout.d.ts +48 -48
- package/types/BarOption.d.ts +31 -31
- package/types/Buffer.d.ts +30 -30
- package/types/Canvas.d.ts +379 -379
- package/types/CanvasConfig.d.ts +61 -61
- package/types/CanvasOption.d.ts +13 -13
- package/types/CanvasOpts.d.ts +9 -9
- package/types/Cardinal.d.ts +20 -20
- package/types/Gradient.d.ts +20 -20
- package/types/Hermite.d.ts +25 -25
- package/types/Map.d.ts +9 -9
- package/types/MapConfig.d.ts +27 -27
- package/types/MapCoordinate.d.ts +22 -22
- package/types/Matrix4.d.ts +79 -79
- package/types/Pie.d.ts +73 -73
- package/types/PieConfig.d.ts +26 -26
- package/types/PieLayout.d.ts +40 -40
- package/types/PieOption.d.ts +21 -21
- package/types/SVG.d.ts +282 -282
- package/types/SVGConfig.d.ts +54 -54
- package/types/Shader.d.ts +22 -22
- package/types/Texture.d.ts +22 -22
- package/types/Tree.d.ts +74 -74
- package/types/TreeConfig.d.ts +52 -52
- package/types/TreeLayout.d.ts +71 -71
- package/types/TreeOption.d.ts +48 -48
- package/types/animation.d.ts +26 -26
- package/types/assemble.d.ts +14 -14
- package/types/getLoopColors.d.ts +13 -13
- package/types/getWebGLContext.d.ts +7 -7
- package/types/index.d.ts +220 -220
- package/types/module.d.ts +110 -110
- package/types/move.d.ts +15 -15
- package/types/option.d.ts +12 -12
- package/types/painterConfig.d.ts +14 -14
- package/types/rotate.d.ts +15 -15
- package/types/ruler.d.ts +24 -24
- package/types/scale.d.ts +15 -15
- package/types/throttle.d.ts +6 -6
- package/types/ui-canvas.d.ts +4 -4
- package/types/uni-canvas.d.ts +3 -3
- package/uni-app/drawImage.js +19 -19
- package/uni-app/ui-canvas.vue +295 -295
package/lib/Shader/index.es.js
CHANGED
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@@ -1,37 +1,37 @@
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var loadShader = function (painter, type, source) {
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var shader = painter.createShader(type);
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if (shader == null)
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throw new Error('Unable to create shader!');
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painter.shaderSource(shader, source);
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painter.compileShader(shader);
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if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
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throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader));
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return shader;
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};
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var useShader = function (painter, vshaderSource, fshaderSource) {
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var vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource);
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var fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource);
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var glProgram = painter.createProgram();
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painter.attachShader(glProgram, vertexShader);
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painter.attachShader(glProgram, fragmentShader);
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painter.linkProgram(glProgram);
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if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
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throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram));
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return glProgram;
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};
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var ShaderObject = (function () {
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function ShaderObject(painter) {
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this.__painter = painter;
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}
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ShaderObject.prototype.use = function () {
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this.__painter.useProgram(this.program);
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return this;
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};
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ShaderObject.prototype.compile = function (vshaderSource, fshaderSource) {
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this.program = useShader(this.__painter, vshaderSource, fshaderSource);
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return this;
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};
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return ShaderObject;
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var loadShader = function (painter, type, source) {
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var shader = painter.createShader(type);
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if (shader == null)
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throw new Error('Unable to create shader!');
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painter.shaderSource(shader, source);
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painter.compileShader(shader);
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if (!painter.getShaderParameter(shader, painter.COMPILE_STATUS))
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throw new Error('Failed to compile shader:' + painter.getShaderInfoLog(shader));
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return shader;
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};
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var useShader = function (painter, vshaderSource, fshaderSource) {
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var vertexShader = loadShader(painter, painter.VERTEX_SHADER, vshaderSource);
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var fragmentShader = loadShader(painter, painter.FRAGMENT_SHADER, fshaderSource);
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var glProgram = painter.createProgram();
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painter.attachShader(glProgram, vertexShader);
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painter.attachShader(glProgram, fragmentShader);
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painter.linkProgram(glProgram);
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if (!painter.getProgramParameter(glProgram, painter.LINK_STATUS))
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throw new Error('Failed to link program: ' + painter.getProgramInfoLog(glProgram));
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return glProgram;
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};
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var ShaderObject = (function () {
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function ShaderObject(painter) {
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this.__painter = painter;
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}
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ShaderObject.prototype.use = function () {
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this.__painter.useProgram(this.program);
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return this;
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};
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ShaderObject.prototype.compile = function (vshaderSource, fshaderSource) {
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this.program = useShader(this.__painter, vshaderSource, fshaderSource);
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return this;
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};
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return ShaderObject;
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}());
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export { ShaderObject as default };
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package/lib/Texture/index.es.js
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var initTexture = function (painter, type, unit) {
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var texture = painter.createTexture();
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painter.activeTexture(painter['TEXTURE' + unit]);
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painter.bindTexture(type, texture);
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return texture;
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};
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var linkImage = function (painter, type, level, format, textureType, image) {
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painter.texImage2D(type, level, format, format, textureType, image);
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};
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var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
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var types = [
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painter.TEXTURE_CUBE_MAP_POSITIVE_X,
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painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
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painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
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painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
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painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
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painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
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];
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var target;
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for (var i = 0; i < types.length; i++) {
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if (images[i]) {
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target = types[i];
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painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
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painter.bindTexture(type, texture);
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painter.texImage2D(target, level, format, format, textureType, images[i]);
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}
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}
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painter.generateMipmap(type);
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};
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var TextureObject = (function () {
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function TextureObject(painter, type, unit) {
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if (unit === void 0) { unit = 0; }
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this.__painter = painter;
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this.__type = {
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"2d": painter.TEXTURE_2D,
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"cube": painter.TEXTURE_CUBE_MAP
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}[type];
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this.__texture = initTexture(painter, this.__type, unit);
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painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
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painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
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painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
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painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
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}
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TextureObject.prototype.useImage = function (image) {
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linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
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return this;
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};
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TextureObject.prototype.useCube = function (images, width, height) {
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linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
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return this;
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};
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return TextureObject;
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var initTexture = function (painter, type, unit) {
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var texture = painter.createTexture();
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painter.activeTexture(painter['TEXTURE' + unit]);
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painter.bindTexture(type, texture);
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return texture;
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};
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var linkImage = function (painter, type, level, format, textureType, image) {
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painter.texImage2D(type, level, format, format, textureType, image);
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};
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var linkCube = function (painter, type, level, format, textureType, images, width, height, texture) {
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var types = [
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painter.TEXTURE_CUBE_MAP_POSITIVE_X,
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painter.TEXTURE_CUBE_MAP_NEGATIVE_X,
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painter.TEXTURE_CUBE_MAP_POSITIVE_Y,
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painter.TEXTURE_CUBE_MAP_NEGATIVE_Y,
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painter.TEXTURE_CUBE_MAP_POSITIVE_Z,
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painter.TEXTURE_CUBE_MAP_NEGATIVE_Z
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];
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var target;
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for (var i = 0; i < types.length; i++) {
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if (images[i]) {
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target = types[i];
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painter.texImage2D(target, level, format, width, height, 0, format, textureType, null);
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painter.bindTexture(type, texture);
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painter.texImage2D(target, level, format, format, textureType, images[i]);
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}
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}
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painter.generateMipmap(type);
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};
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var TextureObject = (function () {
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function TextureObject(painter, type, unit) {
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if (unit === void 0) { unit = 0; }
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this.__painter = painter;
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this.__type = {
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"2d": painter.TEXTURE_2D,
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"cube": painter.TEXTURE_CUBE_MAP
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}[type];
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this.__texture = initTexture(painter, this.__type, unit);
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painter.texParameteri(this.__type, painter.TEXTURE_MIN_FILTER, painter.NEAREST);
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painter.texParameteri(this.__type, painter.TEXTURE_MAG_FILTER, painter.NEAREST);
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painter.texParameteri(this.__type, painter.TEXTURE_WRAP_S, painter.CLAMP_TO_EDGE);
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painter.texParameteri(this.__type, painter.TEXTURE_WRAP_T, painter.CLAMP_TO_EDGE);
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}
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TextureObject.prototype.useImage = function (image) {
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linkImage(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, image);
|
|
46
|
+
return this;
|
|
47
|
+
};
|
|
48
|
+
TextureObject.prototype.useCube = function (images, width, height) {
|
|
49
|
+
linkCube(this.__painter, this.__type, 0, this.__painter.RGBA, this.__painter.UNSIGNED_BYTE, images, width, height, this.__texture);
|
|
50
|
+
return this;
|
|
51
|
+
};
|
|
52
|
+
return TextureObject;
|
|
53
53
|
}());
|
|
54
54
|
|
|
55
55
|
export { TextureObject as default };
|