vislite 1.12.0 → 2.0.0-next.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (180) hide show
  1. package/AUTHORS.txt +6 -6
  2. package/CHANGELOG +414 -403
  3. package/LICENSE +20 -20
  4. package/README-en.md +245 -245
  5. package/README.md +245 -245
  6. package/bin/formatArgv.js +30 -30
  7. package/bin/help.js +21 -17
  8. package/bin/minialipay.js +27 -0
  9. package/bin/run +25 -21
  10. package/bin/skills.js +26 -26
  11. package/lib/BarLayout/index.es.js +348 -348
  12. package/lib/Buffer/index.es.js +34 -34
  13. package/lib/Canvas/index.es.js +804 -804
  14. package/lib/Cardinal/index.es.js +89 -89
  15. package/lib/Eoap/index.es.js +32 -32
  16. package/lib/Hermite/index.es.js +34 -34
  17. package/lib/MapCoordinate/index.es.js +199 -199
  18. package/lib/Matrix4/index.es.js +123 -123
  19. package/lib/Mercator/index.es.js +18 -18
  20. package/lib/PieLayout/index.es.js +115 -115
  21. package/lib/RawCanvas/index.es.js +736 -736
  22. package/lib/SVG/index.es.js +626 -626
  23. package/lib/Shader/index.es.js +34 -34
  24. package/lib/Texture/index.es.js +52 -52
  25. package/lib/TreeLayout/index.es.js +301 -301
  26. package/lib/animation/index.es.js +2 -2
  27. package/lib/assemble/index.es.js +19 -19
  28. package/lib/getLoopColors/index.es.js +34 -34
  29. package/lib/getWebGLContext/index.es.js +61 -61
  30. package/lib/index.umd.js +2797 -2797
  31. package/lib/index.umd.min.js +1 -1
  32. package/lib/initOption/index.es.js +5 -5
  33. package/lib/mergeOption/index.es.js +34 -34
  34. package/lib/move/index.es.js +6 -6
  35. package/lib/rotate/index.es.js +6 -6
  36. package/lib/ruler/index.es.js +136 -136
  37. package/lib/scale/index.es.js +5 -5
  38. package/minialipay/ui-canvas/drawImage.js +35 -35
  39. package/minialipay/ui-canvas/index.acss +4 -4
  40. package/minialipay/ui-canvas/index.axml +3 -3
  41. package/minialipay/ui-canvas/index.d.ts +1 -1
  42. package/minialipay/ui-canvas/index.js +100 -100
  43. package/minialipay/ui-canvas/index.json +6 -6
  44. package/miniprogram/ui-canvas/drawImage.js +35 -35
  45. package/miniprogram/ui-canvas/index.js +125 -125
  46. package/miniprogram/ui-canvas/index.json +4 -4
  47. package/miniprogram/ui-canvas/index.wxml +4 -4
  48. package/miniprogram/ui-canvas/index.wxss +5 -5
  49. package/package/BarLayout/index.ts +2 -2
  50. package/package/Buffer/index.ts +2 -2
  51. package/package/Canvas/index.ts +2 -2
  52. package/package/Cardinal/index.ts +2 -2
  53. package/package/Eoap/index.ts +2 -2
  54. package/package/Hermite/index.ts +2 -2
  55. package/package/MapCoordinate/index.ts +2 -2
  56. package/package/Matrix4/index.ts +2 -2
  57. package/package/Mercator/index.ts +2 -2
  58. package/package/PieLayout/index.ts +2 -2
  59. package/package/RawCanvas/index.ts +2 -2
  60. package/package/SVG/index.ts +2 -2
  61. package/package/Shader/index.ts +2 -2
  62. package/package/Texture/index.ts +2 -2
  63. package/package/TreeLayout/index.ts +2 -2
  64. package/package/animation/index.ts +5 -5
  65. package/package/assemble/index.ts +2 -2
  66. package/package/getLoopColors/index.ts +2 -2
  67. package/package/getWebGLContext/index.ts +40 -40
  68. package/package/index.ts +84 -84
  69. package/package/initOption/index.ts +2 -2
  70. package/package/mergeOption/index.ts +2 -2
  71. package/package/move/index.ts +2 -2
  72. package/package/rotate/index.ts +2 -2
  73. package/package/ruler/index.ts +2 -2
  74. package/package/scale/index.ts +2 -2
  75. package/package/throttle/index.ts +2 -2
  76. package/package.json +103 -79
  77. package/skills/vislite-lib/BarLayout.md +117 -117
  78. package/skills/vislite-lib/Canvas.md +183 -183
  79. package/skills/vislite-lib/Interpolation.md +129 -129
  80. package/skills/vislite-lib/Matrix.md +174 -174
  81. package/skills/vislite-lib/PieLayout.md +131 -131
  82. package/skills/vislite-lib/Projections.md +158 -158
  83. package/skills/vislite-lib/SKILL.md +179 -179
  84. package/skills/vislite-lib/SVG.md +137 -137
  85. package/skills/vislite-lib/TreeLayout.md +176 -176
  86. package/skills/vislite-lib/Utilities.md +261 -261
  87. package/skills/vislite-lib/WebGL.md +106 -106
  88. package/skills/vislite-lib/minialipay/ui-canvas.md +95 -95
  89. package/skills/vislite-lib/miniprogram/ui-canvas.md +98 -98
  90. package/skills/vislite-lib/uniapp/ui-canvas.md +113 -113
  91. package/src/Canvas.ts +89 -89
  92. package/src/Eoap.ts +66 -66
  93. package/src/Matrix4/index.ts +84 -84
  94. package/src/Matrix4/move.ts +12 -12
  95. package/src/Matrix4/rotate.ts +15 -15
  96. package/src/Matrix4/scale.ts +11 -11
  97. package/src/Matrix4/transform.ts +64 -64
  98. package/src/Mercator.ts +27 -27
  99. package/src/SVG.ts +86 -86
  100. package/src/common/assemble.ts +30 -30
  101. package/src/common/canvas/arc.ts +51 -51
  102. package/src/common/canvas/config.ts +176 -176
  103. package/src/common/canvas/default.ts +64 -64
  104. package/src/common/canvas/gradient.ts +31 -31
  105. package/src/common/canvas/index.ts +189 -189
  106. package/src/common/canvas/painter.ts +475 -475
  107. package/src/common/canvas/texts.ts +18 -18
  108. package/src/common/map/getBoundary.ts +15 -15
  109. package/src/common/map/tool.ts +29 -29
  110. package/src/common/option.ts +31 -31
  111. package/src/common/setStyle.ts +5 -5
  112. package/src/common/svg/config.ts +213 -213
  113. package/src/common/svg/default.ts +29 -29
  114. package/src/common/svg/gradient.ts +53 -53
  115. package/src/common/svg/index.ts +420 -420
  116. package/src/common/svg/tool.ts +51 -51
  117. package/src/common/tree/index.ts +25 -25
  118. package/src/common/tree/toInnerTree.ts +61 -61
  119. package/src/common/tree/toPlainTree.ts +135 -135
  120. package/src/common/type.ts +26 -26
  121. package/src/common/webgl/buffer.ts +79 -79
  122. package/src/common/webgl/getWebGLContext.ts +45 -45
  123. package/src/common/webgl/shader.ts +75 -75
  124. package/src/common/webgl/texture.ts +98 -98
  125. package/src/coordinate/MapCoordinate.ts +80 -80
  126. package/src/getLoopColors.ts +42 -42
  127. package/src/interpolation/Cardinal.ts +110 -110
  128. package/src/interpolation/Hermite.ts +65 -65
  129. package/src/layout/BarLayout.ts +249 -249
  130. package/src/layout/PieLayout.ts +146 -146
  131. package/src/layout/TreeLayout.ts +200 -200
  132. package/src/move.ts +7 -7
  133. package/src/rotate.ts +7 -7
  134. package/src/ruler.ts +209 -209
  135. package/src/scale.ts +6 -6
  136. package/types/Bar.d.ts +91 -91
  137. package/types/BarConfig.d.ts +4 -4
  138. package/types/BarLayout.d.ts +48 -48
  139. package/types/BarOption.d.ts +31 -31
  140. package/types/Buffer.d.ts +30 -30
  141. package/types/Canvas.d.ts +379 -379
  142. package/types/CanvasConfig.d.ts +61 -61
  143. package/types/CanvasOption.d.ts +13 -13
  144. package/types/CanvasOpts.d.ts +9 -9
  145. package/types/Cardinal.d.ts +20 -20
  146. package/types/Gradient.d.ts +20 -20
  147. package/types/Hermite.d.ts +25 -25
  148. package/types/Map.d.ts +9 -9
  149. package/types/MapConfig.d.ts +27 -27
  150. package/types/MapCoordinate.d.ts +22 -22
  151. package/types/Matrix4.d.ts +79 -79
  152. package/types/Pie.d.ts +73 -73
  153. package/types/PieConfig.d.ts +26 -26
  154. package/types/PieLayout.d.ts +40 -40
  155. package/types/PieOption.d.ts +21 -21
  156. package/types/SVG.d.ts +282 -282
  157. package/types/SVGConfig.d.ts +54 -54
  158. package/types/Shader.d.ts +22 -22
  159. package/types/Texture.d.ts +22 -22
  160. package/types/Tree.d.ts +74 -74
  161. package/types/TreeConfig.d.ts +52 -52
  162. package/types/TreeLayout.d.ts +71 -71
  163. package/types/TreeOption.d.ts +48 -48
  164. package/types/animation.d.ts +26 -26
  165. package/types/assemble.d.ts +14 -14
  166. package/types/getLoopColors.d.ts +13 -13
  167. package/types/getWebGLContext.d.ts +7 -7
  168. package/types/index.d.ts +220 -220
  169. package/types/module.d.ts +110 -110
  170. package/types/move.d.ts +15 -15
  171. package/types/option.d.ts +12 -12
  172. package/types/painterConfig.d.ts +14 -14
  173. package/types/rotate.d.ts +15 -15
  174. package/types/ruler.d.ts +24 -24
  175. package/types/scale.d.ts +15 -15
  176. package/types/throttle.d.ts +6 -6
  177. package/types/ui-canvas.d.ts +4 -4
  178. package/types/uni-canvas.d.ts +3 -3
  179. package/uni-app/drawImage.js +19 -19
  180. package/uni-app/ui-canvas.vue +295 -295
@@ -1,85 +1,85 @@
1
- import type Matrix4Type from '../../types/Matrix4'
2
-
3
- // 两个4x4矩阵相乘
4
- // 或矩阵和齐次坐标相乘
5
- const _multiply = function (matrix4: number[], param: number[]) {
6
- const newParam: number[] = []
7
- for (let i = 0; i < 4; i++)
8
- for (let j = 0; j < param.length / 4; j++)
9
- newParam[j * 4 + i] =
10
- matrix4[i] * param[j * 4] +
11
- matrix4[i + 4] * param[j * 4 + 1] +
12
- matrix4[i + 8] * param[j * 4 + 2] +
13
- matrix4[i + 12] * param[j * 4 + 3]
14
- return newParam
15
- }
16
-
17
- import _move from './move'
18
- import _rotate from './rotate'
19
- import _scale from './scale'
20
- import _transform from './transform'
21
-
22
- // 列主序存储的4x4矩阵
23
-
24
- const __initMatrix4 = [
25
- 1, 0, 0, 0,
26
- 0, 1, 0, 0,
27
- 0, 0, 1, 0,
28
- 0, 0, 0, 1
29
- ]
30
-
31
- class Matrix4 implements Matrix4Type {
32
- readonly name: string = 'Matrix4'
33
-
34
- private __matrix4: number[]
35
-
36
- constructor(initMatrix4: number[] = __initMatrix4) {
37
- this.__matrix4 = initMatrix4
38
- }
39
-
40
- // 设置内置矩阵
41
- setValue(initMatrix4: number[] = __initMatrix4) {
42
- this.__matrix4 = initMatrix4
43
- return this
44
- }
45
-
46
- // 移动
47
- move(dis: number, a: number, b: number, c: number = 0) {
48
- this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4)
49
- return this
50
- }
51
-
52
- // 旋转
53
- rotate(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
54
- const matrix4s = _transform(a1, b1, c1, a2, b2, c2)
55
- this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4)
56
- return this
57
- }
58
-
59
- // 缩放
60
- scale(xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
61
- this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4)
62
- return this
63
- }
64
-
65
- // 乘法
66
- // 可以传入一个矩阵(matrix4,flag)
67
- multiply(newMatrix4: number[], flag: boolean = false) {
68
- this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4)
69
- return this
70
- }
71
-
72
- // 对一个坐标应用变换
73
- // 齐次坐标(x,y,z,w)
74
- use(x: number, y: number, z: number = 0, w: number = 1): [number, number, number, number] {
75
- // w为0表示点位于无穷远处,忽略
76
- return _multiply(this.__matrix4, [x, y, z, w]) as [number, number, number, number]
77
- }
78
-
79
- // 矩阵的值
80
- value() {
81
- return this.__matrix4
82
- }
83
- }
84
-
1
+ import type Matrix4Type from '../../types/Matrix4'
2
+
3
+ // 两个4x4矩阵相乘
4
+ // 或矩阵和齐次坐标相乘
5
+ const _multiply = function (matrix4: number[], param: number[]) {
6
+ const newParam: number[] = []
7
+ for (let i = 0; i < 4; i++)
8
+ for (let j = 0; j < param.length / 4; j++)
9
+ newParam[j * 4 + i] =
10
+ matrix4[i] * param[j * 4] +
11
+ matrix4[i + 4] * param[j * 4 + 1] +
12
+ matrix4[i + 8] * param[j * 4 + 2] +
13
+ matrix4[i + 12] * param[j * 4 + 3]
14
+ return newParam
15
+ }
16
+
17
+ import _move from './move'
18
+ import _rotate from './rotate'
19
+ import _scale from './scale'
20
+ import _transform from './transform'
21
+
22
+ // 列主序存储的4x4矩阵
23
+
24
+ const __initMatrix4 = [
25
+ 1, 0, 0, 0,
26
+ 0, 1, 0, 0,
27
+ 0, 0, 1, 0,
28
+ 0, 0, 0, 1
29
+ ]
30
+
31
+ class Matrix4 implements Matrix4Type {
32
+ readonly name: string = 'Matrix4'
33
+
34
+ private __matrix4: number[]
35
+
36
+ constructor(initMatrix4: number[] = __initMatrix4) {
37
+ this.__matrix4 = initMatrix4
38
+ }
39
+
40
+ // 设置内置矩阵
41
+ setValue(initMatrix4: number[] = __initMatrix4) {
42
+ this.__matrix4 = initMatrix4
43
+ return this
44
+ }
45
+
46
+ // 移动
47
+ move(dis: number, a: number, b: number, c: number = 0) {
48
+ this.__matrix4 = _multiply(_move(dis, a, b, c), this.__matrix4)
49
+ return this
50
+ }
51
+
52
+ // 旋转
53
+ rotate(deg: number, a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
54
+ const matrix4s = _transform(a1, b1, c1, a2, b2, c2)
55
+ this.__matrix4 = _multiply(_multiply(_multiply(matrix4s[1], _rotate(deg)), matrix4s[0]), this.__matrix4)
56
+ return this
57
+ }
58
+
59
+ // 缩放
60
+ scale(xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
61
+ this.__matrix4 = _multiply(_scale(xTimes, yTimes, zTimes, cx, cy, cz), this.__matrix4)
62
+ return this
63
+ }
64
+
65
+ // 乘法
66
+ // 可以传入一个矩阵(matrix4,flag)
67
+ multiply(newMatrix4: number[], flag: boolean = false) {
68
+ this.__matrix4 = flag ? _multiply(this.__matrix4, newMatrix4) : _multiply(newMatrix4, this.__matrix4)
69
+ return this
70
+ }
71
+
72
+ // 对一个坐标应用变换
73
+ // 齐次坐标(x,y,z,w)
74
+ use(x: number, y: number, z: number = 0, w: number = 1): [number, number, number, number] {
75
+ // w为0表示点位于无穷远处,忽略
76
+ return _multiply(this.__matrix4, [x, y, z, w]) as [number, number, number, number]
77
+ }
78
+
79
+ // 矩阵的值
80
+ value() {
81
+ return this.__matrix4
82
+ }
83
+ }
84
+
85
85
  export default Matrix4
@@ -1,12 +1,12 @@
1
- /**
2
- * 在(a,b,c)方向位移d
3
- */
4
- export default function (d: number, a: number, b: number, c: number = 0) {
5
- const sqrt = Math.sqrt(a * a + b * b + c * c)
6
- return [
7
- 1, 0, 0, 0,
8
- 0, 1, 0, 0,
9
- 0, 0, 1, 0,
10
- a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
11
- ]
12
- }
1
+ /**
2
+ * 在(a,b,c)方向位移d
3
+ */
4
+ export default function (d: number, a: number, b: number, c: number = 0) {
5
+ const sqrt = Math.sqrt(a * a + b * b + c * c)
6
+ return [
7
+ 1, 0, 0, 0,
8
+ 0, 1, 0, 0,
9
+ 0, 0, 1, 0,
10
+ a * d / sqrt, b * d / sqrt, c * d / sqrt, 1
11
+ ]
12
+ }
@@ -1,15 +1,15 @@
1
- /**
2
- * 围绕OZ轴旋转
3
- * 其它的旋转可以借助transform实现
4
- * 旋转角度单位采用弧度制
5
- */
6
- export default function (deg: number) {
7
- const sin = Math.sin(deg),
8
- cos = Math.cos(deg)
9
- return [
10
- cos, sin, 0, 0,
11
- -sin, cos, 0, 0,
12
- 0, 0, 1, 0,
13
- 0, 0, 0, 1
14
- ]
15
- }
1
+ /**
2
+ * 围绕OZ轴旋转
3
+ * 其它的旋转可以借助transform实现
4
+ * 旋转角度单位采用弧度制
5
+ */
6
+ export default function (deg: number) {
7
+ const sin = Math.sin(deg),
8
+ cos = Math.cos(deg)
9
+ return [
10
+ cos, sin, 0, 0,
11
+ -sin, cos, 0, 0,
12
+ 0, 0, 1, 0,
13
+ 0, 0, 0, 1
14
+ ]
15
+ }
@@ -1,11 +1,11 @@
1
- /**
2
- * 围绕圆心x、y和z分别缩放xTimes, yTimes和zTimes倍
3
- */
4
- export default function (xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
5
- return [
6
- xTimes, 0, 0, 0,
7
- 0, yTimes, 0, 0,
8
- 0, 0, zTimes, 0,
9
- cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
10
- ]
11
- }
1
+ /**
2
+ * 围绕圆心x、y和z分别缩放xTimes, yTimes和zTimes倍
3
+ */
4
+ export default function (xTimes: number, yTimes: number, zTimes: number, cx: number = 0, cy: number = 0, cz: number = 0) {
5
+ return [
6
+ xTimes, 0, 0, 0,
7
+ 0, yTimes, 0, 0,
8
+ 0, 0, zTimes, 0,
9
+ cx - cx * xTimes, cy - cy * yTimes, cz - cz * zTimes, 1
10
+ ]
11
+ }
@@ -1,64 +1,64 @@
1
- /**
2
- * 针对任意射线(a1,b1,c1)->(a2,b2,c2)
3
- * 计算出两个变换矩阵
4
- * 分别为:任意射线变成OZ轴变换矩阵 + OZ轴变回原来的射线的变换矩阵
5
- */
6
- export default function (a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
7
-
8
- if (typeof a1 === 'number' && typeof b1 === 'number') {
9
-
10
- // 如果设置两个点
11
- // 表示二维上围绕某个点旋转
12
- if (typeof c1 !== 'number') {
13
- c1 = 0
14
- a2 = a1
15
- b2 = b1
16
- c2 = 1
17
- }
18
- // 只设置三个点(设置不足六个点都认为只设置了三个点)
19
- // 表示围绕从原点出发的射线旋转
20
- else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
21
- a2 = a1
22
- b2 = b1
23
- c2 = c1
24
- a1 = 0
25
- b1 = 0
26
- c1 = 0
27
- }
28
-
29
- if (a1 == a2 && b1 == b2 && c1 == c2) throw new Error('It\'s not a legitimate ray!')
30
-
31
- const sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)),
32
- cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1,
33
- sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0,
34
-
35
- b = (a2 - a1) * sin1 + (b2 - b1) * cos1,
36
- c = c2 - c1,
37
-
38
- sqrt2 = Math.sqrt(b * b + c * c),
39
- cos2 = sqrt2 != 0 ? c / sqrt2 : 1,
40
- sin2 = sqrt2 != 0 ? b / sqrt2 : 0
41
-
42
- return [
43
-
44
- // 任意射线变成OZ轴变换矩阵
45
- [
46
- cos1, cos2 * sin1, sin1 * sin2, 0,
47
- -sin1, cos1 * cos2, cos1 * sin2, 0,
48
- 0, -sin2, cos2, 0,
49
- b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
50
- ],
51
-
52
- // OZ轴变回原来的射线的变换矩阵
53
- [
54
- cos1, -sin1, 0, 0,
55
- cos2 * sin1, cos2 * cos1, -sin2, 0,
56
- sin1 * sin2, cos1 * sin2, cos2, 0,
57
- a1, b1, c1, 1
58
- ]
59
-
60
- ]
61
- } else {
62
- throw new Error('a1 and b1 is required!')
63
- }
64
- }
1
+ /**
2
+ * 针对任意射线(a1,b1,c1)->(a2,b2,c2)
3
+ * 计算出两个变换矩阵
4
+ * 分别为:任意射线变成OZ轴变换矩阵 + OZ轴变回原来的射线的变换矩阵
5
+ */
6
+ export default function (a1: number, b1: number, c1?: number, a2?: number, b2?: number, c2?: number) {
7
+
8
+ if (typeof a1 === 'number' && typeof b1 === 'number') {
9
+
10
+ // 如果设置两个点
11
+ // 表示二维上围绕某个点旋转
12
+ if (typeof c1 !== 'number') {
13
+ c1 = 0
14
+ a2 = a1
15
+ b2 = b1
16
+ c2 = 1
17
+ }
18
+ // 只设置三个点(设置不足六个点都认为只设置了三个点)
19
+ // 表示围绕从原点出发的射线旋转
20
+ else if (typeof a2 !== 'number' || typeof b2 !== 'number' || typeof c2 !== 'number') {
21
+ a2 = a1
22
+ b2 = b1
23
+ c2 = c1
24
+ a1 = 0
25
+ b1 = 0
26
+ c1 = 0
27
+ }
28
+
29
+ if (a1 == a2 && b1 == b2 && c1 == c2) throw new Error('It\'s not a legitimate ray!')
30
+
31
+ const sqrt1 = Math.sqrt((a2 - a1) * (a2 - a1) + (b2 - b1) * (b2 - b1)),
32
+ cos1 = sqrt1 != 0 ? (b2 - b1) / sqrt1 : 1,
33
+ sin1 = sqrt1 != 0 ? (a2 - a1) / sqrt1 : 0,
34
+
35
+ b = (a2 - a1) * sin1 + (b2 - b1) * cos1,
36
+ c = c2 - c1,
37
+
38
+ sqrt2 = Math.sqrt(b * b + c * c),
39
+ cos2 = sqrt2 != 0 ? c / sqrt2 : 1,
40
+ sin2 = sqrt2 != 0 ? b / sqrt2 : 0
41
+
42
+ return [
43
+
44
+ // 任意射线变成OZ轴变换矩阵
45
+ [
46
+ cos1, cos2 * sin1, sin1 * sin2, 0,
47
+ -sin1, cos1 * cos2, cos1 * sin2, 0,
48
+ 0, -sin2, cos2, 0,
49
+ b1 * sin1 - a1 * cos1, c1 * sin2 - a1 * sin1 * cos2 - b1 * cos1 * cos2, -a1 * sin1 * sin2 - b1 * cos1 * sin2 - c1 * cos2, 1
50
+ ],
51
+
52
+ // OZ轴变回原来的射线的变换矩阵
53
+ [
54
+ cos1, -sin1, 0, 0,
55
+ cos2 * sin1, cos2 * cos1, -sin2, 0,
56
+ sin1 * sin2, cos1 * sin2, cos2, 0,
57
+ a1, b1, c1, 1
58
+ ]
59
+
60
+ ]
61
+ } else {
62
+ throw new Error('a1 and b1 is required!')
63
+ }
64
+ }
package/src/Mercator.ts CHANGED
@@ -1,28 +1,28 @@
1
- import type MapType from '../types/Map'
2
-
3
- /* 墨卡托投影 */
4
- class Mercator implements MapType {
5
- readonly name: string = 'Mercator'
6
-
7
- use: (λ: number, φ: number) => [number, number, number]
8
- constructor(scale: number = 7, center: number[] = [107, 36]) {
9
-
10
- const perimeter = 100 * scale * Math.PI // 半周长
11
-
12
- const help = perimeter / 180
13
-
14
- const cx = help * center[0] // 中心横坐标
15
- const cy = -1 * help * center[1] // 中心纵坐标
16
-
17
- this.use = (λ: number, φ: number) => {
18
- return [
19
- (help * λ - cx) * 0.8,
20
- -1 * help * φ - cy,
21
- 0
22
- ]
23
- }
24
- }
25
-
26
- }
27
-
1
+ import type MapType from '../types/Map'
2
+
3
+ /* 墨卡托投影 */
4
+ class Mercator implements MapType {
5
+ readonly name: string = 'Mercator'
6
+
7
+ use: (λ: number, φ: number) => [number, number, number]
8
+ constructor(scale: number = 7, center: number[] = [107, 36]) {
9
+
10
+ const perimeter = 100 * scale * Math.PI // 半周长
11
+
12
+ const help = perimeter / 180
13
+
14
+ const cx = help * center[0] // 中心横坐标
15
+ const cy = -1 * help * center[1] // 中心纵坐标
16
+
17
+ this.use = (λ: number, φ: number) => {
18
+ return [
19
+ (help * λ - cx) * 0.8,
20
+ -1 * help * φ - cy,
21
+ 0
22
+ ]
23
+ }
24
+ }
25
+
26
+ }
27
+
28
28
  export default Mercator
package/src/SVG.ts CHANGED
@@ -1,87 +1,87 @@
1
- import type SVGType from '../types/SVG'
2
-
3
- import OralSVG from './common/svg/index'
4
-
5
- class SVG extends OralSVG implements SVGType {
6
- private __el: HTMLElement
7
- constructor(el: HTMLElement | null) {
8
- if (!el) {
9
- throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.")
10
- }
11
-
12
- const width = el.clientWidth, height = el.clientHeight
13
-
14
- let ViewSVG: SVGElement
15
-
16
- const _el = el as any
17
-
18
- // 如果已经初始化过了
19
- if (_el._vislite_svg_) {
20
- ViewSVG = _el._vislite_svg_[0]
21
- } else {
22
-
23
- ViewSVG = document.createElementNS("http://www.w3.org/2000/svg", 'svg')
24
- el.appendChild(ViewSVG)
25
-
26
- ViewSVG.setAttribute("width", width + "")
27
- ViewSVG.setAttribute("height", height + "")
28
-
29
- ViewSVG.setAttribute("viewBox", "0 0 " + width + " " + height)
30
-
31
- _el._vislite_svg_ = [ViewSVG]
32
-
33
- el.setAttribute('vislite', 'SVG')
34
- }
35
-
36
- super(ViewSVG)
37
-
38
- this.__el = el
39
- }
40
-
41
- toDataURL(): Promise<string> {
42
- return new Promise((resolve, reject) => {
43
- const width = this.__el.clientWidth, height = this.__el.clientHeight
44
-
45
- const img = document.createElement('img');
46
-
47
- img.setAttribute('width', width + "");
48
- img.setAttribute('height', height + "");
49
-
50
- // 对SVG内容进行encodeURIComponent转义,避免"#"/中文等字符破坏data URI
51
- // 2026年9月22日
52
- const innerSVG = this.__svg.innerHTML.replace(/"/g, "'")
53
- const base64_svg = "data:image/svg+xml;charset=utf-8," + encodeURIComponent(
54
- "<svg xmlns='http://www.w3.org/2000/svg' width='" + width + "' height='" + height + "'>" + innerSVG + "</svg>"
55
- );
56
- img.setAttribute('src', base64_svg);
57
-
58
- // 监听onload以替代之前的固定 setTimeout(..., 100)
59
- // 复杂SVG在100ms内可能还未完成渲染,这里可以保证图片真正加载完成后才截图
60
- // 2026年9月22日 于南宁
61
- img.onload = () => {
62
-
63
- // 准备画布
64
- const canvas = document.createElement('canvas');
65
- canvas.setAttribute('width', width + "");
66
- canvas.setAttribute('height', height + "");
67
-
68
- const painter = canvas.getContext('2d');
69
-
70
- // 绘制截图
71
- if (painter) painter.drawImage(img, 0, 0, width, height);
72
-
73
- try {
74
- resolve(canvas.toDataURL());
75
- } catch (e) {
76
- reject(e);
77
- }
78
- }
79
-
80
- img.onerror = (e) => {
81
- reject(e)
82
- }
83
- })
84
- }
85
- }
86
-
1
+ import type SVGType from '../types/SVG'
2
+
3
+ import OralSVG from './common/svg/index'
4
+
5
+ class SVG extends OralSVG implements SVGType {
6
+ private __el: HTMLElement
7
+ constructor(el: HTMLElement | null) {
8
+ if (!el) {
9
+ throw new Error("VISLite SVG:The mount point requires an HTMLElement type but encountered null.")
10
+ }
11
+
12
+ const width = el.clientWidth, height = el.clientHeight
13
+
14
+ let ViewSVG: SVGElement
15
+
16
+ const _el = el as any
17
+
18
+ // 如果已经初始化过了
19
+ if (_el._vislite_svg_) {
20
+ ViewSVG = _el._vislite_svg_[0]
21
+ } else {
22
+
23
+ ViewSVG = document.createElementNS("http://www.w3.org/2000/svg", 'svg')
24
+ el.appendChild(ViewSVG)
25
+
26
+ ViewSVG.setAttribute("width", width + "")
27
+ ViewSVG.setAttribute("height", height + "")
28
+
29
+ ViewSVG.setAttribute("viewBox", "0 0 " + width + " " + height)
30
+
31
+ _el._vislite_svg_ = [ViewSVG]
32
+
33
+ el.setAttribute('vislite', 'SVG')
34
+ }
35
+
36
+ super(ViewSVG)
37
+
38
+ this.__el = el
39
+ }
40
+
41
+ toDataURL(): Promise<string> {
42
+ return new Promise((resolve, reject) => {
43
+ const width = this.__el.clientWidth, height = this.__el.clientHeight
44
+
45
+ const img = document.createElement('img');
46
+
47
+ img.setAttribute('width', width + "");
48
+ img.setAttribute('height', height + "");
49
+
50
+ // 对SVG内容进行encodeURIComponent转义,避免"#"/中文等字符破坏data URI
51
+ // 2026年9月22日
52
+ const innerSVG = this.__svg.innerHTML.replace(/"/g, "'")
53
+ const base64_svg = "data:image/svg+xml;charset=utf-8," + encodeURIComponent(
54
+ "<svg xmlns='http://www.w3.org/2000/svg' width='" + width + "' height='" + height + "'>" + innerSVG + "</svg>"
55
+ );
56
+ img.setAttribute('src', base64_svg);
57
+
58
+ // 监听onload以替代之前的固定 setTimeout(..., 100)
59
+ // 复杂SVG在100ms内可能还未完成渲染,这里可以保证图片真正加载完成后才截图
60
+ // 2026年9月22日 于南宁
61
+ img.onload = () => {
62
+
63
+ // 准备画布
64
+ const canvas = document.createElement('canvas');
65
+ canvas.setAttribute('width', width + "");
66
+ canvas.setAttribute('height', height + "");
67
+
68
+ const painter = canvas.getContext('2d');
69
+
70
+ // 绘制截图
71
+ if (painter) painter.drawImage(img, 0, 0, width, height);
72
+
73
+ try {
74
+ resolve(canvas.toDataURL());
75
+ } catch (e) {
76
+ reject(e);
77
+ }
78
+ }
79
+
80
+ img.onerror = (e) => {
81
+ reject(e)
82
+ }
83
+ })
84
+ }
85
+ }
86
+
87
87
  export default SVG