vanta-engine 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (156) hide show
  1. package/dist/chunk-AAWFTQHP.js +35 -0
  2. package/dist/chunk-AAWFTQHP.js.map +1 -0
  3. package/dist/index.cjs +8407 -0
  4. package/dist/index.cjs.map +1 -0
  5. package/dist/index.d.cts +755 -0
  6. package/dist/index.d.ts +755 -27
  7. package/dist/index.js +8368 -26
  8. package/dist/index.js.map +1 -1
  9. package/dist/module-A2C3IOOM.js +11 -0
  10. package/dist/module-A2C3IOOM.js.map +1 -0
  11. package/package.json +8 -7
  12. package/dist/engine.d.ts +0 -18
  13. package/dist/engine.d.ts.map +0 -1
  14. package/dist/engine.js +0 -23
  15. package/dist/engine.js.map +0 -1
  16. package/dist/graphics/assets/asset_format/format.d.ts +0 -115
  17. package/dist/graphics/assets/asset_format/format.d.ts.map +0 -1
  18. package/dist/graphics/assets/asset_format/format.js +0 -29
  19. package/dist/graphics/assets/asset_format/format.js.map +0 -1
  20. package/dist/graphics/assets/asset_loaders/obj.d.ts +0 -127
  21. package/dist/graphics/assets/asset_loaders/obj.d.ts.map +0 -1
  22. package/dist/graphics/assets/asset_loaders/obj.js +0 -762
  23. package/dist/graphics/assets/asset_loaders/obj.js.map +0 -1
  24. package/dist/graphics/assets/material.d.ts +0 -33
  25. package/dist/graphics/assets/material.d.ts.map +0 -1
  26. package/dist/graphics/assets/material.js +0 -104
  27. package/dist/graphics/assets/material.js.map +0 -1
  28. package/dist/graphics/assets/mesh.d.ts +0 -17
  29. package/dist/graphics/assets/mesh.d.ts.map +0 -1
  30. package/dist/graphics/assets/mesh.js +0 -47
  31. package/dist/graphics/assets/mesh.js.map +0 -1
  32. package/dist/graphics/assets/model.d.ts +0 -13
  33. package/dist/graphics/assets/model.d.ts.map +0 -1
  34. package/dist/graphics/assets/model.js +0 -18
  35. package/dist/graphics/assets/model.js.map +0 -1
  36. package/dist/graphics/assets/texture.d.ts +0 -93
  37. package/dist/graphics/assets/texture.d.ts.map +0 -1
  38. package/dist/graphics/assets/texture.js +0 -318
  39. package/dist/graphics/assets/texture.js.map +0 -1
  40. package/dist/graphics/assets/uniform_buffer.d.ts +0 -28
  41. package/dist/graphics/assets/uniform_buffer.d.ts.map +0 -1
  42. package/dist/graphics/assets/uniform_buffer.js +0 -132
  43. package/dist/graphics/assets/uniform_buffer.js.map +0 -1
  44. package/dist/graphics/assets/vaos.d.ts +0 -9
  45. package/dist/graphics/assets/vaos.d.ts.map +0 -1
  46. package/dist/graphics/assets/vaos.js +0 -98
  47. package/dist/graphics/assets/vaos.js.map +0 -1
  48. package/dist/graphics/framebuffer.d.ts +0 -77
  49. package/dist/graphics/framebuffer.d.ts.map +0 -1
  50. package/dist/graphics/framebuffer.js +0 -265
  51. package/dist/graphics/framebuffer.js.map +0 -1
  52. package/dist/graphics/graphics_manager.d.ts +0 -70
  53. package/dist/graphics/graphics_manager.d.ts.map +0 -1
  54. package/dist/graphics/graphics_manager.js +0 -503
  55. package/dist/graphics/graphics_manager.js.map +0 -1
  56. package/dist/graphics/shader_program.d.ts +0 -66
  57. package/dist/graphics/shader_program.d.ts.map +0 -1
  58. package/dist/graphics/shader_program.js +0 -92
  59. package/dist/graphics/shader_program.js.map +0 -1
  60. package/dist/graphics/utility.d.ts +0 -14
  61. package/dist/graphics/utility.d.ts.map +0 -1
  62. package/dist/graphics/utility.js +0 -81
  63. package/dist/graphics/utility.js.map +0 -1
  64. package/dist/hook_manager.d.ts +0 -33
  65. package/dist/hook_manager.d.ts.map +0 -1
  66. package/dist/hook_manager.js +0 -102
  67. package/dist/hook_manager.js.map +0 -1
  68. package/dist/index.d.ts.map +0 -1
  69. package/dist/input/input_manager.d.ts +0 -41
  70. package/dist/input/input_manager.d.ts.map +0 -1
  71. package/dist/input/input_manager.js +0 -121
  72. package/dist/input/input_manager.js.map +0 -1
  73. package/dist/node/camera3d.d.ts +0 -10
  74. package/dist/node/camera3d.d.ts.map +0 -1
  75. package/dist/node/camera3d.js +0 -25
  76. package/dist/node/camera3d.js.map +0 -1
  77. package/dist/node/lights/directional_light.d.ts +0 -20
  78. package/dist/node/lights/directional_light.d.ts.map +0 -1
  79. package/dist/node/lights/directional_light.js +0 -111
  80. package/dist/node/lights/directional_light.js.map +0 -1
  81. package/dist/node/lights/light.d.ts +0 -15
  82. package/dist/node/lights/light.d.ts.map +0 -1
  83. package/dist/node/lights/light.js +0 -24
  84. package/dist/node/lights/light.js.map +0 -1
  85. package/dist/node/lights/point_light.d.ts +0 -26
  86. package/dist/node/lights/point_light.d.ts.map +0 -1
  87. package/dist/node/lights/point_light.js +0 -109
  88. package/dist/node/lights/point_light.js.map +0 -1
  89. package/dist/node/lights/spot_light.d.ts +0 -13
  90. package/dist/node/lights/spot_light.d.ts.map +0 -1
  91. package/dist/node/lights/spot_light.js +0 -35
  92. package/dist/node/lights/spot_light.js.map +0 -1
  93. package/dist/node/object3d.d.ts +0 -10
  94. package/dist/node/object3d.d.ts.map +0 -1
  95. package/dist/node/object3d.js +0 -60
  96. package/dist/node/object3d.js.map +0 -1
  97. package/dist/node/skybox.d.ts +0 -15
  98. package/dist/node/skybox.d.ts.map +0 -1
  99. package/dist/node/skybox.js +0 -33
  100. package/dist/node/skybox.js.map +0 -1
  101. package/dist/node/sprite2d.d.ts +0 -14
  102. package/dist/node/sprite2d.d.ts.map +0 -1
  103. package/dist/node/sprite2d.js +0 -33
  104. package/dist/node/sprite2d.js.map +0 -1
  105. package/dist/node.d.ts +0 -76
  106. package/dist/node.d.ts.map +0 -1
  107. package/dist/node.js +0 -308
  108. package/dist/node.js.map +0 -1
  109. package/dist/scene.d.ts +0 -19
  110. package/dist/scene.d.ts.map +0 -1
  111. package/dist/scene.js +0 -50
  112. package/dist/scene.js.map +0 -1
  113. package/dist/shaders/default_2d.fs.d.ts +0 -3
  114. package/dist/shaders/default_2d.fs.d.ts.map +0 -1
  115. package/dist/shaders/default_2d.fs.js +0 -14
  116. package/dist/shaders/default_2d.fs.js.map +0 -1
  117. package/dist/shaders/default_2d.vs.d.ts +0 -3
  118. package/dist/shaders/default_2d.vs.d.ts.map +0 -1
  119. package/dist/shaders/default_2d.vs.js +0 -16
  120. package/dist/shaders/default_2d.vs.js.map +0 -1
  121. package/dist/shaders/default_3d.fs.d.ts +0 -3
  122. package/dist/shaders/default_3d.fs.d.ts.map +0 -1
  123. package/dist/shaders/default_3d.fs.js +0 -327
  124. package/dist/shaders/default_3d.fs.js.map +0 -1
  125. package/dist/shaders/default_3d.vs.d.ts +0 -3
  126. package/dist/shaders/default_3d.vs.d.ts.map +0 -1
  127. package/dist/shaders/default_3d.vs.js +0 -36
  128. package/dist/shaders/default_3d.vs.js.map +0 -1
  129. package/dist/shaders/default_directional_shadow.fs.d.ts +0 -3
  130. package/dist/shaders/default_directional_shadow.fs.d.ts.map +0 -1
  131. package/dist/shaders/default_directional_shadow.fs.js +0 -6
  132. package/dist/shaders/default_directional_shadow.fs.js.map +0 -1
  133. package/dist/shaders/default_directional_shadow.vs.d.ts +0 -3
  134. package/dist/shaders/default_directional_shadow.vs.d.ts.map +0 -1
  135. package/dist/shaders/default_directional_shadow.vs.js +0 -11
  136. package/dist/shaders/default_directional_shadow.vs.js.map +0 -1
  137. package/dist/shaders/default_point_shadow.fs.d.ts +0 -3
  138. package/dist/shaders/default_point_shadow.fs.d.ts.map +0 -1
  139. package/dist/shaders/default_point_shadow.fs.js +0 -18
  140. package/dist/shaders/default_point_shadow.fs.js.map +0 -1
  141. package/dist/shaders/default_point_shadow.vs.d.ts +0 -3
  142. package/dist/shaders/default_point_shadow.vs.d.ts.map +0 -1
  143. package/dist/shaders/default_point_shadow.vs.js +0 -14
  144. package/dist/shaders/default_point_shadow.vs.js.map +0 -1
  145. package/dist/shaders/default_skybox.fs.d.ts +0 -3
  146. package/dist/shaders/default_skybox.fs.d.ts.map +0 -1
  147. package/dist/shaders/default_skybox.fs.js +0 -14
  148. package/dist/shaders/default_skybox.fs.js.map +0 -1
  149. package/dist/shaders/default_skybox.vs.d.ts +0 -3
  150. package/dist/shaders/default_skybox.vs.d.ts.map +0 -1
  151. package/dist/shaders/default_skybox.vs.js +0 -23
  152. package/dist/shaders/default_skybox.vs.js.map +0 -1
  153. package/dist/utility.d.ts +0 -5
  154. package/dist/utility.d.ts.map +0 -1
  155. package/dist/utility.js +0 -19
  156. package/dist/utility.js.map +0 -1
@@ -0,0 +1,11 @@
1
+ import {
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+ __esm
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+ } from "./chunk-AAWFTQHP.js";
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+
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+ // (disabled):module
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+ var init_module = __esm({
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+ "(disabled):module"() {
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+ }
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+ });
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+ init_module();
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+ //# sourceMappingURL=module-A2C3IOOM.js.map
@@ -0,0 +1 @@
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+ {"version":3,"sources":[],"sourcesContent":[],"mappings":"","names":[]}
package/package.json CHANGED
@@ -1,16 +1,16 @@
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1
  {
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2
  "name": "vanta-engine",
3
- "version": "1.0.2",
3
+ "version": "1.0.3",
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4
  "description": "A node based 3D and 2D engine compatible with web environments.",
5
5
  "type": "module",
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6
  "types": "./dist/index.d.ts",
7
7
  "repository": "https://github.com/FrewtyPebbles/Vanta-3D-Engine",
8
+ "main":"dist/index.js",
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+ "module": "dist/index.mjs",
8
10
  "exports": {
9
11
  ".": {
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- "browser": "./dist/index.js",
11
- "default": "./dist/index.js",
12
- "import": "./dist/index.js",
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- "require": "./dist/index.cjs",
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+ "import": "./dist/index.mjs",
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+ "require": "./dist/index.js",
14
14
  "types": "./dist/index.d.ts"
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  }
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  },
@@ -24,8 +24,8 @@
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  "dist"
25
25
  ],
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  "scripts": {
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- "build": "tsx build_scripts/sync_shaders.mts && tsc",
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- "build:watch": "ts-node build_scripts/sync_shaders.mts && tsc --watch",
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+ "build": "tsx build_scripts/sync_shaders.mts && tsup",
28
+ "build:watch": "ts-node build_scripts/sync_shaders.mts && tsup --watch",
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  "clean": "rimraf dist"
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  },
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  "keywords": [
@@ -43,6 +43,7 @@
43
43
  "glob": "^13.0.0",
44
44
  "ts-loader": "^9.5.4",
45
45
  "ts-node": "^10.9.2",
46
+ "tsup": "^8.5.1",
46
47
  "tsx": "^4.21.0",
47
48
  "typescript": "^5.9.3"
48
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  },
package/dist/engine.d.ts DELETED
@@ -1,18 +0,0 @@
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- import { GraphicsManager } from "./graphics/graphics_manager.ts";
2
- import { InputManager } from "./input/input_manager.ts";
3
- import Utility from "./utility.ts";
4
- import { HookManager } from "./hook_manager.ts";
5
- import { Scene } from "./scene.ts";
6
- export default class Engine {
7
- canvas: HTMLCanvasElement;
8
- graphics_manager: GraphicsManager;
9
- input_manager: InputManager;
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- hook_manager: HookManager;
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- main_scene: Scene;
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- on_global_start_callback: (engine: Engine) => Promise<void>;
13
- on_global_update_callback: (engine: Engine, time: number, delta_time: number) => void;
14
- UTIL: typeof Utility;
15
- constructor(canvas: HTMLCanvasElement, main_scene?: Scene | null, on_global_start_callback?: (engine: Engine) => Promise<void>, on_global_update_callback?: (engine: Engine, time: number, delta_time: number) => void);
16
- start(): Promise<void>;
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- }
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- //# sourceMappingURL=engine.d.ts.map
@@ -1 +0,0 @@
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package/dist/engine.js DELETED
@@ -1,23 +0,0 @@
1
- import { GraphicsManager } from "./graphics/graphics_manager.js";
2
- import { InputManager } from "./input/input_manager.js";
3
- import Utility from "./utility.js";
4
- import { HookManager } from "./hook_manager.js";
5
- import { Scene } from "./scene.js";
6
- export default class Engine {
7
- constructor(canvas, main_scene = null, on_global_start_callback = async (engine) => { }, on_global_update_callback = (engine, time, delta_time) => { }) {
8
- this.UTIL = Utility;
9
- this.canvas = canvas;
10
- this.input_manager = new InputManager(this);
11
- this.hook_manager = new HookManager(this);
12
- this.on_global_start_callback = on_global_start_callback;
13
- this.on_global_update_callback = on_global_update_callback;
14
- this.graphics_manager = new GraphicsManager(this, this.canvas);
15
- this.main_scene = main_scene ? main_scene : new Scene(this, "main_scene");
16
- }
17
- async start() {
18
- await this.on_global_start_callback(this);
19
- this.graphics_manager.render();
20
- }
21
- }
22
- ;
23
- //# sourceMappingURL=engine.js.map
@@ -1 +0,0 @@
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- {"version":3,"file":"engine.js","sourceRoot":"","sources":["../src/engine.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,gCAAgC,CAAC;AAGjE,OAAO,EAAE,YAAY,EAAE,MAAM,0BAA0B,CAAC;AACxD,OAAO,OAAO,MAAM,cAAc,CAAC;AACnC,OAAO,EAAE,WAAW,EAAE,MAAM,mBAAmB,CAAC;AAChD,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAGnC,MAAM,CAAC,OAAO,OAAO,MAAM;IAcvB,YACI,MAAwB,EACxB,aAA0B,IAAI,EAC9B,2BAA4D,KAAK,EAAC,MAAM,EAAE,EAAE,GAAE,CAAC,EAC/E,4BAAoF,CAAC,MAAM,EAAE,IAAI,EAAE,UAAU,EAAE,EAAE,GAAE,CAAC;QANxH,SAAI,GAAG,OAAO,CAAC;QAQX,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,aAAa,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,CAAC,YAAY,GAAG,IAAI,WAAW,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,wBAAwB,GAAG,wBAAwB,CAAC;QACzD,IAAI,CAAC,yBAAyB,GAAG,yBAAyB,CAAC;QAC3D,IAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC/D,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC,CAAC,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,KAAK,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC;IAC9E,CAAC;IAED,KAAK,CAAC,KAAK;QACP,MAAM,IAAI,CAAC,wBAAwB,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;IACnC,CAAC;CACJ;AAAA,CAAC"}
@@ -1,115 +0,0 @@
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- export interface Vec2JsonFormat {
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- x: number;
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- y: number;
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- }
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- export interface Vec3JsonFormat {
6
- x: number;
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- y: number;
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- z: number;
9
- }
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- export interface Vec4JsonFormat {
11
- x: number;
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- y: number;
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- z: number;
14
- w: number;
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- }
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- export interface QuatJsonFormat {
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- x: number;
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- y: number;
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- z: number;
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- w: number;
21
- }
22
- declare enum NodeJsonType {
23
- NODE = 0,
24
- NODE_2D = 1,
25
- NODE_3D = 2,
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- SPRITE_2D = 3,
27
- OBJECT_3D = 4,
28
- CAMERA3D = 5,
29
- POINT_LIGHT = 6,
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- SPOT_LIGHT = 7,
31
- DIRECTIONAL_LIGHT = 8,
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- BONE3D = 9,
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- SKYBOX = 10
34
- }
35
- export type NodeIndex = number;
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- export type TextureIndex = number;
37
- export type MaterialIndex = number;
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- export interface NodeJsonFormat {
39
- name: string;
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- type: NodeJsonType;
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- position: Vec3JsonFormat;
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- rotation: QuatJsonFormat;
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- scale: Vec3JsonFormat;
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- children: NodeIndex[];
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- material?: MaterialIndex;
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- mesh?: MeshJsonFormat;
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- fov?: number;
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- near_plane?: number;
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- far_plane?: number;
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- color?: Vec3JsonFormat;
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- ambient?: number;
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- diffuse?: number;
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- specular?: number;
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- energy?: number;
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- ambient_light?: Vec3JsonFormat;
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- }
57
- export interface SceneJsonFormat {
58
- name: string;
59
- nodes: NodeIndex[];
60
- }
61
- export interface TextureJsonFormat {
62
- name: string;
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- uri: string;
64
- texture_parameters: {
65
- [key: number]: number;
66
- };
67
- }
68
- export interface MaterialJsonFormat {
69
- name: string;
70
- pbr: {
71
- albedo_map: TextureIndex;
72
- metalic_map: TextureIndex;
73
- roughness_map: TextureIndex;
74
- ao_map: TextureIndex;
75
- normal_map: TextureIndex;
76
- albedo: Vec4JsonFormat;
77
- metalic: number;
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- roughness: number;
79
- ao: number;
80
- };
81
- }
82
- export interface MeshJsonFormat {
83
- name: string;
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- vertices: Vec3JsonFormat[];
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- normals: Vec3JsonFormat[];
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- uvs: Vec2JsonFormat[];
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- indices: number[];
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- dimensions: Vec3JsonFormat;
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- center: Vec3JsonFormat;
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- }
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- export declare enum InterpolationFunctionType {
92
- LINEAR = 0,
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- STEP = 1,
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- CUBICSPLINE = 2
95
- }
96
- export interface KeyframeJsonFormat {
97
- time: number;
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- interpolation_function: InterpolationFunctionType;
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- node: NodeIndex;
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- }
101
- export interface AnimationJsonFormat {
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- name: string;
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- keyframes: KeyframeJsonFormat[];
104
- }
105
- export interface AssetJsonFormat {
106
- asset_name: string;
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- version: string;
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- materials: MaterialJsonFormat[];
109
- scenes: SceneJsonFormat[];
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- textures: TextureJsonFormat[];
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- meshes: MeshJsonFormat[];
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- nodes: NodeJsonFormat[];
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- }
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- export {};
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- //# sourceMappingURL=format.d.ts.map
@@ -1 +0,0 @@
1
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@@ -1,29 +0,0 @@
1
- // This handles saving, loading, serializing and deserializing of assets
2
- // It re-saves 3d assets as json to normalize all file formats
3
- // It also resaves all image assets as .png
4
- var NodeJsonType;
5
- (function (NodeJsonType) {
6
- NodeJsonType[NodeJsonType["NODE"] = 0] = "NODE";
7
- NodeJsonType[NodeJsonType["NODE_2D"] = 1] = "NODE_2D";
8
- NodeJsonType[NodeJsonType["NODE_3D"] = 2] = "NODE_3D";
9
- NodeJsonType[NodeJsonType["SPRITE_2D"] = 3] = "SPRITE_2D";
10
- NodeJsonType[NodeJsonType["OBJECT_3D"] = 4] = "OBJECT_3D";
11
- NodeJsonType[NodeJsonType["CAMERA3D"] = 5] = "CAMERA3D";
12
- NodeJsonType[NodeJsonType["POINT_LIGHT"] = 6] = "POINT_LIGHT";
13
- NodeJsonType[NodeJsonType["SPOT_LIGHT"] = 7] = "SPOT_LIGHT";
14
- NodeJsonType[NodeJsonType["DIRECTIONAL_LIGHT"] = 8] = "DIRECTIONAL_LIGHT";
15
- NodeJsonType[NodeJsonType["BONE3D"] = 9] = "BONE3D";
16
- NodeJsonType[NodeJsonType["SKYBOX"] = 10] = "SKYBOX";
17
- })(NodeJsonType || (NodeJsonType = {}));
18
- ;
19
- ;
20
- ;
21
- export var InterpolationFunctionType;
22
- (function (InterpolationFunctionType) {
23
- InterpolationFunctionType[InterpolationFunctionType["LINEAR"] = 0] = "LINEAR";
24
- InterpolationFunctionType[InterpolationFunctionType["STEP"] = 1] = "STEP";
25
- InterpolationFunctionType[InterpolationFunctionType["CUBICSPLINE"] = 2] = "CUBICSPLINE";
26
- })(InterpolationFunctionType || (InterpolationFunctionType = {}));
27
- ;
28
- ;
29
- //# sourceMappingURL=format.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"format.js","sourceRoot":"","sources":["../../../../src/graphics/assets/asset_format/format.ts"],"names":[],"mappings":"AAEA,wEAAwE;AACxE,8DAA8D;AAC9D,2CAA2C;AA2B3C,IAAK,YAYJ;AAZD,WAAK,YAAY;IACb,+CAAI,CAAA;IACJ,qDAAO,CAAA;IACP,qDAAO,CAAA;IACP,yDAAS,CAAA;IACT,yDAAS,CAAA;IACT,uDAAQ,CAAA;IACR,6DAAW,CAAA;IACX,2DAAU,CAAA;IACV,yEAAiB,CAAA;IACjB,mDAAM,CAAA;IACN,oDAAM,CAAA;AACV,CAAC,EAZI,YAAY,KAAZ,YAAY,QAYhB;AA+BA,CAAC;AAwBD,CAAC;AAUD,CAAC;AAEF,MAAM,CAAN,IAAY,yBAIX;AAJD,WAAY,yBAAyB;IACjC,6EAAM,CAAA;IACN,yEAAI,CAAA;IACJ,uFAAW,CAAA;AACf,CAAC,EAJW,yBAAyB,KAAzB,yBAAyB,QAIpC;AAMA,CAAC;AAgBD,CAAC"}
@@ -1,127 +0,0 @@
1
- import { Vec3 } from "@vicimpa/glm";
2
- import { GraphicsManager } from "../../graphics_manager.ts";
3
- import { Model } from "../model.ts";
4
- import { Node3D } from "../../../node.ts";
5
- import Engine from "../../../engine.ts";
6
- export declare namespace AssetFile {
7
- namespace OBJ {
8
- interface Data {
9
- temp?: {
10
- vertices: number[][];
11
- normals: number[][];
12
- uvs: number[][];
13
- min_x: number;
14
- min_y: number;
15
- min_z: number;
16
- max_x: number;
17
- max_y: number;
18
- max_z: number;
19
- vertex_map: Map<string, number>;
20
- vertices_final: number[];
21
- normals_final: number[];
22
- uvs_final: number[];
23
- indices_final: number[];
24
- };
25
- vertices: Float32Array;
26
- normals: Float32Array;
27
- uvs: Float32Array;
28
- indices: Uint16Array;
29
- dimensions: Vec3;
30
- center: Vec3;
31
- }
32
- enum BumpChannel {
33
- RED = "r",
34
- GREEN = "g",
35
- BLUE = "b",
36
- MATTE = "m",
37
- LUMINANCE = "l",
38
- Z_DEPTH = "z"
39
- }
40
- enum ReflectionMapType {
41
- SPHERE = "sphere",
42
- CUBE_TOP = "cube_top",
43
- CUBE_BOTTOM = "cube_bottom",
44
- CUBE_FRONT = "cube_front",
45
- CUBE_BACK = "cube_back",
46
- CUBE_LEFT = "cube_left",
47
- CUBE_RIGHT = "cube_right"
48
- }
49
- interface TextureData {
50
- name: string;
51
- horizontal_blend?: boolean;
52
- vertical_blend?: boolean;
53
- mip_map_sharpness_boost?: number;
54
- additive_color_offset?: number;
55
- contrast_multiplier?: number;
56
- offset?: Vec3;
57
- scale?: Vec3;
58
- turbulence?: Vec3;
59
- generated_texture_resolution?: number;
60
- clamp?: boolean;
61
- bump_multiplier?: number;
62
- bump_channel?: BumpChannel;
63
- reflection_map_type?: ReflectionMapType;
64
- }
65
- enum IlluminationModel {
66
- COLOR_ON_AMBIENT_OFF = 0,
67
- COLOR_ON_AMBIENT_ON = 1,
68
- HIGHLIGHT_ON = 2,
69
- REFLECTION_ON_RAY_TRACE_ON = 3,
70
- TRANSPARENCY_GLASS_ON__REFLECTION_RAY_TRACE_ON = 4,
71
- REFLECTION_FRESNEL_ON_RAY_TRACE_ON = 5,
72
- TRANSPARENCY_REFRACTION_ON__REFLECTION_FRESNEL_OFF_RAY_TRACE_ON = 6,
73
- TRANSPARENCY_REFRACTION_ON__REFLECTION_FRESNEL_ON_RAY_TRACE_ON = 7,
74
- REFLECTION_ON_RAY_TRACE_OFF = 8,
75
- TRANSPARENCY_GLASS_ON__REFLECTION_RAY_TRACE_OFF = 9,
76
- CAST_SHADOWS_ON_INVISIBLE_SURFACES = 10
77
- }
78
- interface MaterialData {
79
- name: string;
80
- ambient_color?: Vec3;
81
- diffuse_color?: Vec3;
82
- specular_color?: Vec3;
83
- specular_exponent?: number;
84
- transparency?: number;
85
- transmission_filter_color?: Vec3;
86
- transmission_filter_xyz?: boolean;
87
- optical_density?: number;
88
- illumination_model?: IlluminationModel;
89
- ambient_texture?: TextureData;
90
- diffuse_texture?: TextureData;
91
- specular_color_texture?: TextureData;
92
- specular_highlight_texture?: TextureData;
93
- alpha_texture?: TextureData;
94
- bump_texture?: TextureData;
95
- displacement_texture?: TextureData;
96
- decal_texture?: TextureData;
97
- reflection_textures?: TextureData[];
98
- roughness_texture?: TextureData;
99
- metalic_texture?: TextureData;
100
- sheen_texture?: TextureData;
101
- roughness?: number;
102
- metalic?: number;
103
- sheen?: number;
104
- clearcoat_thickness?: number;
105
- clearcoat_roughness?: number;
106
- emissive_texture?: TextureData;
107
- emissive?: number;
108
- anisotropy?: number;
109
- anisotropy_rotation?: number;
110
- normal_texture?: TextureData;
111
- }
112
- interface Object {
113
- name: string;
114
- data?: Data;
115
- material?: string;
116
- groups: Group[];
117
- }
118
- interface Group {
119
- name: string;
120
- data: Data;
121
- material?: string;
122
- }
123
- function load_obj(engine: Engine, obj_path: string, image_assets_path: string): Promise<Node3D>;
124
- }
125
- }
126
- export declare function load_obj(gm: GraphicsManager, model_path: string, image_asset_paths: string[]): Promise<Model | null>;
127
- //# sourceMappingURL=obj.d.ts.map
@@ -1 +0,0 @@
1
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