vanta-engine 1.0.2 → 1.0.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/chunk-AAWFTQHP.js +35 -0
- package/dist/chunk-AAWFTQHP.js.map +1 -0
- package/dist/index.cjs +8407 -0
- package/dist/index.cjs.map +1 -0
- package/dist/index.d.cts +755 -0
- package/dist/index.d.ts +755 -27
- package/dist/index.js +8368 -26
- package/dist/index.js.map +1 -1
- package/dist/module-A2C3IOOM.js +11 -0
- package/dist/module-A2C3IOOM.js.map +1 -0
- package/package.json +8 -7
- package/dist/engine.d.ts +0 -18
- package/dist/engine.d.ts.map +0 -1
- package/dist/engine.js +0 -23
- package/dist/engine.js.map +0 -1
- package/dist/graphics/assets/asset_format/format.d.ts +0 -115
- package/dist/graphics/assets/asset_format/format.d.ts.map +0 -1
- package/dist/graphics/assets/asset_format/format.js +0 -29
- package/dist/graphics/assets/asset_format/format.js.map +0 -1
- package/dist/graphics/assets/asset_loaders/obj.d.ts +0 -127
- package/dist/graphics/assets/asset_loaders/obj.d.ts.map +0 -1
- package/dist/graphics/assets/asset_loaders/obj.js +0 -762
- package/dist/graphics/assets/asset_loaders/obj.js.map +0 -1
- package/dist/graphics/assets/material.d.ts +0 -33
- package/dist/graphics/assets/material.d.ts.map +0 -1
- package/dist/graphics/assets/material.js +0 -104
- package/dist/graphics/assets/material.js.map +0 -1
- package/dist/graphics/assets/mesh.d.ts +0 -17
- package/dist/graphics/assets/mesh.d.ts.map +0 -1
- package/dist/graphics/assets/mesh.js +0 -47
- package/dist/graphics/assets/mesh.js.map +0 -1
- package/dist/graphics/assets/model.d.ts +0 -13
- package/dist/graphics/assets/model.d.ts.map +0 -1
- package/dist/graphics/assets/model.js +0 -18
- package/dist/graphics/assets/model.js.map +0 -1
- package/dist/graphics/assets/texture.d.ts +0 -93
- package/dist/graphics/assets/texture.d.ts.map +0 -1
- package/dist/graphics/assets/texture.js +0 -318
- package/dist/graphics/assets/texture.js.map +0 -1
- package/dist/graphics/assets/uniform_buffer.d.ts +0 -28
- package/dist/graphics/assets/uniform_buffer.d.ts.map +0 -1
- package/dist/graphics/assets/uniform_buffer.js +0 -132
- package/dist/graphics/assets/uniform_buffer.js.map +0 -1
- package/dist/graphics/assets/vaos.d.ts +0 -9
- package/dist/graphics/assets/vaos.d.ts.map +0 -1
- package/dist/graphics/assets/vaos.js +0 -98
- package/dist/graphics/assets/vaos.js.map +0 -1
- package/dist/graphics/framebuffer.d.ts +0 -77
- package/dist/graphics/framebuffer.d.ts.map +0 -1
- package/dist/graphics/framebuffer.js +0 -265
- package/dist/graphics/framebuffer.js.map +0 -1
- package/dist/graphics/graphics_manager.d.ts +0 -70
- package/dist/graphics/graphics_manager.d.ts.map +0 -1
- package/dist/graphics/graphics_manager.js +0 -503
- package/dist/graphics/graphics_manager.js.map +0 -1
- package/dist/graphics/shader_program.d.ts +0 -66
- package/dist/graphics/shader_program.d.ts.map +0 -1
- package/dist/graphics/shader_program.js +0 -92
- package/dist/graphics/shader_program.js.map +0 -1
- package/dist/graphics/utility.d.ts +0 -14
- package/dist/graphics/utility.d.ts.map +0 -1
- package/dist/graphics/utility.js +0 -81
- package/dist/graphics/utility.js.map +0 -1
- package/dist/hook_manager.d.ts +0 -33
- package/dist/hook_manager.d.ts.map +0 -1
- package/dist/hook_manager.js +0 -102
- package/dist/hook_manager.js.map +0 -1
- package/dist/index.d.ts.map +0 -1
- package/dist/input/input_manager.d.ts +0 -41
- package/dist/input/input_manager.d.ts.map +0 -1
- package/dist/input/input_manager.js +0 -121
- package/dist/input/input_manager.js.map +0 -1
- package/dist/node/camera3d.d.ts +0 -10
- package/dist/node/camera3d.d.ts.map +0 -1
- package/dist/node/camera3d.js +0 -25
- package/dist/node/camera3d.js.map +0 -1
- package/dist/node/lights/directional_light.d.ts +0 -20
- package/dist/node/lights/directional_light.d.ts.map +0 -1
- package/dist/node/lights/directional_light.js +0 -111
- package/dist/node/lights/directional_light.js.map +0 -1
- package/dist/node/lights/light.d.ts +0 -15
- package/dist/node/lights/light.d.ts.map +0 -1
- package/dist/node/lights/light.js +0 -24
- package/dist/node/lights/light.js.map +0 -1
- package/dist/node/lights/point_light.d.ts +0 -26
- package/dist/node/lights/point_light.d.ts.map +0 -1
- package/dist/node/lights/point_light.js +0 -109
- package/dist/node/lights/point_light.js.map +0 -1
- package/dist/node/lights/spot_light.d.ts +0 -13
- package/dist/node/lights/spot_light.d.ts.map +0 -1
- package/dist/node/lights/spot_light.js +0 -35
- package/dist/node/lights/spot_light.js.map +0 -1
- package/dist/node/object3d.d.ts +0 -10
- package/dist/node/object3d.d.ts.map +0 -1
- package/dist/node/object3d.js +0 -60
- package/dist/node/object3d.js.map +0 -1
- package/dist/node/skybox.d.ts +0 -15
- package/dist/node/skybox.d.ts.map +0 -1
- package/dist/node/skybox.js +0 -33
- package/dist/node/skybox.js.map +0 -1
- package/dist/node/sprite2d.d.ts +0 -14
- package/dist/node/sprite2d.d.ts.map +0 -1
- package/dist/node/sprite2d.js +0 -33
- package/dist/node/sprite2d.js.map +0 -1
- package/dist/node.d.ts +0 -76
- package/dist/node.d.ts.map +0 -1
- package/dist/node.js +0 -308
- package/dist/node.js.map +0 -1
- package/dist/scene.d.ts +0 -19
- package/dist/scene.d.ts.map +0 -1
- package/dist/scene.js +0 -50
- package/dist/scene.js.map +0 -1
- package/dist/shaders/default_2d.fs.d.ts +0 -3
- package/dist/shaders/default_2d.fs.d.ts.map +0 -1
- package/dist/shaders/default_2d.fs.js +0 -14
- package/dist/shaders/default_2d.fs.js.map +0 -1
- package/dist/shaders/default_2d.vs.d.ts +0 -3
- package/dist/shaders/default_2d.vs.d.ts.map +0 -1
- package/dist/shaders/default_2d.vs.js +0 -16
- package/dist/shaders/default_2d.vs.js.map +0 -1
- package/dist/shaders/default_3d.fs.d.ts +0 -3
- package/dist/shaders/default_3d.fs.d.ts.map +0 -1
- package/dist/shaders/default_3d.fs.js +0 -327
- package/dist/shaders/default_3d.fs.js.map +0 -1
- package/dist/shaders/default_3d.vs.d.ts +0 -3
- package/dist/shaders/default_3d.vs.d.ts.map +0 -1
- package/dist/shaders/default_3d.vs.js +0 -36
- package/dist/shaders/default_3d.vs.js.map +0 -1
- package/dist/shaders/default_directional_shadow.fs.d.ts +0 -3
- package/dist/shaders/default_directional_shadow.fs.d.ts.map +0 -1
- package/dist/shaders/default_directional_shadow.fs.js +0 -6
- package/dist/shaders/default_directional_shadow.fs.js.map +0 -1
- package/dist/shaders/default_directional_shadow.vs.d.ts +0 -3
- package/dist/shaders/default_directional_shadow.vs.d.ts.map +0 -1
- package/dist/shaders/default_directional_shadow.vs.js +0 -11
- package/dist/shaders/default_directional_shadow.vs.js.map +0 -1
- package/dist/shaders/default_point_shadow.fs.d.ts +0 -3
- package/dist/shaders/default_point_shadow.fs.d.ts.map +0 -1
- package/dist/shaders/default_point_shadow.fs.js +0 -18
- package/dist/shaders/default_point_shadow.fs.js.map +0 -1
- package/dist/shaders/default_point_shadow.vs.d.ts +0 -3
- package/dist/shaders/default_point_shadow.vs.d.ts.map +0 -1
- package/dist/shaders/default_point_shadow.vs.js +0 -14
- package/dist/shaders/default_point_shadow.vs.js.map +0 -1
- package/dist/shaders/default_skybox.fs.d.ts +0 -3
- package/dist/shaders/default_skybox.fs.d.ts.map +0 -1
- package/dist/shaders/default_skybox.fs.js +0 -14
- package/dist/shaders/default_skybox.fs.js.map +0 -1
- package/dist/shaders/default_skybox.vs.d.ts +0 -3
- package/dist/shaders/default_skybox.vs.d.ts.map +0 -1
- package/dist/shaders/default_skybox.vs.js +0 -23
- package/dist/shaders/default_skybox.vs.js.map +0 -1
- package/dist/utility.d.ts +0 -5
- package/dist/utility.d.ts.map +0 -1
- package/dist/utility.js +0 -19
- package/dist/utility.js.map +0 -1
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import { Mat3, Mat4, Quat, Vec3, Vec4 } from "@vicimpa/glm";
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import { Light } from "./light.js";
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export class DirectionalLight extends Light {
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constructor(engine, name, color, ambient, diffuse, specular, energy, shader_program = null) {
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super(engine, name, color, ambient, diffuse, specular, energy);
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this.directional_light_space_matrix = new Mat4();
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this.ambient = ambient;
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this.diffuse = diffuse;
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this.specular = specular;
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this.shadow_index = this.engine.graphics_manager.directional_lights.length;
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this.framebuffer = this.engine.graphics_manager.directional_shadow_depth_buffer;
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this.shader_program = shader_program ? shader_program : this.engine.graphics_manager.create_default_directional_shadow_shader_program();
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}
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draw_shadow_map(view_matrix, projection_matrix_3d, projection_matrix_2d, time, delta_time) {
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if (this.engine.main_scene.main_camera_3d) {
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this.engine.main_scene.rendering_depth_map = true;
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this.shader_program.use();
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this.framebuffer.use();
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this.framebuffer.set_attachment_texture_index("depth", this.shadow_index);
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this.framebuffer.clear();
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const corners = this.get_frustum_corners_world_space(this.engine.main_scene.main_camera_3d.get_projection_matrix(this.engine.canvas), this.engine.main_scene.main_camera_3d.get_view_matrix());
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const light_dir = new Vec4(1, 0, 0, 1).applyQuat(this.rotation).xyz;
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this.directional_light_space_matrix = this.get_light_space_matrix(light_dir, corners);
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this.engine.graphics_manager.set_uniform("u_light_space_matrix", this.directional_light_space_matrix);
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this.engine.main_scene.render(view_matrix, projection_matrix_3d, projection_matrix_2d, time, delta_time);
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this.engine.graphics_manager.unuse_framebuffer();
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this.engine.graphics_manager.clear_shader();
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this.engine.main_scene.rendering_depth_map = false;
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}
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else {
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throw Error(`The main scene named "${this.engine.main_scene.name}" does not have a main_camera_3d which is required to render a shadow map.`);
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}
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}
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set_uniforms(array_name, index) {
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if (this.engine.main_scene.main_camera_3d) {
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const world_matrix = this.get_world_matrix();
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const world_mat3 = new Mat3().fromMat4(world_matrix);
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const world_rotation = new Quat().fromMat3(world_mat3).normalize();
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const world_rotation_matrix = new Mat4().fromQuat(world_rotation);
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this.engine.graphics_manager.set_uniform(`${array_name}[${index}].rotation`, world_rotation_matrix);
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this.engine.graphics_manager.set_uniform(`u_directional_light_space_matrix[${index}]`, this.directional_light_space_matrix);
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super.set_uniforms(array_name, index);
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}
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else {
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throw Error(`The main scene named "${this.engine.main_scene.name}" does not have a main_camera_3d which is required to render a shadow map.`);
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}
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}
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on_parented() {
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this.engine.graphics_manager.directional_lights.push(this);
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this.engine.graphics_manager.resize_directional_shadow_map();
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}
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on_removed(node, engine, parent) {
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let light_index = this.engine.graphics_manager.directional_lights.indexOf(this);
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if (light_index > -1) {
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this.engine.graphics_manager.directional_lights.splice(light_index, 1);
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}
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this.engine.graphics_manager.resize_directional_shadow_map();
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}
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get_frustum_corners_world_space(projection_matrix, view_matrix) {
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const inv = projection_matrix.clone().mul(view_matrix).invert();
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var frustum_corners = [];
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for (var x = 0; x < 2; ++x) {
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for (var y = 0; y < 2; ++y) {
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for (var z = 0; z < 2; ++z) {
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const pt = new Vec4(2.0 * x - 1.0, 2.0 * y - 1.0, 2.0 * z - 1.0, 1.0).applyMat4(inv);
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frustum_corners.push(pt.div(pt.w)); // Perspective divide
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}
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}
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}
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return frustum_corners;
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}
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get_light_space_matrix(light_dir, corners) {
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const center = new Vec3(0, 0, 0);
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for (const v of corners)
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center.add(v.xyz);
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center.div(corners.length);
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let radius = 0;
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for (const v of corners) {
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radius = Math.max(radius, v.xyz.clone().sub(center).length());
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}
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if (this.engine.main_scene.main_camera_3d)
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radius /= this.engine.main_scene.main_camera_3d.far_plane;
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const world_up = new Vec3(0, 1, 0);
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const normalized_dir = light_dir.clone().normalize();
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let up = world_up;
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if (Math.abs(normalized_dir.dot(world_up)) > 0.99) {
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up = new Vec3(0, 0, 1);
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}
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const light_view = new Mat4().lookAt(center.clone().sub(normalized_dir.clone().mul(radius)), center, up);
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var min_x = Number.MAX_VALUE;
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var max_x = Number.MIN_VALUE;
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var min_y = Number.MAX_VALUE;
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var max_y = Number.MIN_VALUE;
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var min_z = Number.MAX_VALUE;
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var max_z = Number.MIN_VALUE;
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for (const v of corners) {
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const trf = v.clone().applyMat4(light_view);
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min_x = Math.min(min_x, trf.x);
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max_x = Math.max(max_x, trf.x);
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min_y = Math.min(min_y, trf.y);
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max_y = Math.max(max_y, trf.y);
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min_z = Math.min(min_z, trf.z);
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max_z = Math.max(max_z, trf.z);
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}
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const z_margin = 10.0;
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min_z -= z_margin;
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max_z += z_margin;
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return new Mat4().orthoZO(min_x, max_x, min_y, max_y, max_z, min_z).mul(light_view);
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}
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}
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//# sourceMappingURL=directional_light.js.map
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{"version":3,"file":"directional_light.js","sourceRoot":"","sources":["../../../src/node/lights/directional_light.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAK5D,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAEnC,MAAM,OAAO,gBAAiB,SAAQ,KAAK;IAQvC,YACI,MAAa,EACb,IAAW,EACX,KAAU,EACV,OAAc,EACd,OAAc,EACd,QAAe,EACf,MAAa,EACb,iBAAoC,IAAI;QAExC,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAZnE,mCAA8B,GAAQ,IAAI,IAAI,EAAE,CAAC;QAa7C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,MAAM,CAAC;QAC3E,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,+BAA+B,CAAC;QAChF,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,gDAAgD,EAAE,CAAC;IAC5I,CAAC;IAED,eAAe,CAAC,WAAiB,EAAE,oBAA0B,EAAE,oBAA0B,EAAE,IAAY,EAAE,UAAkB;QACvH,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC;YAExC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,mBAAmB,GAAG,IAAI,CAAA;YAEjD,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,CAAC;YAE1B,IAAI,CAAC,WAAW,CAAC,GAAG,EAAE,CAAC;YAGvB,IAAI,CAAC,WAAW,CAAC,4BAA4B,CAAC,OAAO,EAAE,IAAI,CAAC,YAAY,CAAC,CAAC;YAE1E,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC;YAEzB,MAAM,OAAO,GAAG,IAAI,CAAC,+BAA+B,CAChD,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAC/E,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,CAAC,eAAe,EAAE,CAC1D,CAAC;YAEF,MAAM,SAAS,GAAG,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC;YAEpE,IAAI,CAAC,8BAA8B,GAAG,IAAI,CAAC,sBAAsB,CAC7D,SAAS,EACT,OAAO,CACV,CAAC;YAEF,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,sBAAsB,EAAE,IAAI,CAAC,8BAA8B,CAAC,CAAC;YAEtG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CACzB,WAAW,EACX,oBAAoB,EACpB,oBAAoB,EACpB,IAAI,EAAE,UAAU,CACnB,CAAC;YAGF,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,iBAAiB,EAAE,CAAC;YAEjD,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,CAAC;YAC5C,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACvD,CAAC;aAAM,CAAC;YACJ,MAAM,KAAK,CAAC,yBAAyB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,4EAA4E,CAAC,CAAA;QACjJ,CAAC;IACL,CAAC;IAED,YAAY,CAAC,UAAkB,EAAE,KAAa;QAC1C,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC;YACxC,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;YAC7C,MAAM,UAAU,GAAG,IAAI,IAAI,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;YACrD,MAAM,cAAc,GAAG,IAAI,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,SAAS,EAAE,CAAC;YACnE,MAAM,qBAAqB,GAAG,IAAI,IAAI,EAAE,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC;YAElE,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,UAAU,IAAI,KAAK,YAAY,EAAE,qBAAqB,CAAC,CAAC;YACpG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,oCAAoC,KAAK,GAAG,EAAE,IAAI,CAAC,8BAA8B,CAAC,CAAC;YAC5H,KAAK,CAAC,YAAY,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;QAC1C,CAAC;aAAM,CAAC;YACJ,MAAM,KAAK,CAAC,yBAAyB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,4EAA4E,CAAC,CAAA;QACjJ,CAAC;IACL,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAC3D,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,6BAA6B,EAAE,CAAC;IACjE,CAAC;IAES,UAAU,CAAC,IAAS,EAAE,MAAa,EAAE,MAAW;QACtD,IAAI,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAChF,IAAI,WAAW,GAAG,CAAC,CAAC,EAAE,CAAC;YACnB,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QAC3E,CAAC;QACD,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,6BAA6B,EAAE,CAAC;IACjE,CAAC;IAED,+BAA+B,CAAC,iBAAsB,EAAE,WAAgB;QACpE,MAAM,GAAG,GAAQ,iBAAiB,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,WAAW,CAAC,CAAC,MAAM,EAAE,CAAC;QACrE,IAAI,eAAe,GAAU,EAAE,CAAC;QAChC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;YACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;gBACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;oBACzB,MAAM,EAAE,GAAG,IAAI,IAAI,CACf,GAAG,GAAG,CAAC,GAAG,GAAG,EACb,GAAG,GAAG,CAAC,GAAG,GAAG,EACb,GAAG,GAAG,CAAC,GAAG,GAAG,EACb,GAAG,CACN,CAAC,SAAS,CAAC,GAAG,CAAC,CAAC;oBACjB,eAAe,CAAC,IAAI,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,qBAAqB;gBAC7D,CAAC;YACL,CAAC;QACL,CAAC;QACD,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED,sBAAsB,CAAC,SAAe,EAAE,OAAc;QAClD,MAAM,MAAM,GAAG,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACjC,KAAK,MAAM,CAAC,IAAI,OAAO;YAAE,MAAM,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAC3C,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QAE3B,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;QAClE,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc;YACrC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,CAAC,SAAS,CAAA;QAE7D,MAAM,QAAQ,GAAG,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QACnC,MAAM,cAAc,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,SAAS,EAAE,CAAC;QAErD,IAAI,EAAE,GAAG,QAAQ,CAAC;QAClB,IAAI,IAAI,CAAC,GAAG,CAAC,cAAc,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC,GAAG,IAAI,EAAE,CAAC;YAChD,EAAE,GAAG,IAAI,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3B,CAAC;QAED,MAAM,UAAU,GAAG,IAAI,IAAI,EAAE,CAAC,MAAM,CAChC,MAAM,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,cAAc,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,MAAM,CAAC,CAAC,EACtD,MAAM,EACN,EAAE,CACL,CAAC;QAEF,IAAI,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC;QAC7B,IAAI,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC;QAC7B,IAAI,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC;QAC7B,IAAI,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC;QAC7B,IAAI,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC;QAC7B,IAAI,KAAK,GAAG,MAAM,CAAC,SAAS,CAAC;QAE7B,KAAK,MAAM,CAAC,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,GAAG,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,SAAS,CAAC,UAAU,CAAC,CAAC;YAC5C,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/B,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/B,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/B,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/B,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;YAC/B,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC,CAAC,CAAC;QACnC,CAAC;QAED,MAAM,QAAQ,GAAG,IAAI,CAAC;QACtB,KAAK,IAAI,QAAQ,CAAC;QAClB,KAAK,IAAI,QAAQ,CAAC;QAElB,OAAO,IAAI,IAAI,EAAE,CAAC,OAAO,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC,GAAG,CAAC,UAAU,CAAC,CAAC;IACxF,CAAC;CACJ"}
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import { Vec3 } from "@vicimpa/glm";
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import Engine from "../../engine.ts";
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import { Node3D } from "../../node.ts";
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import { ShaderProgram } from "../../graphics/shader_program.ts";
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export declare class Light extends Node3D {
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color: Vec3;
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ambient: number;
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diffuse: number;
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specular: number;
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energy: number;
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constructor(engine: Engine, name: string, color: Vec3, ambient: number, diffuse: number, specular: number, energy: number);
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set_shader_uniforms(shader_program: ShaderProgram, array_name: string, index: number): void;
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set_uniforms(array_name: string, index: number): void;
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}
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//# sourceMappingURL=light.d.ts.map
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@@ -1 +0,0 @@
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-
{"version":3,"file":"light.d.ts","sourceRoot":"","sources":["../../../src/node/lights/light.ts"],"names":[],"mappings":"AAAA,OAAO,EAAoB,IAAI,EAAQ,MAAM,cAAc,CAAC;AAC5D,OAAO,MAAM,MAAM,iBAAiB,CAAC;AACrC,OAAO,EAAQ,MAAM,EAAE,MAAM,eAAe,CAAC;AAC7C,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AAMjE,qBAAa,KAAM,SAAQ,MAAM;IAC7B,KAAK,EAAC,IAAI,CAAC;IACX,OAAO,EAAC,MAAM,CAAC;IACf,OAAO,EAAC,MAAM,CAAC;IACf,QAAQ,EAAC,MAAM,CAAC;IAChB,MAAM,EAAC,MAAM,CAAC;gBAGV,MAAM,EAAC,MAAM,EACb,IAAI,EAAC,MAAM,EACX,KAAK,EAAC,IAAI,EACV,OAAO,EAAC,MAAM,EACd,OAAO,EAAC,MAAM,EACd,QAAQ,EAAC,MAAM,EACf,MAAM,EAAC,MAAM;IAYjB,mBAAmB,CAAC,cAAc,EAAC,aAAa,EAAE,UAAU,EAAC,MAAM,EAAE,KAAK,EAAC,MAAM,GAAG,IAAI;IAMxF,YAAY,CAAC,UAAU,EAAC,MAAM,EAAE,KAAK,EAAC,MAAM,GAAG,IAAI;CAOtD"}
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@@ -1,24 +0,0 @@
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import { Node3D } from "../../node.js";
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export class Light extends Node3D {
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3
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constructor(engine, name, color, ambient, diffuse, specular, energy) {
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4
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super(engine, name);
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this.color = color;
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6
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this.ambient = ambient;
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|
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this.diffuse = diffuse;
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8
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this.specular = specular;
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9
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this.energy = energy;
|
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}
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|
-
set_shader_uniforms(shader_program, array_name, index) {
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shader_program.use();
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this.set_uniforms(array_name, index);
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this.engine.graphics_manager.clear_shader();
|
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}
|
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16
|
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set_uniforms(array_name, index) {
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this.engine.graphics_manager.set_uniform(`${array_name}[${index}].color`, this.color);
|
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this.engine.graphics_manager.set_uniform(`${array_name}[${index}].ambient`, this.ambient);
|
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this.engine.graphics_manager.set_uniform(`${array_name}[${index}].diffuse`, this.diffuse);
|
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20
|
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this.engine.graphics_manager.set_uniform(`${array_name}[${index}].specular`, this.specular);
|
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|
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this.engine.graphics_manager.set_uniform(`${array_name}[${index}].energy`, this.energy);
|
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|
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}
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}
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//# sourceMappingURL=light.js.map
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@@ -1 +0,0 @@
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1
|
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{"version":3,"file":"light.js","sourceRoot":"","sources":["../../../src/node/lights/light.ts"],"names":[],"mappings":"AAEA,OAAO,EAAQ,MAAM,EAAE,MAAM,eAAe,CAAC;AAO7C,MAAM,OAAO,KAAM,SAAQ,MAAM;IAO7B,YACI,MAAa,EACb,IAAW,EACX,KAAU,EACV,OAAc,EACd,OAAc,EACd,QAAe,EACf,MAAa;QAEb,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACzB,CAAC;IAID,mBAAmB,CAAC,cAA4B,EAAE,UAAiB,EAAE,KAAY;QAC7E,cAAc,CAAC,GAAG,EAAE,CAAC;QACrB,IAAI,CAAC,YAAY,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;QACrC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,YAAY,EAAE,CAAC;IAChD,CAAC;IAED,YAAY,CAAC,UAAiB,EAAE,KAAY;QACxC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,UAAU,IAAI,KAAK,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACtF,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,UAAU,IAAI,KAAK,WAAW,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAC1F,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,UAAU,IAAI,KAAK,WAAW,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAC1F,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,UAAU,IAAI,KAAK,YAAY,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;QAC5F,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,UAAU,IAAI,KAAK,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5F,CAAC;CACJ"}
|
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@@ -1,26 +0,0 @@
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1
|
-
import { Mat4, Vec3 } from "@vicimpa/glm";
|
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2
|
-
import Engine from "../../engine.ts";
|
|
3
|
-
import { Node } from "../../node.ts";
|
|
4
|
-
import { Light } from "./light.ts";
|
|
5
|
-
import { ShaderProgram } from "../../graphics/shader_program.ts";
|
|
6
|
-
import { Framebuffer } from "../../graphics/framebuffer.ts";
|
|
7
|
-
export declare class PointLight extends Light {
|
|
8
|
-
private stored_range;
|
|
9
|
-
shadow_index_offset: number;
|
|
10
|
-
shader_program: ShaderProgram;
|
|
11
|
-
framebuffer: Framebuffer;
|
|
12
|
-
shadow_projection: Mat4;
|
|
13
|
-
parent_world_matrix: Mat4;
|
|
14
|
-
point_light_space_matrices: Mat4[];
|
|
15
|
-
constructor(engine: Engine, name: string, color: Vec3, ambient: number, diffuse: number, specular: number, energy: number, range: number, shader_program?: ShaderProgram | null);
|
|
16
|
-
get range(): number;
|
|
17
|
-
set range(value: number);
|
|
18
|
-
private update_lsms;
|
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19
|
-
protected on_change_range(value: number): void;
|
|
20
|
-
protected on_change_position(new_value: Vec3): void;
|
|
21
|
-
draw_shadow_map(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
|
|
22
|
-
set_uniforms(array_name: string, index: number): void;
|
|
23
|
-
protected on_parented(): void;
|
|
24
|
-
protected on_removed(node: this, engine: Engine, parent: Node): void;
|
|
25
|
-
}
|
|
26
|
-
//# sourceMappingURL=point_light.d.ts.map
|
|
@@ -1 +0,0 @@
|
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|
1
|
-
{"version":3,"file":"point_light.d.ts","sourceRoot":"","sources":["../../../src/node/lights/point_light.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAQ,MAAM,cAAc,CAAC;AAChD,OAAO,MAAM,MAAM,iBAAiB,CAAC;AACrC,OAAO,EAAE,IAAI,EAAU,MAAM,eAAe,CAAC;AAC7C,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,aAAa,EAAE,MAAM,kCAAkC,CAAC;AACjE,OAAO,EAAkB,WAAW,EAAE,MAAM,+BAA+B,CAAC;AAe5E,qBAAa,UAAW,SAAQ,KAAK;IACjC,OAAO,CAAC,YAAY,CAAQ;IAC5B,mBAAmB,EAAC,MAAM,CAAC;IAE3B,cAAc,EAAC,aAAa,CAAC;IAC7B,WAAW,EAAC,WAAW,CAAC;IAExB,iBAAiB,EAAC,IAAI,CAAc;IAEpC,mBAAmB,EAAC,IAAI,CAAc;IAEtC,0BAA0B,EAAC,IAAI,EAAE,CAO/B;gBAGE,MAAM,EAAC,MAAM,EACb,IAAI,EAAC,MAAM,EACX,KAAK,EAAC,IAAI,EACV,OAAO,EAAC,MAAM,EACd,OAAO,EAAC,MAAM,EACd,QAAQ,EAAC,MAAM,EACf,MAAM,EAAC,MAAM,EACb,KAAK,EAAC,MAAM,EACZ,cAAc,GAAC,aAAa,GAAC,IAAW;IAa5C,IAAI,KAAK,IAAG,MAAM,CAEjB;IAED,IAAI,KAAK,CAAC,KAAK,EAAC,MAAM,EAGrB;IAED,OAAO,CAAC,WAAW;IAcnB,SAAS,CAAC,eAAe,CAAC,KAAK,EAAC,MAAM;IAKtC,SAAS,CAAC,kBAAkB,CAAC,SAAS,EAAE,IAAI,GAAG,IAAI;IAInD,eAAe,CAAC,WAAW,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI;IAkDlI,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAWrD,SAAS,CAAC,WAAW,IAAI,IAAI;IAK7B,SAAS,CAAC,UAAU,CAAC,IAAI,EAAC,IAAI,EAAE,MAAM,EAAC,MAAM,EAAE,MAAM,EAAC,IAAI,GAAG,IAAI;CAQpE"}
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@@ -1,109 +0,0 @@
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1
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import { Mat4, Vec3 } from "@vicimpa/glm";
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2
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import { Node3D } from "../../node.js";
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3
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import { Light } from "./light.js";
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4
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// TODO: FIX SHADOWS NEGATED BY OBJECTS UNDERNEATH OBJECTS ONTOP OF THE OBJECTS
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const point_light_shadow_lookat_values = [
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[new Vec3(1.0, 0.0, 0.0), new Vec3(0.0, 1.0, 0.0)], // +X: Up is -Y
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[new Vec3(-1.0, 0.0, 0.0), new Vec3(0.0, 1.0, 0.0)], // -X: Up is -Y
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[new Vec3(0.0, 1.0, 0.0), new Vec3(0.0, 0.0, 1.0)], // +Y: Up is +Z
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[new Vec3(0.0, -1.0, 0.0), new Vec3(0.0, 0.0, -1.0)], // -Y: Up is -Z
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[new Vec3(0.0, 0.0, 1.0), new Vec3(0.0, 1.0, 0.0)], // +Z: Up is -Y
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[new Vec3(0.0, 0.0, -1.0), new Vec3(0.0, 1.0, 0.0)], // -Z: Up is -Y
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];
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export class PointLight extends Light {
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constructor(engine, name, color, ambient, diffuse, specular, energy, range, shader_program = null) {
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super(engine, name, color, ambient, diffuse, specular, energy);
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this.shadow_projection = new Mat4();
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17
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this.parent_world_matrix = new Mat4();
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this.point_light_space_matrices = [
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new Mat4(),
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new Mat4(),
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new Mat4(),
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22
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new Mat4(),
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23
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new Mat4(),
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24
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new Mat4(),
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25
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];
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26
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this.ambient = ambient;
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27
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this.diffuse = diffuse;
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28
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this.specular = specular;
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29
|
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this.stored_range = range;
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30
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this.range = range;
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31
|
-
this.shadow_index_offset = this.engine.graphics_manager.point_lights.length * 6;
|
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32
|
-
this.framebuffer = this.engine.graphics_manager.point_shadow_depth_buffer;
|
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33
|
-
this.shader_program = shader_program ? shader_program : this.engine.graphics_manager.create_default_point_shadow_shader_program();
|
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34
|
-
}
|
|
35
|
-
get range() {
|
|
36
|
-
return this.stored_range;
|
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37
|
-
}
|
|
38
|
-
set range(value) {
|
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39
|
-
this.stored_range = value;
|
|
40
|
-
this.on_change_range(value);
|
|
41
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-
}
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|
42
|
-
update_lsms() {
|
|
43
|
-
const get_world_position = this.get_world_position();
|
|
44
|
-
for (let i = 0; i < 6; ++i) {
|
|
45
|
-
const [center_offset, up] = point_light_shadow_lookat_values[i];
|
|
46
|
-
const offset_position = get_world_position.clone().add(center_offset);
|
|
47
|
-
const view = new Mat4().lookAt(get_world_position, offset_position, up);
|
|
48
|
-
this.point_light_space_matrices[i] = this.shadow_projection.clone().mul(view);
|
|
49
|
-
}
|
|
50
|
-
}
|
|
51
|
-
on_change_range(value) {
|
|
52
|
-
this.shadow_projection = new Mat4().perspectiveZO(90.0 * Math.PI / 180, 1, 0.1, value);
|
|
53
|
-
this.update_lsms();
|
|
54
|
-
}
|
|
55
|
-
on_change_position(new_value) {
|
|
56
|
-
this.update_lsms();
|
|
57
|
-
}
|
|
58
|
-
draw_shadow_map(view_matrix, projection_matrix_3d, projection_matrix_2d, time, delta_time) {
|
|
59
|
-
if (this.engine.main_scene.main_camera_3d) {
|
|
60
|
-
this.engine.main_scene.rendering_depth_map = true;
|
|
61
|
-
if (this.parent instanceof Node3D) {
|
|
62
|
-
const parent_world_matrix = this.parent.get_world_matrix();
|
|
63
|
-
if (!this.parent_world_matrix.equals(parent_world_matrix)) {
|
|
64
|
-
this.parent_world_matrix = parent_world_matrix;
|
|
65
|
-
this.update_lsms();
|
|
66
|
-
}
|
|
67
|
-
}
|
|
68
|
-
this.shader_program.use();
|
|
69
|
-
this.framebuffer.use();
|
|
70
|
-
this.engine.graphics_manager.set_uniform(`origin`, this.get_world_position());
|
|
71
|
-
this.engine.graphics_manager.set_uniform(`range`, this.range);
|
|
72
|
-
for (var i = 0; i < 6; ++i) {
|
|
73
|
-
this.framebuffer.set_attachment_texture_index("depth", this.shadow_index_offset + i);
|
|
74
|
-
this.framebuffer.clear();
|
|
75
|
-
// Set uniforms
|
|
76
|
-
this.engine.graphics_manager.set_uniform(`u_light_space_matrix`, this.point_light_space_matrices[i]);
|
|
77
|
-
// Render shadows to map
|
|
78
|
-
this.engine.main_scene.render(view_matrix, projection_matrix_3d, projection_matrix_2d, time, delta_time);
|
|
79
|
-
}
|
|
80
|
-
this.engine.graphics_manager.unuse_framebuffer();
|
|
81
|
-
this.engine.graphics_manager.clear_shader();
|
|
82
|
-
this.engine.main_scene.rendering_depth_map = false;
|
|
83
|
-
}
|
|
84
|
-
else {
|
|
85
|
-
throw Error(`The main scene named "${this.engine.main_scene.name}" does not have a main_camera_3d which is required to render a shadow map.`);
|
|
86
|
-
}
|
|
87
|
-
}
|
|
88
|
-
set_uniforms(array_name, index) {
|
|
89
|
-
this.engine.graphics_manager.set_uniform(`${array_name}[${index}].position`, this.get_world_position());
|
|
90
|
-
this.engine.graphics_manager.set_uniform(`${array_name}[${index}].range`, this.range);
|
|
91
|
-
// Set shadow map uniforms
|
|
92
|
-
this.engine.graphics_manager.set_uniform(`point_light_shadow_maps`, this.framebuffer.attachment_info_map["depth"].texture);
|
|
93
|
-
this.engine.graphics_manager.set_uniform(`u_point_light_space_matrix[${index * 6}]`, this.point_light_space_matrices);
|
|
94
|
-
super.set_uniforms(array_name, index);
|
|
95
|
-
}
|
|
96
|
-
on_parented() {
|
|
97
|
-
this.engine.graphics_manager.point_lights.push(this);
|
|
98
|
-
this.engine.graphics_manager.resize_point_shadow_map();
|
|
99
|
-
}
|
|
100
|
-
on_removed(node, engine, parent) {
|
|
101
|
-
super.on_removed(node, engine, parent);
|
|
102
|
-
let light_index = this.engine.graphics_manager.point_lights.indexOf(this);
|
|
103
|
-
if (light_index > -1) {
|
|
104
|
-
this.engine.graphics_manager.point_lights.splice(light_index, 1);
|
|
105
|
-
}
|
|
106
|
-
this.engine.graphics_manager.resize_point_shadow_map();
|
|
107
|
-
}
|
|
108
|
-
}
|
|
109
|
-
//# sourceMappingURL=point_light.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
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|
|
@@ -1,13 +0,0 @@
|
|
|
1
|
-
import { Vec3 } from "@vicimpa/glm";
|
|
2
|
-
import Engine from "../../engine.ts";
|
|
3
|
-
import { Light } from "./light.ts";
|
|
4
|
-
import { Node } from "../../node.ts";
|
|
5
|
-
export declare class SpotLight extends Light {
|
|
6
|
-
range: number;
|
|
7
|
-
cookie_radius: number;
|
|
8
|
-
constructor(engine: Engine, name: string, color: Vec3, ambient: number, diffuse: number, specular: number, energy: number, range: number, cookie_radius: number);
|
|
9
|
-
set_uniforms(array_name: string, index: number): void;
|
|
10
|
-
protected on_parented(): void;
|
|
11
|
-
protected on_removed(node: this, engine: Engine, parent: Node): void;
|
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12
|
-
}
|
|
13
|
-
//# sourceMappingURL=spot_light.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"spot_light.d.ts","sourceRoot":"","sources":["../../../src/node/lights/spot_light.ts"],"names":[],"mappings":"AAAA,OAAO,EAAoB,IAAI,EAAQ,MAAM,cAAc,CAAC;AAC5D,OAAO,MAAM,MAAM,iBAAiB,CAAC;AACrC,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACnC,OAAO,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAErC,qBAAa,SAAU,SAAQ,KAAK;IAChC,KAAK,EAAC,MAAM,CAAC;IACb,aAAa,EAAC,MAAM,CAAC;gBAGjB,MAAM,EAAC,MAAM,EACb,IAAI,EAAC,MAAM,EACX,KAAK,EAAC,IAAI,EACV,OAAO,EAAC,MAAM,EACd,OAAO,EAAC,MAAM,EACd,QAAQ,EAAC,MAAM,EACf,MAAM,EAAC,MAAM,EACb,KAAK,EAAC,MAAM,EACZ,aAAa,EAAC,MAAM;IAUxB,YAAY,CAAC,UAAU,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI;IAmBrD,SAAS,CAAC,WAAW,IAAI,IAAI;IAI7B,SAAS,CAAC,UAAU,CAAC,IAAI,EAAC,IAAI,EAAE,MAAM,EAAC,MAAM,EAAE,MAAM,EAAC,IAAI,GAAG,IAAI;CAMpE"}
|
|
@@ -1,35 +0,0 @@
|
|
|
1
|
-
import { Mat3, Mat4, Quat, Vec3, Vec4 } from "@vicimpa/glm";
|
|
2
|
-
import { Light } from "./light.js";
|
|
3
|
-
export class SpotLight extends Light {
|
|
4
|
-
constructor(engine, name, color, ambient, diffuse, specular, energy, range, cookie_radius) {
|
|
5
|
-
super(engine, name, color, ambient, diffuse, specular, energy);
|
|
6
|
-
this.ambient = ambient;
|
|
7
|
-
this.diffuse = diffuse;
|
|
8
|
-
this.specular = specular;
|
|
9
|
-
this.range = range;
|
|
10
|
-
this.cookie_radius = cookie_radius;
|
|
11
|
-
}
|
|
12
|
-
set_uniforms(array_name, index) {
|
|
13
|
-
const world_matrix = this.get_world_matrix();
|
|
14
|
-
const transformed_position = new Vec4(this.position.x, this.position.y, this.position.z, 1.0)
|
|
15
|
-
.applyMat4(world_matrix);
|
|
16
|
-
const world_mat3 = new Mat3().fromMat4(world_matrix);
|
|
17
|
-
const world_rotation = new Quat().fromMat3(world_mat3).normalize();
|
|
18
|
-
const world_rotation_matrix = new Mat4().fromQuat(world_rotation);
|
|
19
|
-
this.engine.graphics_manager.set_uniform(`${array_name}[${index}].position`, new Vec3(world_matrix[12], world_matrix[13], world_matrix[14]));
|
|
20
|
-
this.engine.graphics_manager.set_uniform(`${array_name}[${index}].rotation`, world_rotation_matrix);
|
|
21
|
-
this.engine.graphics_manager.set_uniform(`${array_name}[${index}].range`, this.range);
|
|
22
|
-
this.engine.graphics_manager.set_uniform(`${array_name}[${index}].cookie_radius`, this.cookie_radius);
|
|
23
|
-
super.set_uniforms(array_name, index);
|
|
24
|
-
}
|
|
25
|
-
on_parented() {
|
|
26
|
-
this.engine.graphics_manager.spot_lights.push(this);
|
|
27
|
-
}
|
|
28
|
-
on_removed(node, engine, parent) {
|
|
29
|
-
let light_index = this.engine.graphics_manager.spot_lights.indexOf(this);
|
|
30
|
-
if (light_index > -1) {
|
|
31
|
-
this.engine.graphics_manager.spot_lights.splice(light_index, 1);
|
|
32
|
-
}
|
|
33
|
-
}
|
|
34
|
-
}
|
|
35
|
-
//# sourceMappingURL=spot_light.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"spot_light.js","sourceRoot":"","sources":["../../../src/node/lights/spot_light.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAE5D,OAAO,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAGnC,MAAM,OAAO,SAAU,SAAQ,KAAK;IAIhC,YACI,MAAa,EACb,IAAW,EACX,KAAU,EACV,OAAc,EACd,OAAc,EACd,QAAe,EACf,MAAa,EACb,KAAY,EACZ,aAAoB;QAEpB,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,KAAK,EAAE,OAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,CAAC,CAAC;QAC/D,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;IACvC,CAAC;IAED,YAAY,CAAC,UAAkB,EAAE,KAAa;QAC1C,MAAM,YAAY,GAAG,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAE7C,MAAM,oBAAoB,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,EAAE,GAAG,CAAC;aACxF,SAAS,CAAC,YAAY,CAAC,CAAC;QAE7B,MAAM,UAAU,GAAG,IAAI,IAAI,EAAE,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;QAErD,MAAM,cAAc,GAAG,IAAI,IAAI,EAAE,CAAC,QAAQ,CAAC,UAAU,CAAC,CAAC,SAAS,EAAE,CAAC;QAEnE,MAAM,qBAAqB,GAAG,IAAI,IAAI,EAAE,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC;QAElE,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,UAAU,IAAI,KAAK,YAAY,EAAE,IAAI,IAAI,CAAC,YAAY,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,EAAE,CAAC,EAAE,YAAY,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC7I,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,UAAU,IAAI,KAAK,YAAY,EAAE,qBAAqB,CAAC,CAAC;QACpG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,UAAU,IAAI,KAAK,SAAS,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACtF,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,GAAG,UAAU,IAAI,KAAK,iBAAiB,EAAE,IAAI,CAAC,aAAa,CAAC,CAAC;QACtG,KAAK,CAAC,YAAY,CAAC,UAAU,EAAE,KAAK,CAAC,CAAC;IAC1C,CAAC;IAES,WAAW;QACjB,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACxD,CAAC;IAES,UAAU,CAAC,IAAS,EAAE,MAAa,EAAE,MAAW;QACtD,IAAI,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACzE,IAAI,WAAW,GAAG,CAAC,CAAC,EAAE,CAAC;YACnB,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,WAAW,CAAC,MAAM,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC;QACpE,CAAC;IACL,CAAC;CACJ"}
|
package/dist/node/object3d.d.ts
DELETED
|
@@ -1,10 +0,0 @@
|
|
|
1
|
-
import { Mat4 } from "@vicimpa/glm";
|
|
2
|
-
import Engine from "../engine.ts";
|
|
3
|
-
import { Node3D } from "../node.ts";
|
|
4
|
-
import { Model } from "../graphics/assets/model.ts";
|
|
5
|
-
export declare class Object3D extends Node3D {
|
|
6
|
-
model: Model;
|
|
7
|
-
constructor(engine: Engine, name: string, model: Model);
|
|
8
|
-
render_class(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
|
|
9
|
-
}
|
|
10
|
-
//# sourceMappingURL=object3d.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"object3d.d.ts","sourceRoot":"","sources":["../../src/node/object3d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAc,MAAM,cAAc,CAAC;AAChD,OAAO,MAAM,MAAM,cAAc,CAAC;AAClC,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAEpC,OAAO,EAAE,KAAK,EAAE,MAAM,6BAA6B,CAAC;AAGpD,qBAAa,QAAS,SAAQ,MAAM;IAChC,KAAK,EAAC,KAAK,CAAC;gBAEA,MAAM,EAAC,MAAM,EAAE,IAAI,EAAC,MAAM,EAAE,KAAK,EAAC,KAAK;IAKnD,YAAY,CAAC,WAAW,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,IAAI,EAAC,MAAM,EAAE,UAAU,EAAC,MAAM,GAAG,IAAI;CAsEhI"}
|
package/dist/node/object3d.js
DELETED
|
@@ -1,60 +0,0 @@
|
|
|
1
|
-
import { Vec2, Vec4 } from "@vicimpa/glm";
|
|
2
|
-
import { Node3D } from "../node.js";
|
|
3
|
-
import { Skybox } from "./skybox.js";
|
|
4
|
-
export class Object3D extends Node3D {
|
|
5
|
-
constructor(engine, name, model) {
|
|
6
|
-
super(engine, name);
|
|
7
|
-
this.model = model;
|
|
8
|
-
}
|
|
9
|
-
render_class(view_matrix, projection_matrix_3d, projection_matrix_2d, time, delta_time) {
|
|
10
|
-
this.model.draw_start();
|
|
11
|
-
this.on_render(this, this.engine, time, delta_time);
|
|
12
|
-
const gm = this.engine.graphics_manager;
|
|
13
|
-
const skybox = this.get_parent_of_type(Skybox);
|
|
14
|
-
if (skybox)
|
|
15
|
-
gm.set_uniform("environment.ambient_light", skybox.ambient_light);
|
|
16
|
-
const main_camera_3d = this.engine.main_scene.main_camera_3d;
|
|
17
|
-
// CAMERA POS
|
|
18
|
-
if (main_camera_3d) {
|
|
19
|
-
gm.set_uniform("camera_position", main_camera_3d.position);
|
|
20
|
-
}
|
|
21
|
-
else {
|
|
22
|
-
throw Error(`Main scene "${this.engine.main_scene.name}" does not have a main_camera_3d set which is required to render Object3Ds such as the node named "${this.name}".`);
|
|
23
|
-
}
|
|
24
|
-
// PASS IN LIGHTS
|
|
25
|
-
const point_lights = gm.point_lights;
|
|
26
|
-
const spot_lights = gm.spot_lights;
|
|
27
|
-
const directional_lights = gm.directional_lights;
|
|
28
|
-
const point_lights_count = point_lights.length;
|
|
29
|
-
const spot_lights_count = spot_lights.length;
|
|
30
|
-
const directional_lights_count = directional_lights.length;
|
|
31
|
-
const n = Math.max(point_lights_count, spot_lights_count, directional_lights_count);
|
|
32
|
-
var mesh_size = this.model.mesh.dimensions.clone().mul(this.scale).length();
|
|
33
|
-
var local_mesh_center = this.model.mesh.center;
|
|
34
|
-
var mesh_center = new Vec4(local_mesh_center.x, local_mesh_center.y, local_mesh_center.z, 1.0).applyMat4(this.get_world_matrix());
|
|
35
|
-
for (var i = 0; i < n; ++i) {
|
|
36
|
-
if (i < point_lights_count) {
|
|
37
|
-
const light = point_lights[i];
|
|
38
|
-
if (mesh_center.xyz.distance(light.position) - mesh_size / 2.0 < light.range)
|
|
39
|
-
light.set_uniforms("point_lights", i);
|
|
40
|
-
}
|
|
41
|
-
if (i < spot_lights_count)
|
|
42
|
-
spot_lights[i].set_uniforms("spot_lights", i);
|
|
43
|
-
if (i < directional_lights_count)
|
|
44
|
-
directional_lights[i].set_uniforms("directional_lights", i);
|
|
45
|
-
}
|
|
46
|
-
gm.set_uniform("point_lights_count", point_lights_count);
|
|
47
|
-
gm.set_uniform("spot_lights_count", spot_lights_count);
|
|
48
|
-
gm.set_uniform("directional_lights_count", directional_lights_count);
|
|
49
|
-
//PASS SHADOW MAPS
|
|
50
|
-
gm.set_uniform("directional_light_shadow_maps", gm.directional_light_shadow_map_texture);
|
|
51
|
-
gm.set_uniform("point_light_shadow_maps", gm.point_light_shadow_map_texture);
|
|
52
|
-
gm.set_uniform("shadow_map_size", new Vec2(gm.shadow_resolution));
|
|
53
|
-
// pass the MVP matrix
|
|
54
|
-
gm.set_uniform("u_model", this.get_world_matrix());
|
|
55
|
-
gm.set_uniform("u_view", view_matrix);
|
|
56
|
-
gm.set_uniform("u_projection", projection_matrix_3d);
|
|
57
|
-
this.model.draw_end();
|
|
58
|
-
}
|
|
59
|
-
}
|
|
60
|
-
//# sourceMappingURL=object3d.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"object3d.js","sourceRoot":"","sources":["../../src/node/object3d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAQ,IAAI,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAEhD,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,MAAM,EAAE,MAAM,aAAa,CAAC;AAIrC,MAAM,OAAO,QAAS,SAAQ,MAAM;IAGhC,YAAY,MAAa,EAAE,IAAW,EAAE,KAAW;QAC/C,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACvB,CAAC;IAED,YAAY,CAAC,WAAiB,EAAE,oBAA0B,EAAE,oBAA0B,EAAE,IAAW,EAAE,UAAiB;QAClH,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE,CAAC;QAExB,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;QAEpD,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;QAExC,MAAM,MAAM,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;QAC/C,IAAI,MAAM;YACN,EAAE,CAAC,WAAW,CAAC,2BAA2B,EAAE,MAAM,CAAC,aAAa,CAAC,CAAC;QAEtE,MAAM,cAAc,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,CAAA;QAE5D,aAAa;QACb,IAAI,cAAc,EAAE,CAAC;YACjB,EAAE,CAAC,WAAW,CAAC,iBAAiB,EAAE,cAAc,CAAC,QAAQ,CAAC,CAAC;QAC/D,CAAC;aAAM,CAAC;YACJ,MAAM,KAAK,CAAC,eAAe,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,sGAAsG,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC;QAC/K,CAAC;QAED,iBAAiB;QACjB,MAAM,YAAY,GAAG,EAAE,CAAC,YAAY,CAAC;QACrC,MAAM,WAAW,GAAG,EAAE,CAAC,WAAW,CAAC;QACnC,MAAM,kBAAkB,GAAG,EAAE,CAAC,kBAAkB,CAAC;QAEjD,MAAM,kBAAkB,GAAG,YAAY,CAAC,MAAM,CAAC;QAC/C,MAAM,iBAAiB,GAAG,WAAW,CAAC,MAAM,CAAC;QAC7C,MAAM,wBAAwB,GAAG,kBAAkB,CAAC,MAAM,CAAC;QAE3D,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CACd,kBAAkB,EAClB,iBAAiB,EACjB,wBAAwB,CAC3B,CAAA;QAED,IAAI,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,UAAU,CAAC,KAAK,EAAE,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,MAAM,EAAE,CAAC;QAE5E,IAAI,iBAAiB,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC;QAC/C,IAAI,WAAW,GAAG,IAAI,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC,EAAE,iBAAiB,CAAC,CAAC,EAAE,GAAG,CAAC,CAAC,SAAS,CAAC,IAAI,CAAC,gBAAgB,EAAE,CAAC,CAAA;QAEjI,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE,CAAC;YACzB,IAAI,CAAC,GAAG,kBAAkB,EAAE,CAAC;gBACzB,MAAM,KAAK,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;gBAC9B,IAAI,WAAW,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,QAAQ,CAAC,GAAG,SAAS,GAAG,GAAG,GAAG,KAAK,CAAC,KAAK;oBACxE,KAAK,CAAC,YAAY,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;YAC9C,CAAC;YACD,IAAI,CAAC,GAAG,iBAAiB;gBACrB,WAAW,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,aAAa,EAAE,CAAC,CAAC,CAAC;YAClD,IAAI,CAAC,GAAG,wBAAwB;gBAC5B,kBAAkB,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;QACpE,CAAC;QAED,EAAE,CAAC,WAAW,CAAC,oBAAoB,EAAE,kBAAkB,CAAC,CAAC;QACzD,EAAE,CAAC,WAAW,CAAC,mBAAmB,EAAE,iBAAiB,CAAC,CAAC;QACvD,EAAE,CAAC,WAAW,CAAC,0BAA0B,EAAE,wBAAwB,CAAC,CAAC;QAErE,kBAAkB;QAClB,EAAE,CAAC,WAAW,CAAC,+BAA+B,EAAE,EAAE,CAAC,oCAAoC,CAAC,CAAA;QACxF,EAAE,CAAC,WAAW,CAAC,yBAAyB,EAAE,EAAE,CAAC,8BAA8B,CAAC,CAAA;QAC5E,EAAE,CAAC,WAAW,CAAC,iBAAiB,EAAE,IAAI,IAAI,CAAC,EAAE,CAAC,iBAAiB,CAAC,CAAC,CAAA;QAEjE,sBAAsB;QACtB,EAAE,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,gBAAgB,EAAE,CAAC,CAAC;QAEnD,EAAE,CAAC,WAAW,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;QAEtC,EAAE,CAAC,WAAW,CAAC,cAAc,EAAE,oBAAoB,CAAC,CAAC;QAErD,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,CAAC;IAC1B,CAAC;CACJ"}
|
package/dist/node/skybox.d.ts
DELETED
|
@@ -1,15 +0,0 @@
|
|
|
1
|
-
import { Mat4, Vec3 } from "@vicimpa/glm";
|
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2
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-
import Engine from "../engine.ts";
|
|
3
|
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import { Node } from "../node.ts";
|
|
4
|
-
import { ShaderProgram } from "../graphics/shader_program.ts";
|
|
5
|
-
import { CubeMapTexture } from "../graphics/assets/texture.ts";
|
|
6
|
-
import { VAOInfo } from "../graphics/assets/vaos.ts";
|
|
7
|
-
export declare class Skybox extends Node {
|
|
8
|
-
vao: VAOInfo;
|
|
9
|
-
shader_program: ShaderProgram;
|
|
10
|
-
cubemap_texture: CubeMapTexture;
|
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11
|
-
ambient_light: Vec3;
|
|
12
|
-
constructor(engine: Engine, name: string, cubemap_texture: CubeMapTexture, ambient_light: Vec3, shader_program?: ShaderProgram | null);
|
|
13
|
-
render_class(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
|
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14
|
-
}
|
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15
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-
//# sourceMappingURL=skybox.d.ts.map
|
|
@@ -1 +0,0 @@
|
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|
1
|
-
{"version":3,"file":"skybox.d.ts","sourceRoot":"","sources":["../../src/node/skybox.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,MAAM,MAAM,cAAc,CAAC;AAClC,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAClC,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAC9D,OAAO,EAAE,cAAc,EAAE,MAAM,+BAA+B,CAAC;AAC/D,OAAO,EAAkB,OAAO,EAAE,MAAM,4BAA4B,CAAC;AAErE,qBAAa,MAAO,SAAQ,IAAI;IAC5B,GAAG,EAAC,OAAO,CAAC;IACZ,cAAc,EAAC,aAAa,CAAC;IAC7B,eAAe,EAAC,cAAc,CAAC;IAC/B,aAAa,EAAC,IAAI,CAAC;gBAEP,MAAM,EAAC,MAAM,EACrB,IAAI,EAAC,MAAM,EACX,eAAe,EAAC,cAAc,EAC9B,aAAa,EAAC,IAAI,EAClB,cAAc,GAAC,aAAa,GAAC,IAAW;IAQ5C,YAAY,CAAC,WAAW,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,IAAI,EAAC,MAAM,EAAE,UAAU,EAAC,MAAM,GAAG,IAAI;CA+BhI"}
|
package/dist/node/skybox.js
DELETED
|
@@ -1,33 +0,0 @@
|
|
|
1
|
-
import { Node } from "../node.js";
|
|
2
|
-
import { get_skybox_vao } from "../graphics/assets/vaos.js";
|
|
3
|
-
export class Skybox extends Node {
|
|
4
|
-
constructor(engine, name, cubemap_texture, ambient_light, shader_program = null) {
|
|
5
|
-
super(engine, name);
|
|
6
|
-
this.vao = get_skybox_vao(this.engine.graphics_manager);
|
|
7
|
-
this.shader_program = shader_program ? shader_program : this.engine.graphics_manager.default_skybox_shader_program;
|
|
8
|
-
this.cubemap_texture = cubemap_texture;
|
|
9
|
-
this.ambient_light = ambient_light;
|
|
10
|
-
}
|
|
11
|
-
render_class(view_matrix, projection_matrix_3d, projection_matrix_2d, time, delta_time) {
|
|
12
|
-
if (this.engine.main_scene.rendering_depth_map)
|
|
13
|
-
return;
|
|
14
|
-
if (!this.shader_program)
|
|
15
|
-
throw Error(`Shader program not set for skybox.`);
|
|
16
|
-
const gm = this.engine.graphics_manager;
|
|
17
|
-
this.shader_program.use();
|
|
18
|
-
gm.gl.depthFunc(gm.gl.LEQUAL);
|
|
19
|
-
this.on_render(this, this.engine, time, delta_time);
|
|
20
|
-
// bind the texture
|
|
21
|
-
gm.set_uniform("skybox_texture", this.cubemap_texture);
|
|
22
|
-
// add the VP matrix
|
|
23
|
-
gm.set_uniform("u_view", view_matrix);
|
|
24
|
-
gm.set_uniform("u_projection", projection_matrix_3d);
|
|
25
|
-
// render vao
|
|
26
|
-
gm.gl.bindVertexArray(this.vao.vao);
|
|
27
|
-
gm.gl.drawElements(gm.gl.TRIANGLES, this.vao.index_count, gm.gl.UNSIGNED_SHORT, 0);
|
|
28
|
-
gm.gl.bindVertexArray(null);
|
|
29
|
-
gm.gl.depthFunc(gm.gl.LESS);
|
|
30
|
-
gm.clear_shader();
|
|
31
|
-
}
|
|
32
|
-
}
|
|
33
|
-
//# sourceMappingURL=skybox.js.map
|
package/dist/node/skybox.js.map
DELETED
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"skybox.js","sourceRoot":"","sources":["../../src/node/skybox.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAGlC,OAAO,EAAE,cAAc,EAAW,MAAM,4BAA4B,CAAC;AAErE,MAAM,OAAO,MAAO,SAAQ,IAAI;IAM5B,YAAY,MAAa,EACrB,IAAW,EACX,eAA8B,EAC9B,aAAkB,EAClB,iBAAoC,IAAI;QAExC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACpB,IAAI,CAAC,GAAG,GAAG,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;QACxD,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,6BAA6B,CAAC;QACnH,IAAI,CAAC,eAAe,GAAG,eAAe,CAAC;QACvC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC;IACvC,CAAC;IACD,YAAY,CAAC,WAAiB,EAAE,oBAA0B,EAAE,oBAA0B,EAAE,IAAW,EAAE,UAAiB;QAClH,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,mBAAmB;YAC1C,OAAO;QACX,IAAI,CAAC,IAAI,CAAC,cAAc;YACpB,MAAM,KAAK,CAAC,oCAAoC,CAAC,CAAC;QAEtD,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;QAExC,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,CAAC;QAE1B,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAE9B,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;QAEpD,mBAAmB;QACnB,EAAE,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,eAAe,CAAC,CAAC;QAEvD,oBAAoB;QACpB,EAAE,CAAC,WAAW,CAAC,QAAQ,EAAE,WAAW,CAAC,CAAC;QAEtC,EAAE,CAAC,WAAW,CAAC,cAAc,EAAE,oBAAoB,CAAC,CAAC;QAErD,aAAa;QACb,EAAE,CAAC,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACpC,EAAE,CAAC,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,EAAE,CAAC,EAAE,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;QACnF,EAAE,CAAC,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE5B,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAE5B,EAAE,CAAC,YAAY,EAAE,CAAC;IACtB,CAAC;CACJ"}
|
package/dist/node/sprite2d.d.ts
DELETED
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import { Mat4 } from "@vicimpa/glm";
|
|
2
|
-
import Engine from "../engine.ts";
|
|
3
|
-
import { Node2D } from "../node.ts";
|
|
4
|
-
import { ShaderProgram } from "../graphics/shader_program.ts";
|
|
5
|
-
import { VAOInfo } from "../graphics/assets/vaos.ts";
|
|
6
|
-
import { Texture } from "../graphics/assets/texture.ts";
|
|
7
|
-
export declare class Sprite2D extends Node2D {
|
|
8
|
-
shader_program: ShaderProgram;
|
|
9
|
-
vao: VAOInfo;
|
|
10
|
-
sprite_texture: Texture;
|
|
11
|
-
constructor(engine: Engine, name: string, sprite_texture: Texture, shader_program?: ShaderProgram | null);
|
|
12
|
-
render_class(view_matrix: Mat4, projection_matrix_3d: Mat4, projection_matrix_2d: Mat4, time: number, delta_time: number): void;
|
|
13
|
-
}
|
|
14
|
-
//# sourceMappingURL=sprite2d.d.ts.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"sprite2d.d.ts","sourceRoot":"","sources":["../../src/node/sprite2d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AACpC,OAAO,MAAM,MAAM,cAAc,CAAC;AAClC,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AACpC,OAAO,EAAE,aAAa,EAAE,MAAM,+BAA+B,CAAC;AAC9D,OAAO,EAAkB,OAAO,EAAE,MAAM,4BAA4B,CAAC;AACrE,OAAO,EAAE,OAAO,EAAE,MAAM,+BAA+B,CAAC;AAExD,qBAAa,QAAS,SAAQ,MAAM;IAChC,cAAc,EAAC,aAAa,CAAC;IAC7B,GAAG,EAAC,OAAO,CAAC;IACZ,cAAc,EAAC,OAAO,CAAC;gBAGnB,MAAM,EAAC,MAAM,EACb,IAAI,EAAC,MAAM,EACX,cAAc,EAAC,OAAO,EACtB,cAAc,GAAC,aAAa,GAAC,IAAW;IAQ5C,YAAY,CAAC,WAAW,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,oBAAoB,EAAE,IAAI,EAAE,IAAI,EAAC,MAAM,EAAE,UAAU,EAAC,MAAM,GAAG,IAAI;CAgChI"}
|
package/dist/node/sprite2d.js
DELETED
|
@@ -1,33 +0,0 @@
|
|
|
1
|
-
import { Node2D } from "../node.js";
|
|
2
|
-
import { get_sprite_vao } from "../graphics/assets/vaos.js";
|
|
3
|
-
export class Sprite2D extends Node2D {
|
|
4
|
-
constructor(engine, name, sprite_texture, shader_program = null) {
|
|
5
|
-
super(engine, name);
|
|
6
|
-
this.vao = get_sprite_vao(this.engine.graphics_manager);
|
|
7
|
-
this.shader_program = shader_program ? shader_program : this.engine.graphics_manager.default_2d_shader_program;
|
|
8
|
-
this.sprite_texture = sprite_texture;
|
|
9
|
-
}
|
|
10
|
-
render_class(view_matrix, projection_matrix_3d, projection_matrix_2d, time, delta_time) {
|
|
11
|
-
if (this.engine.main_scene.rendering_depth_map)
|
|
12
|
-
return;
|
|
13
|
-
if (!this.shader_program)
|
|
14
|
-
throw Error(`Shader program not set for skybox.`);
|
|
15
|
-
const gm = this.engine.graphics_manager;
|
|
16
|
-
gm.gl.enable(gm.gl.BLEND);
|
|
17
|
-
gm.gl.blendFunc(gm.gl.SRC_ALPHA, gm.gl.ONE_MINUS_SRC_ALPHA);
|
|
18
|
-
this.shader_program.use();
|
|
19
|
-
this.on_render(this, this.engine, time, delta_time);
|
|
20
|
-
// bind the texture
|
|
21
|
-
gm.set_uniform("sprite_texture", this.sprite_texture);
|
|
22
|
-
// add the MVP matrix
|
|
23
|
-
gm.set_uniform("u_model", this.get_world_matrix());
|
|
24
|
-
gm.set_uniform("u_projection", projection_matrix_2d);
|
|
25
|
-
// render vao
|
|
26
|
-
gm.gl.bindVertexArray(this.vao.vao);
|
|
27
|
-
gm.gl.drawElements(gm.gl.TRIANGLES, this.vao.index_count, gm.gl.UNSIGNED_SHORT, 0);
|
|
28
|
-
gm.gl.bindVertexArray(null);
|
|
29
|
-
gm.clear_shader();
|
|
30
|
-
gm.gl.disable(gm.gl.BLEND);
|
|
31
|
-
}
|
|
32
|
-
}
|
|
33
|
-
//# sourceMappingURL=sprite2d.js.map
|
|
@@ -1 +0,0 @@
|
|
|
1
|
-
{"version":3,"file":"sprite2d.js","sourceRoot":"","sources":["../../src/node/sprite2d.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,MAAM,EAAE,MAAM,YAAY,CAAC;AAEpC,OAAO,EAAE,cAAc,EAAW,MAAM,4BAA4B,CAAC;AAGrE,MAAM,OAAO,QAAS,SAAQ,MAAM;IAKhC,YACI,MAAa,EACb,IAAW,EACX,cAAsB,EACtB,iBAAoC,IAAI;QAExC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,CAAC;QACpB,IAAI,CAAC,GAAG,GAAG,cAAc,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC;QACxD,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,yBAAyB,CAAC;QAC/G,IAAI,CAAC,cAAc,GAAG,cAAc,CAAC;IACzC,CAAC;IAED,YAAY,CAAC,WAAiB,EAAE,oBAA0B,EAAE,oBAA0B,EAAE,IAAW,EAAE,UAAiB;QAClH,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,mBAAmB;YAC1C,OAAO;QACX,IAAI,CAAC,IAAI,CAAC,cAAc;YACpB,MAAM,KAAK,CAAC,oCAAoC,CAAC,CAAC;QAEtD,MAAM,EAAE,GAAG,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;QAExC,EAAE,CAAC,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QAC1B,EAAE,CAAC,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,EAAE,CAAC,SAAS,EAAE,EAAE,CAAC,EAAE,CAAC,mBAAmB,CAAC,CAAC;QAE5D,IAAI,CAAC,cAAc,CAAC,GAAG,EAAE,CAAC;QAE1B,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;QAEpD,mBAAmB;QACnB,EAAE,CAAC,WAAW,CAAC,gBAAgB,EAAE,IAAI,CAAC,cAAc,CAAC,CAAC;QAEtD,qBAAqB;QACrB,EAAE,CAAC,WAAW,CAAC,SAAS,EAAE,IAAI,CAAC,gBAAgB,EAAE,CAAC,CAAC;QAGnD,EAAE,CAAC,WAAW,CAAC,cAAc,EAAE,oBAAoB,CAAC,CAAC;QAErD,aAAa;QACb,EAAE,CAAC,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACpC,EAAE,CAAC,EAAE,CAAC,YAAY,CAAC,EAAE,CAAC,EAAE,CAAC,SAAS,EAAE,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE,EAAE,CAAC,EAAE,CAAC,cAAc,EAAE,CAAC,CAAC,CAAC;QACnF,EAAE,CAAC,EAAE,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAE5B,EAAE,CAAC,YAAY,EAAE,CAAA;QACjB,EAAE,CAAC,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;IAC/B,CAAC;CACJ"}
|