vanta-engine 1.0.2 → 1.0.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (156) hide show
  1. package/dist/chunk-AAWFTQHP.js +35 -0
  2. package/dist/chunk-AAWFTQHP.js.map +1 -0
  3. package/dist/index.cjs +8407 -0
  4. package/dist/index.cjs.map +1 -0
  5. package/dist/index.d.cts +755 -0
  6. package/dist/index.d.ts +755 -27
  7. package/dist/index.js +8368 -26
  8. package/dist/index.js.map +1 -1
  9. package/dist/module-A2C3IOOM.js +11 -0
  10. package/dist/module-A2C3IOOM.js.map +1 -0
  11. package/package.json +8 -7
  12. package/dist/engine.d.ts +0 -18
  13. package/dist/engine.d.ts.map +0 -1
  14. package/dist/engine.js +0 -23
  15. package/dist/engine.js.map +0 -1
  16. package/dist/graphics/assets/asset_format/format.d.ts +0 -115
  17. package/dist/graphics/assets/asset_format/format.d.ts.map +0 -1
  18. package/dist/graphics/assets/asset_format/format.js +0 -29
  19. package/dist/graphics/assets/asset_format/format.js.map +0 -1
  20. package/dist/graphics/assets/asset_loaders/obj.d.ts +0 -127
  21. package/dist/graphics/assets/asset_loaders/obj.d.ts.map +0 -1
  22. package/dist/graphics/assets/asset_loaders/obj.js +0 -762
  23. package/dist/graphics/assets/asset_loaders/obj.js.map +0 -1
  24. package/dist/graphics/assets/material.d.ts +0 -33
  25. package/dist/graphics/assets/material.d.ts.map +0 -1
  26. package/dist/graphics/assets/material.js +0 -104
  27. package/dist/graphics/assets/material.js.map +0 -1
  28. package/dist/graphics/assets/mesh.d.ts +0 -17
  29. package/dist/graphics/assets/mesh.d.ts.map +0 -1
  30. package/dist/graphics/assets/mesh.js +0 -47
  31. package/dist/graphics/assets/mesh.js.map +0 -1
  32. package/dist/graphics/assets/model.d.ts +0 -13
  33. package/dist/graphics/assets/model.d.ts.map +0 -1
  34. package/dist/graphics/assets/model.js +0 -18
  35. package/dist/graphics/assets/model.js.map +0 -1
  36. package/dist/graphics/assets/texture.d.ts +0 -93
  37. package/dist/graphics/assets/texture.d.ts.map +0 -1
  38. package/dist/graphics/assets/texture.js +0 -318
  39. package/dist/graphics/assets/texture.js.map +0 -1
  40. package/dist/graphics/assets/uniform_buffer.d.ts +0 -28
  41. package/dist/graphics/assets/uniform_buffer.d.ts.map +0 -1
  42. package/dist/graphics/assets/uniform_buffer.js +0 -132
  43. package/dist/graphics/assets/uniform_buffer.js.map +0 -1
  44. package/dist/graphics/assets/vaos.d.ts +0 -9
  45. package/dist/graphics/assets/vaos.d.ts.map +0 -1
  46. package/dist/graphics/assets/vaos.js +0 -98
  47. package/dist/graphics/assets/vaos.js.map +0 -1
  48. package/dist/graphics/framebuffer.d.ts +0 -77
  49. package/dist/graphics/framebuffer.d.ts.map +0 -1
  50. package/dist/graphics/framebuffer.js +0 -265
  51. package/dist/graphics/framebuffer.js.map +0 -1
  52. package/dist/graphics/graphics_manager.d.ts +0 -70
  53. package/dist/graphics/graphics_manager.d.ts.map +0 -1
  54. package/dist/graphics/graphics_manager.js +0 -503
  55. package/dist/graphics/graphics_manager.js.map +0 -1
  56. package/dist/graphics/shader_program.d.ts +0 -66
  57. package/dist/graphics/shader_program.d.ts.map +0 -1
  58. package/dist/graphics/shader_program.js +0 -92
  59. package/dist/graphics/shader_program.js.map +0 -1
  60. package/dist/graphics/utility.d.ts +0 -14
  61. package/dist/graphics/utility.d.ts.map +0 -1
  62. package/dist/graphics/utility.js +0 -81
  63. package/dist/graphics/utility.js.map +0 -1
  64. package/dist/hook_manager.d.ts +0 -33
  65. package/dist/hook_manager.d.ts.map +0 -1
  66. package/dist/hook_manager.js +0 -102
  67. package/dist/hook_manager.js.map +0 -1
  68. package/dist/index.d.ts.map +0 -1
  69. package/dist/input/input_manager.d.ts +0 -41
  70. package/dist/input/input_manager.d.ts.map +0 -1
  71. package/dist/input/input_manager.js +0 -121
  72. package/dist/input/input_manager.js.map +0 -1
  73. package/dist/node/camera3d.d.ts +0 -10
  74. package/dist/node/camera3d.d.ts.map +0 -1
  75. package/dist/node/camera3d.js +0 -25
  76. package/dist/node/camera3d.js.map +0 -1
  77. package/dist/node/lights/directional_light.d.ts +0 -20
  78. package/dist/node/lights/directional_light.d.ts.map +0 -1
  79. package/dist/node/lights/directional_light.js +0 -111
  80. package/dist/node/lights/directional_light.js.map +0 -1
  81. package/dist/node/lights/light.d.ts +0 -15
  82. package/dist/node/lights/light.d.ts.map +0 -1
  83. package/dist/node/lights/light.js +0 -24
  84. package/dist/node/lights/light.js.map +0 -1
  85. package/dist/node/lights/point_light.d.ts +0 -26
  86. package/dist/node/lights/point_light.d.ts.map +0 -1
  87. package/dist/node/lights/point_light.js +0 -109
  88. package/dist/node/lights/point_light.js.map +0 -1
  89. package/dist/node/lights/spot_light.d.ts +0 -13
  90. package/dist/node/lights/spot_light.d.ts.map +0 -1
  91. package/dist/node/lights/spot_light.js +0 -35
  92. package/dist/node/lights/spot_light.js.map +0 -1
  93. package/dist/node/object3d.d.ts +0 -10
  94. package/dist/node/object3d.d.ts.map +0 -1
  95. package/dist/node/object3d.js +0 -60
  96. package/dist/node/object3d.js.map +0 -1
  97. package/dist/node/skybox.d.ts +0 -15
  98. package/dist/node/skybox.d.ts.map +0 -1
  99. package/dist/node/skybox.js +0 -33
  100. package/dist/node/skybox.js.map +0 -1
  101. package/dist/node/sprite2d.d.ts +0 -14
  102. package/dist/node/sprite2d.d.ts.map +0 -1
  103. package/dist/node/sprite2d.js +0 -33
  104. package/dist/node/sprite2d.js.map +0 -1
  105. package/dist/node.d.ts +0 -76
  106. package/dist/node.d.ts.map +0 -1
  107. package/dist/node.js +0 -308
  108. package/dist/node.js.map +0 -1
  109. package/dist/scene.d.ts +0 -19
  110. package/dist/scene.d.ts.map +0 -1
  111. package/dist/scene.js +0 -50
  112. package/dist/scene.js.map +0 -1
  113. package/dist/shaders/default_2d.fs.d.ts +0 -3
  114. package/dist/shaders/default_2d.fs.d.ts.map +0 -1
  115. package/dist/shaders/default_2d.fs.js +0 -14
  116. package/dist/shaders/default_2d.fs.js.map +0 -1
  117. package/dist/shaders/default_2d.vs.d.ts +0 -3
  118. package/dist/shaders/default_2d.vs.d.ts.map +0 -1
  119. package/dist/shaders/default_2d.vs.js +0 -16
  120. package/dist/shaders/default_2d.vs.js.map +0 -1
  121. package/dist/shaders/default_3d.fs.d.ts +0 -3
  122. package/dist/shaders/default_3d.fs.d.ts.map +0 -1
  123. package/dist/shaders/default_3d.fs.js +0 -327
  124. package/dist/shaders/default_3d.fs.js.map +0 -1
  125. package/dist/shaders/default_3d.vs.d.ts +0 -3
  126. package/dist/shaders/default_3d.vs.d.ts.map +0 -1
  127. package/dist/shaders/default_3d.vs.js +0 -36
  128. package/dist/shaders/default_3d.vs.js.map +0 -1
  129. package/dist/shaders/default_directional_shadow.fs.d.ts +0 -3
  130. package/dist/shaders/default_directional_shadow.fs.d.ts.map +0 -1
  131. package/dist/shaders/default_directional_shadow.fs.js +0 -6
  132. package/dist/shaders/default_directional_shadow.fs.js.map +0 -1
  133. package/dist/shaders/default_directional_shadow.vs.d.ts +0 -3
  134. package/dist/shaders/default_directional_shadow.vs.d.ts.map +0 -1
  135. package/dist/shaders/default_directional_shadow.vs.js +0 -11
  136. package/dist/shaders/default_directional_shadow.vs.js.map +0 -1
  137. package/dist/shaders/default_point_shadow.fs.d.ts +0 -3
  138. package/dist/shaders/default_point_shadow.fs.d.ts.map +0 -1
  139. package/dist/shaders/default_point_shadow.fs.js +0 -18
  140. package/dist/shaders/default_point_shadow.fs.js.map +0 -1
  141. package/dist/shaders/default_point_shadow.vs.d.ts +0 -3
  142. package/dist/shaders/default_point_shadow.vs.d.ts.map +0 -1
  143. package/dist/shaders/default_point_shadow.vs.js +0 -14
  144. package/dist/shaders/default_point_shadow.vs.js.map +0 -1
  145. package/dist/shaders/default_skybox.fs.d.ts +0 -3
  146. package/dist/shaders/default_skybox.fs.d.ts.map +0 -1
  147. package/dist/shaders/default_skybox.fs.js +0 -14
  148. package/dist/shaders/default_skybox.fs.js.map +0 -1
  149. package/dist/shaders/default_skybox.vs.d.ts +0 -3
  150. package/dist/shaders/default_skybox.vs.d.ts.map +0 -1
  151. package/dist/shaders/default_skybox.vs.js +0 -23
  152. package/dist/shaders/default_skybox.vs.js.map +0 -1
  153. package/dist/utility.d.ts +0 -5
  154. package/dist/utility.d.ts.map +0 -1
  155. package/dist/utility.js +0 -19
  156. package/dist/utility.js.map +0 -1
@@ -1,503 +0,0 @@
1
- import { Mat4 } from '@vicimpa/glm';
2
- import { get_uniform_label_index, normalize_uniform_label } from "./utility.js";
3
- import { ShaderProgram, WebGLUniformType } from "./shader_program.js";
4
- import { AttachmentType, DrawFlag, Framebuffer, has_flag } from "./framebuffer.js";
5
- import { Texture, TextureType } from "./assets/texture.js";
6
- import DEFAULT_2D_VERTEX_SHADER from "../shaders/default_2d.vs.js";
7
- import DEFAULT_2D_FRAGMENT_SHADER from "../shaders/default_2d.fs.js";
8
- import DEFAULT_3D_VERTEX_SHADER from "../shaders/default_3d.vs.js";
9
- import DEFAULT_3D_FRAGMENT_SHADER from "../shaders/default_3d.fs.js";
10
- import DEFAULT_SKYBOX_VERTEX_SHADER from "../shaders/default_skybox.vs.js";
11
- import DEFAULT_SKYBOX_FRAGMENT_SHADER from "../shaders/default_skybox.fs.js";
12
- import DEFAULT_DIRECTIONAL_SHADOW_VERTEX_SHADER from "../shaders/default_directional_shadow.vs.js";
13
- import DEFAULT_DIRECTIONAL_SHADOW_FRAGMENT_SHADER from "../shaders/default_directional_shadow.fs.js";
14
- import DEFAULT_POINT_SHADOW_VERTEX_SHADER from "../shaders/default_point_shadow.vs.js";
15
- import DEFAULT_POINT_SHADOW_FRAGMENT_SHADER from "../shaders/default_point_shadow.fs.js";
16
- ;
17
- export class GraphicsManager {
18
- constructor(engine, canvas) {
19
- this.shader_programs = {};
20
- this.shader_program = null;
21
- this.framebuffers = {};
22
- this.framebuffer = null;
23
- this.vertex_attributes = {};
24
- this.vertex_count = 0;
25
- this.last_frame_time = null;
26
- // LIGHTS
27
- this.point_lights = [];
28
- this.directional_lights = [];
29
- this.spot_lights = [];
30
- this.shadow_resolution = 1024 * 6;
31
- this.canvas = canvas;
32
- this.gl = canvas.getContext("webgl2", {
33
- colorSpace: 'srgb',
34
- antialias: true
35
- });
36
- this.engine = engine;
37
- this.default_2d_shader_program = this.create_default_2d_shader_program();
38
- this.default_3d_shader_program = this.create_default_3d_shader_program();
39
- this.default_skybox_shader_program = this.create_default_skybox_shader_program();
40
- this.directional_light_shadow_map_texture = new Texture(this, "directional_light_shadow_map_texture", Math.max(1, this.directional_lights.length), this.shadow_resolution, this.shadow_resolution, TextureType.DEPTH_ARRAY, {
41
- [this.gl.TEXTURE_COMPARE_MODE]: this.gl.COMPARE_REF_TO_TEXTURE,
42
- [this.gl.TEXTURE_COMPARE_FUNC]: this.gl.LEQUAL,
43
- [this.gl.TEXTURE_MIN_FILTER]: this.gl.LINEAR,
44
- [this.gl.TEXTURE_MAG_FILTER]: this.gl.LINEAR,
45
- [this.gl.TEXTURE_WRAP_S]: this.gl.CLAMP_TO_EDGE,
46
- [this.gl.TEXTURE_WRAP_T]: this.gl.CLAMP_TO_EDGE,
47
- [this.gl.TEXTURE_BASE_LEVEL]: 0,
48
- [this.gl.TEXTURE_MAX_LEVEL]: 0,
49
- });
50
- this.point_light_shadow_map_texture = new Texture(this, "point_light_shadow_map_texture", Math.max(1, this.point_lights.length) * 6, this.shadow_resolution / 6, this.shadow_resolution / 6, TextureType.DEPTH_ARRAY, {
51
- [this.gl.TEXTURE_COMPARE_MODE]: this.gl.COMPARE_REF_TO_TEXTURE,
52
- [this.gl.TEXTURE_COMPARE_FUNC]: this.gl.LEQUAL,
53
- [this.gl.TEXTURE_MIN_FILTER]: this.gl.LINEAR,
54
- [this.gl.TEXTURE_MAG_FILTER]: this.gl.LINEAR,
55
- [this.gl.TEXTURE_WRAP_S]: this.gl.CLAMP_TO_EDGE,
56
- [this.gl.TEXTURE_WRAP_T]: this.gl.CLAMP_TO_EDGE,
57
- [this.gl.TEXTURE_BASE_LEVEL]: 0,
58
- [this.gl.TEXTURE_MAX_LEVEL]: 0,
59
- });
60
- this.point_shadow_depth_buffer = this.create_framebuffer(`point_shadow_depth_buffer`, [
61
- {
62
- name: "depth",
63
- type: AttachmentType.TEXTURE_ARRAY_DEPTH,
64
- texture: this.point_light_shadow_map_texture,
65
- texture_array_index: this.point_lights.length * 6
66
- }
67
- ], DrawFlag.DEPTH_TEST
68
- | DrawFlag.DEPTH_FUNC_LESS
69
- | DrawFlag.CULL_FRONT
70
- | DrawFlag.FORCE_WRITE_DEPTH);
71
- this.directional_shadow_depth_buffer = this.create_framebuffer(`directional_shadow_depth_buffer`, [
72
- {
73
- name: "depth",
74
- type: AttachmentType.TEXTURE_ARRAY_DEPTH,
75
- texture: this.directional_light_shadow_map_texture,
76
- texture_array_index: this.directional_lights.length
77
- }
78
- ], DrawFlag.DEPTH_TEST
79
- | DrawFlag.DEPTH_FUNC_LESS
80
- | DrawFlag.CULL_FRONT);
81
- }
82
- webgl_enabled() {
83
- return this.gl !== null;
84
- }
85
- add_vertex_attribute(label, attribute_type, size, initial_data, normalized = false, dynamic = false) {
86
- if (!this.shader_program) {
87
- console.warn(`Tried to add ${label} vertex attribute without a shader bound while loading mesh.`);
88
- return;
89
- }
90
- let vertexBuffer = this.gl.createBuffer();
91
- this.gl.bindBuffer(this.gl.ARRAY_BUFFER, vertexBuffer);
92
- this.gl.bufferData(this.gl.ARRAY_BUFFER, initial_data, dynamic ? this.gl.DYNAMIC_DRAW : this.gl.STATIC_DRAW);
93
- const texcoordLoc = this.gl.getAttribLocation(this.shader_program, label);
94
- this.gl.enableVertexAttribArray(texcoordLoc);
95
- this.gl.vertexAttribPointer(texcoordLoc, size, attribute_type, normalized, 0, 0);
96
- this.vertex_attributes[label] = {
97
- label,
98
- attribute_type,
99
- size,
100
- normalized,
101
- dynamic,
102
- vertex_buffer: vertexBuffer
103
- };
104
- this.vertex_count = initial_data.length / this.vertex_attributes[label].size;
105
- }
106
- remove_vertex_attribute(label) {
107
- this.gl.deleteBuffer(this.vertex_attributes[label].vertex_buffer);
108
- }
109
- set_vertex_attribute_data(label, data, offset = 0) {
110
- this.gl.bindBuffer(this.gl.ARRAY_BUFFER, this.vertex_attributes[label].vertex_buffer);
111
- this.gl.bufferSubData(this.gl.ARRAY_BUFFER, offset, data);
112
- this.vertex_count = data.length / this.vertex_attributes[label].size;
113
- }
114
- create_shader_program(name) {
115
- const prog = new ShaderProgram(name, this, this.gl);
116
- this.shader_programs[name] = prog;
117
- return prog;
118
- }
119
- use_shader(name) {
120
- if (this.shader_program)
121
- this.clear_shader();
122
- this.shader_program = this.shader_programs[name];
123
- this.gl.useProgram(this.shader_program.webgl_shader_program);
124
- // console.log(`USING SHADER ${this.shader_program.name}`);
125
- }
126
- clear_shader() {
127
- this.gl.useProgram(null);
128
- this.shader_program = null;
129
- }
130
- create_framebuffer(name, attachment_info, draw_flags) {
131
- const framebuffer = new Framebuffer(name, this, this.gl, attachment_info, draw_flags);
132
- this.framebuffers[name] = framebuffer;
133
- return framebuffer;
134
- }
135
- use_framebuffer(name) {
136
- const framebuffer = this.framebuffers[name];
137
- if (this.framebuffer === framebuffer)
138
- return;
139
- this.framebuffer = framebuffer;
140
- const draw_flags = framebuffer.draw_flags;
141
- const gl = this.gl;
142
- gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer.webgl_frame_buffer);
143
- gl.viewport(0, 0, framebuffer.width, framebuffer.height);
144
- if (has_flag(draw_flags, DrawFlag.DEPTH_TEST)) {
145
- gl.enable(gl.DEPTH_TEST);
146
- }
147
- if (has_flag(draw_flags, DrawFlag.CULL_FRONT)) {
148
- gl.cullFace(gl.FRONT);
149
- }
150
- else if (has_flag(draw_flags, DrawFlag.CULL_BACK)) {
151
- gl.cullFace(gl.FRONT);
152
- }
153
- else if (has_flag(draw_flags, DrawFlag.CULL_FRONT_AND_BACK)) {
154
- gl.cullFace(gl.FRONT_AND_BACK);
155
- }
156
- if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_LESS)) {
157
- gl.depthFunc(gl.LESS);
158
- }
159
- else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_NEVER)) {
160
- gl.depthFunc(gl.NEVER);
161
- }
162
- else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_EQUAL)) {
163
- gl.depthFunc(gl.EQUAL);
164
- }
165
- else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_LESS_EQUAL)) {
166
- gl.depthFunc(gl.LEQUAL);
167
- }
168
- else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_GREATER)) {
169
- gl.depthFunc(gl.GREATER);
170
- }
171
- else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_NOT_EQUAL)) {
172
- gl.depthFunc(gl.NOTEQUAL);
173
- }
174
- else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_GREATER_EQUAL)) {
175
- gl.depthFunc(gl.GEQUAL);
176
- }
177
- else if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_ALWAYS)) {
178
- gl.depthFunc(gl.ALWAYS);
179
- }
180
- if (framebuffer.use_depth_buffer || has_flag(draw_flags, DrawFlag.FORCE_WRITE_DEPTH)) {
181
- gl.clearDepth(1.0);
182
- gl.depthMask(true);
183
- }
184
- }
185
- unuse_framebuffer() {
186
- if (!this.framebuffer)
187
- return;
188
- const framebuffer = this.framebuffer;
189
- const draw_flags = framebuffer.draw_flags;
190
- const gl = this.gl;
191
- if (draw_flags & DrawFlag.DEPTH_TEST) {
192
- gl.disable(gl.DEPTH_TEST);
193
- }
194
- if (has_flag(draw_flags, DrawFlag.DEPTH_FUNC_NEVER)
195
- || has_flag(draw_flags, DrawFlag.DEPTH_FUNC_EQUAL)
196
- || has_flag(draw_flags, DrawFlag.DEPTH_FUNC_LESS_EQUAL)
197
- || has_flag(draw_flags, DrawFlag.DEPTH_FUNC_GREATER)
198
- || has_flag(draw_flags, DrawFlag.DEPTH_FUNC_NOT_EQUAL)
199
- || has_flag(draw_flags, DrawFlag.DEPTH_FUNC_GREATER_EQUAL)
200
- || has_flag(draw_flags, DrawFlag.DEPTH_FUNC_ALWAYS)) {
201
- gl.depthFunc(gl.LESS);
202
- }
203
- if (has_flag(draw_flags, DrawFlag.CULL_FRONT)
204
- || has_flag(draw_flags, DrawFlag.CULL_BACK)
205
- || has_flag(draw_flags, DrawFlag.CULL_FRONT_AND_BACK)) {
206
- gl.cullFace(gl.BACK);
207
- }
208
- gl.bindFramebuffer(gl.FRAMEBUFFER, null);
209
- this.framebuffer = null;
210
- gl.viewport(0, 0, this.canvas.width, this.canvas.height);
211
- }
212
- set_uniform(label, value, transpose = false, warn = false) {
213
- if (this.shader_program === null) {
214
- if (warn)
215
- console.warn(`Attempted to set ${label} uniform value to ${value} before a shader program was selected.`);
216
- return;
217
- }
218
- const label_index = get_uniform_label_index(label);
219
- const normalized_label = normalize_uniform_label(label).replace("[]", "");
220
- let uniform = this.shader_program.uniforms[normalized_label];
221
- if (uniform === undefined) {
222
- if (warn)
223
- console.warn(`The uniform "${label}" has not been registered for the shader program "${this.shader_program.name}".`);
224
- return;
225
- }
226
- if (!(label in this.shader_program.uniform_locs)) {
227
- const loc = this.gl.getUniformLocation(this.shader_program.webgl_shader_program, label);
228
- if (!loc) {
229
- if (warn)
230
- console.warn(`Uniform "${label}" not in use in shader program "${this.shader_program.name}".`);
231
- }
232
- this.shader_program.uniform_locs[label] = loc;
233
- }
234
- // if (uniform.texture_unit !== undefined)
235
- // console.log("UNIFORM ", normalized_label, " ", uniform.texture_unit! + label_index, "SHADER : ", this.shader_program.name);
236
- var is_sending_array = false;
237
- if (value instanceof Array) {
238
- if (uniform.is_array) {
239
- is_sending_array = true;
240
- }
241
- else {
242
- throw Error(`Uniform "${label}" in shader program "${this.shader_program.name}" does not accept array values even though one was supplied.`);
243
- }
244
- }
245
- // console.log(label);
246
- if (is_sending_array) {
247
- value = GraphicsManager.flatten_uniform_array_value(value);
248
- }
249
- switch (uniform.type) {
250
- case WebGLUniformType.TEXTURE_2D:
251
- case WebGLUniformType.SHADOW_2D:
252
- this.gl.activeTexture(this.gl.TEXTURE0 + uniform.texture_unit + label_index);
253
- this.gl.bindTexture(this.gl.TEXTURE_2D, value.webgl_texture);
254
- this.gl.uniform1i(this.shader_program.uniform_locs[label], uniform.texture_unit + label_index);
255
- break;
256
- case WebGLUniformType.TEXTURE_2D_ARRAY:
257
- case WebGLUniformType.SHADOW_2D_ARRAY:
258
- this.gl.activeTexture(this.gl.TEXTURE0 + uniform.texture_unit + label_index);
259
- this.gl.bindTexture(this.gl.TEXTURE_2D_ARRAY, value.webgl_texture);
260
- this.gl.uniform1i(this.shader_program.uniform_locs[label], uniform.texture_unit + label_index);
261
- break;
262
- case WebGLUniformType.SHADOW_CUBE_MAP:
263
- case WebGLUniformType.TEXTURE_CUBE_MAP:
264
- this.gl.activeTexture(this.gl.TEXTURE0 + uniform.texture_unit + label_index);
265
- this.gl.bindTexture(this.gl.TEXTURE_CUBE_MAP, value.webgl_texture);
266
- this.gl.uniform1i(this.shader_program.uniform_locs[label], uniform.texture_unit + label_index);
267
- break;
268
- case WebGLUniformType.F:
269
- if (is_sending_array)
270
- this.gl.uniform1fv(this.shader_program.uniform_locs[label], value);
271
- else
272
- this.gl.uniform1f(this.shader_program.uniform_locs[label], value);
273
- break;
274
- case WebGLUniformType.I:
275
- if (is_sending_array)
276
- this.gl.uniform1iv(this.shader_program.uniform_locs[label], value);
277
- else
278
- this.gl.uniform1i(this.shader_program.uniform_locs[label], value);
279
- break;
280
- case WebGLUniformType.B:
281
- if (is_sending_array)
282
- this.gl.uniform1iv(this.shader_program.uniform_locs[label], value);
283
- else
284
- this.gl.uniform1i(this.shader_program.uniform_locs[label], value);
285
- break;
286
- case WebGLUniformType.F2V:
287
- this.gl.uniform2fv(this.shader_program.uniform_locs[label], value);
288
- break;
289
- case WebGLUniformType.I2V:
290
- this.gl.uniform2iv(this.shader_program.uniform_locs[label], value);
291
- break;
292
- case WebGLUniformType.F3V:
293
- this.gl.uniform3fv(this.shader_program.uniform_locs[label], value);
294
- break;
295
- case WebGLUniformType.I3V:
296
- this.gl.uniform3iv(this.shader_program.uniform_locs[label], value);
297
- break;
298
- case WebGLUniformType.F2M:
299
- this.gl.uniformMatrix2fv(this.shader_program.uniform_locs[label], transpose, value);
300
- break;
301
- case WebGLUniformType.F3M:
302
- this.gl.uniformMatrix3fv(this.shader_program.uniform_locs[label], transpose, value);
303
- break;
304
- case WebGLUniformType.F4M:
305
- this.gl.uniformMatrix4fv(this.shader_program.uniform_locs[label], transpose, value);
306
- break;
307
- }
308
- }
309
- static flatten_uniform_array_value(array_value) {
310
- var first_value = array_value[0];
311
- if (typeof first_value === "number")
312
- return new Float32Array(array_value);
313
- const type_size = first_value.toArray().length;
314
- let data = new Float32Array(array_value.length * type_size);
315
- let offset = 0;
316
- for (const v of array_value) {
317
- if (typeof v !== "number") {
318
- const v_array = v.toArray();
319
- data.set(v_array, offset);
320
- offset += v_array.length;
321
- }
322
- else {
323
- data[offset] = v;
324
- offset += 1;
325
- }
326
- }
327
- return data;
328
- }
329
- resize_directional_shadow_map() {
330
- this.directional_light_shadow_map_texture.resize_texture_array(this.directional_lights.length);
331
- for (var i = 0; i < this.directional_lights.length; ++i) {
332
- const directional_light = this.directional_lights[i];
333
- directional_light.shadow_index = i;
334
- }
335
- }
336
- resize_point_shadow_map() {
337
- this.point_light_shadow_map_texture.resize_texture_array(this.point_lights.length * 6);
338
- for (var i = 0; i < this.point_lights.length; ++i) {
339
- const point_light = this.point_lights[i];
340
- point_light.shadow_index_offset = i * 6;
341
- }
342
- }
343
- resize_canvas() {
344
- const dpr = window.devicePixelRatio || 1;
345
- const displayWidth = Math.floor(this.canvas.clientWidth * dpr);
346
- const displayHeight = Math.floor(this.canvas.clientHeight * dpr);
347
- if (this.canvas.width !== displayWidth || this.canvas.height !== displayHeight) {
348
- this.canvas.width = displayWidth;
349
- this.canvas.height = displayHeight;
350
- }
351
- }
352
- render() {
353
- // start the recursive render frame loop.
354
- this.render_frame();
355
- }
356
- render_frame(current_time = 0) {
357
- // first frame, initialize and skip large delta
358
- if (this.last_frame_time === null) {
359
- this.last_frame_time = current_time;
360
- this.engine.input_manager.update();
361
- return requestAnimationFrame((newTime) => this.render_frame(newTime));
362
- }
363
- // calculate delta in seconds
364
- let delta_time = (current_time - this.last_frame_time) / 1000; // already ms → seconds
365
- delta_time = delta_time;
366
- this.last_frame_time = current_time;
367
- this.resize_canvas();
368
- this.gl.viewport(0, 0, this.canvas.width, this.canvas.height);
369
- this.gl.clearColor(0, 0, 0, 0);
370
- this.gl.clear(this.gl.COLOR_BUFFER_BIT);
371
- this.engine.on_global_update_callback(this.engine, current_time, delta_time);
372
- this.engine.main_scene.update(current_time, delta_time);
373
- this.engine.input_manager.update();
374
- // Render node heirarchy.
375
- const ortho_projection = new Mat4().orthoZO(0, this.canvas.width, 0, this.canvas.height, -1, 1);
376
- if (this.engine.main_scene.main_camera_3d) {
377
- const view_matrix = this.engine.main_scene.main_camera_3d.get_view_matrix();
378
- const projection_matrix = this.engine.main_scene.main_camera_3d.get_projection_matrix(this.canvas);
379
- // RENDER SHADOWS
380
- for (const light of this.point_lights) {
381
- light.draw_shadow_map(view_matrix, projection_matrix, ortho_projection, current_time, delta_time);
382
- }
383
- for (const light of this.directional_lights) {
384
- light.draw_shadow_map(view_matrix, projection_matrix, ortho_projection, current_time, delta_time);
385
- }
386
- this.engine.main_scene.render(view_matrix, projection_matrix, ortho_projection, current_time, delta_time);
387
- }
388
- else {
389
- console.warn(`The main scene "${this.engine.main_scene.name}" does not have a main camera 3D`);
390
- }
391
- return requestAnimationFrame((new_time) => this.render_frame(new_time));
392
- }
393
- create_default_2d_shader_program() {
394
- const shader_prog_2d = this.create_shader_program("2D");
395
- shader_prog_2d.add_shader(this.gl.VERTEX_SHADER, DEFAULT_2D_VERTEX_SHADER);
396
- shader_prog_2d.add_shader(this.gl.FRAGMENT_SHADER, DEFAULT_2D_FRAGMENT_SHADER);
397
- shader_prog_2d.add_uniform("u_model", WebGLUniformType.F4M);
398
- shader_prog_2d.add_uniform("u_projection", WebGLUniformType.F4M);
399
- shader_prog_2d.add_uniform("sprite_texture", WebGLUniformType.TEXTURE_2D);
400
- shader_prog_2d.build();
401
- return shader_prog_2d;
402
- }
403
- create_default_3d_shader_program() {
404
- const shader_prog_3d = this.create_shader_program("3D");
405
- shader_prog_3d.add_shader(this.gl.VERTEX_SHADER, DEFAULT_3D_VERTEX_SHADER);
406
- shader_prog_3d.add_shader(this.gl.FRAGMENT_SHADER, DEFAULT_3D_FRAGMENT_SHADER);
407
- // utility
408
- shader_prog_3d.add_uniform("time", WebGLUniformType.F);
409
- // SHADOWS
410
- shader_prog_3d.add_uniform("depth_cubemap", WebGLUniformType.TEXTURE_CUBE_MAP);
411
- // MVP
412
- shader_prog_3d.add_uniform("u_model", WebGLUniformType.F4M);
413
- shader_prog_3d.add_uniform("u_view", WebGLUniformType.F4M);
414
- shader_prog_3d.add_uniform("u_projection", WebGLUniformType.F4M);
415
- // environment
416
- shader_prog_3d.add_uniform("environment.ambient_light", WebGLUniformType.F3V);
417
- // camera
418
- shader_prog_3d.add_uniform("camera_position", WebGLUniformType.F3V);
419
- // lights
420
- shader_prog_3d.add_uniform("point_lights_count", WebGLUniformType.I);
421
- shader_prog_3d.add_uniform("spot_lights_count", WebGLUniformType.I);
422
- shader_prog_3d.add_uniform("directional_lights_count", WebGLUniformType.I);
423
- /// point lights
424
- shader_prog_3d.add_uniform("point_lights[].position", WebGLUniformType.F3V);
425
- shader_prog_3d.add_uniform("point_lights[].color", WebGLUniformType.F3V);
426
- shader_prog_3d.add_uniform("point_lights[].range", WebGLUniformType.F);
427
- shader_prog_3d.add_uniform("point_lights[].energy", WebGLUniformType.F);
428
- shader_prog_3d.add_uniform("point_lights[].ambient", WebGLUniformType.F);
429
- shader_prog_3d.add_uniform("point_lights[].diffuse", WebGLUniformType.F);
430
- shader_prog_3d.add_uniform("point_lights[].specular", WebGLUniformType.F);
431
- /// spot lights
432
- shader_prog_3d.add_uniform("spot_lights[].position", WebGLUniformType.F3V);
433
- shader_prog_3d.add_uniform("spot_lights[].color", WebGLUniformType.F3V);
434
- shader_prog_3d.add_uniform("spot_lights[].rotation", WebGLUniformType.F4M);
435
- shader_prog_3d.add_uniform("spot_lights[].range", WebGLUniformType.F);
436
- shader_prog_3d.add_uniform("spot_lights[].energy", WebGLUniformType.F);
437
- shader_prog_3d.add_uniform("spot_lights[].cookie_radius", WebGLUniformType.F);
438
- shader_prog_3d.add_uniform("spot_lights[].ambient", WebGLUniformType.F);
439
- shader_prog_3d.add_uniform("spot_lights[].diffuse", WebGLUniformType.F);
440
- shader_prog_3d.add_uniform("spot_lights[].specular", WebGLUniformType.F);
441
- /// directional lights
442
- shader_prog_3d.add_uniform("directional_lights[].rotation", WebGLUniformType.F4M);
443
- shader_prog_3d.add_uniform("directional_lights[].color", WebGLUniformType.F3V);
444
- shader_prog_3d.add_uniform("directional_lights[].energy", WebGLUniformType.F);
445
- shader_prog_3d.add_uniform("directional_lights[].ambient", WebGLUniformType.F);
446
- shader_prog_3d.add_uniform("directional_lights[].diffuse", WebGLUniformType.F);
447
- shader_prog_3d.add_uniform("directional_lights[].specular", WebGLUniformType.F);
448
- // material
449
- shader_prog_3d.add_uniform("material.has_normal_texture", WebGLUniformType.B);
450
- shader_prog_3d.add_uniform("material.has_albedo_texture", WebGLUniformType.B);
451
- shader_prog_3d.add_uniform("material.albedo", WebGLUniformType.F3V);
452
- shader_prog_3d.add_uniform("material.has_metalic_texture", WebGLUniformType.B);
453
- shader_prog_3d.add_uniform("material.metalic", WebGLUniformType.F);
454
- shader_prog_3d.add_uniform("material.has_roughness_texture", WebGLUniformType.B);
455
- shader_prog_3d.add_uniform("material.roughness", WebGLUniformType.F);
456
- shader_prog_3d.add_uniform("material.has_ao_texture", WebGLUniformType.B);
457
- shader_prog_3d.add_uniform("material.ao", WebGLUniformType.F);
458
- shader_prog_3d.add_uniform("material_texture_albedo", WebGLUniformType.TEXTURE_2D);
459
- shader_prog_3d.add_uniform("material_texture_normal", WebGLUniformType.TEXTURE_2D);
460
- shader_prog_3d.add_uniform("material_texture_metalic", WebGLUniformType.TEXTURE_2D);
461
- shader_prog_3d.add_uniform("material_texture_roughness", WebGLUniformType.TEXTURE_2D);
462
- shader_prog_3d.add_uniform("material_texture_ao", WebGLUniformType.TEXTURE_2D);
463
- // shadows
464
- shader_prog_3d.add_uniform("u_directional_light_space_matrix[]", WebGLUniformType.F4M);
465
- shader_prog_3d.add_uniform("u_point_light_space_matrix[]", WebGLUniformType.F4M);
466
- shader_prog_3d.add_uniform("directional_light_shadow_maps", WebGLUniformType.SHADOW_2D_ARRAY);
467
- shader_prog_3d.add_uniform("point_light_shadow_maps", WebGLUniformType.SHADOW_2D_ARRAY);
468
- shader_prog_3d.add_uniform("shadow_map_size", WebGLUniformType.F2V);
469
- shader_prog_3d.build();
470
- return shader_prog_3d;
471
- }
472
- create_default_skybox_shader_program() {
473
- const shader_prog_skybox = this.create_shader_program("SKYBOX");
474
- shader_prog_skybox.add_shader(this.gl.VERTEX_SHADER, DEFAULT_SKYBOX_VERTEX_SHADER);
475
- shader_prog_skybox.add_shader(this.gl.FRAGMENT_SHADER, DEFAULT_SKYBOX_FRAGMENT_SHADER);
476
- shader_prog_skybox.add_uniform("u_view", WebGLUniformType.F4M);
477
- shader_prog_skybox.add_uniform("u_projection", WebGLUniformType.F4M);
478
- shader_prog_skybox.add_uniform("skybox_texture", WebGLUniformType.TEXTURE_CUBE_MAP);
479
- shader_prog_skybox.build();
480
- return shader_prog_skybox;
481
- }
482
- create_default_directional_shadow_shader_program() {
483
- const sp = this.create_shader_program("default_directional_shadow_shader_program");
484
- sp.add_shader(this.gl.VERTEX_SHADER, DEFAULT_DIRECTIONAL_SHADOW_VERTEX_SHADER);
485
- sp.add_shader(this.gl.FRAGMENT_SHADER, DEFAULT_DIRECTIONAL_SHADOW_FRAGMENT_SHADER);
486
- sp.add_uniform("u_light_space_matrix", WebGLUniformType.F4M);
487
- sp.add_uniform("u_model", WebGLUniformType.F4M);
488
- sp.build();
489
- return sp;
490
- }
491
- create_default_point_shadow_shader_program() {
492
- const sp = this.create_shader_program("default_point_shadow_shader_program");
493
- sp.add_shader(this.gl.VERTEX_SHADER, DEFAULT_POINT_SHADOW_VERTEX_SHADER);
494
- sp.add_shader(this.gl.FRAGMENT_SHADER, DEFAULT_POINT_SHADOW_FRAGMENT_SHADER);
495
- sp.add_uniform("u_light_space_matrix", WebGLUniformType.F4M);
496
- sp.add_uniform("u_model", WebGLUniformType.F4M);
497
- sp.add_uniform("origin", WebGLUniformType.F3V);
498
- sp.add_uniform("range", WebGLUniformType.F);
499
- sp.build();
500
- return sp;
501
- }
502
- }
503
- //# sourceMappingURL=graphics_manager.js.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"graphics_manager.js","sourceRoot":"","sources":["../../src/graphics/graphics_manager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAc,IAAI,EAA0B,MAAM,cAAc,CAAC;AAGxE,OAAO,EAAE,uBAAuB,EAAE,uBAAuB,EAAE,MAAM,cAAc,CAAC;AAChF,OAAO,EAAE,aAAa,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AACtE,OAAO,EAAkB,cAAc,EAAgB,QAAQ,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,kBAAkB,CAAC;AACjH,OAAO,EAAkB,OAAO,EAAE,WAAW,EAAE,MAAM,qBAAqB,CAAC;AAE3E,OAAO,wBAAwB,MAAM,6BAA6B,CAAC;AACnE,OAAO,0BAA0B,MAAM,6BAA6B,CAAC;AAErE,OAAO,wBAAwB,MAAM,6BAA6B,CAAC;AACnE,OAAO,0BAA0B,MAAM,6BAA6B,CAAC;AAErE,OAAO,4BAA4B,MAAM,iCAAiC,CAAC;AAC3E,OAAO,8BAA8B,MAAM,iCAAiC,CAAC;AAE7E,OAAO,wCAAwC,MAAM,6CAA6C,CAAC;AACnG,OAAO,0CAA0C,MAAM,6CAA6C,CAAC;AAErG,OAAO,kCAAkC,MAAM,uCAAuC,CAAC;AACvF,OAAO,oCAAoC,MAAM,uCAAuC,CAAC;AAcxF,CAAC;AAEF,MAAM,OAAO,eAAe;IA8BxB,YAAY,MAAa,EAAE,MAAwB;QA1BnD,oBAAe,GAAgC,EAAE,CAAC;QAClD,mBAAc,GAAsB,IAAI,CAAC;QACzC,iBAAY,GAA8B,EAAE,CAAC;QAC7C,gBAAW,GAAoB,IAAI,CAAC;QACpC,sBAAiB,GAAuC,EAAE,CAAC;QAC3D,iBAAY,GAAU,CAAC,CAAC;QAEhB,oBAAe,GAAkB,IAAI,CAAC;QAO9C,SAAS;QACT,iBAAY,GAAgB,EAAE,CAAC;QAC/B,uBAAkB,GAAsB,EAAE,CAAC;QAC3C,gBAAW,GAAe,EAAE,CAAC;QAO7B,sBAAiB,GAAU,IAAI,GAAG,CAAC,CAAC;QAGhC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,EAAE,GAAG,MAAM,CAAC,UAAU,CAAC,QAAQ,EAAE;YAClC,UAAU,EAAE,MAAM;YAClB,SAAS,EAAE,IAAI;SAClB,CAA4B,CAAC;QAC9B,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QAErB,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,gCAAgC,EAAE,CAAC;QACzE,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,gCAAgC,EAAE,CAAC;QACzE,IAAI,CAAC,6BAA6B,GAAG,IAAI,CAAC,oCAAoC,EAAE,CAAC;QAEjF,IAAI,CAAC,oCAAoC,GAAG,IAAI,OAAO,CACnD,IAAI,EACJ,sCAAsC,EACtC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,EAC3C,IAAI,CAAC,iBAAiB,EACtB,IAAI,CAAC,iBAAiB,EACtB,WAAW,CAAC,WAAW,EACvB;YACI,CAAC,IAAI,CAAC,EAAE,CAAC,oBAAoB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,sBAAsB;YAC9D,CAAC,IAAI,CAAC,EAAE,CAAC,oBAAoB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM;YAC9C,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM;YAC5C,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM;YAC5C,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,aAAa;YAC/C,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,aAAa;YAC/C,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,CAAC;YAC/B,CAAC,IAAI,CAAC,EAAE,CAAC,iBAAiB,CAAC,EAAE,CAAC;SACjC,CACJ,CAAC;QAEF,IAAI,CAAC,8BAA8B,GAAG,IAAI,OAAO,CAC7C,IAAI,EACJ,gCAAgC,EAChC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,GAAG,CAAC,EACzC,IAAI,CAAC,iBAAiB,GAAC,CAAC,EACxB,IAAI,CAAC,iBAAiB,GAAC,CAAC,EACxB,WAAW,CAAC,WAAW,EACvB;YACI,CAAC,IAAI,CAAC,EAAE,CAAC,oBAAoB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,sBAAsB;YAC9D,CAAC,IAAI,CAAC,EAAE,CAAC,oBAAoB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM;YAC9C,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM;YAC5C,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,MAAM;YAC5C,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,aAAa;YAC/C,CAAC,IAAI,CAAC,EAAE,CAAC,cAAc,CAAC,EAAE,IAAI,CAAC,EAAE,CAAC,aAAa;YAC/C,CAAC,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,EAAE,CAAC;YAC/B,CAAC,IAAI,CAAC,EAAE,CAAC,iBAAiB,CAAC,EAAE,CAAC;SACjC,CACJ,CAAC;QAEF,IAAI,CAAC,yBAAyB,GAAG,IAAI,CAAC,kBAAkB,CACpD,2BAA2B,EAC3B;YACI;gBACI,IAAI,EAAC,OAAO;gBACZ,IAAI,EAAC,cAAc,CAAC,mBAAmB;gBACvC,OAAO,EAAC,IAAI,CAAC,8BAA8B;gBAC3C,mBAAmB,EAAC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC;aACnD;SACJ,EACC,QAAQ,CAAC,UAAU;cACnB,QAAQ,CAAC,eAAe;cACxB,QAAQ,CAAC,UAAU;cACnB,QAAQ,CAAC,iBAAiB,CAC/B,CAAC;QAEF,IAAI,CAAC,+BAA+B,GAAG,IAAI,CAAC,kBAAkB,CAC1D,iCAAiC,EACjC;YACI;gBACI,IAAI,EAAC,OAAO;gBACZ,IAAI,EAAC,cAAc,CAAC,mBAAmB;gBACvC,OAAO,EAAC,IAAI,CAAC,oCAAoC;gBACjD,mBAAmB,EAAC,IAAI,CAAC,kBAAkB,CAAC,MAAM;aACrD;SACJ,EACC,QAAQ,CAAC,UAAU;cACnB,QAAQ,CAAC,eAAe;cACxB,QAAQ,CAAC,UAAU,CACxB,CAAC;IACN,CAAC;IAED,aAAa;QACT,OAAO,IAAI,CAAC,EAAE,KAAK,IAAI,CAAC;IAC5B,CAAC;IAED,oBAAoB,CAAC,KAAY,EAAE,cAAwB,EAAE,IAAW,EAAE,YAAyB,EAAE,aAAqB,KAAK,EAAE,UAAkB,KAAK;QACpJ,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACvB,OAAO,CAAC,IAAI,CAAC,gBAAgB,KAAK,8DAA8D,CAAC,CAAA;YACjG,OAAM;QACV,CAAC;QACD,IAAI,YAAY,GAAG,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,CAAC;QAC1C,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,YAAY,CAAC,CAAC;QACvD,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,YAAY,EAAE,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,CAAC;QAC7G,MAAM,WAAW,GAAG,IAAI,CAAC,EAAE,CAAC,iBAAiB,CAAC,IAAI,CAAC,cAAe,EAAE,KAAK,CAAC,CAAC;QAC3E,IAAI,CAAC,EAAE,CAAC,uBAAuB,CAAC,WAAW,CAAC,CAAC;QAC7C,IAAI,CAAC,EAAE,CAAC,mBAAmB,CAAC,WAAW,EAAE,IAAI,EAAE,cAAc,EAAE,UAAU,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEjF,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,GAAG;YAC5B,KAAK;YACL,cAAc;YACd,IAAI;YACJ,UAAU;YACV,OAAO;YACP,aAAa,EAAC,YAAY;SAC7B,CAAC;QACF,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC;IACjF,CAAC;IAED,uBAAuB,CAAC,KAAY;QAChC,IAAI,CAAC,EAAE,CAAC,YAAY,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,aAAa,CAAC,CAAC;IACtE,CAAC;IAED,yBAAyB,CAAC,KAAY,EAAE,IAAiB,EAAE,SAAgB,CAAC;QACxE,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,aAAa,CAAC,CAAC;QACtF,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,EAAE,IAAI,CAAC,CAAC;QAC1D,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC;IACzE,CAAC;IAED,qBAAqB,CAAC,IAAW;QAC7B,MAAM,IAAI,GAAG,IAAI,aAAa,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,CAAC;QACpD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC;QAClC,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU,CAAC,IAAW;QAClB,IAAI,IAAI,CAAC,cAAc;YACnB,IAAI,CAAC,YAAY,EAAE,CAAC;QACxB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QACjD,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,oBAAoB,CAAC,CAAC;QAC7D,2DAA2D;IAE/D,CAAC;IAED,YAAY;QACR,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;QACzB,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAED,kBAAkB,CAAC,IAAW,EAAE,eAAgC,EAAE,UAAuB;QACrF,MAAM,WAAW,GAAG,IAAI,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,EAAE,EAAE,eAAe,EAAE,UAAU,CAAC,CAAC;QACtF,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,GAAG,WAAW,CAAC;QACtC,OAAO,WAAW,CAAC;IACvB,CAAC;IAED,eAAe,CAAC,IAAW;QACvB,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QAC5C,IAAI,IAAI,CAAC,WAAW,KAAK,WAAW;YAChC,OAAO;QAEX,IAAI,CAAC,WAAW,GAAG,WAAW,CAAC;QAC/B,MAAM,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC;QAC1C,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QAEnB,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,WAAW,CAAC,kBAAkB,CAAC,CAAC;QACnE,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,WAAW,CAAC,KAAK,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC;QACzD,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC;YAC5C,EAAE,CAAC,MAAM,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC7B,CAAC;QAED,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC,EAAE,CAAC;YAC5C,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QAC1B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,SAAS,CAAC,EAAE,CAAC;YAClD,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QAC1B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,mBAAmB,CAAC,EAAE,CAAC;YAC5D,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,cAAc,CAAC,CAAC;QACnC,CAAC;QAED,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,eAAe,CAAC,EAAE,CAAC;YACjD,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAC1B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC;YACzD,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QAC3B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,gBAAgB,CAAC,EAAE,CAAC;YACzD,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,KAAK,CAAC,CAAC;QAC3B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,qBAAqB,CAAC,EAAE,CAAC;YAC9D,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAC5B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,kBAAkB,CAAC,EAAE,CAAC;YAC3D,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,OAAO,CAAC,CAAC;QAC7B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,oBAAoB,CAAC,EAAE,CAAC;YAC7D,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC9B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,wBAAwB,CAAC,EAAE,CAAC;YACjE,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAC5B,CAAC;aAAM,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,iBAAiB,CAAC,EAAE,CAAC;YAC1D,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC;QAC5B,CAAC;QAED,IAAI,WAAW,CAAC,gBAAgB,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,iBAAiB,CAAC,EAAE,CAAC;YACnF,EAAE,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;YACnB,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC;QACvB,CAAC;IACL,CAAC;IAED,iBAAiB;QACb,IAAI,CAAC,IAAI,CAAC,WAAW;YACjB,OAAO;QAEX,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACrC,MAAM,UAAU,GAAG,WAAW,CAAC,UAAU,CAAC;QAC1C,MAAM,EAAE,GAAG,IAAI,CAAC,EAAE,CAAC;QAEnB,IAAI,UAAU,GAAG,QAAQ,CAAC,UAAU,EAAE,CAAC;YACnC,EAAE,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC;QAC9B,CAAC;QACD,IAAI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,gBAAgB,CAAC;eAC/C,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,gBAAgB,CAAC;eAC/C,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,qBAAqB,CAAC;eACpD,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,kBAAkB,CAAC;eACjD,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,oBAAoB,CAAC;eACnD,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,wBAAwB,CAAC;eACvD,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,iBAAiB,CAAC,EAAE,CAAC;YACnD,EAAE,CAAC,SAAS,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QAC1B,CAAC;QACD,IACI,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,UAAU,CAAC;eACzC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,SAAS,CAAC;eACxC,QAAQ,CAAC,UAAU,EAAE,QAAQ,CAAC,mBAAmB,CAAC,EACpD,CAAC;YACC,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC;QACzB,CAAC;QACD,EAAE,CAAC,eAAe,CAAC,EAAE,CAAC,WAAW,EAAE,IAAI,CAAC,CAAC;QACzC,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAC7D,CAAC;IAED,WAAW,CAAC,KAAY,EAAE,KAAS,EAAE,YAAoB,KAAK,EAAE,OAAe,KAAK;QAGhF,IAAI,IAAI,CAAC,cAAc,KAAK,IAAI,EAAE,CAAC;YAC/B,IAAI,IAAI;gBACJ,OAAO,CAAC,IAAI,CAAC,oBAAoB,KAAK,qBAAqB,KAAK,wCAAwC,CAAC,CAAA;YAC7G,OAAO;QACX,CAAC;QAED,MAAM,WAAW,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC;QAGnD,MAAM,gBAAgB,GAAG,uBAAuB,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;QAE1E,IAAI,OAAO,GAAG,IAAI,CAAC,cAAc,CAAC,QAAQ,CAAC,gBAAgB,CAAC,CAAC;QAC7D,IAAI,OAAO,KAAK,SAAS,EAAE,CAAC;YACxB,IAAI,IAAI;gBACJ,OAAO,CAAC,IAAI,CAAC,gBAAgB,KAAK,qDAAqD,IAAI,CAAC,cAAc,CAAC,IAAI,IAAI,CAAC,CAAA;YACxH,OAAO;QACX,CAAC;QAED,IAAI,CAAC,CAAC,KAAK,IAAI,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,EAAE,CAAC;YAC/C,MAAM,GAAG,GAAG,IAAI,CAAC,EAAE,CAAC,kBAAkB,CAAC,IAAI,CAAC,cAAc,CAAC,oBAAqB,EAAE,KAAK,CAAC,CAAC;YACzF,IAAI,CAAC,GAAG,EAAE,CAAC;gBACP,IAAI,IAAI;oBACJ,OAAO,CAAC,IAAI,CAAC,YAAY,KAAK,mCAAmC,IAAI,CAAC,cAAc,CAAC,IAAI,IAAI,CAAC,CAAA;YACtG,CAAC;YACD,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,GAAG,GAAG,CAAC;QAClD,CAAC;QAED,0CAA0C;QAC1C,kIAAkI;QAClI,IAAI,gBAAgB,GAAG,KAAK,CAAC;QAC7B,IAAI,KAAK,YAAY,KAAK,EAAE,CAAC;YACzB,IAAI,OAAO,CAAC,QAAQ,EAAE,CAAC;gBACnB,gBAAgB,GAAG,IAAI,CAAA;YAC3B,CAAC;iBAAM,CAAC;gBACJ,MAAM,KAAK,CAAC,YAAY,KAAK,wBAAwB,IAAI,CAAC,cAAc,CAAC,IAAI,8DAA8D,CAAC,CAAA;YAChJ,CAAC;QACL,CAAC;QAED,sBAAsB;QAGtB,IAAI,gBAAgB,EAAE,CAAC;YACnB,KAAK,GAAG,eAAe,CAAC,2BAA2B,CAAC,KAAK,CAAC,CAAC;QAC/D,CAAC;QAED,QAAQ,OAAO,CAAC,IAAI,EAAE,CAAC;YACnB,KAAK,gBAAgB,CAAC,UAAU,CAAC;YACjC,KAAK,gBAAgB,CAAC,SAAS;gBAC3B,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,GAAG,OAAO,CAAC,YAAa,GAAG,WAAW,CAAC,CAAC;gBAC9E,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC,UAAU,EAAG,KAAiB,CAAC,aAAa,CAAC,CAAC;gBAC1E,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,YAAa,GAAG,WAAW,CAAC,CAAC;gBAChG,MAAM;YACV,KAAK,gBAAgB,CAAC,gBAAgB,CAAC;YACvC,KAAK,gBAAgB,CAAC,eAAe;gBACjC,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,GAAG,OAAO,CAAC,YAAa,GAAG,WAAW,CAAC,CAAC;gBAC9E,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC,gBAAgB,EAAG,KAAiB,CAAC,aAAa,CAAC,CAAC;gBAChF,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,YAAa,GAAG,WAAW,CAAC,CAAC;gBAChG,MAAM;YAEV,KAAK,gBAAgB,CAAC,eAAe,CAAC;YACtC,KAAK,gBAAgB,CAAC,gBAAgB;gBAClC,IAAI,CAAC,EAAE,CAAC,aAAa,CAAC,IAAI,CAAC,EAAE,CAAC,QAAQ,GAAG,OAAO,CAAC,YAAa,GAAG,WAAW,CAAC,CAAC;gBAC9E,IAAI,CAAC,EAAE,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC,gBAAgB,EAAG,KAAwB,CAAC,aAAa,CAAC,CAAC;gBACvF,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,OAAO,CAAC,YAAa,GAAG,WAAW,CAAC,CAAC;gBAChG,MAAM;YAEV,KAAK,gBAAgB,CAAC,CAAC;gBACnB,IAAI,gBAAgB;oBAChB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;;oBAEnE,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACtE,MAAM;YAEV,KAAK,gBAAgB,CAAC,CAAC;gBACnB,IAAI,gBAAgB;oBAChB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;;oBAEnE,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACtE,MAAM;YAEV,KAAK,gBAAgB,CAAC,CAAC;gBACnB,IAAI,gBAAgB;oBAChB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;;oBAEnE,IAAI,CAAC,EAAE,CAAC,SAAS,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACtE,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACnE,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACnE,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACnE,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,KAAK,CAAC,CAAC;gBACnE,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;gBACpF,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;gBACpF,MAAM;YAEV,KAAK,gBAAgB,CAAC,GAAG;gBACrB,IAAI,CAAC,EAAE,CAAC,gBAAgB,CAAC,IAAI,CAAC,cAAc,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;gBACpF,MAAM;QACd,CAAC;IACL,CAAC;IAED,MAAM,CAAC,2BAA2B,CAAC,WAAoD;QACnF,IAAI,WAAW,GAAG,WAAW,CAAC,CAAC,CAAC,CAAC;QACjC,IAAI,OAAO,WAAW,KAAK,QAAQ;YAC/B,OAAO,IAAI,YAAY,CAAC,WAAuB,CAAC,CAAC;QAErD,MAAM,SAAS,GAAG,WAAW,CAAC,OAAO,EAAE,CAAC,MAAM,CAAC;QAC/C,IAAI,IAAI,GAAG,IAAI,YAAY,CAAC,WAAW,CAAC,MAAM,GAAG,SAAS,CAAC,CAAC;QAC5D,IAAI,MAAM,GAAG,CAAC,CAAC;QAEf,KAAK,MAAM,CAAC,IAAI,WAAW,EAAE,CAAC;YAC1B,IAAI,OAAO,CAAC,KAAK,QAAQ,EAAE,CAAC;gBACxB,MAAM,OAAO,GAAG,CAAC,CAAC,OAAO,EAAE,CAAC;gBAC5B,IAAI,CAAC,GAAG,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;gBAC1B,MAAM,IAAI,OAAO,CAAC,MAAM,CAAC;YAC7B,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;gBACjB,MAAM,IAAI,CAAC,CAAC;YAChB,CAAC;QACL,CAAC;QAGD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6BAA6B;QACzB,IAAI,CAAC,oCAAoC,CAAC,oBAAoB,CAAC,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,CAAC;QAE/F,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YACtD,MAAM,iBAAiB,GAAG,IAAI,CAAC,kBAAkB,CAAC,CAAC,CAAC,CAAC;YACrD,iBAAiB,CAAC,YAAY,GAAG,CAAC,CAAC;QACvC,CAAC;IAEL,CAAC;IAED,uBAAuB;QACnB,IAAI,CAAC,8BAA8B,CAAC,oBAAoB,CAAC,IAAI,CAAC,YAAY,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;QAEvF,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,YAAY,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE,CAAC;YAChD,MAAM,WAAW,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC;YACzC,WAAW,CAAC,mBAAmB,GAAG,CAAC,GAAG,CAAC,CAAC;QAC5C,CAAC;IAEL,CAAC;IAEO,aAAa;QACjB,MAAM,GAAG,GAAG,MAAM,CAAC,gBAAgB,IAAI,CAAC,CAAC;QAEzC,MAAM,YAAY,GAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,WAAW,GAAI,GAAG,CAAC,CAAC;QACjE,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,YAAY,GAAG,GAAG,CAAC,CAAC;QAEjE,IAAI,IAAI,CAAC,MAAM,CAAC,KAAK,KAAK,YAAY,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,KAAK,aAAa,EAAE,CAAC;YAC7E,IAAI,CAAC,MAAM,CAAC,KAAK,GAAI,YAAY,CAAC;YAClC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,aAAa,CAAC;QACvC,CAAC;IACL,CAAC;IAID,MAAM;QACF,yCAAyC;QACzC,IAAI,CAAC,YAAY,EAAE,CAAC;IACxB,CAAC;IAEO,YAAY,CAAC,eAAuB,CAAC;QAEzC,+CAA+C;QAC/C,IAAI,IAAI,CAAC,eAAe,KAAK,IAAI,EAAE,CAAC;YAChC,IAAI,CAAC,eAAe,GAAG,YAAY,CAAC;YACpC,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;YACnC,OAAO,qBAAqB,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,OAAO,CAAC,CAAC,CAAC;QAC1E,CAAC;QAED,6BAA6B;QAC7B,IAAI,UAAU,GAAG,CAAC,YAAY,GAAG,IAAI,CAAC,eAAe,CAAC,GAAG,IAAI,CAAC,CAAE,uBAAuB;QAEvF,UAAU,GAAG,UAAU,CAAC;QAExB,IAAI,CAAC,eAAe,GAAG,YAAY,CAAC;QAGpC,IAAI,CAAC,aAAa,EAAE,CAAC;QAErB,IAAI,CAAC,EAAE,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAC9D,IAAI,CAAC,EAAE,CAAC,UAAU,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/B,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,gBAAgB,CAAC,CAAC;QAExC,IAAI,CAAC,MAAM,CAAC,yBAAyB,CAAC,IAAI,CAAC,MAAM,EAAE,YAAY,EAAE,UAAU,CAAC,CAAC;QAC7E,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,EAAE,UAAU,CAAC,CAAC;QACxD,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,MAAM,EAAE,CAAC;QAEnC,yBAAyB;QACzB,MAAM,gBAAgB,GAAG,IAAI,IAAI,EAAE,CAAC,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAChG,IAAI,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,EAAE,CAAC;YAExC,MAAM,WAAW,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,CAAC,eAAe,EAAE,CAAC;YAC5E,MAAM,iBAAiB,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,cAAc,CAAC,qBAAqB,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAEnG,iBAAiB;YACjB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACpC,KAAK,CAAC,eAAe,CACjB,WAAW,EACX,iBAAiB,EACjB,gBAAgB,EAChB,YAAY,EAAE,UAAU,CAC3B,CAAC;YACN,CAAC;YAED,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC1C,KAAK,CAAC,eAAe,CACjB,WAAW,EACX,iBAAiB,EACjB,gBAAgB,EAChB,YAAY,EAAE,UAAU,CAC3B,CAAC;YACN,CAAC;YAED,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,MAAM,CACzB,WAAW,EACX,iBAAiB,EACjB,gBAAgB,EAChB,YAAY,EAAE,UAAU,CAC3B,CAAC;QAEN,CAAC;aAAM,CAAC;YACJ,OAAO,CAAC,IAAI,CAAC,mBAAmB,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,IAAI,kCAAkC,CAAC,CAAC;QACnG,CAAC;QAGD,OAAO,qBAAqB,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC5E,CAAC;IAED,gCAAgC;QAC5B,MAAM,cAAc,GAAG,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;QAExD,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,wBAAwB,CAAC,CAAC;QAC3E,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,eAAe,EAAE,0BAA0B,CAAC,CAAC;QAE/E,cAAc,CAAC,WAAW,CAAC,SAAS,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC5D,cAAc,CAAC,WAAW,CAAC,cAAc,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAEjE,cAAc,CAAC,WAAW,CAAC,gBAAgB,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;QAE1E,cAAc,CAAC,KAAK,EAAE,CAAC;QAEvB,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED,gCAAgC;QAE5B,MAAM,cAAc,GAAG,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,CAAC;QAExD,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,wBAAwB,CAAC,CAAC;QAC3E,cAAc,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,eAAe,EAAE,0BAA0B,CAAC,CAAC;QAE/E,UAAU;QACV,cAAc,CAAC,WAAW,CAAC,MAAM,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAEvD,UAAU;QACV,cAAc,CAAC,WAAW,CAAC,eAAe,EAAE,gBAAgB,CAAC,gBAAgB,CAAC,CAAC;QAE/E,MAAM;QACN,cAAc,CAAC,WAAW,CAAC,SAAS,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC5D,cAAc,CAAC,WAAW,CAAC,QAAQ,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC3D,cAAc,CAAC,WAAW,CAAC,cAAc,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAEjE,cAAc;QACd,cAAc,CAAC,WAAW,CAAC,2BAA2B,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAE9E,SAAS;QACT,cAAc,CAAC,WAAW,CAAC,iBAAiB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAEpE,SAAS;QACT,cAAc,CAAC,WAAW,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACrE,cAAc,CAAC,WAAW,CAAC,mBAAmB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACpE,cAAc,CAAC,WAAW,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAE3E,gBAAgB;QAChB,cAAc,CAAC,WAAW,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC5E,cAAc,CAAC,WAAW,CAAC,sBAAsB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACzE,cAAc,CAAC,WAAW,CAAC,sBAAsB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACvE,cAAc,CAAC,WAAW,CAAC,uBAAuB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACxE,cAAc,CAAC,WAAW,CAAC,wBAAwB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACzE,cAAc,CAAC,WAAW,CAAC,wBAAwB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACzE,cAAc,CAAC,WAAW,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAE1E,eAAe;QACf,cAAc,CAAC,WAAW,CAAC,wBAAwB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC3E,cAAc,CAAC,WAAW,CAAC,qBAAqB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACxE,cAAc,CAAC,WAAW,CAAC,wBAAwB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC3E,cAAc,CAAC,WAAW,CAAC,qBAAqB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACtE,cAAc,CAAC,WAAW,CAAC,sBAAsB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACvE,cAAc,CAAC,WAAW,CAAC,6BAA6B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC9E,cAAc,CAAC,WAAW,CAAC,uBAAuB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACxE,cAAc,CAAC,WAAW,CAAC,uBAAuB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACxE,cAAc,CAAC,WAAW,CAAC,wBAAwB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAEzE,sBAAsB;QACtB,cAAc,CAAC,WAAW,CAAC,+BAA+B,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAClF,cAAc,CAAC,WAAW,CAAC,4BAA4B,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC/E,cAAc,CAAC,WAAW,CAAC,6BAA6B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC9E,cAAc,CAAC,WAAW,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC/E,cAAc,CAAC,WAAW,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC/E,cAAc,CAAC,WAAW,CAAC,+BAA+B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAEhF,WAAW;QACX,cAAc,CAAC,WAAW,CAAC,6BAA6B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC9E,cAAc,CAAC,WAAW,CAAC,6BAA6B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC9E,cAAc,CAAC,WAAW,CAAC,iBAAiB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACpE,cAAc,CAAC,WAAW,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC/E,cAAc,CAAC,WAAW,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACnE,cAAc,CAAC,WAAW,CAAC,gCAAgC,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACjF,cAAc,CAAC,WAAW,CAAC,oBAAoB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QACrE,cAAc,CAAC,WAAW,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAC1E,cAAc,CAAC,WAAW,CAAC,aAAa,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAE9D,cAAc,CAAC,WAAW,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;QACnF,cAAc,CAAC,WAAW,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;QACnF,cAAc,CAAC,WAAW,CAAC,0BAA0B,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;QACpF,cAAc,CAAC,WAAW,CAAC,4BAA4B,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;QACtF,cAAc,CAAC,WAAW,CAAC,qBAAqB,EAAE,gBAAgB,CAAC,UAAU,CAAC,CAAC;QAE/E,UAAU;QACV,cAAc,CAAC,WAAW,CAAC,oCAAoC,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACvF,cAAc,CAAC,WAAW,CAAC,8BAA8B,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QACjF,cAAc,CAAC,WAAW,CAAC,+BAA+B,EAAE,gBAAgB,CAAC,eAAe,CAAC,CAAC;QAC9F,cAAc,CAAC,WAAW,CAAC,yBAAyB,EAAE,gBAAgB,CAAC,eAAe,CAAC,CAAC;QACxF,cAAc,CAAC,WAAW,CAAC,iBAAiB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAEpE,cAAc,CAAC,KAAK,EAAE,CAAC;QAEvB,OAAO,cAAc,CAAC;IAC1B,CAAC;IAED,oCAAoC;QAChC,MAAM,kBAAkB,GAAG,IAAI,CAAC,qBAAqB,CAAC,QAAQ,CAAC,CAAC;QAEhE,kBAAkB,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,4BAA4B,CAAC,CAAC;QACnF,kBAAkB,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,eAAe,EAAE,8BAA8B,CAAC,CAAC;QAEvF,kBAAkB,CAAC,WAAW,CAAC,QAAQ,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC/D,kBAAkB,CAAC,WAAW,CAAC,cAAc,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAErE,kBAAkB,CAAC,WAAW,CAAC,gBAAgB,EAAE,gBAAgB,CAAC,gBAAgB,CAAC,CAAC;QAEpF,kBAAkB,CAAC,KAAK,EAAE,CAAC;QAE3B,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED,gDAAgD;QAC5C,MAAM,EAAE,GAAG,IAAI,CAAC,qBAAqB,CAAC,2CAA2C,CAAC,CAAC;QAEnF,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,wCAAwC,CAAC,CAAC;QAC/E,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,eAAe,EAAE,0CAA0C,CAAC,CAAC;QAEnF,EAAE,CAAC,WAAW,CAAC,sBAAsB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC7D,EAAE,CAAC,WAAW,CAAC,SAAS,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAEhD,EAAE,CAAC,KAAK,EAAE,CAAA;QAEV,OAAO,EAAE,CAAC;IACd,CAAC;IAED,0CAA0C;QACtC,MAAM,EAAE,GAAG,IAAI,CAAC,qBAAqB,CAAC,qCAAqC,CAAC,CAAC;QAE7E,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,aAAa,EAAE,kCAAkC,CAAC,CAAC;QACzE,EAAE,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC,eAAe,EAAE,oCAAoC,CAAC,CAAC;QAE7E,EAAE,CAAC,WAAW,CAAC,sBAAsB,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC7D,EAAE,CAAC,WAAW,CAAC,SAAS,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAChD,EAAE,CAAC,WAAW,CAAC,QAAQ,EAAE,gBAAgB,CAAC,GAAG,CAAC,CAAC;QAC/C,EAAE,CAAC,WAAW,CAAC,OAAO,EAAE,gBAAgB,CAAC,CAAC,CAAC,CAAC;QAE5C,EAAE,CAAC,KAAK,EAAE,CAAA;QAEV,OAAO,EAAE,CAAC;IACd,CAAC;CACJ"}
@@ -1,66 +0,0 @@
1
- import { GraphicsManager } from "./graphics_manager.ts";
2
- export type WebGLShaderType = number;
3
- export declare enum WebGLUniformType {
4
- TEXTURE_2D = 0,
5
- TEXTURE_2D_ARRAY = 1,
6
- TEXTURE_CUBE_MAP = 2,
7
- SHADOW_2D = 3,
8
- SHADOW_2D_ARRAY = 4,
9
- SHADOW_CUBE_MAP = 5,
10
- STRUCT = 6,
11
- F = 7,
12
- I = 8,
13
- B = 9,
14
- F2V = 10,
15
- I2V = 11,
16
- F3V = 12,
17
- I3V = 13,
18
- F4V = 14,
19
- I4V = 15,
20
- F2M = 16,
21
- F3M = 17,
22
- F4M = 18
23
- }
24
- export interface WebGLUniform {
25
- label: string;
26
- type: WebGLUniformType;
27
- is_array: boolean;
28
- texture_unit?: number;
29
- }
30
- interface UBOParameter {
31
- label: string;
32
- index: number;
33
- offset: number;
34
- }
35
- interface UBOBase {
36
- webgl_buffer: WebGLBuffer;
37
- }
38
- interface UBOParameters {
39
- [parameter: string]: UBOParameter;
40
- }
41
- export type UBO = UBOBase & UBOParameters;
42
- export declare class ShaderProgram {
43
- gl: WebGLRenderingContext;
44
- gm: GraphicsManager;
45
- name: string;
46
- shaders: Array<WebGLShader>;
47
- webgl_shader_program: WebGLProgram | null;
48
- uniforms: {
49
- [key: string]: WebGLUniform;
50
- };
51
- uniform_locs: {
52
- [key: string]: WebGLUniformLocation | null;
53
- };
54
- texture_counter: number;
55
- ubo_counter: number;
56
- ubos: {
57
- [location: string]: UBO;
58
- };
59
- constructor(name: string, gm: GraphicsManager, gl: WebGLRenderingContext);
60
- add_shader(type: WebGLShaderType, source: string): void;
61
- add_uniform(label: string, uniform_type: WebGLUniformType): void;
62
- build(): void;
63
- use(): void;
64
- }
65
- export {};
66
- //# sourceMappingURL=shader_program.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"shader_program.d.ts","sourceRoot":"","sources":["../../src/graphics/shader_program.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,eAAe,EAAE,MAAM,uBAAuB,CAAC;AAGxD,MAAM,MAAM,eAAe,GAAG,MAAM,CAAC;AAErC,oBAAY,gBAAgB;IACxB,UAAU,IAAA;IACV,gBAAgB,IAAA;IAChB,gBAAgB,IAAA;IAChB,SAAS,IAAA;IACT,eAAe,IAAA;IACf,eAAe,IAAA;IACf,MAAM,IAAA;IACN,CAAC,IAAA;IACD,CAAC,IAAA;IACD,CAAC,IAAA;IACD,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;IACH,GAAG,KAAA;CACN;AAED,MAAM,WAAW,YAAY;IACzB,KAAK,EAAC,MAAM,CAAC;IACb,IAAI,EAAC,gBAAgB,CAAC;IACtB,QAAQ,EAAC,OAAO,CAAC;IACjB,YAAY,CAAC,EAAC,MAAM,CAAC;CACxB;AAED,UAAU,YAAY;IAClB,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CAClB;AAED,UAAU,OAAO;IACb,YAAY,EAAE,WAAW,CAAC;CAC7B;AAED,UAAU,aAAa;IACnB,CAAC,SAAS,EAAC,MAAM,GAAG,YAAY,CAAC;CACpC;AAED,MAAM,MAAM,GAAG,GAAG,OAAO,GAAG,aAAa,CAAC;AAE1C,qBAAa,aAAa;IACtB,EAAE,EAAC,qBAAqB,CAAC;IACzB,EAAE,EAAC,eAAe,CAAC;IACnB,IAAI,EAAC,MAAM,CAAC;IACZ,OAAO,EAAC,KAAK,CAAC,WAAW,CAAC,CAAM;IAChC,oBAAoB,EAAC,YAAY,GAAC,IAAI,CAAQ;IAC9C,QAAQ,EAAC;QAAC,CAAC,GAAG,EAAC,MAAM,GAAE,YAAY,CAAA;KAAC,CAAM;IAC1C,YAAY,EAAC;QAAC,CAAC,GAAG,EAAC,MAAM,GAAE,oBAAoB,GAAC,IAAI,CAAA;KAAC,CAAM;IAC3D,eAAe,EAAC,MAAM,CAAK;IAC3B,WAAW,EAAC,MAAM,CAAK;IACvB,IAAI,EAAC;QAAC,CAAC,QAAQ,EAAC,MAAM,GAAE,GAAG,CAAA;KAAC,CAAK;gBAErB,IAAI,EAAC,MAAM,EAAE,EAAE,EAAC,eAAe,EAAE,EAAE,EAAC,qBAAqB;IAMrE,UAAU,CAAC,IAAI,EAAE,eAAe,EAAE,MAAM,EAAE,MAAM;IAUhD,WAAW,CAAC,KAAK,EAAC,MAAM,EAAE,YAAY,EAAC,gBAAgB;IAyBvD,KAAK;IA4BL,GAAG;CAGN"}