unreal-engine-mcp-server 0.5.0 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.example +1 -1
- package/.github/release-drafter-config.yml +51 -0
- package/.github/workflows/greetings.yml +5 -1
- package/.github/workflows/labeler.yml +2 -1
- package/.github/workflows/publish-mcp.yml +1 -0
- package/.github/workflows/release-drafter.yml +1 -1
- package/.github/workflows/release.yml +3 -3
- package/CHANGELOG.md +71 -0
- package/CONTRIBUTING.md +1 -1
- package/GEMINI.md +115 -0
- package/Public/Plugin_setup_guide.mp4 +0 -0
- package/README.md +166 -200
- package/dist/config.d.ts +0 -1
- package/dist/config.js +0 -1
- package/dist/constants.d.ts +4 -0
- package/dist/constants.js +4 -0
- package/dist/graphql/loaders.d.ts +64 -0
- package/dist/graphql/loaders.js +117 -0
- package/dist/graphql/resolvers.d.ts +3 -3
- package/dist/graphql/resolvers.js +33 -30
- package/dist/graphql/server.js +3 -1
- package/dist/graphql/types.d.ts +2 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +13 -2
- package/dist/server-setup.d.ts +0 -1
- package/dist/server-setup.js +0 -40
- package/dist/tools/actors.d.ts +40 -24
- package/dist/tools/actors.js +8 -2
- package/dist/tools/assets.d.ts +19 -71
- package/dist/tools/assets.js +28 -22
- package/dist/tools/base-tool.d.ts +4 -4
- package/dist/tools/base-tool.js +1 -1
- package/dist/tools/blueprint.d.ts +33 -61
- package/dist/tools/consolidated-tool-handlers.js +96 -110
- package/dist/tools/dynamic-handler-registry.d.ts +11 -9
- package/dist/tools/dynamic-handler-registry.js +17 -95
- package/dist/tools/editor.d.ts +19 -193
- package/dist/tools/editor.js +8 -0
- package/dist/tools/environment.d.ts +8 -14
- package/dist/tools/foliage.d.ts +18 -143
- package/dist/tools/foliage.js +4 -2
- package/dist/tools/handlers/actor-handlers.js +0 -5
- package/dist/tools/handlers/asset-handlers.js +454 -454
- package/dist/tools/landscape.d.ts +16 -116
- package/dist/tools/landscape.js +7 -3
- package/dist/tools/level.d.ts +22 -103
- package/dist/tools/level.js +24 -16
- package/dist/tools/lighting.js +5 -1
- package/dist/tools/materials.js +5 -1
- package/dist/tools/niagara.js +37 -2
- package/dist/tools/performance.d.ts +0 -1
- package/dist/tools/performance.js +0 -1
- package/dist/tools/physics.js +5 -1
- package/dist/tools/sequence.d.ts +24 -24
- package/dist/tools/sequence.js +13 -0
- package/dist/tools/ui.d.ts +0 -2
- package/dist/types/automation-responses.d.ts +115 -0
- package/dist/types/automation-responses.js +2 -0
- package/dist/types/responses.d.ts +249 -0
- package/dist/types/responses.js +2 -0
- package/dist/types/tool-interfaces.d.ts +135 -135
- package/dist/utils/command-validator.js +3 -2
- package/dist/utils/path-security.d.ts +2 -0
- package/dist/utils/path-security.js +24 -0
- package/dist/utils/response-factory.d.ts +4 -4
- package/dist/utils/response-factory.js +15 -21
- package/docs/Migration-Guide-v0.5.0.md +1 -9
- package/docs/testing-guide.md +2 -2
- package/package.json +12 -6
- package/scripts/run-all-tests.mjs +25 -20
- package/server.json +3 -2
- package/src/config.ts +1 -1
- package/src/constants.ts +7 -0
- package/src/graphql/loaders.ts +244 -0
- package/src/graphql/resolvers.ts +47 -49
- package/src/graphql/server.ts +3 -1
- package/src/graphql/types.ts +3 -0
- package/src/index.ts +15 -2
- package/src/resources/assets.ts +5 -4
- package/src/server-setup.ts +3 -37
- package/src/tools/actors.ts +36 -28
- package/src/tools/animation.ts +1 -0
- package/src/tools/assets.ts +74 -63
- package/src/tools/base-tool.ts +3 -3
- package/src/tools/blueprint.ts +59 -59
- package/src/tools/consolidated-tool-handlers.ts +129 -150
- package/src/tools/dynamic-handler-registry.ts +22 -140
- package/src/tools/editor.ts +39 -26
- package/src/tools/environment.ts +21 -27
- package/src/tools/foliage.ts +28 -25
- package/src/tools/handlers/actor-handlers.ts +2 -8
- package/src/tools/handlers/asset-handlers.ts +484 -484
- package/src/tools/handlers/sequence-handlers.ts +1 -1
- package/src/tools/landscape.ts +34 -28
- package/src/tools/level.ts +96 -76
- package/src/tools/lighting.ts +6 -1
- package/src/tools/materials.ts +8 -2
- package/src/tools/niagara.ts +44 -2
- package/src/tools/performance.ts +1 -2
- package/src/tools/physics.ts +7 -1
- package/src/tools/sequence.ts +41 -25
- package/src/tools/ui.ts +0 -2
- package/src/types/automation-responses.ts +119 -0
- package/src/types/responses.ts +355 -0
- package/src/types/tool-interfaces.ts +135 -135
- package/src/utils/command-validator.ts +3 -2
- package/src/utils/normalize.test.ts +162 -0
- package/src/utils/path-security.ts +43 -0
- package/src/utils/response-factory.ts +29 -24
- package/src/utils/safe-json.test.ts +90 -0
- package/src/utils/validation.test.ts +184 -0
- package/tests/test-animation.mjs +358 -33
- package/tests/test-asset-graph.mjs +311 -0
- package/tests/test-audio.mjs +314 -116
- package/tests/test-behavior-tree.mjs +327 -144
- package/tests/test-blueprint-graph.mjs +343 -12
- package/tests/test-control-editor.mjs +85 -53
- package/tests/test-graphql.mjs +58 -8
- package/tests/test-input.mjs +349 -0
- package/tests/test-inspect.mjs +291 -61
- package/tests/test-landscape.mjs +304 -48
- package/tests/test-lighting.mjs +428 -0
- package/tests/test-manage-level.mjs +70 -51
- package/tests/test-performance.mjs +539 -0
- package/tests/test-sequence.mjs +82 -46
- package/tests/test-system.mjs +72 -33
- package/tests/test-wasm.mjs +98 -8
- package/vitest.config.ts +35 -0
- package/.github/release-drafter.yml +0 -148
- package/dist/prompts/index.d.ts +0 -21
- package/dist/prompts/index.js +0 -217
- package/dist/tools/blueprint/helpers.d.ts +0 -29
- package/dist/tools/blueprint/helpers.js +0 -182
- package/src/prompts/index.ts +0 -249
- package/src/tools/blueprint/helpers.ts +0 -189
- package/tests/test-blueprint-events.mjs +0 -35
- package/tests/test-extra-tools.mjs +0 -38
- package/tests/test-render.mjs +0 -33
- package/tests/test-search-assets.mjs +0 -66
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#!/usr/bin/env node
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/**
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* Comprehensive Lighting Management Test Suite
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* Tool: manage_lighting
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* Coverage: All 14 actions with success, error, and edge cases
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*/
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import { runToolTests } from './test-runner.mjs';
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const testCases = [
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// === PRE-CLEANUP ===
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{
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scenario: 'Pre-cleanup test actors',
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toolName: 'control_actor',
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arguments: { action: 'delete_by_tag', tag: 'TC_Lighting' },
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expected: 'success|not_found'
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},
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// === SPAWN LIGHTS (spawn_light, create_light) ===
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{
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scenario: 'Spawn Point Light',
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toolName: 'manage_lighting',
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arguments: {
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action: 'spawn_light',
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lightType: 'Point',
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name: 'TC_PointLight_1',
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location: { x: 0, y: 0, z: 200 },
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intensity: 5000,
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color: [1, 1, 1]
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},
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expected: 'success'
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},
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{
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scenario: 'Create Point Light (alias)',
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toolName: 'manage_lighting',
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arguments: {
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action: 'create_light',
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lightType: 'Point',
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name: 'TC_PointLight_2',
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location: { x: 200, y: 0, z: 200 },
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intensity: 8000,
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radius: 1000
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},
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expected: 'success'
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},
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{
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scenario: 'Spawn Directional Light',
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toolName: 'manage_lighting',
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arguments: {
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action: 'spawn_light',
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lightType: 'Directional',
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name: 'TC_DirLight',
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rotation: { pitch: -45, yaw: 0, roll: 0 },
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intensity: 3.0,
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useAsAtmosphereSunLight: true
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},
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expected: 'success'
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},
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{
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scenario: 'Spawn Spot Light',
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toolName: 'manage_lighting',
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arguments: {
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action: 'spawn_light',
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lightType: 'Spot',
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name: 'TC_SpotLight',
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location: { x: 0, y: 200, z: 300 },
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rotation: { pitch: -90, yaw: 0, roll: 0 },
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intensity: 10000,
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innerCone: 22,
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outerCone: 45
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},
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expected: 'success'
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},
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{
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scenario: 'Spawn Rect Light',
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toolName: 'manage_lighting',
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arguments: {
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action: 'spawn_light',
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lightType: 'Rect',
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name: 'TC_RectLight',
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location: { x: 100, y: 100, z: 200 },
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intensity: 15000,
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width: 100,
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height: 50
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},
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expected: 'success'
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},
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// === SKY LIGHTS (spawn_sky_light, create_sky_light, ensure_single_sky_light) ===
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{
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scenario: 'Spawn Sky Light',
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toolName: 'manage_lighting',
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arguments: {
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action: 'spawn_sky_light',
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name: 'TC_SkyLight_1',
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location: { x: 0, y: 0, z: 500 },
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intensity: 1.0,
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sourceType: 'CapturedScene'
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},
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expected: 'success'
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},
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{
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scenario: 'Create Sky Light (alias)',
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toolName: 'manage_lighting',
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arguments: {
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action: 'create_sky_light',
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name: 'TC_SkyLight_2',
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intensity: 0.8,
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recapture: true
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},
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expected: 'success'
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},
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{
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scenario: 'Ensure Single Sky Light',
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toolName: 'manage_lighting',
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arguments: {
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action: 'ensure_single_sky_light',
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intensity: 1.2
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},
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expected: 'success'
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},
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// === VOLUMES (create_lightmass_volume) ===
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{
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scenario: 'Create Lightmass Volume',
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toolName: 'manage_lighting',
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arguments: {
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action: 'create_lightmass_volume',
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name: 'TC_LightmassVolume',
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location: { x: 0, y: 0, z: 0 },
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size: { x: 2000, y: 2000, z: 1000 }
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},
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expected: 'success'
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},
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// === LEVEL SETUP (create_lighting_enabled_level, create_dynamic_light) ===
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{
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scenario: 'Create Lighting Enabled Level',
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toolName: 'manage_lighting',
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arguments: {
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action: 'create_lighting_enabled_level',
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levelName: 'TC_LightingLevel',
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useTemplate: true
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},
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expected: 'success'
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},
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{
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scenario: 'Create Dynamic Light',
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toolName: 'manage_lighting',
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arguments: {
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action: 'create_dynamic_light',
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name: 'TC_DynamicLight',
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lightType: 'Point',
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location: { x: 300, y: 300, z: 150 },
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intensity: 7000,
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castShadows: true
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},
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expected: 'success'
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},
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// === GLOBAL ILLUMINATION (setup_global_illumination) ===
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{
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scenario: 'Setup GI - Lumen',
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toolName: 'manage_lighting',
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arguments: {
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action: 'setup_global_illumination',
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method: 'LumenGI',
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bounces: 3,
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indirectLightingIntensity: 1.2
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},
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expected: 'success'
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},
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{
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scenario: 'Setup GI - Lightmass',
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toolName: 'manage_lighting',
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arguments: {
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action: 'setup_global_illumination',
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method: 'Lightmass',
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bounces: 2
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},
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expected: 'success'
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},
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{
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scenario: 'Setup GI - Screen Space',
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toolName: 'manage_lighting',
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arguments: {
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action: 'setup_global_illumination',
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method: 'ScreenSpace'
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},
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expected: 'success'
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},
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// === SHADOWS (configure_shadows) ===
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{
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scenario: 'Configure Shadows - High Quality',
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toolName: 'manage_lighting',
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arguments: {
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action: 'configure_shadows',
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shadowQuality: 'High',
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cascadedShadows: true,
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contactShadows: true,
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rayTracedShadows: false
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},
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expected: 'success'
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},
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{
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scenario: 'Configure Shadows - Ray Traced',
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toolName: 'manage_lighting',
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arguments: {
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action: 'configure_shadows',
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rayTracedShadows: true,
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shadowDistance: 5000
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},
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expected: 'success|not_supported'
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},
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// === EXPOSURE (set_exposure) ===
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{
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scenario: 'Set Exposure Auto',
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toolName: 'manage_lighting',
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arguments: {
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action: 'set_exposure',
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minBrightness: 0.5,
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maxBrightness: 2.0,
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compensationValue: 0
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},
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expected: 'success'
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},
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{
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scenario: 'Set Exposure Manual',
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toolName: 'manage_lighting',
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arguments: {
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action: 'set_exposure',
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minBrightness: 1.0,
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maxBrightness: 1.0,
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compensationValue: 1.5
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},
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expected: 'success'
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},
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// === AMBIENT OCCLUSION (set_ambient_occlusion) ===
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{
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scenario: 'Enable Ambient Occlusion',
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toolName: 'manage_lighting',
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arguments: {
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action: 'set_ambient_occlusion',
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enabled: true
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},
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expected: 'success'
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},
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{
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scenario: 'Disable Ambient Occlusion',
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toolName: 'manage_lighting',
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arguments: {
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action: 'set_ambient_occlusion',
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enabled: false
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},
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expected: 'success'
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},
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+
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+
// === VOLUMETRIC FOG (setup_volumetric_fog) ===
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{
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scenario: 'Setup Volumetric Fog',
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+
toolName: 'manage_lighting',
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arguments: {
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action: 'setup_volumetric_fog',
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enabled: true,
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density: 0.02,
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scatteringIntensity: 0.5,
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+
fogHeight: 500
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},
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expected: 'success'
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},
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{
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scenario: 'Disable Volumetric Fog',
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toolName: 'manage_lighting',
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+
arguments: {
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action: 'setup_volumetric_fog',
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enabled: false
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},
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|
+
expected: 'success'
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|
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|
+
},
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|
+
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|
+
// === BUILD LIGHTING ===
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|
+
{
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|
+
scenario: 'Build Lighting - Preview',
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|
287
|
+
toolName: 'manage_lighting',
|
|
288
|
+
arguments: {
|
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289
|
+
action: 'build_lighting',
|
|
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|
+
quality: 'Preview'
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|
+
},
|
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|
+
expected: 'success'
|
|
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|
+
},
|
|
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|
+
{
|
|
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|
+
scenario: 'Build Lighting - Medium',
|
|
296
|
+
toolName: 'manage_lighting',
|
|
297
|
+
arguments: {
|
|
298
|
+
action: 'build_lighting',
|
|
299
|
+
quality: 'Medium',
|
|
300
|
+
buildOnlySelected: false
|
|
301
|
+
},
|
|
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|
+
expected: 'success'
|
|
303
|
+
},
|
|
304
|
+
|
|
305
|
+
// === REAL-WORLD SCENARIO: Day/Night Setup ===
|
|
306
|
+
{
|
|
307
|
+
scenario: 'Scene Setup - Create Sun',
|
|
308
|
+
toolName: 'manage_lighting',
|
|
309
|
+
arguments: {
|
|
310
|
+
action: 'spawn_light',
|
|
311
|
+
lightType: 'Directional',
|
|
312
|
+
name: 'TC_Sun',
|
|
313
|
+
rotation: { pitch: -60, yaw: 45, roll: 0 },
|
|
314
|
+
intensity: 5.0,
|
|
315
|
+
temperature: 6500,
|
|
316
|
+
useAsAtmosphereSunLight: true
|
|
317
|
+
},
|
|
318
|
+
expected: 'success'
|
|
319
|
+
},
|
|
320
|
+
{
|
|
321
|
+
scenario: 'Scene Setup - Create Sky',
|
|
322
|
+
toolName: 'manage_lighting',
|
|
323
|
+
arguments: {
|
|
324
|
+
action: 'ensure_single_sky_light',
|
|
325
|
+
intensity: 1.0
|
|
326
|
+
},
|
|
327
|
+
expected: 'success'
|
|
328
|
+
},
|
|
329
|
+
{
|
|
330
|
+
scenario: 'Scene Setup - Configure GI',
|
|
331
|
+
toolName: 'manage_lighting',
|
|
332
|
+
arguments: {
|
|
333
|
+
action: 'setup_global_illumination',
|
|
334
|
+
method: 'LumenGI',
|
|
335
|
+
bounces: 2
|
|
336
|
+
},
|
|
337
|
+
expected: 'success'
|
|
338
|
+
},
|
|
339
|
+
|
|
340
|
+
// === ERROR CASES ===
|
|
341
|
+
{
|
|
342
|
+
scenario: 'Error: Invalid Light Type',
|
|
343
|
+
toolName: 'manage_lighting',
|
|
344
|
+
arguments: {
|
|
345
|
+
action: 'spawn_light',
|
|
346
|
+
lightType: 'InvalidLightType',
|
|
347
|
+
name: 'TC_InvalidLight'
|
|
348
|
+
},
|
|
349
|
+
expected: 'error|unknown_type'
|
|
350
|
+
},
|
|
351
|
+
{
|
|
352
|
+
scenario: 'Error: Invalid GI Method',
|
|
353
|
+
toolName: 'manage_lighting',
|
|
354
|
+
arguments: {
|
|
355
|
+
action: 'setup_global_illumination',
|
|
356
|
+
method: 'InvalidMethod'
|
|
357
|
+
},
|
|
358
|
+
expected: 'error|unknown_method'
|
|
359
|
+
},
|
|
360
|
+
{
|
|
361
|
+
scenario: 'Error: Invalid Build Quality',
|
|
362
|
+
toolName: 'manage_lighting',
|
|
363
|
+
arguments: {
|
|
364
|
+
action: 'build_lighting',
|
|
365
|
+
quality: 'InvalidQuality'
|
|
366
|
+
},
|
|
367
|
+
expected: 'error|unknown_quality'
|
|
368
|
+
},
|
|
369
|
+
|
|
370
|
+
// === EDGE CASES ===
|
|
371
|
+
{
|
|
372
|
+
scenario: 'Edge: Zero Intensity Light',
|
|
373
|
+
toolName: 'manage_lighting',
|
|
374
|
+
arguments: {
|
|
375
|
+
action: 'spawn_light',
|
|
376
|
+
lightType: 'Point',
|
|
377
|
+
name: 'TC_ZeroIntensity',
|
|
378
|
+
location: { x: 0, y: 0, z: 0 },
|
|
379
|
+
intensity: 0
|
|
380
|
+
},
|
|
381
|
+
expected: 'success'
|
|
382
|
+
},
|
|
383
|
+
{
|
|
384
|
+
scenario: 'Edge: Negative Intensity Light',
|
|
385
|
+
toolName: 'manage_lighting',
|
|
386
|
+
arguments: {
|
|
387
|
+
action: 'spawn_light',
|
|
388
|
+
lightType: 'Point',
|
|
389
|
+
name: 'TC_NegIntensity',
|
|
390
|
+
intensity: -1000
|
|
391
|
+
},
|
|
392
|
+
expected: 'success|handled'
|
|
393
|
+
},
|
|
394
|
+
{
|
|
395
|
+
scenario: 'Edge: Very High Intensity',
|
|
396
|
+
toolName: 'manage_lighting',
|
|
397
|
+
arguments: {
|
|
398
|
+
action: 'spawn_light',
|
|
399
|
+
lightType: 'Point',
|
|
400
|
+
name: 'TC_HighIntensity',
|
|
401
|
+
intensity: 1000000
|
|
402
|
+
},
|
|
403
|
+
expected: 'success'
|
|
404
|
+
},
|
|
405
|
+
|
|
406
|
+
// === CLEANUP ===
|
|
407
|
+
{
|
|
408
|
+
scenario: 'Cleanup - Delete test lights',
|
|
409
|
+
toolName: 'control_actor',
|
|
410
|
+
arguments: {
|
|
411
|
+
action: 'delete',
|
|
412
|
+
actorNames: [
|
|
413
|
+
'TC_PointLight_1', 'TC_PointLight_2', 'TC_DirLight', 'TC_SpotLight',
|
|
414
|
+
'TC_RectLight', 'TC_SkyLight_1', 'TC_SkyLight_2', 'TC_LightmassVolume',
|
|
415
|
+
'TC_DynamicLight', 'TC_Sun', 'TC_ZeroIntensity', 'TC_NegIntensity', 'TC_HighIntensity'
|
|
416
|
+
]
|
|
417
|
+
},
|
|
418
|
+
expected: 'success|not_found'
|
|
419
|
+
},
|
|
420
|
+
{
|
|
421
|
+
scenario: 'Cleanup - Delete lighting level',
|
|
422
|
+
toolName: 'manage_level',
|
|
423
|
+
arguments: { action: 'delete', levelPath: '/Game/Maps/TC_LightingLevel' },
|
|
424
|
+
expected: 'success|not_found'
|
|
425
|
+
}
|
|
426
|
+
];
|
|
427
|
+
|
|
428
|
+
await runToolTests('Lighting Management', testCases);
|
|
@@ -1,70 +1,89 @@
|
|
|
1
1
|
#!/usr/bin/env node
|
|
2
2
|
/**
|
|
3
|
-
*
|
|
3
|
+
* Comprehensive Level Management Test Suite
|
|
4
4
|
* Tool: manage_level
|
|
5
|
+
* Coverage: All 18 actions with success, error, and edge cases
|
|
5
6
|
*/
|
|
6
7
|
|
|
7
8
|
import { runToolTests } from './test-runner.mjs';
|
|
8
9
|
|
|
9
10
|
const testCases = [
|
|
11
|
+
// === PRE-CLEANUP ===
|
|
12
|
+
{
|
|
13
|
+
scenario: 'Pre-cleanup: Remove Invalid Data Layers',
|
|
14
|
+
toolName: 'manage_level',
|
|
15
|
+
arguments: { action: 'cleanup_invalid_datalayers' },
|
|
16
|
+
expected: 'success'
|
|
17
|
+
},
|
|
18
|
+
|
|
19
|
+
// === SAVE (save, save_as, save_level_as) ===
|
|
10
20
|
{ scenario: 'Save current level', toolName: 'manage_level', arguments: { action: 'save' }, expected: 'success' },
|
|
11
|
-
{ scenario: '
|
|
12
|
-
{ scenario: '
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
{ scenario: 'Create
|
|
16
|
-
{ scenario: 'Create
|
|
17
|
-
{ scenario: '
|
|
18
|
-
{ scenario: 'Export level to package', toolName: 'manage_level', arguments: { action: 'export_level', levelPath: '/Engine/Maps/Entry', outputPath: './tests/reports/tc_testlevel_export' }, expected: 'success' },
|
|
19
|
-
{ scenario: 'Import level', toolName: 'manage_level', arguments: { action: 'import_level', filePath: './tests/reports/tc_testlevel_export' }, expected: 'success' },
|
|
21
|
+
{ scenario: 'Save level as new', toolName: 'manage_level', arguments: { action: 'save_as', savePath: '/Game/Maps/TC_SaveAs_Test' }, expected: 'success' },
|
|
22
|
+
{ scenario: 'Save level as (alias)', toolName: 'manage_level', arguments: { action: 'save_level_as', savePath: '/Game/Maps/TC_SaveLevelAs_Test' }, expected: 'success' },
|
|
23
|
+
|
|
24
|
+
// === CREATE / LOAD / DELETE ===
|
|
25
|
+
{ scenario: 'Create test level', toolName: 'manage_level', arguments: { action: 'create_level', levelName: 'TC_TestLevel', streaming: false }, expected: 'success - level created' },
|
|
26
|
+
{ scenario: 'Create streaming sublevel', toolName: 'manage_level', arguments: { action: 'create_level', levelName: 'TC_SubLevel', streaming: true }, expected: 'success' },
|
|
27
|
+
{ scenario: 'Load engine entry level', toolName: 'manage_level', arguments: { action: 'load', levelPath: '/Engine/Maps/Entry' }, expected: 'success - level loaded' },
|
|
20
28
|
{ scenario: 'List open levels', toolName: 'manage_level', arguments: { action: 'list_levels' }, expected: 'success' },
|
|
21
29
|
{ scenario: 'Get level summary', toolName: 'manage_level', arguments: { action: 'get_summary', levelPath: '/Engine/Maps/Entry' }, expected: 'success' },
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
{ scenario: '
|
|
25
|
-
|
|
26
|
-
|
|
30
|
+
|
|
31
|
+
// === STREAMING (stream, add_sublevel) ===
|
|
32
|
+
{ scenario: 'Stream sublevel (load + visible)', toolName: 'manage_level', arguments: { action: 'stream', levelPath: '/Game/Maps/TC_SubLevel', shouldBeLoaded: true, shouldBeVisible: true }, expected: 'success - sublevel streamed' },
|
|
33
|
+
{ scenario: 'Stream sublevel (unload)', toolName: 'manage_level', arguments: { action: 'stream', levelPath: '/Game/Maps/TC_SubLevel', shouldBeLoaded: false }, expected: 'success' },
|
|
34
|
+
{ scenario: 'Add sublevel to parent', toolName: 'manage_level', arguments: { action: 'add_sublevel', parentLevel: '/Game/Maps/TC_TestLevel', subLevelPath: '/Game/Maps/TC_SubLevel' }, expected: 'success' },
|
|
35
|
+
|
|
36
|
+
// === LIGHTS (create_light) ===
|
|
37
|
+
{ scenario: 'Create point light', toolName: 'manage_level', arguments: { action: 'create_light', lightType: 'Point', location: { x: 200, y: 200, z: 100 }, intensity: 5000.0 }, expected: 'success - light spawned' },
|
|
38
|
+
{ scenario: 'Create directional light', toolName: 'manage_level', arguments: { action: 'create_light', lightType: 'Directional', rotation: { pitch: -45, yaw: 0, roll: 0 }, intensity: 3.0 }, expected: 'success - light spawned' },
|
|
39
|
+
{ scenario: 'Create spot light', toolName: 'manage_level', arguments: { action: 'create_light', lightType: 'Spot', location: { x: 0, y: 0, z: 300 }, intensity: 8000.0 }, expected: 'success' },
|
|
40
|
+
{ scenario: 'Create rect light', toolName: 'manage_level', arguments: { action: 'create_light', lightType: 'Rect', location: { x: 100, y: 100, z: 200 }, intensity: 10000.0 }, expected: 'success' },
|
|
41
|
+
|
|
42
|
+
// === LIGHTING BUILD ===
|
|
43
|
+
{ scenario: 'Build lighting (Preview)', toolName: 'manage_level', arguments: { action: 'build_lighting', quality: 'Preview' }, expected: 'success - lighting built' },
|
|
44
|
+
{ scenario: 'Build lighting (Medium)', toolName: 'manage_level', arguments: { action: 'build_lighting', quality: 'Medium' }, expected: 'success' },
|
|
45
|
+
|
|
46
|
+
// === METADATA ===
|
|
47
|
+
{ scenario: 'Set level metadata', toolName: 'manage_level', arguments: { action: 'set_metadata', levelPath: '/Game/Maps/TC_TestLevel', note: 'Test level created by automation' }, expected: 'success' },
|
|
48
|
+
|
|
49
|
+
// === WORLD PARTITION (load_cells, set_datalayer) ===
|
|
50
|
+
{ scenario: 'Load world partition cells', toolName: 'manage_level', arguments: { action: 'load_cells', min: [0, 0, 0], max: [1000, 1000, 1000] }, expected: 'success|handled' },
|
|
51
|
+
{ scenario: 'Set data layer', toolName: 'manage_level', arguments: { action: 'set_datalayer', dataLayerLabel: 'TC_DataLayer', dataLayerState: 'Activated' }, expected: 'success|handled' },
|
|
52
|
+
|
|
53
|
+
// === EXPORT / IMPORT ===
|
|
54
|
+
{ scenario: 'Export level', toolName: 'manage_level', arguments: { action: 'export_level', levelPath: '/Engine/Maps/Entry', exportPath: './tests/reports/tc_testlevel_export' }, expected: 'success' },
|
|
55
|
+
{ scenario: 'Import level', toolName: 'manage_level', arguments: { action: 'import_level', filePath: './tests/reports/tc_testlevel_export' }, expected: 'success|handled' },
|
|
56
|
+
|
|
57
|
+
// === VALIDATION ===
|
|
58
|
+
{ scenario: 'Validate level', toolName: 'manage_level', arguments: { action: 'validate_level', levelPath: '/Game/Maps/TC_TestLevel' }, expected: 'success|not_found' },
|
|
59
|
+
|
|
60
|
+
// === REAL-WORLD SCENARIO: Lighting Setup ===
|
|
27
61
|
{ scenario: 'Lighting - Create Sky Light', toolName: 'manage_level', arguments: { action: 'create_light', lightType: 'Sky', intensity: 1.0 }, expected: 'success' },
|
|
28
|
-
{ scenario: 'Lighting - Build
|
|
62
|
+
{ scenario: 'Lighting - Build Preview', toolName: 'manage_level', arguments: { action: 'build_lighting', quality: 'Preview' }, expected: 'success' },
|
|
29
63
|
|
|
30
|
-
//
|
|
64
|
+
// === REAL-WORLD SCENARIO: Day/Night Streaming ===
|
|
31
65
|
{ scenario: 'Streaming - Create Night Variant', toolName: 'manage_level', arguments: { action: 'create_level', levelName: 'TC_SubLevel_Night', streaming: true }, expected: 'success' },
|
|
32
66
|
{ scenario: 'Streaming - Load Night', toolName: 'manage_level', arguments: { action: 'stream', levelPath: '/Game/Maps/TC_SubLevel_Night', shouldBeLoaded: true, shouldBeVisible: true }, expected: 'success' },
|
|
33
|
-
{ scenario: 'Streaming - Unload Day
|
|
67
|
+
{ scenario: 'Streaming - Unload Day', toolName: 'manage_level', arguments: { action: 'stream', levelPath: '/Game/Maps/TC_SubLevel', shouldBeLoaded: false }, expected: 'success' },
|
|
68
|
+
{ scenario: 'Streaming - Unload Night', toolName: 'manage_level', arguments: { action: 'stream', levelPath: '/Game/Maps/TC_SubLevel_Night', shouldBeLoaded: false }, expected: 'success' },
|
|
34
69
|
|
|
35
|
-
//
|
|
36
|
-
{ scenario: '
|
|
37
|
-
{ scenario: '
|
|
38
|
-
{
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
43
|
-
},
|
|
44
|
-
{
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
},
|
|
50
|
-
{
|
|
51
|
-
|
|
52
|
-
toolName: "manage_level",
|
|
53
|
-
arguments: { action: "load", levelPath: "/Game/InvalidLevel" },
|
|
54
|
-
expected: "not_found|error"
|
|
55
|
-
},
|
|
56
|
-
{
|
|
57
|
-
scenario: "Edge: Stream unloaded level",
|
|
58
|
-
toolName: "manage_level",
|
|
59
|
-
arguments: { action: "stream", levelName: "NonLoadedLevel", shouldBeLoaded: true },
|
|
60
|
-
expected: "success|handled"
|
|
61
|
-
},
|
|
62
|
-
{
|
|
63
|
-
scenario: "Error: Missing action param",
|
|
64
|
-
toolName: "manage_level",
|
|
65
|
-
arguments: {},
|
|
66
|
-
expected: "validation_error"
|
|
67
|
-
}
|
|
70
|
+
// === ERROR CASES ===
|
|
71
|
+
{ scenario: 'Error: Invalid lighting quality', toolName: 'manage_level', arguments: { action: 'build_lighting', quality: 'InvalidQuality' }, expected: 'error|unknown_quality' },
|
|
72
|
+
{ scenario: 'Error: Invalid level path', toolName: 'manage_level', arguments: { action: 'load', levelPath: '/Game/InvalidLevel' }, expected: 'not_found|error' },
|
|
73
|
+
{ scenario: 'Error: Missing action param', toolName: 'manage_level', arguments: {}, expected: 'validation_error' },
|
|
74
|
+
{ scenario: 'Error: Delete non-existent level', toolName: 'manage_level', arguments: { action: 'delete', levelPath: '/Game/Maps/NonExistentLevel' }, expected: 'success|not_found' },
|
|
75
|
+
{ scenario: 'Error: Load non-existent sublevel', toolName: 'manage_level', arguments: { action: 'stream', levelPath: '/Game/Maps/NonExistentSublevel', shouldBeLoaded: true }, expected: 'error|not_found' },
|
|
76
|
+
|
|
77
|
+
// === EDGE CASES ===
|
|
78
|
+
{ scenario: 'Edge: Zero intensity light', toolName: 'manage_level', arguments: { action: 'create_light', lightType: 'Point', intensity: 0 }, expected: 'success' },
|
|
79
|
+
{ scenario: 'Edge: Negative intensity light', toolName: 'manage_level', arguments: { action: 'create_light', lightType: 'Point', intensity: -1000 }, expected: 'success|handled' },
|
|
80
|
+
{ scenario: 'Edge: Empty level name', toolName: 'manage_level', arguments: { action: 'create_level', levelName: '' }, expected: 'error|validation' },
|
|
81
|
+
|
|
82
|
+
// === CLEANUP ===
|
|
83
|
+
{ scenario: 'Cleanup - Delete test levels', toolName: 'manage_level', arguments: { action: 'delete', levelPath: '/Game/Maps/TC_TestLevel' }, expected: 'success|not_found' },
|
|
84
|
+
{ scenario: 'Cleanup - Delete sublevel', toolName: 'manage_level', arguments: { action: 'delete', levelPath: '/Game/Maps/TC_SubLevel' }, expected: 'success|not_found' },
|
|
85
|
+
{ scenario: 'Cleanup - Delete night sublevel', toolName: 'manage_level', arguments: { action: 'delete', levelPath: '/Game/Maps/TC_SubLevel_Night' }, expected: 'success|not_found' },
|
|
86
|
+
{ scenario: 'Cleanup - Delete saved levels', toolName: 'manage_asset', arguments: { action: 'delete', assetPaths: ['/Game/Maps/TC_SaveAs_Test', '/Game/Maps/TC_SaveLevelAs_Test'] }, expected: 'success|not_found' }
|
|
68
87
|
];
|
|
69
88
|
|
|
70
89
|
await runToolTests('Manage Level', testCases);
|