unreal-engine-mcp-server 0.5.0 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.example +1 -1
- package/.github/release-drafter-config.yml +51 -0
- package/.github/workflows/greetings.yml +5 -1
- package/.github/workflows/labeler.yml +2 -1
- package/.github/workflows/publish-mcp.yml +1 -0
- package/.github/workflows/release-drafter.yml +1 -1
- package/.github/workflows/release.yml +3 -3
- package/CHANGELOG.md +71 -0
- package/CONTRIBUTING.md +1 -1
- package/GEMINI.md +115 -0
- package/Public/Plugin_setup_guide.mp4 +0 -0
- package/README.md +166 -200
- package/dist/config.d.ts +0 -1
- package/dist/config.js +0 -1
- package/dist/constants.d.ts +4 -0
- package/dist/constants.js +4 -0
- package/dist/graphql/loaders.d.ts +64 -0
- package/dist/graphql/loaders.js +117 -0
- package/dist/graphql/resolvers.d.ts +3 -3
- package/dist/graphql/resolvers.js +33 -30
- package/dist/graphql/server.js +3 -1
- package/dist/graphql/types.d.ts +2 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +13 -2
- package/dist/server-setup.d.ts +0 -1
- package/dist/server-setup.js +0 -40
- package/dist/tools/actors.d.ts +40 -24
- package/dist/tools/actors.js +8 -2
- package/dist/tools/assets.d.ts +19 -71
- package/dist/tools/assets.js +28 -22
- package/dist/tools/base-tool.d.ts +4 -4
- package/dist/tools/base-tool.js +1 -1
- package/dist/tools/blueprint.d.ts +33 -61
- package/dist/tools/consolidated-tool-handlers.js +96 -110
- package/dist/tools/dynamic-handler-registry.d.ts +11 -9
- package/dist/tools/dynamic-handler-registry.js +17 -95
- package/dist/tools/editor.d.ts +19 -193
- package/dist/tools/editor.js +8 -0
- package/dist/tools/environment.d.ts +8 -14
- package/dist/tools/foliage.d.ts +18 -143
- package/dist/tools/foliage.js +4 -2
- package/dist/tools/handlers/actor-handlers.js +0 -5
- package/dist/tools/handlers/asset-handlers.js +454 -454
- package/dist/tools/landscape.d.ts +16 -116
- package/dist/tools/landscape.js +7 -3
- package/dist/tools/level.d.ts +22 -103
- package/dist/tools/level.js +24 -16
- package/dist/tools/lighting.js +5 -1
- package/dist/tools/materials.js +5 -1
- package/dist/tools/niagara.js +37 -2
- package/dist/tools/performance.d.ts +0 -1
- package/dist/tools/performance.js +0 -1
- package/dist/tools/physics.js +5 -1
- package/dist/tools/sequence.d.ts +24 -24
- package/dist/tools/sequence.js +13 -0
- package/dist/tools/ui.d.ts +0 -2
- package/dist/types/automation-responses.d.ts +115 -0
- package/dist/types/automation-responses.js +2 -0
- package/dist/types/responses.d.ts +249 -0
- package/dist/types/responses.js +2 -0
- package/dist/types/tool-interfaces.d.ts +135 -135
- package/dist/utils/command-validator.js +3 -2
- package/dist/utils/path-security.d.ts +2 -0
- package/dist/utils/path-security.js +24 -0
- package/dist/utils/response-factory.d.ts +4 -4
- package/dist/utils/response-factory.js +15 -21
- package/docs/Migration-Guide-v0.5.0.md +1 -9
- package/docs/testing-guide.md +2 -2
- package/package.json +12 -6
- package/scripts/run-all-tests.mjs +25 -20
- package/server.json +3 -2
- package/src/config.ts +1 -1
- package/src/constants.ts +7 -0
- package/src/graphql/loaders.ts +244 -0
- package/src/graphql/resolvers.ts +47 -49
- package/src/graphql/server.ts +3 -1
- package/src/graphql/types.ts +3 -0
- package/src/index.ts +15 -2
- package/src/resources/assets.ts +5 -4
- package/src/server-setup.ts +3 -37
- package/src/tools/actors.ts +36 -28
- package/src/tools/animation.ts +1 -0
- package/src/tools/assets.ts +74 -63
- package/src/tools/base-tool.ts +3 -3
- package/src/tools/blueprint.ts +59 -59
- package/src/tools/consolidated-tool-handlers.ts +129 -150
- package/src/tools/dynamic-handler-registry.ts +22 -140
- package/src/tools/editor.ts +39 -26
- package/src/tools/environment.ts +21 -27
- package/src/tools/foliage.ts +28 -25
- package/src/tools/handlers/actor-handlers.ts +2 -8
- package/src/tools/handlers/asset-handlers.ts +484 -484
- package/src/tools/handlers/sequence-handlers.ts +1 -1
- package/src/tools/landscape.ts +34 -28
- package/src/tools/level.ts +96 -76
- package/src/tools/lighting.ts +6 -1
- package/src/tools/materials.ts +8 -2
- package/src/tools/niagara.ts +44 -2
- package/src/tools/performance.ts +1 -2
- package/src/tools/physics.ts +7 -1
- package/src/tools/sequence.ts +41 -25
- package/src/tools/ui.ts +0 -2
- package/src/types/automation-responses.ts +119 -0
- package/src/types/responses.ts +355 -0
- package/src/types/tool-interfaces.ts +135 -135
- package/src/utils/command-validator.ts +3 -2
- package/src/utils/normalize.test.ts +162 -0
- package/src/utils/path-security.ts +43 -0
- package/src/utils/response-factory.ts +29 -24
- package/src/utils/safe-json.test.ts +90 -0
- package/src/utils/validation.test.ts +184 -0
- package/tests/test-animation.mjs +358 -33
- package/tests/test-asset-graph.mjs +311 -0
- package/tests/test-audio.mjs +314 -116
- package/tests/test-behavior-tree.mjs +327 -144
- package/tests/test-blueprint-graph.mjs +343 -12
- package/tests/test-control-editor.mjs +85 -53
- package/tests/test-graphql.mjs +58 -8
- package/tests/test-input.mjs +349 -0
- package/tests/test-inspect.mjs +291 -61
- package/tests/test-landscape.mjs +304 -48
- package/tests/test-lighting.mjs +428 -0
- package/tests/test-manage-level.mjs +70 -51
- package/tests/test-performance.mjs +539 -0
- package/tests/test-sequence.mjs +82 -46
- package/tests/test-system.mjs +72 -33
- package/tests/test-wasm.mjs +98 -8
- package/vitest.config.ts +35 -0
- package/.github/release-drafter.yml +0 -148
- package/dist/prompts/index.d.ts +0 -21
- package/dist/prompts/index.js +0 -217
- package/dist/tools/blueprint/helpers.d.ts +0 -29
- package/dist/tools/blueprint/helpers.js +0 -182
- package/src/prompts/index.ts +0 -249
- package/src/tools/blueprint/helpers.ts +0 -189
- package/tests/test-blueprint-events.mjs +0 -35
- package/tests/test-extra-tools.mjs +0 -38
- package/tests/test-render.mjs +0 -33
- package/tests/test-search-assets.mjs +0 -66
package/tests/test-audio.mjs
CHANGED
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#!/usr/bin/env node
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/**
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* Audio Management Test Suite
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* Comprehensive Audio Management Test Suite
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* Tool: manage_audio
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* Coverage: All 22 actions with success, error, and edge cases
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*/
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import { runToolTests } from './test-runner.mjs';
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const testCases = [
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// === SOUND CUE CREATION ===
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{
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scenario:
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toolName:
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scenario: 'Create Sound Cue',
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toolName: 'manage_audio',
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arguments: {
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action:
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name:
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soundPath:
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location: { x: 0, y: 0, z: 0 }, // Optional but checking if accepted
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action: 'create_sound_cue',
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name: 'SC_TestCue',
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soundPath: '/Engine/EngineSounds/WhiteNoise',
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volume: 0.8,
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pitch: 1.2
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},
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expected:
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expected: 'success'
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},
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{
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scenario:
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toolName:
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scenario: 'Create Sound Cue with location',
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toolName: 'manage_audio',
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arguments: {
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action:
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action: 'create_sound_cue',
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name: 'SC_TestCue3D',
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soundPath: '/Engine/EngineSounds/WhiteNoise',
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location: { x: 100, y: 0, z: 0 },
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volume: 1.0
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},
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expected: 'success'
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},
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// === PLAY SOUND (play_sound_at_location, play_sound_2d, play_sound_attached, spawn_sound_at_location) ===
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{
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scenario: 'Play Sound at Location',
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toolName: 'manage_audio',
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arguments: {
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action: 'play_sound_at_location',
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soundPath: '/Engine/EngineSounds/WhiteNoise',
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location: { x: 100, y: 0, z: 50 },
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volume: 1.0,
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pitch: 1.0
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},
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expected:
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expected: 'success'
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},
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{
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scenario:
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toolName:
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scenario: 'Play Sound 2D',
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toolName: 'manage_audio',
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arguments: {
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action:
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soundPath:
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action: 'play_sound_2d',
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soundPath: '/Engine/EngineSounds/WhiteNoise',
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volume: 0.5,
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pitch: 1.0
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},
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expected:
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expected: 'success'
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},
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{
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scenario: 'Play Sound with Rotation',
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toolName: 'manage_audio',
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arguments: {
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action: 'play_sound_at_location',
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soundPath: '/Engine/EngineSounds/WhiteNoise',
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location: { x: 0, y: 0, z: 0 },
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rotation: { pitch: 45, yaw: 90, roll: 0 },
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volume: 1.0
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},
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expected: 'success'
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},
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{
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scenario: 'Play Sound Attached',
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toolName: 'manage_audio',
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arguments: {
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action: 'play_sound_attached',
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soundPath: '/Engine/EngineSounds/WhiteNoise',
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actorName: 'TestActor',
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attachPointName: 'RootComponent',
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volume: 0.8
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},
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expected: 'success|not_found'
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},
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{
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scenario: 'Spawn Sound at Location',
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toolName: 'manage_audio',
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arguments: {
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action: 'spawn_sound_at_location',
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soundPath: '/Engine/EngineSounds/WhiteNoise',
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location: { x: 200, y: 200, z: 0 },
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volume: 0.7
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},
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expected: 'success'
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// === AUDIO COMPONENT (create_audio_component) ===
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scenario:
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toolName:
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scenario: 'Create Audio Component',
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toolName: 'manage_audio',
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arguments: {
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action:
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soundPath:
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action: 'create_audio_component',
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soundPath: '/Engine/EngineSounds/WhiteNoise',
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location: { x: 200, y: 0, z: 0 },
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volume: 0.7
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expected:
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expected: 'success'
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scenario:
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toolName:
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scenario: 'Create Audio Component with Attenuation',
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toolName: 'manage_audio',
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arguments: {
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action:
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action: 'create_audio_component',
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soundPath: '/Engine/EngineSounds/WhiteNoise',
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location: { x: 0, y: 0, z: 0 },
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volume: 1.0,
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falloffDistance: 1000
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},
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expected: 'success'
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},
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// === SOUND MIXES (create_sound_mix, push_sound_mix, pop_sound_mix) ===
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{
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scenario: 'Create Sound Mix',
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toolName: 'manage_audio',
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arguments: {
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action: 'create_sound_mix',
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name: 'SM_TestMix'
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expected:
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expected: 'success'
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scenario:
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toolName:
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scenario: 'Push Sound Mix',
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toolName: 'manage_audio',
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arguments: {
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action:
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action: 'push_sound_mix',
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mixName: 'SM_TestMix'
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expected: 'success'
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scenario:
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toolName:
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scenario: 'Pop Sound Mix',
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toolName: 'manage_audio',
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arguments: {
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action:
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// It lacks 'pop_sound_mix' in the enum in definition, but handler might have it?
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// Let's stick to supported ones.
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name: "SM_TestMix"
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action: 'pop_sound_mix',
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mixName: 'SM_TestMix'
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expected:
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expected: 'success'
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// Expanding with edge cases and variations
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scenario:
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toolName:
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scenario: 'Set Base Sound Mix',
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toolName: 'manage_audio',
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arguments: {
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action:
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action: 'set_base_sound_mix',
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mixName: 'SM_TestMix'
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},
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expected: 'success'
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},
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// === SOUND CLASS (create_sound_class, set_sound_mix_class_override, clear_sound_mix_class_override) ===
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{
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scenario: 'Create Sound Class',
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toolName: 'manage_audio',
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arguments: {
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action: 'create_sound_class',
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name: 'SoundClass_TestClass'
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},
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expected: 'success'
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},
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{
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scenario: 'Set Sound Mix Class Override',
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toolName: 'manage_audio',
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arguments: {
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action: 'set_sound_mix_class_override',
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mixName: 'SM_TestMix',
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soundClassName: 'SoundClass_TestClass',
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volume: 0.5,
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pitch: 1.0
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},
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expected: 'success'
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},
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{
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scenario: 'Clear Sound Mix Class Override',
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toolName: 'manage_audio',
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arguments: {
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action: 'clear_sound_mix_class_override',
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mixName: 'SM_TestMix',
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soundClassName: 'SoundClass_TestClass'
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},
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expected: 'success'
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},
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// === FADING (fade_sound, fade_sound_in, fade_sound_out) ===
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{
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scenario: 'Fade Sound',
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toolName: 'manage_audio',
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arguments: {
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action: 'fade_sound',
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componentName: 'AudioComponent_1',
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targetVolume: 0.2,
|
|
201
|
+
fadeTime: 1.0
|
|
202
|
+
},
|
|
203
|
+
expected: 'success|not_found'
|
|
204
|
+
},
|
|
205
|
+
{
|
|
206
|
+
scenario: 'Fade Sound In',
|
|
207
|
+
toolName: 'manage_audio',
|
|
208
|
+
arguments: {
|
|
209
|
+
action: 'fade_sound_in',
|
|
210
|
+
componentName: 'AudioComponent_1',
|
|
211
|
+
fadeInTime: 2.0,
|
|
212
|
+
targetVolume: 1.0
|
|
213
|
+
},
|
|
214
|
+
expected: 'success|not_found'
|
|
215
|
+
},
|
|
216
|
+
{
|
|
217
|
+
scenario: 'Fade Sound Out',
|
|
218
|
+
toolName: 'manage_audio',
|
|
219
|
+
arguments: {
|
|
220
|
+
action: 'fade_sound_out',
|
|
221
|
+
componentName: 'AudioComponent_1',
|
|
222
|
+
fadeOutTime: 1.5
|
|
223
|
+
},
|
|
224
|
+
expected: 'success|not_found'
|
|
225
|
+
},
|
|
226
|
+
|
|
227
|
+
// === AMBIENT SOUND (create_ambient_sound) ===
|
|
228
|
+
{
|
|
229
|
+
scenario: 'Create Ambient Sound',
|
|
230
|
+
toolName: 'manage_audio',
|
|
231
|
+
arguments: {
|
|
232
|
+
action: 'create_ambient_sound',
|
|
233
|
+
name: 'AmbientSound_Test',
|
|
234
|
+
soundPath: '/Engine/EngineSounds/WhiteNoise',
|
|
235
|
+
location: { x: 0, y: 0, z: 100 }
|
|
236
|
+
},
|
|
237
|
+
expected: 'success'
|
|
238
|
+
},
|
|
239
|
+
|
|
240
|
+
// === REVERB (create_reverb_zone) ===
|
|
241
|
+
{
|
|
242
|
+
scenario: 'Create Reverb Zone',
|
|
243
|
+
toolName: 'manage_audio',
|
|
244
|
+
arguments: {
|
|
245
|
+
action: 'create_reverb_zone',
|
|
246
|
+
name: 'ReverbZone_Test',
|
|
94
247
|
location: { x: 0, y: 0, z: 0 },
|
|
95
|
-
|
|
96
|
-
volume: 1.0
|
|
248
|
+
size: { x: 500, y: 500, z: 300 }
|
|
97
249
|
},
|
|
98
|
-
expected:
|
|
250
|
+
expected: 'success'
|
|
99
251
|
},
|
|
252
|
+
|
|
253
|
+
// === ATTENUATION (set_sound_attenuation) ===
|
|
100
254
|
{
|
|
101
|
-
scenario:
|
|
102
|
-
toolName:
|
|
255
|
+
scenario: 'Set Sound Attenuation',
|
|
256
|
+
toolName: 'manage_audio',
|
|
103
257
|
arguments: {
|
|
104
|
-
action:
|
|
105
|
-
|
|
106
|
-
|
|
258
|
+
action: 'set_sound_attenuation',
|
|
259
|
+
name: 'Attenuation_Test',
|
|
260
|
+
falloffDistance: 2000,
|
|
261
|
+
attenuationShape: 'Sphere'
|
|
107
262
|
},
|
|
108
|
-
expected:
|
|
263
|
+
expected: 'success'
|
|
109
264
|
},
|
|
265
|
+
|
|
266
|
+
// === AUDIO ANALYSIS (enable_audio_analysis) ===
|
|
110
267
|
{
|
|
111
|
-
scenario:
|
|
112
|
-
toolName:
|
|
268
|
+
scenario: 'Enable Audio Analysis',
|
|
269
|
+
toolName: 'manage_audio',
|
|
113
270
|
arguments: {
|
|
114
|
-
action:
|
|
115
|
-
|
|
116
|
-
|
|
271
|
+
action: 'enable_audio_analysis',
|
|
272
|
+
enabled: true,
|
|
273
|
+
fftSize: 1024
|
|
117
274
|
},
|
|
118
|
-
expected:
|
|
275
|
+
expected: 'success'
|
|
119
276
|
},
|
|
120
277
|
{
|
|
121
|
-
scenario:
|
|
122
|
-
toolName:
|
|
278
|
+
scenario: 'Disable Audio Analysis',
|
|
279
|
+
toolName: 'manage_audio',
|
|
123
280
|
arguments: {
|
|
124
|
-
action:
|
|
125
|
-
|
|
126
|
-
attachTo: "RootComponent" // If supported by handler logic
|
|
281
|
+
action: 'enable_audio_analysis',
|
|
282
|
+
enabled: false
|
|
127
283
|
},
|
|
128
|
-
expected:
|
|
284
|
+
expected: 'success'
|
|
129
285
|
},
|
|
286
|
+
|
|
287
|
+
// === EFFECTS (set_doppler_effect, set_audio_occlusion) ===
|
|
130
288
|
{
|
|
131
|
-
scenario:
|
|
132
|
-
toolName:
|
|
289
|
+
scenario: 'Set Doppler Effect',
|
|
290
|
+
toolName: 'manage_audio',
|
|
133
291
|
arguments: {
|
|
134
|
-
action:
|
|
135
|
-
|
|
292
|
+
action: 'set_doppler_effect',
|
|
293
|
+
enabled: true,
|
|
294
|
+
scale: 1.5
|
|
136
295
|
},
|
|
137
|
-
expected:
|
|
296
|
+
expected: 'success'
|
|
138
297
|
},
|
|
139
298
|
{
|
|
140
|
-
scenario:
|
|
141
|
-
toolName:
|
|
299
|
+
scenario: 'Set Audio Occlusion',
|
|
300
|
+
toolName: 'manage_audio',
|
|
142
301
|
arguments: {
|
|
143
|
-
action:
|
|
144
|
-
|
|
145
|
-
|
|
302
|
+
action: 'set_audio_occlusion',
|
|
303
|
+
enabled: true,
|
|
304
|
+
lowPassFilterFrequency: 5000
|
|
146
305
|
},
|
|
147
|
-
expected:
|
|
306
|
+
expected: 'success'
|
|
148
307
|
},
|
|
308
|
+
|
|
309
|
+
// === PRIME SOUND ===
|
|
149
310
|
{
|
|
150
|
-
scenario:
|
|
151
|
-
toolName:
|
|
311
|
+
scenario: 'Prime Sound',
|
|
312
|
+
toolName: 'manage_audio',
|
|
152
313
|
arguments: {
|
|
153
|
-
action:
|
|
154
|
-
soundPath:
|
|
155
|
-
volume: 0
|
|
314
|
+
action: 'prime_sound',
|
|
315
|
+
soundPath: '/Engine/EngineSounds/WhiteNoise'
|
|
156
316
|
},
|
|
157
|
-
expected:
|
|
317
|
+
expected: 'success'
|
|
158
318
|
},
|
|
319
|
+
|
|
320
|
+
// === ERROR CASES ===
|
|
159
321
|
{
|
|
160
|
-
scenario:
|
|
161
|
-
toolName:
|
|
322
|
+
scenario: 'Error: Play Non-Existent Sound',
|
|
323
|
+
toolName: 'manage_audio',
|
|
162
324
|
arguments: {
|
|
163
|
-
action:
|
|
164
|
-
soundPath:
|
|
165
|
-
pitch: -1.0
|
|
325
|
+
action: 'play_sound_2d',
|
|
326
|
+
soundPath: '/Game/NonExistentSound'
|
|
166
327
|
},
|
|
167
|
-
expected:
|
|
328
|
+
expected: 'error|not_found'
|
|
168
329
|
},
|
|
169
330
|
{
|
|
170
|
-
scenario:
|
|
171
|
-
toolName:
|
|
331
|
+
scenario: 'Error: Create Cue Invalid Path',
|
|
332
|
+
toolName: 'manage_audio',
|
|
172
333
|
arguments: {
|
|
173
|
-
action:
|
|
174
|
-
name:
|
|
334
|
+
action: 'create_sound_cue',
|
|
335
|
+
name: 'SC_Invalid',
|
|
336
|
+
soundPath: '/Game/InvalidSound'
|
|
175
337
|
},
|
|
176
|
-
expected:
|
|
338
|
+
expected: 'error|not_found'
|
|
177
339
|
},
|
|
178
340
|
{
|
|
179
|
-
scenario:
|
|
180
|
-
toolName:
|
|
341
|
+
scenario: 'Error: Missing Sound Path',
|
|
342
|
+
toolName: 'manage_audio',
|
|
181
343
|
arguments: {
|
|
182
|
-
action:
|
|
183
|
-
soundPath: "/Engine/EngineSounds/WhiteNoise"
|
|
344
|
+
action: 'play_sound_2d'
|
|
184
345
|
},
|
|
185
|
-
expected:
|
|
346
|
+
expected: 'error|missing'
|
|
186
347
|
},
|
|
187
348
|
{
|
|
188
|
-
scenario:
|
|
189
|
-
toolName:
|
|
349
|
+
scenario: 'Error: Missing Name for Cue',
|
|
350
|
+
toolName: 'manage_audio',
|
|
190
351
|
arguments: {
|
|
191
|
-
action:
|
|
352
|
+
action: 'create_sound_cue',
|
|
353
|
+
soundPath: '/Engine/EngineSounds/WhiteNoise'
|
|
192
354
|
},
|
|
193
|
-
expected:
|
|
355
|
+
expected: 'error|missing'
|
|
194
356
|
},
|
|
357
|
+
|
|
358
|
+
// === EDGE CASES ===
|
|
195
359
|
{
|
|
196
|
-
scenario:
|
|
197
|
-
toolName:
|
|
360
|
+
scenario: 'Edge: Volume 0 (silent)',
|
|
361
|
+
toolName: 'manage_audio',
|
|
198
362
|
arguments: {
|
|
199
|
-
action:
|
|
200
|
-
soundPath:
|
|
363
|
+
action: 'play_sound_2d',
|
|
364
|
+
soundPath: '/Engine/EngineSounds/WhiteNoise',
|
|
365
|
+
volume: 0
|
|
201
366
|
},
|
|
202
|
-
expected:
|
|
367
|
+
expected: 'success'
|
|
203
368
|
},
|
|
204
369
|
{
|
|
205
|
-
scenario:
|
|
206
|
-
toolName:
|
|
370
|
+
scenario: 'Edge: Negative Pitch',
|
|
371
|
+
toolName: 'manage_audio',
|
|
372
|
+
arguments: {
|
|
373
|
+
action: 'play_sound_2d',
|
|
374
|
+
soundPath: '/Engine/EngineSounds/WhiteNoise',
|
|
375
|
+
pitch: -1.0
|
|
376
|
+
},
|
|
377
|
+
expected: 'success|clamped'
|
|
378
|
+
},
|
|
379
|
+
{
|
|
380
|
+
scenario: 'Edge: Very High Pitch',
|
|
381
|
+
toolName: 'manage_audio',
|
|
382
|
+
arguments: {
|
|
383
|
+
action: 'play_sound_2d',
|
|
384
|
+
soundPath: '/Engine/EngineSounds/WhiteNoise',
|
|
385
|
+
pitch: 10.0
|
|
386
|
+
},
|
|
387
|
+
expected: 'success'
|
|
388
|
+
},
|
|
389
|
+
{
|
|
390
|
+
scenario: 'Edge: Very Low Volume',
|
|
391
|
+
toolName: 'manage_audio',
|
|
392
|
+
arguments: {
|
|
393
|
+
action: 'play_sound_2d',
|
|
394
|
+
soundPath: '/Engine/EngineSounds/WhiteNoise',
|
|
395
|
+
volume: 0.001
|
|
396
|
+
},
|
|
397
|
+
expected: 'success'
|
|
398
|
+
},
|
|
399
|
+
|
|
400
|
+
// === CLEANUP ===
|
|
401
|
+
{
|
|
402
|
+
scenario: 'Cleanup Audio Assets',
|
|
403
|
+
toolName: 'manage_asset',
|
|
207
404
|
arguments: {
|
|
208
|
-
action:
|
|
405
|
+
action: 'delete',
|
|
209
406
|
assetPaths: [
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
407
|
+
'/Game/Audio/SC_TestCue',
|
|
408
|
+
'/Game/Audio/SC_TestCue3D',
|
|
409
|
+
'/Game/Audio/SM_TestMix',
|
|
410
|
+
'/Game/Audio/SoundClass_TestClass'
|
|
213
411
|
]
|
|
214
412
|
},
|
|
215
|
-
expected:
|
|
413
|
+
expected: 'success|handled'
|
|
216
414
|
}
|
|
217
415
|
];
|
|
218
416
|
|