unreal-engine-mcp-server 0.5.0 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.example +1 -1
- package/.github/release-drafter-config.yml +51 -0
- package/.github/workflows/greetings.yml +5 -1
- package/.github/workflows/labeler.yml +2 -1
- package/.github/workflows/publish-mcp.yml +1 -0
- package/.github/workflows/release-drafter.yml +1 -1
- package/.github/workflows/release.yml +3 -3
- package/CHANGELOG.md +71 -0
- package/CONTRIBUTING.md +1 -1
- package/GEMINI.md +115 -0
- package/Public/Plugin_setup_guide.mp4 +0 -0
- package/README.md +166 -200
- package/dist/config.d.ts +0 -1
- package/dist/config.js +0 -1
- package/dist/constants.d.ts +4 -0
- package/dist/constants.js +4 -0
- package/dist/graphql/loaders.d.ts +64 -0
- package/dist/graphql/loaders.js +117 -0
- package/dist/graphql/resolvers.d.ts +3 -3
- package/dist/graphql/resolvers.js +33 -30
- package/dist/graphql/server.js +3 -1
- package/dist/graphql/types.d.ts +2 -0
- package/dist/index.d.ts +2 -0
- package/dist/index.js +13 -2
- package/dist/server-setup.d.ts +0 -1
- package/dist/server-setup.js +0 -40
- package/dist/tools/actors.d.ts +40 -24
- package/dist/tools/actors.js +8 -2
- package/dist/tools/assets.d.ts +19 -71
- package/dist/tools/assets.js +28 -22
- package/dist/tools/base-tool.d.ts +4 -4
- package/dist/tools/base-tool.js +1 -1
- package/dist/tools/blueprint.d.ts +33 -61
- package/dist/tools/consolidated-tool-handlers.js +96 -110
- package/dist/tools/dynamic-handler-registry.d.ts +11 -9
- package/dist/tools/dynamic-handler-registry.js +17 -95
- package/dist/tools/editor.d.ts +19 -193
- package/dist/tools/editor.js +8 -0
- package/dist/tools/environment.d.ts +8 -14
- package/dist/tools/foliage.d.ts +18 -143
- package/dist/tools/foliage.js +4 -2
- package/dist/tools/handlers/actor-handlers.js +0 -5
- package/dist/tools/handlers/asset-handlers.js +454 -454
- package/dist/tools/landscape.d.ts +16 -116
- package/dist/tools/landscape.js +7 -3
- package/dist/tools/level.d.ts +22 -103
- package/dist/tools/level.js +24 -16
- package/dist/tools/lighting.js +5 -1
- package/dist/tools/materials.js +5 -1
- package/dist/tools/niagara.js +37 -2
- package/dist/tools/performance.d.ts +0 -1
- package/dist/tools/performance.js +0 -1
- package/dist/tools/physics.js +5 -1
- package/dist/tools/sequence.d.ts +24 -24
- package/dist/tools/sequence.js +13 -0
- package/dist/tools/ui.d.ts +0 -2
- package/dist/types/automation-responses.d.ts +115 -0
- package/dist/types/automation-responses.js +2 -0
- package/dist/types/responses.d.ts +249 -0
- package/dist/types/responses.js +2 -0
- package/dist/types/tool-interfaces.d.ts +135 -135
- package/dist/utils/command-validator.js +3 -2
- package/dist/utils/path-security.d.ts +2 -0
- package/dist/utils/path-security.js +24 -0
- package/dist/utils/response-factory.d.ts +4 -4
- package/dist/utils/response-factory.js +15 -21
- package/docs/Migration-Guide-v0.5.0.md +1 -9
- package/docs/testing-guide.md +2 -2
- package/package.json +12 -6
- package/scripts/run-all-tests.mjs +25 -20
- package/server.json +3 -2
- package/src/config.ts +1 -1
- package/src/constants.ts +7 -0
- package/src/graphql/loaders.ts +244 -0
- package/src/graphql/resolvers.ts +47 -49
- package/src/graphql/server.ts +3 -1
- package/src/graphql/types.ts +3 -0
- package/src/index.ts +15 -2
- package/src/resources/assets.ts +5 -4
- package/src/server-setup.ts +3 -37
- package/src/tools/actors.ts +36 -28
- package/src/tools/animation.ts +1 -0
- package/src/tools/assets.ts +74 -63
- package/src/tools/base-tool.ts +3 -3
- package/src/tools/blueprint.ts +59 -59
- package/src/tools/consolidated-tool-handlers.ts +129 -150
- package/src/tools/dynamic-handler-registry.ts +22 -140
- package/src/tools/editor.ts +39 -26
- package/src/tools/environment.ts +21 -27
- package/src/tools/foliage.ts +28 -25
- package/src/tools/handlers/actor-handlers.ts +2 -8
- package/src/tools/handlers/asset-handlers.ts +484 -484
- package/src/tools/handlers/sequence-handlers.ts +1 -1
- package/src/tools/landscape.ts +34 -28
- package/src/tools/level.ts +96 -76
- package/src/tools/lighting.ts +6 -1
- package/src/tools/materials.ts +8 -2
- package/src/tools/niagara.ts +44 -2
- package/src/tools/performance.ts +1 -2
- package/src/tools/physics.ts +7 -1
- package/src/tools/sequence.ts +41 -25
- package/src/tools/ui.ts +0 -2
- package/src/types/automation-responses.ts +119 -0
- package/src/types/responses.ts +355 -0
- package/src/types/tool-interfaces.ts +135 -135
- package/src/utils/command-validator.ts +3 -2
- package/src/utils/normalize.test.ts +162 -0
- package/src/utils/path-security.ts +43 -0
- package/src/utils/response-factory.ts +29 -24
- package/src/utils/safe-json.test.ts +90 -0
- package/src/utils/validation.test.ts +184 -0
- package/tests/test-animation.mjs +358 -33
- package/tests/test-asset-graph.mjs +311 -0
- package/tests/test-audio.mjs +314 -116
- package/tests/test-behavior-tree.mjs +327 -144
- package/tests/test-blueprint-graph.mjs +343 -12
- package/tests/test-control-editor.mjs +85 -53
- package/tests/test-graphql.mjs +58 -8
- package/tests/test-input.mjs +349 -0
- package/tests/test-inspect.mjs +291 -61
- package/tests/test-landscape.mjs +304 -48
- package/tests/test-lighting.mjs +428 -0
- package/tests/test-manage-level.mjs +70 -51
- package/tests/test-performance.mjs +539 -0
- package/tests/test-sequence.mjs +82 -46
- package/tests/test-system.mjs +72 -33
- package/tests/test-wasm.mjs +98 -8
- package/vitest.config.ts +35 -0
- package/.github/release-drafter.yml +0 -148
- package/dist/prompts/index.d.ts +0 -21
- package/dist/prompts/index.js +0 -217
- package/dist/tools/blueprint/helpers.d.ts +0 -29
- package/dist/tools/blueprint/helpers.js +0 -182
- package/src/prompts/index.ts +0 -249
- package/src/tools/blueprint/helpers.ts +0 -189
- package/tests/test-blueprint-events.mjs +0 -35
- package/tests/test-extra-tools.mjs +0 -38
- package/tests/test-render.mjs +0 -33
- package/tests/test-search-assets.mjs +0 -66
package/tests/test-landscape.mjs
CHANGED
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#!/usr/bin/env node
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/**
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*
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* Comprehensive Environment Building Test Suite
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* Tool: build_environment
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* Coverage: All 20 actions with success, error, and edge cases
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*/
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import { runToolTests } from './test-runner.mjs';
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const testCases = [
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{
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scenario:
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toolName:
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arguments: { action:
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expected:
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},
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{
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scenario:
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toolName:
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arguments: { action:
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expected:
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// === PRE-CLEANUP ===
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{
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scenario: 'Pre-cleanup: Delete test landscapes',
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toolName: 'build_environment',
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arguments: { action: 'delete', names: ['TC_Landscape', 'TC_ProcTerrain', 'TC_Sculpt_Landscape'] },
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expected: 'success|not_found'
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},
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// === CREATE LANDSCAPE ===
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{
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scenario: 'Create small landscape',
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toolName: 'build_environment',
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arguments: {
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action: 'create_landscape',
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name: 'TC_Landscape',
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sizeX: 4,
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sizeY: 4,
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sectionSize: 63,
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sectionsPerComponent: 1
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},
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expected: 'success - landscape created'
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},
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{
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scenario: 'Create medium landscape',
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toolName: 'build_environment',
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arguments: {
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action: 'create_landscape',
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name: 'TC_Landscape_Med',
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sizeX: 8,
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sizeY: 8,
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componentCount: { x: 2, y: 2 }
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},
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expected: 'success'
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},
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// === SCULPT LANDSCAPE ===
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{
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scenario: 'Sculpt landscape - smooth',
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toolName: 'build_environment',
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arguments: { action: 'sculpt', name: 'TC_Landscape', tool: 'Smooth' },
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expected: 'success or LOAD_FAILED'
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},
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{
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scenario: 'Sculpt landscape - flatten',
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toolName: 'build_environment',
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arguments: { action: 'sculpt', name: 'TC_Landscape', tool: 'Flatten' },
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expected: 'success or LOAD_FAILED'
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},
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{
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scenario: 'Sculpt landscape - noise',
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toolName: 'build_environment',
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arguments: { action: 'sculpt', name: 'TC_Landscape', tool: 'Noise', strength: 0.3 },
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expected: 'success or LOAD_FAILED'
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},
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{
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scenario: 'Sculpt landscape (alias)',
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toolName: 'build_environment',
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arguments: { action: 'sculpt_landscape', landscapeName: 'TC_Landscape', tool: 'Raise', strength: 0.5 },
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expected: 'success or LOAD_FAILED'
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},
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// === PAINT LANDSCAPE ===
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scenario: 'Paint landscape layer',
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toolName: 'build_environment',
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arguments: {
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action: 'paint_landscape',
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landscapeName: 'TC_Landscape',
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layerName: 'Grass',
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position: { x: 0, y: 0, z: 0 },
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brushSize: 100,
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strength: 0.8
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},
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expected: 'success or LOAD_FAILED'
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scenario: 'Paint landscape layer (alias)',
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toolName: 'build_environment',
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arguments: {
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action: 'paint_landscape_layer',
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landscapeName: 'TC_Landscape',
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layerName: 'Rock',
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brushSize: 50,
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strength: 1.0
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},
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// === MODIFY HEIGHTMAP ===
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scenario: 'Modify heightmap',
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toolName: 'build_environment',
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arguments: {
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action: 'modify_heightmap',
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landscapeName: 'TC_Landscape',
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heightData: [100, 110, 105, 95],
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updateNormals: true
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expected: 'success or LOAD_FAILED'
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// === SET LANDSCAPE MATERIAL ===
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scenario: 'Set landscape material',
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toolName: 'build_environment',
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arguments: {
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action: 'set_landscape_material',
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name: 'TC_Landscape',
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materialPath: '/Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial'
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expected: 'success or LOAD_FAILED'
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// === GRASS TYPE ===
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scenario: 'Create landscape grass type',
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toolName: 'build_environment',
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arguments: {
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action: 'create_landscape_grass_type',
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name: 'TC_GrassType',
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meshPath: '/Engine/BasicShapes/Cube.Cube'
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},
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expected: 'success - grass type created'
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// === FOLIAGE ===
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scenario: 'Add foliage type',
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toolName: 'build_environment',
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arguments: {
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action: 'add_foliage',
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foliageType: 'TC_Tree',
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meshPath: '/Engine/BasicShapes/Cube.Cube',
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density: 0.1,
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minScale: 0.8,
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maxScale: 1.2
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},
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expected: 'success - foliage added'
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},
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scenario: 'Paint foliage',
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toolName: 'build_environment',
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arguments: {
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action: 'paint_foliage',
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foliageType: 'TC_Tree',
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position: { x: 0, y: 0, z: 0 },
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brushSize: 100,
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density: 0.5
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},
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expected: 'success - foliage painted'
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scenario: 'Add foliage instances',
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toolName: 'build_environment',
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arguments: {
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action: 'add_foliage_instances',
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foliageType: 'TC_Tree',
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locations: [{ x: 0, y: 0, z: 0 }, { x: 100, y: 0, z: 0 }, { x: 200, y: 0, z: 0 }],
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randomYaw: true,
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alignToNormal: true
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},
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expected: 'success - instances added'
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},
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{
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scenario: 'Get foliage instances',
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toolName: 'build_environment',
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arguments: {
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action: 'get_foliage_instances',
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foliageType: 'TC_Tree',
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bounds: { minX: -1000, maxX: 1000, minY: -1000, maxY: 1000 }
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},
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expected: 'success'
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},
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{
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scenario: 'Remove foliage instances',
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toolName: 'build_environment',
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arguments: {
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action: 'remove_foliage',
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foliageType: 'TC_Tree',
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eraseMode: true,
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radius: 200,
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position: { x: 0, y: 0, z: 0 }
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},
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expected: 'success'
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},
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// === PROCEDURAL TERRAIN ===
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{
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scenario: 'Create procedural terrain',
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toolName: 'build_environment',
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arguments: {
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action: 'create_procedural_terrain',
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name: 'TC_ProcTerrain',
|
|
204
|
+
location: { x: 5000, y: 0, z: 0 },
|
|
205
|
+
seed: 12345,
|
|
206
|
+
sizeX: 200,
|
|
207
|
+
sizeY: 200
|
|
208
|
+
},
|
|
209
|
+
expected: 'success - procedural terrain created'
|
|
210
|
+
},
|
|
211
|
+
|
|
212
|
+
// === PROCEDURAL FOLIAGE ===
|
|
213
|
+
{
|
|
214
|
+
scenario: 'Create procedural foliage volume',
|
|
215
|
+
toolName: 'build_environment',
|
|
216
|
+
arguments: {
|
|
217
|
+
action: 'create_procedural_foliage',
|
|
218
|
+
volumeName: 'TC_ProcFoliage',
|
|
219
|
+
bounds: { location: { x: 0, y: 0, z: 0 }, size: { x: 1000, y: 1000, z: 100 } },
|
|
220
|
+
seed: 42,
|
|
221
|
+
foliageTypes: []
|
|
222
|
+
},
|
|
223
|
+
expected: 'success - procedural foliage created'
|
|
224
|
+
},
|
|
225
|
+
|
|
226
|
+
// === LODS ===
|
|
227
|
+
{
|
|
228
|
+
scenario: 'Generate LODs',
|
|
229
|
+
toolName: 'build_environment',
|
|
230
|
+
arguments: {
|
|
231
|
+
action: 'generate_lods',
|
|
232
|
+
meshPath: '/Engine/BasicShapes/Cube',
|
|
233
|
+
lodCount: 3,
|
|
234
|
+
cullDistance: 5000
|
|
235
|
+
},
|
|
236
|
+
expected: 'success or ASSET_NOT_FOUND'
|
|
237
|
+
},
|
|
238
|
+
|
|
239
|
+
// === LIGHTMAP ===
|
|
240
|
+
{
|
|
241
|
+
scenario: 'Bake lightmap (preview)',
|
|
242
|
+
toolName: 'build_environment',
|
|
243
|
+
arguments: { action: 'bake_lightmap', quality: 'Preview' },
|
|
244
|
+
expected: 'success - lightmap bake requested'
|
|
245
|
+
},
|
|
246
|
+
|
|
247
|
+
// === SNAPSHOTS ===
|
|
248
|
+
{
|
|
249
|
+
scenario: 'Export environment snapshot',
|
|
250
|
+
toolName: 'build_environment',
|
|
251
|
+
arguments: { action: 'export_snapshot', filename: 'tc_env_snapshot.json' },
|
|
252
|
+
expected: 'success - snapshot exported'
|
|
253
|
+
},
|
|
254
|
+
{
|
|
255
|
+
scenario: 'Import environment snapshot',
|
|
256
|
+
toolName: 'build_environment',
|
|
257
|
+
arguments: { action: 'import_snapshot', filename: 'tc_env_snapshot.json' },
|
|
258
|
+
expected: 'success - import handled'
|
|
259
|
+
},
|
|
260
|
+
|
|
261
|
+
// === ERROR CASES ===
|
|
262
|
+
{
|
|
263
|
+
scenario: 'Error: Invalid sculpt tool',
|
|
264
|
+
toolName: 'build_environment',
|
|
265
|
+
arguments: { action: 'sculpt', tool: 'InvalidTool' },
|
|
266
|
+
expected: 'error'
|
|
267
|
+
},
|
|
268
|
+
{
|
|
269
|
+
scenario: 'Error: Landscape size 0',
|
|
270
|
+
toolName: 'build_environment',
|
|
271
|
+
arguments: { action: 'create_landscape', sizeX: 0, sizeY: 0 },
|
|
272
|
+
expected: 'error|validation|required'
|
|
273
|
+
},
|
|
274
|
+
{
|
|
275
|
+
scenario: 'Error: Invalid mesh path for foliage',
|
|
276
|
+
toolName: 'build_environment',
|
|
277
|
+
arguments: { action: 'add_foliage', meshPath: '/Game/Invalid/Mesh', density: 0.5 },
|
|
278
|
+
expected: 'LOAD_FAILED|ASSET_NOT_FOUND|INVALID_ARGUMENT'
|
|
279
|
+
},
|
|
280
|
+
|
|
281
|
+
// === EDGE CASES ===
|
|
282
|
+
{
|
|
283
|
+
scenario: 'Edge: Zero density foliage',
|
|
284
|
+
toolName: 'build_environment',
|
|
285
|
+
arguments: { action: 'add_foliage', meshPath: '/Engine/BasicShapes/Cube', density: 0 },
|
|
286
|
+
expected: 'success|no_instances|LOAD_FAILED|ASSET_NOT_FOUND|INVALID_ARGUMENT'
|
|
287
|
+
},
|
|
288
|
+
{
|
|
289
|
+
scenario: 'Edge: Empty foliage types',
|
|
290
|
+
toolName: 'build_environment',
|
|
291
|
+
arguments: { action: 'create_procedural_foliage', foliageTypes: [] },
|
|
292
|
+
expected: 'success|no_op'
|
|
293
|
+
},
|
|
294
|
+
{
|
|
295
|
+
scenario: 'Edge: Negative seed',
|
|
296
|
+
toolName: 'build_environment',
|
|
297
|
+
arguments: { action: 'create_procedural_terrain', name: 'TC_NegSeed', seed: -1 },
|
|
298
|
+
expected: 'success'
|
|
299
|
+
},
|
|
300
|
+
|
|
301
|
+
// === CLEANUP ===
|
|
302
|
+
{
|
|
303
|
+
scenario: 'Cleanup landscapes',
|
|
304
|
+
toolName: 'build_environment',
|
|
305
|
+
arguments: { action: 'delete', names: ['TC_Landscape', 'TC_Landscape_Med', 'TC_ProcTerrain'] },
|
|
306
|
+
expected: 'success or DELETE_PARTIAL'
|
|
307
|
+
},
|
|
308
|
+
{
|
|
309
|
+
scenario: 'Cleanup grass type asset',
|
|
310
|
+
toolName: 'manage_asset',
|
|
311
|
+
arguments: { action: 'delete', assetPaths: ['/Game/TC_GrassType'] },
|
|
312
|
+
expected: 'success|not_found'
|
|
57
313
|
}
|
|
58
314
|
];
|
|
59
315
|
|