ue-mcp 1.2.1 → 1.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. package/dist/context-cli.js +16 -16
  2. package/dist/engine-observer.js +68 -68
  3. package/dist/flow/guard.d.ts +26 -37
  4. package/dist/flow/guard.js +40 -25
  5. package/dist/flow/guard.js.map +1 -1
  6. package/dist/flow/guarded-bridge.d.ts +0 -10
  7. package/dist/flow/guarded-bridge.js +18 -23
  8. package/dist/flow/guarded-bridge.js.map +1 -1
  9. package/dist/flow/schema.d.ts +276 -16
  10. package/dist/flow/task-guards.d.ts +1 -1
  11. package/dist/flow/task-guards.js +44 -68
  12. package/dist/flow/task-guards.js.map +1 -1
  13. package/dist/instructions.js +130 -130
  14. package/dist/plugin-cli.js +299 -299
  15. package/dist/tool-counts.json +2 -2
  16. package/package.json +2 -2
  17. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/EngineStatusHooks.cpp +76 -76
  18. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/EngineStatusHooks.h +27 -27
  19. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.cpp +128 -128
  20. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.h +63 -63
  21. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AnimationHandlers_ControlRig.cpp +230 -230
  22. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers_Struct.cpp +323 -323
  23. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/BlueprintHandlers_Internal.h +20 -20
  24. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/ChooserHandlers_Nested.cpp +537 -537
  25. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DemoHandlers.h +77 -77
  26. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/EditorHandlers_Build.cpp +353 -353
  27. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/FoliageHandlers.h +18 -18
  28. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GameplayHandlers_InputRuntime.cpp +246 -246
  29. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.cpp +597 -597
  30. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.h +51 -51
  31. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers.cpp +878 -878
  32. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers_Sculpt.cpp +449 -449
  33. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers_Function.cpp +275 -275
  34. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers_Graph.cpp +551 -551
  35. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.cpp +531 -531
  36. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.h +28 -28
  37. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PhysicsHandlers.cpp +677 -677
  38. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.cpp +822 -822
  39. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.h +22 -22
  40. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.cpp +218 -218
  41. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.h +17 -17
  42. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/VolumeHelpers_Internal.cpp +46 -46
  43. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/VolumeHelpers_Internal.h +23 -23
  44. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/MCPExternalRegistry.cpp +83 -83
  45. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Public/UE_MCP_BridgeModule.h +14 -14
  46. package/plugin/ue_mcp_bridge/Source/UE_MCP_BridgeStatus/Private/UE_MCP_BridgeStatusModule.cpp +37 -37
  47. package/dist/manifest-signature.d.ts +0 -1
  48. package/dist/manifest-signature.js +0 -53
  49. package/dist/manifest-signature.js.map +0 -1
  50. package/dist/pie/schema.d.ts +0 -791
  51. package/dist/pie/schema.js +0 -151
  52. package/dist/pie/schema.js.map +0 -1
  53. package/dist/watch-cli.js.map +0 -1
  54. /package/plugin/ue_mcp_bridge/{ue_mcp_bridge.uplugin → UE_MCP_Bridge.uplugin} +0 -0
@@ -1,22 +1,22 @@
1
- #pragma once
2
-
3
- #include "CoreMinimal.h"
4
- #include "Dom/JsonValue.h"
5
- #include "Dom/JsonObject.h"
6
-
7
- class FSequencerHandlers
8
- {
9
- public:
10
- // Register all sequencer handlers
11
- static void RegisterHandlers(class FMCPHandlerRegistry& Registry);
12
-
13
- private:
14
- // Handler implementations
15
- static TSharedPtr<FJsonValue> CreateLevelSequence(const TSharedPtr<FJsonObject>& Params);
16
- static TSharedPtr<FJsonValue> ReadSequenceInfo(const TSharedPtr<FJsonObject>& Params);
17
- static TSharedPtr<FJsonValue> AddTrack(const TSharedPtr<FJsonObject>& Params);
18
- static TSharedPtr<FJsonValue> SequenceControl(const TSharedPtr<FJsonObject>& Params);
19
- static TSharedPtr<FJsonValue> SetPlaybackRange(const TSharedPtr<FJsonObject>& Params);
20
- static TSharedPtr<FJsonValue> AddSection(const TSharedPtr<FJsonObject>& Params);
21
- static TSharedPtr<FJsonValue> SetKeyframes(const TSharedPtr<FJsonObject>& Params);
22
- };
1
+ #pragma once
2
+
3
+ #include "CoreMinimal.h"
4
+ #include "Dom/JsonValue.h"
5
+ #include "Dom/JsonObject.h"
6
+
7
+ class FSequencerHandlers
8
+ {
9
+ public:
10
+ // Register all sequencer handlers
11
+ static void RegisterHandlers(class FMCPHandlerRegistry& Registry);
12
+
13
+ private:
14
+ // Handler implementations
15
+ static TSharedPtr<FJsonValue> CreateLevelSequence(const TSharedPtr<FJsonObject>& Params);
16
+ static TSharedPtr<FJsonValue> ReadSequenceInfo(const TSharedPtr<FJsonObject>& Params);
17
+ static TSharedPtr<FJsonValue> AddTrack(const TSharedPtr<FJsonObject>& Params);
18
+ static TSharedPtr<FJsonValue> SequenceControl(const TSharedPtr<FJsonObject>& Params);
19
+ static TSharedPtr<FJsonValue> SetPlaybackRange(const TSharedPtr<FJsonObject>& Params);
20
+ static TSharedPtr<FJsonValue> AddSection(const TSharedPtr<FJsonObject>& Params);
21
+ static TSharedPtr<FJsonValue> SetKeyframes(const TSharedPtr<FJsonObject>& Params);
22
+ };
@@ -1,218 +1,218 @@
1
- #include "SplineHandlers.h"
2
- #include "HandlerRegistry.h"
3
- #include "HandlerUtils.h"
4
- #include "Components/SplineComponent.h"
5
- #include "Engine/World.h"
6
- #include "Editor.h"
7
- #include "Editor/EditorEngine.h"
8
- #include "GameFramework/Actor.h"
9
- #include "EngineUtils.h"
10
- #include "Dom/JsonObject.h"
11
- #include "Dom/JsonValue.h"
12
-
13
- void FSplineHandlers::RegisterHandlers(FMCPHandlerRegistry& Registry)
14
- {
15
- Registry.RegisterHandler(TEXT("get_spline_info"), &ReadSpline);
16
- Registry.RegisterHandler(TEXT("set_spline_points"), &SetSplinePoints);
17
- }
18
-
19
- TSharedPtr<FJsonValue> FSplineHandlers::ReadSpline(const TSharedPtr<FJsonObject>& Params)
20
- {
21
- FString ActorLabel;
22
- if (auto Err = RequireString(Params, TEXT("actorLabel"), ActorLabel)) return Err;
23
-
24
- // #553: support editor or PIE world so runtime spline state is readable.
25
- const FString WorldScope = OptionalString(Params, TEXT("world"), TEXT("editor"));
26
- UWorld* World = ResolveWorldFromParams(Params, *WorldScope);
27
- if (!World) return MCPError(TEXT("World not available"));
28
-
29
- AActor* Actor = FindActorByLabelOrName(World, ActorLabel);
30
- if (!Actor)
31
- {
32
- return MCPError(FString::Printf(TEXT("Actor not found: %s"), *ActorLabel));
33
- }
34
-
35
- // #553: optional componentName to target a specific (custom) spline component
36
- // when an actor has more than one. Custom spline subclasses derive from
37
- // USplineComponent, so FindComponentByClass still resolves them.
38
- USplineComponent* SplineComp = nullptr;
39
- const FString ComponentName = OptionalString(Params, TEXT("componentName"));
40
- if (!ComponentName.IsEmpty())
41
- {
42
- TArray<USplineComponent*> Comps;
43
- Actor->GetComponents<USplineComponent>(Comps);
44
- for (USplineComponent* C : Comps)
45
- {
46
- if (C && C->GetName() == ComponentName) { SplineComp = C; break; }
47
- }
48
- }
49
- else
50
- {
51
- SplineComp = Actor->FindComponentByClass<USplineComponent>();
52
- }
53
- if (!SplineComp)
54
- {
55
- return MCPError(FString::Printf(TEXT("Actor '%s' has no matching SplineComponent"), *ActorLabel));
56
- }
57
-
58
- auto Result = MCPSuccess();
59
- Result->SetStringField(TEXT("actorLabel"), ActorLabel);
60
- Result->SetStringField(TEXT("componentName"), SplineComp->GetName());
61
- Result->SetStringField(TEXT("componentClass"), SplineComp->GetClass()->GetName());
62
- Result->SetNumberField(TEXT("splinePointCount"), SplineComp->GetNumberOfSplinePoints());
63
- Result->SetBoolField(TEXT("closedLoop"), SplineComp->IsClosedLoop());
64
- Result->SetNumberField(TEXT("splineLength"), SplineComp->GetSplineLength());
65
-
66
- // #555: project a world point onto the spline. Returns the closest location,
67
- // the input key, distance along the spline, and the perpendicular distance.
68
- if (Params->HasField(TEXT("projectPoint")))
69
- {
70
- const FVector P = OptionalVec3(Params, TEXT("projectPoint"), FVector::ZeroVector);
71
- const FVector Closest = SplineComp->FindLocationClosestToWorldLocation(P, ESplineCoordinateSpace::World);
72
- const float InputKey = SplineComp->FindInputKeyClosestToWorldLocation(P);
73
- const float DistAlong = SplineComp->GetDistanceAlongSplineAtSplineInputKey(InputKey);
74
- TSharedPtr<FJsonObject> Proj = MakeShared<FJsonObject>();
75
- Proj->SetObjectField(TEXT("closestLocation"), MCPVec3ToJsonObject(Closest));
76
- Proj->SetNumberField(TEXT("inputKey"), InputKey);
77
- Proj->SetNumberField(TEXT("distanceAlongSpline"), DistAlong);
78
- Proj->SetNumberField(TEXT("distanceToSpline"), FVector::Dist(P, Closest));
79
- Proj->SetObjectField(TEXT("tangent"), MCPVec3ToJsonObject(SplineComp->GetTangentAtDistanceAlongSpline(DistAlong, ESplineCoordinateSpace::World)));
80
- Result->SetObjectField(TEXT("projection"), Proj);
81
- }
82
-
83
- // Return all control points with world-space locations
84
- TArray<TSharedPtr<FJsonValue>> PointsArray;
85
- for (int32 i = 0; i < SplineComp->GetNumberOfSplinePoints(); ++i)
86
- {
87
- TSharedPtr<FJsonObject> PointObj = MakeShared<FJsonObject>();
88
- PointObj->SetNumberField(TEXT("index"), i);
89
-
90
- FVector WorldPos = SplineComp->GetLocationAtSplinePoint(i, ESplineCoordinateSpace::World);
91
- TSharedPtr<FJsonObject> LocationObj = MakeShared<FJsonObject>();
92
- LocationObj->SetNumberField(TEXT("x"), WorldPos.X);
93
- LocationObj->SetNumberField(TEXT("y"), WorldPos.Y);
94
- LocationObj->SetNumberField(TEXT("z"), WorldPos.Z);
95
- PointObj->SetObjectField(TEXT("worldLocation"), LocationObj);
96
-
97
- FVector LocalPos = SplineComp->GetLocationAtSplinePoint(i, ESplineCoordinateSpace::Local);
98
- TSharedPtr<FJsonObject> LocalObj = MakeShared<FJsonObject>();
99
- LocalObj->SetNumberField(TEXT("x"), LocalPos.X);
100
- LocalObj->SetNumberField(TEXT("y"), LocalPos.Y);
101
- LocalObj->SetNumberField(TEXT("z"), LocalPos.Z);
102
- PointObj->SetObjectField(TEXT("localLocation"), LocalObj);
103
-
104
- FVector ArriveTangent = SplineComp->GetArriveTangentAtSplinePoint(i, ESplineCoordinateSpace::World);
105
- TSharedPtr<FJsonObject> ArriveObj = MakeShared<FJsonObject>();
106
- ArriveObj->SetNumberField(TEXT("x"), ArriveTangent.X);
107
- ArriveObj->SetNumberField(TEXT("y"), ArriveTangent.Y);
108
- ArriveObj->SetNumberField(TEXT("z"), ArriveTangent.Z);
109
- PointObj->SetObjectField(TEXT("arriveTangent"), ArriveObj);
110
-
111
- FVector LeaveTangent = SplineComp->GetLeaveTangentAtSplinePoint(i, ESplineCoordinateSpace::World);
112
- TSharedPtr<FJsonObject> LeaveObj = MakeShared<FJsonObject>();
113
- LeaveObj->SetNumberField(TEXT("x"), LeaveTangent.X);
114
- LeaveObj->SetNumberField(TEXT("y"), LeaveTangent.Y);
115
- LeaveObj->SetNumberField(TEXT("z"), LeaveTangent.Z);
116
- PointObj->SetObjectField(TEXT("leaveTangent"), LeaveObj);
117
-
118
- // Point type
119
- ESplinePointType::Type PointType = SplineComp->GetSplinePointType(i);
120
- FString PointTypeStr;
121
- switch (PointType)
122
- {
123
- case ESplinePointType::Linear: PointTypeStr = TEXT("Linear"); break;
124
- case ESplinePointType::Curve: PointTypeStr = TEXT("Curve"); break;
125
- case ESplinePointType::Constant: PointTypeStr = TEXT("Constant"); break;
126
- case ESplinePointType::CurveClamped: PointTypeStr = TEXT("CurveClamped"); break;
127
- case ESplinePointType::CurveCustomTangent: PointTypeStr = TEXT("CurveCustomTangent"); break;
128
- default: PointTypeStr = TEXT("Unknown"); break;
129
- }
130
- PointObj->SetStringField(TEXT("pointType"), PointTypeStr);
131
-
132
- PointsArray.Add(MakeShared<FJsonValueObject>(PointObj));
133
- }
134
-
135
- Result->SetArrayField(TEXT("points"), PointsArray);
136
-
137
- return MCPResult(Result);
138
- }
139
-
140
- TSharedPtr<FJsonValue> FSplineHandlers::SetSplinePoints(const TSharedPtr<FJsonObject>& Params)
141
- {
142
- FString ActorLabel;
143
- if (auto Err = RequireString(Params, TEXT("actorLabel"), ActorLabel)) return Err;
144
-
145
- const TArray<TSharedPtr<FJsonValue>>* PointsArray = nullptr;
146
- if (!Params->TryGetArrayField(TEXT("points"), PointsArray))
147
- {
148
- return MCPError(TEXT("Missing 'points' parameter (array of {x, y, z} objects)"));
149
- }
150
-
151
- REQUIRE_EDITOR_WORLD(World);
152
-
153
- AActor* Actor = FindActorByLabel(World, ActorLabel);
154
- if (!Actor)
155
- {
156
- return MCPError(FString::Printf(TEXT("Actor not found: %s"), *ActorLabel));
157
- }
158
-
159
- // Find spline component
160
- USplineComponent* SplineComp = Actor->FindComponentByClass<USplineComponent>();
161
- if (!SplineComp)
162
- {
163
- return MCPError(FString::Printf(TEXT("Actor '%s' does not have a SplineComponent"), *ActorLabel));
164
- }
165
-
166
- // Capture previous spline points for rollback
167
- TArray<TSharedPtr<FJsonValue>> PrevPoints;
168
- for (int32 i = 0; i < SplineComp->GetNumberOfSplinePoints(); ++i)
169
- {
170
- FVector P = SplineComp->GetLocationAtSplinePoint(i, ESplineCoordinateSpace::World);
171
- TSharedPtr<FJsonObject> PObj = MakeShared<FJsonObject>();
172
- PObj->SetNumberField(TEXT("x"), P.X);
173
- PObj->SetNumberField(TEXT("y"), P.Y);
174
- PObj->SetNumberField(TEXT("z"), P.Z);
175
- PrevPoints.Add(MakeShared<FJsonValueObject>(PObj));
176
- }
177
- const bool bPrevClosedLoop = SplineComp->IsClosedLoop();
178
-
179
- // Clear existing points and add new ones
180
- SplineComp->ClearSplinePoints(false);
181
-
182
- for (int32 i = 0; i < PointsArray->Num(); ++i)
183
- {
184
- const TSharedPtr<FJsonObject>* PointObj = nullptr;
185
- if ((*PointsArray)[i]->TryGetObject(PointObj))
186
- {
187
- FVector Point = FVector::ZeroVector;
188
- (*PointObj)->TryGetNumberField(TEXT("x"), Point.X);
189
- (*PointObj)->TryGetNumberField(TEXT("y"), Point.Y);
190
- (*PointObj)->TryGetNumberField(TEXT("z"), Point.Z);
191
- SplineComp->AddSplinePoint(Point, ESplineCoordinateSpace::World, false);
192
- }
193
- }
194
-
195
- // Optionally set closed loop
196
- bool bClosedLoop = false;
197
- if (Params->TryGetBoolField(TEXT("closedLoop"), bClosedLoop))
198
- {
199
- SplineComp->SetClosedLoop(bClosedLoop);
200
- }
201
-
202
- SplineComp->UpdateSpline();
203
-
204
- auto Result = MCPSuccess();
205
- MCPSetUpdated(Result);
206
- Result->SetStringField(TEXT("actorLabel"), ActorLabel);
207
- Result->SetNumberField(TEXT("splinePointCount"), SplineComp->GetNumberOfSplinePoints());
208
- Result->SetBoolField(TEXT("closedLoop"), SplineComp->IsClosedLoop());
209
- Result->SetNumberField(TEXT("splineLength"), SplineComp->GetSplineLength());
210
-
211
- TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
212
- Payload->SetStringField(TEXT("actorLabel"), ActorLabel);
213
- Payload->SetArrayField(TEXT("points"), PrevPoints);
214
- Payload->SetBoolField(TEXT("closedLoop"), bPrevClosedLoop);
215
- MCPSetRollback(Result, TEXT("set_spline_points"), Payload);
216
-
217
- return MCPResult(Result);
218
- }
1
+ #include "SplineHandlers.h"
2
+ #include "HandlerRegistry.h"
3
+ #include "HandlerUtils.h"
4
+ #include "Components/SplineComponent.h"
5
+ #include "Engine/World.h"
6
+ #include "Editor.h"
7
+ #include "Editor/EditorEngine.h"
8
+ #include "GameFramework/Actor.h"
9
+ #include "EngineUtils.h"
10
+ #include "Dom/JsonObject.h"
11
+ #include "Dom/JsonValue.h"
12
+
13
+ void FSplineHandlers::RegisterHandlers(FMCPHandlerRegistry& Registry)
14
+ {
15
+ Registry.RegisterHandler(TEXT("get_spline_info"), &ReadSpline);
16
+ Registry.RegisterHandler(TEXT("set_spline_points"), &SetSplinePoints);
17
+ }
18
+
19
+ TSharedPtr<FJsonValue> FSplineHandlers::ReadSpline(const TSharedPtr<FJsonObject>& Params)
20
+ {
21
+ FString ActorLabel;
22
+ if (auto Err = RequireString(Params, TEXT("actorLabel"), ActorLabel)) return Err;
23
+
24
+ // #553: support editor or PIE world so runtime spline state is readable.
25
+ const FString WorldScope = OptionalString(Params, TEXT("world"), TEXT("editor"));
26
+ UWorld* World = ResolveWorldFromParams(Params, *WorldScope);
27
+ if (!World) return MCPError(TEXT("World not available"));
28
+
29
+ AActor* Actor = FindActorByLabelOrName(World, ActorLabel);
30
+ if (!Actor)
31
+ {
32
+ return MCPError(FString::Printf(TEXT("Actor not found: %s"), *ActorLabel));
33
+ }
34
+
35
+ // #553: optional componentName to target a specific (custom) spline component
36
+ // when an actor has more than one. Custom spline subclasses derive from
37
+ // USplineComponent, so FindComponentByClass still resolves them.
38
+ USplineComponent* SplineComp = nullptr;
39
+ const FString ComponentName = OptionalString(Params, TEXT("componentName"));
40
+ if (!ComponentName.IsEmpty())
41
+ {
42
+ TArray<USplineComponent*> Comps;
43
+ Actor->GetComponents<USplineComponent>(Comps);
44
+ for (USplineComponent* C : Comps)
45
+ {
46
+ if (C && C->GetName() == ComponentName) { SplineComp = C; break; }
47
+ }
48
+ }
49
+ else
50
+ {
51
+ SplineComp = Actor->FindComponentByClass<USplineComponent>();
52
+ }
53
+ if (!SplineComp)
54
+ {
55
+ return MCPError(FString::Printf(TEXT("Actor '%s' has no matching SplineComponent"), *ActorLabel));
56
+ }
57
+
58
+ auto Result = MCPSuccess();
59
+ Result->SetStringField(TEXT("actorLabel"), ActorLabel);
60
+ Result->SetStringField(TEXT("componentName"), SplineComp->GetName());
61
+ Result->SetStringField(TEXT("componentClass"), SplineComp->GetClass()->GetName());
62
+ Result->SetNumberField(TEXT("splinePointCount"), SplineComp->GetNumberOfSplinePoints());
63
+ Result->SetBoolField(TEXT("closedLoop"), SplineComp->IsClosedLoop());
64
+ Result->SetNumberField(TEXT("splineLength"), SplineComp->GetSplineLength());
65
+
66
+ // #555: project a world point onto the spline. Returns the closest location,
67
+ // the input key, distance along the spline, and the perpendicular distance.
68
+ if (Params->HasField(TEXT("projectPoint")))
69
+ {
70
+ const FVector P = OptionalVec3(Params, TEXT("projectPoint"), FVector::ZeroVector);
71
+ const FVector Closest = SplineComp->FindLocationClosestToWorldLocation(P, ESplineCoordinateSpace::World);
72
+ const float InputKey = SplineComp->FindInputKeyClosestToWorldLocation(P);
73
+ const float DistAlong = SplineComp->GetDistanceAlongSplineAtSplineInputKey(InputKey);
74
+ TSharedPtr<FJsonObject> Proj = MakeShared<FJsonObject>();
75
+ Proj->SetObjectField(TEXT("closestLocation"), MCPVec3ToJsonObject(Closest));
76
+ Proj->SetNumberField(TEXT("inputKey"), InputKey);
77
+ Proj->SetNumberField(TEXT("distanceAlongSpline"), DistAlong);
78
+ Proj->SetNumberField(TEXT("distanceToSpline"), FVector::Dist(P, Closest));
79
+ Proj->SetObjectField(TEXT("tangent"), MCPVec3ToJsonObject(SplineComp->GetTangentAtDistanceAlongSpline(DistAlong, ESplineCoordinateSpace::World)));
80
+ Result->SetObjectField(TEXT("projection"), Proj);
81
+ }
82
+
83
+ // Return all control points with world-space locations
84
+ TArray<TSharedPtr<FJsonValue>> PointsArray;
85
+ for (int32 i = 0; i < SplineComp->GetNumberOfSplinePoints(); ++i)
86
+ {
87
+ TSharedPtr<FJsonObject> PointObj = MakeShared<FJsonObject>();
88
+ PointObj->SetNumberField(TEXT("index"), i);
89
+
90
+ FVector WorldPos = SplineComp->GetLocationAtSplinePoint(i, ESplineCoordinateSpace::World);
91
+ TSharedPtr<FJsonObject> LocationObj = MakeShared<FJsonObject>();
92
+ LocationObj->SetNumberField(TEXT("x"), WorldPos.X);
93
+ LocationObj->SetNumberField(TEXT("y"), WorldPos.Y);
94
+ LocationObj->SetNumberField(TEXT("z"), WorldPos.Z);
95
+ PointObj->SetObjectField(TEXT("worldLocation"), LocationObj);
96
+
97
+ FVector LocalPos = SplineComp->GetLocationAtSplinePoint(i, ESplineCoordinateSpace::Local);
98
+ TSharedPtr<FJsonObject> LocalObj = MakeShared<FJsonObject>();
99
+ LocalObj->SetNumberField(TEXT("x"), LocalPos.X);
100
+ LocalObj->SetNumberField(TEXT("y"), LocalPos.Y);
101
+ LocalObj->SetNumberField(TEXT("z"), LocalPos.Z);
102
+ PointObj->SetObjectField(TEXT("localLocation"), LocalObj);
103
+
104
+ FVector ArriveTangent = SplineComp->GetArriveTangentAtSplinePoint(i, ESplineCoordinateSpace::World);
105
+ TSharedPtr<FJsonObject> ArriveObj = MakeShared<FJsonObject>();
106
+ ArriveObj->SetNumberField(TEXT("x"), ArriveTangent.X);
107
+ ArriveObj->SetNumberField(TEXT("y"), ArriveTangent.Y);
108
+ ArriveObj->SetNumberField(TEXT("z"), ArriveTangent.Z);
109
+ PointObj->SetObjectField(TEXT("arriveTangent"), ArriveObj);
110
+
111
+ FVector LeaveTangent = SplineComp->GetLeaveTangentAtSplinePoint(i, ESplineCoordinateSpace::World);
112
+ TSharedPtr<FJsonObject> LeaveObj = MakeShared<FJsonObject>();
113
+ LeaveObj->SetNumberField(TEXT("x"), LeaveTangent.X);
114
+ LeaveObj->SetNumberField(TEXT("y"), LeaveTangent.Y);
115
+ LeaveObj->SetNumberField(TEXT("z"), LeaveTangent.Z);
116
+ PointObj->SetObjectField(TEXT("leaveTangent"), LeaveObj);
117
+
118
+ // Point type
119
+ ESplinePointType::Type PointType = SplineComp->GetSplinePointType(i);
120
+ FString PointTypeStr;
121
+ switch (PointType)
122
+ {
123
+ case ESplinePointType::Linear: PointTypeStr = TEXT("Linear"); break;
124
+ case ESplinePointType::Curve: PointTypeStr = TEXT("Curve"); break;
125
+ case ESplinePointType::Constant: PointTypeStr = TEXT("Constant"); break;
126
+ case ESplinePointType::CurveClamped: PointTypeStr = TEXT("CurveClamped"); break;
127
+ case ESplinePointType::CurveCustomTangent: PointTypeStr = TEXT("CurveCustomTangent"); break;
128
+ default: PointTypeStr = TEXT("Unknown"); break;
129
+ }
130
+ PointObj->SetStringField(TEXT("pointType"), PointTypeStr);
131
+
132
+ PointsArray.Add(MakeShared<FJsonValueObject>(PointObj));
133
+ }
134
+
135
+ Result->SetArrayField(TEXT("points"), PointsArray);
136
+
137
+ return MCPResult(Result);
138
+ }
139
+
140
+ TSharedPtr<FJsonValue> FSplineHandlers::SetSplinePoints(const TSharedPtr<FJsonObject>& Params)
141
+ {
142
+ FString ActorLabel;
143
+ if (auto Err = RequireString(Params, TEXT("actorLabel"), ActorLabel)) return Err;
144
+
145
+ const TArray<TSharedPtr<FJsonValue>>* PointsArray = nullptr;
146
+ if (!Params->TryGetArrayField(TEXT("points"), PointsArray))
147
+ {
148
+ return MCPError(TEXT("Missing 'points' parameter (array of {x, y, z} objects)"));
149
+ }
150
+
151
+ REQUIRE_EDITOR_WORLD(World);
152
+
153
+ AActor* Actor = FindActorByLabel(World, ActorLabel);
154
+ if (!Actor)
155
+ {
156
+ return MCPError(FString::Printf(TEXT("Actor not found: %s"), *ActorLabel));
157
+ }
158
+
159
+ // Find spline component
160
+ USplineComponent* SplineComp = Actor->FindComponentByClass<USplineComponent>();
161
+ if (!SplineComp)
162
+ {
163
+ return MCPError(FString::Printf(TEXT("Actor '%s' does not have a SplineComponent"), *ActorLabel));
164
+ }
165
+
166
+ // Capture previous spline points for rollback
167
+ TArray<TSharedPtr<FJsonValue>> PrevPoints;
168
+ for (int32 i = 0; i < SplineComp->GetNumberOfSplinePoints(); ++i)
169
+ {
170
+ FVector P = SplineComp->GetLocationAtSplinePoint(i, ESplineCoordinateSpace::World);
171
+ TSharedPtr<FJsonObject> PObj = MakeShared<FJsonObject>();
172
+ PObj->SetNumberField(TEXT("x"), P.X);
173
+ PObj->SetNumberField(TEXT("y"), P.Y);
174
+ PObj->SetNumberField(TEXT("z"), P.Z);
175
+ PrevPoints.Add(MakeShared<FJsonValueObject>(PObj));
176
+ }
177
+ const bool bPrevClosedLoop = SplineComp->IsClosedLoop();
178
+
179
+ // Clear existing points and add new ones
180
+ SplineComp->ClearSplinePoints(false);
181
+
182
+ for (int32 i = 0; i < PointsArray->Num(); ++i)
183
+ {
184
+ const TSharedPtr<FJsonObject>* PointObj = nullptr;
185
+ if ((*PointsArray)[i]->TryGetObject(PointObj))
186
+ {
187
+ FVector Point = FVector::ZeroVector;
188
+ (*PointObj)->TryGetNumberField(TEXT("x"), Point.X);
189
+ (*PointObj)->TryGetNumberField(TEXT("y"), Point.Y);
190
+ (*PointObj)->TryGetNumberField(TEXT("z"), Point.Z);
191
+ SplineComp->AddSplinePoint(Point, ESplineCoordinateSpace::World, false);
192
+ }
193
+ }
194
+
195
+ // Optionally set closed loop
196
+ bool bClosedLoop = false;
197
+ if (Params->TryGetBoolField(TEXT("closedLoop"), bClosedLoop))
198
+ {
199
+ SplineComp->SetClosedLoop(bClosedLoop);
200
+ }
201
+
202
+ SplineComp->UpdateSpline();
203
+
204
+ auto Result = MCPSuccess();
205
+ MCPSetUpdated(Result);
206
+ Result->SetStringField(TEXT("actorLabel"), ActorLabel);
207
+ Result->SetNumberField(TEXT("splinePointCount"), SplineComp->GetNumberOfSplinePoints());
208
+ Result->SetBoolField(TEXT("closedLoop"), SplineComp->IsClosedLoop());
209
+ Result->SetNumberField(TEXT("splineLength"), SplineComp->GetSplineLength());
210
+
211
+ TSharedPtr<FJsonObject> Payload = MakeShared<FJsonObject>();
212
+ Payload->SetStringField(TEXT("actorLabel"), ActorLabel);
213
+ Payload->SetArrayField(TEXT("points"), PrevPoints);
214
+ Payload->SetBoolField(TEXT("closedLoop"), bPrevClosedLoop);
215
+ MCPSetRollback(Result, TEXT("set_spline_points"), Payload);
216
+
217
+ return MCPResult(Result);
218
+ }
@@ -1,17 +1,17 @@
1
- #pragma once
2
-
3
- #include "CoreMinimal.h"
4
- #include "Dom/JsonValue.h"
5
- #include "Dom/JsonObject.h"
6
-
7
- class FSplineHandlers
8
- {
9
- public:
10
- // Register all spline handlers
11
- static void RegisterHandlers(class FMCPHandlerRegistry& Registry);
12
-
13
- private:
14
- // Handler implementations
15
- static TSharedPtr<FJsonValue> ReadSpline(const TSharedPtr<FJsonObject>& Params);
16
- static TSharedPtr<FJsonValue> SetSplinePoints(const TSharedPtr<FJsonObject>& Params);
17
- };
1
+ #pragma once
2
+
3
+ #include "CoreMinimal.h"
4
+ #include "Dom/JsonValue.h"
5
+ #include "Dom/JsonObject.h"
6
+
7
+ class FSplineHandlers
8
+ {
9
+ public:
10
+ // Register all spline handlers
11
+ static void RegisterHandlers(class FMCPHandlerRegistry& Registry);
12
+
13
+ private:
14
+ // Handler implementations
15
+ static TSharedPtr<FJsonValue> ReadSpline(const TSharedPtr<FJsonObject>& Params);
16
+ static TSharedPtr<FJsonValue> SetSplinePoints(const TSharedPtr<FJsonObject>& Params);
17
+ };
@@ -1,46 +1,46 @@
1
- #include "VolumeHelpers_Internal.h"
2
-
3
- #include "Engine/World.h"
4
- #include "Engine/Brush.h"
5
- #include "Engine/Polys.h"
6
- #include "Components/BrushComponent.h"
7
- #include "Builders/CubeBuilder.h"
8
- #include "BSPOps.h"
9
- #include "Model.h"
10
- #include "GameFramework/Volume.h"
11
- #include "UObject/UObjectGlobals.h"
12
- #include "UObject/Package.h"
13
-
14
- namespace UEMCP
15
- {
16
- void BuildVolumeAsCube(UWorld* World, AVolume* Volume, const FVector& HalfExtent)
17
- {
18
- if (!World || !Volume) return;
19
-
20
- Volume->PreEditChange(nullptr);
21
-
22
- if (!Volume->Brush)
23
- {
24
- const EObjectFlags ObjectFlags = Volume->GetFlags() & (RF_Transient | RF_Transactional);
25
- Volume->PolyFlags = 0;
26
- Volume->Brush = NewObject<UModel>(Volume, NAME_None, ObjectFlags);
27
- Volume->Brush->Initialize(nullptr, true);
28
- Volume->Brush->Polys = NewObject<UPolys>(Volume->Brush, NAME_None, ObjectFlags);
29
- if (UBrushComponent* BC = Volume->GetBrushComponent())
30
- {
31
- BC->Brush = Volume->Brush;
32
- }
33
- }
34
-
35
- UCubeBuilder* CubeBuilder = NewObject<UCubeBuilder>(GetTransientPackage(), UCubeBuilder::StaticClass());
36
- CubeBuilder->X = HalfExtent.X * 2.0;
37
- CubeBuilder->Y = HalfExtent.Y * 2.0;
38
- CubeBuilder->Z = HalfExtent.Z * 2.0;
39
- CubeBuilder->Build(World, Volume);
40
-
41
- Volume->BrushBuilder = CubeBuilder;
42
- Volume->SetActorScale3D(FVector::OneVector);
43
-
44
- FBSPOps::csgPrepMovingBrush(Volume);
45
- }
46
- }
1
+ #include "VolumeHelpers_Internal.h"
2
+
3
+ #include "Engine/World.h"
4
+ #include "Engine/Brush.h"
5
+ #include "Engine/Polys.h"
6
+ #include "Components/BrushComponent.h"
7
+ #include "Builders/CubeBuilder.h"
8
+ #include "BSPOps.h"
9
+ #include "Model.h"
10
+ #include "GameFramework/Volume.h"
11
+ #include "UObject/UObjectGlobals.h"
12
+ #include "UObject/Package.h"
13
+
14
+ namespace UEMCP
15
+ {
16
+ void BuildVolumeAsCube(UWorld* World, AVolume* Volume, const FVector& HalfExtent)
17
+ {
18
+ if (!World || !Volume) return;
19
+
20
+ Volume->PreEditChange(nullptr);
21
+
22
+ if (!Volume->Brush)
23
+ {
24
+ const EObjectFlags ObjectFlags = Volume->GetFlags() & (RF_Transient | RF_Transactional);
25
+ Volume->PolyFlags = 0;
26
+ Volume->Brush = NewObject<UModel>(Volume, NAME_None, ObjectFlags);
27
+ Volume->Brush->Initialize(nullptr, true);
28
+ Volume->Brush->Polys = NewObject<UPolys>(Volume->Brush, NAME_None, ObjectFlags);
29
+ if (UBrushComponent* BC = Volume->GetBrushComponent())
30
+ {
31
+ BC->Brush = Volume->Brush;
32
+ }
33
+ }
34
+
35
+ UCubeBuilder* CubeBuilder = NewObject<UCubeBuilder>(GetTransientPackage(), UCubeBuilder::StaticClass());
36
+ CubeBuilder->X = HalfExtent.X * 2.0;
37
+ CubeBuilder->Y = HalfExtent.Y * 2.0;
38
+ CubeBuilder->Z = HalfExtent.Z * 2.0;
39
+ CubeBuilder->Build(World, Volume);
40
+
41
+ Volume->BrushBuilder = CubeBuilder;
42
+ Volume->SetActorScale3D(FVector::OneVector);
43
+
44
+ FBSPOps::csgPrepMovingBrush(Volume);
45
+ }
46
+ }