ue-mcp 1.2.1 → 1.2.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/context-cli.js +16 -16
- package/dist/engine-observer.js +68 -68
- package/dist/flow/guard.d.ts +26 -37
- package/dist/flow/guard.js +40 -25
- package/dist/flow/guard.js.map +1 -1
- package/dist/flow/guarded-bridge.d.ts +0 -10
- package/dist/flow/guarded-bridge.js +18 -23
- package/dist/flow/guarded-bridge.js.map +1 -1
- package/dist/flow/schema.d.ts +276 -16
- package/dist/flow/task-guards.d.ts +1 -1
- package/dist/flow/task-guards.js +44 -68
- package/dist/flow/task-guards.js.map +1 -1
- package/dist/instructions.js +130 -130
- package/dist/plugin-cli.js +299 -299
- package/dist/tool-counts.json +2 -2
- package/package.json +2 -2
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/EngineStatusHooks.cpp +76 -76
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/EngineStatusHooks.h +27 -27
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.cpp +128 -128
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.h +63 -63
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AnimationHandlers_ControlRig.cpp +230 -230
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers_Struct.cpp +323 -323
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/BlueprintHandlers_Internal.h +20 -20
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/ChooserHandlers_Nested.cpp +537 -537
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DemoHandlers.h +77 -77
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/EditorHandlers_Build.cpp +353 -353
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/FoliageHandlers.h +18 -18
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GameplayHandlers_InputRuntime.cpp +246 -246
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.cpp +597 -597
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.h +51 -51
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers.cpp +878 -878
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers_Sculpt.cpp +449 -449
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers_Function.cpp +275 -275
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers_Graph.cpp +551 -551
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.cpp +531 -531
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.h +28 -28
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PhysicsHandlers.cpp +677 -677
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.cpp +822 -822
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.h +22 -22
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.cpp +218 -218
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.h +17 -17
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/VolumeHelpers_Internal.cpp +46 -46
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/VolumeHelpers_Internal.h +23 -23
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/MCPExternalRegistry.cpp +83 -83
- package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Public/UE_MCP_BridgeModule.h +14 -14
- package/plugin/ue_mcp_bridge/Source/UE_MCP_BridgeStatus/Private/UE_MCP_BridgeStatusModule.cpp +37 -37
- package/dist/manifest-signature.d.ts +0 -1
- package/dist/manifest-signature.js +0 -53
- package/dist/manifest-signature.js.map +0 -1
- package/dist/pie/schema.d.ts +0 -791
- package/dist/pie/schema.js +0 -151
- package/dist/pie/schema.js.map +0 -1
- package/dist/watch-cli.js.map +0 -1
- /package/plugin/ue_mcp_bridge/{ue_mcp_bridge.uplugin → UE_MCP_Bridge.uplugin} +0 -0
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@@ -1,51 +1,51 @@
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#pragma once
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#include "CoreMinimal.h"
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#include "Dom/JsonValue.h"
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#include "Dom/JsonObject.h"
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#include "Templates/Function.h"
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class FGasHandlers
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{
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public:
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static void RegisterHandlers(class FMCPHandlerRegistry& Registry);
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private:
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// Shared flow used by every GAS "create blueprint by parent class" handler.
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// Requires `name`, reads `packagePath` / `onConflict`, runs the existence
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// check + asset-tools create + compile + save + rollback record, and
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// invokes ExtraResultFields (if provided) to stamp handler-specific fields
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// onto the result before returning.
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static TSharedPtr<FJsonValue> CreateGasBlueprint(
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const TSharedPtr<FJsonObject>& Params,
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const FString& DefaultPackagePath,
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class UClass* ParentClass,
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const FString& FriendlyType,
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TFunction<void(TSharedPtr<FJsonObject>&)> ExtraResultFields = nullptr);
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static TSharedPtr<FJsonValue> CreateGameplayEffect(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> GetGasInfo(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> CreateGameplayAbility(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> CreateAttributeSet(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> CreateGameplayCue(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> AddAbilitySystemComponent(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> AddAttribute(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> SetAbilityTags(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> SetEffectModifier(const TSharedPtr<FJsonObject>& Params);
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// Wire an AttributeSet (with optional init DataTable) onto a Blueprint's ASC
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// component template via DefaultStartingData. Authoring; in GasHandlers.cpp.
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static TSharedPtr<FJsonValue> SetAscDefaults(const TSharedPtr<FJsonObject>& Params);
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// Runtime GAS control (operates on a live actor's AbilitySystemComponent,
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// PIE by default). Implemented in GasHandlers_Runtime.cpp.
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static TSharedPtr<FJsonValue> ApplyEffect(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> SetAttribute(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> GetAttribute(const TSharedPtr<FJsonObject>& Params);
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// InitAbilityActorInfo + optionally GetOrCreateAttributeSubobject on a live
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// actor, so a bridge-authored GAS actor has live attributes to test against.
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static TSharedPtr<FJsonValue> InitAsc(const TSharedPtr<FJsonObject>& Params);
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// #587: introspect a live ASC - granted ability specs (class, level, input,
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// active, dynamic tags) + owned gameplay tags.
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static TSharedPtr<FJsonValue> GetAscState(const TSharedPtr<FJsonObject>& Params);
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};
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#pragma once
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#include "CoreMinimal.h"
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#include "Dom/JsonValue.h"
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#include "Dom/JsonObject.h"
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#include "Templates/Function.h"
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class FGasHandlers
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{
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public:
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static void RegisterHandlers(class FMCPHandlerRegistry& Registry);
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+
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private:
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// Shared flow used by every GAS "create blueprint by parent class" handler.
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// Requires `name`, reads `packagePath` / `onConflict`, runs the existence
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// check + asset-tools create + compile + save + rollback record, and
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// invokes ExtraResultFields (if provided) to stamp handler-specific fields
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// onto the result before returning.
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static TSharedPtr<FJsonValue> CreateGasBlueprint(
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const TSharedPtr<FJsonObject>& Params,
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const FString& DefaultPackagePath,
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class UClass* ParentClass,
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const FString& FriendlyType,
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TFunction<void(TSharedPtr<FJsonObject>&)> ExtraResultFields = nullptr);
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static TSharedPtr<FJsonValue> CreateGameplayEffect(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> GetGasInfo(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> CreateGameplayAbility(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> CreateAttributeSet(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> CreateGameplayCue(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> AddAbilitySystemComponent(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> AddAttribute(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> SetAbilityTags(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> SetEffectModifier(const TSharedPtr<FJsonObject>& Params);
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// Wire an AttributeSet (with optional init DataTable) onto a Blueprint's ASC
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// component template via DefaultStartingData. Authoring; in GasHandlers.cpp.
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static TSharedPtr<FJsonValue> SetAscDefaults(const TSharedPtr<FJsonObject>& Params);
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// Runtime GAS control (operates on a live actor's AbilitySystemComponent,
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// PIE by default). Implemented in GasHandlers_Runtime.cpp.
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static TSharedPtr<FJsonValue> ApplyEffect(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> SetAttribute(const TSharedPtr<FJsonObject>& Params);
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static TSharedPtr<FJsonValue> GetAttribute(const TSharedPtr<FJsonObject>& Params);
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// InitAbilityActorInfo + optionally GetOrCreateAttributeSubobject on a live
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// actor, so a bridge-authored GAS actor has live attributes to test against.
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static TSharedPtr<FJsonValue> InitAsc(const TSharedPtr<FJsonObject>& Params);
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// #587: introspect a live ASC - granted ability specs (class, level, input,
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// active, dynamic tags) + owned gameplay tags.
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static TSharedPtr<FJsonValue> GetAscState(const TSharedPtr<FJsonObject>& Params);
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};
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