ue-mcp 1.2.1 → 1.2.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (54) hide show
  1. package/dist/context-cli.js +16 -16
  2. package/dist/engine-observer.js +68 -68
  3. package/dist/flow/guard.d.ts +26 -37
  4. package/dist/flow/guard.js +40 -25
  5. package/dist/flow/guard.js.map +1 -1
  6. package/dist/flow/guarded-bridge.d.ts +0 -10
  7. package/dist/flow/guarded-bridge.js +18 -23
  8. package/dist/flow/guarded-bridge.js.map +1 -1
  9. package/dist/flow/schema.d.ts +276 -16
  10. package/dist/flow/task-guards.d.ts +1 -1
  11. package/dist/flow/task-guards.js +44 -68
  12. package/dist/flow/task-guards.js.map +1 -1
  13. package/dist/instructions.js +130 -130
  14. package/dist/plugin-cli.js +299 -299
  15. package/dist/tool-counts.json +2 -2
  16. package/package.json +2 -2
  17. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/EngineStatusHooks.cpp +76 -76
  18. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/EngineStatusHooks.h +27 -27
  19. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.cpp +128 -128
  20. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/HandlerRegistry.h +63 -63
  21. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AnimationHandlers_ControlRig.cpp +230 -230
  22. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/AssetHandlers_Struct.cpp +323 -323
  23. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/BlueprintHandlers_Internal.h +20 -20
  24. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/ChooserHandlers_Nested.cpp +537 -537
  25. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/DemoHandlers.h +77 -77
  26. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/EditorHandlers_Build.cpp +353 -353
  27. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/FoliageHandlers.h +18 -18
  28. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GameplayHandlers_InputRuntime.cpp +246 -246
  29. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.cpp +597 -597
  30. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/GasHandlers.h +51 -51
  31. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers.cpp +878 -878
  32. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/LandscapeHandlers_Sculpt.cpp +449 -449
  33. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers_Function.cpp +275 -275
  34. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/MaterialHandlers_Graph.cpp +551 -551
  35. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.cpp +531 -531
  36. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/NetworkingHandlers.h +28 -28
  37. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/PhysicsHandlers.cpp +677 -677
  38. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.cpp +822 -822
  39. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SequencerHandlers.h +22 -22
  40. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.cpp +218 -218
  41. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/SplineHandlers.h +17 -17
  42. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/VolumeHelpers_Internal.cpp +46 -46
  43. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/Handlers/VolumeHelpers_Internal.h +23 -23
  44. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Private/MCPExternalRegistry.cpp +83 -83
  45. package/plugin/ue_mcp_bridge/Source/UE_MCP_Bridge/Public/UE_MCP_BridgeModule.h +14 -14
  46. package/plugin/ue_mcp_bridge/Source/UE_MCP_BridgeStatus/Private/UE_MCP_BridgeStatusModule.cpp +37 -37
  47. package/dist/manifest-signature.d.ts +0 -1
  48. package/dist/manifest-signature.js +0 -53
  49. package/dist/manifest-signature.js.map +0 -1
  50. package/dist/pie/schema.d.ts +0 -791
  51. package/dist/pie/schema.js +0 -151
  52. package/dist/pie/schema.js.map +0 -1
  53. package/dist/watch-cli.js.map +0 -1
  54. /package/plugin/ue_mcp_bridge/{ue_mcp_bridge.uplugin → UE_MCP_Bridge.uplugin} +0 -0
@@ -1,51 +1,51 @@
1
- #pragma once
2
-
3
- #include "CoreMinimal.h"
4
- #include "Dom/JsonValue.h"
5
- #include "Dom/JsonObject.h"
6
- #include "Templates/Function.h"
7
-
8
- class FGasHandlers
9
- {
10
- public:
11
- static void RegisterHandlers(class FMCPHandlerRegistry& Registry);
12
-
13
- private:
14
- // Shared flow used by every GAS "create blueprint by parent class" handler.
15
- // Requires `name`, reads `packagePath` / `onConflict`, runs the existence
16
- // check + asset-tools create + compile + save + rollback record, and
17
- // invokes ExtraResultFields (if provided) to stamp handler-specific fields
18
- // onto the result before returning.
19
- static TSharedPtr<FJsonValue> CreateGasBlueprint(
20
- const TSharedPtr<FJsonObject>& Params,
21
- const FString& DefaultPackagePath,
22
- class UClass* ParentClass,
23
- const FString& FriendlyType,
24
- TFunction<void(TSharedPtr<FJsonObject>&)> ExtraResultFields = nullptr);
25
-
26
- static TSharedPtr<FJsonValue> CreateGameplayEffect(const TSharedPtr<FJsonObject>& Params);
27
- static TSharedPtr<FJsonValue> GetGasInfo(const TSharedPtr<FJsonObject>& Params);
28
- static TSharedPtr<FJsonValue> CreateGameplayAbility(const TSharedPtr<FJsonObject>& Params);
29
- static TSharedPtr<FJsonValue> CreateAttributeSet(const TSharedPtr<FJsonObject>& Params);
30
- static TSharedPtr<FJsonValue> CreateGameplayCue(const TSharedPtr<FJsonObject>& Params);
31
- static TSharedPtr<FJsonValue> AddAbilitySystemComponent(const TSharedPtr<FJsonObject>& Params);
32
- static TSharedPtr<FJsonValue> AddAttribute(const TSharedPtr<FJsonObject>& Params);
33
- static TSharedPtr<FJsonValue> SetAbilityTags(const TSharedPtr<FJsonObject>& Params);
34
- static TSharedPtr<FJsonValue> SetEffectModifier(const TSharedPtr<FJsonObject>& Params);
35
-
36
- // Wire an AttributeSet (with optional init DataTable) onto a Blueprint's ASC
37
- // component template via DefaultStartingData. Authoring; in GasHandlers.cpp.
38
- static TSharedPtr<FJsonValue> SetAscDefaults(const TSharedPtr<FJsonObject>& Params);
39
-
40
- // Runtime GAS control (operates on a live actor's AbilitySystemComponent,
41
- // PIE by default). Implemented in GasHandlers_Runtime.cpp.
42
- static TSharedPtr<FJsonValue> ApplyEffect(const TSharedPtr<FJsonObject>& Params);
43
- static TSharedPtr<FJsonValue> SetAttribute(const TSharedPtr<FJsonObject>& Params);
44
- static TSharedPtr<FJsonValue> GetAttribute(const TSharedPtr<FJsonObject>& Params);
45
- // InitAbilityActorInfo + optionally GetOrCreateAttributeSubobject on a live
46
- // actor, so a bridge-authored GAS actor has live attributes to test against.
47
- static TSharedPtr<FJsonValue> InitAsc(const TSharedPtr<FJsonObject>& Params);
48
- // #587: introspect a live ASC - granted ability specs (class, level, input,
49
- // active, dynamic tags) + owned gameplay tags.
50
- static TSharedPtr<FJsonValue> GetAscState(const TSharedPtr<FJsonObject>& Params);
51
- };
1
+ #pragma once
2
+
3
+ #include "CoreMinimal.h"
4
+ #include "Dom/JsonValue.h"
5
+ #include "Dom/JsonObject.h"
6
+ #include "Templates/Function.h"
7
+
8
+ class FGasHandlers
9
+ {
10
+ public:
11
+ static void RegisterHandlers(class FMCPHandlerRegistry& Registry);
12
+
13
+ private:
14
+ // Shared flow used by every GAS "create blueprint by parent class" handler.
15
+ // Requires `name`, reads `packagePath` / `onConflict`, runs the existence
16
+ // check + asset-tools create + compile + save + rollback record, and
17
+ // invokes ExtraResultFields (if provided) to stamp handler-specific fields
18
+ // onto the result before returning.
19
+ static TSharedPtr<FJsonValue> CreateGasBlueprint(
20
+ const TSharedPtr<FJsonObject>& Params,
21
+ const FString& DefaultPackagePath,
22
+ class UClass* ParentClass,
23
+ const FString& FriendlyType,
24
+ TFunction<void(TSharedPtr<FJsonObject>&)> ExtraResultFields = nullptr);
25
+
26
+ static TSharedPtr<FJsonValue> CreateGameplayEffect(const TSharedPtr<FJsonObject>& Params);
27
+ static TSharedPtr<FJsonValue> GetGasInfo(const TSharedPtr<FJsonObject>& Params);
28
+ static TSharedPtr<FJsonValue> CreateGameplayAbility(const TSharedPtr<FJsonObject>& Params);
29
+ static TSharedPtr<FJsonValue> CreateAttributeSet(const TSharedPtr<FJsonObject>& Params);
30
+ static TSharedPtr<FJsonValue> CreateGameplayCue(const TSharedPtr<FJsonObject>& Params);
31
+ static TSharedPtr<FJsonValue> AddAbilitySystemComponent(const TSharedPtr<FJsonObject>& Params);
32
+ static TSharedPtr<FJsonValue> AddAttribute(const TSharedPtr<FJsonObject>& Params);
33
+ static TSharedPtr<FJsonValue> SetAbilityTags(const TSharedPtr<FJsonObject>& Params);
34
+ static TSharedPtr<FJsonValue> SetEffectModifier(const TSharedPtr<FJsonObject>& Params);
35
+
36
+ // Wire an AttributeSet (with optional init DataTable) onto a Blueprint's ASC
37
+ // component template via DefaultStartingData. Authoring; in GasHandlers.cpp.
38
+ static TSharedPtr<FJsonValue> SetAscDefaults(const TSharedPtr<FJsonObject>& Params);
39
+
40
+ // Runtime GAS control (operates on a live actor's AbilitySystemComponent,
41
+ // PIE by default). Implemented in GasHandlers_Runtime.cpp.
42
+ static TSharedPtr<FJsonValue> ApplyEffect(const TSharedPtr<FJsonObject>& Params);
43
+ static TSharedPtr<FJsonValue> SetAttribute(const TSharedPtr<FJsonObject>& Params);
44
+ static TSharedPtr<FJsonValue> GetAttribute(const TSharedPtr<FJsonObject>& Params);
45
+ // InitAbilityActorInfo + optionally GetOrCreateAttributeSubobject on a live
46
+ // actor, so a bridge-authored GAS actor has live attributes to test against.
47
+ static TSharedPtr<FJsonValue> InitAsc(const TSharedPtr<FJsonObject>& Params);
48
+ // #587: introspect a live ASC - granted ability specs (class, level, input,
49
+ // active, dynamic tags) + owned gameplay tags.
50
+ static TSharedPtr<FJsonValue> GetAscState(const TSharedPtr<FJsonObject>& Params);
51
+ };