typed-factorio 0.13.1 → 0.13.2

Sign up to get free protection for your applications and to get access to all the features.
@@ -19,7 +19,7 @@
19
19
  * Furthermore, when an API function expects a localised string, it will also accept a regular string (i.e. not a table)
20
20
  * which will not be translated, as well as a number or boolean, which will be converted to their textual representation.
21
21
  *
22
- * {@link https://lua-api.factorio.com/next/Concepts.html#LocalisedString View documentation}
22
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LocalisedString View documentation}
23
23
  *
24
24
  * @example
25
25
  * In the English translation, this will print `"No ammo"`; in the Czech translation, it will print `"Bez munice"`:
@@ -69,7 +69,7 @@ interface LogisticParameters {
69
69
  *
70
70
  * For example then, a value of `0.625` would indicate "south-west", and a value of `0.875` would indicate "north-west".
71
71
  *
72
- * {@link https://lua-api.factorio.com/next/Concepts.html#RealOrientation View documentation}
72
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#RealOrientation View documentation}
73
73
  */
74
74
  type RealOrientation = float
75
75
 
@@ -84,7 +84,7 @@ type PositionArray = readonly [x: int, y: int]
84
84
  * Coordinates of a tile in a map. Positions may be specified either as a dictionary with `x`, `y` as keys, or simply as
85
85
  * an array with two elements.
86
86
  *
87
- * {@link https://lua-api.factorio.com/next/Concepts.html#Position View documentation}
87
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Position View documentation}
88
88
  *
89
89
  * @example
90
90
  * Explicit definition:
@@ -105,7 +105,7 @@ type Position = PositionTable | PositionArray
105
105
  * Coordinates of an entity on a map. This uses the same format as {@link Position}, meaning it can be specified either
106
106
  * with or without explicit keys.
107
107
  *
108
- * {@link https://lua-api.factorio.com/next/Concepts.html#MapPosition View documentation}
108
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapPosition View documentation}
109
109
  */
110
110
  interface MapPosition {
111
111
  readonly x: double
@@ -124,7 +124,7 @@ type ChunkPositionArray = readonly [x: int, y: int]
124
124
  * same format as {@link Position}, meaning it can be specified either with or without explicit keys. A {@link Position}
125
125
  * can be translated to a ChunkPosition by dividing the `x`/`y` values by 32.
126
126
  *
127
- * {@link https://lua-api.factorio.com/next/Concepts.html#ChunkPosition View documentation}
127
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ChunkPosition View documentation}
128
128
  */
129
129
  type ChunkPosition = ChunkPositionTable | ChunkPositionArray
130
130
 
@@ -140,7 +140,7 @@ type TilePositionArray = readonly [x: int, y: int]
140
140
  * uses the same format as {@link Position} except it rounds any `x`/`y` down to whole numbers. It can be specified
141
141
  * either with or without explicit keys.
142
142
  *
143
- * {@link https://lua-api.factorio.com/next/Concepts.html#TilePosition View documentation}
143
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TilePosition View documentation}
144
144
  */
145
145
  type TilePosition = TilePositionTable | TilePositionArray
146
146
 
@@ -155,14 +155,14 @@ type GuiLocationArray = readonly [x: int, y: int]
155
155
  * Screen coordinates of a GUI element in a {@link LuaGui}. This uses the same format as {@link Position} except it rounds
156
156
  * any `x`/`y` down to whole numbers. It can be specified either with or without explicit keys.
157
157
  *
158
- * {@link https://lua-api.factorio.com/next/Concepts.html#GuiLocation View documentation}
158
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GuiLocation View documentation}
159
159
  */
160
160
  type GuiLocation = GuiLocationTable | GuiLocationArray
161
161
 
162
162
  /**
163
163
  * A {@link ChunkPosition} with an added bounding box for the area of the chunk.
164
164
  *
165
- * {@link https://lua-api.factorio.com/next/Concepts.html#ChunkPositionAndArea View documentation}
165
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ChunkPositionAndArea View documentation}
166
166
  */
167
167
  interface ChunkPositionAndArea {
168
168
  readonly x: int
@@ -173,7 +173,7 @@ interface ChunkPositionAndArea {
173
173
  /**
174
174
  * A table used to define a manual shape for a piece of equipment.
175
175
  *
176
- * {@link https://lua-api.factorio.com/next/Concepts.html#EquipmentPoint View documentation}
176
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EquipmentPoint View documentation}
177
177
  */
178
178
  interface EquipmentPoint {
179
179
  readonly x: uint
@@ -207,7 +207,7 @@ interface OldTileAndPosition {
207
207
  /**
208
208
  * A dictionary of string to the four basic Lua types: `string`, `boolean`, `number`, `table`.
209
209
  *
210
- * {@link https://lua-api.factorio.com/next/Concepts.html#Tags View documentation}
210
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Tags View documentation}
211
211
  *
212
212
  * @example
213
213
  * ```lua
@@ -219,7 +219,7 @@ type Tags = Record<string, AnyBasic | undefined>
219
219
  /**
220
220
  * **Note**: The vectors for all 5 position attributes are a table with `x` and `y` keys instead of an array.
221
221
  *
222
- * {@link https://lua-api.factorio.com/next/Concepts.html#SmokeSource View documentation}
222
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SmokeSource View documentation}
223
223
  */
224
224
  interface SmokeSource {
225
225
  readonly name: string
@@ -247,7 +247,7 @@ interface SmokeSource {
247
247
  * A vector is a two-element array containing the `x` and `y` components. In some specific cases, the vector is a table
248
248
  * with `x` and `y` keys instead, which the documentation will point out.
249
249
  *
250
- * {@link https://lua-api.factorio.com/next/Concepts.html#Vector View documentation}
250
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Vector View documentation}
251
251
  *
252
252
  * @example
253
253
  * ```lua
@@ -269,7 +269,7 @@ type BoundingBoxArray = readonly [left_top: Position, right_bottom: Position, or
269
269
  * the names of the members may be omitted. When read from the game, the third member `orientation` is present if it is
270
270
  * non-zero, however it is ignored when provided to the game.
271
271
  *
272
- * {@link https://lua-api.factorio.com/next/Concepts.html#BoundingBox View documentation}
272
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#BoundingBox View documentation}
273
273
  *
274
274
  * @example
275
275
  * Explicit definition:
@@ -288,7 +288,7 @@ type BoundingBox = BoundingBoxTable | BoundingBoxArray
288
288
  /**
289
289
  * An area defined using the map editor.
290
290
  *
291
- * {@link https://lua-api.factorio.com/next/Concepts.html#ScriptArea View documentation}
291
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ScriptArea View documentation}
292
292
  */
293
293
  interface ScriptArea {
294
294
  readonly area: BoundingBox
@@ -300,7 +300,7 @@ interface ScriptArea {
300
300
  /**
301
301
  * A position defined using the map editor.
302
302
  *
303
- * {@link https://lua-api.factorio.com/next/Concepts.html#ScriptPosition View documentation}
303
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ScriptPosition View documentation}
304
304
  */
305
305
  interface ScriptPosition {
306
306
  readonly position: Position
@@ -325,7 +325,7 @@ type ColorArray = readonly [r?: float, g?: float, b?: float, a?: float]
325
325
  * Similar to {@link Position}, Color allows the short-hand notation of passing an array of exactly 3 or 4 numbers. The
326
326
  * game usually expects colors to be in pre-multiplied form (color channels are pre-multiplied by alpha).
327
327
  *
328
- * {@link https://lua-api.factorio.com/next/Concepts.html#Color View documentation}
328
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Color View documentation}
329
329
  *
330
330
  * @example
331
331
  * ```lua
@@ -350,7 +350,7 @@ type ColorModifierArray = readonly [r?: float, g?: float, b?: float, a?: float]
350
350
  * Same as {@link Color}, but red, green, blue and alpha values can be any floating point number, without any special
351
351
  * handling of the range [1, 255].
352
352
  *
353
- * {@link https://lua-api.factorio.com/next/Concepts.html#ColorModifier View documentation}
353
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ColorModifier View documentation}
354
354
  */
355
355
  type ColorModifier = ColorModifierTable | ColorModifierArray
356
356
 
@@ -378,7 +378,7 @@ interface Alert {
378
378
  /**
379
379
  * One vertex of a ScriptRenderPolygon.
380
380
  *
381
- * {@link https://lua-api.factorio.com/next/Concepts.html#ScriptRenderVertexTarget View documentation}
381
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ScriptRenderVertexTarget View documentation}
382
382
  */
383
383
  interface ScriptRenderVertexTarget {
384
384
  readonly target: Position | LuaEntity
@@ -422,7 +422,7 @@ interface DecorativeResult {
422
422
  /**
423
423
  * **Note**: Either `icon`, `text`, or both must be provided.
424
424
  *
425
- * {@link https://lua-api.factorio.com/next/Concepts.html#ChartTagSpec View documentation}
425
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ChartTagSpec View documentation}
426
426
  */
427
427
  interface ChartTagSpec {
428
428
  readonly position: Position
@@ -435,75 +435,75 @@ interface ChartTagSpec {
435
435
  * Parameters that affect the look and control of the game. Updating any of the member attributes here will immediately
436
436
  * take effect in the game engine.
437
437
  *
438
- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings View documentation}
438
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings View documentation}
439
439
  */
440
440
  interface GameViewSettings {
441
441
  /**
442
442
  * Show the controller GUI elements. This includes the toolbar, the selected tool slot, the armour slot, and the gun
443
443
  * and ammunition slots.
444
444
  *
445
- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_controller_gui View documentation}
445
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_controller_gui View documentation}
446
446
  */
447
447
  show_controller_gui: boolean
448
448
  /**
449
449
  * Show the chart in the upper right-hand corner of the screen.
450
450
  *
451
- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_minimap View documentation}
451
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_minimap View documentation}
452
452
  */
453
453
  show_minimap: boolean
454
454
  /**
455
455
  * Show research progress and name in the upper right-hand corner of the screen.
456
456
  *
457
- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_research_info View documentation}
457
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_research_info View documentation}
458
458
  */
459
459
  show_research_info: boolean
460
460
  /**
461
461
  * Show overlay icons on entities. Also known as "alt-mode".
462
462
  *
463
- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_entity_info View documentation}
463
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_entity_info View documentation}
464
464
  */
465
465
  show_entity_info: boolean
466
466
  /**
467
467
  * Show the flashing alert icons next to the player's toolbar.
468
468
  *
469
- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_alert_gui View documentation}
469
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_alert_gui View documentation}
470
470
  */
471
471
  show_alert_gui: boolean
472
472
  /**
473
473
  * When `true` (the default), mousing over an entity will select it. Otherwise, moving the mouse won't update entity
474
474
  * selection.
475
475
  *
476
- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.update_entity_selection View documentation}
476
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.update_entity_selection View documentation}
477
477
  */
478
478
  update_entity_selection: boolean
479
479
  /**
480
480
  * When `true` (`false` is default), the rails will always show the rail block visualisation.
481
481
  *
482
- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_rail_block_visualisation View documentation}
482
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_rail_block_visualisation View documentation}
483
483
  */
484
484
  show_rail_block_visualisation: boolean
485
485
  /**
486
486
  * Shows or hides the buttons row.
487
487
  *
488
- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_side_menu View documentation}
488
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_side_menu View documentation}
489
489
  */
490
490
  show_side_menu: boolean
491
491
  /**
492
492
  * Shows or hides the view options when map is opened.
493
493
  *
494
- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_map_view_options View documentation}
494
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_map_view_options View documentation}
495
495
  */
496
496
  show_map_view_options: boolean
497
497
  /**
498
498
  * Shows or hides quickbar of shortcuts.
499
499
  *
500
- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_quickbar View documentation}
500
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_quickbar View documentation}
501
501
  */
502
502
  show_quickbar: boolean
503
503
  /**
504
504
  * Shows or hides the shortcut bar.
505
505
  *
506
- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_shortcut_bar View documentation}
506
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_shortcut_bar View documentation}
507
507
  */
508
508
  show_shortcut_bar: boolean
509
509
  }
@@ -511,7 +511,7 @@ interface GameViewSettings {
511
511
  /**
512
512
  * What is shown in the map view. If a field is not given, that setting will not be changed.
513
513
  *
514
- * {@link https://lua-api.factorio.com/next/Concepts.html#MapViewSettings View documentation}
514
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapViewSettings View documentation}
515
515
  */
516
516
  interface MapViewSettings {
517
517
  readonly "show-logistic-network"?: boolean
@@ -527,7 +527,7 @@ interface MapViewSettings {
527
527
  /**
528
528
  * These values are for the time frame of one second (60 ticks).
529
529
  *
530
- * {@link https://lua-api.factorio.com/next/Concepts.html#PollutionMapSettings View documentation}
530
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#PollutionMapSettings View documentation}
531
531
  */
532
532
  interface PollutionMapSettings {
533
533
  /** Whether pollution is enabled at all. */
@@ -562,7 +562,7 @@ interface PollutionMapSettings {
562
562
  /**
563
563
  * These values represent a percentual increase in evolution. This means a value of `0.1` would increase evolution by 10%.
564
564
  *
565
- * {@link https://lua-api.factorio.com/next/Concepts.html#EnemyEvolutionMapSettings View documentation}
565
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EnemyEvolutionMapSettings View documentation}
566
566
  */
567
567
  interface EnemyEvolutionMapSettings {
568
568
  /** Whether enemy evolution is enabled at all. */
@@ -599,7 +599,7 @@ interface EnemyEvolutionMapSettings {
599
599
  * score(chunk) = 1 / (1 + player + base)
600
600
  * ```
601
601
  *
602
- * {@link https://lua-api.factorio.com/next/Concepts.html#EnemyExpansionMapSettings View documentation}
602
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EnemyExpansionMapSettings View documentation}
603
603
  */
604
604
  interface EnemyExpansionMapSettings {
605
605
  /** Whether enemy expansion is enabled at all. */
@@ -833,7 +833,7 @@ interface PathFinderMapSettings {
833
833
  /**
834
834
  * Various game-related settings. Updating any of the attributes will immediately take effect in the game engine.
835
835
  *
836
- * {@link https://lua-api.factorio.com/next/Concepts.html#MapSettings View documentation}
836
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapSettings View documentation}
837
837
  *
838
838
  * @example
839
839
  * Increase the number of short paths the pathfinder can cache.
@@ -859,7 +859,7 @@ interface MapSettings {
859
859
  /**
860
860
  * Technology and recipe difficulty settings. Updating any of the attributes will immediately take effect in the game engine.
861
861
  *
862
- * {@link https://lua-api.factorio.com/next/Concepts.html#DifficultySettings View documentation}
862
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#DifficultySettings View documentation}
863
863
  */
864
864
  interface DifficultySettings {
865
865
  readonly recipe_difficulty: defines.difficulty_settings.recipe_difficulty
@@ -876,7 +876,7 @@ interface DifficultySettings {
876
876
  /**
877
877
  * The data that can be extracted from a map exchange string, as a plain table.
878
878
  *
879
- * {@link https://lua-api.factorio.com/next/Concepts.html#MapExchangeStringData View documentation}
879
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapExchangeStringData View documentation}
880
880
  */
881
881
  interface MapExchangeStringData {
882
882
  /**
@@ -947,7 +947,7 @@ interface BlueprintCircuitConnection {
947
947
  * The representation of an entity inside of a blueprint. It has at least these fields, but can contain additional ones
948
948
  * depending on the kind of entity.
949
949
  *
950
- * {@link https://lua-api.factorio.com/next/Concepts.html#BlueprintEntity View documentation}
950
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#BlueprintEntity View documentation}
951
951
  */
952
952
  interface BlueprintEntity {
953
953
  /** The entity's unique identifier in the blueprint. */
@@ -1028,7 +1028,7 @@ interface ItemIngredient extends BaseIngredient {
1028
1028
  /**
1029
1029
  * Other attributes may be specified depending on `type`:
1030
1030
  *
1031
- * {@link https://lua-api.factorio.com/next/Concepts.html#Ingredient View documentation}
1031
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Ingredient View documentation}
1032
1032
  */
1033
1033
  type Ingredient = FluidIngredient | ItemIngredient
1034
1034
 
@@ -1062,7 +1062,7 @@ interface ItemProduct extends BaseProduct {
1062
1062
  /**
1063
1063
  * Other attributes may be specified depending on `type`:
1064
1064
  *
1065
- * {@link https://lua-api.factorio.com/next/Concepts.html#Product View documentation}
1065
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Product View documentation}
1066
1066
  *
1067
1067
  * @example
1068
1068
  * Products of the "steel-chest" recipe (an array of Product):
@@ -1263,7 +1263,7 @@ interface OtherTechnologyModifier extends BaseTechnologyModifier {
1263
1263
  *
1264
1264
  * Other attributes may be specified depending on `type`:
1265
1265
  *
1266
- * {@link https://lua-api.factorio.com/next/Concepts.html#TechnologyModifier View documentation}
1266
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TechnologyModifier View documentation}
1267
1267
  */
1268
1268
  type TechnologyModifier =
1269
1269
  | GunSpeedTechnologyModifier
@@ -1277,7 +1277,7 @@ type TechnologyModifier =
1277
1277
  /**
1278
1278
  * A single offer on a market entity.
1279
1279
  *
1280
- * {@link https://lua-api.factorio.com/next/Concepts.html#Offer View documentation}
1280
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Offer View documentation}
1281
1281
  */
1282
1282
  interface Offer {
1283
1283
  /** List of prices. */
@@ -1290,7 +1290,7 @@ interface Offer {
1290
1290
  * Specifies how probability and richness are calculated when placing something on the map. Can be specified either
1291
1291
  * using `probability_expression` and `richness_expression` or by using all the other fields.
1292
1292
  *
1293
- * {@link https://lua-api.factorio.com/next/Concepts.html#AutoplaceSpecification View documentation}
1293
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#AutoplaceSpecification View documentation}
1294
1294
  */
1295
1295
  interface AutoplaceSpecification {
1296
1296
  readonly probability_expression: NoiseExpression
@@ -1318,7 +1318,7 @@ interface AutoplaceSpecification {
1318
1318
  * generation. These can only be meaningfully written/modified during the data load phase. More detailed information is
1319
1319
  * found on the {@link https://wiki.factorio.com/Types/NoiseExpression wiki}.
1320
1320
  *
1321
- * {@link https://lua-api.factorio.com/next/Concepts.html#NoiseExpression View documentation}
1321
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#NoiseExpression View documentation}
1322
1322
  */
1323
1323
  interface NoiseExpression {
1324
1324
  /** Names the type of the expression and determines what other fields are required. */
@@ -1394,7 +1394,7 @@ interface Resistance {
1394
1394
  * **Note**: The map generation algorithm officially supports the range of values the in-game map generation screen
1395
1395
  * shows (specifically `0` and values from `1/6` to `6`). Values outside this range are not guaranteed to work as expected.
1396
1396
  *
1397
- * {@link https://lua-api.factorio.com/next/Concepts.html#MapGenSize View documentation}
1397
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapGenSize View documentation}
1398
1398
  */
1399
1399
  type MapGenSize =
1400
1400
  | number
@@ -1483,7 +1483,7 @@ interface CliffPlacementSettings {
1483
1483
  * the island preset. If generators are available for other properties, the 'map type' dropdown in the GUI will be
1484
1484
  * renamed to 'elevation' and shown along with selectors for the other selectable properties.
1485
1485
  *
1486
- * {@link https://lua-api.factorio.com/next/Concepts.html#MapGenSettings View documentation}
1486
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapGenSettings View documentation}
1487
1487
  *
1488
1488
  * @example
1489
1489
  * Assuming a NamedNoiseExpression with the name "my-alternate-grass1-probability" is defined
@@ -1594,7 +1594,7 @@ interface SignalID {
1594
1594
  /**
1595
1595
  * An actual signal transmitted by the network.
1596
1596
  *
1597
- * {@link https://lua-api.factorio.com/next/Concepts.html#Signal View documentation}
1597
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Signal View documentation}
1598
1598
  */
1599
1599
  interface Signal {
1600
1600
  /** ID of the signal. */
@@ -1613,7 +1613,7 @@ interface UpgradeFilter {
1613
1613
  /**
1614
1614
  * A single filter used by an infinity-filters instance.
1615
1615
  *
1616
- * {@link https://lua-api.factorio.com/next/Concepts.html#InfinityInventoryFilter View documentation}
1616
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#InfinityInventoryFilter View documentation}
1617
1617
  */
1618
1618
  interface InfinityInventoryFilter {
1619
1619
  /** Name of the item. */
@@ -1629,7 +1629,7 @@ interface InfinityInventoryFilter {
1629
1629
  /**
1630
1630
  * A single filter used by an infinity-pipe type entity.
1631
1631
  *
1632
- * {@link https://lua-api.factorio.com/next/Concepts.html#InfinityPipeFilter View documentation}
1632
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#InfinityPipeFilter View documentation}
1633
1633
  */
1634
1634
  interface InfinityPipeFilter {
1635
1635
  /** Name of the fluid. */
@@ -1665,7 +1665,7 @@ interface FluidBoxFilterSpec {
1665
1665
  /**
1666
1666
  * The settings used by a heat-interface type entity.
1667
1667
  *
1668
- * {@link https://lua-api.factorio.com/next/Concepts.html#HeatSetting View documentation}
1668
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#HeatSetting View documentation}
1669
1669
  */
1670
1670
  interface HeatSetting {
1671
1671
  /** The target temperature. Defaults to the minimum temperature of the heat buffer. */
@@ -1682,7 +1682,7 @@ interface HeatConnection {
1682
1682
  /**
1683
1683
  * A definition of a fluidbox connection point.
1684
1684
  *
1685
- * {@link https://lua-api.factorio.com/next/Concepts.html#FluidBoxConnection View documentation}
1685
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#FluidBoxConnection View documentation}
1686
1686
  */
1687
1687
  interface FluidBoxConnection {
1688
1688
  /** The connection type: "input", "output", or "input-output". */
@@ -1726,7 +1726,7 @@ interface ConstantCombinatorParameters {
1726
1726
  * **Note**: While the API accepts both versions for `"less/greater than or equal to"` and `"not equal"`, it'll always
1727
1727
  * return `"≥"`, `"≤"` or `"≠"` respectively when reading them back.
1728
1728
  *
1729
- * {@link https://lua-api.factorio.com/next/Concepts.html#ComparatorString View documentation}
1729
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ComparatorString View documentation}
1730
1730
  */
1731
1731
  type ComparatorString /** "equal to" */ =
1732
1732
  | "=" /** "greater than" */
@@ -1927,7 +1927,7 @@ interface BuildBaseCommand extends BaseCommand {
1927
1927
  *
1928
1928
  * Other attributes may be specified depending on `type`:
1929
1929
  *
1930
- * {@link https://lua-api.factorio.com/next/Concepts.html#Command View documentation}
1930
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Command View documentation}
1931
1931
  */
1932
1932
  type Command =
1933
1933
  | AttackCommand
@@ -1997,7 +1997,7 @@ interface ItemStackDefinition {
1997
1997
  * - String: The name of the item, which represents a full stack of that item.
1998
1998
  * - ItemStackDefinition: The detailed definition of an item stack.
1999
1999
  *
2000
- * {@link https://lua-api.factorio.com/next/Concepts.html#SimpleItemStack View documentation}
2000
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SimpleItemStack View documentation}
2001
2001
  *
2002
2002
  * @example
2003
2003
  * Both of these lines specify an item stack of one iron plate:
@@ -2035,7 +2035,7 @@ type SimpleItemStack = string | ItemStackDefinition
2035
2035
  * - LuaFluidPrototype: The fluid prototype.
2036
2036
  * - Fluid: The fluid.
2037
2037
  *
2038
- * {@link https://lua-api.factorio.com/next/Concepts.html#FluidIdentification View documentation}
2038
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#FluidIdentification View documentation}
2039
2039
  */
2040
2040
  type FluidIdentification = string | LuaFluidPrototype | Fluid
2041
2041
 
@@ -2043,7 +2043,7 @@ type FluidIdentification = string | LuaFluidPrototype | Fluid
2043
2043
  * - String: The force name.
2044
2044
  * - LuaForce: A reference to {@link LuaForce} may be passed directly.
2045
2045
  *
2046
- * {@link https://lua-api.factorio.com/next/Concepts.html#ForceIdentification View documentation}
2046
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ForceIdentification View documentation}
2047
2047
  */
2048
2048
  type ForceIdentification = string | LuaForce
2049
2049
 
@@ -2052,7 +2052,7 @@ type ForceIdentification = string | LuaForce
2052
2052
  * - LuaTechnology: A reference to {@link LuaTechnology} may be passed directly.
2053
2053
  * - LuaTechnologyPrototype: A reference to {@link LuaTechnologyPrototype} may be passed directly.
2054
2054
  *
2055
- * {@link https://lua-api.factorio.com/next/Concepts.html#TechnologyIdentification View documentation}
2055
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TechnologyIdentification View documentation}
2056
2056
  */
2057
2057
  type TechnologyIdentification = string | LuaTechnology | LuaTechnologyPrototype
2058
2058
 
@@ -2062,7 +2062,7 @@ type TechnologyIdentification = string | LuaTechnology | LuaTechnologyPrototype
2062
2062
  * - String: It will be the surface name. E.g. `"nauvis"`.
2063
2063
  * - LuaSurface: A reference to {@link LuaSurface} may be passed directly.
2064
2064
  *
2065
- * {@link https://lua-api.factorio.com/next/Concepts.html#SurfaceIdentification View documentation}
2065
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SurfaceIdentification View documentation}
2066
2066
  */
2067
2067
  type SurfaceIdentification = uint | string | LuaSurface
2068
2068
 
@@ -2071,7 +2071,7 @@ type SurfaceIdentification = uint | string | LuaSurface
2071
2071
  * - String: The player name.
2072
2072
  * - LuaPlayer: A reference to {@link LuaPlayer} may be passed directly.
2073
2073
  *
2074
- * {@link https://lua-api.factorio.com/next/Concepts.html#PlayerIdentification View documentation}
2074
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#PlayerIdentification View documentation}
2075
2075
  */
2076
2076
  type PlayerIdentification = uint | string | LuaPlayer
2077
2077
 
@@ -2082,7 +2082,7 @@ type ItemStackIdentification = SimpleItemStack | LuaItemStack
2082
2082
  * - LuaEntityPrototype: The entity prototype.
2083
2083
  * - String: The prototype name.
2084
2084
  *
2085
- * {@link https://lua-api.factorio.com/next/Concepts.html#EntityPrototypeIdentification View documentation}
2085
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EntityPrototypeIdentification View documentation}
2086
2086
  */
2087
2087
  type EntityPrototypeIdentification = LuaEntity | LuaEntityPrototype | string
2088
2088
 
@@ -2091,7 +2091,7 @@ type EntityPrototypeIdentification = LuaEntity | LuaEntityPrototype | string
2091
2091
  * - LuaItemPrototype: The item prototype.
2092
2092
  * - String: The prototype name.
2093
2093
  *
2094
- * {@link https://lua-api.factorio.com/next/Concepts.html#ItemPrototypeIdentification View documentation}
2094
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ItemPrototypeIdentification View documentation}
2095
2095
  */
2096
2096
  type ItemPrototypeIdentification = LuaItemStack | LuaItemPrototype | string
2097
2097
 
@@ -2209,7 +2209,7 @@ interface ActiveWindowGuiArrowSpecification extends BaseGuiArrowSpecification {
2209
2209
  *
2210
2210
  * Other attributes may be specified depending on `type`:
2211
2211
  *
2212
- * {@link https://lua-api.factorio.com/next/Concepts.html#GuiArrowSpecification View documentation}
2212
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GuiArrowSpecification View documentation}
2213
2213
  */
2214
2214
  type GuiArrowSpecification =
2215
2215
  | EntityGuiArrowSpecification
@@ -2285,7 +2285,7 @@ type SpriteType =
2285
2285
  * slower; for frequently used sprites, it is better to define sprite prototype and use it instead.
2286
2286
  * - `"utility"` - sprite defined in the utility-sprites object, these are the pictures used by the game internally for the UI.
2287
2287
  *
2288
- * {@link https://lua-api.factorio.com/next/Concepts.html#SpritePath View documentation}
2288
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SpritePath View documentation}
2289
2289
  */
2290
2290
  type SpritePath = string | `${SpriteType}/${string}`
2291
2291
 
@@ -2327,7 +2327,7 @@ type SpritePath = string | `${SpriteType}/${string}`
2327
2327
  * - `"entity-open"` - Uses {@link https://wiki.factorio.com/Prototype/Entity#open_sound Entity::open_sound}
2328
2328
  * - `"entity-close"` - Uses {@link https://wiki.factorio.com/Prototype/Entity#close_sound Entity::close_sound}
2329
2329
  *
2330
- * {@link https://lua-api.factorio.com/next/Concepts.html#SoundPath View documentation}
2330
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SoundPath View documentation}
2331
2331
  */
2332
2332
  type SoundPath = string | `${SoundType}/${string}`
2333
2333
 
@@ -2337,7 +2337,7 @@ interface ModuleEffectValue {
2337
2337
  }
2338
2338
 
2339
2339
  /**
2340
- * {@link https://lua-api.factorio.com/next/Concepts.html#ModuleEffects View documentation}
2340
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ModuleEffects View documentation}
2341
2341
  *
2342
2342
  * @example
2343
2343
  * These are the effects of the vanilla Productivity Module 3 (up to floating point imprecisions):
@@ -2361,7 +2361,7 @@ interface ModuleEffects {
2361
2361
  * the dictionary with the value `true`. Unset flags aren't present in the dictionary at all. So, the boolean value is
2362
2362
  * meaningless and exists just for easy table lookup if a flag is set.
2363
2363
  *
2364
- * {@link https://lua-api.factorio.com/next/Concepts.html#EntityPrototypeFlags View documentation}
2364
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EntityPrototypeFlags View documentation}
2365
2365
  */
2366
2366
  interface EntityPrototypeFlags {
2367
2367
  readonly "not-rotatable"?: boolean
@@ -2396,7 +2396,7 @@ interface EntityPrototypeFlags {
2396
2396
  * dictionary with the value `true`. Unset flags aren't present in the dictionary at all. So, the boolean value is
2397
2397
  * meaningless and exists just for easy table lookup if a flag is set.
2398
2398
  *
2399
- * {@link https://lua-api.factorio.com/next/Concepts.html#ItemPrototypeFlags View documentation}
2399
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ItemPrototypeFlags View documentation}
2400
2400
  */
2401
2401
  interface ItemPrototypeFlags {
2402
2402
  readonly "draw-logistic-overlay"?: boolean
@@ -2435,7 +2435,7 @@ interface ItemPrototypeFlags {
2435
2435
  * change. If a mod is going to use one of the unused layers it's recommended to start at the higher layers because the
2436
2436
  * base game will take from the lower ones.
2437
2437
  *
2438
- * {@link https://lua-api.factorio.com/next/Concepts.html#CollisionMaskLayer View documentation}
2438
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CollisionMaskLayer View documentation}
2439
2439
  */
2440
2440
  type CollisionMaskLayer =
2441
2441
  | "ground-tile"
@@ -2457,7 +2457,7 @@ type CollisionMaskLayer =
2457
2457
  * This is a set of masks given as a dictionary[{@link CollisionMaskLayer} → {@link boolean}]. Only set masks are present
2458
2458
  * in the dictionary and they have the value `true`. Unset flags aren't present at all.
2459
2459
  *
2460
- * {@link https://lua-api.factorio.com/next/Concepts.html#CollisionMask View documentation}
2460
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CollisionMask View documentation}
2461
2461
  */
2462
2462
  type CollisionMask = {
2463
2463
  readonly [P in CollisionMaskLayer]?: true
@@ -2472,7 +2472,7 @@ type CollisionMask = {
2472
2472
  * - `"consider-tile-transitions"`
2473
2473
  * - `"colliding-with-tiles-only"`
2474
2474
  *
2475
- * {@link https://lua-api.factorio.com/next/Concepts.html#CollisionMaskWithFlags View documentation}
2475
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CollisionMaskWithFlags View documentation}
2476
2476
  */
2477
2477
  type CollisionMaskWithFlags = {
2478
2478
  readonly [P in
@@ -2485,7 +2485,7 @@ type CollisionMaskWithFlags = {
2485
2485
  /**
2486
2486
  * This is a set of trigger target masks given as a dictionary[{@link string} → {@link boolean}].
2487
2487
  *
2488
- * {@link https://lua-api.factorio.com/next/Concepts.html#TriggerTargetMask View documentation}
2488
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TriggerTargetMask View documentation}
2489
2489
  */
2490
2490
  type TriggerTargetMask = {
2491
2491
  readonly [P in string]?: true
@@ -2569,7 +2569,7 @@ interface CircularParticleCreationSpecification {
2569
2569
  * - A {@link RealOrientation}
2570
2570
  * - A {@link Vector}
2571
2571
  *
2572
- * {@link https://lua-api.factorio.com/next/Concepts.html#CircularProjectileCreationSpecification View documentation}
2572
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CircularProjectileCreationSpecification View documentation}
2573
2573
  */
2574
2574
  type CircularProjectileCreationSpecification = [RealOrientation, Vector]
2575
2575
 
@@ -2648,7 +2648,7 @@ interface BeamAttackParameters extends BaseAttackParameters {
2648
2648
  /**
2649
2649
  * Other attributes may be specified depending on `type`:
2650
2650
  *
2651
- * {@link https://lua-api.factorio.com/next/Concepts.html#AttackParameters View documentation}
2651
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#AttackParameters View documentation}
2652
2652
  */
2653
2653
  type AttackParameters = ProjectileAttackParameters | StreamAttackParameters | BeamAttackParameters
2654
2654
 
@@ -2665,7 +2665,7 @@ interface CapsuleAction {
2665
2665
  * This is a set of flags given as a dictionary[{@link string} → {@link boolean}]. Set flags are present in the dictionary
2666
2666
  * with the value `true`; unset flags aren't present at all.
2667
2667
  *
2668
- * {@link https://lua-api.factorio.com/next/Concepts.html#SelectionModeFlags View documentation}
2668
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SelectionModeFlags View documentation}
2669
2669
  */
2670
2670
  interface SelectionModeFlags {
2671
2671
  /** Entities that can be selected for blueprint. */
@@ -2709,7 +2709,7 @@ interface LogisticFilter {
2709
2709
  * **Note**: Runtime settings can be changed through console commands and by the mod that owns the settings by writing a
2710
2710
  * new table to the ModSetting.
2711
2711
  *
2712
- * {@link https://lua-api.factorio.com/next/Concepts.html#ModSetting View documentation}
2712
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ModSetting View documentation}
2713
2713
  */
2714
2714
  interface ModSetting {
2715
2715
  /** The value of the mod setting. The type depends on the setting. */
@@ -2719,14 +2719,14 @@ interface ModSetting {
2719
2719
  /**
2720
2720
  * Any basic type (string, number, boolean) or table.
2721
2721
  *
2722
- * {@link https://lua-api.factorio.com/next/Concepts.html#AnyBasic View documentation}
2722
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#AnyBasic View documentation}
2723
2723
  */
2724
2724
  type AnyBasic = string | number | boolean | table
2725
2725
 
2726
2726
  /**
2727
2727
  * Any basic type (string, number, boolean), table, or LuaObject.
2728
2728
  *
2729
- * {@link https://lua-api.factorio.com/next/Concepts.html#Any View documentation}
2729
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Any View documentation}
2730
2730
  */
2731
2731
  type Any = any
2732
2732
 
@@ -2757,7 +2757,7 @@ interface ProgrammableSpeakerInstrument {
2757
2757
  /**
2758
2758
  * A {@link string} that specifies where a gui element should be.
2759
2759
  *
2760
- * {@link https://lua-api.factorio.com/next/Concepts.html#Alignment View documentation}
2760
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Alignment View documentation}
2761
2761
  */
2762
2762
  type Alignment =
2763
2763
  | "top-left"
@@ -2774,9 +2774,9 @@ type Alignment =
2774
2774
 
2775
2775
  /**
2776
2776
  * Information about the event that has been raised. The table can also contain other fields depending on the type of
2777
- * event. See {@link https://lua-api.factorio.com/next/events.html the list of Factorio events} for more information on these.
2777
+ * event. See {@link https://lua-api.factorio.com/latest/events.html the list of Factorio events} for more information on these.
2778
2778
  *
2779
- * {@link https://lua-api.factorio.com/next/Concepts.html#EventData View documentation}
2779
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EventData View documentation}
2780
2780
  */
2781
2781
  interface EventData {
2782
2782
  /** The identifier of the event this handler was registered to. */
@@ -2877,14 +2877,14 @@ type MouseButtonFlagsArray = readonly (MouseButtonFlag | "left-and-right")[]
2877
2877
  * - `"button-8"`
2878
2878
  * - `"button-9"`
2879
2879
  *
2880
- * {@link https://lua-api.factorio.com/next/Concepts.html#MouseButtonFlags View documentation}
2880
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MouseButtonFlags View documentation}
2881
2881
  */
2882
2882
  type MouseButtonFlags = MouseButtonFlagsTable | MouseButtonFlagsArray
2883
2883
 
2884
2884
  /**
2885
2885
  * It is specified by {@link string}.
2886
2886
  *
2887
- * {@link https://lua-api.factorio.com/next/Concepts.html#CursorBoxRenderType View documentation}
2887
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CursorBoxRenderType View documentation}
2888
2888
  */
2889
2889
  type CursorBoxRenderType /** Yellow box. */ =
2890
2890
  | "entity" /** Red box. */
@@ -2899,7 +2899,7 @@ type CursorBoxRenderType /** Yellow box. */ =
2899
2899
  /**
2900
2900
  * It is specified by {@link string}.
2901
2901
  *
2902
- * {@link https://lua-api.factorio.com/next/Concepts.html#ForceCondition View documentation}
2902
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ForceCondition View documentation}
2903
2903
  */
2904
2904
  type ForceCondition /** All forces pass. */ =
2905
2905
  | "all" /** Forces which will attack pass. */
@@ -2958,7 +2958,7 @@ type ForceCondition /** All forces pass. */ =
2958
2958
  * - `"arrow"`: 190
2959
2959
  * - `"cursor"`: 210
2960
2960
  *
2961
- * {@link https://lua-api.factorio.com/next/Concepts.html#RenderLayer View documentation}
2961
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#RenderLayer View documentation}
2962
2962
  */
2963
2963
  type RenderLayer =
2964
2964
  | number
@@ -3042,7 +3042,7 @@ interface VehicleAutomaticTargetingParameters {
3042
3042
  * Defines which slider in the game's sound settings affects the volume of this sound. Furthermore, some sound types are
3043
3043
  * mixed differently than others, e.g. zoom level effects are applied.
3044
3044
  *
3045
- * {@link https://lua-api.factorio.com/next/Concepts.html#SoundType View documentation}
3045
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SoundType View documentation}
3046
3046
  */
3047
3047
  type SoundType = "game-effect" | "gui-effect" | "ambient" | "environment" | "walking" | "alert" | "wind"
3048
3048
 
@@ -3239,7 +3239,7 @@ interface FuelItemPrototypeFilter extends BaseItemPrototypeFilter {
3239
3239
  /**
3240
3240
  * Other attributes may be specified depending on `filter`:
3241
3241
  *
3242
- * {@link https://lua-api.factorio.com/next/Concepts.html#ItemPrototypeFilter View documentation}
3242
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ItemPrototypeFilter View documentation}
3243
3243
  */
3244
3244
  type ItemPrototypeFilter =
3245
3245
  | PlaceResultItemPrototypeFilter
@@ -3299,7 +3299,7 @@ interface SettingTypeModSettingPrototypeFilter extends BaseModSettingPrototypeFi
3299
3299
  /**
3300
3300
  * Other attributes may be specified depending on `filter`:
3301
3301
  *
3302
- * {@link https://lua-api.factorio.com/next/Concepts.html#ModSettingPrototypeFilter View documentation}
3302
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ModSettingPrototypeFilter View documentation}
3303
3303
  */
3304
3304
  type ModSettingPrototypeFilter =
3305
3305
  | TypeModSettingPrototypeFilter
@@ -3385,7 +3385,7 @@ interface HasPrerequisitesTechnologyPrototypeFilter extends BaseTechnologyProtot
3385
3385
  /**
3386
3386
  * Other attributes may be specified depending on `filter`:
3387
3387
  *
3388
- * {@link https://lua-api.factorio.com/next/Concepts.html#TechnologyPrototypeFilter View documentation}
3388
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TechnologyPrototypeFilter View documentation}
3389
3389
  */
3390
3390
  type TechnologyPrototypeFilter =
3391
3391
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -3429,7 +3429,7 @@ interface AutoplaceDecorativePrototypeFilter extends BaseDecorativePrototypeFilt
3429
3429
  /**
3430
3430
  * Other attributes may be specified depending on `filter`:
3431
3431
  *
3432
- * {@link https://lua-api.factorio.com/next/Concepts.html#DecorativePrototypeFilter View documentation}
3432
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#DecorativePrototypeFilter View documentation}
3433
3433
  */
3434
3434
  type DecorativePrototypeFilter =
3435
3435
  | CollisionMaskDecorativePrototypeFilter
@@ -3461,7 +3461,7 @@ interface AllowedWithoutFightAchievementPrototypeFilter extends BaseAchievementP
3461
3461
  /**
3462
3462
  * Other attributes may be specified depending on `filter`:
3463
3463
  *
3464
- * {@link https://lua-api.factorio.com/next/Concepts.html#AchievementPrototypeFilter View documentation}
3464
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#AchievementPrototypeFilter View documentation}
3465
3465
  */
3466
3466
  type AchievementPrototypeFilter = TypeAchievementPrototypeFilter | AllowedWithoutFightAchievementPrototypeFilter
3467
3467
 
@@ -3554,7 +3554,7 @@ interface HiddenFluidPrototypeFilter extends BaseFluidPrototypeFilter {
3554
3554
  /**
3555
3555
  * Other attributes may be specified depending on `filter`:
3556
3556
  *
3557
- * {@link https://lua-api.factorio.com/next/Concepts.html#FluidPrototypeFilter View documentation}
3557
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#FluidPrototypeFilter View documentation}
3558
3558
  */
3559
3559
  type FluidPrototypeFilter =
3560
3560
  | NameFluidPrototypeFilter
@@ -3592,7 +3592,7 @@ interface ItemToPlaceEquipmentPrototypeFilter extends BaseEquipmentPrototypeFilt
3592
3592
  /**
3593
3593
  * Other attributes may be specified depending on `filter`:
3594
3594
  *
3595
- * {@link https://lua-api.factorio.com/next/Concepts.html#EquipmentPrototypeFilter View documentation}
3595
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EquipmentPrototypeFilter View documentation}
3596
3596
  */
3597
3597
  type EquipmentPrototypeFilter = TypeEquipmentPrototypeFilter | ItemToPlaceEquipmentPrototypeFilter
3598
3598
 
@@ -3675,7 +3675,7 @@ interface ItemToPlaceTilePrototypeFilter extends BaseTilePrototypeFilter {
3675
3675
  /**
3676
3676
  * Other attributes may be specified depending on `filter`:
3677
3677
  *
3678
- * {@link https://lua-api.factorio.com/next/Concepts.html#TilePrototypeFilter View documentation}
3678
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TilePrototypeFilter View documentation}
3679
3679
  */
3680
3680
  type TilePrototypeFilter =
3681
3681
  | CollisionMaskTilePrototypeFilter
@@ -3863,7 +3863,7 @@ interface HasProductsRecipePrototypeFilter extends BaseRecipePrototypeFilter {
3863
3863
  /**
3864
3864
  * Other attributes may be specified depending on `filter`:
3865
3865
  *
3866
- * {@link https://lua-api.factorio.com/next/Concepts.html#RecipePrototypeFilter View documentation}
3866
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#RecipePrototypeFilter View documentation}
3867
3867
  */
3868
3868
  type RecipePrototypeFilter =
3869
3869
  | HasIngredientItemRecipePrototypeFilter
@@ -4122,7 +4122,7 @@ interface ItemToPlaceEntityPrototypeFilter extends BaseEntityPrototypeFilter {
4122
4122
  /**
4123
4123
  * Other attributes may be specified depending on `filter`:
4124
4124
  *
4125
- * {@link https://lua-api.factorio.com/next/Concepts.html#EntityPrototypeFilter View documentation}
4125
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EntityPrototypeFilter View documentation}
4126
4126
  */
4127
4127
  type EntityPrototypeFilter =
4128
4128
  | NameEntityPrototypeFilter
@@ -4261,7 +4261,7 @@ interface CircuitNetworkConnectableScriptRaisedReviveEventFilter extends BaseScr
4261
4261
  /**
4262
4262
  * Other attributes may be specified depending on `filter`:
4263
4263
  *
4264
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaScriptRaisedReviveEventFilter View documentation}
4264
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaScriptRaisedReviveEventFilter View documentation}
4265
4265
  */
4266
4266
  type LuaScriptRaisedReviveEventFilter =
4267
4267
  | TypeScriptRaisedReviveEventFilter
@@ -4382,7 +4382,7 @@ interface CircuitNetworkConnectableEntityDiedEventFilter extends BaseEntityDiedE
4382
4382
  /**
4383
4383
  * Other attributes may be specified depending on `filter`:
4384
4384
  *
4385
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityDiedEventFilter View documentation}
4385
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityDiedEventFilter View documentation}
4386
4386
  */
4387
4387
  type LuaEntityDiedEventFilter =
4388
4388
  | TypeEntityDiedEventFilter
@@ -4506,7 +4506,7 @@ interface CircuitNetworkConnectableEntityMarkedForDeconstructionEventFilter
4506
4506
  /**
4507
4507
  * Other attributes may be specified depending on `filter`:
4508
4508
  *
4509
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityMarkedForDeconstructionEventFilter View documentation}
4509
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityMarkedForDeconstructionEventFilter View documentation}
4510
4510
  */
4511
4511
  type LuaEntityMarkedForDeconstructionEventFilter =
4512
4512
  | TypeEntityMarkedForDeconstructionEventFilter
@@ -4627,7 +4627,7 @@ interface CircuitNetworkConnectablePreGhostDeconstructedEventFilter extends Base
4627
4627
  /**
4628
4628
  * Other attributes may be specified depending on `filter`:
4629
4629
  *
4630
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPreGhostDeconstructedEventFilter View documentation}
4630
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPreGhostDeconstructedEventFilter View documentation}
4631
4631
  */
4632
4632
  type LuaPreGhostDeconstructedEventFilter =
4633
4633
  | TypePreGhostDeconstructedEventFilter
@@ -4748,7 +4748,7 @@ interface CircuitNetworkConnectableScriptRaisedDestroyEventFilter extends BaseSc
4748
4748
  /**
4749
4749
  * Other attributes may be specified depending on `filter`:
4750
4750
  *
4751
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaScriptRaisedDestroyEventFilter View documentation}
4751
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaScriptRaisedDestroyEventFilter View documentation}
4752
4752
  */
4753
4753
  type LuaScriptRaisedDestroyEventFilter =
4754
4754
  | TypeScriptRaisedDestroyEventFilter
@@ -4869,7 +4869,7 @@ interface CircuitNetworkConnectableUpgradeCancelledEventFilter extends BaseUpgra
4869
4869
  /**
4870
4870
  * Other attributes may be specified depending on `filter`:
4871
4871
  *
4872
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaUpgradeCancelledEventFilter View documentation}
4872
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaUpgradeCancelledEventFilter View documentation}
4873
4873
  */
4874
4874
  type LuaUpgradeCancelledEventFilter =
4875
4875
  | TypeUpgradeCancelledEventFilter
@@ -4990,7 +4990,7 @@ interface CircuitNetworkConnectablePlayerRepairedEntityEventFilter extends BaseP
4990
4990
  /**
4991
4991
  * Other attributes may be specified depending on `filter`:
4992
4992
  *
4993
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPlayerRepairedEntityEventFilter View documentation}
4993
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPlayerRepairedEntityEventFilter View documentation}
4994
4994
  */
4995
4995
  type LuaPlayerRepairedEntityEventFilter =
4996
4996
  | TypePlayerRepairedEntityEventFilter
@@ -5111,7 +5111,7 @@ interface CircuitNetworkConnectableEntityMarkedForUpgradeEventFilter extends Bas
5111
5111
  /**
5112
5112
  * Other attributes may be specified depending on `filter`:
5113
5113
  *
5114
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityMarkedForUpgradeEventFilter View documentation}
5114
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityMarkedForUpgradeEventFilter View documentation}
5115
5115
  */
5116
5116
  type LuaEntityMarkedForUpgradeEventFilter =
5117
5117
  | TypeEntityMarkedForUpgradeEventFilter
@@ -5151,7 +5151,7 @@ interface TypePostEntityDiedEventFilter extends BasePostEntityDiedEventFilter {
5151
5151
  /**
5152
5152
  * Other attributes may be specified depending on `filter`:
5153
5153
  *
5154
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPostEntityDiedEventFilter View documentation}
5154
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPostEntityDiedEventFilter View documentation}
5155
5155
  */
5156
5156
  type LuaPostEntityDiedEventFilter = TypePostEntityDiedEventFilter
5157
5157
 
@@ -5257,7 +5257,7 @@ interface CircuitNetworkConnectablePreRobotMinedEntityEventFilter extends BasePr
5257
5257
  /**
5258
5258
  * Other attributes may be specified depending on `filter`:
5259
5259
  *
5260
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPreRobotMinedEntityEventFilter View documentation}
5260
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPreRobotMinedEntityEventFilter View documentation}
5261
5261
  */
5262
5262
  type LuaPreRobotMinedEntityEventFilter =
5263
5263
  | TypePreRobotMinedEntityEventFilter
@@ -5378,7 +5378,7 @@ interface CircuitNetworkConnectableEntityClonedEventFilter extends BaseEntityClo
5378
5378
  /**
5379
5379
  * Other attributes may be specified depending on `filter`:
5380
5380
  *
5381
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityClonedEventFilter View documentation}
5381
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityClonedEventFilter View documentation}
5382
5382
  */
5383
5383
  type LuaEntityClonedEventFilter =
5384
5384
  | TypeEntityClonedEventFilter
@@ -5499,7 +5499,7 @@ interface CircuitNetworkConnectableScriptRaisedBuiltEventFilter extends BaseScri
5499
5499
  /**
5500
5500
  * Other attributes may be specified depending on `filter`:
5501
5501
  *
5502
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaScriptRaisedBuiltEventFilter View documentation}
5502
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaScriptRaisedBuiltEventFilter View documentation}
5503
5503
  */
5504
5504
  type LuaScriptRaisedBuiltEventFilter =
5505
5505
  | TypeScriptRaisedBuiltEventFilter
@@ -5620,7 +5620,7 @@ interface CircuitNetworkConnectableRobotMinedEntityEventFilter extends BaseRobot
5620
5620
  /**
5621
5621
  * Other attributes may be specified depending on `filter`:
5622
5622
  *
5623
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaRobotMinedEntityEventFilter View documentation}
5623
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaRobotMinedEntityEventFilter View documentation}
5624
5624
  */
5625
5625
  type LuaRobotMinedEntityEventFilter =
5626
5626
  | TypeRobotMinedEntityEventFilter
@@ -5741,7 +5741,7 @@ interface CircuitNetworkConnectablePrePlayerMinedEntityEventFilter extends BaseP
5741
5741
  /**
5742
5742
  * Other attributes may be specified depending on `filter`:
5743
5743
  *
5744
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPrePlayerMinedEntityEventFilter View documentation}
5744
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPrePlayerMinedEntityEventFilter View documentation}
5745
5745
  */
5746
5746
  type LuaPrePlayerMinedEntityEventFilter =
5747
5747
  | TypePrePlayerMinedEntityEventFilter
@@ -5870,7 +5870,7 @@ interface CircuitNetworkConnectableRobotBuiltEntityEventFilter extends BaseRobot
5870
5870
  /**
5871
5871
  * Other attributes may be specified depending on `filter`:
5872
5872
  *
5873
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaRobotBuiltEntityEventFilter View documentation}
5873
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaRobotBuiltEntityEventFilter View documentation}
5874
5874
  */
5875
5875
  type LuaRobotBuiltEntityEventFilter =
5876
5876
  | TypeRobotBuiltEntityEventFilter
@@ -5995,7 +5995,7 @@ interface CircuitNetworkConnectableEntityDeconstructionCancelledEventFilter
5995
5995
  /**
5996
5996
  * Other attributes may be specified depending on `filter`:
5997
5997
  *
5998
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityDeconstructionCancelledEventFilter View documentation}
5998
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityDeconstructionCancelledEventFilter View documentation}
5999
5999
  */
6000
6000
  type LuaEntityDeconstructionCancelledEventFilter =
6001
6001
  | TypeEntityDeconstructionCancelledEventFilter
@@ -6124,7 +6124,7 @@ interface CircuitNetworkConnectablePlayerBuiltEntityEventFilter extends BasePlay
6124
6124
  /**
6125
6125
  * Other attributes may be specified depending on `filter`:
6126
6126
  *
6127
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPlayerBuiltEntityEventFilter View documentation}
6127
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPlayerBuiltEntityEventFilter View documentation}
6128
6128
  */
6129
6129
  type LuaPlayerBuiltEntityEventFilter =
6130
6130
  | TypePlayerBuiltEntityEventFilter
@@ -6246,7 +6246,7 @@ interface CircuitNetworkConnectablePlayerMinedEntityEventFilter extends BasePlay
6246
6246
  /**
6247
6247
  * Other attributes may be specified depending on `filter`:
6248
6248
  *
6249
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPlayerMinedEntityEventFilter View documentation}
6249
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPlayerMinedEntityEventFilter View documentation}
6250
6250
  */
6251
6251
  type LuaPlayerMinedEntityEventFilter =
6252
6252
  | TypePlayerMinedEntityEventFilter
@@ -6399,7 +6399,7 @@ interface CircuitNetworkConnectableEntityDamagedEventFilter extends BaseEntityDa
6399
6399
  /**
6400
6400
  * Other attributes may be specified depending on `filter`:
6401
6401
  *
6402
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityDamagedEventFilter View documentation}
6402
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityDamagedEventFilter View documentation}
6403
6403
  */
6404
6404
  type LuaEntityDamagedEventFilter =
6405
6405
  | TypeEntityDamagedEventFilter
@@ -6524,7 +6524,7 @@ interface CircuitNetworkConnectableSectorScannedEventFilter extends BaseSectorSc
6524
6524
  /**
6525
6525
  * Other attributes may be specified depending on `filter`:
6526
6526
  *
6527
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaSectorScannedEventFilter View documentation}
6527
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaSectorScannedEventFilter View documentation}
6528
6528
  */
6529
6529
  type LuaSectorScannedEventFilter =
6530
6530
  | TypeSectorScannedEventFilter