typed-factorio 0.13.1 → 0.13.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -19,7 +19,7 @@
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  * Furthermore, when an API function expects a localised string, it will also accept a regular string (i.e. not a table)
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  * which will not be translated, as well as a number or boolean, which will be converted to their textual representation.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#LocalisedString View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LocalisedString View documentation}
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  *
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  * @example
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  * In the English translation, this will print `"No ammo"`; in the Czech translation, it will print `"Bez munice"`:
@@ -69,7 +69,7 @@ interface LogisticParameters {
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  *
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  * For example then, a value of `0.625` would indicate "south-west", and a value of `0.875` would indicate "north-west".
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#RealOrientation View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#RealOrientation View documentation}
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  */
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  type RealOrientation = float
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@@ -84,7 +84,7 @@ type PositionArray = readonly [x: int, y: int]
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  * Coordinates of a tile in a map. Positions may be specified either as a dictionary with `x`, `y` as keys, or simply as
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  * an array with two elements.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Position View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Position View documentation}
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  *
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  * @example
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  * Explicit definition:
@@ -105,7 +105,7 @@ type Position = PositionTable | PositionArray
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  * Coordinates of an entity on a map. This uses the same format as {@link Position}, meaning it can be specified either
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  * with or without explicit keys.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#MapPosition View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapPosition View documentation}
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  */
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  interface MapPosition {
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  readonly x: double
@@ -124,7 +124,7 @@ type ChunkPositionArray = readonly [x: int, y: int]
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  * same format as {@link Position}, meaning it can be specified either with or without explicit keys. A {@link Position}
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  * can be translated to a ChunkPosition by dividing the `x`/`y` values by 32.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ChunkPosition View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ChunkPosition View documentation}
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  */
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  type ChunkPosition = ChunkPositionTable | ChunkPositionArray
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@@ -140,7 +140,7 @@ type TilePositionArray = readonly [x: int, y: int]
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  * uses the same format as {@link Position} except it rounds any `x`/`y` down to whole numbers. It can be specified
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  * either with or without explicit keys.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#TilePosition View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TilePosition View documentation}
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  */
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  type TilePosition = TilePositionTable | TilePositionArray
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@@ -155,14 +155,14 @@ type GuiLocationArray = readonly [x: int, y: int]
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  * Screen coordinates of a GUI element in a {@link LuaGui}. This uses the same format as {@link Position} except it rounds
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  * any `x`/`y` down to whole numbers. It can be specified either with or without explicit keys.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GuiLocation View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GuiLocation View documentation}
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  */
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  type GuiLocation = GuiLocationTable | GuiLocationArray
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  /**
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  * A {@link ChunkPosition} with an added bounding box for the area of the chunk.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ChunkPositionAndArea View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ChunkPositionAndArea View documentation}
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  */
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  interface ChunkPositionAndArea {
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  readonly x: int
@@ -173,7 +173,7 @@ interface ChunkPositionAndArea {
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  /**
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  * A table used to define a manual shape for a piece of equipment.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#EquipmentPoint View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EquipmentPoint View documentation}
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  */
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  interface EquipmentPoint {
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  readonly x: uint
@@ -207,7 +207,7 @@ interface OldTileAndPosition {
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  /**
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  * A dictionary of string to the four basic Lua types: `string`, `boolean`, `number`, `table`.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Tags View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Tags View documentation}
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  *
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  * @example
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  * ```lua
@@ -219,7 +219,7 @@ type Tags = Record<string, AnyBasic | undefined>
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  /**
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  * **Note**: The vectors for all 5 position attributes are a table with `x` and `y` keys instead of an array.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#SmokeSource View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SmokeSource View documentation}
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  */
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  interface SmokeSource {
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  readonly name: string
@@ -247,7 +247,7 @@ interface SmokeSource {
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  * A vector is a two-element array containing the `x` and `y` components. In some specific cases, the vector is a table
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  * with `x` and `y` keys instead, which the documentation will point out.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Vector View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Vector View documentation}
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  *
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  * @example
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  * ```lua
@@ -269,7 +269,7 @@ type BoundingBoxArray = readonly [left_top: Position, right_bottom: Position, or
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  * the names of the members may be omitted. When read from the game, the third member `orientation` is present if it is
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  * non-zero, however it is ignored when provided to the game.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#BoundingBox View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#BoundingBox View documentation}
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  *
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  * @example
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  * Explicit definition:
@@ -288,7 +288,7 @@ type BoundingBox = BoundingBoxTable | BoundingBoxArray
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  /**
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  * An area defined using the map editor.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ScriptArea View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ScriptArea View documentation}
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  */
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  interface ScriptArea {
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  readonly area: BoundingBox
@@ -300,7 +300,7 @@ interface ScriptArea {
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  /**
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  * A position defined using the map editor.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ScriptPosition View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ScriptPosition View documentation}
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  */
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  interface ScriptPosition {
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  readonly position: Position
@@ -325,7 +325,7 @@ type ColorArray = readonly [r?: float, g?: float, b?: float, a?: float]
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  * Similar to {@link Position}, Color allows the short-hand notation of passing an array of exactly 3 or 4 numbers. The
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  * game usually expects colors to be in pre-multiplied form (color channels are pre-multiplied by alpha).
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Color View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Color View documentation}
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  *
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  * @example
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  * ```lua
@@ -350,7 +350,7 @@ type ColorModifierArray = readonly [r?: float, g?: float, b?: float, a?: float]
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  * Same as {@link Color}, but red, green, blue and alpha values can be any floating point number, without any special
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  * handling of the range [1, 255].
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ColorModifier View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ColorModifier View documentation}
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  */
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  type ColorModifier = ColorModifierTable | ColorModifierArray
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@@ -378,7 +378,7 @@ interface Alert {
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  /**
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  * One vertex of a ScriptRenderPolygon.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ScriptRenderVertexTarget View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ScriptRenderVertexTarget View documentation}
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  */
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  interface ScriptRenderVertexTarget {
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  readonly target: Position | LuaEntity
@@ -422,7 +422,7 @@ interface DecorativeResult {
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  /**
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  * **Note**: Either `icon`, `text`, or both must be provided.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#ChartTagSpec View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ChartTagSpec View documentation}
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  */
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  interface ChartTagSpec {
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  readonly position: Position
@@ -435,75 +435,75 @@ interface ChartTagSpec {
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  * Parameters that affect the look and control of the game. Updating any of the member attributes here will immediately
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  * take effect in the game engine.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings View documentation}
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  */
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  interface GameViewSettings {
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  /**
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  * Show the controller GUI elements. This includes the toolbar, the selected tool slot, the armour slot, and the gun
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  * and ammunition slots.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_controller_gui View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_controller_gui View documentation}
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  */
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  show_controller_gui: boolean
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  /**
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  * Show the chart in the upper right-hand corner of the screen.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_minimap View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_minimap View documentation}
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  */
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  show_minimap: boolean
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  /**
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  * Show research progress and name in the upper right-hand corner of the screen.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_research_info View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_research_info View documentation}
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  */
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  show_research_info: boolean
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  /**
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  * Show overlay icons on entities. Also known as "alt-mode".
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_entity_info View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_entity_info View documentation}
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  */
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  show_entity_info: boolean
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  /**
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  * Show the flashing alert icons next to the player's toolbar.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_alert_gui View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_alert_gui View documentation}
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  */
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  show_alert_gui: boolean
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  /**
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  * When `true` (the default), mousing over an entity will select it. Otherwise, moving the mouse won't update entity
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  * selection.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.update_entity_selection View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.update_entity_selection View documentation}
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  */
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  update_entity_selection: boolean
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  /**
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  * When `true` (`false` is default), the rails will always show the rail block visualisation.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_rail_block_visualisation View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_rail_block_visualisation View documentation}
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  */
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  show_rail_block_visualisation: boolean
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  /**
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  * Shows or hides the buttons row.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_side_menu View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_side_menu View documentation}
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  */
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  show_side_menu: boolean
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  /**
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  * Shows or hides the view options when map is opened.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_map_view_options View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_map_view_options View documentation}
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  */
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  show_map_view_options: boolean
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  /**
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  * Shows or hides quickbar of shortcuts.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_quickbar View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_quickbar View documentation}
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  */
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  show_quickbar: boolean
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  /**
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  * Shows or hides the shortcut bar.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#GameViewSettings#GameViewSettings.show_shortcut_bar View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GameViewSettings#GameViewSettings.show_shortcut_bar View documentation}
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  */
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  show_shortcut_bar: boolean
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  }
@@ -511,7 +511,7 @@ interface GameViewSettings {
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  /**
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  * What is shown in the map view. If a field is not given, that setting will not be changed.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#MapViewSettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapViewSettings View documentation}
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  */
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  interface MapViewSettings {
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  readonly "show-logistic-network"?: boolean
@@ -527,7 +527,7 @@ interface MapViewSettings {
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  /**
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  * These values are for the time frame of one second (60 ticks).
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#PollutionMapSettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#PollutionMapSettings View documentation}
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  */
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  interface PollutionMapSettings {
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  /** Whether pollution is enabled at all. */
@@ -562,7 +562,7 @@ interface PollutionMapSettings {
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  /**
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  * These values represent a percentual increase in evolution. This means a value of `0.1` would increase evolution by 10%.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#EnemyEvolutionMapSettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EnemyEvolutionMapSettings View documentation}
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  */
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  interface EnemyEvolutionMapSettings {
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  /** Whether enemy evolution is enabled at all. */
@@ -599,7 +599,7 @@ interface EnemyEvolutionMapSettings {
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  * score(chunk) = 1 / (1 + player + base)
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  * ```
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#EnemyExpansionMapSettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EnemyExpansionMapSettings View documentation}
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  */
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  interface EnemyExpansionMapSettings {
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  /** Whether enemy expansion is enabled at all. */
@@ -833,7 +833,7 @@ interface PathFinderMapSettings {
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  /**
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  * Various game-related settings. Updating any of the attributes will immediately take effect in the game engine.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#MapSettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapSettings View documentation}
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  *
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  * @example
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  * Increase the number of short paths the pathfinder can cache.
@@ -859,7 +859,7 @@ interface MapSettings {
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  /**
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  * Technology and recipe difficulty settings. Updating any of the attributes will immediately take effect in the game engine.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#DifficultySettings View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#DifficultySettings View documentation}
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  */
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  interface DifficultySettings {
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  readonly recipe_difficulty: defines.difficulty_settings.recipe_difficulty
@@ -876,7 +876,7 @@ interface DifficultySettings {
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  /**
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  * The data that can be extracted from a map exchange string, as a plain table.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#MapExchangeStringData View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapExchangeStringData View documentation}
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  */
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  interface MapExchangeStringData {
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  /**
@@ -947,7 +947,7 @@ interface BlueprintCircuitConnection {
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  * The representation of an entity inside of a blueprint. It has at least these fields, but can contain additional ones
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  * depending on the kind of entity.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#BlueprintEntity View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#BlueprintEntity View documentation}
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  */
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  interface BlueprintEntity {
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  /** The entity's unique identifier in the blueprint. */
@@ -1028,7 +1028,7 @@ interface ItemIngredient extends BaseIngredient {
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  /**
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  * Other attributes may be specified depending on `type`:
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Ingredient View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Ingredient View documentation}
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  */
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  type Ingredient = FluidIngredient | ItemIngredient
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@@ -1062,7 +1062,7 @@ interface ItemProduct extends BaseProduct {
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  /**
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  * Other attributes may be specified depending on `type`:
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Product View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Product View documentation}
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  *
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  * @example
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  * Products of the "steel-chest" recipe (an array of Product):
@@ -1263,7 +1263,7 @@ interface OtherTechnologyModifier extends BaseTechnologyModifier {
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  *
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  * Other attributes may be specified depending on `type`:
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#TechnologyModifier View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TechnologyModifier View documentation}
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  */
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  type TechnologyModifier =
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  | GunSpeedTechnologyModifier
@@ -1277,7 +1277,7 @@ type TechnologyModifier =
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  /**
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  * A single offer on a market entity.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#Offer View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Offer View documentation}
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  */
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  interface Offer {
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  /** List of prices. */
@@ -1290,7 +1290,7 @@ interface Offer {
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  * Specifies how probability and richness are calculated when placing something on the map. Can be specified either
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  * using `probability_expression` and `richness_expression` or by using all the other fields.
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  *
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- * {@link https://lua-api.factorio.com/next/Concepts.html#AutoplaceSpecification View documentation}
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+ * {@link https://lua-api.factorio.com/latest/Concepts.html#AutoplaceSpecification View documentation}
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  */
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  interface AutoplaceSpecification {
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  readonly probability_expression: NoiseExpression
@@ -1318,7 +1318,7 @@ interface AutoplaceSpecification {
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  * generation. These can only be meaningfully written/modified during the data load phase. More detailed information is
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  * found on the {@link https://wiki.factorio.com/Types/NoiseExpression wiki}.
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  *
1321
- * {@link https://lua-api.factorio.com/next/Concepts.html#NoiseExpression View documentation}
1321
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#NoiseExpression View documentation}
1322
1322
  */
1323
1323
  interface NoiseExpression {
1324
1324
  /** Names the type of the expression and determines what other fields are required. */
@@ -1394,7 +1394,7 @@ interface Resistance {
1394
1394
  * **Note**: The map generation algorithm officially supports the range of values the in-game map generation screen
1395
1395
  * shows (specifically `0` and values from `1/6` to `6`). Values outside this range are not guaranteed to work as expected.
1396
1396
  *
1397
- * {@link https://lua-api.factorio.com/next/Concepts.html#MapGenSize View documentation}
1397
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapGenSize View documentation}
1398
1398
  */
1399
1399
  type MapGenSize =
1400
1400
  | number
@@ -1483,7 +1483,7 @@ interface CliffPlacementSettings {
1483
1483
  * the island preset. If generators are available for other properties, the 'map type' dropdown in the GUI will be
1484
1484
  * renamed to 'elevation' and shown along with selectors for the other selectable properties.
1485
1485
  *
1486
- * {@link https://lua-api.factorio.com/next/Concepts.html#MapGenSettings View documentation}
1486
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MapGenSettings View documentation}
1487
1487
  *
1488
1488
  * @example
1489
1489
  * Assuming a NamedNoiseExpression with the name "my-alternate-grass1-probability" is defined
@@ -1594,7 +1594,7 @@ interface SignalID {
1594
1594
  /**
1595
1595
  * An actual signal transmitted by the network.
1596
1596
  *
1597
- * {@link https://lua-api.factorio.com/next/Concepts.html#Signal View documentation}
1597
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Signal View documentation}
1598
1598
  */
1599
1599
  interface Signal {
1600
1600
  /** ID of the signal. */
@@ -1613,7 +1613,7 @@ interface UpgradeFilter {
1613
1613
  /**
1614
1614
  * A single filter used by an infinity-filters instance.
1615
1615
  *
1616
- * {@link https://lua-api.factorio.com/next/Concepts.html#InfinityInventoryFilter View documentation}
1616
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#InfinityInventoryFilter View documentation}
1617
1617
  */
1618
1618
  interface InfinityInventoryFilter {
1619
1619
  /** Name of the item. */
@@ -1629,7 +1629,7 @@ interface InfinityInventoryFilter {
1629
1629
  /**
1630
1630
  * A single filter used by an infinity-pipe type entity.
1631
1631
  *
1632
- * {@link https://lua-api.factorio.com/next/Concepts.html#InfinityPipeFilter View documentation}
1632
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#InfinityPipeFilter View documentation}
1633
1633
  */
1634
1634
  interface InfinityPipeFilter {
1635
1635
  /** Name of the fluid. */
@@ -1665,7 +1665,7 @@ interface FluidBoxFilterSpec {
1665
1665
  /**
1666
1666
  * The settings used by a heat-interface type entity.
1667
1667
  *
1668
- * {@link https://lua-api.factorio.com/next/Concepts.html#HeatSetting View documentation}
1668
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#HeatSetting View documentation}
1669
1669
  */
1670
1670
  interface HeatSetting {
1671
1671
  /** The target temperature. Defaults to the minimum temperature of the heat buffer. */
@@ -1682,7 +1682,7 @@ interface HeatConnection {
1682
1682
  /**
1683
1683
  * A definition of a fluidbox connection point.
1684
1684
  *
1685
- * {@link https://lua-api.factorio.com/next/Concepts.html#FluidBoxConnection View documentation}
1685
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#FluidBoxConnection View documentation}
1686
1686
  */
1687
1687
  interface FluidBoxConnection {
1688
1688
  /** The connection type: "input", "output", or "input-output". */
@@ -1726,7 +1726,7 @@ interface ConstantCombinatorParameters {
1726
1726
  * **Note**: While the API accepts both versions for `"less/greater than or equal to"` and `"not equal"`, it'll always
1727
1727
  * return `"≥"`, `"≤"` or `"≠"` respectively when reading them back.
1728
1728
  *
1729
- * {@link https://lua-api.factorio.com/next/Concepts.html#ComparatorString View documentation}
1729
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ComparatorString View documentation}
1730
1730
  */
1731
1731
  type ComparatorString /** "equal to" */ =
1732
1732
  | "=" /** "greater than" */
@@ -1927,7 +1927,7 @@ interface BuildBaseCommand extends BaseCommand {
1927
1927
  *
1928
1928
  * Other attributes may be specified depending on `type`:
1929
1929
  *
1930
- * {@link https://lua-api.factorio.com/next/Concepts.html#Command View documentation}
1930
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Command View documentation}
1931
1931
  */
1932
1932
  type Command =
1933
1933
  | AttackCommand
@@ -1997,7 +1997,7 @@ interface ItemStackDefinition {
1997
1997
  * - String: The name of the item, which represents a full stack of that item.
1998
1998
  * - ItemStackDefinition: The detailed definition of an item stack.
1999
1999
  *
2000
- * {@link https://lua-api.factorio.com/next/Concepts.html#SimpleItemStack View documentation}
2000
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SimpleItemStack View documentation}
2001
2001
  *
2002
2002
  * @example
2003
2003
  * Both of these lines specify an item stack of one iron plate:
@@ -2035,7 +2035,7 @@ type SimpleItemStack = string | ItemStackDefinition
2035
2035
  * - LuaFluidPrototype: The fluid prototype.
2036
2036
  * - Fluid: The fluid.
2037
2037
  *
2038
- * {@link https://lua-api.factorio.com/next/Concepts.html#FluidIdentification View documentation}
2038
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#FluidIdentification View documentation}
2039
2039
  */
2040
2040
  type FluidIdentification = string | LuaFluidPrototype | Fluid
2041
2041
 
@@ -2043,7 +2043,7 @@ type FluidIdentification = string | LuaFluidPrototype | Fluid
2043
2043
  * - String: The force name.
2044
2044
  * - LuaForce: A reference to {@link LuaForce} may be passed directly.
2045
2045
  *
2046
- * {@link https://lua-api.factorio.com/next/Concepts.html#ForceIdentification View documentation}
2046
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ForceIdentification View documentation}
2047
2047
  */
2048
2048
  type ForceIdentification = string | LuaForce
2049
2049
 
@@ -2052,7 +2052,7 @@ type ForceIdentification = string | LuaForce
2052
2052
  * - LuaTechnology: A reference to {@link LuaTechnology} may be passed directly.
2053
2053
  * - LuaTechnologyPrototype: A reference to {@link LuaTechnologyPrototype} may be passed directly.
2054
2054
  *
2055
- * {@link https://lua-api.factorio.com/next/Concepts.html#TechnologyIdentification View documentation}
2055
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TechnologyIdentification View documentation}
2056
2056
  */
2057
2057
  type TechnologyIdentification = string | LuaTechnology | LuaTechnologyPrototype
2058
2058
 
@@ -2062,7 +2062,7 @@ type TechnologyIdentification = string | LuaTechnology | LuaTechnologyPrototype
2062
2062
  * - String: It will be the surface name. E.g. `"nauvis"`.
2063
2063
  * - LuaSurface: A reference to {@link LuaSurface} may be passed directly.
2064
2064
  *
2065
- * {@link https://lua-api.factorio.com/next/Concepts.html#SurfaceIdentification View documentation}
2065
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SurfaceIdentification View documentation}
2066
2066
  */
2067
2067
  type SurfaceIdentification = uint | string | LuaSurface
2068
2068
 
@@ -2071,7 +2071,7 @@ type SurfaceIdentification = uint | string | LuaSurface
2071
2071
  * - String: The player name.
2072
2072
  * - LuaPlayer: A reference to {@link LuaPlayer} may be passed directly.
2073
2073
  *
2074
- * {@link https://lua-api.factorio.com/next/Concepts.html#PlayerIdentification View documentation}
2074
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#PlayerIdentification View documentation}
2075
2075
  */
2076
2076
  type PlayerIdentification = uint | string | LuaPlayer
2077
2077
 
@@ -2082,7 +2082,7 @@ type ItemStackIdentification = SimpleItemStack | LuaItemStack
2082
2082
  * - LuaEntityPrototype: The entity prototype.
2083
2083
  * - String: The prototype name.
2084
2084
  *
2085
- * {@link https://lua-api.factorio.com/next/Concepts.html#EntityPrototypeIdentification View documentation}
2085
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EntityPrototypeIdentification View documentation}
2086
2086
  */
2087
2087
  type EntityPrototypeIdentification = LuaEntity | LuaEntityPrototype | string
2088
2088
 
@@ -2091,7 +2091,7 @@ type EntityPrototypeIdentification = LuaEntity | LuaEntityPrototype | string
2091
2091
  * - LuaItemPrototype: The item prototype.
2092
2092
  * - String: The prototype name.
2093
2093
  *
2094
- * {@link https://lua-api.factorio.com/next/Concepts.html#ItemPrototypeIdentification View documentation}
2094
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ItemPrototypeIdentification View documentation}
2095
2095
  */
2096
2096
  type ItemPrototypeIdentification = LuaItemStack | LuaItemPrototype | string
2097
2097
 
@@ -2209,7 +2209,7 @@ interface ActiveWindowGuiArrowSpecification extends BaseGuiArrowSpecification {
2209
2209
  *
2210
2210
  * Other attributes may be specified depending on `type`:
2211
2211
  *
2212
- * {@link https://lua-api.factorio.com/next/Concepts.html#GuiArrowSpecification View documentation}
2212
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#GuiArrowSpecification View documentation}
2213
2213
  */
2214
2214
  type GuiArrowSpecification =
2215
2215
  | EntityGuiArrowSpecification
@@ -2285,7 +2285,7 @@ type SpriteType =
2285
2285
  * slower; for frequently used sprites, it is better to define sprite prototype and use it instead.
2286
2286
  * - `"utility"` - sprite defined in the utility-sprites object, these are the pictures used by the game internally for the UI.
2287
2287
  *
2288
- * {@link https://lua-api.factorio.com/next/Concepts.html#SpritePath View documentation}
2288
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SpritePath View documentation}
2289
2289
  */
2290
2290
  type SpritePath = string | `${SpriteType}/${string}`
2291
2291
 
@@ -2327,7 +2327,7 @@ type SpritePath = string | `${SpriteType}/${string}`
2327
2327
  * - `"entity-open"` - Uses {@link https://wiki.factorio.com/Prototype/Entity#open_sound Entity::open_sound}
2328
2328
  * - `"entity-close"` - Uses {@link https://wiki.factorio.com/Prototype/Entity#close_sound Entity::close_sound}
2329
2329
  *
2330
- * {@link https://lua-api.factorio.com/next/Concepts.html#SoundPath View documentation}
2330
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SoundPath View documentation}
2331
2331
  */
2332
2332
  type SoundPath = string | `${SoundType}/${string}`
2333
2333
 
@@ -2337,7 +2337,7 @@ interface ModuleEffectValue {
2337
2337
  }
2338
2338
 
2339
2339
  /**
2340
- * {@link https://lua-api.factorio.com/next/Concepts.html#ModuleEffects View documentation}
2340
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ModuleEffects View documentation}
2341
2341
  *
2342
2342
  * @example
2343
2343
  * These are the effects of the vanilla Productivity Module 3 (up to floating point imprecisions):
@@ -2361,7 +2361,7 @@ interface ModuleEffects {
2361
2361
  * the dictionary with the value `true`. Unset flags aren't present in the dictionary at all. So, the boolean value is
2362
2362
  * meaningless and exists just for easy table lookup if a flag is set.
2363
2363
  *
2364
- * {@link https://lua-api.factorio.com/next/Concepts.html#EntityPrototypeFlags View documentation}
2364
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EntityPrototypeFlags View documentation}
2365
2365
  */
2366
2366
  interface EntityPrototypeFlags {
2367
2367
  readonly "not-rotatable"?: boolean
@@ -2396,7 +2396,7 @@ interface EntityPrototypeFlags {
2396
2396
  * dictionary with the value `true`. Unset flags aren't present in the dictionary at all. So, the boolean value is
2397
2397
  * meaningless and exists just for easy table lookup if a flag is set.
2398
2398
  *
2399
- * {@link https://lua-api.factorio.com/next/Concepts.html#ItemPrototypeFlags View documentation}
2399
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ItemPrototypeFlags View documentation}
2400
2400
  */
2401
2401
  interface ItemPrototypeFlags {
2402
2402
  readonly "draw-logistic-overlay"?: boolean
@@ -2435,7 +2435,7 @@ interface ItemPrototypeFlags {
2435
2435
  * change. If a mod is going to use one of the unused layers it's recommended to start at the higher layers because the
2436
2436
  * base game will take from the lower ones.
2437
2437
  *
2438
- * {@link https://lua-api.factorio.com/next/Concepts.html#CollisionMaskLayer View documentation}
2438
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CollisionMaskLayer View documentation}
2439
2439
  */
2440
2440
  type CollisionMaskLayer =
2441
2441
  | "ground-tile"
@@ -2457,7 +2457,7 @@ type CollisionMaskLayer =
2457
2457
  * This is a set of masks given as a dictionary[{@link CollisionMaskLayer} → {@link boolean}]. Only set masks are present
2458
2458
  * in the dictionary and they have the value `true`. Unset flags aren't present at all.
2459
2459
  *
2460
- * {@link https://lua-api.factorio.com/next/Concepts.html#CollisionMask View documentation}
2460
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CollisionMask View documentation}
2461
2461
  */
2462
2462
  type CollisionMask = {
2463
2463
  readonly [P in CollisionMaskLayer]?: true
@@ -2472,7 +2472,7 @@ type CollisionMask = {
2472
2472
  * - `"consider-tile-transitions"`
2473
2473
  * - `"colliding-with-tiles-only"`
2474
2474
  *
2475
- * {@link https://lua-api.factorio.com/next/Concepts.html#CollisionMaskWithFlags View documentation}
2475
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CollisionMaskWithFlags View documentation}
2476
2476
  */
2477
2477
  type CollisionMaskWithFlags = {
2478
2478
  readonly [P in
@@ -2485,7 +2485,7 @@ type CollisionMaskWithFlags = {
2485
2485
  /**
2486
2486
  * This is a set of trigger target masks given as a dictionary[{@link string} → {@link boolean}].
2487
2487
  *
2488
- * {@link https://lua-api.factorio.com/next/Concepts.html#TriggerTargetMask View documentation}
2488
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TriggerTargetMask View documentation}
2489
2489
  */
2490
2490
  type TriggerTargetMask = {
2491
2491
  readonly [P in string]?: true
@@ -2569,7 +2569,7 @@ interface CircularParticleCreationSpecification {
2569
2569
  * - A {@link RealOrientation}
2570
2570
  * - A {@link Vector}
2571
2571
  *
2572
- * {@link https://lua-api.factorio.com/next/Concepts.html#CircularProjectileCreationSpecification View documentation}
2572
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CircularProjectileCreationSpecification View documentation}
2573
2573
  */
2574
2574
  type CircularProjectileCreationSpecification = [RealOrientation, Vector]
2575
2575
 
@@ -2648,7 +2648,7 @@ interface BeamAttackParameters extends BaseAttackParameters {
2648
2648
  /**
2649
2649
  * Other attributes may be specified depending on `type`:
2650
2650
  *
2651
- * {@link https://lua-api.factorio.com/next/Concepts.html#AttackParameters View documentation}
2651
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#AttackParameters View documentation}
2652
2652
  */
2653
2653
  type AttackParameters = ProjectileAttackParameters | StreamAttackParameters | BeamAttackParameters
2654
2654
 
@@ -2665,7 +2665,7 @@ interface CapsuleAction {
2665
2665
  * This is a set of flags given as a dictionary[{@link string} → {@link boolean}]. Set flags are present in the dictionary
2666
2666
  * with the value `true`; unset flags aren't present at all.
2667
2667
  *
2668
- * {@link https://lua-api.factorio.com/next/Concepts.html#SelectionModeFlags View documentation}
2668
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SelectionModeFlags View documentation}
2669
2669
  */
2670
2670
  interface SelectionModeFlags {
2671
2671
  /** Entities that can be selected for blueprint. */
@@ -2709,7 +2709,7 @@ interface LogisticFilter {
2709
2709
  * **Note**: Runtime settings can be changed through console commands and by the mod that owns the settings by writing a
2710
2710
  * new table to the ModSetting.
2711
2711
  *
2712
- * {@link https://lua-api.factorio.com/next/Concepts.html#ModSetting View documentation}
2712
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ModSetting View documentation}
2713
2713
  */
2714
2714
  interface ModSetting {
2715
2715
  /** The value of the mod setting. The type depends on the setting. */
@@ -2719,14 +2719,14 @@ interface ModSetting {
2719
2719
  /**
2720
2720
  * Any basic type (string, number, boolean) or table.
2721
2721
  *
2722
- * {@link https://lua-api.factorio.com/next/Concepts.html#AnyBasic View documentation}
2722
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#AnyBasic View documentation}
2723
2723
  */
2724
2724
  type AnyBasic = string | number | boolean | table
2725
2725
 
2726
2726
  /**
2727
2727
  * Any basic type (string, number, boolean), table, or LuaObject.
2728
2728
  *
2729
- * {@link https://lua-api.factorio.com/next/Concepts.html#Any View documentation}
2729
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Any View documentation}
2730
2730
  */
2731
2731
  type Any = any
2732
2732
 
@@ -2757,7 +2757,7 @@ interface ProgrammableSpeakerInstrument {
2757
2757
  /**
2758
2758
  * A {@link string} that specifies where a gui element should be.
2759
2759
  *
2760
- * {@link https://lua-api.factorio.com/next/Concepts.html#Alignment View documentation}
2760
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#Alignment View documentation}
2761
2761
  */
2762
2762
  type Alignment =
2763
2763
  | "top-left"
@@ -2774,9 +2774,9 @@ type Alignment =
2774
2774
 
2775
2775
  /**
2776
2776
  * Information about the event that has been raised. The table can also contain other fields depending on the type of
2777
- * event. See {@link https://lua-api.factorio.com/next/events.html the list of Factorio events} for more information on these.
2777
+ * event. See {@link https://lua-api.factorio.com/latest/events.html the list of Factorio events} for more information on these.
2778
2778
  *
2779
- * {@link https://lua-api.factorio.com/next/Concepts.html#EventData View documentation}
2779
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EventData View documentation}
2780
2780
  */
2781
2781
  interface EventData {
2782
2782
  /** The identifier of the event this handler was registered to. */
@@ -2877,14 +2877,14 @@ type MouseButtonFlagsArray = readonly (MouseButtonFlag | "left-and-right")[]
2877
2877
  * - `"button-8"`
2878
2878
  * - `"button-9"`
2879
2879
  *
2880
- * {@link https://lua-api.factorio.com/next/Concepts.html#MouseButtonFlags View documentation}
2880
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#MouseButtonFlags View documentation}
2881
2881
  */
2882
2882
  type MouseButtonFlags = MouseButtonFlagsTable | MouseButtonFlagsArray
2883
2883
 
2884
2884
  /**
2885
2885
  * It is specified by {@link string}.
2886
2886
  *
2887
- * {@link https://lua-api.factorio.com/next/Concepts.html#CursorBoxRenderType View documentation}
2887
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#CursorBoxRenderType View documentation}
2888
2888
  */
2889
2889
  type CursorBoxRenderType /** Yellow box. */ =
2890
2890
  | "entity" /** Red box. */
@@ -2899,7 +2899,7 @@ type CursorBoxRenderType /** Yellow box. */ =
2899
2899
  /**
2900
2900
  * It is specified by {@link string}.
2901
2901
  *
2902
- * {@link https://lua-api.factorio.com/next/Concepts.html#ForceCondition View documentation}
2902
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ForceCondition View documentation}
2903
2903
  */
2904
2904
  type ForceCondition /** All forces pass. */ =
2905
2905
  | "all" /** Forces which will attack pass. */
@@ -2958,7 +2958,7 @@ type ForceCondition /** All forces pass. */ =
2958
2958
  * - `"arrow"`: 190
2959
2959
  * - `"cursor"`: 210
2960
2960
  *
2961
- * {@link https://lua-api.factorio.com/next/Concepts.html#RenderLayer View documentation}
2961
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#RenderLayer View documentation}
2962
2962
  */
2963
2963
  type RenderLayer =
2964
2964
  | number
@@ -3042,7 +3042,7 @@ interface VehicleAutomaticTargetingParameters {
3042
3042
  * Defines which slider in the game's sound settings affects the volume of this sound. Furthermore, some sound types are
3043
3043
  * mixed differently than others, e.g. zoom level effects are applied.
3044
3044
  *
3045
- * {@link https://lua-api.factorio.com/next/Concepts.html#SoundType View documentation}
3045
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#SoundType View documentation}
3046
3046
  */
3047
3047
  type SoundType = "game-effect" | "gui-effect" | "ambient" | "environment" | "walking" | "alert" | "wind"
3048
3048
 
@@ -3239,7 +3239,7 @@ interface FuelItemPrototypeFilter extends BaseItemPrototypeFilter {
3239
3239
  /**
3240
3240
  * Other attributes may be specified depending on `filter`:
3241
3241
  *
3242
- * {@link https://lua-api.factorio.com/next/Concepts.html#ItemPrototypeFilter View documentation}
3242
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ItemPrototypeFilter View documentation}
3243
3243
  */
3244
3244
  type ItemPrototypeFilter =
3245
3245
  | PlaceResultItemPrototypeFilter
@@ -3299,7 +3299,7 @@ interface SettingTypeModSettingPrototypeFilter extends BaseModSettingPrototypeFi
3299
3299
  /**
3300
3300
  * Other attributes may be specified depending on `filter`:
3301
3301
  *
3302
- * {@link https://lua-api.factorio.com/next/Concepts.html#ModSettingPrototypeFilter View documentation}
3302
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#ModSettingPrototypeFilter View documentation}
3303
3303
  */
3304
3304
  type ModSettingPrototypeFilter =
3305
3305
  | TypeModSettingPrototypeFilter
@@ -3385,7 +3385,7 @@ interface HasPrerequisitesTechnologyPrototypeFilter extends BaseTechnologyProtot
3385
3385
  /**
3386
3386
  * Other attributes may be specified depending on `filter`:
3387
3387
  *
3388
- * {@link https://lua-api.factorio.com/next/Concepts.html#TechnologyPrototypeFilter View documentation}
3388
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TechnologyPrototypeFilter View documentation}
3389
3389
  */
3390
3390
  type TechnologyPrototypeFilter =
3391
3391
  | ResearchUnitIngredientTechnologyPrototypeFilter
@@ -3429,7 +3429,7 @@ interface AutoplaceDecorativePrototypeFilter extends BaseDecorativePrototypeFilt
3429
3429
  /**
3430
3430
  * Other attributes may be specified depending on `filter`:
3431
3431
  *
3432
- * {@link https://lua-api.factorio.com/next/Concepts.html#DecorativePrototypeFilter View documentation}
3432
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#DecorativePrototypeFilter View documentation}
3433
3433
  */
3434
3434
  type DecorativePrototypeFilter =
3435
3435
  | CollisionMaskDecorativePrototypeFilter
@@ -3461,7 +3461,7 @@ interface AllowedWithoutFightAchievementPrototypeFilter extends BaseAchievementP
3461
3461
  /**
3462
3462
  * Other attributes may be specified depending on `filter`:
3463
3463
  *
3464
- * {@link https://lua-api.factorio.com/next/Concepts.html#AchievementPrototypeFilter View documentation}
3464
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#AchievementPrototypeFilter View documentation}
3465
3465
  */
3466
3466
  type AchievementPrototypeFilter = TypeAchievementPrototypeFilter | AllowedWithoutFightAchievementPrototypeFilter
3467
3467
 
@@ -3554,7 +3554,7 @@ interface HiddenFluidPrototypeFilter extends BaseFluidPrototypeFilter {
3554
3554
  /**
3555
3555
  * Other attributes may be specified depending on `filter`:
3556
3556
  *
3557
- * {@link https://lua-api.factorio.com/next/Concepts.html#FluidPrototypeFilter View documentation}
3557
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#FluidPrototypeFilter View documentation}
3558
3558
  */
3559
3559
  type FluidPrototypeFilter =
3560
3560
  | NameFluidPrototypeFilter
@@ -3592,7 +3592,7 @@ interface ItemToPlaceEquipmentPrototypeFilter extends BaseEquipmentPrototypeFilt
3592
3592
  /**
3593
3593
  * Other attributes may be specified depending on `filter`:
3594
3594
  *
3595
- * {@link https://lua-api.factorio.com/next/Concepts.html#EquipmentPrototypeFilter View documentation}
3595
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EquipmentPrototypeFilter View documentation}
3596
3596
  */
3597
3597
  type EquipmentPrototypeFilter = TypeEquipmentPrototypeFilter | ItemToPlaceEquipmentPrototypeFilter
3598
3598
 
@@ -3675,7 +3675,7 @@ interface ItemToPlaceTilePrototypeFilter extends BaseTilePrototypeFilter {
3675
3675
  /**
3676
3676
  * Other attributes may be specified depending on `filter`:
3677
3677
  *
3678
- * {@link https://lua-api.factorio.com/next/Concepts.html#TilePrototypeFilter View documentation}
3678
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#TilePrototypeFilter View documentation}
3679
3679
  */
3680
3680
  type TilePrototypeFilter =
3681
3681
  | CollisionMaskTilePrototypeFilter
@@ -3863,7 +3863,7 @@ interface HasProductsRecipePrototypeFilter extends BaseRecipePrototypeFilter {
3863
3863
  /**
3864
3864
  * Other attributes may be specified depending on `filter`:
3865
3865
  *
3866
- * {@link https://lua-api.factorio.com/next/Concepts.html#RecipePrototypeFilter View documentation}
3866
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#RecipePrototypeFilter View documentation}
3867
3867
  */
3868
3868
  type RecipePrototypeFilter =
3869
3869
  | HasIngredientItemRecipePrototypeFilter
@@ -4122,7 +4122,7 @@ interface ItemToPlaceEntityPrototypeFilter extends BaseEntityPrototypeFilter {
4122
4122
  /**
4123
4123
  * Other attributes may be specified depending on `filter`:
4124
4124
  *
4125
- * {@link https://lua-api.factorio.com/next/Concepts.html#EntityPrototypeFilter View documentation}
4125
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#EntityPrototypeFilter View documentation}
4126
4126
  */
4127
4127
  type EntityPrototypeFilter =
4128
4128
  | NameEntityPrototypeFilter
@@ -4261,7 +4261,7 @@ interface CircuitNetworkConnectableScriptRaisedReviveEventFilter extends BaseScr
4261
4261
  /**
4262
4262
  * Other attributes may be specified depending on `filter`:
4263
4263
  *
4264
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaScriptRaisedReviveEventFilter View documentation}
4264
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaScriptRaisedReviveEventFilter View documentation}
4265
4265
  */
4266
4266
  type LuaScriptRaisedReviveEventFilter =
4267
4267
  | TypeScriptRaisedReviveEventFilter
@@ -4382,7 +4382,7 @@ interface CircuitNetworkConnectableEntityDiedEventFilter extends BaseEntityDiedE
4382
4382
  /**
4383
4383
  * Other attributes may be specified depending on `filter`:
4384
4384
  *
4385
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityDiedEventFilter View documentation}
4385
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityDiedEventFilter View documentation}
4386
4386
  */
4387
4387
  type LuaEntityDiedEventFilter =
4388
4388
  | TypeEntityDiedEventFilter
@@ -4506,7 +4506,7 @@ interface CircuitNetworkConnectableEntityMarkedForDeconstructionEventFilter
4506
4506
  /**
4507
4507
  * Other attributes may be specified depending on `filter`:
4508
4508
  *
4509
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityMarkedForDeconstructionEventFilter View documentation}
4509
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityMarkedForDeconstructionEventFilter View documentation}
4510
4510
  */
4511
4511
  type LuaEntityMarkedForDeconstructionEventFilter =
4512
4512
  | TypeEntityMarkedForDeconstructionEventFilter
@@ -4627,7 +4627,7 @@ interface CircuitNetworkConnectablePreGhostDeconstructedEventFilter extends Base
4627
4627
  /**
4628
4628
  * Other attributes may be specified depending on `filter`:
4629
4629
  *
4630
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPreGhostDeconstructedEventFilter View documentation}
4630
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPreGhostDeconstructedEventFilter View documentation}
4631
4631
  */
4632
4632
  type LuaPreGhostDeconstructedEventFilter =
4633
4633
  | TypePreGhostDeconstructedEventFilter
@@ -4748,7 +4748,7 @@ interface CircuitNetworkConnectableScriptRaisedDestroyEventFilter extends BaseSc
4748
4748
  /**
4749
4749
  * Other attributes may be specified depending on `filter`:
4750
4750
  *
4751
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaScriptRaisedDestroyEventFilter View documentation}
4751
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaScriptRaisedDestroyEventFilter View documentation}
4752
4752
  */
4753
4753
  type LuaScriptRaisedDestroyEventFilter =
4754
4754
  | TypeScriptRaisedDestroyEventFilter
@@ -4869,7 +4869,7 @@ interface CircuitNetworkConnectableUpgradeCancelledEventFilter extends BaseUpgra
4869
4869
  /**
4870
4870
  * Other attributes may be specified depending on `filter`:
4871
4871
  *
4872
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaUpgradeCancelledEventFilter View documentation}
4872
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaUpgradeCancelledEventFilter View documentation}
4873
4873
  */
4874
4874
  type LuaUpgradeCancelledEventFilter =
4875
4875
  | TypeUpgradeCancelledEventFilter
@@ -4990,7 +4990,7 @@ interface CircuitNetworkConnectablePlayerRepairedEntityEventFilter extends BaseP
4990
4990
  /**
4991
4991
  * Other attributes may be specified depending on `filter`:
4992
4992
  *
4993
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPlayerRepairedEntityEventFilter View documentation}
4993
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPlayerRepairedEntityEventFilter View documentation}
4994
4994
  */
4995
4995
  type LuaPlayerRepairedEntityEventFilter =
4996
4996
  | TypePlayerRepairedEntityEventFilter
@@ -5111,7 +5111,7 @@ interface CircuitNetworkConnectableEntityMarkedForUpgradeEventFilter extends Bas
5111
5111
  /**
5112
5112
  * Other attributes may be specified depending on `filter`:
5113
5113
  *
5114
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityMarkedForUpgradeEventFilter View documentation}
5114
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityMarkedForUpgradeEventFilter View documentation}
5115
5115
  */
5116
5116
  type LuaEntityMarkedForUpgradeEventFilter =
5117
5117
  | TypeEntityMarkedForUpgradeEventFilter
@@ -5151,7 +5151,7 @@ interface TypePostEntityDiedEventFilter extends BasePostEntityDiedEventFilter {
5151
5151
  /**
5152
5152
  * Other attributes may be specified depending on `filter`:
5153
5153
  *
5154
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPostEntityDiedEventFilter View documentation}
5154
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPostEntityDiedEventFilter View documentation}
5155
5155
  */
5156
5156
  type LuaPostEntityDiedEventFilter = TypePostEntityDiedEventFilter
5157
5157
 
@@ -5257,7 +5257,7 @@ interface CircuitNetworkConnectablePreRobotMinedEntityEventFilter extends BasePr
5257
5257
  /**
5258
5258
  * Other attributes may be specified depending on `filter`:
5259
5259
  *
5260
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPreRobotMinedEntityEventFilter View documentation}
5260
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPreRobotMinedEntityEventFilter View documentation}
5261
5261
  */
5262
5262
  type LuaPreRobotMinedEntityEventFilter =
5263
5263
  | TypePreRobotMinedEntityEventFilter
@@ -5378,7 +5378,7 @@ interface CircuitNetworkConnectableEntityClonedEventFilter extends BaseEntityClo
5378
5378
  /**
5379
5379
  * Other attributes may be specified depending on `filter`:
5380
5380
  *
5381
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityClonedEventFilter View documentation}
5381
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityClonedEventFilter View documentation}
5382
5382
  */
5383
5383
  type LuaEntityClonedEventFilter =
5384
5384
  | TypeEntityClonedEventFilter
@@ -5499,7 +5499,7 @@ interface CircuitNetworkConnectableScriptRaisedBuiltEventFilter extends BaseScri
5499
5499
  /**
5500
5500
  * Other attributes may be specified depending on `filter`:
5501
5501
  *
5502
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaScriptRaisedBuiltEventFilter View documentation}
5502
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaScriptRaisedBuiltEventFilter View documentation}
5503
5503
  */
5504
5504
  type LuaScriptRaisedBuiltEventFilter =
5505
5505
  | TypeScriptRaisedBuiltEventFilter
@@ -5620,7 +5620,7 @@ interface CircuitNetworkConnectableRobotMinedEntityEventFilter extends BaseRobot
5620
5620
  /**
5621
5621
  * Other attributes may be specified depending on `filter`:
5622
5622
  *
5623
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaRobotMinedEntityEventFilter View documentation}
5623
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaRobotMinedEntityEventFilter View documentation}
5624
5624
  */
5625
5625
  type LuaRobotMinedEntityEventFilter =
5626
5626
  | TypeRobotMinedEntityEventFilter
@@ -5741,7 +5741,7 @@ interface CircuitNetworkConnectablePrePlayerMinedEntityEventFilter extends BaseP
5741
5741
  /**
5742
5742
  * Other attributes may be specified depending on `filter`:
5743
5743
  *
5744
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPrePlayerMinedEntityEventFilter View documentation}
5744
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPrePlayerMinedEntityEventFilter View documentation}
5745
5745
  */
5746
5746
  type LuaPrePlayerMinedEntityEventFilter =
5747
5747
  | TypePrePlayerMinedEntityEventFilter
@@ -5870,7 +5870,7 @@ interface CircuitNetworkConnectableRobotBuiltEntityEventFilter extends BaseRobot
5870
5870
  /**
5871
5871
  * Other attributes may be specified depending on `filter`:
5872
5872
  *
5873
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaRobotBuiltEntityEventFilter View documentation}
5873
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaRobotBuiltEntityEventFilter View documentation}
5874
5874
  */
5875
5875
  type LuaRobotBuiltEntityEventFilter =
5876
5876
  | TypeRobotBuiltEntityEventFilter
@@ -5995,7 +5995,7 @@ interface CircuitNetworkConnectableEntityDeconstructionCancelledEventFilter
5995
5995
  /**
5996
5996
  * Other attributes may be specified depending on `filter`:
5997
5997
  *
5998
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityDeconstructionCancelledEventFilter View documentation}
5998
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityDeconstructionCancelledEventFilter View documentation}
5999
5999
  */
6000
6000
  type LuaEntityDeconstructionCancelledEventFilter =
6001
6001
  | TypeEntityDeconstructionCancelledEventFilter
@@ -6124,7 +6124,7 @@ interface CircuitNetworkConnectablePlayerBuiltEntityEventFilter extends BasePlay
6124
6124
  /**
6125
6125
  * Other attributes may be specified depending on `filter`:
6126
6126
  *
6127
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPlayerBuiltEntityEventFilter View documentation}
6127
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPlayerBuiltEntityEventFilter View documentation}
6128
6128
  */
6129
6129
  type LuaPlayerBuiltEntityEventFilter =
6130
6130
  | TypePlayerBuiltEntityEventFilter
@@ -6246,7 +6246,7 @@ interface CircuitNetworkConnectablePlayerMinedEntityEventFilter extends BasePlay
6246
6246
  /**
6247
6247
  * Other attributes may be specified depending on `filter`:
6248
6248
  *
6249
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaPlayerMinedEntityEventFilter View documentation}
6249
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaPlayerMinedEntityEventFilter View documentation}
6250
6250
  */
6251
6251
  type LuaPlayerMinedEntityEventFilter =
6252
6252
  | TypePlayerMinedEntityEventFilter
@@ -6399,7 +6399,7 @@ interface CircuitNetworkConnectableEntityDamagedEventFilter extends BaseEntityDa
6399
6399
  /**
6400
6400
  * Other attributes may be specified depending on `filter`:
6401
6401
  *
6402
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaEntityDamagedEventFilter View documentation}
6402
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaEntityDamagedEventFilter View documentation}
6403
6403
  */
6404
6404
  type LuaEntityDamagedEventFilter =
6405
6405
  | TypeEntityDamagedEventFilter
@@ -6524,7 +6524,7 @@ interface CircuitNetworkConnectableSectorScannedEventFilter extends BaseSectorSc
6524
6524
  /**
6525
6525
  * Other attributes may be specified depending on `filter`:
6526
6526
  *
6527
- * {@link https://lua-api.factorio.com/next/Concepts.html#LuaSectorScannedEventFilter View documentation}
6527
+ * {@link https://lua-api.factorio.com/latest/Concepts.html#LuaSectorScannedEventFilter View documentation}
6528
6528
  */
6529
6529
  type LuaSectorScannedEventFilter =
6530
6530
  | TypeSectorScannedEventFilter