typed-factorio 0.13.1 → 0.13.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Changelog.md +4 -1
- package/generated/builtin-types.d.ts +9 -9
- package/generated/classes.d.ts +2078 -2078
- package/generated/concepts.d.ts +116 -116
- package/generated/defines.d.ts +100 -100
- package/generated/events.d.ts +174 -174
- package/generated/global-objects.d.ts +7 -7
- package/package.json +1 -1
package/Changelog.md
CHANGED
@@ -1,6 +1,9 @@
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-
# v0.13.
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+
# v0.13.2
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- Fix: resize_to_sprite property should not be on subclass sprite-button
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- Fix: ChooseElemButtonSpec filters should be named elem_filters
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- Switch back to `/latest` api docs link
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- New version of web api docs is now active
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# v0.13.0
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@@ -7,62 +7,62 @@
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* numbers, when a function takes a float, the game engine will immediately convert the double-precision number to
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* single-precision.
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*
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* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#float View documentation}
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*/
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type float = number
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/**
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* A double-precision floating-point number. This is the same data type as all Lua numbers use.
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*
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* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#double View documentation}
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*/
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type double = number
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/**
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* 32-bit signed integer. Possible values are -2,147,483,648 to 2,147,483,647.
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*
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* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#int View documentation}
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*/
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type int = number
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/**
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* 8-bit signed integer. Possible values are -128 to 127.
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*
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* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#int8 View documentation}
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*/
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type int8 = number
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/**
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* 32-bit unsigned integer. Possible values are 0 to 4,294,967,295.
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*
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* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint View documentation}
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*/
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type uint = number
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/**
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* 8-bit unsigned integer. Possible values are 0 to 255.
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*
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* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint8 View documentation}
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*/
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type uint8 = number
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/**
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* 16-bit unsigned integer. Possible values are 0 to 65535.
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*
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* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint16 View documentation}
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*/
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type uint16 = number
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/**
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* 64-bit unsigned integer. Possible values are 0 to 18,446,744,073,709,551,615.
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*
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* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint64 View documentation}
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*/
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type uint64 = number
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/**
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* Tables are enclosed in curly brackets, like this `{}`
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*
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-
* {@link https://lua-api.factorio.com/
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* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#table View documentation}
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*/
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type table = object
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