typed-factorio 0.13.1 → 0.13.2
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- package/Changelog.md +4 -1
- package/generated/builtin-types.d.ts +9 -9
- package/generated/classes.d.ts +2078 -2078
- package/generated/concepts.d.ts +116 -116
- package/generated/defines.d.ts +100 -100
- package/generated/events.d.ts +174 -174
- package/generated/global-objects.d.ts +7 -7
- package/package.json +1 -1
package/Changelog.md
CHANGED
@@ -1,6 +1,9 @@
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1
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-
# v0.13.
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1
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+
# v0.13.2
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2
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3
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- Fix: resize_to_sprite property should not be on subclass sprite-button
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4
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+
- Fix: ChooseElemButtonSpec filters should be named elem_filters
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- Switch back to `/latest` api docs link
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- New version of web api docs is now active
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# v0.13.0
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9
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@@ -7,62 +7,62 @@
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* numbers, when a function takes a float, the game engine will immediately convert the double-precision number to
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8
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* single-precision.
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9
9
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*
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10
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-
* {@link https://lua-api.factorio.com/
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10
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#float View documentation}
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*/
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type float = number
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/**
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* A double-precision floating-point number. This is the same data type as all Lua numbers use.
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*
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-
* {@link https://lua-api.factorio.com/
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17
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#double View documentation}
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*/
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type double = number
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/**
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* 32-bit signed integer. Possible values are -2,147,483,648 to 2,147,483,647.
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23
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*
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-
* {@link https://lua-api.factorio.com/
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#int View documentation}
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25
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*/
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type int = number
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27
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28
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/**
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* 8-bit signed integer. Possible values are -128 to 127.
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*
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-
* {@link https://lua-api.factorio.com/
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#int8 View documentation}
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32
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*/
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type int8 = number
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/**
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* 32-bit unsigned integer. Possible values are 0 to 4,294,967,295.
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*
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38
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-
* {@link https://lua-api.factorio.com/
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38
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint View documentation}
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39
39
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*/
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40
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type uint = number
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41
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42
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/**
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* 8-bit unsigned integer. Possible values are 0 to 255.
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*
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45
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-
* {@link https://lua-api.factorio.com/
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45
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint8 View documentation}
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46
46
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*/
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47
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type uint8 = number
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48
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49
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/**
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50
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* 16-bit unsigned integer. Possible values are 0 to 65535.
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*
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52
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-
* {@link https://lua-api.factorio.com/
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52
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint16 View documentation}
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53
53
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*/
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type uint16 = number
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55
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56
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/**
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57
57
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* 64-bit unsigned integer. Possible values are 0 to 18,446,744,073,709,551,615.
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*
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59
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-
* {@link https://lua-api.factorio.com/
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59
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#uint64 View documentation}
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*/
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type uint64 = number
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62
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/**
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* Tables are enclosed in curly brackets, like this `{}`
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*
|
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-
* {@link https://lua-api.factorio.com/
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66
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+
* {@link https://lua-api.factorio.com/latest/Builtin-Types.html#table View documentation}
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*/
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type table = object
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