tsl-textures 2.5.1 → 3.0.1

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Files changed (59) hide show
  1. package/dist/cjs/tsl-textures.js +2449 -1426
  2. package/dist/cjs/tsl-textures.min.js +2 -2
  3. package/dist/tsl-textures.js +2435 -1421
  4. package/dist/tsl-textures.min.js +2 -2
  5. package/package.json +1 -1
  6. package/src/brain.js +72 -21
  7. package/src/bricks.js +56 -23
  8. package/src/camouflage.js +39 -20
  9. package/src/caustics.js +39 -14
  10. package/src/cave-art.js +39 -13
  11. package/src/circle-decor.js +39 -13
  12. package/src/circles.js +36 -16
  13. package/src/clouds.js +69 -28
  14. package/src/concrete.js +57 -23
  15. package/src/cork.js +54 -35
  16. package/src/crumpled-fabric.js +39 -14
  17. package/src/dalmatian-spots.js +37 -12
  18. package/src/darth-maul.js +43 -15
  19. package/src/dyson-sphere.js +61 -18
  20. package/src/entangled.js +36 -12
  21. package/src/fordite.js +36 -12
  22. package/src/gas-giant.js +42 -16
  23. package/src/grid.js +45 -17
  24. package/src/isolayers.js +41 -15
  25. package/src/isolines.js +36 -10
  26. package/src/karst-rock.js +31 -8
  27. package/src/marble.js +36 -11
  28. package/src/melter.js +0 -1
  29. package/src/neon-lights.js +51 -23
  30. package/src/perlin-noise.js +66 -0
  31. package/src/photosphere.js +34 -11
  32. package/src/planet.js +66 -30
  33. package/src/polka-dots.js +42 -17
  34. package/src/processed-wood.js +42 -16
  35. package/src/protozoa.js +51 -16
  36. package/src/reticular-veins.js +37 -11
  37. package/src/roman-paving.js +30 -8
  38. package/src/rotator.js +71 -27
  39. package/src/rough-clay.js +50 -22
  40. package/src/runny-eggs.js +120 -44
  41. package/src/rust.js +81 -19
  42. package/src/satin.js +27 -20
  43. package/src/scaler.js +61 -26
  44. package/src/scepter-head.js +46 -20
  45. package/src/scream.js +29 -19
  46. package/src/stars.js +36 -11
  47. package/src/static-noise.js +36 -9
  48. package/src/supersphere.js +63 -26
  49. package/src/tiger-fur.js +41 -14
  50. package/src/translator.js +67 -24
  51. package/src/tsl-textures.js +2 -1
  52. package/src/tsl-utils.js +172 -623
  53. package/src/turbulent-smoke.js +38 -13
  54. package/src/voronoi-cells.js +44 -26
  55. package/src/water-drops.js +55 -22
  56. package/src/watermelon.js +43 -18
  57. package/src/wood.js +48 -15
  58. package/src/zebra-lines.js +38 -12
  59. package/src/simplex-noise.js +0 -41
@@ -3,14 +3,15 @@
3
3
 
4
4
 
5
5
 
6
- import { exp, mx_worley_noise_vec2, positionGeometry } from 'three/tsl';
7
- import { prepare, TSLFn } from './tsl-utils.js';
6
+ import { exp, Fn, positionGeometry } from 'three/tsl';
7
+ import { voronoi2 } from './tsl-utils.js';
8
8
 
9
9
 
10
10
 
11
11
  var defaults = {
12
12
  $name: 'Roman paving',
13
13
 
14
+ position: positionGeometry,
14
15
  scale: 2,
15
16
  depth: 0.5,
16
17
 
@@ -19,17 +20,38 @@ var defaults = {
19
20
 
20
21
 
21
22
 
22
- var romanPaving = TSLFn( ( params )=>{
23
+ var romanPavingRaw = Fn( ([ position, scale, depth, seed ])=>{
23
24
 
24
- params = prepare( params, defaults );
25
+ var pos = position.mul( exp( scale ) ).add( seed ).toVar( );
25
26
 
26
- var pos = positionGeometry.mul( exp( params.scale ) ).add( params.seed ).toVar( );
27
+ var k = voronoi2( pos ).toVar();
27
28
 
28
- var k = mx_worley_noise_vec2( pos ).toVar();
29
+ return k.y.sub( k.x ).pow( depth.mul( 3 ).sub( 3 ).exp() ).smoothstep( 0, 1 );
29
30
 
30
- return k.y.sub( k.x ).pow( params.depth.mul( 3 ).sub( 3 ).exp() ).smoothstep( 0, 1 );
31
+ } ).setLayout( {
32
+ name: 'romanPavingRaw',
33
+ type: 'vec3',
34
+ inputs: [
35
+ { name: 'position', type: 'vec3' },
36
+ { name: 'scale', type: 'float' },
37
+ { name: 'depth', type: 'float' },
38
+ { name: 'seed', type: 'float' },
39
+ ] }
40
+ );
31
41
 
32
- }, defaults );
42
+
43
+
44
+ function romanPaving( params={} ) {
45
+
46
+ var { position, scale, depth, seed } = { ...defaults, ...params };
47
+
48
+ return romanPavingRaw( position, scale, depth, seed );
49
+
50
+ }
51
+
52
+
53
+
54
+ romanPaving.defaults = defaults;
33
55
 
34
56
 
35
57
 
package/src/rotator.js CHANGED
@@ -4,8 +4,8 @@
4
4
 
5
5
 
6
6
  import { Vector2, Vector3 } from "three";
7
- import { cross, Fn, normalLocal, positionGeometry, sub, tangentLocal, transformNormalToView, vec4 } from 'three/tsl';
8
- import { matRotYXZ, matTrans, prepare, selectPlanar, TSLFn } from './tsl-utils.js';
7
+ import { cross, Fn, normalLocal, positionGeometry, tangentLocal } from 'three/tsl';
8
+ import { approximateNormal, rotatePivot, selectPlanar, } from './tsl-utils.js';
9
9
 
10
10
 
11
11
 
@@ -14,7 +14,7 @@ var defaults = {
14
14
  $positionNode: true,
15
15
  $selectorPlanar: true,
16
16
 
17
- angles: new Vector3( 0.4, -0.6, 0 ),
17
+ angles: new Vector3( -0.2, 0.7, 0 ),
18
18
  center: new Vector3( 0, 0, 0 ),
19
19
 
20
20
  selectorCenter: new Vector3( 0, 0, 0 ),
@@ -25,51 +25,95 @@ var defaults = {
25
25
 
26
26
 
27
27
 
28
- var surfacePos = Fn( ([ pos, params ])=>{
28
+ var surfacePos = Fn( ([ pos, angles, center, selectorAngles, selectorCenter, selectorWidth ])=>{
29
29
 
30
- var zone = selectPlanar( pos, params.selectorAngles, params.selectorCenter, params.selectorWidth );
30
+ var zone = selectPlanar( pos, selectorAngles, selectorCenter, selectorWidth );
31
31
 
32
- var R = matRotYXZ( params.angles.mul( zone ) ),
33
- T = matTrans( params.center ),
34
- TN = matTrans( params.center.negate() );
32
+ return rotatePivot( pos, center, angles.mul( zone ) );
35
33
 
36
- return T.mul( R ).mul( TN ).mul( vec4( pos, 1 ) ).xyz;
34
+ } ).setLayout( {
35
+ name: 'surfacePos',
36
+ type: 'vec3',
37
+ inputs: [
38
+ { name: 'pos', type: 'vec3' },
39
+ { name: 'angles', type: 'vec3' },
40
+ { name: 'center', type: 'vec3' },
41
+ { name: 'selectorAngles', type: 'vec2' },
42
+ { name: 'selectorCenter', type: 'vec3' },
43
+ { name: 'selectorWidth', type: 'float' },
44
+ ]
45
+ } );
46
+
47
+
48
+
49
+ var rotatorRaw = Fn( ([ angles, center, selectorAngles, selectorCenter, selectorWidth ])=>{
37
50
 
51
+ return surfacePos( positionGeometry, angles, center, selectorAngles, selectorCenter, selectorWidth );
52
+
53
+ } ).setLayout( {
54
+ name: 'rotatorRaw',
55
+ type: 'vec3',
56
+ inputs: [
57
+ { name: 'angles', type: 'vec3' },
58
+ { name: 'center', type: 'vec3' },
59
+ { name: 'selectorAngles', type: 'vec2' },
60
+ { name: 'selectorCenter', type: 'vec3' },
61
+ { name: 'selectorWidth', type: 'float' },
62
+ ]
38
63
  } );
39
64
 
40
65
 
41
66
 
42
- var rotator = TSLFn( ( params )=>{
67
+ var rotatorNormalRaw = Fn( ([ angles, center, selectorAngles, selectorCenter, selectorWidth ]) => {
43
68
 
44
- params = prepare( params, defaults );
69
+ const EPS = 0.01;
45
70
 
46
- return surfacePos( positionGeometry, params );
71
+ var position = positionGeometry,
72
+ normal = normalLocal.normalize().toVar(),
73
+ tangent = tangentLocal.normalize().mul( EPS ).toVar(),
74
+ bitangent = cross( normal, tangent ).normalize().mul( EPS ).toVar();
75
+
76
+ var pos = surfacePos( position, angles, center, selectorAngles, selectorCenter, selectorWidth );
77
+ var posU = surfacePos( position.add( tangent ), angles, center, selectorAngles, selectorCenter, selectorWidth );
78
+ var posV = surfacePos( position.add( bitangent ), angles, center, selectorAngles, selectorCenter, selectorWidth );
79
+
80
+ return approximateNormal( pos, posU, posV );
81
+
82
+ } ).setLayout( {
83
+ name: 'rotatorNormalRaw',
84
+ type: 'vec3',
85
+ inputs: [
86
+ { name: 'angles', type: 'vec3' },
87
+ { name: 'center', type: 'vec3' },
88
+ { name: 'selectorAngles', type: 'vec2' },
89
+ { name: 'selectorCenter', type: 'vec3' },
90
+ { name: 'selectorWidth', type: 'float' },
91
+ ]
92
+ } );
47
93
 
48
- }, defaults );
49
94
 
50
95
 
96
+ function rotator( params={} ) {
51
97
 
52
- rotator.normal = TSLFn( ( params ) => {
98
+ var { angles, center, selectorAngles, selectorCenter, selectorWidth } = { ...defaults, ...params };
53
99
 
54
- params = prepare( params, defaults );
100
+ return rotatorRaw( angles, center, selectorAngles, selectorCenter, selectorWidth );
55
101
 
56
- var eps = 0.01;
102
+ }
57
103
 
58
- var position = positionGeometry,
59
- normal = normalLocal.normalize().toVar(),
60
- tangent = tangentLocal.normalize().mul( eps ).toVar(),
61
- bitangent = cross( normal, tangent ).normalize().mul( eps ).toVar();
62
104
 
63
- var pos = surfacePos( position, params );
64
- var posU = surfacePos( position.add( tangent ), params );
65
- var posV = surfacePos( position.add( bitangent ), params );
66
105
 
67
- var dU = sub( posU, pos ),
68
- dV = sub( posV, pos );
106
+ rotator.normal = function ( params={} ) {
107
+
108
+ var { angles, center, selectorAngles, selectorCenter, selectorWidth } = { ...defaults, ...params };
109
+
110
+ return rotatorNormalRaw( angles, center, selectorAngles, selectorCenter, selectorWidth );
111
+
112
+ };
113
+
69
114
 
70
- return transformNormalToView( cross( dU, dV ).normalize() );
71
115
 
72
- }, defaults );
116
+ rotator.defaults = defaults;
73
117
 
74
118
 
75
119
 
package/src/rough-clay.js CHANGED
@@ -3,8 +3,8 @@
3
3
 
4
4
 
5
5
 
6
- import { cross, exp, Fn, mx_worley_noise_float, normalLocal, positionGeometry, sub, tangentLocal, transformNormalToView } from 'three/tsl';
7
- import { noise, prepare, TSLFn } from './tsl-utils.js';
6
+ import { cross, exp, Fn, normalLocal, positionGeometry, tangentLocal } from 'three/tsl';
7
+ import { approximateNormal, noise, voronoi } from './tsl-utils.js';
8
8
 
9
9
 
10
10
 
@@ -12,6 +12,7 @@ var defaults = {
12
12
  $name: 'Rough clay',
13
13
  $normalNode: true,
14
14
 
15
+ position: positionGeometry,
15
16
  scale: 2,
16
17
  bump: 0.5,
17
18
  curvature: 0.2,
@@ -21,41 +22,68 @@ var defaults = {
21
22
 
22
23
 
23
24
 
24
- var surfacePos = Fn( ([ pos, normal, bump, curvature ]) => {
25
+ var surfacePos = Fn( ([ pos, normal, curvature ]) => {
25
26
 
26
- var k1 = mx_worley_noise_float( pos.add( noise( pos ).mul( curvature ) ) ).add( 0.8 ).pow( 5 ).toVar();
27
+ var k1 = voronoi( pos.add( noise( pos ).mul( curvature ) ) ).add( 0.8 ).pow( 5 ).toVar();
27
28
  k1.addAssign( k1.pow( 0.5 ) );
28
- //k1.addAssign( noise(pos.mul(noiseScale.add(8))).add(1).pow(2).mul(noiseBump) );
29
- return pos.add( normal.mul( k1 ).mul( bump ) );
29
+ return pos.add( normal.mul( k1 ) );
30
30
 
31
- } );
31
+ } ).setLayout( {
32
+ name: 'surfacePos',
33
+ type: 'vec3',
34
+ inputs: [
35
+ { name: 'position', type: 'vec3' },
36
+ { name: 'normal', type: 'vec3' },
37
+ { name: 'curvature', type: 'float' },
38
+ ] }
39
+ );
32
40
 
33
41
 
34
42
 
35
- var roughClay = TSLFn( ( params ) => {
43
+ var roughClayRaw = Fn( ([ position, normal, tangent, scale, bump, curvature, seed ]) => {
36
44
 
37
- params = prepare( params, defaults );
45
+ const EPS = 0.001;
38
46
 
39
- var eps = 0.001;
47
+ var xposition = position.mul( exp( scale.div( 2 ) ) ).add( seed.sin().mul( 10 ) ).toVar( ),
48
+ xnormal = normal.normalize().toVar(),
49
+ xtangent = tangent.normalize().mul( EPS ).toVar(),
50
+ xbitangent = cross( xnormal, xtangent ).normalize().mul( EPS ).toVar();
40
51
 
41
- var bump = params.bump.div( 50 ).toVar();
52
+ xnormal.mulAssign( bump, 1/50 );
42
53
 
43
- var position = positionGeometry.mul( exp( params.scale.div( 2 ) ) ).add( params.seed.sin().mul( 10 ) ).toVar( ),
44
- normal = normalLocal.normalize().toVar(),
45
- tangent = tangentLocal.normalize().mul( eps ).toVar(),
46
- bitangent = cross( normal, tangent ).normalize().mul( eps ).toVar();
54
+ var pos = surfacePos( xposition, xnormal, curvature );
55
+ var posU = surfacePos( xposition.add( xtangent ), xnormal, curvature );
56
+ var posV = surfacePos( xposition.add( xbitangent ), xnormal, curvature );
47
57
 
48
- var pos = surfacePos( position, normal, bump, params.curvature );
49
- var posU = surfacePos( position.add( tangent ), normal, bump, params.curvature );
50
- var posV = surfacePos( position.add( bitangent ), normal, bump, params.curvature );
58
+ return approximateNormal( pos, posU, posV );
51
59
 
52
- var dU = sub( posU, pos ),
53
- dV = sub( posV, pos );
60
+ } ).setLayout( {
61
+ name: 'concreteRaw',
62
+ type: 'vec3',
63
+ inputs: [
64
+ { name: 'position', type: 'vec3' },
65
+ { name: 'normal', type: 'vec3' },
66
+ { name: 'tangent', type: 'vec3' },
67
+ { name: 'scale', type: 'float' },
68
+ { name: 'bump', type: 'float' },
69
+ { name: 'curvature', type: 'float' },
70
+ { name: 'seed', type: 'float' },
71
+ ] }
72
+ );
54
73
 
55
- return transformNormalToView( cross( dU, dV ).normalize() );
56
74
 
57
75
 
58
- }, defaults );
76
+ function roughClay( params={} ) {
77
+
78
+ var { position, scale, bump, curvature, seed } = { ...defaults, ...params };
79
+
80
+ return roughClayRaw( position, normalLocal, tangentLocal, scale, bump, curvature, seed );
81
+
82
+ }
83
+
84
+
85
+
86
+ roughClay.defaults = defaults;
59
87
 
60
88
 
61
89
 
package/src/runny-eggs.js CHANGED
@@ -4,14 +4,15 @@
4
4
 
5
5
 
6
6
  import { Color } from 'three';
7
- import { cross, exp, Fn, mix, mx_worley_noise_float, normalLocal, positionGeometry, sub, tangentLocal, transformNormalToView } from 'three/tsl';
8
- import { prepare, TSLFn } from './tsl-utils.js';
7
+ import { cross, exp, Fn, mix, normalLocal, positionGeometry, tangentLocal } from 'three/tsl';
8
+ import { approximateNormal, voronoi } from './tsl-utils.js';
9
9
 
10
10
 
11
11
 
12
12
  var defaults = {
13
13
  $name: 'Runny eggs',
14
14
 
15
+ position: positionGeometry,
15
16
  scale: 1,
16
17
 
17
18
  sizeYolk: 0.2,
@@ -26,78 +27,153 @@ var defaults = {
26
27
 
27
28
 
28
29
 
29
- var runnyEggs = TSLFn( ( params ) => {
30
+ var surfacePos = Fn( ([ pos, normal, sizeYolk, sizeWhite ]) => {
30
31
 
31
- params = prepare( params, defaults );
32
+ var n = voronoi( pos ).toVar();
33
+ var whites = n.add( sizeWhite ).pow( 8 ).oneMinus();
34
+ var yolks = n.add( sizeYolk ).pow( 18 ).oneMinus().clamp( 0, 1 );
32
35
 
33
- var pos = positionGeometry.mul( exp( params.scale.div( 1 ) ) ).add( params.seed.sin().mul( 10 ) ).toVar( );
36
+ var k = mix( 0, mix( 0, 1, yolks ), whites );
34
37
 
35
- var sizeYolk = params.sizeYolk.oneMinus();
36
- var sizeWhite = params.sizeWhite.oneMinus();
38
+ return pos.add( normal.mul( k ) );
37
39
 
38
- var n = mx_worley_noise_float( pos ).toVar();
39
- var whites = n.add( sizeWhite ).pow( 8 ).oneMinus().clamp( -0.5, 1 );
40
- var yolks = n.add( sizeYolk ).pow( 18 ).oneMinus().clamp( 0, 1 ).pow( 0.4 ).clamp( 0, 1 );
40
+ } ).setLayout( {
41
+ name: 'surfacePos',
42
+ type: 'vec3',
43
+ inputs: [
44
+ { name: 'pos', type: 'vec3' },
45
+ { name: 'normal', type: 'vec3' },
46
+ { name: 'sizeYolk', type: 'float' },
47
+ { name: 'sizeWhite', type: 'float' },
48
+ ] }
49
+ );
41
50
 
42
- return mix( params.colorBackground, mix( params.colorWhite, params.colorYolk, yolks ), whites );
43
51
 
44
- }, defaults );
45
52
 
53
+ var runnyEggsRaw = Fn( ([ position, scale, sizeYolk, sizeWhite, colorYolk, colorWhite, colorBackground, seed ]) => {
46
54
 
47
- var surfacePos = Fn( ([ pos, normal, bump, sizeYolk, sizeWhite ]) => {
55
+ var pos = position.mul( exp( scale ) ).add( seed.sin().mul( 10 ) ).toVar( );
48
56
 
49
- var n = mx_worley_noise_float( pos ).toVar();
50
- var whites = n.add( sizeWhite ).pow( 8 ).oneMinus();
51
- var yolks = n.add( sizeYolk ).pow( 18 ).oneMinus().clamp( 0, 1 );
57
+ var n = voronoi( pos ).toVar();
58
+ var whites = n.add( sizeWhite.oneMinus() ).pow( 8 ).oneMinus().clamp( -0.5, 1 );
59
+ var yolks = n.add( sizeYolk.oneMinus() ).pow( 18 ).oneMinus().clamp( 0, 1 ).pow( 0.4 ).clamp( 0, 1 );
52
60
 
53
- var k = mix( 0, mix( 0, 1, yolks ), whites );
61
+ return mix( colorBackground, mix( colorWhite, colorYolk, yolks ), whites );
54
62
 
55
- return pos.add( normal.mul( k ).mul( bump ) );
63
+ } ).setLayout( {
64
+ name: 'runnyEggsRaw',
65
+ type: 'vec3',
66
+ inputs: [
67
+ { name: 'pos', type: 'vec3' },
68
+ { name: 'normal', type: 'vec3' },
69
+ { name: 'sizeYolk', type: 'float' },
70
+ { name: 'sizeWhite', type: 'float' },
71
+ { name: 'colorYolk', type: 'vec3' },
72
+ { name: 'colorWhite', type: 'vec3' },
73
+ { name: 'colorBackground', type: 'vec3' },
74
+ { name: 'seed', type: 'float' },
75
+ ] }
76
+ );
56
77
 
57
- } );
58
78
 
59
79
 
60
- runnyEggs.normal = TSLFn( ( params ) => {
80
+ var runnyEggsNormalRaw = Fn( ([ position, normal, tangent, scale, sizeYolk, sizeWhite, /*colorYolk, colorWhite, colorBackground,*/ seed ]) => {
61
81
 
62
- params = prepare( params, defaults );
82
+ const EPS = 0.001;
83
+ const BUMP = 0.05;
63
84
 
64
- var eps = 0.001;
65
- var bump = 0.05;
85
+ var xposition = position.mul( exp( scale ) ).add( seed.sin().mul( 10 ) ).toVar( ),
86
+ xnormal = normal.normalize().toVar(),
87
+ xtangent = tangent.normalize().mul( EPS ).toVar(),
88
+ bitangent = cross( xnormal, xtangent ).normalize().mul( EPS ).toVar();
66
89
 
67
- var position = positionGeometry.mul( exp( params.scale.div( 1 ) ) ).add( params.seed.sin().mul( 10 ) ).toVar( ),
68
- normal = normalLocal.normalize().toVar(),
69
- tangent = tangentLocal.normalize().mul( eps ).toVar(),
70
- bitangent = cross( normal, tangent ).normalize().mul( eps ).toVar();
90
+ var xSizeYolk = sizeYolk.oneMinus();
91
+ var xSizeWhite = sizeWhite.oneMinus();
71
92
 
72
- var sizeYolk = params.sizeYolk.oneMinus();
73
- var sizeWhite = params.sizeWhite.oneMinus();
93
+ xnormal.mulAssign( BUMP );
74
94
 
75
- var pos = surfacePos( position, normal, bump, sizeYolk, sizeWhite );
76
- var posU = surfacePos( position.add( tangent ), normal, bump, sizeYolk, sizeWhite );
77
- var posV = surfacePos( position.add( bitangent ), normal, bump, sizeYolk, sizeWhite );
95
+ var pos = surfacePos( xposition, xnormal, xSizeYolk, xSizeWhite );
96
+ var posU = surfacePos( xposition.add( xtangent ), xnormal, xSizeYolk, xSizeWhite );
97
+ var posV = surfacePos( xposition.add( bitangent ), xnormal, xSizeYolk, xSizeWhite );
78
98
 
79
- var dU = sub( posU, pos ),
80
- dV = sub( posV, pos );
99
+ return approximateNormal( pos, posU, posV );
81
100
 
82
- return transformNormalToView( cross( dU, dV ).normalize() );
101
+ } ).setLayout( {
102
+ name: 'runnyEggsNormalRaw',
103
+ type: 'vec3',
104
+ inputs: [
105
+ { name: 'position', type: 'vec3' },
106
+ { name: 'normal', type: 'vec3' },
107
+ { name: 'tangent', type: 'vec3' },
108
+ { name: 'scale', type: 'float' },
109
+ { name: 'sizeYolk', type: 'float' },
110
+ { name: 'sizeWhite', type: 'float' },
111
+ /*{ name: 'colorYolk', type: 'vec3' },*/
112
+ /*{ name: 'colorWhite', type: 'vec3' },*/
113
+ /*{ name: 'colorBackground', type: 'vec3' },*/
114
+ { name: 'seed', type: 'float' },
115
+ ] }
116
+ );
83
117
 
84
- }, defaults );
85
118
 
86
119
 
87
- runnyEggs.roughness = TSLFn( ( params ) => {
120
+ var runnyEggsRoughnessRaw = Fn( ([ position, scale, sizeYolk, /*sizeWhite, colorYolk, colorWhite, colorBackground,*/ seed ]) => {
88
121
 
89
- params = prepare( params, defaults );
122
+ var pos = position.mul( exp( scale ) ).add( seed.sin().mul( 10 ) ).toVar( );
90
123
 
91
- var pos = positionGeometry.mul( exp( params.scale.div( 1 ) ) ).add( params.seed.sin().mul( 10 ) ).toVar( );
124
+ var n = voronoi( pos ).toVar();
125
+ var yolks = n.add( sizeYolk.oneMinus() ).pow( 18 ).clamp( 0, 1 );
92
126
 
93
- var sizeYolk = params.sizeYolk.oneMinus();
127
+ return yolks;
128
+
129
+ } ).setLayout( {
130
+ name: 'runnyEggsRoughnessRaw',
131
+ type: 'float',
132
+ inputs: [
133
+ { name: 'position', type: 'vec3' },
134
+ { name: 'scale', type: 'float' },
135
+ { name: 'sizeYolk', type: 'float' },
136
+ /*{ name: 'sizeWhite', type: 'float' },*/
137
+ /*{ name: 'colorYolk', type: 'vec3' },*/
138
+ /*{ name: 'colorWhite', type: 'vec3' },*/
139
+ /*{ name: 'colorBackground', type: 'vec3' },*/
140
+ { name: 'seed', type: 'float' },
141
+ ] }
142
+ );
143
+
144
+
145
+
146
+ function runnyEggs( params={} ) {
147
+
148
+ var { position, scale, sizeYolk, sizeWhite, colorYolk, colorWhite, colorBackground, seed } = { ...defaults, ...params };
149
+
150
+ return runnyEggsRaw( position, scale, sizeYolk, sizeWhite, colorYolk, colorWhite, colorBackground, seed );
151
+
152
+ }
153
+
154
+
155
+
156
+ runnyEggs.normal = function ( params={} ) {
157
+
158
+ var { position, scale, sizeYolk, sizeWhite, /*colorYolk, colorWhite, colorBackground,*/ seed } = { ...defaults, ...params };
159
+
160
+ return runnyEggsNormalRaw( position, normalLocal, tangentLocal, scale, sizeYolk, sizeWhite, /*colorYolk, colorWhite, colorBackground,*/ seed );
161
+
162
+ };
163
+
164
+
165
+
166
+ runnyEggs.roughness = function ( params={} ) {
167
+
168
+ var { position, scale, sizeYolk, /*sizeWhite, colorYolk, colorWhite, colorBackground,*/ seed } = { ...defaults, ...params };
169
+
170
+ return runnyEggsRoughnessRaw( position, scale, sizeYolk, /*sizeWhite, colorYolk, colorWhite, colorBackground,*/ seed );
171
+
172
+ };
94
173
 
95
- var n = mx_worley_noise_float( pos ).toVar();
96
- var yolks = n.add( sizeYolk ).pow( 18 ).clamp( 0, 1 );
97
174
 
98
- return yolks;
99
175
 
100
- }, defaults );
176
+ runnyEggs.defaults = defaults;
101
177
 
102
178
 
103
179
 
package/src/rust.js CHANGED
@@ -5,13 +5,14 @@
5
5
 
6
6
  import { Color } from 'three';
7
7
  import { exp, Fn, Loop, mix, positionGeometry } from 'three/tsl';
8
- import { noise, prepare, TSLFn } from './tsl-utils.js';
8
+ import { noise } from './tsl-utils.js';
9
9
 
10
10
 
11
11
 
12
12
  var defaults = {
13
13
  $name: 'rust',
14
14
 
15
+ position: positionGeometry,
15
16
  scale: 2,
16
17
  iterations: 8,
17
18
  amount: -0.3,
@@ -27,15 +28,15 @@ var defaults = {
27
28
 
28
29
 
29
30
 
30
- var _rust = Fn( ( params )=>{
31
+ var _rust = Fn( ([ position, scale, iterations, amount, seed ])=>{
31
32
 
32
- var pos = positionGeometry.mul( exp( params.scale.div( 4 ).add( -1 ) ) ).add( params.seed ).toVar( );
33
+ var pos = position.mul( exp( scale.div( 4 ).add( -1 ) ) ).add( seed ).toVar( );
33
34
 
34
- var amount = params.amount.mul( noise( pos.mul( params.amount.div( 2 ).add( 4 ) ) ).add( 4 ) ).toVar();
35
+ var xamount = amount.mul( noise( pos.mul( amount.div( 2 ).add( 4 ) ) ).add( 4 ) ).toVar();
35
36
 
36
37
  var k = noise( pos ).toVar();
37
38
 
38
- Loop( params.iterations, ()=>{
39
+ Loop( iterations, ()=>{
39
40
 
40
41
  pos.mulAssign( 2 );
41
42
  k.addAssign( noise( pos ) );
@@ -44,38 +45,99 @@ var _rust = Fn( ( params )=>{
44
45
 
45
46
  k.subAssign( noise( pos.mul( 2 ) ).abs() );
46
47
 
47
- k.assign( k.sub( amount ).clamp( 0, 15 ) );
48
+ k.assign( k.sub( xamount ).clamp( 0, 15 ) );
48
49
 
49
50
  return k;
50
51
 
51
- } );
52
+ } ).setLayout( {
53
+ name: '_rust',
54
+ type: 'float',
55
+ inputs: [
56
+ { name: 'position', type: 'vec3' },
57
+ { name: 'scale', type: 'float' },
58
+ { name: 'iterations', type: 'int' },
59
+ { name: 'amount', type: 'float' },
60
+ { name: 'seed', type: 'float' },
61
+ ] }
62
+ );
52
63
 
53
64
 
54
- var rust = TSLFn( ( params )=>{
65
+ var rustRaw = Fn( ([ position, scale, iterations, amount, /*opacity,*/xnoise, noiseScale, color, background, seed ])=>{
55
66
 
56
- params = prepare( params, defaults );
67
+ var k = _rust( position, scale, iterations, amount, seed ).mul( 1.25 ).pow( 0.5 );
57
68
 
58
- var k = _rust( params ).mul( 1.25 ).pow( 0.5 );
69
+ var pos = position.mul( exp( scale.add( noiseScale.mul( 3 ), 2 ) ) );
59
70
 
60
- var pos = positionGeometry.mul( exp( params.scale.add( params.noiseScale.mul( 3 ), 2 ) ) );
71
+ k.addAssign( xnoise.mul( noise( pos ).abs().add( 0.1 ).pow( 2 ) ) );
61
72
 
62
- k.addAssign( params.noise.mul( noise( pos ).abs().add( 0.1 ).pow( 2 ) ) );
73
+ return mix( color, background, k );
63
74
 
64
- return mix( params.color, params.background, k );
75
+ } ).setLayout( {
76
+ name: 'rustRaw',
77
+ type: 'vec3',
78
+ inputs: [
79
+ { name: 'position', type: 'vec3' },
80
+ { name: 'scale', type: 'float' },
81
+ { name: 'iterations', type: 'int' },
82
+ { name: 'amount', type: 'float' },
83
+ /*{ name: 'opacity', type: 'float' },*/
84
+ { name: 'xnoise', type: 'float' },
85
+ { name: 'noiseScale', type: 'float' },
86
+ { name: 'color', type: 'vec3' },
87
+ { name: 'background', type: 'vec3' },
88
+ { name: 'seed', type: 'float' },
89
+ ] }
90
+ );
65
91
 
66
- }, defaults );
67
92
 
68
93
 
69
94
 
70
- rust.opacity = TSLFn( ( params )=>{
95
+ var rustOpacityRaw = Fn( ([ position, scale, iterations, amount, opacity, /*xnoise, noiseScale, color, background,*/ seed ])=>{
71
96
 
72
- params = prepare( params, defaults );
73
-
74
- var k = _rust( params ).mul( params.opacity.add( 0.2 ) );
97
+ var k = _rust( position, scale, iterations, amount, seed ).mul( opacity.add( 0.2 ) );
75
98
 
76
99
  return k.oneMinus();
77
100
 
78
- }, defaults );
101
+ } ).setLayout( {
102
+ name: 'rustOpacityRaw',
103
+ type: 'float',
104
+ inputs: [
105
+ { name: 'position', type: 'vec3' },
106
+ { name: 'scale', type: 'float' },
107
+ { name: 'iterations', type: 'int' },
108
+ { name: 'amount', type: 'float' },
109
+ { name: 'opacity', type: 'float' },
110
+ /*{ name: 'xnoise', type: 'float' },*/
111
+ /*{ name: 'noiseScale', type: 'float' },*/
112
+ /*{ name: 'color', type: 'vec3' },*/
113
+ /*{ name: 'background', type: 'vec3' },*/
114
+ { name: 'seed', type: 'float' },
115
+ ] }
116
+ );
117
+
118
+
119
+
120
+ function rust( params={} ) {
121
+
122
+ var { position, scale, iterations, amount, /*opacity,*/ noise, noiseScale, color, background, seed } = { ...defaults, ...params };
123
+
124
+ return rustRaw( position, scale, iterations, amount, /*opacity,*/noise, noiseScale, color, background, seed );
125
+
126
+ }
127
+
128
+
129
+
130
+ rust.opacity = function ( params={} ) {
131
+
132
+ var { position, scale, iterations, amount, opacity, /*xnoise, noiseScale, color, background,*/ seed } = { ...defaults, ...params };
133
+
134
+ return rustOpacityRaw( position, scale, iterations, amount, opacity, /*xnoise, noiseScale, color, background,*/ seed );
135
+
136
+ };
137
+
138
+
139
+
140
+ rust.defaults = defaults;
79
141
 
80
142
 
81
143