tsl-textures 2.5.1 → 3.0.1

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Files changed (59) hide show
  1. package/dist/cjs/tsl-textures.js +2449 -1426
  2. package/dist/cjs/tsl-textures.min.js +2 -2
  3. package/dist/tsl-textures.js +2435 -1421
  4. package/dist/tsl-textures.min.js +2 -2
  5. package/package.json +1 -1
  6. package/src/brain.js +72 -21
  7. package/src/bricks.js +56 -23
  8. package/src/camouflage.js +39 -20
  9. package/src/caustics.js +39 -14
  10. package/src/cave-art.js +39 -13
  11. package/src/circle-decor.js +39 -13
  12. package/src/circles.js +36 -16
  13. package/src/clouds.js +69 -28
  14. package/src/concrete.js +57 -23
  15. package/src/cork.js +54 -35
  16. package/src/crumpled-fabric.js +39 -14
  17. package/src/dalmatian-spots.js +37 -12
  18. package/src/darth-maul.js +43 -15
  19. package/src/dyson-sphere.js +61 -18
  20. package/src/entangled.js +36 -12
  21. package/src/fordite.js +36 -12
  22. package/src/gas-giant.js +42 -16
  23. package/src/grid.js +45 -17
  24. package/src/isolayers.js +41 -15
  25. package/src/isolines.js +36 -10
  26. package/src/karst-rock.js +31 -8
  27. package/src/marble.js +36 -11
  28. package/src/melter.js +0 -1
  29. package/src/neon-lights.js +51 -23
  30. package/src/perlin-noise.js +66 -0
  31. package/src/photosphere.js +34 -11
  32. package/src/planet.js +66 -30
  33. package/src/polka-dots.js +42 -17
  34. package/src/processed-wood.js +42 -16
  35. package/src/protozoa.js +51 -16
  36. package/src/reticular-veins.js +37 -11
  37. package/src/roman-paving.js +30 -8
  38. package/src/rotator.js +71 -27
  39. package/src/rough-clay.js +50 -22
  40. package/src/runny-eggs.js +120 -44
  41. package/src/rust.js +81 -19
  42. package/src/satin.js +27 -20
  43. package/src/scaler.js +61 -26
  44. package/src/scepter-head.js +46 -20
  45. package/src/scream.js +29 -19
  46. package/src/stars.js +36 -11
  47. package/src/static-noise.js +36 -9
  48. package/src/supersphere.js +63 -26
  49. package/src/tiger-fur.js +41 -14
  50. package/src/translator.js +67 -24
  51. package/src/tsl-textures.js +2 -1
  52. package/src/tsl-utils.js +172 -623
  53. package/src/turbulent-smoke.js +38 -13
  54. package/src/voronoi-cells.js +44 -26
  55. package/src/water-drops.js +55 -22
  56. package/src/watermelon.js +43 -18
  57. package/src/wood.js +48 -15
  58. package/src/zebra-lines.js +38 -12
  59. package/src/simplex-noise.js +0 -41
package/src/cork.js CHANGED
@@ -4,14 +4,15 @@
4
4
 
5
5
 
6
6
  import { Color } from 'three';
7
- import { exp, float, Fn, If, Loop, mix, positionGeometry, vec3 } from 'three/tsl';
8
- import { noise, prepare, TSLFn, vnoise } from './tsl-utils.js';
7
+ import { exp, float, Fn, If, int, Loop, mix, positionGeometry, vec3 } from 'three/tsl';
8
+ import { noise, vnoise } from './tsl-utils.js';
9
9
 
10
10
 
11
11
 
12
12
  var defaults = {
13
13
  $name: 'Cork',
14
14
 
15
+ position: positionGeometry,
15
16
  scale: 1,
16
17
  straight: 1,
17
18
  noise: 0.3,
@@ -24,39 +25,32 @@ var defaults = {
24
25
 
25
26
 
26
27
 
27
- var cellCenter = Fn( ([ cell ])=>{
28
+ var corkRaw = Fn( ([ position, scale, straight, xnoise, color, background, seed ])=>{
28
29
 
29
- return cell.add( vnoise( cell ) );
30
+ var pos = position.mul( exp( scale.div( 1.5 ).add( 1 ) ) ).add( seed ).toVar( 'pos' );
30
31
 
31
- } );
32
+ var midCell = pos.round().toConst( 'midCell' );
32
33
 
34
+ var minCell = midCell.toVar( 'minCell' ),
35
+ minDist = float( 1 ).toVar( 'minDist' );
33
36
 
34
- var cork = TSLFn( ( params )=>{
37
+ var cell = vec3().toVar( 'cell' ),
38
+ dist = float().toVar( 'dist' );
35
39
 
36
- params = prepare( params, defaults );
40
+ var strtaightness = straight.exp().reciprocal().toVar( 'strtaightness' );
37
41
 
38
- var pos = positionGeometry.mul( exp( params.scale.div( 1.5 ).add( 1 ) ) ).add( params.seed ).toVar( );
42
+ var i=int( 0 ).toVar( 'i' ),
43
+ j=int( 0 ).toVar( 'j' ),
44
+ k=int( 0 ).toVar( 'k' );
39
45
 
40
- var midCell = pos.round().toVar();
46
+ // Loop uses hard-coded i, j, k as indices
47
+ Loop( 3, 3, 3, () => {
41
48
 
42
- var minCell = midCell.toVar();
43
- var minDist = float( 1 ).toVar();
49
+ cell.assign( midCell.add( vec3( i, j, k ).sub( 1 ) ) );
50
+ var cellCenter = cell.add( vnoise( cell ) );
51
+ dist.assign( pos.distance( cellCenter ) );
44
52
 
45
- var cell = vec3().toVar();
46
- var dist = float().toVar();
47
-
48
- var i = float( 0 ).toVar();
49
-
50
-
51
- Loop( 27, () => {
52
-
53
- var ix = i.mod( 3 ).sub( 1 );
54
- var iy = i.div( 3 ).floor().mod( 3 ).sub( 1 );
55
- var iz = i.div( 9 ).floor().sub( 1 );
56
- cell.assign( midCell.add( vec3( ix, iy, iz ) ) );
57
- dist.assign( pos.distance( cellCenter( cell ) ) );
58
-
59
- dist.addAssign( noise( pos.add( cell ) ).div( params.straight.exp() ) );
53
+ dist.addAssign( noise( pos.add( cell ), strtaightness ) );
60
54
 
61
55
  If( dist.lessThan( minDist ), ()=>{
62
56
 
@@ -64,21 +58,46 @@ var cork = TSLFn( ( params )=>{
64
58
  minCell.assign( cell );
65
59
 
66
60
  } );
67
- i.addAssign( 1 );
68
61
 
69
62
  } );
70
63
 
71
- var n = noise( minCell.mul( Math.PI ) ).toVar();
72
- var r = noise( pos.mul( 12 ) ).toVar();
73
- r.assign( r.sign().mul( r.abs().pow3() ) );
74
- r.addAssign( noise( pos.mul( 40 ) ).div( 3 ) );
75
- var k = n.add( 1 ).div( 2 );
64
+ var n = noise( minCell.mul( Math.PI ), 0.5, 0.5 ).toVar( 'n' );
65
+
66
+ var r = noise( pos.mul( 12 ) ).toVar( 'r' );
67
+ r.mulAssign( r, r );
68
+ r.addAssign( noise( pos.mul( 40 ), 1/3 ) );
69
+
70
+ var result = mix( color, background, n.add( r.mul( xnoise ) ) );
71
+
72
+ return result;
73
+
74
+ } ).setLayout( {
75
+ name: 'camouflageRaw',
76
+ type: 'vec3',
77
+ inputs: [
78
+ { name: 'position', type: 'vec3' },
79
+ { name: 'scale', type: 'float' },
80
+ { name: 'straight', type: 'float' },
81
+ { name: 'xnoise', type: 'float' },
82
+ { name: 'color', type: 'vec3' },
83
+ { name: 'background', type: 'vec3' },
84
+ { name: 'seed', type: 'float' },
85
+ ] }
86
+ );
87
+
88
+
89
+
90
+ function cork( params={} ) {
91
+
92
+ var { position, scale, straight, noise, color, background, seed } = { ...defaults, ...params };
93
+
94
+ return corkRaw( position, scale, straight, noise, color, background, seed );
95
+
96
+ }
76
97
 
77
- var color = mix( params.color, params.background, k.add( r.mul( params.noise ) ) ).toVar();
78
98
 
79
- return color;
80
99
 
81
- }, defaults );
100
+ cork.defaults = defaults;
82
101
 
83
102
 
84
103
 
@@ -4,8 +4,8 @@
4
4
 
5
5
 
6
6
  import { Color } from 'three';
7
- import { exp, Loop, positionGeometry, vec3 } from 'three/tsl';
8
- import { noise, prepare, TSLFn } from './tsl-utils.js';
7
+ import { exp, Fn, Loop, positionGeometry, vec3 } from 'three/tsl';
8
+ import { noise } from './tsl-utils.js';
9
9
 
10
10
 
11
11
 
@@ -13,6 +13,7 @@ var defaults = {
13
13
  $name: 'Crumpled fabric',
14
14
  $width: 260,
15
15
 
16
+ position: positionGeometry,
16
17
  scale: 2,
17
18
  pinch: 0.5,
18
19
 
@@ -25,31 +26,55 @@ var defaults = {
25
26
 
26
27
 
27
28
 
28
- var crumpledFabric = TSLFn( ( params )=>{
29
+ var crumpledFabricRaw = Fn( ([ position, scale, pinch, color, subcolor, background, seed ])=>{
29
30
 
30
- params = prepare( params, defaults );
31
-
32
- var pos = positionGeometry.mul( exp( params.scale.sub( 0.5 ) ) ).add( params.seed ).toVar( );
31
+ var pos = position.mul( exp( scale.sub( 0.5 ) ) ).add( seed ).toVar( );
33
32
 
34
33
  Loop( 4, ()=>{
35
34
 
36
- var x = noise( pos.xyz ).mul( params.pinch );
37
- var y = noise( pos.yzx ).mul( params.pinch );
38
- var z = noise( pos.zxy ).mul( params.pinch );
35
+ var x = noise( pos.xyz );
36
+ var y = noise( pos.yzx );
37
+ var z = noise( pos.zxy );
39
38
 
40
- pos.addAssign( vec3( x, y, z ) );
39
+ pos.addAssign( vec3( x, y, z ).mul( pinch ) );
41
40
 
42
41
  } );
43
42
 
44
43
  var k = noise( pos ).add( 1 ).div( 2 ).clamp( 0, 1 );
45
44
 
46
- var color1 = params.color.mul( k.mul( 2 ).sub( 1 ).abs().oneMinus() );
47
- var color2 = params.subcolor.mul( k ).pow( 2 );
48
- var color3 = params.background.mul( k.oneMinus().pow( 2 ) );
45
+ var color1 = color.mul( k.mul( 2 ).sub( 1 ).abs().oneMinus() );
46
+ var color2 = subcolor.mul( k ).pow( 2 );
47
+ var color3 = background.mul( k.oneMinus().pow( 2 ) );
49
48
 
50
49
  return color1.add( color2 ).add( color3 );
51
50
 
52
- }, defaults );
51
+ } ).setLayout( {
52
+ name: 'crumpledFabricRaw',
53
+ type: 'vec3',
54
+ inputs: [
55
+ { name: 'position', type: 'vec3' },
56
+ { name: 'scale', type: 'float' },
57
+ { name: 'pinch', type: 'float' },
58
+ { name: 'color', type: 'vec3' },
59
+ { name: 'subcolor', type: 'vec3' },
60
+ { name: 'background', type: 'vec3' },
61
+ { name: 'seed', type: 'float' },
62
+ ] }
63
+ );
64
+
65
+
66
+
67
+ function crumpledFabric( params={} ) {
68
+
69
+ var { position, scale, pinch, color, subcolor, background, seed } = { ...defaults, ...params };
70
+
71
+ return crumpledFabricRaw( position, scale, pinch, color, subcolor, background, seed );
72
+
73
+ }
74
+
75
+
76
+
77
+ crumpledFabric.defaults = defaults;
53
78
 
54
79
 
55
80
 
@@ -1,11 +1,11 @@
1
1
  
2
- // TSL-Textures: Dalmatian coat
2
+ // TSL-Textures: Dalmatian spots
3
3
 
4
4
 
5
5
 
6
6
  import { Color } from "three";
7
- import { exp, float, Loop, mix, positionGeometry } from 'three/tsl';
8
- import { noise, prepare, TSLFn } from './tsl-utils.js';
7
+ import { float, Fn, Loop, mix, positionGeometry } from 'three/tsl';
8
+ import { noise } from './tsl-utils.js';
9
9
 
10
10
 
11
11
 
@@ -13,6 +13,8 @@ var defaults = {
13
13
  $name: 'Dalmatian spots',
14
14
  $width: 260,
15
15
 
16
+ position: positionGeometry,
17
+
16
18
  scale: 2,
17
19
  density: 0.6,
18
20
 
@@ -24,16 +26,14 @@ var defaults = {
24
26
 
25
27
 
26
28
 
27
- var dalmatianSpots = TSLFn( ( params )=>{
28
-
29
- params = prepare( params, defaults );
29
+ var dalmatianSpotsRaw = Fn( ([ position, scale, density, color, background, seed ])=>{
30
30
 
31
- var pos = positionGeometry.mul( exp( params.scale ) ).add( params.seed ).sub( 1000 ).toVar( );
31
+ var pos = position.mul( scale.exp( ) ).add( seed ).sub( 1000 ).toVar( 'pos' );
32
32
 
33
- var k = float( 1 ).toVar();
33
+ var k = float( 1 ).toVar( 'k' );
34
34
 
35
- var d = float( 1.5 ).sub( params.density ).mul( 2 ).toVar();
36
- var count = params.density.mul( 5 ).add( 5 ).toVar();
35
+ var d = float( 1.5 ).sub( density ).mul( 2 ).toVar( 'd' );
36
+ var count = density.mul( 5 ).add( 5 ).toVar( 'count' );
37
37
 
38
38
  Loop( count, ()=> {
39
39
 
@@ -46,9 +46,34 @@ var dalmatianSpots = TSLFn( ( params )=>{
46
46
 
47
47
  } );
48
48
 
49
- return mix( params.background, params.color, k.clamp( 0, 1 ) );
49
+ return mix( background, color, k.clamp( 0, 1 ) );
50
+
51
+ } ).setLayout( {
52
+ name: 'dalmatianSpotsRaw',
53
+ type: 'vec3',
54
+ inputs: [
55
+ { name: 'position', type: 'vec3' },
56
+ { name: 'scale', type: 'float' },
57
+ { name: 'density', type: 'float' },
58
+ { name: 'color', type: 'vec3' },
59
+ { name: 'background', type: 'vec3' },
60
+ { name: 'seed', type: 'float' },
61
+ ] }
62
+ );
63
+
64
+
65
+
66
+ function dalmatianSpots( params={} ) {
67
+
68
+ var { position, scale, density, color, background, seed } = { ...defaults, ...params };
69
+
70
+ return dalmatianSpotsRaw( position, scale, density, color, background, seed );
71
+
72
+ }
73
+
74
+
50
75
 
51
- }, defaults );
76
+ dalmatianSpots.defaults = defaults;
52
77
 
53
78
 
54
79
 
package/src/darth-maul.js CHANGED
@@ -4,14 +4,15 @@
4
4
 
5
5
 
6
6
  import { Color, Vector3 } from "three";
7
- import { exp, mix, positionGeometry, select, vec3 } from 'three/tsl';
8
- import { noise, prepare, TSLFn } from './tsl-utils.js';
7
+ import { exp, Fn, mix, positionGeometry, select, vec3 } from 'three/tsl';
8
+ import { noise } from './tsl-utils.js';
9
9
 
10
10
 
11
11
 
12
12
  var defaults = {
13
13
  $name: 'Darth Maul',
14
14
 
15
+ position: positionGeometry,
15
16
  scale: 2,
16
17
  shift: new Vector3( 0, 0, 0 ),
17
18
  complexity: 0,
@@ -28,28 +29,55 @@ var defaults = {
28
29
 
29
30
 
30
31
 
31
- var darthMaul = TSLFn( ( params ) => {
32
+ var darthMaulRaw = Fn( ([ position, scale, shift, complexity, angle, distance, color, background, balance, seed ]) => {
32
33
 
33
- params = prepare( params, defaults );
34
+ var xposition = position.add( shift ).mul( exp( scale.div( 1.5 ).sub( 1 ) ) ).sub( shift ).mul( vec3( 1, 1/2, 1/2 ) ).toVar( );
34
35
 
35
- var position = positionGeometry.add( params.shift ).mul( exp( params.scale.div( 1.5 ).sub( 1 ) ) ).sub( params.shift ).mul( vec3( 1, 1/2, 1/2 ) ).toVar( );
36
-
37
- var s = select( positionGeometry.y.mul( params.angle.radians().cos() ).add( positionGeometry.z.mul( params.angle.radians().sin() ) ).greaterThan( params.distance ), 1, 0 );
36
+ var s = select( position.y.mul( angle.radians().cos() ).add( position.z.mul( angle.radians().sin() ) ).greaterThan( distance ), 1, 0 );
38
37
 
39
38
  // implement symmetry
40
- position.x.assign( position.x.add( params.shift.x ).abs() );
41
- position.y.addAssign( params.seed );
42
- position.z.mulAssign( params.shift.z );
39
+ xposition.x.assign( xposition.x.add( shift.x ).abs() );
40
+ xposition.y.addAssign( seed );
41
+ xposition.z.mulAssign( shift.z );
42
+
43
+ var n = noise( xposition ).toVar();
44
+
45
+ var k = n.sin().mul( n.mul( complexity.mul( 2 ).add( 1 ).exp() ).sin() ).remap( 0, 0.2, 1, -1 ).greaterThan( balance ).select( 0, 1 );
46
+
47
+ var c = select( xposition.x.greaterThan( noise( xposition.mul( 2.3 ) ).abs().mul( 0.5 ).add( 0.02 ) ), 1, 0 );
48
+
49
+ return mix( background, color, k.mul( s ).mul( c ).clamp( 0, 1 ) );
50
+
51
+ } ).setLayout( {
52
+ name: 'darthMaulRaw',
53
+ type: 'vec3',
54
+ inputs: [
55
+ { name: 'position', type: 'vec3' },
56
+ { name: 'scale', type: 'float' },
57
+ { name: 'shift', type: 'vec3' },
58
+ { name: 'complexity', type: 'float' },
59
+ { name: 'angle', type: 'float' },
60
+ { name: 'distance', type: 'float' },
61
+ { name: 'color', type: 'vec3' },
62
+ { name: 'background', type: 'vec3' },
63
+ { name: 'balance', type: 'float' },
64
+ { name: 'seed', type: 'float' },
65
+ ] }
66
+ );
67
+
68
+
69
+
70
+ function darthMaul( params={} ) {
71
+
72
+ var { position, scale, shift, complexity, angle, distance, color, background, balance, seed } = { ...defaults, ...params };
43
73
 
44
- var n = noise( position ).toVar();
74
+ return darthMaulRaw( position, scale, shift, complexity, angle, distance, color, background, balance, seed );
45
75
 
46
- var k = n.sin().mul( n.mul( params.complexity.mul( 2 ).add( 1 ).exp() ).sin() ).remap( 0, 0.2, 1, -1 ).greaterThan( params.balance ).select( 0, 1 );
76
+ }
47
77
 
48
- var c = select( position.x.greaterThan( noise( position.mul( 2.3 ) ).abs().mul( 0.5 ).add( 0.02 ) ), 1, 0 );
49
78
 
50
- return mix( params.background, params.color, k.mul( s ).mul( c ).clamp( 0, 1 ) );
51
79
 
52
- }, defaults );
80
+ darthMaul.defaults = defaults;
53
81
 
54
82
 
55
83
 
@@ -5,13 +5,13 @@
5
5
 
6
6
  import { Color } from 'three';
7
7
  import { exp, float, Fn, Loop, mix, positionGeometry, vec3 } from 'three/tsl';
8
- import { prepare, TSLFn } from './tsl-utils.js';
9
8
 
10
9
 
11
10
 
12
11
  var defaults = {
13
12
  $name: 'Dyson sphere',
14
13
 
14
+ position: positionGeometry,
15
15
  scale: 2,
16
16
  complexity: 2,
17
17
 
@@ -31,15 +31,29 @@ var noisea = Fn( ([ pos ])=>{
31
31
  p.addAssign( p.dot( p.add( vec3( 31.4159, 27.1828, 14.142 ) ) ) );
32
32
  return p.z.mul( p.x.add( p.y ) ).fract().mul( 2 ).sub( 1 );
33
33
 
34
- } );
34
+ } ).setLayout( {
35
+ name: 'noisea',
36
+ type: 'float',
37
+ inputs: [
38
+ { name: 'pos', type: 'vec3' },
39
+ ] }
40
+ );
35
41
 
36
42
 
37
- var smooth = Fn( ([ x ])=>{
43
+
44
+ var smoother = Fn( ([ x ])=>{
38
45
 
39
46
  var t = x.oneMinus().clamp( 0, 1 ).toVar();
40
47
  return t.mul( t ).mul( float( 3 ).sub( t.mul( 2 ) ) );
41
48
 
42
- } );
49
+ } ).setLayout( {
50
+ name: 'smoother',
51
+ type: 'float',
52
+ inputs: [
53
+ { name: 'x', type: 'float' },
54
+ ] }
55
+ );
56
+
43
57
 
44
58
 
45
59
  var noiseg = Fn( ([ pos ])=>{
@@ -53,13 +67,13 @@ var noiseg = Fn( ([ pos ])=>{
53
67
  var minz = pos.z.floor().toVar();
54
68
  var maxz = minz.add( 1 ).toVar();
55
69
 
56
- var dx = smooth( pos.x.fract() ).toVar();
57
- var dy = smooth( pos.y.fract() ).toVar();
58
- var dz = smooth( pos.z.fract() ).toVar();
70
+ var dx = smoother( pos.x.fract() ).toVar();
71
+ var dy = smoother( pos.y.fract() ).toVar();
72
+ var dz = smoother( pos.z.fract() ).toVar();
59
73
 
60
- var mx = smooth( dx.oneMinus() ).toVar();
61
- var my = smooth( dy.oneMinus() ).toVar();
62
- var mz = smooth( dz.oneMinus() ).toVar();
74
+ var mx = smoother( dx.oneMinus() ).toVar();
75
+ var my = smoother( dy.oneMinus() ).toVar();
76
+ var mz = smoother( dz.oneMinus() ).toVar();
63
77
 
64
78
  var n000 = noisea( vec3( minx, miny, minz ) ).mul( mx ).mul( my ).mul( mz ).toVar();
65
79
  var n001 = noisea( vec3( minx, miny, maxz ) ).mul( mx ).mul( my ).mul( dz ).toVar();
@@ -72,29 +86,58 @@ var noiseg = Fn( ([ pos ])=>{
72
86
 
73
87
  return n000.add( n001 ).add( n010 ).add( n011 ).add( n100 ).add( n101 ).add( n110 ).add( n111 );
74
88
 
75
- } );
76
-
89
+ } ).setLayout( {
90
+ name: 'noiseg',
91
+ type: 'float',
92
+ inputs: [
93
+ { name: 'pos', type: 'vec3' },
94
+ ] }
95
+ );
77
96
 
78
97
 
79
- var dysonSphere = TSLFn( ( params )=>{
80
98
 
81
- params = prepare( params, defaults );
99
+ var dysonSphereRaw = Fn( ([ position, scale, complexity, color, background, seed ])=>{
82
100
 
83
- var pos = positionGeometry.mul( exp( params.scale.div( 2 ).add( 0.5 ) ) ).add( params.seed ).toVar( );
101
+ var pos = position.mul( exp( scale.div( 2 ).add( 0.5 ) ) ).add( seed ).toVar( );
84
102
 
85
103
  var res = vec3().toVar();
86
104
  var factor = float( 1 ).toVar();
87
105
 
88
- Loop( params.complexity.add( 4 ), ()=>{
106
+ Loop( complexity.add( 4 ), ()=>{
89
107
 
90
108
  res.addAssign( noiseg( pos.mul( factor ) ) );
91
109
  factor.addAssign( factor );
92
110
 
93
111
  } );
94
112
 
95
- return mix( params.background, params.color, res.x.add( 1 ).div( 5 ) );
113
+ return mix( background, color, res.x.add( 1 ).div( 5 ) );
114
+
115
+ } ).setLayout( {
116
+ name: 'dysonSphereRaw',
117
+ type: 'vec3',
118
+ inputs: [
119
+ { name: 'position', type: 'vec3' },
120
+ { name: 'scale', type: 'float' },
121
+ { name: 'complexity', type: 'float' },
122
+ { name: 'color', type: 'vec3' },
123
+ { name: 'background', type: 'vec3' },
124
+ { name: 'seed', type: 'float' },
125
+ ] }
126
+ );
127
+
128
+
129
+
130
+ function dysonSphere( params={} ) {
131
+
132
+ var { position, scale, complexity, color, background, seed } = { ...defaults, ...params };
133
+
134
+ return dysonSphereRaw( position, scale, complexity, color, background, seed );
135
+
136
+ }
137
+
138
+
96
139
 
97
- }, defaults );
140
+ dysonSphere.defaults = defaults;
98
141
 
99
142
 
100
143
 
package/src/entangled.js CHANGED
@@ -4,14 +4,15 @@
4
4
 
5
5
 
6
6
  import { Color } from "three";
7
- import { abs, exp, float, floor, Loop, max, mix, mul, oneMinus, positionGeometry, pow, sin } from 'three/tsl';
8
- import { noise, prepare, TSLFn } from './tsl-utils.js';
7
+ import { abs, exp, float, Fn, Loop, max, mix, mul, oneMinus, positionGeometry, pow, sin } from 'three/tsl';
8
+ import { noise } from './tsl-utils.js';
9
9
 
10
10
 
11
11
 
12
12
  var defaults = {
13
13
  $name: 'Entangled',
14
14
 
15
+ position: positionGeometry,
15
16
  scale: 2,
16
17
  density: 10,
17
18
 
@@ -23,28 +24,51 @@ var defaults = {
23
24
 
24
25
 
25
26
 
26
- var entangled = TSLFn( ( params ) => {
27
+ var entangledRaw = Fn( ([ position, scale, density, color, background, seed ]) => {
27
28
 
28
- params = prepare( params, defaults );
29
-
30
- var scale = exp( params.scale.div( 2 ) ).toVar( );
31
- var pos = positionGeometry.add( params.seed ).toVar( );
29
+ var xscale = exp( scale.div( 2 ) ).toVar( );
30
+ var pos = position.add( seed ).toVar( );
32
31
  var k = float( -10000 ).toVar( );
33
32
  var k1 = float( 0 ).toVar( );
34
33
 
35
- Loop( floor( float( params.density ) ), ()=> {
34
+ Loop( density, ()=> {
36
35
 
37
- k1.assign( sin( noise( mul( pos, scale ) ).mul( 3*Math.PI ) ) );
36
+ k1.assign( sin( noise( mul( pos, xscale ) ).mul( 3*Math.PI ) ) );
38
37
  k.assign( max( k, k1 ) );
39
- scale.mulAssign( 1.2 );
38
+ xscale.mulAssign( 1.2 );
40
39
 
41
40
  } );
42
41
 
43
42
  k.assign( oneMinus( pow( abs( k ), 5 ) ).mul( 6 ) );
44
43
 
45
- return mix( params.color, params.background, k );
44
+ return mix( color, background, k );
45
+
46
+ } ).setLayout( {
47
+ name: 'entangled',
48
+ type: 'vec3',
49
+ inputs: [
50
+ { name: 'position', type: 'vec3' },
51
+ { name: 'scale', type: 'float' },
52
+ { name: 'density', type: 'int' },
53
+ { name: 'color', type: 'vec3' },
54
+ { name: 'background', type: 'vec3' },
55
+ { name: 'seed', type: 'float' },
56
+ ] }
57
+ );
58
+
59
+
60
+
61
+ function entangled( params={} ) {
62
+
63
+ var { position, scale, density, color, background, seed } = { ...defaults, ...params };
64
+
65
+ return entangledRaw( position, scale, density, color, background, seed );
66
+
67
+ }
68
+
69
+
46
70
 
47
- }, defaults );
71
+ entangled.defaults = defaults;
48
72
 
49
73
 
50
74
 
package/src/fordite.js CHANGED
@@ -4,41 +4,65 @@
4
4
 
5
5
 
6
6
  import { Color } from 'three';
7
- import { exp, mul, positionGeometry, sin, vec3 } from 'three/tsl';
8
- import { hsl, noise, prepare, TSLFn } from './tsl-utils.js';
7
+ import { exp, Fn, mul, positionGeometry, sin, vec3 } from 'three/tsl';
8
+ import { hsl, noise } from './tsl-utils.js';
9
9
 
10
10
 
11
11
 
12
12
  var defaults = {
13
13
  $name: 'Fordite',
14
+
15
+ position: positionGeometry,
14
16
  scale: 2,
15
17
  color: new Color( 0, 0, 0 ),
18
+
16
19
  seed: 0,
17
20
  };
18
21
 
19
22
 
20
23
 
21
- var fordite = TSLFn( ( params ) => {
22
-
23
- params = prepare( params, defaults );
24
+ var forditeRaw = Fn( ([ position, scale, color, seed ]) => {
24
25
 
25
- var pos = positionGeometry.mul( exp( params.scale ) ).add( params.seed ).toVar( );
26
+ var pos = position.mul( exp( scale ) ).add( seed ).toVar( );
26
27
 
27
28
  var k = noise(
28
29
  vec3(
29
- noise( pos ),
30
- noise( pos ).mul( 2 ),
31
- noise( pos ).mul( 3 ),
30
+ noise( pos, 1 ),
31
+ noise( pos, 2 ),
32
+ noise( pos, 3 ),
32
33
  )
33
34
  ).toVar( );
34
35
 
35
- return hsl(
36
+ return hsl( vec3(
36
37
  k,
37
38
  1,
38
39
  sin( mul( k, Math.PI, 4 ) ).mul( 0.5 ).add( 0.5 )
39
- ).add( params.color );
40
+ ) ).add( color );
41
+
42
+ } ).setLayout( {
43
+ name: 'forditeRaw',
44
+ type: 'vec3',
45
+ inputs: [
46
+ { name: 'position', type: 'vec3' },
47
+ { name: 'scale', type: 'float' },
48
+ { name: 'color', type: 'vec3' },
49
+ { name: 'seed', type: 'float' },
50
+ ] }
51
+ );
52
+
53
+
54
+
55
+ function fordite( params={} ) {
56
+
57
+ var { position, scale, color, seed } = { ...defaults, ...params };
58
+
59
+ return forditeRaw( position, scale, color, seed );
60
+
61
+ }
62
+
63
+
40
64
 
41
- }, defaults );
65
+ fordite.defaults = defaults;
42
66
 
43
67
 
44
68