tsl-textures 2.5.1 → 3.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/tsl-textures.js +2449 -1426
- package/dist/cjs/tsl-textures.min.js +2 -2
- package/dist/tsl-textures.js +2435 -1421
- package/dist/tsl-textures.min.js +2 -2
- package/package.json +1 -1
- package/src/brain.js +72 -21
- package/src/bricks.js +56 -23
- package/src/camouflage.js +39 -20
- package/src/caustics.js +39 -14
- package/src/cave-art.js +39 -13
- package/src/circle-decor.js +39 -13
- package/src/circles.js +36 -16
- package/src/clouds.js +69 -28
- package/src/concrete.js +57 -23
- package/src/cork.js +54 -35
- package/src/crumpled-fabric.js +39 -14
- package/src/dalmatian-spots.js +37 -12
- package/src/darth-maul.js +43 -15
- package/src/dyson-sphere.js +61 -18
- package/src/entangled.js +36 -12
- package/src/fordite.js +36 -12
- package/src/gas-giant.js +42 -16
- package/src/grid.js +45 -17
- package/src/isolayers.js +41 -15
- package/src/isolines.js +36 -10
- package/src/karst-rock.js +31 -8
- package/src/marble.js +36 -11
- package/src/melter.js +0 -1
- package/src/neon-lights.js +51 -23
- package/src/perlin-noise.js +66 -0
- package/src/photosphere.js +34 -11
- package/src/planet.js +66 -30
- package/src/polka-dots.js +42 -17
- package/src/processed-wood.js +42 -16
- package/src/protozoa.js +51 -16
- package/src/reticular-veins.js +37 -11
- package/src/roman-paving.js +30 -8
- package/src/rotator.js +71 -27
- package/src/rough-clay.js +50 -22
- package/src/runny-eggs.js +120 -44
- package/src/rust.js +81 -19
- package/src/satin.js +27 -20
- package/src/scaler.js +61 -26
- package/src/scepter-head.js +46 -20
- package/src/scream.js +29 -19
- package/src/stars.js +36 -11
- package/src/static-noise.js +36 -9
- package/src/supersphere.js +63 -26
- package/src/tiger-fur.js +41 -14
- package/src/translator.js +67 -24
- package/src/tsl-textures.js +2 -1
- package/src/tsl-utils.js +172 -623
- package/src/turbulent-smoke.js +38 -13
- package/src/voronoi-cells.js +44 -26
- package/src/water-drops.js +55 -22
- package/src/watermelon.js +43 -18
- package/src/wood.js +48 -15
- package/src/zebra-lines.js +38 -12
- package/src/simplex-noise.js +0 -41
package/src/cork.js
CHANGED
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@@ -4,14 +4,15 @@
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import { Color } from 'three';
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import { exp, float, Fn, If, Loop, mix, positionGeometry, vec3 } from 'three/tsl';
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import { noise,
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import { exp, float, Fn, If, int, Loop, mix, positionGeometry, vec3 } from 'three/tsl';
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import { noise, vnoise } from './tsl-utils.js';
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var defaults = {
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$name: 'Cork',
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position: positionGeometry,
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scale: 1,
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straight: 1,
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noise: 0.3,
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var
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var corkRaw = Fn( ([ position, scale, straight, xnoise, color, background, seed ])=>{
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var pos = position.mul( exp( scale.div( 1.5 ).add( 1 ) ) ).add( seed ).toVar( 'pos' );
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var midCell = pos.round().toConst( 'midCell' );
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var minCell = midCell.toVar( 'minCell' ),
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minDist = float( 1 ).toVar( 'minDist' );
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var
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var cell = vec3().toVar( 'cell' ),
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dist = float().toVar( 'dist' );
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var strtaightness = straight.exp().reciprocal().toVar( 'strtaightness' );
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var
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var i=int( 0 ).toVar( 'i' ),
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j=int( 0 ).toVar( 'j' ),
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k=int( 0 ).toVar( 'k' );
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// Loop uses hard-coded i, j, k as indices
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Loop( 3, 3, 3, () => {
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cell.assign( midCell.add( vec3( i, j, k ).sub( 1 ) ) );
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var cellCenter = cell.add( vnoise( cell ) );
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dist.assign( pos.distance( cellCenter ) );
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var dist = float().toVar();
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var i = float( 0 ).toVar();
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Loop( 27, () => {
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var ix = i.mod( 3 ).sub( 1 );
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var iy = i.div( 3 ).floor().mod( 3 ).sub( 1 );
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var iz = i.div( 9 ).floor().sub( 1 );
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cell.assign( midCell.add( vec3( ix, iy, iz ) ) );
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dist.assign( pos.distance( cellCenter( cell ) ) );
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dist.addAssign( noise( pos.add( cell ) ).div( params.straight.exp() ) );
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dist.addAssign( noise( pos.add( cell ), strtaightness ) );
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If( dist.lessThan( minDist ), ()=>{
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minCell.assign( cell );
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} );
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i.addAssign( 1 );
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} );
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var n = noise( minCell.mul( Math.PI ) ).toVar();
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r
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r.
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var n = noise( minCell.mul( Math.PI ), 0.5, 0.5 ).toVar( 'n' );
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var r = noise( pos.mul( 12 ) ).toVar( 'r' );
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r.mulAssign( r, r );
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r.addAssign( noise( pos.mul( 40 ), 1/3 ) );
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var result = mix( color, background, n.add( r.mul( xnoise ) ) );
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return result;
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} ).setLayout( {
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name: 'camouflageRaw',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'scale', type: 'float' },
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{ name: 'straight', type: 'float' },
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{ name: 'xnoise', type: 'float' },
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{ name: 'color', type: 'vec3' },
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{ name: 'background', type: 'vec3' },
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{ name: 'seed', type: 'float' },
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] }
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);
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function cork( params={} ) {
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var { position, scale, straight, noise, color, background, seed } = { ...defaults, ...params };
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return corkRaw( position, scale, straight, noise, color, background, seed );
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}
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var color = mix( params.color, params.background, k.add( r.mul( params.noise ) ) ).toVar();
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return color;
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cork.defaults = defaults;
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package/src/crumpled-fabric.js
CHANGED
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import { Color } from 'three';
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import { exp, Loop, positionGeometry, vec3 } from 'three/tsl';
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import { noise
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import { exp, Fn, Loop, positionGeometry, vec3 } from 'three/tsl';
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import { noise } from './tsl-utils.js';
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$name: 'Crumpled fabric',
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$width: 260,
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position: positionGeometry,
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scale: 2,
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pinch: 0.5,
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var
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var crumpledFabricRaw = Fn( ([ position, scale, pinch, color, subcolor, background, seed ])=>{
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var pos = positionGeometry.mul( exp( params.scale.sub( 0.5 ) ) ).add( params.seed ).toVar( );
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var pos = position.mul( exp( scale.sub( 0.5 ) ) ).add( seed ).toVar( );
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var x = noise( pos.xyz )
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var y = noise( pos.yzx )
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var z = noise( pos.zxy )
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var x = noise( pos.xyz );
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var y = noise( pos.yzx );
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var z = noise( pos.zxy );
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pos.addAssign( vec3( x, y, z ) );
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pos.addAssign( vec3( x, y, z ).mul( pinch ) );
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} );
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var k = noise( pos ).add( 1 ).div( 2 ).clamp( 0, 1 );
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var color1 =
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var color2 =
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var color3 =
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var color1 = color.mul( k.mul( 2 ).sub( 1 ).abs().oneMinus() );
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var color2 = subcolor.mul( k ).pow( 2 );
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var color3 = background.mul( k.oneMinus().pow( 2 ) );
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return color1.add( color2 ).add( color3 );
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}
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} ).setLayout( {
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name: 'crumpledFabricRaw',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'scale', type: 'float' },
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{ name: 'pinch', type: 'float' },
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{ name: 'color', type: 'vec3' },
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{ name: 'subcolor', type: 'vec3' },
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{ name: 'background', type: 'vec3' },
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{ name: 'seed', type: 'float' },
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] }
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);
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function crumpledFabric( params={} ) {
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var { position, scale, pinch, color, subcolor, background, seed } = { ...defaults, ...params };
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return crumpledFabricRaw( position, scale, pinch, color, subcolor, background, seed );
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}
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crumpledFabric.defaults = defaults;
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package/src/dalmatian-spots.js
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// TSL-Textures: Dalmatian
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// TSL-Textures: Dalmatian spots
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import { Color } from "three";
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import {
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import { noise
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import { float, Fn, Loop, mix, positionGeometry } from 'three/tsl';
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import { noise } from './tsl-utils.js';
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$name: 'Dalmatian spots',
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position: positionGeometry,
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scale: 2,
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density: 0.6,
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params = prepare( params, defaults );
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var dalmatianSpotsRaw = Fn( ([ position, scale, density, color, background, seed ])=>{
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var pos =
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var pos = position.mul( scale.exp( ) ).add( seed ).sub( 1000 ).toVar( 'pos' );
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var k = float( 1 ).toVar();
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var k = float( 1 ).toVar( 'k' );
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var d = float( 1.5 ).sub(
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var count =
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var d = float( 1.5 ).sub( density ).mul( 2 ).toVar( 'd' );
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var count = density.mul( 5 ).add( 5 ).toVar( 'count' );
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Loop( count, ()=> {
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return mix(
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return mix( background, color, k.clamp( 0, 1 ) );
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} ).setLayout( {
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name: 'dalmatianSpotsRaw',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'scale', type: 'float' },
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{ name: 'density', type: 'float' },
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{ name: 'color', type: 'vec3' },
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{ name: 'background', type: 'vec3' },
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{ name: 'seed', type: 'float' },
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] }
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);
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function dalmatianSpots( params={} ) {
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var { position, scale, density, color, background, seed } = { ...defaults, ...params };
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return dalmatianSpotsRaw( position, scale, density, color, background, seed );
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}
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dalmatianSpots.defaults = defaults;
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package/src/darth-maul.js
CHANGED
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import { Color, Vector3 } from "three";
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import { exp, mix, positionGeometry, select, vec3 } from 'three/tsl';
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import { noise
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import { exp, Fn, mix, positionGeometry, select, vec3 } from 'three/tsl';
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import { noise } from './tsl-utils.js';
|
|
9
9
|
|
|
10
10
|
|
|
11
11
|
|
|
12
12
|
var defaults = {
|
|
13
13
|
$name: 'Darth Maul',
|
|
14
14
|
|
|
15
|
+
position: positionGeometry,
|
|
15
16
|
scale: 2,
|
|
16
17
|
shift: new Vector3( 0, 0, 0 ),
|
|
17
18
|
complexity: 0,
|
|
@@ -28,28 +29,55 @@ var defaults = {
|
|
|
28
29
|
|
|
29
30
|
|
|
30
31
|
|
|
31
|
-
var
|
|
32
|
+
var darthMaulRaw = Fn( ([ position, scale, shift, complexity, angle, distance, color, background, balance, seed ]) => {
|
|
32
33
|
|
|
33
|
-
|
|
34
|
+
var xposition = position.add( shift ).mul( exp( scale.div( 1.5 ).sub( 1 ) ) ).sub( shift ).mul( vec3( 1, 1/2, 1/2 ) ).toVar( );
|
|
34
35
|
|
|
35
|
-
var
|
|
36
|
-
|
|
37
|
-
var s = select( positionGeometry.y.mul( params.angle.radians().cos() ).add( positionGeometry.z.mul( params.angle.radians().sin() ) ).greaterThan( params.distance ), 1, 0 );
|
|
36
|
+
var s = select( position.y.mul( angle.radians().cos() ).add( position.z.mul( angle.radians().sin() ) ).greaterThan( distance ), 1, 0 );
|
|
38
37
|
|
|
39
38
|
// implement symmetry
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
|
|
39
|
+
xposition.x.assign( xposition.x.add( shift.x ).abs() );
|
|
40
|
+
xposition.y.addAssign( seed );
|
|
41
|
+
xposition.z.mulAssign( shift.z );
|
|
42
|
+
|
|
43
|
+
var n = noise( xposition ).toVar();
|
|
44
|
+
|
|
45
|
+
var k = n.sin().mul( n.mul( complexity.mul( 2 ).add( 1 ).exp() ).sin() ).remap( 0, 0.2, 1, -1 ).greaterThan( balance ).select( 0, 1 );
|
|
46
|
+
|
|
47
|
+
var c = select( xposition.x.greaterThan( noise( xposition.mul( 2.3 ) ).abs().mul( 0.5 ).add( 0.02 ) ), 1, 0 );
|
|
48
|
+
|
|
49
|
+
return mix( background, color, k.mul( s ).mul( c ).clamp( 0, 1 ) );
|
|
50
|
+
|
|
51
|
+
} ).setLayout( {
|
|
52
|
+
name: 'darthMaulRaw',
|
|
53
|
+
type: 'vec3',
|
|
54
|
+
inputs: [
|
|
55
|
+
{ name: 'position', type: 'vec3' },
|
|
56
|
+
{ name: 'scale', type: 'float' },
|
|
57
|
+
{ name: 'shift', type: 'vec3' },
|
|
58
|
+
{ name: 'complexity', type: 'float' },
|
|
59
|
+
{ name: 'angle', type: 'float' },
|
|
60
|
+
{ name: 'distance', type: 'float' },
|
|
61
|
+
{ name: 'color', type: 'vec3' },
|
|
62
|
+
{ name: 'background', type: 'vec3' },
|
|
63
|
+
{ name: 'balance', type: 'float' },
|
|
64
|
+
{ name: 'seed', type: 'float' },
|
|
65
|
+
] }
|
|
66
|
+
);
|
|
67
|
+
|
|
68
|
+
|
|
69
|
+
|
|
70
|
+
function darthMaul( params={} ) {
|
|
71
|
+
|
|
72
|
+
var { position, scale, shift, complexity, angle, distance, color, background, balance, seed } = { ...defaults, ...params };
|
|
43
73
|
|
|
44
|
-
|
|
74
|
+
return darthMaulRaw( position, scale, shift, complexity, angle, distance, color, background, balance, seed );
|
|
45
75
|
|
|
46
|
-
|
|
76
|
+
}
|
|
47
77
|
|
|
48
|
-
var c = select( position.x.greaterThan( noise( position.mul( 2.3 ) ).abs().mul( 0.5 ).add( 0.02 ) ), 1, 0 );
|
|
49
78
|
|
|
50
|
-
return mix( params.background, params.color, k.mul( s ).mul( c ).clamp( 0, 1 ) );
|
|
51
79
|
|
|
52
|
-
|
|
80
|
+
darthMaul.defaults = defaults;
|
|
53
81
|
|
|
54
82
|
|
|
55
83
|
|
package/src/dyson-sphere.js
CHANGED
|
@@ -5,13 +5,13 @@
|
|
|
5
5
|
|
|
6
6
|
import { Color } from 'three';
|
|
7
7
|
import { exp, float, Fn, Loop, mix, positionGeometry, vec3 } from 'three/tsl';
|
|
8
|
-
import { prepare, TSLFn } from './tsl-utils.js';
|
|
9
8
|
|
|
10
9
|
|
|
11
10
|
|
|
12
11
|
var defaults = {
|
|
13
12
|
$name: 'Dyson sphere',
|
|
14
13
|
|
|
14
|
+
position: positionGeometry,
|
|
15
15
|
scale: 2,
|
|
16
16
|
complexity: 2,
|
|
17
17
|
|
|
@@ -31,15 +31,29 @@ var noisea = Fn( ([ pos ])=>{
|
|
|
31
31
|
p.addAssign( p.dot( p.add( vec3( 31.4159, 27.1828, 14.142 ) ) ) );
|
|
32
32
|
return p.z.mul( p.x.add( p.y ) ).fract().mul( 2 ).sub( 1 );
|
|
33
33
|
|
|
34
|
-
} )
|
|
34
|
+
} ).setLayout( {
|
|
35
|
+
name: 'noisea',
|
|
36
|
+
type: 'float',
|
|
37
|
+
inputs: [
|
|
38
|
+
{ name: 'pos', type: 'vec3' },
|
|
39
|
+
] }
|
|
40
|
+
);
|
|
35
41
|
|
|
36
42
|
|
|
37
|
-
|
|
43
|
+
|
|
44
|
+
var smoother = Fn( ([ x ])=>{
|
|
38
45
|
|
|
39
46
|
var t = x.oneMinus().clamp( 0, 1 ).toVar();
|
|
40
47
|
return t.mul( t ).mul( float( 3 ).sub( t.mul( 2 ) ) );
|
|
41
48
|
|
|
42
|
-
} )
|
|
49
|
+
} ).setLayout( {
|
|
50
|
+
name: 'smoother',
|
|
51
|
+
type: 'float',
|
|
52
|
+
inputs: [
|
|
53
|
+
{ name: 'x', type: 'float' },
|
|
54
|
+
] }
|
|
55
|
+
);
|
|
56
|
+
|
|
43
57
|
|
|
44
58
|
|
|
45
59
|
var noiseg = Fn( ([ pos ])=>{
|
|
@@ -53,13 +67,13 @@ var noiseg = Fn( ([ pos ])=>{
|
|
|
53
67
|
var minz = pos.z.floor().toVar();
|
|
54
68
|
var maxz = minz.add( 1 ).toVar();
|
|
55
69
|
|
|
56
|
-
var dx =
|
|
57
|
-
var dy =
|
|
58
|
-
var dz =
|
|
70
|
+
var dx = smoother( pos.x.fract() ).toVar();
|
|
71
|
+
var dy = smoother( pos.y.fract() ).toVar();
|
|
72
|
+
var dz = smoother( pos.z.fract() ).toVar();
|
|
59
73
|
|
|
60
|
-
var mx =
|
|
61
|
-
var my =
|
|
62
|
-
var mz =
|
|
74
|
+
var mx = smoother( dx.oneMinus() ).toVar();
|
|
75
|
+
var my = smoother( dy.oneMinus() ).toVar();
|
|
76
|
+
var mz = smoother( dz.oneMinus() ).toVar();
|
|
63
77
|
|
|
64
78
|
var n000 = noisea( vec3( minx, miny, minz ) ).mul( mx ).mul( my ).mul( mz ).toVar();
|
|
65
79
|
var n001 = noisea( vec3( minx, miny, maxz ) ).mul( mx ).mul( my ).mul( dz ).toVar();
|
|
@@ -72,29 +86,58 @@ var noiseg = Fn( ([ pos ])=>{
|
|
|
72
86
|
|
|
73
87
|
return n000.add( n001 ).add( n010 ).add( n011 ).add( n100 ).add( n101 ).add( n110 ).add( n111 );
|
|
74
88
|
|
|
75
|
-
} )
|
|
76
|
-
|
|
89
|
+
} ).setLayout( {
|
|
90
|
+
name: 'noiseg',
|
|
91
|
+
type: 'float',
|
|
92
|
+
inputs: [
|
|
93
|
+
{ name: 'pos', type: 'vec3' },
|
|
94
|
+
] }
|
|
95
|
+
);
|
|
77
96
|
|
|
78
97
|
|
|
79
|
-
var dysonSphere = TSLFn( ( params )=>{
|
|
80
98
|
|
|
81
|
-
|
|
99
|
+
var dysonSphereRaw = Fn( ([ position, scale, complexity, color, background, seed ])=>{
|
|
82
100
|
|
|
83
|
-
var pos =
|
|
101
|
+
var pos = position.mul( exp( scale.div( 2 ).add( 0.5 ) ) ).add( seed ).toVar( );
|
|
84
102
|
|
|
85
103
|
var res = vec3().toVar();
|
|
86
104
|
var factor = float( 1 ).toVar();
|
|
87
105
|
|
|
88
|
-
Loop(
|
|
106
|
+
Loop( complexity.add( 4 ), ()=>{
|
|
89
107
|
|
|
90
108
|
res.addAssign( noiseg( pos.mul( factor ) ) );
|
|
91
109
|
factor.addAssign( factor );
|
|
92
110
|
|
|
93
111
|
} );
|
|
94
112
|
|
|
95
|
-
return mix(
|
|
113
|
+
return mix( background, color, res.x.add( 1 ).div( 5 ) );
|
|
114
|
+
|
|
115
|
+
} ).setLayout( {
|
|
116
|
+
name: 'dysonSphereRaw',
|
|
117
|
+
type: 'vec3',
|
|
118
|
+
inputs: [
|
|
119
|
+
{ name: 'position', type: 'vec3' },
|
|
120
|
+
{ name: 'scale', type: 'float' },
|
|
121
|
+
{ name: 'complexity', type: 'float' },
|
|
122
|
+
{ name: 'color', type: 'vec3' },
|
|
123
|
+
{ name: 'background', type: 'vec3' },
|
|
124
|
+
{ name: 'seed', type: 'float' },
|
|
125
|
+
] }
|
|
126
|
+
);
|
|
127
|
+
|
|
128
|
+
|
|
129
|
+
|
|
130
|
+
function dysonSphere( params={} ) {
|
|
131
|
+
|
|
132
|
+
var { position, scale, complexity, color, background, seed } = { ...defaults, ...params };
|
|
133
|
+
|
|
134
|
+
return dysonSphereRaw( position, scale, complexity, color, background, seed );
|
|
135
|
+
|
|
136
|
+
}
|
|
137
|
+
|
|
138
|
+
|
|
96
139
|
|
|
97
|
-
|
|
140
|
+
dysonSphere.defaults = defaults;
|
|
98
141
|
|
|
99
142
|
|
|
100
143
|
|
package/src/entangled.js
CHANGED
|
@@ -4,14 +4,15 @@
|
|
|
4
4
|
|
|
5
5
|
|
|
6
6
|
import { Color } from "three";
|
|
7
|
-
import { abs, exp, float,
|
|
8
|
-
import { noise
|
|
7
|
+
import { abs, exp, float, Fn, Loop, max, mix, mul, oneMinus, positionGeometry, pow, sin } from 'three/tsl';
|
|
8
|
+
import { noise } from './tsl-utils.js';
|
|
9
9
|
|
|
10
10
|
|
|
11
11
|
|
|
12
12
|
var defaults = {
|
|
13
13
|
$name: 'Entangled',
|
|
14
14
|
|
|
15
|
+
position: positionGeometry,
|
|
15
16
|
scale: 2,
|
|
16
17
|
density: 10,
|
|
17
18
|
|
|
@@ -23,28 +24,51 @@ var defaults = {
|
|
|
23
24
|
|
|
24
25
|
|
|
25
26
|
|
|
26
|
-
var
|
|
27
|
+
var entangledRaw = Fn( ([ position, scale, density, color, background, seed ]) => {
|
|
27
28
|
|
|
28
|
-
|
|
29
|
-
|
|
30
|
-
var scale = exp( params.scale.div( 2 ) ).toVar( );
|
|
31
|
-
var pos = positionGeometry.add( params.seed ).toVar( );
|
|
29
|
+
var xscale = exp( scale.div( 2 ) ).toVar( );
|
|
30
|
+
var pos = position.add( seed ).toVar( );
|
|
32
31
|
var k = float( -10000 ).toVar( );
|
|
33
32
|
var k1 = float( 0 ).toVar( );
|
|
34
33
|
|
|
35
|
-
Loop(
|
|
34
|
+
Loop( density, ()=> {
|
|
36
35
|
|
|
37
|
-
k1.assign( sin( noise( mul( pos,
|
|
36
|
+
k1.assign( sin( noise( mul( pos, xscale ) ).mul( 3*Math.PI ) ) );
|
|
38
37
|
k.assign( max( k, k1 ) );
|
|
39
|
-
|
|
38
|
+
xscale.mulAssign( 1.2 );
|
|
40
39
|
|
|
41
40
|
} );
|
|
42
41
|
|
|
43
42
|
k.assign( oneMinus( pow( abs( k ), 5 ) ).mul( 6 ) );
|
|
44
43
|
|
|
45
|
-
return mix(
|
|
44
|
+
return mix( color, background, k );
|
|
45
|
+
|
|
46
|
+
} ).setLayout( {
|
|
47
|
+
name: 'entangled',
|
|
48
|
+
type: 'vec3',
|
|
49
|
+
inputs: [
|
|
50
|
+
{ name: 'position', type: 'vec3' },
|
|
51
|
+
{ name: 'scale', type: 'float' },
|
|
52
|
+
{ name: 'density', type: 'int' },
|
|
53
|
+
{ name: 'color', type: 'vec3' },
|
|
54
|
+
{ name: 'background', type: 'vec3' },
|
|
55
|
+
{ name: 'seed', type: 'float' },
|
|
56
|
+
] }
|
|
57
|
+
);
|
|
58
|
+
|
|
59
|
+
|
|
60
|
+
|
|
61
|
+
function entangled( params={} ) {
|
|
62
|
+
|
|
63
|
+
var { position, scale, density, color, background, seed } = { ...defaults, ...params };
|
|
64
|
+
|
|
65
|
+
return entangledRaw( position, scale, density, color, background, seed );
|
|
66
|
+
|
|
67
|
+
}
|
|
68
|
+
|
|
69
|
+
|
|
46
70
|
|
|
47
|
-
|
|
71
|
+
entangled.defaults = defaults;
|
|
48
72
|
|
|
49
73
|
|
|
50
74
|
|
package/src/fordite.js
CHANGED
|
@@ -4,41 +4,65 @@
|
|
|
4
4
|
|
|
5
5
|
|
|
6
6
|
import { Color } from 'three';
|
|
7
|
-
import { exp, mul, positionGeometry, sin, vec3 } from 'three/tsl';
|
|
8
|
-
import { hsl, noise
|
|
7
|
+
import { exp, Fn, mul, positionGeometry, sin, vec3 } from 'three/tsl';
|
|
8
|
+
import { hsl, noise } from './tsl-utils.js';
|
|
9
9
|
|
|
10
10
|
|
|
11
11
|
|
|
12
12
|
var defaults = {
|
|
13
13
|
$name: 'Fordite',
|
|
14
|
+
|
|
15
|
+
position: positionGeometry,
|
|
14
16
|
scale: 2,
|
|
15
17
|
color: new Color( 0, 0, 0 ),
|
|
18
|
+
|
|
16
19
|
seed: 0,
|
|
17
20
|
};
|
|
18
21
|
|
|
19
22
|
|
|
20
23
|
|
|
21
|
-
var
|
|
22
|
-
|
|
23
|
-
params = prepare( params, defaults );
|
|
24
|
+
var forditeRaw = Fn( ([ position, scale, color, seed ]) => {
|
|
24
25
|
|
|
25
|
-
var pos =
|
|
26
|
+
var pos = position.mul( exp( scale ) ).add( seed ).toVar( );
|
|
26
27
|
|
|
27
28
|
var k = noise(
|
|
28
29
|
vec3(
|
|
29
|
-
noise( pos ),
|
|
30
|
-
noise( pos
|
|
31
|
-
noise( pos
|
|
30
|
+
noise( pos, 1 ),
|
|
31
|
+
noise( pos, 2 ),
|
|
32
|
+
noise( pos, 3 ),
|
|
32
33
|
)
|
|
33
34
|
).toVar( );
|
|
34
35
|
|
|
35
|
-
return hsl(
|
|
36
|
+
return hsl( vec3(
|
|
36
37
|
k,
|
|
37
38
|
1,
|
|
38
39
|
sin( mul( k, Math.PI, 4 ) ).mul( 0.5 ).add( 0.5 )
|
|
39
|
-
).add(
|
|
40
|
+
) ).add( color );
|
|
41
|
+
|
|
42
|
+
} ).setLayout( {
|
|
43
|
+
name: 'forditeRaw',
|
|
44
|
+
type: 'vec3',
|
|
45
|
+
inputs: [
|
|
46
|
+
{ name: 'position', type: 'vec3' },
|
|
47
|
+
{ name: 'scale', type: 'float' },
|
|
48
|
+
{ name: 'color', type: 'vec3' },
|
|
49
|
+
{ name: 'seed', type: 'float' },
|
|
50
|
+
] }
|
|
51
|
+
);
|
|
52
|
+
|
|
53
|
+
|
|
54
|
+
|
|
55
|
+
function fordite( params={} ) {
|
|
56
|
+
|
|
57
|
+
var { position, scale, color, seed } = { ...defaults, ...params };
|
|
58
|
+
|
|
59
|
+
return forditeRaw( position, scale, color, seed );
|
|
60
|
+
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
|
|
40
64
|
|
|
41
|
-
|
|
65
|
+
fordite.defaults = defaults;
|
|
42
66
|
|
|
43
67
|
|
|
44
68
|
|