tsl-textures 2.5.1 → 3.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/tsl-textures.js +2449 -1426
- package/dist/cjs/tsl-textures.min.js +2 -2
- package/dist/tsl-textures.js +2435 -1421
- package/dist/tsl-textures.min.js +2 -2
- package/package.json +1 -1
- package/src/brain.js +72 -21
- package/src/bricks.js +56 -23
- package/src/camouflage.js +39 -20
- package/src/caustics.js +39 -14
- package/src/cave-art.js +39 -13
- package/src/circle-decor.js +39 -13
- package/src/circles.js +36 -16
- package/src/clouds.js +69 -28
- package/src/concrete.js +57 -23
- package/src/cork.js +54 -35
- package/src/crumpled-fabric.js +39 -14
- package/src/dalmatian-spots.js +37 -12
- package/src/darth-maul.js +43 -15
- package/src/dyson-sphere.js +61 -18
- package/src/entangled.js +36 -12
- package/src/fordite.js +36 -12
- package/src/gas-giant.js +42 -16
- package/src/grid.js +45 -17
- package/src/isolayers.js +41 -15
- package/src/isolines.js +36 -10
- package/src/karst-rock.js +31 -8
- package/src/marble.js +36 -11
- package/src/melter.js +0 -1
- package/src/neon-lights.js +51 -23
- package/src/perlin-noise.js +66 -0
- package/src/photosphere.js +34 -11
- package/src/planet.js +66 -30
- package/src/polka-dots.js +42 -17
- package/src/processed-wood.js +42 -16
- package/src/protozoa.js +51 -16
- package/src/reticular-veins.js +37 -11
- package/src/roman-paving.js +30 -8
- package/src/rotator.js +71 -27
- package/src/rough-clay.js +50 -22
- package/src/runny-eggs.js +120 -44
- package/src/rust.js +81 -19
- package/src/satin.js +27 -20
- package/src/scaler.js +61 -26
- package/src/scepter-head.js +46 -20
- package/src/scream.js +29 -19
- package/src/stars.js +36 -11
- package/src/static-noise.js +36 -9
- package/src/supersphere.js +63 -26
- package/src/tiger-fur.js +41 -14
- package/src/translator.js +67 -24
- package/src/tsl-textures.js +2 -1
- package/src/tsl-utils.js +172 -623
- package/src/turbulent-smoke.js +38 -13
- package/src/voronoi-cells.js +44 -26
- package/src/water-drops.js +55 -22
- package/src/watermelon.js +43 -18
- package/src/wood.js +48 -15
- package/src/zebra-lines.js +38 -12
- package/src/simplex-noise.js +0 -41
package/src/gas-giant.js
CHANGED
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@@ -4,14 +4,15 @@
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import { Color } from "three";
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import { exp, mix, positionGeometry, vec3 } from 'three/tsl';
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import { hsl, noise,
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import { exp, Fn, mix, positionGeometry, vec3 } from 'three/tsl';
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import { hsl, noise, toHsl } from './tsl-utils.js';
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var defaults = {
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$name: 'Gas giant',
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position: positionGeometry,
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scale: 2,
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turbulence: 0.3,
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blur: 0.6,
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@@ -25,15 +26,13 @@ var defaults = {
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var
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var gasGiantRaw = Fn( ([ position, scale, turbulence, blur, colorA, colorB, colorC, seed ])=>{
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var scale = params.scale.div( 2 ).add( 1 ).toVar();
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var pos = positionGeometry.mul( exp( scale ) ).add( params.seed ).toVar( );
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var xscale = scale.div( 2 ).add( 1 ).toVar();
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var pos = position.mul( exp( xscale ) ).add( seed ).toVar( );
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// turbulence strength
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var
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var xturbulence = turbulence.mul(
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noise( vec3( 0, pos.y.mul( 0.5 ), 0 ).add( 1 ) ).add(
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noise( vec3( 0, pos.y.mul( 1 ), 0 ).add( 1 ) ).mul( 0.5 ),
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noise( vec3( 1, pos.y.mul( 2 ), 1 ).add( 1 ) ).mul( 0.25 )
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@@ -43,25 +42,52 @@ var gasGiant = TSLFn( ( params )=>{
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var spot = noise( pos.div( 4 ) ).add( 1 ).div( 2 ).pow( 10 ).mul( 10 ).smoothstep( 0, 1 );
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// apply turbulence
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pos.addAssign( vec3( noise( pos ), noise( pos.yxz ), noise( pos.yzx ) ).mul(
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pos.addAssign( vec3( noise( pos ), noise( pos.yxz ), noise( pos.yzx ) ).mul( xturbulence.mul( spot.mul( 2 ).exp() ) ) );
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var
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var xblur = blur.pow( 0.2 ).oneMinus().mul( xturbulence.add( 1 ) ).toVar();
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var k = noise( pos.mul( vec3( 0,
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k = k.add( noise( pos.mul( vec3( 1, 15, 1 ) ) ).mul(
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var k = noise( pos.mul( vec3( 0, xscale, 0 ) ) );
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k = k.add( noise( pos.mul( vec3( 1, 15, 1 ) ) ).mul( xblur ) );
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k = k.add( -0.5 ).smoothstep( -1, 1 ).oneMinus();
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var n = noise( vec3( 0, pos.y.mul( 0.75 ), 0 ) ).add( 1 );
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var HSL = toHsl( mix(
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var color = hsl( HSL.x.add( noise( pos.mul( vec3( 0,
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var HSL = toHsl( mix( colorB, colorA, n ) );
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var color = hsl( vec3( HSL.x.add( noise( pos.mul( vec3( 0, xscale, 0 ) ) ).div( 4 ) ), HSL.yz ) ).toVar();
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color.assign( mix( color,
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color.assign( mix( color, colorC, xturbulence.mul( 0.3 ) ) );
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return color.mul( k );
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}
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} ).setLayout( {
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name: 'gasGiantRaw',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'scale', type: 'float' },
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{ name: 'turbulence', type: 'float' },
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{ name: 'blur', type: 'float' },
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{ name: 'colorA', type: 'vec3' },
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{ name: 'colorB', type: 'vec3' },
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{ name: 'colorC', type: 'vec3' },
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{ name: 'seed', type: 'float' },
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] }
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);
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function gasGiant( params={} ) {
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var { position, scale, turbulence, blur, colorA, colorB, colorC, seed } = { ...defaults, ...params };
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return gasGiantRaw( position, scale, turbulence, blur, colorA, colorB, colorC, seed );
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}
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gasGiant.defaults = defaults;
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package/src/grid.js
CHANGED
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import { Color } from "three";
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import { abs, add, div, equirectUV, min, mix, mul, oneMinus, positionGeometry, pow, remapClamp, round, screenSize, screenUV,
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import { prepare, TSLFn } from './tsl-utils.js';
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import { abs, add, div, equirectUV, exp2, Fn, max, min, mix, mul, oneMinus, positionGeometry, pow, remapClamp, round, screenSize, screenUV, sin, smoothstep, sub } from 'three/tsl';
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var defaults = {
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$name: 'Grid',
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$replaceExportUVS: screenUV,
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$replaceExportASP: screenSize.x.div( screenSize.y ).log2(),
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uvs: equirectUV( positionGeometry.normalize() ),
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countU: 32,
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countV: 16,
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aspect: 1,
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thinness: 0.8,
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equirectangular: true,
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color: new Color( 0x000000 ),
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background: new Color( 0xFFFFFF ),
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flat: 0,
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};
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params = prepare( params, defaults );
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var gridRaw = Fn( ([ uvs, countU, countV, aspect, thinness, equirectangular, color, background ]) => {
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var
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var xaspect = max( exp2( aspect ), 1 );
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var
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b = mul( uv.y, Math.PI ).toVar();
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var a = mul( uvs.x, xaspect, Math.PI ).toVar(),
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b = mul( uvs.y, Math.PI ).toVar();
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var uTo = div( round( mul(
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vTo = div( round( mul(
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aTo = mul( uTo,
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var uTo = div( round( mul( uvs.x, countU ) ), countU ),
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vTo = div( round( mul( uvs.y, countV ) ), countV ),
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aTo = mul( uTo, xaspect, Math.PI ),
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bTo = mul( vTo, Math.PI );
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var angleU = abs( sub( a, aTo ) ).mul(
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var angleU = abs( sub( a, aTo ) ).mul( mix( 1, sin( b ), equirectangular ) ),
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angleV = abs( sub( b, bTo ) ),
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angle = min( angleU, angleV );
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var treshold = mul( min( div(
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var treshold = mul( min( div( xaspect.mul( Math.PI ), countU ), div( Math.PI, countV ) ), remapClamp( pow( thinness, 0.5 ), 0, 1, 0.9, 0.04 ), 0.5 );
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var k = oneMinus( smoothstep( sub( treshold, 0.002 ), add( treshold, 0.002 ), angle ) );
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return mix(
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return mix( background, color, k );
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} ).setLayout( {
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name: 'gridRaw',
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type: 'vec3',
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inputs: [
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{ name: 'uvs', type: 'vec2' },
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{ name: 'countU', type: 'float' },
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{ name: 'countV', type: 'float' },
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{ name: 'aspect', type: 'float' },
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{ name: 'thinness', type: 'float' },
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{ name: 'equirectangular', type: 'int' },
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{ name: 'color', type: 'vec3' },
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{ name: 'background', type: 'vec3' },
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] }
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);
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function grid( params={} ) {
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var { uvs, countU, countV, aspect, thinness, equirectangular, color, background } = { ...defaults, ...params };
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return gridRaw( uvs, countU, countV, aspect, thinness, equirectangular, color, background );
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}
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grid.defaults = defaults;
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package/src/isolayers.js
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import { Color } from 'three';
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import { exp, float, mix, positionGeometry } from 'three/tsl';
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import { hsl, noise,
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import { exp, float, Fn, mix, positionGeometry } from 'three/tsl';
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import { hsl, noise, toHsl } from './tsl-utils.js';
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var defaults = {
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$name: 'Isolayers',
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position: positionGeometry,
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scale: 2,
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layers: 10,
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edge: 0.5,
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var
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var isolayersRaw = Fn( ([ position, scale, layers, edge, darkness, color, background, seed ])=>{
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var pos = position.mul( exp( scale.sub( 1 ) ) ).add( seed ).toVar( );
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var
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var depth = edge.remap( 0, 1, 40, 10 );
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var
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var k = noise( pos, 1.2, 1 ).div( 2 );
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var f = k.sub( float( 0.5+0.03 ).div( params.layers ) )
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.mul( params.layers ).fract()
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var i = k.mul( layers ).round().div( layers ).clamp( 0, 1 );
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var f = k.sub( float( 0.5+0.03 ).div( layers ) )
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.mul( layers ).fract()
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.mul( float( 2 ).pow( depth.reciprocal() ) )
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.pow( depth ).sub( 1 ).abs().oneMinus();
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var hslColor = mix( toHsl(
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hslColor.z.mulAssign( mix( 1, i.mul( 1.5 ),
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var hslColor = mix( toHsl( background ), toHsl( color ), i ).toVar();
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hslColor.z.mulAssign( mix( 1, i.mul( 1.5 ), darkness ).clamp( 0, 1 ) );
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return hsl( hslColor ).sub( f );
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} ).setLayout( {
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name: 'isolayersRaw',
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type: 'vec3',
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inputs: [
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{ name: 'position', type: 'vec3' },
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{ name: 'scale', type: 'float' },
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{ name: 'layers', type: 'int' },
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{ name: 'edge', type: 'float' },
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{ name: 'darkness', type: 'float' },
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{ name: 'color', type: 'vec3' },
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{ name: 'background', type: 'vec3' },
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{ name: 'seed', type: 'float' },
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] }
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);
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function isolayers( params={} ) {
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var { position, scale, layers, edge, darkness, color, background, seed } = { ...defaults, ...params };
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return isolayersRaw( position, scale, layers, edge, darkness, color, background, seed );
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}
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return hsl( hslColor.x, hslColor.y, hslColor.z ).sub( f );
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isolayers.defaults = defaults;
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package/src/isolines.js
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|
|
6
6
|
import { Color } from "three";
|
|
7
|
-
import { add, exp, mix, oneMinus, positionGeometry, sin, smoothstep, sub } from 'three/tsl';
|
|
8
|
-
import { noise
|
|
7
|
+
import { add, exp, Fn, mix, oneMinus, positionGeometry, sin, smoothstep, sub } from 'three/tsl';
|
|
8
|
+
import { noise } from './tsl-utils.js';
|
|
9
9
|
|
|
10
10
|
|
|
11
11
|
|
|
12
12
|
var defaults = {
|
|
13
13
|
$name: 'Isolines',
|
|
14
14
|
|
|
15
|
+
position: positionGeometry,
|
|
15
16
|
scale: 2,
|
|
16
17
|
density: 40,
|
|
17
18
|
blur: 0.3,
|
|
@@ -25,21 +26,46 @@ var defaults = {
|
|
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25
26
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26
27
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|
27
28
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|
|
28
|
-
var
|
|
29
|
+
var isolinesRaw = Fn( ([ position, scale, density, blur, thinness, color, background, seed ])=>{
|
|
29
30
|
|
|
30
|
-
|
|
31
|
+
var pos = position.mul( exp( scale ) ).add( seed ).toVar( );
|
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31
32
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|
32
|
-
var
|
|
33
|
-
|
|
34
|
-
var k = noise( pos ).mul( params.density );
|
|
33
|
+
var k = noise( pos, density );
|
|
35
34
|
|
|
36
35
|
k = oneMinus( sin( k ) ).div( 2 );
|
|
37
36
|
|
|
38
|
-
k = smoothstep( sub(
|
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37
|
+
k = smoothstep( sub( thinness, blur ), add( thinness, blur ), k );
|
|
38
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+
|
|
39
|
+
return mix( color, background, k );
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|
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+
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+
} ).setLayout( {
|
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+
name: 'isolinesRaw',
|
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+
type: 'vec3',
|
|
44
|
+
inputs: [
|
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45
|
+
{ name: 'position', type: 'vec3' },
|
|
46
|
+
{ name: 'scale', type: 'float' },
|
|
47
|
+
{ name: 'density', type: 'float' },
|
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48
|
+
{ name: 'blur', type: 'float' },
|
|
49
|
+
{ name: 'thinness', type: 'float' },
|
|
50
|
+
{ name: 'color', type: 'vec3' },
|
|
51
|
+
{ name: 'background', type: 'vec3' },
|
|
52
|
+
{ name: 'seed', type: 'float' },
|
|
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+
] }
|
|
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|
+
);
|
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+
|
|
56
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+
|
|
57
|
+
|
|
58
|
+
function isolines( params={} ) {
|
|
59
|
+
|
|
60
|
+
var { position, scale, density, blur, thinness, color, background, seed } = { ...defaults, ...params };
|
|
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+
|
|
62
|
+
return isolinesRaw( position, scale, density, blur, thinness, color, background, seed );
|
|
63
|
+
|
|
64
|
+
}
|
|
65
|
+
|
|
39
66
|
|
|
40
|
-
return mix( params.color, params.background, k );
|
|
41
67
|
|
|
42
|
-
|
|
68
|
+
isolines.defaults = defaults;
|
|
43
69
|
|
|
44
70
|
|
|
45
71
|
|
package/src/karst-rock.js
CHANGED
|
@@ -4,14 +4,15 @@
|
|
|
4
4
|
|
|
5
5
|
|
|
6
6
|
import { Color } from "three";
|
|
7
|
-
import { exp, mix, positionGeometry } from 'three/tsl';
|
|
8
|
-
import { noise
|
|
7
|
+
import { exp, Fn, mix, positionGeometry } from 'three/tsl';
|
|
8
|
+
import { noise } from './tsl-utils.js';
|
|
9
9
|
|
|
10
10
|
|
|
11
11
|
|
|
12
12
|
var defaults = {
|
|
13
13
|
$name: 'Karst rock',
|
|
14
14
|
|
|
15
|
+
position: positionGeometry,
|
|
15
16
|
scale: 2,
|
|
16
17
|
|
|
17
18
|
color: new Color( 0xFFF4F0 ),
|
|
@@ -22,11 +23,9 @@ var defaults = {
|
|
|
22
23
|
|
|
23
24
|
|
|
24
25
|
|
|
25
|
-
var
|
|
26
|
+
var karstRockRaw = Fn( ([ position, scale, color, background, seed ])=>{
|
|
26
27
|
|
|
27
|
-
|
|
28
|
-
|
|
29
|
-
var pos = positionGeometry.mul( exp( params.scale ) ).add( params.seed.sin().mul( 5 ) ).toVar( );
|
|
28
|
+
var pos = position.mul( exp( scale ) ).add( seed.sin().mul( 5 ) ).toVar( );
|
|
30
29
|
|
|
31
30
|
var pos2 = pos.add( noise( pos.mul( 2 ) ) ).toVar();
|
|
32
31
|
|
|
@@ -35,9 +34,33 @@ var karstRock = TSLFn( ( params )=>{
|
|
|
35
34
|
k.addAssign( noise( pos.mul( 100 ) ).div( 3 ) );
|
|
36
35
|
k.addAssign( noise( pos.mul( 2 ) ).div( 2 ) );
|
|
37
36
|
|
|
38
|
-
return mix(
|
|
37
|
+
return mix( background, color, k ).mul( k.pow( 0.1 ) );
|
|
38
|
+
|
|
39
|
+
} ).setLayout( {
|
|
40
|
+
name: 'karstRockRaw',
|
|
41
|
+
type: 'vec3',
|
|
42
|
+
inputs: [
|
|
43
|
+
{ name: 'position', type: 'vec3' },
|
|
44
|
+
{ name: 'scale', type: 'float' },
|
|
45
|
+
{ name: 'color', type: 'vec3' },
|
|
46
|
+
{ name: 'background', type: 'vec3' },
|
|
47
|
+
{ name: 'seed', type: 'float' },
|
|
48
|
+
] }
|
|
49
|
+
);
|
|
50
|
+
|
|
51
|
+
|
|
52
|
+
|
|
53
|
+
function karstRock( params={} ) {
|
|
54
|
+
|
|
55
|
+
var { position, scale, color, background, seed } = { ...defaults, ...params };
|
|
56
|
+
|
|
57
|
+
return karstRockRaw( position, scale, color, background, seed );
|
|
58
|
+
|
|
59
|
+
}
|
|
60
|
+
|
|
61
|
+
|
|
39
62
|
|
|
40
|
-
|
|
63
|
+
karstRock.defaults = defaults;
|
|
41
64
|
|
|
42
65
|
|
|
43
66
|
|
package/src/marble.js
CHANGED
|
@@ -4,14 +4,15 @@
|
|
|
4
4
|
|
|
5
5
|
|
|
6
6
|
import { Color } from "three";
|
|
7
|
-
import { add, div, exp, If, mix, mul, oneMinus, positionGeometry, pow } from 'three/tsl';
|
|
8
|
-
import { noise
|
|
7
|
+
import { add, div, exp, Fn, If, mix, mul, oneMinus, positionGeometry, pow } from 'three/tsl';
|
|
8
|
+
import { noise } from './tsl-utils.js';
|
|
9
9
|
|
|
10
10
|
|
|
11
11
|
|
|
12
12
|
var defaults = {
|
|
13
13
|
$name: 'Marble',
|
|
14
14
|
|
|
15
|
+
position: positionGeometry,
|
|
15
16
|
scale: 1.2,
|
|
16
17
|
thinness: 5,
|
|
17
18
|
noise: 0.3,
|
|
@@ -24,11 +25,9 @@ var defaults = {
|
|
|
24
25
|
|
|
25
26
|
|
|
26
27
|
|
|
27
|
-
var
|
|
28
|
+
var marbleRaw = Fn( ([ position, scale, thinness, xnoise, color, background, seed ]) => {
|
|
28
29
|
|
|
29
|
-
|
|
30
|
-
|
|
31
|
-
var pos = positionGeometry.mul( exp( params.scale ) ).add( params.seed ).toVar( );
|
|
30
|
+
var pos = position.mul( exp( scale ) ).add( seed ).toVar( );
|
|
32
31
|
|
|
33
32
|
var k = add(
|
|
34
33
|
noise( pos ),
|
|
@@ -38,8 +37,8 @@ var marble = TSLFn( ( params ) => {
|
|
|
38
37
|
|
|
39
38
|
var k = oneMinus( k.abs().pow( 2.5 ) ).toVar();
|
|
40
39
|
|
|
41
|
-
var maxSmooth = oneMinus( pow( 0.5,
|
|
42
|
-
minSmooth = oneMinus( pow( 0.5,
|
|
40
|
+
var maxSmooth = oneMinus( pow( 0.5, thinness.add( 7 ) ) ).toVar(),
|
|
41
|
+
minSmooth = oneMinus( pow( 0.5, thinness.add( 7 ).mul( 0.5 ) ) ).toVar();
|
|
43
42
|
|
|
44
43
|
If( k.greaterThan( maxSmooth ), ()=>{
|
|
45
44
|
|
|
@@ -60,11 +59,37 @@ var marble = TSLFn( ( params ) => {
|
|
|
60
59
|
|
|
61
60
|
} );
|
|
62
61
|
|
|
63
|
-
k.assign( k.add( mul(
|
|
62
|
+
k.assign( k.add( mul( xnoise, noise( pos.mul( 150 ) ).abs().pow3() ) ) );
|
|
63
|
+
|
|
64
|
+
return mix( background, color, k );
|
|
65
|
+
|
|
66
|
+
} ).setLayout( {
|
|
67
|
+
name: 'marbleRaw',
|
|
68
|
+
type: 'vec3',
|
|
69
|
+
inputs: [
|
|
70
|
+
{ name: 'position', type: 'vec3' },
|
|
71
|
+
{ name: 'scale', type: 'float' },
|
|
72
|
+
{ name: 'thinness', type: 'float' },
|
|
73
|
+
{ name: 'xnoise', type: 'float' },
|
|
74
|
+
{ name: 'color', type: 'vec3' },
|
|
75
|
+
{ name: 'background', type: 'vec3' },
|
|
76
|
+
{ name: 'seed', type: 'float' },
|
|
77
|
+
] }
|
|
78
|
+
);
|
|
79
|
+
|
|
80
|
+
|
|
81
|
+
|
|
82
|
+
function marble( params={} ) {
|
|
83
|
+
|
|
84
|
+
var { position, scale, thinness, noise, color, background, seed } = { ...defaults, ...params };
|
|
85
|
+
|
|
86
|
+
return marbleRaw( position, scale, thinness, noise, color, background, seed );
|
|
87
|
+
|
|
88
|
+
}
|
|
89
|
+
|
|
64
90
|
|
|
65
|
-
return mix( params.background, params.color, k );
|
|
66
91
|
|
|
67
|
-
|
|
92
|
+
marble.defaults = defaults;
|
|
68
93
|
|
|
69
94
|
|
|
70
95
|
|
package/src/melter.js
CHANGED
|
@@ -11,7 +11,6 @@ import { matTrans, noise, prepare } from './tsl-utils.js';
|
|
|
11
11
|
|
|
12
12
|
var surfacePos = Fn( ([ pos, params ])=>{
|
|
13
13
|
|
|
14
|
-
//var zone = selectPlanar( pos, params.selectorAngles, params.selectorCenter, params.selectorWidth );
|
|
15
14
|
var zone = float( 1 ).toVar();
|
|
16
15
|
var n = noise( pos.mul( 2 ) ).add( 1 ).div( 2 ); // noise factor
|
|
17
16
|
var k = params.distance.normalize().dot( normalLocal.normalize() ).max( 0 ).pow( 10 );
|
package/src/neon-lights.js
CHANGED
|
@@ -4,15 +4,17 @@
|
|
|
4
4
|
|
|
5
5
|
|
|
6
6
|
import { Color } from "three";
|
|
7
|
-
import { abs, exp, oneMinus, positionGeometry, select, sqrt, vec3 } from 'three/tsl';
|
|
8
|
-
import { hsl, noise,
|
|
7
|
+
import { abs, exp, Fn, oneMinus, positionGeometry, select, sqrt, vec3 } from 'three/tsl';
|
|
8
|
+
import { hsl, noise, toHsl } from './tsl-utils.js';
|
|
9
9
|
|
|
10
10
|
|
|
11
11
|
|
|
12
12
|
var defaults = {
|
|
13
13
|
$name: 'Neon Lights',
|
|
14
14
|
|
|
15
|
-
|
|
15
|
+
position: positionGeometry,
|
|
16
|
+
|
|
17
|
+
scale: 2,
|
|
16
18
|
thinness: 0.8,
|
|
17
19
|
mode: 0, // 0=additive, 1=subtractive
|
|
18
20
|
|
|
@@ -26,53 +28,79 @@ var defaults = {
|
|
|
26
28
|
|
|
27
29
|
|
|
28
30
|
|
|
29
|
-
var
|
|
30
|
-
|
|
31
|
-
params = prepare( params, defaults );
|
|
31
|
+
var neonLightsRaw = Fn( ([ position, scale, thinness, mode, colorA, colorB, colorC, background, seed ]) => {
|
|
32
32
|
|
|
33
|
-
var pos =
|
|
33
|
+
var pos = position;
|
|
34
34
|
|
|
35
|
-
var
|
|
36
|
-
var
|
|
35
|
+
var xscale = exp( scale.remap( 0, 4, -2, 2 ) ).toVar();
|
|
36
|
+
var xthinness = exp( thinness.remap( 0, 1, 1.5, 0 ) ).toVar();
|
|
37
37
|
|
|
38
|
-
var color =
|
|
38
|
+
var color = background.toVar();
|
|
39
39
|
var neon = vec3( 0 ).toVar();
|
|
40
40
|
|
|
41
41
|
var x = noise( pos.xyz ).toVar();
|
|
42
42
|
var y = noise( pos.yzx ).toVar();
|
|
43
43
|
var z = noise( pos.zxy ).toVar();
|
|
44
44
|
|
|
45
|
-
var k = noise( vec3( x, y, z ).mul(
|
|
45
|
+
var k = noise( vec3( x, y, z ).mul( xscale ).add( seed ) ).toVar();
|
|
46
46
|
k.assign( oneMinus( sqrt( abs( k ) ) ).pow( 3 ) );
|
|
47
47
|
|
|
48
|
-
neon.assign(
|
|
48
|
+
neon.assign( colorA );
|
|
49
49
|
var HSL = toHsl( neon );
|
|
50
|
-
neon.assign( hsl(
|
|
50
|
+
neon.assign( hsl( vec3( HSL.xy, HSL.z.mul( k ) ) ) );
|
|
51
51
|
|
|
52
|
-
color.addAssign( select(
|
|
52
|
+
color.addAssign( select( mode.equal( 0 ), neon, neon.negate() ).mul( xthinness ) );
|
|
53
53
|
|
|
54
|
-
k.assign( noise( vec3( y, z, x ).mul(
|
|
54
|
+
k.assign( noise( vec3( y, z, x ).mul( xscale ).sub( seed ) ) );
|
|
55
55
|
k.assign( oneMinus( sqrt( abs( k ) ) ).pow( 3 ) );
|
|
56
56
|
|
|
57
|
-
neon.assign(
|
|
57
|
+
neon.assign( colorB );
|
|
58
58
|
var HSL = toHsl( neon );
|
|
59
|
-
neon.assign( hsl(
|
|
59
|
+
neon.assign( hsl( vec3( HSL.xy, HSL.z.mul( k ) ) ) );
|
|
60
60
|
|
|
61
|
-
color.addAssign( select(
|
|
61
|
+
color.addAssign( select( mode.equal( 0 ), neon, neon.negate() ).mul( xthinness ) );
|
|
62
62
|
|
|
63
63
|
|
|
64
|
-
k.assign( noise( vec3( z, x, y.negate() ).mul(
|
|
64
|
+
k.assign( noise( vec3( z, x, y.negate() ).mul( xscale ).add( seed ) ) );
|
|
65
65
|
k.assign( oneMinus( sqrt( abs( k ) ) ).pow( 3 ) );
|
|
66
66
|
|
|
67
|
-
neon.assign(
|
|
67
|
+
neon.assign( colorC );
|
|
68
68
|
var HSL = toHsl( neon );
|
|
69
|
-
neon.assign( hsl(
|
|
69
|
+
neon.assign( hsl( vec3( HSL.xy, HSL.z.mul( k ) ) ) );
|
|
70
70
|
|
|
71
|
-
color.addAssign( select(
|
|
71
|
+
color.addAssign( select( mode.equal( 0 ), neon, neon.negate() ).mul( xthinness ) );
|
|
72
72
|
|
|
73
73
|
return color;
|
|
74
74
|
|
|
75
|
-
}
|
|
75
|
+
} ).setLayout( {
|
|
76
|
+
name: 'neonLightsRaw',
|
|
77
|
+
type: 'vec3',
|
|
78
|
+
inputs: [
|
|
79
|
+
{ name: 'position', type: 'vec3' },
|
|
80
|
+
{ name: 'scale', type: 'float' },
|
|
81
|
+
{ name: 'thinness', type: 'float' },
|
|
82
|
+
{ name: 'node', type: 'float' },
|
|
83
|
+
{ name: 'colorA', type: 'vec3' },
|
|
84
|
+
{ name: 'colorB', type: 'vec3' },
|
|
85
|
+
{ name: 'colorC', type: 'vec3' },
|
|
86
|
+
{ name: 'background', type: 'vec3' },
|
|
87
|
+
{ name: 'seed', type: 'float' },
|
|
88
|
+
] }
|
|
89
|
+
);
|
|
90
|
+
|
|
91
|
+
|
|
92
|
+
|
|
93
|
+
function neonLights( params={} ) {
|
|
94
|
+
|
|
95
|
+
var { position, scale, thinness, mode, colorA, colorB, colorC, background, seed } = { ...defaults, ...params };
|
|
96
|
+
|
|
97
|
+
return neonLightsRaw( position, scale, thinness, mode, colorA, colorB, colorC, background, seed );
|
|
98
|
+
|
|
99
|
+
}
|
|
100
|
+
|
|
101
|
+
|
|
102
|
+
|
|
103
|
+
neonLights.defaults = defaults;
|
|
76
104
|
|
|
77
105
|
|
|
78
106
|
|