tribunal-kit 9.2.5 โ†’ 9.2.7

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  1. package/.agent/ADRs/ADR-001-system-architecture-intelligence.md +1 -1
  2. package/.agent/ARCHITECTURE.md +4 -4
  3. package/.agent/agents/agent-shield-auditor.md +4 -1
  4. package/.agent/agents/anti-slop-auditor.md +79 -0
  5. package/.agent/agents/api-architect.md +5 -0
  6. package/.agent/agents/architecture-auditor.md +20 -19
  7. package/.agent/agents/backend-security-architect.md +115 -0
  8. package/.agent/agents/frontend-reviewer.md +2 -0
  9. package/.agent/agents/frontend-specialist.md +2 -1
  10. package/.agent/agents/harness-manager.md +8 -0
  11. package/.agent/agents/human-gate-negotiator.md +6 -2
  12. package/.agent/agents/kernel-scheduler.md +4 -0
  13. package/.agent/agents/memory-archivist.md +5 -0
  14. package/.agent/agents/orchestrator.md +0 -1
  15. package/.agent/agents/project-planner.md +0 -1
  16. package/.agent/agents/security-auditor.md +0 -1
  17. package/.agent/agents/system-architect.md +15 -1
  18. package/.agent/agents/ui-ux-auditor.md +5 -0
  19. package/.agent/agents/ui-visual-auditor.md +5 -0
  20. package/.agent/config/claude.json +2 -2
  21. package/.agent/config/plugin.json +2 -2
  22. package/.agent/config/system-prompt.md +1 -1
  23. package/.agent/history/architecture-intelligence.html +1880 -0
  24. package/.agent/history/architecture-model.json +19764 -0
  25. package/.agent/history/architecture-verification.json +50 -0
  26. package/.agent/history/integrity_manifest.json +1905 -0
  27. package/.agent/plans/implementation_plan.md +15 -8
  28. package/.agent/plans/task.md +6 -0
  29. package/.agent/routing_index.json +31 -22
  30. package/.agent/rules/GEMINI.md +1 -1
  31. package/.agent/rules/kernel.md +16 -13
  32. package/.agent/scripts/_utils.js +6 -1
  33. package/.agent/scripts/ab_json_experiment.js +129 -0
  34. package/.agent/scripts/adaptive_execution.js +511 -0
  35. package/.agent/scripts/architecture_diff.js +303 -0
  36. package/.agent/scripts/architecture_extractor.js +792 -0
  37. package/.agent/scripts/architecture_health.js +293 -0
  38. package/.agent/scripts/architecture_intelligence.js +3100 -0
  39. package/.agent/scripts/architecture_mapper.js +91 -25
  40. package/.agent/scripts/architecture_verifier.js +303 -0
  41. package/.agent/scripts/architecture_visualizer.js +880 -0
  42. package/.agent/scripts/backend_audit.js +238 -0
  43. package/.agent/scripts/backend_report_generator.js +161 -0
  44. package/.agent/scripts/benchmark_suite.js +493 -0
  45. package/.agent/scripts/blast_radius_engine.js +274 -0
  46. package/.agent/scripts/capability_evolution.js +453 -0
  47. package/.agent/scripts/checklist.js +8 -4
  48. package/.agent/scripts/concept_extractor.js +240 -0
  49. package/.agent/scripts/consideration_engine.js +284 -0
  50. package/.agent/scripts/consolidation_experiment.js +543 -0
  51. package/.agent/scripts/context_compiler.js +49 -18
  52. package/.agent/scripts/coverage_engine.js +102 -0
  53. package/.agent/scripts/cross_agent_correlator.js +223 -0
  54. package/.agent/scripts/cross_domain_engine.js +1883 -0
  55. package/.agent/scripts/dependency_analyzer.js +26 -4
  56. package/.agent/scripts/engineering_memory.js +1313 -0
  57. package/.agent/scripts/evidence_verifier.js +171 -0
  58. package/.agent/scripts/finding_schema.js +104 -0
  59. package/.agent/scripts/findings_validator.js +147 -0
  60. package/.agent/scripts/guardrail_engine.js +43 -24
  61. package/.agent/scripts/harness_manager.js +30 -18
  62. package/.agent/scripts/impact_classifier.js +6 -5
  63. package/.agent/scripts/integrity_manifest.js +45 -9
  64. package/.agent/scripts/judgment_engine.js +790 -0
  65. package/.agent/scripts/lint_runner.js +4 -2
  66. package/.agent/scripts/live_abc_benchmark.js +452 -0
  67. package/.agent/scripts/materiality_engine.js +251 -0
  68. package/.agent/scripts/mcp_server.js +81 -59
  69. package/.agent/scripts/memory_archivist.js +18 -12
  70. package/.agent/scripts/memory_consolidator.js +6 -6
  71. package/.agent/scripts/memory_engine.js +33 -17
  72. package/.agent/scripts/outcome_engine.js +624 -0
  73. package/.agent/scripts/outcome_optimization_engine.js +1632 -0
  74. package/.agent/scripts/pipeline_engine.js +26 -11
  75. package/.agent/scripts/secret_redactor.js +119 -0
  76. package/.agent/scripts/session_logger.js +4 -4
  77. package/.agent/scripts/session_manager.js +6 -1
  78. package/.agent/scripts/simulation_engine.js +1478 -0
  79. package/.agent/scripts/skill_intelligence.js +1371 -0
  80. package/.agent/scripts/swarm_dispatcher.js +29 -20
  81. package/.agent/scripts/syscall_registry.js +28 -23
  82. package/.agent/scripts/test_runner.js +1 -1
  83. package/.agent/scripts/tier3_audit.js +195 -0
  84. package/.agent/scripts/validation_engine.js +236 -0
  85. package/.agent/scripts/verification_auditor.js +266 -0
  86. package/.agent/scripts/verify_all.js +5 -3
  87. package/.agent/skill-intelligence/taxonomy/engineering-concepts.json +555 -0
  88. package/.agent/skill_topic_map.json +133 -146
  89. package/.agent/skills/12-principles-of-animation/SKILL.md +92 -22
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  121. package/.agent/skills/backend-performance-auditor/SKILL.md +100 -0
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@@ -1,26 +1,51 @@
1
- ---
2
- name: marquee-loop
3
- description: "Use when Hardware-accelerated, seamless, continuous looping marquees for logo rows, testimonials, and announcements with pause-on-hover accessibility."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - 60fps-animation
8
- - company-logos
9
- - accessible-animation
10
- tools: Read, Grep, Glob, Bash, Edit, Write
11
- scripts-binding:
12
- - .agent/scripts/lint_runner.js
13
- - .agent/scripts/verify_all.js
14
- ---
15
-
16
- # Marquee Loop โ€” Hardware-Accelerated Continuous Tickers
17
-
18
- ---
19
-
20
- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
21
-
1
+ ---
2
+ name: marquee-loop
3
+ description: "Use when implementing, optimizing, and timing 60fps/120fps marquee loop animations, transitions, gesture physics, and reduced-motion fallbacks."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - 60fps-animation
8
+ - company-logos
9
+ - accessible-animation
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
+ ---
15
+
16
+ # Marquee Loop โ€” Hardware-Accelerated Continuous Tickers
17
+
18
+ ## Mandatory Pre-Flight Context Inspection
19
+ Before reading, generating, or refactoring code in the `marquee-loop` domain, inspect these 5 critical parameters:
20
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
21
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
22
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
23
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
24
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
25
+
26
+
27
+ ## Activation Boundaries
28
+ - **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps marquee loop animations, transitions, gesture physics, and reduced-motion fallbacks.
29
+ - **DO NOT activate when:** The task falls outside the `marquee-loop` domain or is managed by a different dedicated specialist agent.
30
+
31
+
32
+ ## ๐Ÿ” Multi-Pass Execution Protocol
33
+
34
+ | Pass | Phase | Core Action | Adaptive Depth |
35
+ |:---|:---|:---|:---|
36
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
37
+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
38
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
39
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
40
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
41
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
42
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
43
+
44
+
22
45
  ---
23
46
 
47
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
48
+
24
49
  ---
25
50
 
26
51
  ## The Seamless CSS Marquee Recipe
@@ -69,4 +94,49 @@ scripts-binding:
69
94
  justify-content: center;
70
95
  }
71
96
  }
72
- ```
97
+ ```
98
+
99
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
100
+
101
+ | Scenario | Risk | Production Mitigation |
102
+ |:---|:---|:---|
103
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
104
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
105
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
106
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
107
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
108
+
109
+
110
+ ## ๐Ÿค– LLM-Specific Traps Table
111
+
112
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
113
+ |:---|:---|:---|
114
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
115
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
116
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
117
+
118
+
119
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
120
+
121
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
122
+ **Slash Command:** `/review` or `/tribunal-full`
123
+
124
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
125
+ Every finding, audit statement, or completion claim must classify its factual certainty:
126
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
127
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
128
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
129
+
130
+ ### โœ… Pre-Flight Self-Audit Checklist
131
+ ```
132
+ โœ… Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
133
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
134
+ โœ… Is duration capped within micro-interaction budgets (150msโ€“280ms)?
135
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
136
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
137
+ ```
138
+
139
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
140
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
141
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
142
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,32 +1,56 @@
1
- ---
2
- name: masked-reveal
3
- description: "Use when Editorial, typography-driven, and cinematic visual entrance reveals using CSS clip-path, SVG alpha/luminance masking, progressive blurs, and parallax counter-scaling."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - 60fps-animation
8
- - framer-motion-expert
9
- - motion-engineering
10
- - review-animations
11
- - accessible-animation
12
- tools: Read, Grep, Glob, Bash, Edit, Write
13
- scripts-binding:
14
- - .agent/scripts/lint_runner.js
15
- - .agent/scripts/verify_all.js
16
- ---
17
-
18
- # Masked Reveal โ€” Editorial, Typography & Cinematic Masking
19
-
1
+ ---
2
+ name: masked-reveal
3
+ description: "Use when implementing, optimizing, and timing 60fps/120fps masked reveal animations, transitions, gesture physics, and reduced-motion fallbacks."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - 60fps-animation
8
+ - framer-motion-expert
9
+ - motion-engineering
10
+ - review-animations
11
+ - accessible-animation
12
+ tools: Read, Grep, Glob, Bash, Edit, Write
13
+ scripts-binding:
14
+ - .agent/scripts/lint_runner.js
15
+ - .agent/scripts/verify_all.js
16
+ ---
17
+
18
+ # Masked Reveal โ€” Editorial, Typography & Cinematic Masking
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+ Before reading, generating, or refactoring code in the `masked-reveal` domain, inspect these 5 critical parameters:
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
+
28
+
29
+ ## Activation Boundaries
30
+ - **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps masked reveal animations, transitions, gesture physics, and reduced-motion fallbacks.
31
+ - **DO NOT activate when:** The task falls outside the `masked-reveal` domain or is managed by a different dedicated specialist agent.
32
+
33
+
34
+ ## ๐Ÿ” Multi-Pass Execution Protocol
35
+
36
+ | Pass | Phase | Core Action | Adaptive Depth |
37
+ |:---|:---|:---|:---|
38
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
39
+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
40
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
41
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
42
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
43
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
44
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
45
+
46
+
20
47
  ---
21
48
 
22
49
  ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
23
50
 
24
51
  Amateur page entrances use generic whole-page opacity fades or abrupt translations. High-end editorial and Awwwards-caliber interfaces use masked reveals: elements unveil along razor-sharp geometric clip boundaries, staggered typographic lines rise through hidden overflow thresholds, and imagery emerges with subtle counter-scaling parallax.
25
52
 
26
- ---
27
-
28
- ---
29
-
53
+ ---
30
54
  ## 1. The Performance & Technology Hierarchy
31
55
 
32
56
  | Method | Syntax | Performance | Ideal Use Case |
@@ -227,4 +251,49 @@ Pure CSS scrubbed mask reveal driven by scroll progress without any JavaScript b
227
251
  - `clip-path` calculations operate inside GPU scissor tests or geometry rasterization passes.
228
252
  - SVG `mask-image` with alpha textures requires an off-screen render buffer that multiplies GPU memory on high-resolution screens (e.g., iPhone Retina 3x). Never apply full-screen alpha masks to more than 2 elements concurrently on mobile.
229
253
  2. **Preventing Overflow Scrollbars**:
230
- - Always ensure elements animating `transform: translateY(110%)` live inside an explicitly sized container with `overflow: hidden` to prevent transient layout scrollbars from flickering on Windows/Android browsers.
254
+ - Always ensure elements animating `transform: translateY(110%)` live inside an explicitly sized container with `overflow: hidden` to prevent transient layout scrollbars from flickering on Windows/Android browsers.
255
+
256
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
257
+
258
+ | Scenario | Risk | Production Mitigation |
259
+ |:---|:---|:---|
260
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
261
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
262
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
263
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
264
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
265
+
266
+
267
+ ## ๐Ÿค– LLM-Specific Traps Table
268
+
269
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
270
+ |:---|:---|:---|
271
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
272
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
273
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
274
+
275
+
276
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
277
+
278
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
279
+ **Slash Command:** `/review` or `/tribunal-full`
280
+
281
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
282
+ Every finding, audit statement, or completion claim must classify its factual certainty:
283
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
284
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
285
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
286
+
287
+ ### โœ… Pre-Flight Self-Audit Checklist
288
+ ```
289
+ โœ… Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
290
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
291
+ โœ… Is duration capped within micro-interaction budgets (150msโ€“280ms)?
292
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
293
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
294
+ ```
295
+
296
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
297
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
298
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
299
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,36 +1,58 @@
1
- ---
2
- name: mcp-builder
3
- description: "Use when Model Context Protocol (MCP) server integration mastery. Building custom MCP servers, standardizing tool exposes, managing standardized communication between large language models and localized datasets, securing boundary contexts, and architecting resource schemas. Use when modifying, extending, or building custom toolsets for AI platforms relying on the MCP standard."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - backend-security-expert
8
- - nodejs-best-practices
9
- - agentic-patterns
10
- tools: Read, Grep, Glob, Bash, Edit, Write
11
- scripts-binding:
12
- - .agent/scripts/lint_runner.js
13
- - .agent/scripts/verify_all.js
14
- ---
15
-
16
- # MCP Builder โ€” Context Protocol Mastery
17
-
18
- ---
19
-
20
- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
21
-
1
+ ---
2
+ name: mcp-builder
3
+ description: "Use when executing, coordinating, planning, or reviewing mcp builder agent workflows, cognitive loops, and architecture standards."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - backend-security-expert
8
+ - nodejs-best-practices
9
+ - agentic-patterns
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
+ ---
15
+
16
+ # MCP Builder โ€” Context Protocol Mastery
17
+
18
+ ## Mandatory Pre-Flight Context Inspection
19
+ Before reading, generating, or refactoring code in the `mcp-builder` domain, inspect these 5 critical parameters:
20
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
21
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
22
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
23
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
24
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
25
+
26
+
27
+ ## Activation Boundaries
28
+ - **Activate when:** Use when executing, coordinating, planning, or reviewing mcp builder agent workflows, cognitive loops, and architecture standards.
29
+ - **DO NOT activate when:** The task falls outside the `mcp-builder` domain or is managed by a different dedicated specialist agent.
30
+
31
+
32
+ ## ๐Ÿ” Multi-Pass Execution Protocol
33
+
34
+ | Pass | Phase | Core Action | Adaptive Depth |
35
+ |:---|:---|:---|:---|
36
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
37
+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
38
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
39
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
40
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
41
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
42
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
43
+
44
+
22
45
  ---
23
46
 
47
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
48
+
24
49
  ## Hallucination Traps (Read First)
25
50
 
26
51
  - โŒ Exposing tools without input validation schemas -> โœ… Every MCP tool MUST have JSON Schema for parameters; the protocol requires it
27
52
  - โŒ Returning unstructured strings from tool calls -> โœ… Return structured JSON that the LLM can reliably parse and act on
28
53
  - โŒ Not handling tool call timeouts -> โœ… Always set execution timeouts; hanging tools block the entire LLM conversation loop
29
54
 
30
- ---
31
-
32
- ---
33
-
55
+ ---
34
56
  ## 1. The Anatomy of an MCP Server
35
57
 
36
58
  The Model Context Protocol (MCP) standardizes how AI agents fetch local data and execute tools.
@@ -102,4 +124,40 @@ An MCP Server gives an external AI execution capability over your shell or datab
102
124
 
103
125
  - **Never Expose Raw Shells Natively:** Unless deliberately building a high-trust local desktop agent. Expose mapped commands (`execute_npm_build`) instead of raw terminals (`bash_command`).
104
126
  - **Enforce Read-Only Defaults:** If creating a database tool, create `query_select_only` separate from `execute_mutation`. Give the AI read-only access.
105
- - **Context Size Truncation:** If a tool queries a 5GB text log, the AI context window will instantly overflow and crash the session. The MCP logic MUST forcibly truncate outputs before returning.
127
+ - **Context Size Truncation:** If a tool queries a 5GB text log, the AI context window will instantly overflow and crash the session. The MCP logic MUST forcibly truncate outputs before returning.
128
+
129
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
130
+
131
+ | Scenario | Risk | Production Mitigation |
132
+ |:---|:---|:---|
133
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
134
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
135
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
136
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
137
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
138
+
139
+
140
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
141
+
142
+ **Active Reviewers:** `orchestrator` ยท `agent-organizer` ยท `logic-reviewer`
143
+ **Slash Command:** `/review` or `/tribunal-full`
144
+
145
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
146
+ Every finding, audit statement, or completion claim must classify its factual certainty:
147
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
148
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
149
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
150
+
151
+ ### โœ… Pre-Flight Self-Audit Checklist
152
+ ```
153
+ โœ… Did I deconstruct the root objective before proposing architecture?
154
+ โœ… Did I identify dependencies, bottlenecks, and parallelizable sub-tasks?
155
+ โœ… Did I avoid over-engineering and select the simplest effective pattern?
156
+ โœ… Did I verify assumptions with concrete file reads instead of speculation?
157
+ โœ… Did I establish measurable verification criteria before completion?
158
+ ```
159
+
160
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
161
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
162
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
163
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,37 +1,54 @@
1
- ---
2
- name: micro-interaction
3
- description: "Use when designing and engineering interactive component micro-motion, tactile button feedback, spring toggles, draw-on checkboxes, toasts, drawer gestures, and shared-element transitions."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - delight
8
- - better-ui
9
- - 60fps-animation
10
- - review-animations
11
- tools: Read, Grep, Glob, Bash, Edit, Write
12
- scripts-binding:
13
- - .agent/scripts/lint_runner.js
14
- - .agent/scripts/verify_all.js
15
- ---
16
-
17
- # Micro-Interaction โ€” Tactile Component Physics & Interactive State Synthesis
18
-
19
- ---
20
-
21
- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
22
-
23
- Micro-interactions bridge intention and confirmation. When a button compresses beneath a pointer or a toggle thumb squashes as it slides across the track, digital interfaces cross the chasm from static abstractions to physical, responsive objects. Poor micro-interactions feel floaty, sluggish (>250ms), or introduce layout displacement. Master-grade micro-interactions operate under a strict sub-180ms execution budget, maintain volume mass conservation, anchor transform origins directly to interaction loci, and fire subtle tactile feedback.
24
-
25
- ---
26
-
27
- ---
28
-
29
- ---
30
-
1
+ ---
2
+ name: micro-interaction
3
+ description: "Use when implementing, optimizing, and timing 60fps/120fps micro interaction animations, transitions, gesture physics, and reduced-motion fallbacks."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - delight
8
+ - better-ui
9
+ - 60fps-animation
10
+ - review-animations
11
+ tools: Read, Grep, Glob, Bash, Edit, Write
12
+ scripts-binding:
13
+ - .agent/scripts/lint_runner.js
14
+ - .agent/scripts/verify_all.js
15
+ ---
16
+
17
+ # Micro-Interaction โ€” Tactile Component Physics & Interactive State Synthesis
18
+
19
+ ## Mandatory Pre-Flight Context Inspection
20
+ Before reading, generating, or refactoring code in the `micro-interaction` domain, inspect these 5 critical parameters:
21
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
22
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
23
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
24
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
25
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
26
+
27
+
28
+ ## Activation Boundaries
29
+ - **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps micro interaction animations, transitions, gesture physics, and reduced-motion fallbacks.
30
+ - **DO NOT activate when:** The task falls outside the `micro-interaction` domain or is managed by a different dedicated specialist agent.
31
+
32
+
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
34
+
35
+ | Pass | Phase | Core Action | Adaptive Depth |
36
+ |:---|:---|:---|:---|
37
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
38
+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
39
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
40
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
41
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
42
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
43
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
44
+
45
+
31
46
  ---
32
47
 
33
48
  ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
34
49
 
50
+ Micro-interactions bridge intention and confirmation. When a button compresses beneath a pointer or a toggle thumb squashes as it slides across the track, digital interfaces cross the chasm from static abstractions to physical, responsive objects. Poor micro-interactions feel floaty, sluggish (>250ms), or introduce layout displacement. Master-grade micro-interactions operate under a strict sub-180ms execution budget, maintain volume mass conservation, anchor transform origins directly to interaction loci, and fire subtle tactile feedback.
51
+
35
52
  ### 1. The Micro-Interaction Timing & Easing Matrix
36
53
 
37
54
  | Component | Target Duration | Recommended Curve / Physics | Perceived Feel |
@@ -250,4 +267,49 @@ export function ToastContainer({
250
267
  transform: scale(1) translateY(0);
251
268
  }
252
269
  }
253
- ```
270
+ ```
271
+
272
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
273
+
274
+ | Scenario | Risk | Production Mitigation |
275
+ |:---|:---|:---|
276
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
277
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
278
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
279
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
280
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
281
+
282
+
283
+ ## ๐Ÿค– LLM-Specific Traps Table
284
+
285
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
286
+ |:---|:---|:---|
287
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
288
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
289
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
290
+
291
+
292
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
293
+
294
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
295
+ **Slash Command:** `/review` or `/tribunal-full`
296
+
297
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
298
+ Every finding, audit statement, or completion claim must classify its factual certainty:
299
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
300
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
301
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
302
+
303
+ ### โœ… Pre-Flight Self-Audit Checklist
304
+ ```
305
+ โœ… Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
306
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
307
+ โœ… Is duration capped within micro-interaction budgets (150msโ€“280ms)?
308
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
309
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
310
+ ```
311
+
312
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
313
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
314
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
315
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,26 +1,51 @@
1
- ---
2
- name: mobile-design
3
- description: "Use when Mobile-first design for iOS, Android, Foldables, React Native, Flutter. Touch interaction, haptics, 120Hz performance, on-device AI, spatial UI, Reanimated 3. Use when building mobile UI, animations, or cross-platform apps."
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- version: 5.0.0
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- last-updated: 2026-09-13
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- skills:
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- - building-native-ui
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- - adapt
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- - 60fps-animation
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- tools: Read, Grep, Glob, Bash, Edit, Write
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- scripts-binding:
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- - .agent/scripts/lint_runner.js
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- - .agent/scripts/verify_all.js
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- ---
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-
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- # Mobile Design โ€” Dense Reference
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-
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- ---
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-
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- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
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-
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+ ---
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+ name: mobile-design
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+ description: "Use when building, optimizing, and securing mobile design mobile interfaces, native bridges, touch gestures, and offline states."
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+ version: 6.0.0
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+ last-updated: 2026-09-29
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+ skills:
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+ - building-native-ui
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+ - adapt
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+ - 60fps-animation
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+ tools: Read, Grep, Glob, Bash, Edit, Write
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+ scripts-binding:
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+ - .agent/scripts/lint_runner.js
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+ - .agent/scripts/verify_all.js
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+ ---
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+
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+ # Mobile Design โ€” Dense Reference
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+
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+ ## Mandatory Pre-Flight Context Inspection
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+ Before reading, generating, or refactoring code in the `mobile-design` domain, inspect these 5 critical parameters:
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+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
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+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
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+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
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+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
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+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
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+
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+
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+ ## Activation Boundaries
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+ - **Activate when:** Use when building, optimizing, and securing mobile design mobile interfaces, native bridges, touch gestures, and offline states.
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+ - **DO NOT activate when:** The task falls outside the `mobile-design` domain or is managed by a different dedicated specialist agent.
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+
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+
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+ ## ๐Ÿ” Multi-Pass Execution Protocol
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+
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+ | Pass | Phase | Core Action | Adaptive Depth |
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+ |:---|:---|:---|:---|
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+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
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+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
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+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
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+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
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+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
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+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
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+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
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+
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+
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  ---
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+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
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+
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  ## Hallucination Traps (Read First)
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  - โŒ `Animated.View` for any animation โ†’ โœ… `Reanimated 3` worklets (Animated API is legacy, runs on JS thread)
@@ -242,4 +267,40 @@ useEffect(() => {
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  - **Material You**: Use `react-native-paper` for M3 dynamic color theming
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  - **Edge-to-edge**: Set `android:windowLayoutInDisplayCutoutMode="shortEdges"` in AndroidManifest
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  - **Back gesture prediction**: Wrap routes in `GestureHandlerRootView` at root
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- - **Splash**: Use `expo-splash-screen` โ€” never hardcode a delay
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+ - **Splash**: Use `expo-splash-screen` โ€” never hardcode a delay
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+
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+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
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+
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+ | Scenario | Risk | Production Mitigation |
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+ |:---|:---|:---|
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+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
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+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
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+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
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+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
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+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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+
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+
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+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
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+
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+ **Active Reviewers:** `mobile-reviewer` ยท `frontend-reviewer` ยท `type-safety`
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+ **Slash Command:** `/review` or `/tribunal-full`
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+
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+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
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+ Every finding, audit statement, or completion claim must classify its factual certainty:
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+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
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+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
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+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
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+
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+ ### โœ… Pre-Flight Self-Audit Checklist
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+ ```
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+ โœ… Do touch targets satisfy the 44x44px minimum touch boundary standard?
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+ โœ… Are gesture handlers and native animations offloaded via Reanimated worklets on the UI thread?
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+ โœ… Are keyboard avoiding views, safe areas, and notch offsets handled?
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+ โœ… Is offline storage and state hydration handled with optimistic sync?
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+ โœ… Did I verify compatibility across iOS, Android, and varying screen densities?
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+ ```
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+
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+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
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+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
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+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
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+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.