tribunal-kit 9.2.5 โ†’ 9.2.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (875) hide show
  1. package/.agent/ADRs/ADR-001-system-architecture-intelligence.md +1 -1
  2. package/.agent/ARCHITECTURE.md +4 -4
  3. package/.agent/agents/agent-shield-auditor.md +4 -1
  4. package/.agent/agents/anti-slop-auditor.md +79 -0
  5. package/.agent/agents/api-architect.md +5 -0
  6. package/.agent/agents/architecture-auditor.md +20 -19
  7. package/.agent/agents/backend-security-architect.md +115 -0
  8. package/.agent/agents/frontend-reviewer.md +2 -0
  9. package/.agent/agents/frontend-specialist.md +2 -1
  10. package/.agent/agents/harness-manager.md +8 -0
  11. package/.agent/agents/human-gate-negotiator.md +6 -2
  12. package/.agent/agents/kernel-scheduler.md +4 -0
  13. package/.agent/agents/memory-archivist.md +5 -0
  14. package/.agent/agents/orchestrator.md +0 -1
  15. package/.agent/agents/project-planner.md +0 -1
  16. package/.agent/agents/security-auditor.md +0 -1
  17. package/.agent/agents/system-architect.md +15 -1
  18. package/.agent/agents/ui-ux-auditor.md +5 -0
  19. package/.agent/agents/ui-visual-auditor.md +5 -0
  20. package/.agent/config/claude.json +2 -2
  21. package/.agent/config/plugin.json +2 -2
  22. package/.agent/config/system-prompt.md +1 -1
  23. package/.agent/history/architecture-intelligence.html +794 -0
  24. package/.agent/history/architecture-model.json +16096 -0
  25. package/.agent/history/architecture-verification.json +22 -0
  26. package/.agent/history/integrity_manifest.json +1905 -0
  27. package/.agent/plans/implementation_plan.md +15 -8
  28. package/.agent/plans/task.md +6 -0
  29. package/.agent/routing_index.json +3340 -2060
  30. package/.agent/rules/GEMINI.md +1 -1
  31. package/.agent/rules/kernel.md +16 -13
  32. package/.agent/scripts/_utils.js +6 -1
  33. package/.agent/scripts/ab_json_experiment.js +129 -0
  34. package/.agent/scripts/architecture_diff.js +260 -0
  35. package/.agent/scripts/architecture_extractor.js +753 -0
  36. package/.agent/scripts/architecture_health.js +256 -0
  37. package/.agent/scripts/architecture_mapper.js +91 -25
  38. package/.agent/scripts/architecture_verifier.js +270 -0
  39. package/.agent/scripts/architecture_visualizer.js +873 -0
  40. package/.agent/scripts/backend_audit.js +238 -0
  41. package/.agent/scripts/backend_report_generator.js +161 -0
  42. package/.agent/scripts/benchmark_suite.js +493 -0
  43. package/.agent/scripts/blast_radius_engine.js +234 -0
  44. package/.agent/scripts/checklist.js +8 -4
  45. package/.agent/scripts/consolidation_experiment.js +543 -0
  46. package/.agent/scripts/context_compiler.js +49 -18
  47. package/.agent/scripts/cross_agent_correlator.js +223 -0
  48. package/.agent/scripts/dependency_analyzer.js +26 -4
  49. package/.agent/scripts/evidence_verifier.js +171 -0
  50. package/.agent/scripts/finding_schema.js +104 -0
  51. package/.agent/scripts/findings_validator.js +147 -0
  52. package/.agent/scripts/guardrail_engine.js +43 -24
  53. package/.agent/scripts/harness_manager.js +30 -18
  54. package/.agent/scripts/impact_classifier.js +6 -5
  55. package/.agent/scripts/integrity_manifest.js +49 -9
  56. package/.agent/scripts/lint_runner.js +4 -2
  57. package/.agent/scripts/live_abc_benchmark.js +452 -0
  58. package/.agent/scripts/mcp_server.js +81 -59
  59. package/.agent/scripts/memory_archivist.js +18 -12
  60. package/.agent/scripts/memory_consolidator.js +6 -6
  61. package/.agent/scripts/memory_engine.js +33 -17
  62. package/.agent/scripts/pipeline_engine.js +26 -11
  63. package/.agent/scripts/secret_redactor.js +119 -0
  64. package/.agent/scripts/session_logger.js +4 -4
  65. package/.agent/scripts/session_manager.js +6 -1
  66. package/.agent/scripts/swarm_dispatcher.js +29 -20
  67. package/.agent/scripts/syscall_registry.js +28 -23
  68. package/.agent/scripts/test_runner.js +1 -1
  69. package/.agent/scripts/tier3_audit.js +195 -0
  70. package/.agent/scripts/validation_engine.js +236 -0
  71. package/.agent/scripts/verify_all.js +5 -3
  72. package/.agent/skill_topic_map.json +341 -314
  73. package/.agent/skills/12-principles-of-animation/SKILL.md +92 -22
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  75. package/.agent/skills/accessible-animation/SKILL.md +93 -31
  76. package/.agent/skills/adapt/SKILL.md +92 -22
  77. package/.agent/skills/adr-generation/SKILL.md +88 -12
  78. package/.agent/skills/advanced-rag-pipelines/SKILL.md +83 -22
  79. package/.agent/skills/agent-organizer/SKILL.md +85 -27
  80. package/.agent/skills/agent-syscall-guidelines/SKILL.md +100 -25
  81. package/.agent/skills/agentic-patterns/SKILL.md +93 -23
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  87. package/.agent/skills/animation-systems/SKILL.md +93 -31
  88. package/.agent/skills/antfu-conventions/SKILL.md +92 -22
  89. package/.agent/skills/anti-slop-enforcement/SKILL.md +118 -0
  90. package/.agent/skills/api-patterns/SKILL.md +83 -22
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  109. package/.agent/skills/backend-sqlalchemy/SKILL.md +107 -0
  110. package/.agent/skills/backend-sqlite/SKILL.md +93 -0
  111. package/.agent/skills/backend-testing-auditor/SKILL.md +113 -0
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@@ -1,37 +1,54 @@
1
- ---
2
- name: micro-interaction
3
- description: "Use when designing and engineering interactive component micro-motion, tactile button feedback, spring toggles, draw-on checkboxes, toasts, drawer gestures, and shared-element transitions."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - delight
8
- - better-ui
9
- - 60fps-animation
10
- - review-animations
11
- tools: Read, Grep, Glob, Bash, Edit, Write
12
- scripts-binding:
13
- - .agent/scripts/lint_runner.js
14
- - .agent/scripts/verify_all.js
15
- ---
16
-
17
- # Micro-Interaction โ€” Tactile Component Physics & Interactive State Synthesis
18
-
19
- ---
20
-
21
- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
22
-
23
- Micro-interactions bridge intention and confirmation. When a button compresses beneath a pointer or a toggle thumb squashes as it slides across the track, digital interfaces cross the chasm from static abstractions to physical, responsive objects. Poor micro-interactions feel floaty, sluggish (>250ms), or introduce layout displacement. Master-grade micro-interactions operate under a strict sub-180ms execution budget, maintain volume mass conservation, anchor transform origins directly to interaction loci, and fire subtle tactile feedback.
24
-
25
- ---
26
-
27
- ---
28
-
29
- ---
30
-
1
+ ---
2
+ name: micro-interaction
3
+ description: "Use when implementing, optimizing, and timing 60fps/120fps micro interaction animations, transitions, gesture physics, and reduced-motion fallbacks."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - delight
8
+ - better-ui
9
+ - 60fps-animation
10
+ - review-animations
11
+ tools: Read, Grep, Glob, Bash, Edit, Write
12
+ scripts-binding:
13
+ - .agent/scripts/lint_runner.js
14
+ - .agent/scripts/verify_all.js
15
+ ---
16
+
17
+ # Micro-Interaction โ€” Tactile Component Physics & Interactive State Synthesis
18
+
19
+ ## Mandatory Pre-Flight Context Inspection
20
+ Before reading, generating, or refactoring code in the `micro-interaction` domain, inspect these 5 critical parameters:
21
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
22
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
23
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
24
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
25
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
26
+
27
+
28
+ ## Activation Boundaries
29
+ - **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps micro interaction animations, transitions, gesture physics, and reduced-motion fallbacks.
30
+ - **DO NOT activate when:** The task falls outside the `micro-interaction` domain or is managed by a different dedicated specialist agent.
31
+
32
+
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
34
+
35
+ | Pass | Phase | Core Action | Adaptive Depth |
36
+ |:---|:---|:---|:---|
37
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
38
+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
39
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
40
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
41
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
42
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
43
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
44
+
45
+
31
46
  ---
32
47
 
33
48
  ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
34
49
 
50
+ Micro-interactions bridge intention and confirmation. When a button compresses beneath a pointer or a toggle thumb squashes as it slides across the track, digital interfaces cross the chasm from static abstractions to physical, responsive objects. Poor micro-interactions feel floaty, sluggish (>250ms), or introduce layout displacement. Master-grade micro-interactions operate under a strict sub-180ms execution budget, maintain volume mass conservation, anchor transform origins directly to interaction loci, and fire subtle tactile feedback.
51
+
35
52
  ### 1. The Micro-Interaction Timing & Easing Matrix
36
53
 
37
54
  | Component | Target Duration | Recommended Curve / Physics | Perceived Feel |
@@ -250,4 +267,49 @@ export function ToastContainer({
250
267
  transform: scale(1) translateY(0);
251
268
  }
252
269
  }
253
- ```
270
+ ```
271
+
272
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
273
+
274
+ | Scenario | Risk | Production Mitigation |
275
+ |:---|:---|:---|
276
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
277
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
278
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
279
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
280
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
281
+
282
+
283
+ ## ๐Ÿค– LLM-Specific Traps Table
284
+
285
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
286
+ |:---|:---|:---|
287
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
288
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
289
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
290
+
291
+
292
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
293
+
294
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
295
+ **Slash Command:** `/review` or `/tribunal-full`
296
+
297
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
298
+ Every finding, audit statement, or completion claim must classify its factual certainty:
299
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
300
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
301
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
302
+
303
+ ### โœ… Pre-Flight Self-Audit Checklist
304
+ ```
305
+ โœ… Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
306
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
307
+ โœ… Is duration capped within micro-interaction budgets (150msโ€“280ms)?
308
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
309
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
310
+ ```
311
+
312
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
313
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
314
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
315
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,26 +1,51 @@
1
- ---
2
- name: mobile-design
3
- description: "Use when Mobile-first design for iOS, Android, Foldables, React Native, Flutter. Touch interaction, haptics, 120Hz performance, on-device AI, spatial UI, Reanimated 3. Use when building mobile UI, animations, or cross-platform apps."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - building-native-ui
8
- - adapt
9
- - 60fps-animation
10
- tools: Read, Grep, Glob, Bash, Edit, Write
11
- scripts-binding:
12
- - .agent/scripts/lint_runner.js
13
- - .agent/scripts/verify_all.js
14
- ---
15
-
16
- # Mobile Design โ€” Dense Reference
17
-
18
- ---
19
-
20
- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
21
-
1
+ ---
2
+ name: mobile-design
3
+ description: "Use when building, optimizing, and securing mobile design mobile interfaces, native bridges, touch gestures, and offline states."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - building-native-ui
8
+ - adapt
9
+ - 60fps-animation
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
+ ---
15
+
16
+ # Mobile Design โ€” Dense Reference
17
+
18
+ ## Mandatory Pre-Flight Context Inspection
19
+ Before reading, generating, or refactoring code in the `mobile-design` domain, inspect these 5 critical parameters:
20
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
21
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
22
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
23
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
24
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
25
+
26
+
27
+ ## Activation Boundaries
28
+ - **Activate when:** Use when building, optimizing, and securing mobile design mobile interfaces, native bridges, touch gestures, and offline states.
29
+ - **DO NOT activate when:** The task falls outside the `mobile-design` domain or is managed by a different dedicated specialist agent.
30
+
31
+
32
+ ## ๐Ÿ” Multi-Pass Execution Protocol
33
+
34
+ | Pass | Phase | Core Action | Adaptive Depth |
35
+ |:---|:---|:---|:---|
36
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
37
+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
38
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
39
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
40
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
41
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
42
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
43
+
44
+
22
45
  ---
23
46
 
47
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
48
+
24
49
  ## Hallucination Traps (Read First)
25
50
 
26
51
  - โŒ `Animated.View` for any animation โ†’ โœ… `Reanimated 3` worklets (Animated API is legacy, runs on JS thread)
@@ -242,4 +267,40 @@ useEffect(() => {
242
267
  - **Material You**: Use `react-native-paper` for M3 dynamic color theming
243
268
  - **Edge-to-edge**: Set `android:windowLayoutInDisplayCutoutMode="shortEdges"` in AndroidManifest
244
269
  - **Back gesture prediction**: Wrap routes in `GestureHandlerRootView` at root
245
- - **Splash**: Use `expo-splash-screen` โ€” never hardcode a delay
270
+ - **Splash**: Use `expo-splash-screen` โ€” never hardcode a delay
271
+
272
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
273
+
274
+ | Scenario | Risk | Production Mitigation |
275
+ |:---|:---|:---|
276
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
277
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
278
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
279
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
280
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
281
+
282
+
283
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
284
+
285
+ **Active Reviewers:** `mobile-reviewer` ยท `frontend-reviewer` ยท `type-safety`
286
+ **Slash Command:** `/review` or `/tribunal-full`
287
+
288
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
289
+ Every finding, audit statement, or completion claim must classify its factual certainty:
290
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
291
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
292
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
293
+
294
+ ### โœ… Pre-Flight Self-Audit Checklist
295
+ ```
296
+ โœ… Do touch targets satisfy the 44x44px minimum touch boundary standard?
297
+ โœ… Are gesture handlers and native animations offloaded via Reanimated worklets on the UI thread?
298
+ โœ… Are keyboard avoiding views, safe areas, and notch offsets handled?
299
+ โœ… Is offline storage and state hydration handled with optimistic sync?
300
+ โœ… Did I verify compatibility across iOS, Android, and varying screen densities?
301
+ ```
302
+
303
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
304
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
305
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
306
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,36 +1,58 @@
1
- ---
2
- name: monorepo-management
3
- description: "Use when Monorepo architecture and tooling mastery. Turborepo, Nx, pnpm workspaces, shared package design, task pipelines, dependency hoisting, change detection, versioning strategies (independent vs. fixed), shared TypeScript configs, internal packages, and CI optimization for monorepos. Use when setting up monorepos, managing shared code across apps, or optimizing build pipelines."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - cicd-pro
8
- - codebase-design
9
- - lint-and-validate
10
- tools: Read, Grep, Glob, Bash, Edit, Write
11
- scripts-binding:
12
- - .agent/scripts/lint_runner.js
13
- - .agent/scripts/verify_all.js
14
- ---
15
-
16
- # Monorepo Management โ€” Scaling Multi-Package Projects
17
-
18
- ---
19
-
20
- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
21
-
1
+ ---
2
+ name: monorepo-management
3
+ description: "Use when executing, coordinating, planning, or reviewing monorepo management agent workflows, cognitive loops, and architecture standards."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - cicd-pro
8
+ - codebase-design
9
+ - lint-and-validate
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
+ ---
15
+
16
+ # Monorepo Management โ€” Scaling Multi-Package Projects
17
+
18
+ ## Mandatory Pre-Flight Context Inspection
19
+ Before reading, generating, or refactoring code in the `monorepo-management` domain, inspect these 5 critical parameters:
20
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
21
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
22
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
23
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
24
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
25
+
26
+
27
+ ## Activation Boundaries
28
+ - **Activate when:** Use when executing, coordinating, planning, or reviewing monorepo management agent workflows, cognitive loops, and architecture standards.
29
+ - **DO NOT activate when:** The task falls outside the `monorepo-management` domain or is managed by a different dedicated specialist agent.
30
+
31
+
32
+ ## ๐Ÿ” Multi-Pass Execution Protocol
33
+
34
+ | Pass | Phase | Core Action | Adaptive Depth |
35
+ |:---|:---|:---|:---|
36
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
37
+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
38
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
39
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
40
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
41
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
42
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
43
+
44
+
22
45
  ---
23
46
 
47
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
48
+
24
49
  ## Hallucination Traps (Read First)
25
50
 
26
51
  - โŒ Publishing internal packages to npm when they're meant to stay private -> โœ… Internal packages use `"private": true` and workspace protocol `"workspace:*"`
27
52
  - โŒ Putting all shared code in a single `packages/shared` dump -> โœ… Split by domain: `packages/ui`, `packages/config`, `packages/utils`
28
53
  - โŒ Running all tests on every PR regardless of what changed -> โœ… Use affected/changed detection (Turborepo `--filter`, Nx `affected`)
29
54
 
30
- ---
31
-
32
- ---
33
-
55
+ ---
34
56
  ## Tool Selection
35
57
 
36
58
  ```
@@ -292,4 +314,40 @@ turbo run test --filter="[origin/main...HEAD]"
292
314
  โŒ No lockfile โ€” pnpm-lock.yaml MUST be committed
293
315
  โŒ Using relative paths (../../packages/ui) โ€” use workspace:* protocol
294
316
  โŒ Giant "shared" package โ€” splits into domain-focused packages
295
- ```
317
+ ```
318
+
319
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
320
+
321
+ | Scenario | Risk | Production Mitigation |
322
+ |:---|:---|:---|
323
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
324
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
325
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
326
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
327
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
328
+
329
+
330
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
331
+
332
+ **Active Reviewers:** `orchestrator` ยท `agent-organizer` ยท `logic-reviewer`
333
+ **Slash Command:** `/review` or `/tribunal-full`
334
+
335
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
336
+ Every finding, audit statement, or completion claim must classify its factual certainty:
337
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
338
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
339
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
340
+
341
+ ### โœ… Pre-Flight Self-Audit Checklist
342
+ ```
343
+ โœ… Did I deconstruct the root objective before proposing architecture?
344
+ โœ… Did I identify dependencies, bottlenecks, and parallelizable sub-tasks?
345
+ โœ… Did I avoid over-engineering and select the simplest effective pattern?
346
+ โœ… Did I verify assumptions with concrete file reads instead of speculation?
347
+ โœ… Did I establish measurable verification criteria before completion?
348
+ ```
349
+
350
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
351
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
352
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
353
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,32 +1,56 @@
1
- ---
2
- name: morphing-icons
3
- description: "Use when High-craft interactive state-morphing vector icon systems (Play โ‡„ Pause, Menu โ‡„ Close โ‡„ Arrow, Sun โ‡„ Moon, Check โ‡„ Copy), coordinate interpolation, mass conservation, optical centering, and WCAG 2.2 accessibility."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - svg-animation
8
- - micro-interaction
9
- - 60fps-animation
10
- - review-animations
11
- - accessible-animation
12
- tools: Read, Grep, Glob, Bash, Edit, Write
13
- scripts-binding:
14
- - .agent/scripts/lint_runner.js
15
- - .agent/scripts/verify_all.js
16
- ---
17
-
18
- # Morphing Icons โ€” Interactive State-Morphing Vector Architecture
19
-
1
+ ---
2
+ name: morphing-icons
3
+ description: "Use when implementing, optimizing, and timing 60fps/120fps morphing icons animations, transitions, gesture physics, and reduced-motion fallbacks."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - svg-animation
8
+ - micro-interaction
9
+ - 60fps-animation
10
+ - review-animations
11
+ - accessible-animation
12
+ tools: Read, Grep, Glob, Bash, Edit, Write
13
+ scripts-binding:
14
+ - .agent/scripts/lint_runner.js
15
+ - .agent/scripts/verify_all.js
16
+ ---
17
+
18
+ # Morphing Icons โ€” Interactive State-Morphing Vector Architecture
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+ Before reading, generating, or refactoring code in the `morphing-icons` domain, inspect these 5 critical parameters:
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
+
28
+
29
+ ## Activation Boundaries
30
+ - **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps morphing icons animations, transitions, gesture physics, and reduced-motion fallbacks.
31
+ - **DO NOT activate when:** The task falls outside the `morphing-icons` domain or is managed by a different dedicated specialist agent.
32
+
33
+
34
+ ## ๐Ÿ” Multi-Pass Execution Protocol
35
+
36
+ | Pass | Phase | Core Action | Adaptive Depth |
37
+ |:---|:---|:---|:---|
38
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
39
+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
40
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
41
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
42
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
43
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
44
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
45
+
46
+
20
47
  ---
21
48
 
22
49
  ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
23
50
 
24
51
  A generic icon switch simply unmounts `<PlayIcon />` and mounts `<PauseIcon />`, resulting in visual popping that breaks cognitive continuity. A master-grade morphing icon treats vectors as dynamic physical membranes: anchor coordinates interpolate smoothly along continuous Bรฉzier curves, stroke weight and optical mass remain constant, and transitions respond sub-240ms with tactile haptic precision.
25
52
 
26
- ---
27
-
28
- ---
29
-
53
+ ---
30
54
  ## 1. Optical Balance & Geometric Mechanics
31
55
 
32
56
  ### The Optical Center Shift (Play โ‡„ Pause)
@@ -345,4 +369,49 @@ export function triggerHaptic(type: 'light' | 'success' | 'warning' = 'light') {
345
369
  navigator.vibrate(patterns[type]);
346
370
  }
347
371
  }
348
- ```
372
+ ```
373
+
374
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
375
+
376
+ | Scenario | Risk | Production Mitigation |
377
+ |:---|:---|:---|
378
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
379
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
380
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
381
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
382
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
383
+
384
+
385
+ ## ๐Ÿค– LLM-Specific Traps Table
386
+
387
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
388
+ |:---|:---|:---|
389
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
390
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
391
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
392
+
393
+
394
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
395
+
396
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
397
+ **Slash Command:** `/review` or `/tribunal-full`
398
+
399
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
400
+ Every finding, audit statement, or completion claim must classify its factual certainty:
401
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
402
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
403
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
404
+
405
+ ### โœ… Pre-Flight Self-Audit Checklist
406
+ ```
407
+ โœ… Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
408
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
409
+ โœ… Is duration capped within micro-interaction budgets (150msโ€“280ms)?
410
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
411
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
412
+ ```
413
+
414
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
415
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
416
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
417
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,27 +1,52 @@
1
- ---
2
- name: motion-engineering
3
- description: "Use when Motion Engineering mastery for 2026 web UI. Covers all 20 modern animation styles across 4 tiers (Core UX, Immersive, Advanced, Specialized). Use when designing motion strategy, choosing animation libraries (Framer, GSAP, WebGL, CSS), or implementing animated UI patterns."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - 60fps-animation
8
- - accessible-animation
9
- - framer-motion-expert
10
- - gsap-react
11
- tools: Read, Grep, Glob, Bash, Edit, Write
12
- scripts-binding:
13
- - .agent/scripts/lint_runner.js
14
- - .agent/scripts/verify_all.js
15
- ---
16
-
17
- # Motion Engineering (2026) โ€” Comprehensive Reference
18
-
19
- ---
20
-
21
- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
22
-
1
+ ---
2
+ name: motion-engineering
3
+ description: "Use when implementing, optimizing, and timing 60fps/120fps motion engineering animations, transitions, gesture physics, and reduced-motion fallbacks."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - 60fps-animation
8
+ - accessible-animation
9
+ - framer-motion-expert
10
+ - gsap-react
11
+ tools: Read, Grep, Glob, Bash, Edit, Write
12
+ scripts-binding:
13
+ - .agent/scripts/lint_runner.js
14
+ - .agent/scripts/verify_all.js
15
+ ---
16
+
17
+ # Motion Engineering (2026) โ€” Comprehensive Reference
18
+
19
+ ## Mandatory Pre-Flight Context Inspection
20
+ Before reading, generating, or refactoring code in the `motion-engineering` domain, inspect these 5 critical parameters:
21
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
22
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
23
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
24
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
25
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
26
+
27
+
28
+ ## Activation Boundaries
29
+ - **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps motion engineering animations, transitions, gesture physics, and reduced-motion fallbacks.
30
+ - **DO NOT activate when:** The task falls outside the `motion-engineering` domain or is managed by a different dedicated specialist agent.
31
+
32
+
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
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+
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+ | Pass | Phase | Core Action | Adaptive Depth |
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+ |:---|:---|:---|:---|
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+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
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+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
39
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
40
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
41
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
42
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
43
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
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+
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+
23
46
  ---
24
47
 
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+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
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+
25
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  ## Hallucination Traps & Motion Sins (Read First)
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51
 
27
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  - โŒ Linear motion (`ease-linear`, CSS `transition: all`) โ†’ โœ… Spring physics (`stiffness/damping`) or custom cubic-beziers. Linear looks robotic.
@@ -194,4 +219,40 @@ function AccessibleComponent() {
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  Never animate `width`, `height`, `left`, `top`, `margin`, or `padding`. This triggers layout recalculation algorithms. Use `transform: scale()` or `transform: translate()` instead.
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  3. **The GSAP Memory Cleanup Rule:**
197
- Any GSAP ScrollTrigger timeline must use `@gsap/react` `useGSAP` or explicit `tl.kill()` cleanup to avoid memory leaks on SPA route changes.
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+ Any GSAP ScrollTrigger timeline must use `@gsap/react` `useGSAP` or explicit `tl.kill()` cleanup to avoid memory leaks on SPA route changes.
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+
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+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
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+
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+ | Scenario | Risk | Production Mitigation |
227
+ |:---|:---|:---|
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+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
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+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
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+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
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+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
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+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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+
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+
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+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
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+
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+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
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+ **Slash Command:** `/review` or `/tribunal-full`
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+
240
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
241
+ Every finding, audit statement, or completion claim must classify its factual certainty:
242
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
243
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
244
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
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+
246
+ ### โœ… Pre-Flight Self-Audit Checklist
247
+ ```
248
+ โœ… Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
249
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
250
+ โœ… Is duration capped within micro-interaction budgets (150msโ€“280ms)?
251
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
252
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
253
+ ```
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+
255
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
256
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
257
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
258
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.