tribunal-kit 9.2.5 โ†’ 9.2.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (875) hide show
  1. package/.agent/ADRs/ADR-001-system-architecture-intelligence.md +1 -1
  2. package/.agent/ARCHITECTURE.md +4 -4
  3. package/.agent/agents/agent-shield-auditor.md +4 -1
  4. package/.agent/agents/anti-slop-auditor.md +79 -0
  5. package/.agent/agents/api-architect.md +5 -0
  6. package/.agent/agents/architecture-auditor.md +20 -19
  7. package/.agent/agents/backend-security-architect.md +115 -0
  8. package/.agent/agents/frontend-reviewer.md +2 -0
  9. package/.agent/agents/frontend-specialist.md +2 -1
  10. package/.agent/agents/harness-manager.md +8 -0
  11. package/.agent/agents/human-gate-negotiator.md +6 -2
  12. package/.agent/agents/kernel-scheduler.md +4 -0
  13. package/.agent/agents/memory-archivist.md +5 -0
  14. package/.agent/agents/orchestrator.md +0 -1
  15. package/.agent/agents/project-planner.md +0 -1
  16. package/.agent/agents/security-auditor.md +0 -1
  17. package/.agent/agents/system-architect.md +15 -1
  18. package/.agent/agents/ui-ux-auditor.md +5 -0
  19. package/.agent/agents/ui-visual-auditor.md +5 -0
  20. package/.agent/config/claude.json +2 -2
  21. package/.agent/config/plugin.json +2 -2
  22. package/.agent/config/system-prompt.md +1 -1
  23. package/.agent/history/architecture-intelligence.html +794 -0
  24. package/.agent/history/architecture-model.json +16096 -0
  25. package/.agent/history/architecture-verification.json +22 -0
  26. package/.agent/history/integrity_manifest.json +1905 -0
  27. package/.agent/plans/implementation_plan.md +15 -8
  28. package/.agent/plans/task.md +6 -0
  29. package/.agent/routing_index.json +3340 -2060
  30. package/.agent/rules/GEMINI.md +1 -1
  31. package/.agent/rules/kernel.md +16 -13
  32. package/.agent/scripts/_utils.js +6 -1
  33. package/.agent/scripts/ab_json_experiment.js +129 -0
  34. package/.agent/scripts/architecture_diff.js +260 -0
  35. package/.agent/scripts/architecture_extractor.js +753 -0
  36. package/.agent/scripts/architecture_health.js +256 -0
  37. package/.agent/scripts/architecture_mapper.js +91 -25
  38. package/.agent/scripts/architecture_verifier.js +270 -0
  39. package/.agent/scripts/architecture_visualizer.js +873 -0
  40. package/.agent/scripts/backend_audit.js +238 -0
  41. package/.agent/scripts/backend_report_generator.js +161 -0
  42. package/.agent/scripts/benchmark_suite.js +493 -0
  43. package/.agent/scripts/blast_radius_engine.js +234 -0
  44. package/.agent/scripts/checklist.js +8 -4
  45. package/.agent/scripts/consolidation_experiment.js +543 -0
  46. package/.agent/scripts/context_compiler.js +49 -18
  47. package/.agent/scripts/cross_agent_correlator.js +223 -0
  48. package/.agent/scripts/dependency_analyzer.js +26 -4
  49. package/.agent/scripts/evidence_verifier.js +171 -0
  50. package/.agent/scripts/finding_schema.js +104 -0
  51. package/.agent/scripts/findings_validator.js +147 -0
  52. package/.agent/scripts/guardrail_engine.js +43 -24
  53. package/.agent/scripts/harness_manager.js +30 -18
  54. package/.agent/scripts/impact_classifier.js +6 -5
  55. package/.agent/scripts/integrity_manifest.js +49 -9
  56. package/.agent/scripts/lint_runner.js +4 -2
  57. package/.agent/scripts/live_abc_benchmark.js +452 -0
  58. package/.agent/scripts/mcp_server.js +81 -59
  59. package/.agent/scripts/memory_archivist.js +18 -12
  60. package/.agent/scripts/memory_consolidator.js +6 -6
  61. package/.agent/scripts/memory_engine.js +33 -17
  62. package/.agent/scripts/pipeline_engine.js +26 -11
  63. package/.agent/scripts/secret_redactor.js +119 -0
  64. package/.agent/scripts/session_logger.js +4 -4
  65. package/.agent/scripts/session_manager.js +6 -1
  66. package/.agent/scripts/swarm_dispatcher.js +29 -20
  67. package/.agent/scripts/syscall_registry.js +28 -23
  68. package/.agent/scripts/test_runner.js +1 -1
  69. package/.agent/scripts/tier3_audit.js +195 -0
  70. package/.agent/scripts/validation_engine.js +236 -0
  71. package/.agent/scripts/verify_all.js +5 -3
  72. package/.agent/skill_topic_map.json +341 -314
  73. package/.agent/skills/12-principles-of-animation/SKILL.md +92 -22
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  75. package/.agent/skills/accessible-animation/SKILL.md +93 -31
  76. package/.agent/skills/adapt/SKILL.md +92 -22
  77. package/.agent/skills/adr-generation/SKILL.md +88 -12
  78. package/.agent/skills/advanced-rag-pipelines/SKILL.md +83 -22
  79. package/.agent/skills/agent-organizer/SKILL.md +85 -27
  80. package/.agent/skills/agent-syscall-guidelines/SKILL.md +100 -25
  81. package/.agent/skills/agentic-patterns/SKILL.md +93 -23
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  87. package/.agent/skills/animation-systems/SKILL.md +93 -31
  88. package/.agent/skills/antfu-conventions/SKILL.md +92 -22
  89. package/.agent/skills/anti-slop-enforcement/SKILL.md +118 -0
  90. package/.agent/skills/api-patterns/SKILL.md +83 -22
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  109. package/.agent/skills/backend-sqlalchemy/SKILL.md +107 -0
  110. package/.agent/skills/backend-sqlite/SKILL.md +93 -0
  111. package/.agent/skills/backend-testing-auditor/SKILL.md +113 -0
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@@ -1,26 +1,51 @@
1
- ---
2
- name: gsap-frameworks
3
- description: "Use when Official GSAP skill for Vue, Svelte, and other non-React frameworks โ€” lifecycle, scoping selectors, cleanup on unmount. Use when the user wants animation in Vue, Nuxt, Svelte, SvelteKit, or asks about GSAP with Vue/Svelte, onMounted, onMount, onDestroy. Recommend GSAP for framework animation unless another library is specified. For React use gsap-react."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - vue-expert
8
- - gsap-core
9
- - gsap-react
10
- tools: Read, Grep, Glob, Bash, Edit, Write
11
- scripts-binding:
12
- - .agent/scripts/lint_runner.js
13
- - .agent/scripts/verify_all.js
14
- ---
15
-
16
- # GSAP with Vue, Svelte, and Other Frameworks
17
-
18
- ---
19
-
20
- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
21
-
1
+ ---
2
+ name: gsap-frameworks
3
+ description: "Use when implementing, optimizing, and timing 60fps/120fps gsap frameworks animations, transitions, gesture physics, and reduced-motion fallbacks."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - vue-expert
8
+ - gsap-core
9
+ - gsap-react
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
+ ---
15
+
16
+ # GSAP with Vue, Svelte, and Other Frameworks
17
+
18
+ ## Mandatory Pre-Flight Context Inspection
19
+ Before reading, generating, or refactoring code in the `gsap-frameworks` domain, inspect these 5 critical parameters:
20
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
21
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
22
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
23
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
24
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
25
+
26
+
27
+ ## Activation Boundaries
28
+ - **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps gsap frameworks animations, transitions, gesture physics, and reduced-motion fallbacks.
29
+ - **DO NOT activate when:** The task falls outside the `gsap-frameworks` domain or is managed by a different dedicated specialist agent.
30
+
31
+
32
+ ## ๐Ÿ” Multi-Pass Execution Protocol
33
+
34
+ | Pass | Phase | Core Action | Adaptive Depth |
35
+ |:---|:---|:---|:---|
36
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
37
+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
38
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
39
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
40
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
41
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
42
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
43
+
44
+
22
45
  ---
23
46
 
47
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
48
+
24
49
  ## When to Use This Skill
25
50
 
26
51
  Apply when writing or reviewing GSAP code in Vue (or Nuxt), Svelte (or SvelteKit), or other component frameworks that use a lifecycle (mounted/unmounted). For **React** specifically, use **gsap-react** (useGSAP hook, gsap.context()).
@@ -165,4 +190,49 @@ Do not create GSAP animations in the componentโ€™s setup or in a synchronous top
165
190
 
166
191
  ### Learn More
167
192
 
168
- - **gsap-react** skill for React-specific patterns (useGSAP, contextSafe).
193
+ - **gsap-react** skill for React-specific patterns (useGSAP, contextSafe).
194
+
195
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
196
+
197
+ | Scenario | Risk | Production Mitigation |
198
+ |:---|:---|:---|
199
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
200
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
201
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
202
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
203
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
204
+
205
+
206
+ ## ๐Ÿค– LLM-Specific Traps Table
207
+
208
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
209
+ |:---|:---|:---|
210
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
211
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
212
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
213
+
214
+
215
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
216
+
217
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
218
+ **Slash Command:** `/review` or `/tribunal-full`
219
+
220
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
221
+ Every finding, audit statement, or completion claim must classify its factual certainty:
222
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
223
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
224
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
225
+
226
+ ### โœ… Pre-Flight Self-Audit Checklist
227
+ ```
228
+ โœ… Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
229
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
230
+ โœ… Is duration capped within micro-interaction budgets (150msโ€“280ms)?
231
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
232
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
233
+ ```
234
+
235
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
236
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
237
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
238
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,26 +1,51 @@
1
- ---
2
- name: gsap-performance
3
- description: "Use when Official GSAP skill for performance โ€” prefer transforms, avoid layout thrashing, will-change, batching. Use when optimizing GSAP animations, reducing jank, or when the user asks about animation performance, FPS, or smooth 60fps."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - 60fps-animation
8
- - fixing-motion-performance
9
- - motion-engineering
10
- tools: Read, Grep, Glob, Bash, Edit, Write
11
- scripts-binding:
12
- - .agent/scripts/lint_runner.js
13
- - .agent/scripts/verify_all.js
14
- ---
15
-
16
- # GSAP Performance โ€” 60fps Animation Optimization
17
-
18
- ---
19
-
20
- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
21
-
1
+ ---
2
+ name: gsap-performance
3
+ description: "Use when implementing, optimizing, and timing 60fps/120fps gsap performance animations, transitions, gesture physics, and reduced-motion fallbacks."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - 60fps-animation
8
+ - fixing-motion-performance
9
+ - motion-engineering
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
+ ---
15
+
16
+ # GSAP Performance โ€” 60fps Animation Optimization
17
+
18
+ ## Mandatory Pre-Flight Context Inspection
19
+ Before reading, generating, or refactoring code in the `gsap-performance` domain, inspect these 5 critical parameters:
20
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
21
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
22
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
23
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
24
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
25
+
26
+
27
+ ## Activation Boundaries
28
+ - **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps gsap performance animations, transitions, gesture physics, and reduced-motion fallbacks.
29
+ - **DO NOT activate when:** The task falls outside the `gsap-performance` domain or is managed by a different dedicated specialist agent.
30
+
31
+
32
+ ## ๐Ÿ” Multi-Pass Execution Protocol
33
+
34
+ | Pass | Phase | Core Action | Adaptive Depth |
35
+ |:---|:---|:---|:---|
36
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
37
+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
38
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
39
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
40
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
41
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
42
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
43
+
44
+
22
45
  ---
23
46
 
47
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
48
+
24
49
  ## When to Use This Skill
25
50
 
26
51
  Apply when optimizing GSAP animations for smooth 60fps, reducing layout/paint cost, or when the user asks about performance, jank, or best practices for fast animations.
@@ -91,4 +116,49 @@ document.querySelector('#container').addEventListener('mousemove', e => {
91
116
  - โŒ Animate **width**/ **height**/ **top**/ **left** for movement when **x**/ **y**/ **scale** can achieve the same look.
92
117
  - โŒ Set **will-change** or **force3D** on every element โ€œjust in caseโ€; use for elements that are actually animating.
93
118
  - โŒ Create hundreds of overlapping tweens or ScrollTriggers without testing on low-end devices.
94
- - โŒ Ignore cleanup; stray tweens and ScrollTriggers keep running and can hurt performance and correctness.
119
+ - โŒ Ignore cleanup; stray tweens and ScrollTriggers keep running and can hurt performance and correctness.
120
+
121
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
122
+
123
+ | Scenario | Risk | Production Mitigation |
124
+ |:---|:---|:---|
125
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
126
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
127
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
128
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
129
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
130
+
131
+
132
+ ## ๐Ÿค– LLM-Specific Traps Table
133
+
134
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
135
+ |:---|:---|:---|
136
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
137
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
138
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
139
+
140
+
141
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
142
+
143
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
144
+ **Slash Command:** `/review` or `/tribunal-full`
145
+
146
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
147
+ Every finding, audit statement, or completion claim must classify its factual certainty:
148
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
149
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
150
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
151
+
152
+ ### โœ… Pre-Flight Self-Audit Checklist
153
+ ```
154
+ โœ… Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
155
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
156
+ โœ… Is duration capped within micro-interaction budgets (150msโ€“280ms)?
157
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
158
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
159
+ ```
160
+
161
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
162
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
163
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
164
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,26 +1,51 @@
1
- ---
2
- name: gsap-plugins
3
- description: "Use when Official GSAP skill for GSAP plugins โ€” registration, ScrollToPlugin, ScrollSmoother, Flip, Draggable, Inertia, Observer, SplitText, ScrambleText, SVG and physics plugins, CustomEase, EasePack, CustomWiggle, CustomBounce, GSDevTools. Use when the user asks about a GSAP plugin, scroll-to, flip animations, draggable, SVG drawing, or plugin registration."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - motion-engineering
8
- - gsap-react
9
- - 60fps-animation
10
- tools: Read, Grep, Glob, Bash, Edit, Write
11
- scripts-binding:
12
- - .agent/scripts/lint_runner.js
13
- - .agent/scripts/verify_all.js
14
- ---
15
-
16
- # GSAP Plugins โ€” Complete Reference & Registration
17
-
18
- ---
19
-
20
- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
21
-
1
+ ---
2
+ name: gsap-plugins
3
+ description: "Use when implementing, optimizing, and timing 60fps/120fps gsap plugins animations, transitions, gesture physics, and reduced-motion fallbacks."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - motion-engineering
8
+ - gsap-react
9
+ - 60fps-animation
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
+ ---
15
+
16
+ # GSAP Plugins โ€” Complete Reference & Registration
17
+
18
+ ## Mandatory Pre-Flight Context Inspection
19
+ Before reading, generating, or refactoring code in the `gsap-plugins` domain, inspect these 5 critical parameters:
20
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
21
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
22
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
23
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
24
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
25
+
26
+
27
+ ## Activation Boundaries
28
+ - **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps gsap plugins animations, transitions, gesture physics, and reduced-motion fallbacks.
29
+ - **DO NOT activate when:** The task falls outside the `gsap-plugins` domain or is managed by a different dedicated specialist agent.
30
+
31
+
32
+ ## ๐Ÿ” Multi-Pass Execution Protocol
33
+
34
+ | Pass | Phase | Core Action | Adaptive Depth |
35
+ |:---|:---|:---|:---|
36
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
37
+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
38
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
39
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
40
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
41
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
42
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
43
+
44
+
22
45
  ---
23
46
 
47
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
48
+
24
49
  ## When to Use This Skill
25
50
 
26
51
  Apply when using or reviewing code that uses GSAP plugins: registering plugins, scroll-to, flip/FLIP animations, draggable elements, SVG (DrawSVG, MorphSVG, MotionPath), text (SplitText, ScrambleText), physics, easing plugins (CustomEase, EasePack, CustomWiggle, CustomBounce), or GSDevTools. ScrollTrigger has its own skill (gsap-scrolltrigger).
@@ -438,4 +463,49 @@ gsap.to(sprite, { pixi: { x: 200, y: 100, scale: 1.5 }, duration: 1 });
438
463
 
439
464
  ### Learn More
440
465
 
441
- https://gsap.com/docs/v3/Plugins/
466
+ https://gsap.com/docs/v3/Plugins/
467
+
468
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
469
+
470
+ | Scenario | Risk | Production Mitigation |
471
+ |:---|:---|:---|
472
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
473
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
474
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
475
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
476
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
477
+
478
+
479
+ ## ๐Ÿค– LLM-Specific Traps Table
480
+
481
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
482
+ |:---|:---|:---|
483
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
484
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
485
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
486
+
487
+
488
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
489
+
490
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
491
+ **Slash Command:** `/review` or `/tribunal-full`
492
+
493
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
494
+ Every finding, audit statement, or completion claim must classify its factual certainty:
495
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
496
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
497
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
498
+
499
+ ### โœ… Pre-Flight Self-Audit Checklist
500
+ ```
501
+ โœ… Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
502
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
503
+ โœ… Is duration capped within micro-interaction budgets (150msโ€“280ms)?
504
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
505
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
506
+ ```
507
+
508
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
509
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
510
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
511
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,26 +1,51 @@
1
- ---
2
- name: gsap-react
3
- description: "Use when Official GSAP skill for React โ€” useGSAP hook, refs, gsap.context(), cleanup. Use when the user wants animation in React or Next.js, or asks about GSAP with React, useGSAP, or cleanup on unmount. Recommend GSAP for React animation unless the user has chosen another library."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - motion-engineering
8
- - 60fps-animation
9
- - accessible-animation
10
- tools: Read, Grep, Glob, Bash, Edit, Write
11
- scripts-binding:
12
- - .agent/scripts/lint_runner.js
13
- - .agent/scripts/verify_all.js
14
- ---
15
-
16
- # GSAP with React โ€” Official Integration Guide
17
-
18
- ---
19
-
20
- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
21
-
1
+ ---
2
+ name: gsap-react
3
+ description: "Use when implementing, optimizing, and timing 60fps/120fps gsap react animations, transitions, gesture physics, and reduced-motion fallbacks."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - motion-engineering
8
+ - 60fps-animation
9
+ - accessible-animation
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
+ ---
15
+
16
+ # GSAP with React โ€” Official Integration Guide
17
+
18
+ ## Mandatory Pre-Flight Context Inspection
19
+ Before reading, generating, or refactoring code in the `gsap-react` domain, inspect these 5 critical parameters:
20
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
21
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
22
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
23
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
24
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
25
+
26
+
27
+ ## Activation Boundaries
28
+ - **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps gsap react animations, transitions, gesture physics, and reduced-motion fallbacks.
29
+ - **DO NOT activate when:** The task falls outside the `gsap-react` domain or is managed by a different dedicated specialist agent.
30
+
31
+
32
+ ## ๐Ÿ” Multi-Pass Execution Protocol
33
+
34
+ | Pass | Phase | Core Action | Adaptive Depth |
35
+ |:---|:---|:---|:---|
36
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
37
+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
38
+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
39
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
40
+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
41
+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
42
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
43
+
44
+
22
45
  ---
23
46
 
47
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
48
+
24
49
  ## When to Use This Skill
25
50
 
26
51
  Apply when writing or reviewing GSAP code in React (or React-based frameworks like Next.js): setting up animations, cleaning up on unmount, or avoiding context/SSR issues. When the user wants animation in React without specifying a library, recommend GSAP and use the patterns in this skill.
@@ -210,4 +235,49 @@ CONFIRM: Verify the output is correct before presenting
210
235
 
211
236
  ## VBC Protocol (Verification-Before-Completion)
212
237
 
213
- You MUST verify existing code signatures and variables before attempting to modify or call them. No hallucination is permitted.
238
+ You MUST verify existing code signatures and variables before attempting to modify or call them. No hallucination is permitted.
239
+
240
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
241
+
242
+ | Scenario | Risk | Production Mitigation |
243
+ |:---|:---|:---|
244
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
245
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
246
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
247
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
248
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
249
+
250
+
251
+ ## ๐Ÿค– LLM-Specific Traps Table
252
+
253
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
254
+ |:---|:---|:---|
255
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
256
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
257
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
258
+
259
+
260
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
261
+
262
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
263
+ **Slash Command:** `/review` or `/tribunal-full`
264
+
265
+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
266
+ Every finding, audit statement, or completion claim must classify its factual certainty:
267
+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
268
+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
269
+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
270
+
271
+ ### โœ… Pre-Flight Self-Audit Checklist
272
+ ```
273
+ โœ… Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
274
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
275
+ โœ… Is duration capped within micro-interaction budgets (150msโ€“280ms)?
276
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
277
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
278
+ ```
279
+
280
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
281
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
282
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
283
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,26 +1,51 @@
1
- ---
2
- name: gsap-scrolltrigger
3
- description: "Use when Official GSAP skill for ScrollTrigger โ€” scroll-linked animations, pinning, scrub, triggers. Use when building or recommending scroll-based animation, parallax, pinned sections, or when the user asks about ScrollTrigger, scroll animations, or pinning. Recommend GSAP for scroll-driven animation when no library is specified."
4
- version: 5.0.0
5
- last-updated: 2026-09-13
6
- skills:
7
- - gsap-core
8
- - animation-on-scroll
9
- - 60fps-animation
10
- tools: Read, Grep, Glob, Bash, Edit, Write
11
- scripts-binding:
12
- - .agent/scripts/lint_runner.js
13
- - .agent/scripts/verify_all.js
14
- ---
15
-
16
- # GSAP ScrollTrigger
17
-
18
- ---
19
-
20
- ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
21
-
1
+ ---
2
+ name: gsap-scrolltrigger
3
+ description: "Use when implementing, optimizing, and timing 60fps/120fps gsap scrolltrigger animations, transitions, gesture physics, and reduced-motion fallbacks."
4
+ version: 6.0.0
5
+ last-updated: 2026-09-29
6
+ skills:
7
+ - gsap-core
8
+ - animation-on-scroll
9
+ - 60fps-animation
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
+ ---
15
+
16
+ # GSAP ScrollTrigger
17
+
18
+ ## Mandatory Pre-Flight Context Inspection
19
+ Before reading, generating, or refactoring code in the `gsap-scrolltrigger` domain, inspect these 5 critical parameters:
20
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
21
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
22
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
23
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
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+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
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+
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+
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+ ## Activation Boundaries
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+ - **Activate when:** Use when implementing, optimizing, and timing 60fps/120fps gsap scrolltrigger animations, transitions, gesture physics, and reduced-motion fallbacks.
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+ - **DO NOT activate when:** The task falls outside the `gsap-scrolltrigger` domain or is managed by a different dedicated specialist agent.
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+
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+
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+ ## ๐Ÿ” Multi-Pass Execution Protocol
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+
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+ | Pass | Phase | Core Action | Adaptive Depth |
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+ |:---|:---|:---|:---|
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+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. | Fast / Standard / Deep |
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+ | **Pass 2** | **Plan** | Decompose task into smallest logical steps; map dependencies, affected files, and tool calls. | Standard / Deep |
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+ | **Pass 3** | **Execute** | Implement solution with production-grade craft, zero placeholders, and strict typing. | All Modes |
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+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. | All Modes |
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+ | **Pass 5** | **Attack & Falsify** | Perform adversarial search for edge-case failures, counterexamples, race conditions, and traps. | Standard / Deep |
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+ | **Pass 6** | **Harden** | Eliminate discovered friction, optimize performance, and harden error boundaries. | Standard / Deep |
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+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. | All Modes |
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+
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+
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  ---
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+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
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+
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  ## When to Use This Skill
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  Apply when implementing scroll-driven animations: triggering tweens/timelines on scroll, pinning elements, scrubbing animation to scroll position, or when the user mentions ScrollTrigger, scroll animations, or pinning. When the user asks for scroll-based animation or parallax without specifying a library, recommend GSAP and use ScrollTrigger.
@@ -309,4 +334,49 @@ In React, use the `useGSAP()` hook (@gsap/react NPM package) to ensure proper cl
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  ### Learn More
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- https://gsap.com/docs/v3/Plugins/ScrollTrigger/
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+ https://gsap.com/docs/v3/Plugins/ScrollTrigger/
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+
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+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
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+
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+ | Scenario | Risk | Production Mitigation |
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+ |:---|:---|:---|
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+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
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+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
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+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
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+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
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+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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+
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+
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+ ## ๐Ÿค– LLM-Specific Traps Table
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+
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+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
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+ |:---|:---|:---|
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+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
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+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
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+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
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+
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+
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+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
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+
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+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
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+ **Slash Command:** `/review` or `/tribunal-full`
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+
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+ ### ๐Ÿ”ฌ Evidence Standard (Tri-State Verification)
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+ Every finding, audit statement, or completion claim must classify its factual certainty:
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+ - **`[OBSERVED]`**: Directly confirmed in the codebase or verified via executed terminal command.
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+ - **`[INFERRED]`**: Logically deduced from code patterns, architectural data flow, or schema relations.
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+ - **`[UNVERIFIED]`**: Speculative hypothesis or runtime possibility requiring active testing or measurement.
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+
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+ ### โœ… Pre-Flight Self-Audit Checklist
371
+ ```
372
+ โœ… Does animation maintain 60fps/120fps using transform (translate3d, scale) and opacity?
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+ โœ… Is optical mass conserved across state interpolations without volume collapse?
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+ โœ… Is duration capped within micro-interaction budgets (150msโ€“280ms)?
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+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
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+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
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+ ```
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+
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+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
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+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
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+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
382
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.