tribunal-kit 9.0.2 → 9.2.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (625) hide show
  1. package/.agent/agents/backend-specialist.md +1 -1
  2. package/.agent/agents/code-archaeologist.md +1 -1
  3. package/.agent/agents/database-architect.md +1 -1
  4. package/.agent/agents/debugger.md +1 -1
  5. package/.agent/agents/devops-engineer.md +1 -1
  6. package/.agent/agents/documentation-writer.md +1 -1
  7. package/.agent/agents/explorer-agent.md +1 -1
  8. package/.agent/agents/game-developer.md +1 -1
  9. package/.agent/agents/minimalist-reviewer.md +1 -1
  10. package/.agent/agents/mobile-developer.md +1 -1
  11. package/.agent/agents/orchestrator.md +42 -2
  12. package/.agent/agents/penetration-tester.md +1 -1
  13. package/.agent/agents/performance-optimizer.md +1 -1
  14. package/.agent/agents/product-manager.md +1 -1
  15. package/.agent/agents/product-owner.md +1 -1
  16. package/.agent/agents/project-planner.md +1 -1
  17. package/.agent/agents/qa-automation-engineer.md +1 -1
  18. package/.agent/agents/seo-specialist.md +1 -1
  19. package/.agent/agents/test-engineer.md +1 -1
  20. package/.agent/routing_index.json +265 -1530
  21. package/.agent/scripts/browser_audit.js +13 -5
  22. package/.agent/scripts/bundle_analyzer.js +7 -3
  23. package/.agent/scripts/dependency_analyzer.js +16 -16
  24. package/.agent/scripts/inner_loop_validator.js +1 -1
  25. package/.agent/scripts/payload_schemas.js +18 -0
  26. package/.agent/scripts/pipeline_engine.js +3 -2
  27. package/.agent/scripts/schema_validator.js +2 -1
  28. package/.agent/scripts/swarm_dispatcher.js +29 -2
  29. package/.agent/scripts/test_runner.js +1 -2
  30. package/.agent/skills/12-principles-of-animation/SKILL.md +21 -21
  31. package/.agent/skills/60fps-animation/SKILL.md +24 -22
  32. package/.agent/skills/accessible-animation/SKILL.md +29 -31
  33. package/.agent/skills/adapt/SKILL.md +21 -21
  34. package/.agent/skills/advanced-rag-pipelines/SKILL.md +21 -21
  35. package/.agent/skills/agent-organizer/SKILL.md +21 -21
  36. package/.agent/skills/agentic-patterns/SKILL.md +21 -21
  37. package/.agent/skills/agentic-workflows-2026/SKILL.md +21 -20
  38. package/.agent/skills/ai-app-hardening/SKILL.md +21 -20
  39. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +21 -21
  40. package/.agent/skills/animation-on-scroll/SKILL.md +36 -32
  41. package/.agent/skills/animation-systems/SKILL.md +35 -35
  42. package/.agent/skills/antfu-conventions/SKILL.md +21 -21
  43. package/.agent/skills/api-patterns/SKILL.md +21 -21
  44. package/.agent/skills/api-security-auditor/SKILL.md +21 -21
  45. package/.agent/skills/app-builder/SKILL.md +21 -21
  46. package/.agent/skills/appflow-wireframe/SKILL.md +21 -23
  47. package/.agent/skills/apple-design/SKILL.md +21 -21
  48. package/.agent/skills/architecture/SKILL.md +21 -21
  49. package/.agent/skills/audit-and-fix/SKILL.md +21 -21
  50. package/.agent/skills/authentication-best-practices/SKILL.md +21 -21
  51. package/.agent/skills/backend-security-expert/SKILL.md +21 -21
  52. package/.agent/skills/baseline-ui/SKILL.md +21 -21
  53. package/.agent/skills/bash-linux/SKILL.md +20 -20
  54. package/.agent/skills/behavioral-modes/SKILL.md +21 -21
  55. package/.agent/skills/better-colors/SKILL.md +21 -21
  56. package/.agent/skills/better-typography/SKILL.md +21 -20
  57. package/.agent/skills/better-ui/SKILL.md +38 -26
  58. package/.agent/skills/bolder/SKILL.md +21 -21
  59. package/.agent/skills/brainstorming/SKILL.md +21 -20
  60. package/.agent/skills/browser-audit/SKILL.md +35 -28
  61. package/.agent/skills/browser-native-ai/SKILL.md +21 -21
  62. package/.agent/skills/build-primitive/SKILL.md +21 -21
  63. package/.agent/skills/building-native-ui/SKILL.md +21 -21
  64. package/.agent/skills/cicd-pro/SKILL.md +20 -20
  65. package/.agent/skills/clarify/SKILL.md +21 -21
  66. package/.agent/skills/clean-code/SKILL.md +21 -21
  67. package/.agent/skills/cloud-architect/SKILL.md +20 -20
  68. package/.agent/skills/cobejs/SKILL.md +21 -21
  69. package/.agent/skills/code-review-checklist/SKILL.md +21 -21
  70. package/.agent/skills/codebase-design/SKILL.md +21 -21
  71. package/.agent/skills/colorize/SKILL.md +21 -21
  72. package/.agent/skills/compact-landing/SKILL.md +21 -21
  73. package/.agent/skills/company-logos/SKILL.md +21 -21
  74. package/.agent/skills/config-validator/SKILL.md +21 -21
  75. package/.agent/skills/containerization-pro/SKILL.md +20 -20
  76. package/.agent/skills/context-engineering-pro/SKILL.md +21 -20
  77. package/.agent/skills/create-design-md/SKILL.md +21 -21
  78. package/.agent/skills/critique/SKILL.md +21 -21
  79. package/.agent/skills/csharp-developer/SKILL.md +21 -21
  80. package/.agent/skills/data-validation-schemas/SKILL.md +21 -21
  81. package/.agent/skills/database-design/SKILL.md +21 -21
  82. package/.agent/skills/delight/SKILL.md +21 -21
  83. package/.agent/skills/deployment-procedures/SKILL.md +20 -20
  84. package/.agent/skills/design-lab/SKILL.md +22 -22
  85. package/.agent/skills/devops-engineer/SKILL.md +20 -20
  86. package/.agent/skills/devops-incident-responder/SKILL.md +20 -20
  87. package/.agent/skills/diagnosing-bugs/SKILL.md +22 -22
  88. package/.agent/skills/distill/SKILL.md +21 -21
  89. package/.agent/skills/documentation-templates/SKILL.md +21 -21
  90. package/.agent/skills/domain-modeling/SKILL.md +21 -21
  91. package/.agent/skills/duckdb-analytical-sql/SKILL.md +21 -20
  92. package/.agent/skills/edge-ai-mobile/SKILL.md +21 -20
  93. package/.agent/skills/edge-computing/SKILL.md +21 -21
  94. package/.agent/skills/emil-design-eng/SKILL.md +21 -21
  95. package/.agent/skills/error-resilience/SKILL.md +21 -21
  96. package/.agent/skills/expo-router-v4/SKILL.md +21 -20
  97. package/.agent/skills/extract-design-system/SKILL.md +21 -21
  98. package/.agent/skills/fabel-protocol/SKILL.md +21 -21
  99. package/.agent/skills/fixing-accessibility/SKILL.md +21 -21
  100. package/.agent/skills/fixing-metadata/SKILL.md +21 -21
  101. package/.agent/skills/fixing-motion-performance/SKILL.md +21 -21
  102. package/.agent/skills/framer-motion-expert/SKILL.md +21 -21
  103. package/.agent/skills/frontend-design/SKILL.md +21 -21
  104. package/.agent/skills/frontend-security-expert/SKILL.md +21 -21
  105. package/.agent/skills/game-design-expert/SKILL.md +21 -21
  106. package/.agent/skills/game-engineering-expert/SKILL.md +21 -21
  107. package/.agent/skills/generative-ui-expert/SKILL.md +21 -21
  108. package/.agent/skills/geo-fundamentals/SKILL.md +21 -21
  109. package/.agent/skills/git-pro/SKILL.md +21 -21
  110. package/.agent/skills/github-operations/SKILL.md +21 -21
  111. package/.agent/skills/gpt-taste/SKILL.md +21 -21
  112. package/.agent/skills/gsap-core/SKILL.md +21 -21
  113. package/.agent/skills/gsap-frameworks/SKILL.md +21 -21
  114. package/.agent/skills/gsap-performance/SKILL.md +21 -21
  115. package/.agent/skills/gsap-plugins/SKILL.md +21 -21
  116. package/.agent/skills/gsap-react/SKILL.md +21 -21
  117. package/.agent/skills/gsap-scrolltrigger/SKILL.md +21 -21
  118. package/.agent/skills/gsap-timeline/SKILL.md +21 -21
  119. package/.agent/skills/gsap-utils/SKILL.md +21 -21
  120. package/.agent/skills/harden/SKILL.md +21 -21
  121. package/.agent/skills/harness-protocol/SKILL.md +21 -21
  122. package/.agent/skills/i18n-localization/SKILL.md +21 -21
  123. package/.agent/skills/impeccable/SKILL.md +21 -21
  124. package/.agent/skills/improve-codebase-architecture/SKILL.md +21 -21
  125. package/.agent/skills/improve-ui/SKILL.md +21 -21
  126. package/.agent/skills/intelligent-routing/SKILL.md +21 -20
  127. package/.agent/skills/knowledge-graph/SKILL.md +21 -21
  128. package/.agent/skills/landing-page/SKILL.md +21 -21
  129. package/.agent/skills/lint-and-validate/SKILL.md +21 -21
  130. package/.agent/skills/llm-engineering/SKILL.md +21 -21
  131. package/.agent/skills/local-first/SKILL.md +21 -21
  132. package/.agent/skills/local-first-architecture/SKILL.md +21 -21
  133. package/.agent/skills/lottie-animation/SKILL.md +21 -21
  134. package/.agent/skills/marquee-loop/SKILL.md +21 -21
  135. package/.agent/skills/masked-reveal/SKILL.md +21 -21
  136. package/.agent/skills/mcp-builder/SKILL.md +21 -21
  137. package/.agent/skills/micro-interaction/SKILL.md +39 -32
  138. package/.agent/skills/mobile-design/SKILL.md +21 -21
  139. package/.agent/skills/monorepo-management/SKILL.md +21 -21
  140. package/.agent/skills/morphing-icons/SKILL.md +21 -21
  141. package/.agent/skills/motion-engineering/SKILL.md +21 -21
  142. package/.agent/skills/nextjs-react-expert/SKILL.md +21 -21
  143. package/.agent/skills/nodejs-best-practices/SKILL.md +21 -21
  144. package/.agent/skills/observability/SKILL.md +21 -21
  145. package/.agent/skills/opentelemetry-observability/SKILL.md +20 -19
  146. package/.agent/skills/page-transition-animation/SKILL.md +21 -21
  147. package/.agent/skills/parallel-agents/SKILL.md +21 -21
  148. package/.agent/skills/performance-profiling/SKILL.md +21 -21
  149. package/.agent/skills/plan-writing/SKILL.md +21 -21
  150. package/.agent/skills/platform-engineer/SKILL.md +20 -20
  151. package/.agent/skills/platform-engineering-opentofu/SKILL.md +20 -19
  152. package/.agent/skills/playwright-ai-e2e/SKILL.md +21 -20
  153. package/.agent/skills/playwright-best-practices/SKILL.md +21 -21
  154. package/.agent/skills/polish/SKILL.md +21 -21
  155. package/.agent/skills/powershell-windows/SKILL.md +20 -20
  156. package/.agent/skills/pricing-page/SKILL.md +21 -21
  157. package/.agent/skills/product-aware-heuristics/SKILL.md +21 -21
  158. package/.agent/skills/progressive-blur/SKILL.md +21 -21
  159. package/.agent/skills/project-idioms/SKILL.md +21 -21
  160. package/.agent/skills/property-based-testing/SKILL.md +21 -20
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  163. package/.agent/skills/quieter/SKILL.md +21 -21
  164. package/.agent/skills/react-doctor/SKILL.md +21 -21
  165. package/.agent/skills/react-specialist/SKILL.md +21 -21
  166. package/.agent/skills/readme-builder/SKILL.md +21 -21
  167. package/.agent/skills/realtime-patterns/SKILL.md +21 -21
  168. package/.agent/skills/red-team-tactics/SKILL.md +21 -21
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  171. package/.agent/skills/rust-pro/SKILL.md +21 -21
  172. package/.agent/skills/seo-fundamentals/SKILL.md +21 -21
  173. package/.agent/skills/server-management/SKILL.md +20 -20
  174. package/.agent/skills/shadcn-ui-expert/SKILL.md +21 -21
  175. package/.agent/skills/shape/SKILL.md +21 -21
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  188. package/.agent/skills/systematic-debugging/root-cause-tracing.md +14 -0
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  191. package/.agent/skills/tdd-workflow/SKILL.md +28 -27
  192. package/.agent/skills/test-result-analyzer/SKILL.md +21 -21
  193. package/.agent/skills/testing-patterns/SKILL.md +21 -21
  194. package/.agent/skills/thermo-nuclear-code-quality-review/SKILL.md +21 -21
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  205. package/.agent/skills/ui-ux-researcher/SKILL.md +21 -21
  206. package/.agent/skills/vector-search-pgvector/SKILL.md +21 -20
  207. package/.agent/skills/verification-before-completion/SKILL.md +40 -36
  208. package/.agent/skills/vue-expert/SKILL.md +21 -21
  209. package/.agent/skills/vulnerability-scanner/SKILL.md +21 -21
  210. package/.agent/skills/web-accessibility-auditor/SKILL.md +21 -21
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  212. package/.agent/skills/web-quality-audit/SKILL.md +21 -21
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  215. package/.agent/skills/whimsy-injector/SKILL.md +21 -21
  216. package/.agent/skills/workflow-optimizer/SKILL.md +21 -21
  217. package/.agent/skills/zero-trust-passkeys/SKILL.md +21 -20
  218. package/.agent/templates/DESIGN.md +312 -290
  219. package/.agent/templates/sdd/task-reviewer-prompt.md +2 -2
  220. package/.agent/workflows/audit-live.md +4 -3
  221. package/.agent/workflows/brainstorm.md +1 -0
  222. package/.agent/workflows/context.md +9 -7
  223. package/.agent/workflows/minimal.md +3 -2
  224. package/.agent/workflows/plan.md +1 -1
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  226. package/.agent/workflows/skill-enhancement-engine.md +11 -11
  227. package/.agent/workflows/super-prompt.md +25 -24
  228. package/.agents/skills/12-principles-of-animation/SKILL.md +21 -21
  229. package/.agents/skills/60fps-animation/SKILL.md +24 -22
  230. package/.agents/skills/accessible-animation/SKILL.md +29 -31
  231. package/.agents/skills/adapt/SKILL.md +21 -21
  232. package/.agents/skills/advanced-rag-pipelines/SKILL.md +21 -21
  233. package/.agents/skills/agent-organizer/SKILL.md +21 -21
  234. package/.agents/skills/agentic-patterns/SKILL.md +21 -21
  235. package/.agents/skills/agentic-workflows-2026/SKILL.md +21 -20
  236. package/.agents/skills/ai-app-hardening/SKILL.md +21 -20
  237. package/.agents/skills/ai-prompt-injection-defense/SKILL.md +21 -21
  238. package/.agents/skills/animation-on-scroll/SKILL.md +36 -32
  239. package/.agents/skills/animation-systems/SKILL.md +35 -35
  240. package/.agents/skills/antfu-conventions/SKILL.md +21 -21
  241. package/.agents/skills/api-patterns/SKILL.md +21 -21
  242. package/.agents/skills/api-security-auditor/SKILL.md +21 -21
  243. package/.agents/skills/app-builder/SKILL.md +21 -21
  244. package/.agents/skills/appflow-wireframe/SKILL.md +21 -23
  245. package/.agents/skills/apple-design/SKILL.md +21 -21
  246. package/.agents/skills/architecture/SKILL.md +21 -21
  247. package/.agents/skills/audit-and-fix/SKILL.md +21 -21
  248. package/.agents/skills/authentication-best-practices/SKILL.md +21 -21
  249. package/.agents/skills/backend-security-expert/SKILL.md +21 -21
  250. package/.agents/skills/baseline-ui/SKILL.md +21 -21
  251. package/.agents/skills/bash-linux/SKILL.md +20 -20
  252. package/.agents/skills/behavioral-modes/SKILL.md +21 -21
  253. package/.agents/skills/better-colors/SKILL.md +21 -21
  254. package/.agents/skills/better-typography/SKILL.md +21 -20
  255. package/.agents/skills/better-ui/SKILL.md +38 -26
  256. package/.agents/skills/bolder/SKILL.md +21 -21
  257. package/.agents/skills/brainstorming/SKILL.md +21 -20
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  260. package/.agents/skills/build-primitive/SKILL.md +21 -21
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  279. package/.agents/skills/database-design/SKILL.md +21 -21
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  297. package/.agents/skills/fixing-accessibility/SKILL.md +21 -21
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  Execute all non-trivial tasks through this 7-pass cognitive loop:
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- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
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- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
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- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
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- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
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- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
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+ | Pass | Phase | Core Action |
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+ | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
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+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
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+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
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+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
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+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
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+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
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  | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
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  ## When to Use This Skill
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  Apply when writing or reviewing GSAP code in Vue (or Nuxt), Svelte (or SvelteKit), or other component frameworks that use a lifecycle (mounted/unmounted). For **React** specifically, use **gsap-react** (useGSAP hook, gsap.context()).
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- | Scenario | Risk | Mitigation Strategy |
205
- |:---|:---|:---|
206
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
207
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
208
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
209
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
210
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
203
+ | Scenario | Risk | Mitigation Strategy |
204
+ | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
205
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
206
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
207
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
208
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
209
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
211
210
 
212
211
  ---
213
212
 
214
213
  ## 🤖 LLM-Specific Traps Table
215
214
 
216
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
217
- |:---|:---|:---|
218
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
219
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
220
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
215
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
216
+ | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
217
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
218
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
219
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
221
220
 
222
221
  ---
223
222
 
@@ -239,5 +238,6 @@ Do not create GSAP animations in the component’s setup or in a synchronous top
239
238
  ### 🛑 Verification-Before-Completion (VBC) Protocol
240
239
 
241
240
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
241
+
242
242
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
243
243
  - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -34,14 +34,14 @@ Before generating, refactoring, or reviewing code in the `gsap-performance` doma
34
34
 
35
35
  Execute all non-trivial tasks through this 7-pass cognitive loop:
36
36
 
37
- | Pass | Phase | Core Action |
38
- |:---|:---|:---|
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
37
+ | Pass | Phase | Core Action |
38
+ | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
45
  | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
46
 
47
47
  ---
@@ -50,7 +50,6 @@ Execute all non-trivial tasks through this 7-pass cognitive loop:
50
50
 
51
51
  ---
52
52
 
53
-
54
53
  ## When to Use This Skill
55
54
 
56
55
  Apply when optimizing GSAP animations for smooth 60fps, reducing layout/paint cost, or when the user asks about performance, jank, or best practices for fast animations.
@@ -127,23 +126,23 @@ document.querySelector('#container').addEventListener('mousemove', e => {
127
126
 
128
127
  ## 🚨 Edge-Case & Failure Mode Matrix
129
128
 
130
- | Scenario | Risk | Mitigation Strategy |
131
- |:---|:---|:---|
132
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
133
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
134
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
135
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
136
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
129
+ | Scenario | Risk | Mitigation Strategy |
130
+ | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
131
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
132
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
133
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
134
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
135
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
137
136
 
138
137
  ---
139
138
 
140
139
  ## 🤖 LLM-Specific Traps Table
141
140
 
142
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
143
- |:---|:---|:---|
144
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
145
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
146
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
141
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
142
+ | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
143
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
144
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
145
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
147
146
 
148
147
  ---
149
148
 
@@ -165,5 +164,6 @@ document.querySelector('#container').addEventListener('mousemove', e => {
165
164
  ### 🛑 Verification-Before-Completion (VBC) Protocol
166
165
 
167
166
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
167
+
168
168
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
169
169
  - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -34,14 +34,14 @@ Before generating, refactoring, or reviewing code in the `gsap-plugins` domain,
34
34
 
35
35
  Execute all non-trivial tasks through this 7-pass cognitive loop:
36
36
 
37
- | Pass | Phase | Core Action |
38
- |:---|:---|:---|
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
37
+ | Pass | Phase | Core Action |
38
+ | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
45
  | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
46
 
47
47
  ---
@@ -50,7 +50,6 @@ Execute all non-trivial tasks through this 7-pass cognitive loop:
50
50
 
51
51
  ---
52
52
 
53
-
54
53
  ## When to Use This Skill
55
54
 
56
55
  Apply when using or reviewing code that uses GSAP plugins: registering plugins, scroll-to, flip/FLIP animations, draggable elements, SVG (DrawSVG, MorphSVG, MotionPath), text (SplitText, ScrambleText), physics, easing plugins (CustomEase, EasePack, CustomWiggle, CustomBounce), or GSDevTools. ScrollTrigger has its own skill (gsap-scrolltrigger).
@@ -474,23 +473,23 @@ https://gsap.com/docs/v3/Plugins/
474
473
 
475
474
  ## 🚨 Edge-Case & Failure Mode Matrix
476
475
 
477
- | Scenario | Risk | Mitigation Strategy |
478
- |:---|:---|:---|
479
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
480
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
481
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
482
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
483
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
476
+ | Scenario | Risk | Mitigation Strategy |
477
+ | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
478
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
479
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
480
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
481
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
482
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
484
483
 
485
484
  ---
486
485
 
487
486
  ## 🤖 LLM-Specific Traps Table
488
487
 
489
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
490
- |:---|:---|:---|
491
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
492
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
493
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
488
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
489
+ | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
490
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
491
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
492
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
494
493
 
495
494
  ---
496
495
 
@@ -512,5 +511,6 @@ https://gsap.com/docs/v3/Plugins/
512
511
  ### 🛑 Verification-Before-Completion (VBC) Protocol
513
512
 
514
513
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
514
+
515
515
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
516
516
  - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -34,14 +34,14 @@ Before generating, refactoring, or reviewing code in the `gsap-react` domain, in
34
34
 
35
35
  Execute all non-trivial tasks through this 7-pass cognitive loop:
36
36
 
37
- | Pass | Phase | Core Action |
38
- |:---|:---|:---|
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
37
+ | Pass | Phase | Core Action |
38
+ | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
45
  | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
46
 
47
47
  ---
@@ -50,7 +50,6 @@ Execute all non-trivial tasks through this 7-pass cognitive loop:
50
50
 
51
51
  ---
52
52
 
53
-
54
53
  ## When to Use This Skill
55
54
 
56
55
  Apply when writing or reviewing GSAP code in React (or React-based frameworks like Next.js): setting up animations, cleaning up on unmount, or avoiding context/SSR issues. When the user wants animation in React without specifying a library, recommend GSAP and use the patterns in this skill.
@@ -246,23 +245,23 @@ You MUST verify existing code signatures and variables before attempting to modi
246
245
 
247
246
  ## 🚨 Edge-Case & Failure Mode Matrix
248
247
 
249
- | Scenario | Risk | Mitigation Strategy |
250
- |:---|:---|:---|
251
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
252
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
253
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
254
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
255
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
248
+ | Scenario | Risk | Mitigation Strategy |
249
+ | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
250
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
251
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
252
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
253
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
254
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
256
255
 
257
256
  ---
258
257
 
259
258
  ## 🤖 LLM-Specific Traps Table
260
259
 
261
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
262
- |:---|:---|:---|
263
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
264
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
265
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
260
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
261
+ | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
262
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
263
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
264
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
266
265
 
267
266
  ---
268
267
 
@@ -284,5 +283,6 @@ You MUST verify existing code signatures and variables before attempting to modi
284
283
  ### 🛑 Verification-Before-Completion (VBC) Protocol
285
284
 
286
285
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
286
+
287
287
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
288
288
  - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -34,14 +34,14 @@ Before generating, refactoring, or reviewing code in the `gsap-scrolltrigger` do
34
34
 
35
35
  Execute all non-trivial tasks through this 7-pass cognitive loop:
36
36
 
37
- | Pass | Phase | Core Action |
38
- |:---|:---|:---|
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
37
+ | Pass | Phase | Core Action |
38
+ | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
45
  | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
46
 
47
47
  ---
@@ -50,7 +50,6 @@ Execute all non-trivial tasks through this 7-pass cognitive loop:
50
50
 
51
51
  ---
52
52
 
53
-
54
53
  ## When to Use This Skill
55
54
 
56
55
  Apply when implementing scroll-driven animations: triggering tweens/timelines on scroll, pinning elements, scrubbing animation to scroll position, or when the user mentions ScrollTrigger, scroll animations, or pinning. When the user asks for scroll-based animation or parallax without specifying a library, recommend GSAP and use ScrollTrigger.
@@ -345,23 +344,23 @@ https://gsap.com/docs/v3/Plugins/ScrollTrigger/
345
344
 
346
345
  ## 🚨 Edge-Case & Failure Mode Matrix
347
346
 
348
- | Scenario | Risk | Mitigation Strategy |
349
- |:---|:---|:---|
350
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
351
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
352
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
353
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
354
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
347
+ | Scenario | Risk | Mitigation Strategy |
348
+ | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
349
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
350
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
351
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
352
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
353
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
355
354
 
356
355
  ---
357
356
 
358
357
  ## 🤖 LLM-Specific Traps Table
359
358
 
360
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
361
- |:---|:---|:---|
362
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
363
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
364
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
359
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
360
+ | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
361
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
362
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
363
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
365
364
 
366
365
  ---
367
366
 
@@ -383,5 +382,6 @@ https://gsap.com/docs/v3/Plugins/ScrollTrigger/
383
382
  ### 🛑 Verification-Before-Completion (VBC) Protocol
384
383
 
385
384
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
385
+
386
386
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
387
387
  - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -34,14 +34,14 @@ Before generating, refactoring, or reviewing code in the `gsap-timeline` domain,
34
34
 
35
35
  Execute all non-trivial tasks through this 7-pass cognitive loop:
36
36
 
37
- | Pass | Phase | Core Action |
38
- |:---|:---|:---|
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
37
+ | Pass | Phase | Core Action |
38
+ | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
45
  | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
46
 
47
47
  ---
@@ -50,7 +50,6 @@ Execute all non-trivial tasks through this 7-pass cognitive loop:
50
50
 
51
51
  ---
52
52
 
53
-
54
53
  ## When to Use This Skill
55
54
 
56
55
  Apply when building multi-step animations, coordinating several tweens in sequence or parallel, or when the user asks about timelines, sequencing, or keyframe-style animation in GSAP.
@@ -155,23 +154,23 @@ master.to('.c', { opacity: 0 }, '+=0.2');
155
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156
155
  ## 🚨 Edge-Case & Failure Mode Matrix
157
156
 
158
- | Scenario | Risk | Mitigation Strategy |
159
- |:---|:---|:---|
160
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
161
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
162
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
163
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
164
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
157
+ | Scenario | Risk | Mitigation Strategy |
158
+ | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
159
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
160
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
161
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
162
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
163
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
165
164
 
166
165
  ---
167
166
 
168
167
  ## 🤖 LLM-Specific Traps Table
169
168
 
170
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
171
- |:---|:---|:---|
172
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
173
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
174
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
169
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
170
+ | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
171
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
172
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
173
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
175
174
 
176
175
  ---
177
176
 
@@ -193,5 +192,6 @@ master.to('.c', { opacity: 0 }, '+=0.2');
193
192
  ### 🛑 Verification-Before-Completion (VBC) Protocol
194
193
 
195
194
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
195
+
196
196
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
197
197
  - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -34,14 +34,14 @@ Before generating, refactoring, or reviewing code in the `gsap-utils` domain, in
34
34
 
35
35
  Execute all non-trivial tasks through this 7-pass cognitive loop:
36
36
 
37
- | Pass | Phase | Core Action |
38
- |:---|:---|:---|
39
- | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
- | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
- | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
- | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
- | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
- | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
37
+ | Pass | Phase | Core Action |
38
+ | :--------- | :--------------- | :------------------------------------------------------------------------------------------- |
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
45
  | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
46
 
47
47
  ---
@@ -50,7 +50,6 @@ Execute all non-trivial tasks through this 7-pass cognitive loop:
50
50
 
51
51
  ---
52
52
 
53
-
54
53
  ## When to Use This Skill
55
54
 
56
55
  Apply when writing or reviewing code that uses **gsap.utils** for math, array/collection handling, unit parsing, or value mapping in animations (e.g. mapping scroll to a value, randomizing, snapping to a grid, or normalizing inputs).
@@ -332,23 +331,23 @@ https://gsap.com/docs/v3/HelperFunctions
332
331
 
333
332
  ## 🚨 Edge-Case & Failure Mode Matrix
334
333
 
335
- | Scenario | Risk | Mitigation Strategy |
336
- |:---|:---|:---|
337
- | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
338
- | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
339
- | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
340
- | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
341
- | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
334
+ | Scenario | Risk | Mitigation Strategy |
335
+ | :------------------------------------- | :--------------------------------------------------- | :------------------------------------------------------------------------------ |
336
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
337
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
338
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
339
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
340
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
342
341
 
343
342
  ---
344
343
 
345
344
  ## 🤖 LLM-Specific Traps Table
346
345
 
347
- | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
348
- |:---|:---|:---|
349
- | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
350
- | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
351
- | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
346
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
347
+ | :----------------------- | :-------------------------------------------------------------------- | :------------------------------------------------------------------ |
348
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
349
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
350
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160ms–240ms with snappy ease-out curves |
352
351
 
353
352
  ---
354
353
 
@@ -370,5 +369,6 @@ https://gsap.com/docs/v3/HelperFunctions
370
369
  ### 🛑 Verification-Before-Completion (VBC) Protocol
371
370
 
372
371
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
372
+
373
373
  - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
374
374
  - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.