tribunal-kit 9.0.0 โ†’ 9.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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  1. package/.agent/ARCHITECTURE.md +2 -2
  2. package/.agent/agents/backend-specialist.md +1 -1
  3. package/.agent/agents/code-archaeologist.md +1 -1
  4. package/.agent/agents/database-architect.md +1 -1
  5. package/.agent/agents/debugger.md +1 -1
  6. package/.agent/agents/devops-engineer.md +1 -1
  7. package/.agent/agents/documentation-writer.md +1 -1
  8. package/.agent/agents/explorer-agent.md +1 -1
  9. package/.agent/agents/game-developer.md +1 -1
  10. package/.agent/agents/minimalist-reviewer.md +1 -1
  11. package/.agent/agents/mobile-developer.md +1 -1
  12. package/.agent/agents/orchestrator.md +1 -1
  13. package/.agent/agents/penetration-tester.md +1 -1
  14. package/.agent/agents/performance-optimizer.md +1 -1
  15. package/.agent/agents/product-manager.md +1 -1
  16. package/.agent/agents/product-owner.md +1 -1
  17. package/.agent/agents/project-planner.md +1 -1
  18. package/.agent/agents/qa-automation-engineer.md +1 -1
  19. package/.agent/agents/seo-specialist.md +1 -1
  20. package/.agent/agents/test-engineer.md +1 -1
  21. package/.agent/config/slash-commands.json +13 -1
  22. package/.agent/config/system-prompt.md +21 -7
  23. package/.agent/routing_index.json +1546 -268
  24. package/.agent/scripts/browser_audit.js +94 -0
  25. package/.agent/scripts/context_compiler.js +9 -0
  26. package/.agent/scripts/prompt_compiler.js +105 -13
  27. package/.agent/skill_topic_map.json +2 -1
  28. package/.agent/skills/12-principles-of-animation/SKILL.md +63 -25
  29. package/.agent/skills/60fps-animation/SKILL.md +68 -24
  30. package/.agent/skills/accessible-animation/SKILL.md +208 -44
  31. package/.agent/skills/adapt/SKILL.md +63 -25
  32. package/.agent/skills/advanced-rag-pipelines/SKILL.md +65 -25
  33. package/.agent/skills/agent-organizer/SKILL.md +60 -31
  34. package/.agent/skills/agentic-patterns/SKILL.md +60 -31
  35. package/.agent/skills/agentic-workflows-2026/SKILL.md +67 -27
  36. package/.agent/skills/ai-app-hardening/SKILL.md +67 -27
  37. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +59 -31
  38. package/.agent/skills/animation-on-scroll/SKILL.md +187 -51
  39. package/.agent/skills/animation-systems/SKILL.md +230 -40
  40. package/.agent/skills/antfu-conventions/SKILL.md +64 -26
  41. package/.agent/skills/api-patterns/SKILL.md +61 -31
  42. package/.agent/skills/api-security-auditor/SKILL.md +59 -31
  43. package/.agent/skills/app-builder/SKILL.md +61 -31
  44. package/.agent/skills/appflow-wireframe/SKILL.md +62 -33
  45. package/.agent/skills/apple-design/SKILL.md +63 -25
  46. package/.agent/skills/architecture/SKILL.md +61 -31
  47. package/.agent/skills/audit-and-fix/SKILL.md +63 -25
  48. package/.agent/skills/authentication-best-practices/SKILL.md +59 -31
  49. package/.agent/skills/backend-security-expert/SKILL.md +61 -31
  50. package/.agent/skills/baseline-ui/SKILL.md +63 -25
  51. package/.agent/skills/bash-linux/SKILL.md +59 -31
  52. package/.agent/skills/behavioral-modes/SKILL.md +60 -31
  53. package/.agent/skills/better-colors/SKILL.md +63 -25
  54. package/.agent/skills/better-typography/SKILL.md +63 -36
  55. package/.agent/skills/better-ui/SKILL.md +64 -24
  56. package/.agent/skills/bolder/SKILL.md +63 -25
  57. package/.agent/skills/brainstorming/SKILL.md +61 -31
  58. package/.agent/skills/browser-audit/SKILL.md +170 -0
  59. package/.agent/skills/browser-native-ai/SKILL.md +64 -26
  60. package/.agent/skills/build-primitive/SKILL.md +63 -25
  61. package/.agent/skills/building-native-ui/SKILL.md +59 -31
  62. package/.agent/skills/cicd-pro/SKILL.md +65 -25
  63. package/.agent/skills/clarify/SKILL.md +63 -25
  64. package/.agent/skills/clean-code/SKILL.md +59 -31
  65. package/.agent/skills/cloud-architect/SKILL.md +65 -25
  66. package/.agent/skills/cobejs/SKILL.md +63 -25
  67. package/.agent/skills/code-review-checklist/SKILL.md +59 -31
  68. package/.agent/skills/codebase-design/SKILL.md +65 -25
  69. package/.agent/skills/colorize/SKILL.md +63 -25
  70. package/.agent/skills/compact-landing/SKILL.md +63 -25
  71. package/.agent/skills/company-logos/SKILL.md +63 -25
  72. package/.agent/skills/config-validator/SKILL.md +59 -31
  73. package/.agent/skills/containerization-pro/SKILL.md +65 -25
  74. package/.agent/skills/context-engineering-pro/SKILL.md +67 -27
  75. package/.agent/skills/create-design-md/SKILL.md +63 -25
  76. package/.agent/skills/critique/SKILL.md +64 -25
  77. package/.agent/skills/csharp-developer/SKILL.md +59 -31
  78. package/.agent/skills/data-validation-schemas/SKILL.md +59 -31
  79. package/.agent/skills/database-design/SKILL.md +61 -31
  80. package/.agent/skills/delight/SKILL.md +63 -25
  81. package/.agent/skills/deployment-procedures/SKILL.md +59 -31
  82. package/.agent/skills/design-lab/SKILL.md +65 -26
  83. package/.agent/skills/devops-engineer/SKILL.md +59 -31
  84. package/.agent/skills/devops-incident-responder/SKILL.md +59 -31
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  95. package/.agent/skills/extract-design-system/SKILL.md +59 -31
  96. package/.agent/skills/fabel-protocol/SKILL.md +64 -25
  97. package/.agent/skills/fixing-accessibility/SKILL.md +63 -25
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  99. package/.agent/skills/fixing-motion-performance/SKILL.md +63 -25
  100. package/.agent/skills/framer-motion-expert/SKILL.md +68 -30
  101. package/.agent/skills/frontend-design/SKILL.md +63 -25
  102. package/.agent/skills/frontend-security-expert/SKILL.md +61 -31
  103. package/.agent/skills/game-design-expert/SKILL.md +59 -31
  104. package/.agent/skills/game-engineering-expert/SKILL.md +59 -31
  105. package/.agent/skills/generative-ui-expert/SKILL.md +64 -26
  106. package/.agent/skills/geo-fundamentals/SKILL.md +59 -31
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  114. package/.agent/skills/gsap-react/SKILL.md +65 -25
  115. package/.agent/skills/gsap-scrolltrigger/SKILL.md +65 -25
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  118. package/.agent/skills/harden/SKILL.md +63 -25
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  120. package/.agent/skills/i18n-localization/SKILL.md +59 -31
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  122. package/.agent/skills/improve-codebase-architecture/SKILL.md +64 -26
  123. package/.agent/skills/improve-ui/SKILL.md +63 -25
  124. package/.agent/skills/intelligent-routing/SKILL.md +63 -23
  125. package/.agent/skills/knowledge-graph/SKILL.md +64 -25
  126. package/.agent/skills/landing-page/SKILL.md +63 -25
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  131. package/.agent/skills/lottie-animation/SKILL.md +63 -25
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  133. package/.agent/skills/masked-reveal/SKILL.md +246 -55
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@@ -1,102 +1,266 @@
1
1
  ---
2
2
  name: accessible-animation
3
- description: Tiered reduced-motion patterns for CSS, GSAP, Framer Motion, Lenis, and View Transitions API to ensure full WCAG 2.2 accessibility compliance for motion.
4
- version: 4.0.0
5
- last-updated: 2026-09-07
3
+ description: Use when implementing WCAG 2.2 AA compliant UI motion, tiered reduced-motion patterns, vestibular trigger suppression, and accessible transitions across CSS, React, Framer Motion, and GSAP.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
6
  skills:
7
7
  - 60fps-animation
8
8
  - motion-engineering
9
9
  - framer-motion-expert
10
+ - review-animations
10
11
  tools: Read, Grep, Glob, Bash, Edit, Write
11
12
  scripts-binding:
12
13
  - .agent/scripts/lint_runner.js
13
14
  - .agent/scripts/verify_all.js
14
15
  ---
15
16
 
16
- # Accessible Animation โ€” Tiered Reduced-Motion Patterns
17
+ # Accessible Animation โ€” Tiered Reduced-Motion Architecture & WCAG 2.2 AA Compliance
18
+
19
+ ## Mandatory Pre-Flight Context Inspection
20
+
21
+ Before generating, refactoring, or reviewing code in the `accessible-animation` domain, inspect these 5 critical parameters:
22
+
23
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
24
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
25
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
26
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
27
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
+
29
+ ## Activation Boundaries
30
+
31
+ - **Activate when:** Use when implementing WCAG 2.2 AA compliant UI motion, tiered reduced-motion patterns, vestibular trigger suppression, and accessible transitions across CSS, React, Framer Motion, and GSAP.
32
+ - **DO NOT activate when:** The task falls outside the `accessible-animation` domain or is managed by a different dedicated specialist.
33
+
34
+ ## ๐Ÿ” Multi-Pass Execution Protocol
35
+
36
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
37
+
38
+ | Pass | Phase | Core Action |
39
+ |:---|:---|:---|
40
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
41
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
42
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
43
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
44
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
45
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
46
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
17
47
 
18
48
  ---
19
49
 
20
- ## Mandatory Pre-Flight Context Inspection
50
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
21
51
 
22
- Before implementing UI animation code, you MUST inspect:
52
+ Motion in digital interfaces elevates feedback and delight, but for users with vestibular disorders, inner-ear sensitivities, or cognitive processing differences, unrestrained motion causes severe nausea, vertigo, migraines, and physical disorientation. A master-grade accessible motion architecture does not bluntly disable all UI feedback; it systematically applies tiered reductionโ€”preserving vital state changes and subtle opacity fades while eliminating spatial translations, zoom scales, parallax shifts, and rapid flashes.
23
53
 
24
- 1. CSS stylesheets โ†’ Verify presence of `@media (prefers-reduced-motion: reduce)` rules
25
- 2. Framer Motion / GSAP components โ†’ Query `useReducedMotion()` or `matchMedia('(prefers-reduced-motion: reduce)')`
26
- 3. Vestibular Trigger Replacement (Section 57) โ†’ Replace parallax scroll and 3D rotations with instant opacity cross-fades (`0 -> 1`)
54
+ ---
27
55
 
28
- Ensure UI motion respects user accessibility preferences (`prefers-reduced-motion: reduce`) without stripping functional state updates.
29
56
 
57
+ ---
30
58
 
31
- ## Activation Boundaries
32
59
 
33
- - **Activate when:** Operating in tasks requiring Tiered reduced-motion patterns for CSS, GSAP, Framer Motion, Lenis, and View Transitions API to ensure full WCAG 2.2 accessibility compliance for motion..
34
- - **DO NOT activate when:** The task falls strictly outside accessible-animation domain or belongs to a different dedicated specialist.
60
+ ---
61
+
62
+
63
+ ---
64
+
65
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
66
+
67
+ ### 1. The Vestibular Trigger Substitution Matrix
68
+
69
+ | Disorienting Trigger | Vestibular Hazard | Accessible Compliant Substitution |
70
+ |:---|:---|:---|
71
+ | **Full-Page Parallax** | Severe nausea, spatial imbalance | Static layout positioning with subtle content opacity reveal |
72
+ | **Multi-Axis 3D Rotation** | Visual vertigo, disorientation | 2D elevation shadow transition or subtle border glow |
73
+ | **Rapid Zoom / Scale (>1.2x)** | Depth perception distortion | Gentle scale (1.0 to 1.02x) or immediate 150ms opacity cross-fade |
74
+ | **Infinite Spinning Spinners** | Cognitive fatigue, dizziness | Pulsing opacity indicator or static step progress bar |
75
+ | **Off-Canvas Fly-In Drawer** | Visual lurching across viewport | Immediate opacity dissolve (`0` to `1` over 120ms) |
35
76
 
36
77
  ---
37
78
 
38
- ## 3 Tiered Reduced-Motion Rules
79
+ ### 2. Four Production-Grade Implementation Recipes
39
80
 
40
- ### Tier 1: CSS Reduced Motion Media Query
81
+ #### Recipe 1: CSS Non-Destructive Global Safety Harness
41
82
 
42
83
  ```css
84
+ /* Universal Non-Destructive Reset: Preserves JS event hooks while eliminating movement */
43
85
  @media (prefers-reduced-motion: reduce) {
44
86
  *,
45
- ::before,
46
- ::after {
47
- animation-duration: 0.01ms !important;
87
+ *::before,
88
+ *::after {
89
+ /* 0.001ms duration ensures transitionend & animationend events still fire reliably */
90
+ animation-duration: 0.001ms !important;
48
91
  animation-iteration-count: 1 !important;
49
- transition-duration: 0.01ms !important;
92
+ transition-duration: 0.001ms !important;
50
93
  scroll-behavior: auto !important;
51
94
  }
95
+
96
+ /* Exceptions: Allow intentional, gentle micro-fades for essential state comprehension */
97
+ .accessible-fade {
98
+ transition: opacity 150ms ease-out !important;
99
+ }
100
+ }
101
+ ```
102
+
103
+ ---
104
+
105
+ #### Recipe 2: SSR-Safe React Hook (`useAccessibleMotion`)
106
+
107
+ Prevents hydration mismatch warnings by defaulting to safe state until client mounts:
108
+
109
+ ```tsx
110
+ import { useState, useEffect } from 'react';
111
+
112
+ export function useAccessibleMotion(): boolean {
113
+ // Default to false on server to match initial HTML render
114
+ const [shouldReduceMotion, setShouldReduceMotion] = useState(false);
115
+
116
+ useEffect(() => {
117
+ if (typeof window === 'undefined' || !window.matchMedia) return;
118
+
119
+ const mediaQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
120
+ setShouldReduceMotion(mediaQuery.matches);
121
+
122
+ const handleChange = (e: MediaQueryListEvent) => {
123
+ setShouldReduceMotion(e.matches);
124
+ };
125
+
126
+ mediaQuery.addEventListener('change', handleChange);
127
+ return () => mediaQuery.removeEventListener('change', handleChange);
128
+ }, []);
129
+
130
+ return shouldReduceMotion;
52
131
  }
53
132
  ```
54
133
 
55
- ### Tier 2: React & Framer Motion Hook (`useReducedMotion`)
134
+ ---
135
+
136
+ #### Recipe 3: Framer Motion Tiered Component Pattern
56
137
 
57
138
  ```tsx
58
- import { useReducedMotion, motion } from 'framer-motion';
139
+ import React from 'react';
140
+ import { motion, useReducedMotion } from 'framer-motion';
141
+
142
+ interface AccessibleDialogProps {
143
+ isOpen: boolean;
144
+ onClose: () => void;
145
+ children: React.ReactNode;
146
+ }
147
+
148
+ export function AccessibleDialog({ isOpen, onClose, children }: AccessibleDialogProps) {
149
+ const shouldReduce = useReducedMotion();
59
150
 
60
- export function AccessibleCard({ children }) {
61
- const shouldReduceMotion = useReducedMotion();
151
+ if (!isOpen) return null;
62
152
 
63
153
  return (
64
- <motion.div
65
- initial={{ opacity: 0, y: shouldReduceMotion ? 0 : 20 }}
66
- animate={{ opacity: 1, y: 0 }}
67
- transition={{ duration: shouldReduceMotion ? 0.05 : 0.3 }}
68
- >
69
- {children}
70
- </motion.div>
154
+ <div className="fixed inset-0 z-50 flex items-center justify-center bg-black/60">
155
+ <motion.div
156
+ role="dialog"
157
+ aria-modal="true"
158
+ initial={shouldReduce ? { opacity: 0 } : { opacity: 0, scale: 0.92, y: 16 }}
159
+ animate={{ opacity: 1, scale: 1, y: 0 }}
160
+ exit={shouldReduce ? { opacity: 0 } : { opacity: 0, scale: 0.94, y: 12 }}
161
+ transition={{
162
+ duration: shouldReduce ? 0.12 : 0.22,
163
+ ease: [0.16, 1, 0.3, 1],
164
+ }}
165
+ className="w-full max-w-lg p-6 bg-white dark:bg-neutral-900 rounded-2xl shadow-2xl"
166
+ >
167
+ {children}
168
+ </motion.div>
169
+ </div>
71
170
  );
72
171
  }
73
172
  ```
74
173
 
75
- ### Tier 3: Replacing Parallax & Vestibular Triggers with Instant Fades
174
+ ---
175
+
176
+ #### Recipe 4: GSAP `matchMedia` Integration & Smooth-Scroll Cancellation
177
+
178
+ ```typescript
179
+ import gsap from 'gsap';
180
+ import { ScrollTrigger } from 'gsap/ScrollTrigger';
181
+
182
+ gsap.registerPlugin(ScrollTrigger);
183
+
184
+ export function setupAccessibleScrollMotion(targetElement: HTMLElement) {
185
+ const mm = gsap.matchMedia();
186
+
187
+ // 1. Standard Motion (User has not requested reduction)
188
+ mm.add('(prefers-reduced-motion: no-preference)', () => {
189
+ gsap.to(targetElement, {
190
+ y: -80,
191
+ scale: 1.05,
192
+ scrollTrigger: {
193
+ trigger: targetElement,
194
+ start: 'top bottom',
195
+ end: 'bottom top',
196
+ scrub: 1,
197
+ },
198
+ });
199
+ });
200
+
201
+ // 2. Reduced Motion (User prefers reduced motion)
202
+ mm.add('(prefers-reduced-motion: reduce)', () => {
203
+ // Zero parallax scrub, zero scale shift. Pure gentle opacity cross-fade.
204
+ gsap.fromTo(
205
+ targetElement,
206
+ { opacity: 0.4 },
207
+ {
208
+ opacity: 1,
209
+ duration: 0.2,
210
+ scrollTrigger: {
211
+ trigger: targetElement,
212
+ start: 'top 85%',
213
+ toggleActions: 'play none none reverse',
214
+ },
215
+ }
216
+ );
217
+ });
218
+
219
+ return () => mm.revert();
220
+ }
221
+ ```
222
+
223
+ ---
224
+
225
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
76
226
 
77
- - Disorienting motions (parallax scrolling, 3D rotations, zoom scaling) MUST be converted into instant cross-fades (`opacity: 0 -> 1`) when `prefers-reduced-motion: reduce` is active.
227
+ | Scenario | Risk | Mitigation Strategy |
228
+ |:---|:---|:---|
229
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
230
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
231
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
232
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
233
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
234
+
235
+ ---
236
+
237
+ ## ๐Ÿค– LLM-Specific Traps Table
238
+
239
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
240
+ |:---|:---|:---|
241
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
242
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
243
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
78
244
 
79
245
  ---
80
246
 
81
247
  ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
82
248
 
83
- **Slash command: `/review` or `/tribunal-full`**
84
- **Active reviewers: `logic-reviewer` ยท `security-auditor`**
249
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
250
+ **Slash Command:** `/review` or `/tribunal-full`
85
251
 
86
- ### โŒ Forbidden AI Tropes
87
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
88
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
89
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
252
+ ### โœ… Pre-Flight Self-Audit Checklist
90
253
 
91
- ### โœ… Pre-Flight Self-Audit
92
254
  ```
93
- โœ… Did I rely ONLY on real, verified tools and methods?
94
- โœ… Is this solution appropriately scoped to the user's constraints?
95
- โœ… Did I handle potential failure modes and edge cases?
96
- โœ… Have I avoided generic boilerplate that doesn't add value?
255
+ โœ… Does animation maintain 60fps/120fps using transform and opacity?
256
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
257
+ โœ… Is duration capped within micro-interaction budgets (160msโ€“280ms)?
258
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
259
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
97
260
  ```
98
261
 
99
262
  ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
263
+
100
264
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
101
265
  - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
102
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
266
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,8 +1,8 @@
1
1
  ---
2
2
  name: adapt
3
- description: Adapt designs across breakpoints, devices, platform constraints, touch vs mouse input, and container queries. Use when making a UI responsive or optimizing for mobile/tablet.
4
- version: 4.0.0
5
- last-updated: 2026-09-07
3
+ description: Use when Adapt designs across breakpoints, devices, platform constraints, touch vs mouse input, and container queries. Use when making a UI responsive or optimizing for mobile/tablet.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
6
  skills:
7
7
  - mobile-design
8
8
  - building-native-ui
@@ -15,23 +15,41 @@ scripts-binding:
15
15
 
16
16
  # Adapt โ€” Responsive Adaptation & Container Queries
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before engineering responsive layouts or cross-device UIs, you MUST inspect:
20
+ Before generating, refactoring, or reviewing code in the `adapt` domain, inspect these 5 critical parameters:
23
21
 
24
- 1. Container Queries (`@container`) over Viewport Media Queries (Section 24) โ†’ Adapt component layouts based on parent container width (`container-type: inline-size`)
25
- 2. Touch Target Sizing (Section 39) โ†’ Ensure interactive controls meet min `44x44px` target size on touch devices
26
- 3. Fluid Clamp Scaling (Section 45) โ†’ Use `clamp()` for smooth fluid typography and spacing without abrupt media query jumps
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
27
 
28
- Architect UIs that adapt fluidly to screen dimensions, container boundaries, input devices (touch vs pointer), and orientation.
28
+ ## Activation Boundaries
29
29
 
30
+ - **Activate when:** Use when Adapt designs across breakpoints, devices, platform constraints, touch vs mouse input, and container queries. Use when making a UI responsive or optimizing for mobile/tablet.
31
+ - **DO NOT activate when:** The task falls outside the `adapt` domain or is managed by a different dedicated specialist.
30
32
 
31
- ## Activation Boundaries
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
50
+
51
+ ---
32
52
 
33
- - **Activate when:** Operating in tasks requiring Adapt designs across breakpoints, devices, platform constraints, touch vs mouse input, and container queries. Use when making a UI responsive or optimizing for mobile/tablet..
34
- - **DO NOT activate when:** The task falls strictly outside adapt domain or belongs to a different dedicated specialist.
35
53
 
36
54
  ---
37
55
 
@@ -69,25 +87,45 @@ Architect UIs that adapt fluidly to screen dimensions, container boundaries, inp
69
87
 
70
88
  ---
71
89
 
90
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
91
+
92
+ | Scenario | Risk | Mitigation Strategy |
93
+ |:---|:---|:---|
94
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
95
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
96
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
97
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
98
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
99
+
100
+ ---
101
+
102
+ ## ๐Ÿค– LLM-Specific Traps Table
103
+
104
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
105
+ |:---|:---|:---|
106
+ | **Hallucinated Tool Capabilities** | Assuming an external library or CLI command exists without verification | Run a verification check or verify package.json before referencing tools |
107
+ | **Premature Completion Claim** | Declaring a task finished because code was generated without verification | Execute tests, linters, or terminal commands to provide concrete proof |
108
+ | **Context Bloat Dumping** | Pasting entire multi-thousand-line files into prompt context | Extract targeted excerpts, symbols, and signatures to preserve tokens |
109
+
110
+ ---
111
+
72
112
  ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
73
113
 
74
- **Slash command: `/review` or `/tribunal-full`**
75
- **Active reviewers: `logic-reviewer` ยท `security-auditor`**
114
+ **Active Reviewers:** `orchestrator` ยท `agent-organizer` ยท `logic-reviewer`
115
+ **Slash Command:** `/review` or `/tribunal-full`
76
116
 
77
- ### โŒ Forbidden AI Tropes
78
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
79
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
80
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
117
+ ### โœ… Pre-Flight Self-Audit Checklist
81
118
 
82
- ### โœ… Pre-Flight Self-Audit
83
119
  ```
84
- โœ… Did I rely ONLY on real, verified tools and methods?
85
- โœ… Is this solution appropriately scoped to the user's constraints?
86
- โœ… Did I handle potential failure modes and edge cases?
87
- โœ… Have I avoided generic boilerplate that doesn't add value?
120
+ โœ… Did I deconstruct the root objective before proposing architecture?
121
+ โœ… Did I identify dependencies, bottlenecks, and parallelizable sub-tasks?
122
+ โœ… Did I avoid over-engineering and select the simplest effective pattern?
123
+ โœ… Did I verify assumptions with concrete file reads instead of speculation?
124
+ โœ… Did I establish measurable verification criteria before completion?
88
125
  ```
89
126
 
90
127
  ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
128
+
91
129
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
92
130
  - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
93
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
131
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: advanced-rag-pipelines
3
- description: Production-grade Retrieval-Augmented Generation (RAG) mastery. Semantic chunking, Hybrid Search (Dense + Sparse/BM25), Cross-Encoder Reranking, and architecture-agnostic vector database management.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Production-grade Retrieval-Augmented Generation (RAG) mastery. Semantic chunking, Hybrid Search (Dense + Sparse/BM25), Cross-Encoder Reranking, and architecture-agnostic vector database management.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - llm-engineering
9
8
  - ai-prompt-injection-defense
10
9
  - database-design
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # Advanced RAG Pipelines (Production AI Data)
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before building RAG pipelines or vector search components, you MUST inspect:
20
+ Before generating, refactoring, or reviewing code in the `advanced-rag-pipelines` domain, inspect these 5 critical parameters:
23
21
 
24
- 1. Hybrid Search (RRF) โ†’ Combine Dense Vector Search with Sparse BM25 Search using Reciprocal Rank Fusion (RRF) to catch exact keyword matches (IDs, versions)
25
- 2. Two-Stage Reranking Pipeline โ†’ Retrieve top ~50 candidate chunks, then rerank with a Cross-Encoder down to top 3-5 before feeding the LLM
26
- 3. Vector Quantization & Indexing โ†’ Use HNSW indexes and `halfvec` (FP16) or scalar quantization in pgvector 0.8+ / Pinecone to reduce RAM by 50%
27
- 4. Context XML Framing โ†’ Wrap retrieved chunks inside explicit `<retrieved_context>` XML tags in the prompt to prevent indirect prompt injection
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Architecting RAG data pipelines, semantic chunking, vector embeddings, hybrid dense/sparse search, cross-encoder reranking, and vector database tuning.
32
- - **DO NOT activate when:** Writing pure transactional relational SQL without semantic search or basic prompt engineering.
30
+ - **Activate when:** Use when Production-grade Retrieval-Augmented Generation (RAG) mastery. Semantic chunking, Hybrid Search (Dense + Sparse/BM25), Cross-Encoder Reranking, and architecture-agnostic vector database management.
31
+ - **DO NOT activate when:** The task falls outside the `advanced-rag-pipelines` domain or is managed by a different dedicated specialist.
32
+
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## 2026 RAG Performance & Vector Invariants
35
55
 
@@ -105,25 +125,45 @@ Before submitting code, ensure:
105
125
 
106
126
  ---
107
127
 
128
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
129
+
130
+ | Scenario | Risk | Mitigation Strategy |
131
+ |:---|:---|:---|
132
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
133
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
134
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
135
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
136
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
137
+
138
+ ---
139
+
140
+ ## ๐Ÿค– LLM-Specific Traps Table
141
+
142
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
143
+ |:---|:---|:---|
144
+ | **Unchecked Payload Cast** | Casting request bodies to TypeScript types without runtime schema validation | Parse request payloads through Zod/Pydantic schemas before business logic |
145
+ | **Silent Error Swallowing** | Catching errors with empty catch blocks or logging without rethrowing | Propagate structured errors with status codes and contextual stack traces |
146
+ | **Unparameterized Query** | Concatenating user inputs into SQL/Prisma query strings | Always use parameterized bindings or type-safe ORM query builders |
147
+
148
+ ---
149
+
108
150
  ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
109
151
 
110
- **Slash command: `/review` or `/tribunal-full`**
111
- **Active reviewers: `logic-reviewer` ยท `security-auditor`**
152
+ **Active Reviewers:** `logic-reviewer` ยท `security-auditor` ยท `api-architect` ยท `resilience-reviewer`
153
+ **Slash Command:** `/review` or `/tribunal-full`
112
154
 
113
- ### โŒ Forbidden AI Tropes
114
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
115
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
116
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
155
+ ### โœ… Pre-Flight Self-Audit Checklist
117
156
 
118
- ### โœ… Pre-Flight Self-Audit
119
157
  ```
120
- โœ… Did I rely ONLY on real, verified tools and methods?
121
- โœ… Is this solution appropriately scoped to the user's constraints?
122
- โœ… Did I handle potential failure modes and edge cases?
123
- โœ… Have I avoided generic boilerplate that doesn't add value?
158
+ โœ… Are all inputs and boundary payloads validated against schemas (Zod/Pydantic)?
159
+ โœ… Are SQL and database queries parameterized with zero string concatenation?
160
+ โœ… Are error boundaries and timeout/retry policies explicitly declared?
161
+ โœ… Are authentication checks performed before business logic execution?
162
+ โœ… Did I verify that imported dependencies exist in package.json/requirements.txt?
124
163
  ```
125
164
 
126
165
  ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
166
+
127
167
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
128
168
  - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
129
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
169
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.