tribunal-kit 9.0.0 โ 9.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/ARCHITECTURE.md +2 -2
- package/.agent/agents/backend-specialist.md +1 -1
- package/.agent/agents/code-archaeologist.md +1 -1
- package/.agent/agents/database-architect.md +1 -1
- package/.agent/agents/debugger.md +1 -1
- package/.agent/agents/devops-engineer.md +1 -1
- package/.agent/agents/documentation-writer.md +1 -1
- package/.agent/agents/explorer-agent.md +1 -1
- package/.agent/agents/game-developer.md +1 -1
- package/.agent/agents/minimalist-reviewer.md +1 -1
- package/.agent/agents/mobile-developer.md +1 -1
- package/.agent/agents/orchestrator.md +1 -1
- package/.agent/agents/penetration-tester.md +1 -1
- package/.agent/agents/performance-optimizer.md +1 -1
- package/.agent/agents/product-manager.md +1 -1
- package/.agent/agents/product-owner.md +1 -1
- package/.agent/agents/project-planner.md +1 -1
- package/.agent/agents/qa-automation-engineer.md +1 -1
- package/.agent/agents/seo-specialist.md +1 -1
- package/.agent/agents/test-engineer.md +1 -1
- package/.agent/config/slash-commands.json +13 -1
- package/.agent/config/system-prompt.md +21 -7
- package/.agent/routing_index.json +1546 -268
- package/.agent/scripts/browser_audit.js +94 -0
- package/.agent/scripts/context_compiler.js +9 -0
- package/.agent/scripts/prompt_compiler.js +105 -13
- package/.agent/skill_topic_map.json +2 -1
- package/.agent/skills/12-principles-of-animation/SKILL.md +63 -25
- package/.agent/skills/60fps-animation/SKILL.md +68 -24
- package/.agent/skills/accessible-animation/SKILL.md +208 -44
- package/.agent/skills/adapt/SKILL.md +63 -25
- package/.agent/skills/advanced-rag-pipelines/SKILL.md +65 -25
- package/.agent/skills/agent-organizer/SKILL.md +60 -31
- package/.agent/skills/agentic-patterns/SKILL.md +60 -31
- package/.agent/skills/agentic-workflows-2026/SKILL.md +67 -27
- package/.agent/skills/ai-app-hardening/SKILL.md +67 -27
- package/.agent/skills/ai-prompt-injection-defense/SKILL.md +59 -31
- package/.agent/skills/animation-on-scroll/SKILL.md +187 -51
- package/.agent/skills/animation-systems/SKILL.md +230 -40
- package/.agent/skills/antfu-conventions/SKILL.md +64 -26
- package/.agent/skills/api-patterns/SKILL.md +61 -31
- package/.agent/skills/api-security-auditor/SKILL.md +59 -31
- package/.agent/skills/app-builder/SKILL.md +61 -31
- package/.agent/skills/appflow-wireframe/SKILL.md +62 -33
- package/.agent/skills/apple-design/SKILL.md +63 -25
- package/.agent/skills/architecture/SKILL.md +61 -31
- package/.agent/skills/audit-and-fix/SKILL.md +63 -25
- package/.agent/skills/authentication-best-practices/SKILL.md +59 -31
- package/.agent/skills/backend-security-expert/SKILL.md +61 -31
- package/.agent/skills/baseline-ui/SKILL.md +63 -25
- package/.agent/skills/bash-linux/SKILL.md +59 -31
- package/.agent/skills/behavioral-modes/SKILL.md +60 -31
- package/.agent/skills/better-colors/SKILL.md +63 -25
- package/.agent/skills/better-typography/SKILL.md +63 -36
- package/.agent/skills/better-ui/SKILL.md +64 -24
- package/.agent/skills/bolder/SKILL.md +63 -25
- package/.agent/skills/brainstorming/SKILL.md +61 -31
- package/.agent/skills/browser-audit/SKILL.md +170 -0
- package/.agent/skills/browser-native-ai/SKILL.md +64 -26
- package/.agent/skills/build-primitive/SKILL.md +63 -25
- package/.agent/skills/building-native-ui/SKILL.md +59 -31
- package/.agent/skills/cicd-pro/SKILL.md +65 -25
- package/.agent/skills/clarify/SKILL.md +63 -25
- package/.agent/skills/clean-code/SKILL.md +59 -31
- package/.agent/skills/cloud-architect/SKILL.md +65 -25
- package/.agent/skills/cobejs/SKILL.md +63 -25
- package/.agent/skills/code-review-checklist/SKILL.md +59 -31
- package/.agent/skills/codebase-design/SKILL.md +65 -25
- package/.agent/skills/colorize/SKILL.md +63 -25
- package/.agent/skills/compact-landing/SKILL.md +63 -25
- package/.agent/skills/company-logos/SKILL.md +63 -25
- package/.agent/skills/config-validator/SKILL.md +59 -31
- package/.agent/skills/containerization-pro/SKILL.md +65 -25
- package/.agent/skills/context-engineering-pro/SKILL.md +67 -27
- package/.agent/skills/create-design-md/SKILL.md +63 -25
- package/.agent/skills/critique/SKILL.md +64 -25
- package/.agent/skills/csharp-developer/SKILL.md +59 -31
- package/.agent/skills/data-validation-schemas/SKILL.md +59 -31
- package/.agent/skills/database-design/SKILL.md +61 -31
- package/.agent/skills/delight/SKILL.md +63 -25
- package/.agent/skills/deployment-procedures/SKILL.md +59 -31
- package/.agent/skills/design-lab/SKILL.md +65 -26
- package/.agent/skills/devops-engineer/SKILL.md +59 -31
- package/.agent/skills/devops-incident-responder/SKILL.md +59 -31
- package/.agent/skills/diagnosing-bugs/SKILL.md +64 -27
- package/.agent/skills/distill/SKILL.md +63 -25
- package/.agent/skills/documentation-templates/SKILL.md +59 -31
- package/.agent/skills/domain-modeling/SKILL.md +64 -26
- package/.agent/skills/duckdb-analytical-sql/SKILL.md +66 -26
- package/.agent/skills/edge-ai-mobile/SKILL.md +66 -26
- package/.agent/skills/edge-computing/SKILL.md +59 -31
- package/.agent/skills/emil-design-eng/SKILL.md +64 -24
- package/.agent/skills/error-resilience/SKILL.md +59 -31
- package/.agent/skills/expo-router-v4/SKILL.md +65 -26
- package/.agent/skills/extract-design-system/SKILL.md +59 -31
- package/.agent/skills/fabel-protocol/SKILL.md +64 -25
- package/.agent/skills/fixing-accessibility/SKILL.md +63 -25
- package/.agent/skills/fixing-metadata/SKILL.md +63 -25
- package/.agent/skills/fixing-motion-performance/SKILL.md +63 -25
- package/.agent/skills/framer-motion-expert/SKILL.md +68 -30
- package/.agent/skills/frontend-design/SKILL.md +63 -25
- package/.agent/skills/frontend-security-expert/SKILL.md +61 -31
- package/.agent/skills/game-design-expert/SKILL.md +59 -31
- package/.agent/skills/game-engineering-expert/SKILL.md +59 -31
- package/.agent/skills/generative-ui-expert/SKILL.md +64 -26
- package/.agent/skills/geo-fundamentals/SKILL.md +59 -31
- package/.agent/skills/git-pro/SKILL.md +65 -25
- package/.agent/skills/github-operations/SKILL.md +59 -31
- package/.agent/skills/gpt-taste/SKILL.md +63 -25
- package/.agent/skills/gsap-core/SKILL.md +65 -25
- package/.agent/skills/gsap-frameworks/SKILL.md +65 -25
- package/.agent/skills/gsap-performance/SKILL.md +65 -25
- package/.agent/skills/gsap-plugins/SKILL.md +65 -25
- package/.agent/skills/gsap-react/SKILL.md +65 -25
- package/.agent/skills/gsap-scrolltrigger/SKILL.md +65 -25
- package/.agent/skills/gsap-timeline/SKILL.md +65 -25
- package/.agent/skills/gsap-utils/SKILL.md +65 -25
- package/.agent/skills/harden/SKILL.md +63 -25
- package/.agent/skills/harness-protocol/SKILL.md +64 -25
- package/.agent/skills/i18n-localization/SKILL.md +59 -31
- package/.agent/skills/impeccable/SKILL.md +63 -25
- package/.agent/skills/improve-codebase-architecture/SKILL.md +64 -26
- package/.agent/skills/improve-ui/SKILL.md +63 -25
- package/.agent/skills/intelligent-routing/SKILL.md +63 -23
- package/.agent/skills/knowledge-graph/SKILL.md +64 -25
- package/.agent/skills/landing-page/SKILL.md +63 -25
- package/.agent/skills/lint-and-validate/SKILL.md +59 -31
- package/.agent/skills/llm-engineering/SKILL.md +59 -31
- package/.agent/skills/local-first/SKILL.md +59 -31
- package/.agent/skills/local-first-architecture/SKILL.md +64 -24
- package/.agent/skills/lottie-animation/SKILL.md +63 -25
- package/.agent/skills/marquee-loop/SKILL.md +63 -25
- package/.agent/skills/masked-reveal/SKILL.md +246 -55
- package/.agent/skills/mcp-builder/SKILL.md +59 -31
- package/.agent/skills/micro-interaction/SKILL.md +255 -61
- package/.agent/skills/mobile-design/SKILL.md +61 -31
- package/.agent/skills/monorepo-management/SKILL.md +59 -31
- package/.agent/skills/morphing-icons/SKILL.md +366 -51
- package/.agent/skills/motion-engineering/SKILL.md +64 -26
- package/.agent/skills/nextjs-react-expert/SKILL.md +61 -31
- package/.agent/skills/nodejs-best-practices/SKILL.md +59 -31
- package/.agent/skills/observability/SKILL.md +59 -31
- package/.agent/skills/opentelemetry-observability/SKILL.md +66 -26
- package/.agent/skills/page-transition-animation/SKILL.md +63 -25
- package/.agent/skills/parallel-agents/SKILL.md +60 -31
- package/.agent/skills/performance-profiling/SKILL.md +60 -31
- package/.agent/skills/plan-writing/SKILL.md +59 -31
- package/.agent/skills/platform-engineer/SKILL.md +59 -31
- package/.agent/skills/platform-engineering-opentofu/SKILL.md +66 -27
- package/.agent/skills/playwright-ai-e2e/SKILL.md +67 -27
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- package/.agent/skills/polish/SKILL.md +63 -25
- package/.agent/skills/powershell-windows/SKILL.md +59 -31
- package/.agent/skills/pricing-page/SKILL.md +63 -25
- package/.agent/skills/product-aware-heuristics/SKILL.md +63 -25
- package/.agent/skills/progressive-blur/SKILL.md +63 -25
- package/.agent/skills/project-idioms/SKILL.md +60 -36
- package/.agent/skills/property-based-testing/SKILL.md +67 -27
- package/.agent/skills/python-patterns/SKILL.md +59 -31
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- package/.agent/skills/quieter/SKILL.md +63 -25
- package/.agent/skills/react-doctor/SKILL.md +63 -25
- package/.agent/skills/react-specialist/SKILL.md +61 -31
- package/.agent/skills/readme-builder/SKILL.md +59 -31
- package/.agent/skills/realtime-patterns/SKILL.md +59 -31
- package/.agent/skills/red-team-tactics/SKILL.md +59 -31
- package/.agent/skills/redesign-skill/SKILL.md +63 -25
- package/.agent/skills/review-animations/SKILL.md +64 -26
- package/.agent/skills/rust-pro/SKILL.md +61 -31
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- package/.agent/skills/server-management/SKILL.md +59 -31
- package/.agent/skills/shadcn-ui-expert/SKILL.md +59 -31
- package/.agent/skills/shape/SKILL.md +64 -25
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- package/.agent/skills/soft-skill/SKILL.md +63 -25
- package/.agent/skills/sounds-on-the-web/SKILL.md +63 -25
- package/.agent/skills/sql-pro/SKILL.md +59 -31
- package/.agent/skills/supabase-postgres-best-practices/SKILL.md +59 -31
- package/.agent/skills/svg-animation/SKILL.md +369 -51
- package/.agent/skills/swiftui-expert/SKILL.md +59 -31
- package/.agent/skills/swiss-design/SKILL.md +63 -25
- package/.agent/skills/system-design-pro/SKILL.md +65 -25
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- package/.agent/skills/taste-skill/SKILL.md +63 -25
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- package/.agent/skills/test-result-analyzer/SKILL.md +59 -32
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- package/.agent/skills/thermo-nuclear-code-quality-review/SKILL.md +64 -26
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- package/.agent/skills/frontend-design/scripts/__pycache__/ux_audit.cpython-311.pyc +0 -0
- package/.agent/skills/geo-fundamentals/scripts/__pycache__/geo_checker.cpython-311.pyc +0 -0
- package/.agent/skills/i18n-localization/scripts/__pycache__/i18n_checker.cpython-311.pyc +0 -0
- package/.agent/skills/lint-and-validate/scripts/__pycache__/lint_runner.cpython-311.pyc +0 -0
- package/.agent/skills/lint-and-validate/scripts/__pycache__/type_coverage.cpython-311.pyc +0 -0
- package/.agent/skills/mobile-design/scripts/__pycache__/mobile_audit.cpython-311.pyc +0 -0
- package/.agent/skills/nextjs-react-expert/scripts/__pycache__/convert_rules.cpython-311.pyc +0 -0
- package/.agent/skills/nextjs-react-expert/scripts/__pycache__/react_performance_checker.cpython-311.pyc +0 -0
- package/.agent/skills/performance-profiling/scripts/__pycache__/lighthouse_audit.cpython-311.pyc +0 -0
- package/.agent/skills/seo-fundamentals/scripts/__pycache__/seo_checker.cpython-311.pyc +0 -0
- package/.agent/skills/testing-patterns/scripts/__pycache__/test_runner.cpython-311.pyc +0 -0
- package/.agent/skills/vulnerability-scanner/scripts/__pycache__/security_scan.cpython-311.pyc +0 -0
- package/.agent/skills/webapp-testing/scripts/__pycache__/playwright_runner.cpython-311.pyc +0 -0
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description: Use when Frontend security auditing for modern meta-frameworks. Focuses on React/Next.js UI paradigms, hydration poisoning, third-party script supply chain, local storage security, and XSS prevention in modern environments.
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# Frontend Security Expert โ Modern Meta-Frameworks
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Before
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1. XSS Sanitize Rules (Section 28) โ Require DOMPurify for any `dangerouslySetInnerHTML` and audit dynamic `javascript:` URIs
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3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
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5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
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- **Activate when:** Use when Frontend security auditing for modern meta-frameworks. Focuses on React/Next.js UI paradigms, hydration poisoning, third-party script supply chain, local storage security, and XSS prevention in modern environments.
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- **DO NOT activate when:** The task falls outside the `frontend-security-expert` domain or is managed by a different dedicated specialist.
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## ๐ Multi-Pass Execution Protocol
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| Pass | Phase | Core Action |
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| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
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| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
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| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
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| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
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| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
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| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
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| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
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| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
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| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
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| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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| **Hardcoded Secret Pattern** | Committing API keys, tokens, or private salts into source code | Load credentials strictly via runtime environment variables and secret stores |
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| **Prompt Injection Surface** | Directly concatenating untrusted user input into LLM system prompts | Wrap user content in isolated delimiters and strip injection control sequences |
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| **Missing Authorization Check** | Relying only on authentication token presence without checking tenant/object RBAC | Verify user permissions against the specific target record ID before mutation |
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### โ
Pre-Flight Self-Audit Checklist
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### ๐ Verification-Before-Completion (VBC) Protocol
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**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
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**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing
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**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
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name: game-design-expert
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description: Game Design, UX, and Flow State mastery. Replaces fragmented legacy skills. Core gameplay loop design, 3Cs (Character, Camera, Controls), input buffering, coyote time, juice (game feel), telemetry tracking, narrative alignment, and audio spatialization integration. Use when crafting player experience, progression arcs, or systemic balance.
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last-updated: 2026-09-07
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description: Use when Game Design, UX, and Flow State mastery. Replaces fragmented legacy skills. Core gameplay loop design, 3Cs (Character, Camera, Controls), input buffering, coyote time, juice (game feel), telemetry tracking, narrative alignment, and audio spatialization integration. Use when crafting player experience, progression arcs, or systemic balance.
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version: 5.0.0
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last-updated: 2026-09-13
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skills:
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- game-engineering-expert
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- 12-principles-of-animation
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- sounds-on-the-web
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tools: Read, Grep, Glob, Bash, Edit, Write
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scripts-binding:
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- .agent/scripts/lint_runner.js
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- .agent/scripts/verify_all.js
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# Game Design Expert โ Player Experience & Flow Mastery
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---
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## Mandatory Pre-Flight Context Inspection
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Before
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1. 3Cs Foundation (Character, Camera, Controls) (Section 25) โ Implement input buffering (~150ms) and coyote time (~100ms) before designing enemy AI or progression
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2. Macro Gameplay Loop Validation (Section 42) โ Ensure upgrading systems directly alter action and combat feel to prevent player churn
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3. Juicing & Hitstop Feel (Section 58) โ Incorporate screen shake, hitstop (3 freeze frames), particle explosions, and squash-and-stretch for impact feedback
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Before generating, refactoring, or reviewing code in the `game-design-expert` domain, inspect these 5 critical parameters:
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1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
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2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
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3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
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4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
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5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
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## Activation Boundaries
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- **Activate when:**
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- **DO NOT activate when:** The task falls
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- **Activate when:** Use when Game Design, UX, and Flow State mastery. Replaces fragmented legacy skills. Core gameplay loop design, 3Cs (Character, Camera, Controls), input buffering, coyote time, juice (game feel), telemetry tracking, narrative alignment, and audio spatialization integration. Use when crafting player experience, progression arcs, or systemic balance.
|
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|
+
- **DO NOT activate when:** The task falls outside the `game-design-expert` domain or is managed by a different dedicated specialist.
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+
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|
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## ๐ Multi-Pass Execution Protocol
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+
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Execute all non-trivial tasks through this 7-pass cognitive loop:
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+
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+
| Pass | Phase | Core Action |
|
|
38
|
+
|:---|:---|:---|
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|
+
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
|
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40
|
+
| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
|
|
41
|
+
| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
|
|
42
|
+
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
|
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43
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+
| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
|
|
44
|
+
| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
|
|
45
|
+
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
|
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46
|
+
|
|
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|
+
---
|
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## ๐ ๏ธ Technical Architecture & Reference Recipes
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+
---
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## Hallucination Traps (Read First)
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@@ -103,37 +123,45 @@ Never rely on developers "feeling" the game. You must systematically log death c
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---
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## ๐จ Edge-Case & Failure Mode Matrix
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| Scenario | Risk | Mitigation Strategy |
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|:---|:---|:---|
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| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
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| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
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| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
|
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| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
|
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| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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---
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## ๐ค LLM-Specific Traps Table
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| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
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|:---|:---|:---|
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| **Uncontrolled Re-render Loop** | Mutating state inside render bodies or omitting hook dependencies | Wrap effects with explicit deps and isolate reactive derivations in useMemo |
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| **Accessibility Neglect** | Interactive <div> without role="button", tabIndex, or onKeyDown | Use semantic <button> or provide ARIA role, keyboard handlers, and focus ring |
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| **Layout Shift Flash** | Images/dynamic content without aspect-ratio or explicit dimensions | Enforce aspect-ratio or skeleton placeholders to guarantee zero CLS |
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---
|
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## ๐๏ธ Tribunal Verification & Guardrails
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**
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**
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**Active Reviewers:** `frontend-reviewer` ยท `type-safety` ยท `ui-ux-auditor` ยท `complexity-reviewer`
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**Slash Command:** `/review` or `/tribunal-full`
|
|
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152
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###
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1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
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2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
|
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126
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3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
|
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+
### โ
Pre-Flight Self-Audit Checklist
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### โ
Pre-Flight Self-Audit
|
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```
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โ
Are all component props strictly typed with zero implicit "any"?
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โ
Are responsive breakpoints, fluid typography, and optical balance verified?
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โ
Is accessibility (ARIA labels, keyboard focus, contrast) validated?
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โ
Are re-renders minimized and state lifecycles cleanly separated?
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Did I verify all imported UI components and icon sets actually exist?
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```
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### ๐ Verification-Before-Completion (VBC) Protocol
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**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
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- โ **Forbidden:** Declaring a task complete because the output "looks correct."
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**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing
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- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
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@@ -1,13 +1,13 @@
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1
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---
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name: game-engineering-expert
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description: Game Engineering and Systems Architecture mastery. Replaces fragmented legacy skills. Entity Component Systems (ECS), Unity (C#) / Godot (GDScript) integration, physics calculations, deterministic engine state, WebGL memory management, multiplayer sync architectures (deterministic lockstep vs traditional authoritative), spatial partitioning, and rendering pipelines.
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last-updated: 2026-09-07
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description: Use when Game Engineering and Systems Architecture mastery. Replaces fragmented legacy skills. Entity Component Systems (ECS), Unity (C#) / Godot (GDScript) integration, physics calculations, deterministic engine state, WebGL memory management, multiplayer sync architectures (deterministic lockstep vs traditional authoritative), spatial partitioning, and rendering pipelines.
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version: 5.0.0
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last-updated: 2026-09-13
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skills:
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- game-design-expert
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8
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- csharp-developer
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10
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- 60fps-animation
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+
tools: Read, Grep, Glob, Bash, Edit, Write
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scripts-binding:
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- .agent/scripts/lint_runner.js
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@@ -15,21 +15,41 @@ scripts-binding:
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# Game Engineering Expert โ Performance & State Mastery
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## Mandatory Pre-Flight Context Inspection
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Before
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1. Clamped DeltaTime Rule (Section 25) โ Clamp `deltaTime` (max 0.05s) to prevent physics explosions on frame rate drops
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2. Garbage Collection & Object Pooling (Section 50) โ Pre-allocate and pool game objects; ban `Instantiate()` or dynamic memory allocations in frame update loops
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3. FixedUpdate vs Update Separation (Section 43) โ Put all physics logic in `FixedUpdate()`; use `Update()` strictly for visual interpolation and input collection
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Before generating, refactoring, or reviewing code in the `game-engineering-expert` domain, inspect these 5 critical parameters:
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1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
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2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
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3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
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4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
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5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
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## Activation Boundaries
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- **Activate when:**
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- **DO NOT activate when:** The task falls
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+
- **Activate when:** Use when Game Engineering and Systems Architecture mastery. Replaces fragmented legacy skills. Entity Component Systems (ECS), Unity (C#) / Godot (GDScript) integration, physics calculations, deterministic engine state, WebGL memory management, multiplayer sync architectures (deterministic lockstep vs traditional authoritative), spatial partitioning, and rendering pipelines.
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- **DO NOT activate when:** The task falls outside the `game-engineering-expert` domain or is managed by a different dedicated specialist.
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## ๐ Multi-Pass Execution Protocol
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Execute all non-trivial tasks through this 7-pass cognitive loop:
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| Pass | Phase | Core Action |
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|:---|:---|:---|
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| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
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40
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+
| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
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41
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+
| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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42
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| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
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43
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| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
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44
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| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
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45
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| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
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+
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+
---
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48
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## ๐ ๏ธ Technical Architecture & Reference Recipes
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+
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+
---
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+
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## Hallucination Traps (Read First)
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@@ -119,37 +139,45 @@ Never trust the client. A multiplayer architecture dictates latency fundamentall
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---
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## ๐จ Edge-Case & Failure Mode Matrix
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| Scenario | Risk | Mitigation Strategy |
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|:---|:---|:---|
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| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
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| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
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| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
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| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
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| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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---
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## ๐ค LLM-Specific Traps Table
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| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
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|:---|:---|:---|
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+
| **Hallucinated Tool Capabilities** | Assuming an external library or CLI command exists without verification | Run a verification check or verify package.json before referencing tools |
|
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159
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+
| **Premature Completion Claim** | Declaring a task finished because code was generated without verification | Execute tests, linters, or terminal commands to provide concrete proof |
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160
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| **Context Bloat Dumping** | Pasting entire multi-thousand-line files into prompt context | Extract targeted excerpts, symbols, and signatures to preserve tokens |
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---
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## ๐๏ธ Tribunal Verification & Guardrails
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165
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-
**
|
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137
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-
**
|
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166
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+
**Active Reviewers:** `orchestrator` ยท `agent-organizer` ยท `logic-reviewer`
|
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+
**Slash Command:** `/review` or `/tribunal-full`
|
|
138
168
|
|
|
139
|
-
###
|
|
140
|
-
1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
|
|
141
|
-
2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
|
|
142
|
-
3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
|
|
169
|
+
### โ
Pre-Flight Self-Audit Checklist
|
|
143
170
|
|
|
144
|
-
### โ
Pre-Flight Self-Audit
|
|
145
171
|
```
|
|
146
|
-
โ
Did I
|
|
147
|
-
โ
|
|
148
|
-
โ
Did I
|
|
149
|
-
โ
|
|
172
|
+
โ
Did I deconstruct the root objective before proposing architecture?
|
|
173
|
+
โ
Did I identify dependencies, bottlenecks, and parallelizable sub-tasks?
|
|
174
|
+
โ
Did I avoid over-engineering and select the simplest effective pattern?
|
|
175
|
+
โ
Did I verify assumptions with concrete file reads instead of speculation?
|
|
176
|
+
โ
Did I establish measurable verification criteria before completion?
|
|
150
177
|
```
|
|
151
178
|
|
|
152
179
|
### ๐ Verification-Before-Completion (VBC) Protocol
|
|
180
|
+
|
|
153
181
|
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
|
154
182
|
- โ **Forbidden:** Declaring a task complete because the output "looks correct."
|
|
155
|
-
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing
|
|
183
|
+
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|
|
@@ -1,13 +1,13 @@
|
|
|
1
1
|
---
|
|
2
2
|
name: generative-ui-expert
|
|
3
|
-
description: Generative UI mastery. Vercel AI SDK 3.0+, React Server Components (RSC) + LLMs, streaming UI elements, structured tool calling (Zod schemas), and managing client-side AI state via useChat/useObject.
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
last-updated: 2026-09-07
|
|
3
|
+
description: Use when Generative UI mastery. Vercel AI SDK 3.0+, React Server Components (RSC) + LLMs, streaming UI elements, structured tool calling (Zod schemas), and managing client-side AI state via useChat/useObject.
|
|
4
|
+
version: 5.0.0
|
|
5
|
+
last-updated: 2026-09-13
|
|
7
6
|
skills:
|
|
8
7
|
- nextjs-react-expert
|
|
9
8
|
- react-specialist
|
|
10
9
|
- browser-native-ai
|
|
10
|
+
tools: Read, Grep, Glob, Bash, Edit, Write
|
|
11
11
|
scripts-binding:
|
|
12
12
|
- .agent/scripts/lint_runner.js
|
|
13
13
|
- .agent/scripts/verify_all.js
|
|
@@ -15,23 +15,41 @@ scripts-binding:
|
|
|
15
15
|
|
|
16
16
|
# Generative UI Expert (Vercel AI SDK)
|
|
17
17
|
|
|
18
|
-
---
|
|
19
|
-
|
|
20
18
|
## Mandatory Pre-Flight Context Inspection
|
|
21
19
|
|
|
22
|
-
Before
|
|
20
|
+
Before generating, refactoring, or reviewing code in the `generative-ui-expert` domain, inspect these 5 critical parameters:
|
|
23
21
|
|
|
24
|
-
1.
|
|
25
|
-
2.
|
|
26
|
-
3.
|
|
22
|
+
1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
|
|
23
|
+
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
|
|
24
|
+
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
|
|
25
|
+
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
|
|
26
|
+
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
|
|
27
27
|
|
|
28
|
-
|
|
28
|
+
## Activation Boundaries
|
|
29
29
|
|
|
30
|
+
- **Activate when:** Use when Generative UI mastery. Vercel AI SDK 3.0+, React Server Components (RSC) + LLMs, streaming UI elements, structured tool calling (Zod schemas), and managing client-side AI state via useChat/useObject.
|
|
31
|
+
- **DO NOT activate when:** The task falls outside the `generative-ui-expert` domain or is managed by a different dedicated specialist.
|
|
30
32
|
|
|
31
|
-
##
|
|
33
|
+
## ๐ Multi-Pass Execution Protocol
|
|
34
|
+
|
|
35
|
+
Execute all non-trivial tasks through this 7-pass cognitive loop:
|
|
36
|
+
|
|
37
|
+
| Pass | Phase | Core Action |
|
|
38
|
+
|:---|:---|:---|
|
|
39
|
+
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
|
|
40
|
+
| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
|
|
41
|
+
| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
|
|
42
|
+
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
|
|
43
|
+
| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
|
|
44
|
+
| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
|
|
45
|
+
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
|
|
46
|
+
|
|
47
|
+
---
|
|
48
|
+
|
|
49
|
+
## ๐ ๏ธ Technical Architecture & Reference Recipes
|
|
50
|
+
|
|
51
|
+
---
|
|
32
52
|
|
|
33
|
-
- **Activate when:** Operating in tasks requiring Generative UI mastery. Vercel AI SDK 3.0+, React Server Components (RSC) + LLMs, streaming UI elements, structured tool calling (Zod schemas), and managing client-side AI state via useChat/useObject..
|
|
34
|
-
- **DO NOT activate when:** The task falls strictly outside generative-ui-expert domain or belongs to a different dedicated specialist.
|
|
35
53
|
|
|
36
54
|
## 1. Core Principles
|
|
37
55
|
|
|
@@ -113,25 +131,45 @@ Before submitting code, ensure:
|
|
|
113
131
|
|
|
114
132
|
---
|
|
115
133
|
|
|
134
|
+
## ๐จ Edge-Case & Failure Mode Matrix
|
|
135
|
+
|
|
136
|
+
| Scenario | Risk | Mitigation Strategy |
|
|
137
|
+
|:---|:---|:---|
|
|
138
|
+
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
|
|
139
|
+
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
|
|
140
|
+
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
|
|
141
|
+
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
|
|
142
|
+
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
|
|
143
|
+
|
|
144
|
+
---
|
|
145
|
+
|
|
146
|
+
## ๐ค LLM-Specific Traps Table
|
|
147
|
+
|
|
148
|
+
| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|
|
149
|
+
|:---|:---|:---|
|
|
150
|
+
| **Unchecked Payload Cast** | Casting request bodies to TypeScript types without runtime schema validation | Parse request payloads through Zod/Pydantic schemas before business logic |
|
|
151
|
+
| **Silent Error Swallowing** | Catching errors with empty catch blocks or logging without rethrowing | Propagate structured errors with status codes and contextual stack traces |
|
|
152
|
+
| **Unparameterized Query** | Concatenating user inputs into SQL/Prisma query strings | Always use parameterized bindings or type-safe ORM query builders |
|
|
153
|
+
|
|
154
|
+
---
|
|
155
|
+
|
|
116
156
|
## ๐๏ธ Tribunal Verification & Guardrails
|
|
117
157
|
|
|
118
|
-
**
|
|
119
|
-
**
|
|
158
|
+
**Active Reviewers:** `logic-reviewer` ยท `security-auditor` ยท `api-architect` ยท `resilience-reviewer`
|
|
159
|
+
**Slash Command:** `/review` or `/tribunal-full`
|
|
120
160
|
|
|
121
|
-
###
|
|
122
|
-
1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
|
|
123
|
-
2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
|
|
124
|
-
3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
|
|
161
|
+
### โ
Pre-Flight Self-Audit Checklist
|
|
125
162
|
|
|
126
|
-
### โ
Pre-Flight Self-Audit
|
|
127
163
|
```
|
|
128
|
-
โ
|
|
129
|
-
โ
|
|
130
|
-
โ
|
|
131
|
-
โ
|
|
164
|
+
โ
Are all inputs and boundary payloads validated against schemas (Zod/Pydantic)?
|
|
165
|
+
โ
Are SQL and database queries parameterized with zero string concatenation?
|
|
166
|
+
โ
Are error boundaries and timeout/retry policies explicitly declared?
|
|
167
|
+
โ
Are authentication checks performed before business logic execution?
|
|
168
|
+
โ
Did I verify that imported dependencies exist in package.json/requirements.txt?
|
|
132
169
|
```
|
|
133
170
|
|
|
134
171
|
### ๐ Verification-Before-Completion (VBC) Protocol
|
|
172
|
+
|
|
135
173
|
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
|
136
174
|
- โ **Forbidden:** Declaring a task complete because the output "looks correct."
|
|
137
|
-
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing
|
|
175
|
+
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|