tribunal-kit 9.0.0 โ†’ 9.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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  1. package/.agent/ARCHITECTURE.md +2 -2
  2. package/.agent/agents/backend-specialist.md +1 -1
  3. package/.agent/agents/code-archaeologist.md +1 -1
  4. package/.agent/agents/database-architect.md +1 -1
  5. package/.agent/agents/debugger.md +1 -1
  6. package/.agent/agents/devops-engineer.md +1 -1
  7. package/.agent/agents/documentation-writer.md +1 -1
  8. package/.agent/agents/explorer-agent.md +1 -1
  9. package/.agent/agents/game-developer.md +1 -1
  10. package/.agent/agents/minimalist-reviewer.md +1 -1
  11. package/.agent/agents/mobile-developer.md +1 -1
  12. package/.agent/agents/orchestrator.md +1 -1
  13. package/.agent/agents/penetration-tester.md +1 -1
  14. package/.agent/agents/performance-optimizer.md +1 -1
  15. package/.agent/agents/product-manager.md +1 -1
  16. package/.agent/agents/product-owner.md +1 -1
  17. package/.agent/agents/project-planner.md +1 -1
  18. package/.agent/agents/qa-automation-engineer.md +1 -1
  19. package/.agent/agents/seo-specialist.md +1 -1
  20. package/.agent/agents/test-engineer.md +1 -1
  21. package/.agent/config/slash-commands.json +13 -1
  22. package/.agent/config/system-prompt.md +21 -7
  23. package/.agent/routing_index.json +1546 -268
  24. package/.agent/scripts/browser_audit.js +94 -0
  25. package/.agent/scripts/context_compiler.js +9 -0
  26. package/.agent/scripts/prompt_compiler.js +105 -13
  27. package/.agent/skill_topic_map.json +2 -1
  28. package/.agent/skills/12-principles-of-animation/SKILL.md +63 -25
  29. package/.agent/skills/60fps-animation/SKILL.md +68 -24
  30. package/.agent/skills/accessible-animation/SKILL.md +208 -44
  31. package/.agent/skills/adapt/SKILL.md +63 -25
  32. package/.agent/skills/advanced-rag-pipelines/SKILL.md +65 -25
  33. package/.agent/skills/agent-organizer/SKILL.md +60 -31
  34. package/.agent/skills/agentic-patterns/SKILL.md +60 -31
  35. package/.agent/skills/agentic-workflows-2026/SKILL.md +67 -27
  36. package/.agent/skills/ai-app-hardening/SKILL.md +67 -27
  37. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +59 -31
  38. package/.agent/skills/animation-on-scroll/SKILL.md +187 -51
  39. package/.agent/skills/animation-systems/SKILL.md +230 -40
  40. package/.agent/skills/antfu-conventions/SKILL.md +64 -26
  41. package/.agent/skills/api-patterns/SKILL.md +61 -31
  42. package/.agent/skills/api-security-auditor/SKILL.md +59 -31
  43. package/.agent/skills/app-builder/SKILL.md +61 -31
  44. package/.agent/skills/appflow-wireframe/SKILL.md +62 -33
  45. package/.agent/skills/apple-design/SKILL.md +63 -25
  46. package/.agent/skills/architecture/SKILL.md +61 -31
  47. package/.agent/skills/audit-and-fix/SKILL.md +63 -25
  48. package/.agent/skills/authentication-best-practices/SKILL.md +59 -31
  49. package/.agent/skills/backend-security-expert/SKILL.md +61 -31
  50. package/.agent/skills/baseline-ui/SKILL.md +63 -25
  51. package/.agent/skills/bash-linux/SKILL.md +59 -31
  52. package/.agent/skills/behavioral-modes/SKILL.md +60 -31
  53. package/.agent/skills/better-colors/SKILL.md +63 -25
  54. package/.agent/skills/better-typography/SKILL.md +63 -36
  55. package/.agent/skills/better-ui/SKILL.md +64 -24
  56. package/.agent/skills/bolder/SKILL.md +63 -25
  57. package/.agent/skills/brainstorming/SKILL.md +61 -31
  58. package/.agent/skills/browser-audit/SKILL.md +170 -0
  59. package/.agent/skills/browser-native-ai/SKILL.md +64 -26
  60. package/.agent/skills/build-primitive/SKILL.md +63 -25
  61. package/.agent/skills/building-native-ui/SKILL.md +59 -31
  62. package/.agent/skills/cicd-pro/SKILL.md +65 -25
  63. package/.agent/skills/clarify/SKILL.md +63 -25
  64. package/.agent/skills/clean-code/SKILL.md +59 -31
  65. package/.agent/skills/cloud-architect/SKILL.md +65 -25
  66. package/.agent/skills/cobejs/SKILL.md +63 -25
  67. package/.agent/skills/code-review-checklist/SKILL.md +59 -31
  68. package/.agent/skills/codebase-design/SKILL.md +65 -25
  69. package/.agent/skills/colorize/SKILL.md +63 -25
  70. package/.agent/skills/compact-landing/SKILL.md +63 -25
  71. package/.agent/skills/company-logos/SKILL.md +63 -25
  72. package/.agent/skills/config-validator/SKILL.md +59 -31
  73. package/.agent/skills/containerization-pro/SKILL.md +65 -25
  74. package/.agent/skills/context-engineering-pro/SKILL.md +67 -27
  75. package/.agent/skills/create-design-md/SKILL.md +63 -25
  76. package/.agent/skills/critique/SKILL.md +64 -25
  77. package/.agent/skills/csharp-developer/SKILL.md +59 -31
  78. package/.agent/skills/data-validation-schemas/SKILL.md +59 -31
  79. package/.agent/skills/database-design/SKILL.md +61 -31
  80. package/.agent/skills/delight/SKILL.md +63 -25
  81. package/.agent/skills/deployment-procedures/SKILL.md +59 -31
  82. package/.agent/skills/design-lab/SKILL.md +65 -26
  83. package/.agent/skills/devops-engineer/SKILL.md +59 -31
  84. package/.agent/skills/devops-incident-responder/SKILL.md +59 -31
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  95. package/.agent/skills/extract-design-system/SKILL.md +59 -31
  96. package/.agent/skills/fabel-protocol/SKILL.md +64 -25
  97. package/.agent/skills/fixing-accessibility/SKILL.md +63 -25
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  99. package/.agent/skills/fixing-motion-performance/SKILL.md +63 -25
  100. package/.agent/skills/framer-motion-expert/SKILL.md +68 -30
  101. package/.agent/skills/frontend-design/SKILL.md +63 -25
  102. package/.agent/skills/frontend-security-expert/SKILL.md +61 -31
  103. package/.agent/skills/game-design-expert/SKILL.md +59 -31
  104. package/.agent/skills/game-engineering-expert/SKILL.md +59 -31
  105. package/.agent/skills/generative-ui-expert/SKILL.md +64 -26
  106. package/.agent/skills/geo-fundamentals/SKILL.md +59 -31
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  114. package/.agent/skills/gsap-react/SKILL.md +65 -25
  115. package/.agent/skills/gsap-scrolltrigger/SKILL.md +65 -25
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  118. package/.agent/skills/harden/SKILL.md +63 -25
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  120. package/.agent/skills/i18n-localization/SKILL.md +59 -31
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  122. package/.agent/skills/improve-codebase-architecture/SKILL.md +64 -26
  123. package/.agent/skills/improve-ui/SKILL.md +63 -25
  124. package/.agent/skills/intelligent-routing/SKILL.md +63 -23
  125. package/.agent/skills/knowledge-graph/SKILL.md +64 -25
  126. package/.agent/skills/landing-page/SKILL.md +63 -25
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  131. package/.agent/skills/lottie-animation/SKILL.md +63 -25
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  133. package/.agent/skills/masked-reveal/SKILL.md +246 -55
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  652. package/skills/review-animations/STANDARDS.md +87 -0
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  654. package/skills/seo-fundamentals/SKILL.md +214 -0
  655. package/skills/seo-fundamentals/scripts/seo_checker.py +219 -0
  656. package/skills/server-management/SKILL.md +253 -0
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  660. package/skills/soft-skill/SKILL.md +128 -0
  661. package/skills/sounds-on-the-web/SKILL.md +151 -0
  662. package/skills/sql-pro/SKILL.md +699 -0
  663. package/skills/supabase-postgres-best-practices/SKILL.md +132 -0
  664. package/skills/svg-animation/SKILL.md +431 -0
  665. package/skills/swiftui-expert/SKILL.md +239 -0
  666. package/skills/swiss-design/SKILL.md +119 -0
  667. package/skills/system-design-pro/SKILL.md +393 -0
  668. package/skills/systematic-debugging/SKILL.md +198 -0
  669. package/skills/systematic-debugging/condition-based-waiting.md +115 -0
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  671. package/skills/systematic-debugging/root-cause-tracing.md +169 -0
  672. package/skills/tailwind-patterns/SKILL.md +658 -0
  673. package/skills/taste-skill/SKILL.md +127 -0
  674. package/skills/tdd-workflow/SKILL.md +179 -0
  675. package/skills/test-result-analyzer/SKILL.md +345 -0
  676. package/skills/testing-patterns/SKILL.md +609 -0
  677. package/skills/testing-patterns/scripts/test_runner.py +219 -0
  678. package/skills/thermo-nuclear-code-quality-review/SKILL.md +137 -0
  679. package/skills/thinking-protocol/SKILL.md +97 -0
  680. package/skills/to-spring-or-not-to-spring/SKILL.md +118 -0
  681. package/skills/transitions-dev/SKILL.md +165 -0
  682. package/skills/trend-researcher/SKILL.md +273 -0
  683. package/skills/typescript-advanced/SKILL.md +381 -0
  684. package/skills/typeset/SKILL.md +135 -0
  685. package/skills/ui-reasoning-engine/SKILL.md +230 -0
  686. package/skills/ui-skill-packs/SKILL.md +132 -0
  687. package/skills/ui-skills-root/SKILL.md +144 -0
  688. package/skills/ui-ux-pro-max/SKILL.md +185 -0
  689. package/skills/ui-ux-researcher/SKILL.md +274 -0
  690. package/skills/vector-search-pgvector/SKILL.md +144 -0
  691. package/skills/verification-before-completion/SKILL.md +178 -0
  692. package/skills/vue-expert/SKILL.md +334 -0
  693. package/skills/vulnerability-scanner/SKILL.md +453 -0
  694. package/skills/vulnerability-scanner/scripts/security_scan.py +458 -0
  695. package/skills/web-accessibility-auditor/SKILL.md +254 -0
  696. package/skills/web-design-guidelines/SKILL.md +124 -0
  697. package/skills/web-quality-audit/SKILL.md +122 -0
  698. package/skills/webapp-testing/SKILL.md +203 -0
  699. package/skills/webapp-testing/scripts/playwright_runner.py +173 -0
  700. package/skills/webgpu-performance/SKILL.md +163 -0
  701. package/skills/whimsy-injector/SKILL.md +380 -0
  702. package/skills/workflow-optimizer/SKILL.md +263 -0
  703. package/skills/zero-trust-passkeys/SKILL.md +156 -0
  704. package/.agent/skills/api-patterns/scripts/__pycache__/api_validator.cpython-311.pyc +0 -0
  705. package/.agent/skills/database-design/scripts/__pycache__/schema_validator.cpython-311.pyc +0 -0
  706. package/.agent/skills/frontend-design/scripts/__pycache__/accessibility_checker.cpython-311.pyc +0 -0
  707. package/.agent/skills/frontend-design/scripts/__pycache__/ux_audit.cpython-311.pyc +0 -0
  708. package/.agent/skills/geo-fundamentals/scripts/__pycache__/geo_checker.cpython-311.pyc +0 -0
  709. package/.agent/skills/i18n-localization/scripts/__pycache__/i18n_checker.cpython-311.pyc +0 -0
  710. package/.agent/skills/lint-and-validate/scripts/__pycache__/lint_runner.cpython-311.pyc +0 -0
  711. package/.agent/skills/lint-and-validate/scripts/__pycache__/type_coverage.cpython-311.pyc +0 -0
  712. package/.agent/skills/mobile-design/scripts/__pycache__/mobile_audit.cpython-311.pyc +0 -0
  713. package/.agent/skills/nextjs-react-expert/scripts/__pycache__/convert_rules.cpython-311.pyc +0 -0
  714. package/.agent/skills/nextjs-react-expert/scripts/__pycache__/react_performance_checker.cpython-311.pyc +0 -0
  715. package/.agent/skills/performance-profiling/scripts/__pycache__/lighthouse_audit.cpython-311.pyc +0 -0
  716. package/.agent/skills/seo-fundamentals/scripts/__pycache__/seo_checker.cpython-311.pyc +0 -0
  717. package/.agent/skills/testing-patterns/scripts/__pycache__/test_runner.cpython-311.pyc +0 -0
  718. package/.agent/skills/vulnerability-scanner/scripts/__pycache__/security_scan.cpython-311.pyc +0 -0
  719. package/.agent/skills/webapp-testing/scripts/__pycache__/playwright_runner.cpython-311.pyc +0 -0
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: frontend-security-expert
3
- description: Frontend security auditing for modern meta-frameworks. Focuses on React/Next.js UI paradigms, hydration poisoning, third-party script supply chain, local storage security, and XSS prevention in modern environments.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Frontend security auditing for modern meta-frameworks. Focuses on React/Next.js UI paradigms, hydration poisoning, third-party script supply chain, local storage security, and XSS prevention in modern environments.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - backend-security-expert
9
8
  - api-security-auditor
10
9
  - vulnerability-scanner
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # Frontend Security Expert โ€” Modern Meta-Frameworks
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before auditing or writing client-side code, you MUST inspect:
23
-
24
- 1. XSS Sanitize Rules (Section 28) โ†’ Require DOMPurify for any `dangerouslySetInnerHTML` and audit dynamic `javascript:` URIs
25
- 2. HttpOnly Auth Token Storage (Section 34) โ†’ Ban storing JWTs or auth tokens in `localStorage` or `sessionStorage`; use `HttpOnly`, `Secure`, `SameSite` cookies
26
- 3. PostMessage Origin Verification (Section 46) โ†’ Never use `targetOrigin: '*'` and always validate `event.origin` on receiving handlers
20
+ Before generating, refactoring, or reviewing code in the `frontend-security-expert` domain, inspect these 5 critical parameters:
27
21
 
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Operating in tasks requiring Frontend security auditing for modern meta-frameworks. Focuses on React/Next.js UI paradigms, hydration poisoning, third-party script supply chain, local storage security, and XSS prevention in modern environments..
32
- - **DO NOT activate when:** The task falls strictly outside frontend-security-expert domain or belongs to a different dedicated specialist.
30
+ - **Activate when:** Use when Frontend security auditing for modern meta-frameworks. Focuses on React/Next.js UI paradigms, hydration poisoning, third-party script supply chain, local storage security, and XSS prevention in modern environments.
31
+ - **DO NOT activate when:** The task falls outside the `frontend-security-expert` domain or is managed by a different dedicated specialist.
32
+
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## Hallucination Traps (Read First)
35
55
 
@@ -67,35 +87,45 @@ Modern frameworks handle basic XSS by escaping text, but specific APIs bypass th
67
87
 
68
88
  ---
69
89
 
70
- AI coding assistants often fall into specific bad habits when dealing with this domain. These are strictly forbidden:
90
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
71
91
 
72
- 1. **Over-engineering:** Proposing complex abstractions or distributed systems when a simpler approach suffices.
73
- 2. **Hallucinated Libraries/Methods:** Using non-existent methods or packages. Always `// VERIFY` or check `package.json` / `requirements.txt`.
74
- 3. **Skipping Edge Cases:** Writing the "happy path" and ignoring error handling, timeouts, or data validation.
75
- 4. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
76
- 5. **Silent Degradation:** Catching and suppressing errors without logging or re-raising.
92
+ | Scenario | Risk | Mitigation Strategy |
93
+ |:---|:---|:---|
94
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
95
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
96
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
97
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
98
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
99
+
100
+ ---
101
+
102
+ ## ๐Ÿค– LLM-Specific Traps Table
103
+
104
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
105
+ |:---|:---|:---|
106
+ | **Hardcoded Secret Pattern** | Committing API keys, tokens, or private salts into source code | Load credentials strictly via runtime environment variables and secret stores |
107
+ | **Prompt Injection Surface** | Directly concatenating untrusted user input into LLM system prompts | Wrap user content in isolated delimiters and strip injection control sequences |
108
+ | **Missing Authorization Check** | Relying only on authentication token presence without checking tenant/object RBAC | Verify user permissions against the specific target record ID before mutation |
77
109
 
78
110
  ---
79
111
 
80
112
  ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
81
113
 
82
- **Slash command: `/review` or `/tribunal-full`**
83
- **Active reviewers: `logic-reviewer` ยท `security-auditor`**
114
+ **Active Reviewers:** `security-auditor` ยท `penetration-tester` ยท `backend-security-expert`
115
+ **Slash Command:** `/review` or `/tribunal-full`
84
116
 
85
- ### โŒ Forbidden AI Tropes
86
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
87
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
88
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
117
+ ### โœ… Pre-Flight Self-Audit Checklist
89
118
 
90
- ### โœ… Pre-Flight Self-Audit
91
119
  ```
92
- โœ… Did I rely ONLY on real, verified tools and methods?
93
- โœ… Is this solution appropriately scoped to the user's constraints?
94
- โœ… Did I handle potential failure modes and edge cases?
95
- โœ… Have I avoided generic boilerplate that doesn't add value?
120
+ โœ… Are user inputs sanitized and treated as untrusted at system boundaries?
121
+ โœ… Are secrets loaded strictly via environment variables with zero hardcoding?
122
+ โœ… Is least-privilege enforcement active on APIs, tokens, and storage buckets?
123
+ โœ… Are prompt-injection delimiters and sanitizers wrapped around LLM inputs?
124
+ โœ… Did I verify encryption in transit and at rest for sensitive customer data?
96
125
  ```
97
126
 
98
127
  ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
128
+
99
129
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
100
130
  - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
101
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
131
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: game-design-expert
3
- description: Game Design, UX, and Flow State mastery. Replaces fragmented legacy skills. Core gameplay loop design, 3Cs (Character, Camera, Controls), input buffering, coyote time, juice (game feel), telemetry tracking, narrative alignment, and audio spatialization integration. Use when crafting player experience, progression arcs, or systemic balance.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Game Design, UX, and Flow State mastery. Replaces fragmented legacy skills. Core gameplay loop design, 3Cs (Character, Camera, Controls), input buffering, coyote time, juice (game feel), telemetry tracking, narrative alignment, and audio spatialization integration. Use when crafting player experience, progression arcs, or systemic balance.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - game-engineering-expert
9
8
  - 12-principles-of-animation
10
9
  - sounds-on-the-web
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # Game Design Expert โ€” Player Experience & Flow Mastery
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before designing gameplay systems or controller feel, you MUST inspect:
23
-
24
- 1. 3Cs Foundation (Character, Camera, Controls) (Section 25) โ†’ Implement input buffering (~150ms) and coyote time (~100ms) before designing enemy AI or progression
25
- 2. Macro Gameplay Loop Validation (Section 42) โ†’ Ensure upgrading systems directly alter action and combat feel to prevent player churn
26
- 3. Juicing & Hitstop Feel (Section 58) โ†’ Incorporate screen shake, hitstop (3 freeze frames), particle explosions, and squash-and-stretch for impact feedback
20
+ Before generating, refactoring, or reviewing code in the `game-design-expert` domain, inspect these 5 critical parameters:
27
21
 
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Operating in tasks requiring Game Design, UX, and Flow State mastery. Replaces fragmented legacy skills. Core gameplay loop design, 3Cs (Character, Camera, Controls), input buffering, coyote time, juice (game feel), telemetry tracking, narrative alignment, and audio spatialization integration. Use when crafting player experience, progression arcs, or systemic balance..
32
- - **DO NOT activate when:** The task falls strictly outside game-design-expert domain or belongs to a different dedicated specialist.
30
+ - **Activate when:** Use when Game Design, UX, and Flow State mastery. Replaces fragmented legacy skills. Core gameplay loop design, 3Cs (Character, Camera, Controls), input buffering, coyote time, juice (game feel), telemetry tracking, narrative alignment, and audio spatialization integration. Use when crafting player experience, progression arcs, or systemic balance.
31
+ - **DO NOT activate when:** The task falls outside the `game-design-expert` domain or is managed by a different dedicated specialist.
32
+
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## Hallucination Traps (Read First)
35
55
 
@@ -103,37 +123,45 @@ Never rely on developers "feeling" the game. You must systematically log death c
103
123
 
104
124
  ---
105
125
 
126
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
127
+
128
+ | Scenario | Risk | Mitigation Strategy |
129
+ |:---|:---|:---|
130
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
131
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
132
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
133
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
134
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
135
+
106
136
  ---
107
137
 
108
- AI coding assistants often fall into specific bad habits when dealing with this domain. These are strictly forbidden:
138
+ ## ๐Ÿค– LLM-Specific Traps Table
109
139
 
110
- 1. **Over-engineering:** Proposing complex abstractions or distributed systems when a simpler approach suffices.
111
- 2. **Hallucinated Libraries/Methods:** Using non-existent methods or packages. Always `// VERIFY` or check `package.json` / `requirements.txt`.
112
- 3. **Skipping Edge Cases:** Writing the "happy path" and ignoring error handling, timeouts, or data validation.
113
- 4. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
114
- 5. **Silent Degradation:** Catching and suppressing errors without logging or re-raising.
140
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
141
+ |:---|:---|:---|
142
+ | **Uncontrolled Re-render Loop** | Mutating state inside render bodies or omitting hook dependencies | Wrap effects with explicit deps and isolate reactive derivations in useMemo |
143
+ | **Accessibility Neglect** | Interactive <div> without role="button", tabIndex, or onKeyDown | Use semantic <button> or provide ARIA role, keyboard handlers, and focus ring |
144
+ | **Layout Shift Flash** | Images/dynamic content without aspect-ratio or explicit dimensions | Enforce aspect-ratio or skeleton placeholders to guarantee zero CLS |
115
145
 
116
146
  ---
117
147
 
118
148
  ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
119
149
 
120
- **Slash command: `/review` or `/tribunal-full`**
121
- **Active reviewers: `logic-reviewer` ยท `security-auditor`**
150
+ **Active Reviewers:** `frontend-reviewer` ยท `type-safety` ยท `ui-ux-auditor` ยท `complexity-reviewer`
151
+ **Slash Command:** `/review` or `/tribunal-full`
122
152
 
123
- ### โŒ Forbidden AI Tropes
124
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
125
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
126
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
153
+ ### โœ… Pre-Flight Self-Audit Checklist
127
154
 
128
- ### โœ… Pre-Flight Self-Audit
129
155
  ```
130
- โœ… Did I rely ONLY on real, verified tools and methods?
131
- โœ… Is this solution appropriately scoped to the user's constraints?
132
- โœ… Did I handle potential failure modes and edge cases?
133
- โœ… Have I avoided generic boilerplate that doesn't add value?
156
+ โœ… Are all component props strictly typed with zero implicit "any"?
157
+ โœ… Are responsive breakpoints, fluid typography, and optical balance verified?
158
+ โœ… Is accessibility (ARIA labels, keyboard focus, contrast) validated?
159
+ โœ… Are re-renders minimized and state lifecycles cleanly separated?
160
+ โœ… Did I verify all imported UI components and icon sets actually exist?
134
161
  ```
135
162
 
136
163
  ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
164
+
137
165
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
138
166
  - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
139
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
167
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: game-engineering-expert
3
- description: Game Engineering and Systems Architecture mastery. Replaces fragmented legacy skills. Entity Component Systems (ECS), Unity (C#) / Godot (GDScript) integration, physics calculations, deterministic engine state, WebGL memory management, multiplayer sync architectures (deterministic lockstep vs traditional authoritative), spatial partitioning, and rendering pipelines.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Game Engineering and Systems Architecture mastery. Replaces fragmented legacy skills. Entity Component Systems (ECS), Unity (C#) / Godot (GDScript) integration, physics calculations, deterministic engine state, WebGL memory management, multiplayer sync architectures (deterministic lockstep vs traditional authoritative), spatial partitioning, and rendering pipelines.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - game-design-expert
9
8
  - csharp-developer
10
9
  - 60fps-animation
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,21 +15,41 @@ scripts-binding:
15
15
 
16
16
  # Game Engineering Expert โ€” Performance & State Mastery
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before engineering game state loops or physics engines, you MUST inspect:
23
-
24
- 1. Clamped DeltaTime Rule (Section 25) โ†’ Clamp `deltaTime` (max 0.05s) to prevent physics explosions on frame rate drops
25
- 2. Garbage Collection & Object Pooling (Section 50) โ†’ Pre-allocate and pool game objects; ban `Instantiate()` or dynamic memory allocations in frame update loops
26
- 3. FixedUpdate vs Update Separation (Section 43) โ†’ Put all physics logic in `FixedUpdate()`; use `Update()` strictly for visual interpolation and input collection
20
+ Before generating, refactoring, or reviewing code in the `game-engineering-expert` domain, inspect these 5 critical parameters:
27
21
 
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
27
 
29
28
  ## Activation Boundaries
30
29
 
31
- - **Activate when:** Operating in tasks requiring Game Engineering and Systems Architecture mastery. Replaces fragmented legacy skills. Entity Component Systems (ECS), Unity (C#) / Godot (GDScript) integration, physics calculations, deterministic engine state, WebGL memory management, multiplayer sync architectures (deterministic lockstep vs traditional authoritative), spatial partitioning, and rendering pipelines..
32
- - **DO NOT activate when:** The task falls strictly outside game-engineering-expert domain or belongs to a different dedicated specialist.
30
+ - **Activate when:** Use when Game Engineering and Systems Architecture mastery. Replaces fragmented legacy skills. Entity Component Systems (ECS), Unity (C#) / Godot (GDScript) integration, physics calculations, deterministic engine state, WebGL memory management, multiplayer sync architectures (deterministic lockstep vs traditional authoritative), spatial partitioning, and rendering pipelines.
31
+ - **DO NOT activate when:** The task falls outside the `game-engineering-expert` domain or is managed by a different dedicated specialist.
32
+
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
33
53
 
34
54
  ## Hallucination Traps (Read First)
35
55
 
@@ -119,37 +139,45 @@ Never trust the client. A multiplayer architecture dictates latency fundamentall
119
139
 
120
140
  ---
121
141
 
142
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
143
+
144
+ | Scenario | Risk | Mitigation Strategy |
145
+ |:---|:---|:---|
146
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
147
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
148
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
149
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
150
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
151
+
122
152
  ---
123
153
 
124
- AI coding assistants often fall into specific bad habits when dealing with this domain. These are strictly forbidden:
154
+ ## ๐Ÿค– LLM-Specific Traps Table
125
155
 
126
- 1. **Over-engineering:** Proposing complex abstractions or distributed systems when a simpler approach suffices.
127
- 2. **Hallucinated Libraries/Methods:** Using non-existent methods or packages. Always `// VERIFY` or check `package.json` / `requirements.txt`.
128
- 3. **Skipping Edge Cases:** Writing the "happy path" and ignoring error handling, timeouts, or data validation.
129
- 4. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
130
- 5. **Silent Degradation:** Catching and suppressing errors without logging or re-raising.
156
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
157
+ |:---|:---|:---|
158
+ | **Hallucinated Tool Capabilities** | Assuming an external library or CLI command exists without verification | Run a verification check or verify package.json before referencing tools |
159
+ | **Premature Completion Claim** | Declaring a task finished because code was generated without verification | Execute tests, linters, or terminal commands to provide concrete proof |
160
+ | **Context Bloat Dumping** | Pasting entire multi-thousand-line files into prompt context | Extract targeted excerpts, symbols, and signatures to preserve tokens |
131
161
 
132
162
  ---
133
163
 
134
164
  ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
135
165
 
136
- **Slash command: `/review` or `/tribunal-full`**
137
- **Active reviewers: `logic-reviewer` ยท `security-auditor`**
166
+ **Active Reviewers:** `orchestrator` ยท `agent-organizer` ยท `logic-reviewer`
167
+ **Slash Command:** `/review` or `/tribunal-full`
138
168
 
139
- ### โŒ Forbidden AI Tropes
140
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
141
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
142
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
169
+ ### โœ… Pre-Flight Self-Audit Checklist
143
170
 
144
- ### โœ… Pre-Flight Self-Audit
145
171
  ```
146
- โœ… Did I rely ONLY on real, verified tools and methods?
147
- โœ… Is this solution appropriately scoped to the user's constraints?
148
- โœ… Did I handle potential failure modes and edge cases?
149
- โœ… Have I avoided generic boilerplate that doesn't add value?
172
+ โœ… Did I deconstruct the root objective before proposing architecture?
173
+ โœ… Did I identify dependencies, bottlenecks, and parallelizable sub-tasks?
174
+ โœ… Did I avoid over-engineering and select the simplest effective pattern?
175
+ โœ… Did I verify assumptions with concrete file reads instead of speculation?
176
+ โœ… Did I establish measurable verification criteria before completion?
150
177
  ```
151
178
 
152
179
  ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
180
+
153
181
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
154
182
  - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
155
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
183
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -1,13 +1,13 @@
1
1
  ---
2
2
  name: generative-ui-expert
3
- description: Generative UI mastery. Vercel AI SDK 3.0+, React Server Components (RSC) + LLMs, streaming UI elements, structured tool calling (Zod schemas), and managing client-side AI state via useChat/useObject.
4
- tools: Read, Grep, Glob, Bash, Edit, Write
5
- version: 4.0.0
6
- last-updated: 2026-09-07
3
+ description: Use when Generative UI mastery. Vercel AI SDK 3.0+, React Server Components (RSC) + LLMs, streaming UI elements, structured tool calling (Zod schemas), and managing client-side AI state via useChat/useObject.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
7
6
  skills:
8
7
  - nextjs-react-expert
9
8
  - react-specialist
10
9
  - browser-native-ai
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
11
  scripts-binding:
12
12
  - .agent/scripts/lint_runner.js
13
13
  - .agent/scripts/verify_all.js
@@ -15,23 +15,41 @@ scripts-binding:
15
15
 
16
16
  # Generative UI Expert (Vercel AI SDK)
17
17
 
18
- ---
19
-
20
18
  ## Mandatory Pre-Flight Context Inspection
21
19
 
22
- Before implementing Generative UI streaming pipelines, you MUST inspect:
20
+ Before generating, refactoring, or reviewing code in the `generative-ui-expert` domain, inspect these 5 critical parameters:
23
21
 
24
- 1. Tool Parameter Schemas (Section 87) โ†’ Validate all LLM tool parameters with Zod schemas
25
- 2. RSC Server Action Boundaries (Section 33) โ†’ Annotate server actions with `"use server"` and yield Server Components directly from `streamUI`
26
- 3. Intermediate Skeleton Yielding (Section 80) โ†’ Always `yield <SkeletonLoader />` before awaiting async APIs or external LLM tool calls
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
27
 
28
- You are the definitive expert in Generative UI using the Vercel AI SDK and React Server Components (RSC). Your goal is to move AI from spitting out "markdown walls of text" into rendering interactive, stateful, and dynamic UI components natively inside the chat or application stream.
28
+ ## Activation Boundaries
29
29
 
30
+ - **Activate when:** Use when Generative UI mastery. Vercel AI SDK 3.0+, React Server Components (RSC) + LLMs, streaming UI elements, structured tool calling (Zod schemas), and managing client-side AI state via useChat/useObject.
31
+ - **DO NOT activate when:** The task falls outside the `generative-ui-expert` domain or is managed by a different dedicated specialist.
30
32
 
31
- ## Activation Boundaries
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
50
+
51
+ ---
32
52
 
33
- - **Activate when:** Operating in tasks requiring Generative UI mastery. Vercel AI SDK 3.0+, React Server Components (RSC) + LLMs, streaming UI elements, structured tool calling (Zod schemas), and managing client-side AI state via useChat/useObject..
34
- - **DO NOT activate when:** The task falls strictly outside generative-ui-expert domain or belongs to a different dedicated specialist.
35
53
 
36
54
  ## 1. Core Principles
37
55
 
@@ -113,25 +131,45 @@ Before submitting code, ensure:
113
131
 
114
132
  ---
115
133
 
134
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
135
+
136
+ | Scenario | Risk | Mitigation Strategy |
137
+ |:---|:---|:---|
138
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
139
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
140
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
141
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
142
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
143
+
144
+ ---
145
+
146
+ ## ๐Ÿค– LLM-Specific Traps Table
147
+
148
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
149
+ |:---|:---|:---|
150
+ | **Unchecked Payload Cast** | Casting request bodies to TypeScript types without runtime schema validation | Parse request payloads through Zod/Pydantic schemas before business logic |
151
+ | **Silent Error Swallowing** | Catching errors with empty catch blocks or logging without rethrowing | Propagate structured errors with status codes and contextual stack traces |
152
+ | **Unparameterized Query** | Concatenating user inputs into SQL/Prisma query strings | Always use parameterized bindings or type-safe ORM query builders |
153
+
154
+ ---
155
+
116
156
  ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
117
157
 
118
- **Slash command: `/review` or `/tribunal-full`**
119
- **Active reviewers: `logic-reviewer` ยท `security-auditor`**
158
+ **Active Reviewers:** `logic-reviewer` ยท `security-auditor` ยท `api-architect` ยท `resilience-reviewer`
159
+ **Slash Command:** `/review` or `/tribunal-full`
120
160
 
121
- ### โŒ Forbidden AI Tropes
122
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
123
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
124
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
161
+ ### โœ… Pre-Flight Self-Audit Checklist
125
162
 
126
- ### โœ… Pre-Flight Self-Audit
127
163
  ```
128
- โœ… Did I rely ONLY on real, verified tools and methods?
129
- โœ… Is this solution appropriately scoped to the user's constraints?
130
- โœ… Did I handle potential failure modes and edge cases?
131
- โœ… Have I avoided generic boilerplate that doesn't add value?
164
+ โœ… Are all inputs and boundary payloads validated against schemas (Zod/Pydantic)?
165
+ โœ… Are SQL and database queries parameterized with zero string concatenation?
166
+ โœ… Are error boundaries and timeout/retry policies explicitly declared?
167
+ โœ… Are authentication checks performed before business logic execution?
168
+ โœ… Did I verify that imported dependencies exist in package.json/requirements.txt?
132
169
  ```
133
170
 
134
171
  ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
172
+
135
173
  **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
136
174
  - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
137
- - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
175
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.