tribunal-kit 8.0.0 โ†’ 9.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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  1. package/.agent/ARCHITECTURE.md +2 -2
  2. package/.agent/agents/backend-specialist.md +1 -1
  3. package/.agent/agents/code-archaeologist.md +1 -1
  4. package/.agent/agents/database-architect.md +1 -1
  5. package/.agent/agents/debugger.md +1 -1
  6. package/.agent/agents/devops-engineer.md +1 -1
  7. package/.agent/agents/documentation-writer.md +1 -1
  8. package/.agent/agents/explorer-agent.md +1 -1
  9. package/.agent/agents/game-developer.md +1 -1
  10. package/.agent/agents/minimalist-reviewer.md +1 -1
  11. package/.agent/agents/mobile-developer.md +1 -1
  12. package/.agent/agents/orchestrator.md +1 -1
  13. package/.agent/agents/penetration-tester.md +1 -1
  14. package/.agent/agents/performance-optimizer.md +1 -1
  15. package/.agent/agents/product-manager.md +1 -1
  16. package/.agent/agents/product-owner.md +1 -1
  17. package/.agent/agents/project-planner.md +1 -1
  18. package/.agent/agents/qa-automation-engineer.md +1 -1
  19. package/.agent/agents/seo-specialist.md +1 -1
  20. package/.agent/agents/test-engineer.md +1 -1
  21. package/.agent/config/plugin.json +4 -4
  22. package/.agent/config/slash-commands.json +13 -1
  23. package/.agent/config/system-prompt.md +75 -8
  24. package/.agent/routing_index.json +1546 -268
  25. package/.agent/scripts/browser_audit.js +94 -0
  26. package/.agent/scripts/context_compiler.js +9 -0
  27. package/.agent/scripts/prompt_compiler.js +105 -13
  28. package/.agent/skill_topic_map.json +2 -1
  29. package/.agent/skills/12-principles-of-animation/SKILL.md +62 -21
  30. package/.agent/skills/60fps-animation/SKILL.md +90 -20
  31. package/.agent/skills/accessible-animation/SKILL.md +207 -40
  32. package/.agent/skills/adapt/SKILL.md +62 -21
  33. package/.agent/skills/advanced-rag-pipelines/SKILL.md +87 -46
  34. package/.agent/skills/agent-organizer/SKILL.md +60 -81
  35. package/.agent/skills/agentic-patterns/SKILL.md +60 -79
  36. package/.agent/skills/agentic-workflows-2026/SKILL.md +92 -15
  37. package/.agent/skills/ai-app-hardening/SKILL.md +81 -15
  38. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +75 -85
  39. package/.agent/skills/animation-on-scroll/SKILL.md +186 -47
  40. package/.agent/skills/animation-systems/SKILL.md +229 -35
  41. package/.agent/skills/antfu-conventions/SKILL.md +62 -23
  42. package/.agent/skills/api-patterns/SKILL.md +59 -79
  43. package/.agent/skills/api-security-auditor/SKILL.md +59 -81
  44. package/.agent/skills/app-builder/SKILL.md +59 -79
  45. package/.agent/skills/appflow-wireframe/SKILL.md +68 -83
  46. package/.agent/skills/apple-design/SKILL.md +65 -19
  47. package/.agent/skills/architecture/SKILL.md +59 -79
  48. package/.agent/skills/audit-and-fix/SKILL.md +62 -21
  49. package/.agent/skills/authentication-best-practices/SKILL.md +59 -81
  50. package/.agent/skills/backend-security-expert/SKILL.md +79 -82
  51. package/.agent/skills/baseline-ui/SKILL.md +65 -19
  52. package/.agent/skills/bash-linux/SKILL.md +59 -81
  53. package/.agent/skills/behavioral-modes/SKILL.md +60 -79
  54. package/.agent/skills/better-colors/SKILL.md +65 -19
  55. package/.agent/skills/better-typography/SKILL.md +70 -31
  56. package/.agent/skills/better-ui/SKILL.md +93 -18
  57. package/.agent/skills/bolder/SKILL.md +62 -21
  58. package/.agent/skills/brainstorming/SKILL.md +60 -78
  59. package/.agent/skills/browser-audit/SKILL.md +170 -0
  60. package/.agent/skills/browser-native-ai/SKILL.md +60 -41
  61. package/.agent/skills/build-primitive/SKILL.md +62 -21
  62. package/.agent/skills/building-native-ui/SKILL.md +59 -81
  63. package/.agent/skills/cicd-pro/SKILL.md +64 -31
  64. package/.agent/skills/clarify/SKILL.md +62 -21
  65. package/.agent/skills/clean-code/SKILL.md +68 -83
  66. package/.agent/skills/cloud-architect/SKILL.md +64 -31
  67. package/.agent/skills/cobejs/SKILL.md +62 -20
  68. package/.agent/skills/code-review-checklist/SKILL.md +59 -81
  69. package/.agent/skills/codebase-design/SKILL.md +74 -23
  70. package/.agent/skills/colorize/SKILL.md +62 -21
  71. package/.agent/skills/compact-landing/SKILL.md +62 -21
  72. package/.agent/skills/company-logos/SKILL.md +62 -21
  73. package/.agent/skills/config-validator/SKILL.md +59 -81
  74. package/.agent/skills/containerization-pro/SKILL.md +64 -31
  75. package/.agent/skills/context-engineering-pro/SKILL.md +81 -15
  76. package/.agent/skills/create-design-md/SKILL.md +65 -19
  77. package/.agent/skills/critique/SKILL.md +67 -19
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  80. package/.agent/skills/database-design/SKILL.md +74 -84
  81. package/.agent/skills/delight/SKILL.md +62 -21
  82. package/.agent/skills/deployment-procedures/SKILL.md +59 -81
  83. package/.agent/skills/design-lab/SKILL.md +63 -21
  84. package/.agent/skills/devops-engineer/SKILL.md +59 -81
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  86. package/.agent/skills/diagnosing-bugs/SKILL.md +63 -27
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  97. package/.agent/skills/fabel-protocol/SKILL.md +72 -15
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  100. package/.agent/skills/fixing-motion-performance/SKILL.md +65 -19
  101. package/.agent/skills/framer-motion-expert/SKILL.md +67 -77
  102. package/.agent/skills/frontend-design/SKILL.md +73 -15
  103. package/.agent/skills/frontend-security-expert/SKILL.md +59 -79
  104. package/.agent/skills/game-design-expert/SKILL.md +59 -81
  105. package/.agent/skills/game-engineering-expert/SKILL.md +59 -81
  106. package/.agent/skills/generative-ui-expert/SKILL.md +60 -41
  107. package/.agent/skills/geo-fundamentals/SKILL.md +59 -81
  108. package/.agent/skills/git-pro/SKILL.md +62 -33
  109. package/.agent/skills/github-operations/SKILL.md +59 -81
  110. package/.agent/skills/gpt-taste/SKILL.md +62 -21
  111. package/.agent/skills/gsap-core/SKILL.md +59 -89
  112. package/.agent/skills/gsap-frameworks/SKILL.md +59 -89
  113. package/.agent/skills/gsap-performance/SKILL.md +59 -87
  114. package/.agent/skills/gsap-plugins/SKILL.md +59 -87
  115. package/.agent/skills/gsap-react/SKILL.md +60 -32
  116. package/.agent/skills/gsap-scrolltrigger/SKILL.md +59 -89
  117. package/.agent/skills/gsap-timeline/SKILL.md +59 -87
  118. package/.agent/skills/gsap-utils/SKILL.md +59 -87
  119. package/.agent/skills/harden/SKILL.md +62 -21
  120. package/.agent/skills/harness-protocol/SKILL.md +60 -33
  121. package/.agent/skills/i18n-localization/SKILL.md +59 -81
  122. package/.agent/skills/impeccable/SKILL.md +62 -23
  123. package/.agent/skills/improve-codebase-architecture/SKILL.md +62 -22
  124. package/.agent/skills/improve-ui/SKILL.md +65 -19
  125. package/.agent/skills/intelligent-routing/SKILL.md +59 -33
  126. package/.agent/skills/knowledge-graph/SKILL.md +60 -33
  127. package/.agent/skills/landing-page/SKILL.md +62 -21
  128. package/.agent/skills/lint-and-validate/SKILL.md +59 -81
  129. package/.agent/skills/llm-engineering/SKILL.md +59 -81
  130. package/.agent/skills/local-first/SKILL.md +59 -81
  131. package/.agent/skills/local-first-architecture/SKILL.md +77 -20
  132. package/.agent/skills/lottie-animation/SKILL.md +62 -20
  133. package/.agent/skills/marquee-loop/SKILL.md +62 -21
  134. package/.agent/skills/masked-reveal/SKILL.md +245 -50
  135. package/.agent/skills/mcp-builder/SKILL.md +59 -81
  136. package/.agent/skills/micro-interaction/SKILL.md +254 -57
  137. package/.agent/skills/mobile-design/SKILL.md +59 -79
  138. package/.agent/skills/monorepo-management/SKILL.md +59 -81
  139. package/.agent/skills/morphing-icons/SKILL.md +365 -46
  140. package/.agent/skills/motion-engineering/SKILL.md +66 -21
  141. package/.agent/skills/nextjs-react-expert/SKILL.md +82 -84
  142. package/.agent/skills/nodejs-best-practices/SKILL.md +81 -80
  143. package/.agent/skills/observability/SKILL.md +59 -81
  144. package/.agent/skills/opentelemetry-observability/SKILL.md +80 -14
  145. package/.agent/skills/page-transition-animation/SKILL.md +62 -21
  146. package/.agent/skills/parallel-agents/SKILL.md +60 -81
  147. package/.agent/skills/performance-profiling/SKILL.md +60 -81
  148. package/.agent/skills/plan-writing/SKILL.md +83 -88
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  153. package/.agent/skills/polish/SKILL.md +62 -21
  154. package/.agent/skills/powershell-windows/SKILL.md +59 -81
  155. package/.agent/skills/pricing-page/SKILL.md +62 -21
  156. package/.agent/skills/product-aware-heuristics/SKILL.md +73 -16
  157. package/.agent/skills/progressive-blur/SKILL.md +62 -21
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  164. package/.agent/skills/react-specialist/SKILL.md +73 -82
  165. package/.agent/skills/readme-builder/SKILL.md +59 -81
  166. package/.agent/skills/realtime-patterns/SKILL.md +59 -81
  167. package/.agent/skills/red-team-tactics/SKILL.md +59 -81
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  225. package/.agent/workflows/brainstorm.md +17 -1
  226. package/.agent/workflows/changelog.md +5 -0
  227. package/.agent/workflows/compare-web.md +35 -0
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  234. package/.agent/workflows/fix-ci.md +5 -0
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  236. package/.agent/workflows/generate.md +5 -0
  237. package/.agent/workflows/marathon.md +6 -1
  238. package/.agent/workflows/migrate.md +5 -0
  239. package/.agent/workflows/minimal.md +4 -0
  240. package/.agent/workflows/orchestrate.md +6 -1
  241. package/.agent/workflows/performance-benchmarker.md +6 -1
  242. package/.agent/workflows/pipeline.md +5 -0
  243. package/.agent/workflows/plan.md +7 -2
  244. package/.agent/workflows/preview.md +6 -1
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  255. package/.agent/workflows/tribunal-backend.md +5 -0
  256. package/.agent/workflows/tribunal-cicd.md +5 -0
  257. package/.agent/workflows/tribunal-database.md +5 -0
  258. package/.agent/workflows/tribunal-full.md +8 -0
  259. package/.agent/workflows/tribunal-mobile.md +5 -0
  260. package/.agent/workflows/tribunal-performance.md +5 -0
  261. package/.agent/workflows/tribunal-speed.md +5 -0
  262. package/.agent/workflows/tribunal-ui.md +7 -0
  263. package/.agents/plugins/marketplace.json +20 -0
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  759. package/.agent/skills/api-patterns/scripts/__pycache__/api_validator.cpython-311.pyc +0 -0
  760. package/.agent/skills/database-design/scripts/__pycache__/schema_validator.cpython-311.pyc +0 -0
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  762. package/.agent/skills/frontend-design/scripts/__pycache__/ux_audit.cpython-311.pyc +0 -0
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  769. package/.agent/skills/nextjs-react-expert/scripts/__pycache__/react_performance_checker.cpython-311.pyc +0 -0
  770. package/.agent/skills/performance-profiling/scripts/__pycache__/lighthouse_audit.cpython-311.pyc +0 -0
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  772. package/.agent/skills/testing-patterns/scripts/__pycache__/test_runner.cpython-311.pyc +0 -0
  773. package/.agent/skills/vulnerability-scanner/scripts/__pycache__/security_scan.cpython-311.pyc +0 -0
  774. package/.agent/skills/webapp-testing/scripts/__pycache__/playwright_runner.cpython-311.pyc +0 -0
@@ -26,6 +26,11 @@ Before auditing React Native, Expo, or native mobile code, you MUST inspect:
26
26
  2. Gesture & 60fps Motion Rules โ†’ Enforce `react-native-reanimated` worklets on UI thread; ban JavaScript bridge layout thrashing
27
27
  3. 3-Reviewer Mobile Gate โ†’ Run logic-reviewer, security-auditor, and mobile-reviewer before approving mobile component diffs
28
28
 
29
+ 4. Required Skills โ†’ Before executing, load and follow procedural rules from:
30
+ - `building-native-ui` (.agent/skills/building-native-ui/SKILL.md): Native UI component patterns for cross-platform apps
31
+ - `mobile-design` (.agent/skills/mobile-design/SKILL.md): Mobile-first design for iOS, Android, touch, haptics, 120Hz
32
+ - `swiftui-expert` (.agent/skills/swiftui-expert/SKILL.md): SwiftUI declarative UI, @Observable, NavigationStack, Charts
33
+
29
34
  ---
30
35
 
31
36
  ## When to Use /tribunal-mobile
@@ -26,6 +26,11 @@ Before optimizing code or running performance reviews, you MUST inspect:
26
26
  2. Measured Baseline Metrics โ†’ Run `bundle_analyzer.js` or latency measurements; ban claiming performance improvements without measured proof
27
27
  3. 2-Reviewer Performance Gate โ†’ Run logic-reviewer and performance-optimizer before approving optimization diffs
28
28
 
29
+ 4. Required Skills โ†’ Before executing, load and follow procedural rules from:
30
+ - `performance-profiling` (.agent/skills/performance-profiling/SKILL.md): Performance measurement methodology and profiling tools
31
+ - `60fps-animation` (.agent/skills/60fps-animation/SKILL.md): GPU compositor-friendly properties and layout thrash avoidance
32
+ - `gsap-performance` (.agent/skills/gsap-performance/SKILL.md): GSAP animation performance optimization and GPU acceleration
33
+
29
34
  ---
30
35
 
31
36
  ## When to Use /tribunal-performance
@@ -26,6 +26,11 @@ Before running a full-stack performance audit, you MUST inspect:
26
26
  2. Max 5 AI Call Ceiling โ†’ Cap swarm executions to 3 parallel specialists + 1 synthesis step to prevent token explosion
27
27
  3. Ranked Impact Synthesis โ†’ Output findings strictly in a single unified table prioritized by user-facing latency impact
28
28
 
29
+ 4. Required Skills โ†’ Before executing, load and follow procedural rules from:
30
+ - `performance-profiling` (.agent/skills/performance-profiling/SKILL.md): Performance measurement methodology and profiling tools
31
+ - `observability` (.agent/skills/observability/SKILL.md): Distributed tracing, metrics, and monitoring instrumentation
32
+ - `edge-computing` (.agent/skills/edge-computing/SKILL.md): Edge runtime patterns, cold starts, and regional deployment
33
+
29
34
  ---
30
35
 
31
36
  ## When to Use /tribunal-speed
@@ -28,6 +28,13 @@ Before executing dedicated UI/UX audits or design-system reviews, you MUST inspe
28
28
  2. Product Domain Category โ†’ Select category heuristics (Dashboard, E-Commerce, Landing Page, Mobile App, Marketing)
29
29
  3. 7-Reviewer Dedicated UI Gate โ†’ Run ux-auditor, visual-auditor, interaction-auditor, anti-pattern-auditor, product-heuristics, a11y-auditor, and visual-auditor before passing designs
30
30
 
31
+ 4. Required Skills โ†’ Before executing, load and follow procedural rules from:
32
+ - `ui-reasoning-engine` (.agent/skills/ui-reasoning-engine/SKILL.md): 16-step cognitive pipeline for layout and styling decisions
33
+ - `product-aware-heuristics` (.agent/skills/product-aware-heuristics/SKILL.md): Visual heuristics tailored to product types (SaaS, AI, fintech)
34
+ - `ui-ux-pro-max` (.agent/skills/ui-ux-pro-max/SKILL.md): Elite UI/UX with Anti-Pattern controls and portfolio-grade output
35
+ - `frontend-design` (.agent/skills/frontend-design/SKILL.md): Design engineering with OKLCH color syntax, spatial grid math
36
+ - `web-design-guidelines` (.agent/skills/web-design-guidelines/SKILL.md): APCA contrast, Core Web Vitals, battery-efficient rendering
37
+
31
38
  ---
32
39
 
33
40
  ## When to Use /tribunal-ui
@@ -0,0 +1,20 @@
1
+ {
2
+ "name": "tribunal-kit",
3
+ "interface": {
4
+ "displayName": "Tribunal Kit"
5
+ },
6
+ "plugins": [
7
+ {
8
+ "name": "tribunal-kit",
9
+ "source": {
10
+ "source": "url",
11
+ "url": "./"
12
+ },
13
+ "policy": {
14
+ "installation": "AVAILABLE",
15
+ "authentication": "ON_INSTALL"
16
+ },
17
+ "category": "Developer Tools"
18
+ }
19
+ ]
20
+ }
@@ -0,0 +1,126 @@
1
+ ---
2
+ name: 12-principles-of-animation
3
+ description: Use when Application of Disney's 12 Principles of Animation (Squash & Stretch, Anticipation, Staging, Follow Through, Slow In & Slow Out, Arc, Secondary Action, Timing, Exaggeration, Solid Drawing, Appeal) to modern web UI motion.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
+ skills:
7
+ - motion-engineering
8
+ - 60fps-animation
9
+ - accessible-animation
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
+ ---
15
+
16
+ # 12 Principles of Animation โ€” Web UI Motion Theory
17
+
18
+ ## Mandatory Pre-Flight Context Inspection
19
+
20
+ Before generating, refactoring, or reviewing code in the `12-principles-of-animation` domain, inspect these 5 critical parameters:
21
+
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
+
28
+ ## Activation Boundaries
29
+
30
+ - **Activate when:** Use when Application of Disney's 12 Principles of Animation (Squash & Stretch, Anticipation, Staging, Follow Through, Slow In & Slow Out, Arc, Secondary Action, Timing, Exaggeration, Solid Drawing, Appeal) to modern web UI motion.
31
+ - **DO NOT activate when:** The task falls outside the `12-principles-of-animation` domain or is managed by a different dedicated specialist.
32
+
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
53
+
54
+ ---
55
+
56
+ ## The 6 Essential Web Principles
57
+
58
+ ### 1. Squash & Stretch (Scale Elasticity)
59
+
60
+ - Compress elements slightly on impact (e.g. button press down `scale(0.97)`), then stretch slightly on release (`scale(1.02)` -> `scale(1)`).
61
+ - **Rule**: Preserve overall volume. If height decreases by 5%, width must expand by 5%.
62
+
63
+ ### 2. Anticipation (Pre-Motion Cue)
64
+
65
+ - Before a major movement (e.g. modal sliding up), perform a micro-backwards movement (e.g. shift down `2px` for `40ms`) to prepare the user's eye.
66
+
67
+ ### 3. Staging (Focus & Spatial Hierarchy)
68
+
69
+ - Direct user attention to one primary animation at a time. Never animate competing layout elements across different regions simultaneously.
70
+
71
+ ### 4. Slow In & Slow Out (Easing Curves)
72
+
73
+ - Objects in nature start slow, accelerate, and decelerate gradually. Use strong ease-out curves (`cubic-bezier(0.16, 1, 0.3, 1)`) for UI entrances.
74
+
75
+ ### 5. Arcs (Natural Curvilinear Trajectories)
76
+
77
+ - Human arms and physical objects move in curved arcs rather than mechanical straight lines. When moving elements across 2D space, use parabolic bezier curves or `offset-path`.
78
+
79
+ ### 6. Follow Through & Overlapping Action
80
+
81
+ - Secondary elements (e.g. badge text inside a sliding card) lag slightly behind the main container (stagger delay 30ms - 50ms), creating organic physical realism.
82
+
83
+ ---
84
+
85
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
86
+
87
+ | Scenario | Risk | Mitigation Strategy |
88
+ |:---|:---|:---|
89
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
90
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
91
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
92
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
93
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
94
+
95
+ ---
96
+
97
+ ## ๐Ÿค– LLM-Specific Traps Table
98
+
99
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
100
+ |:---|:---|:---|
101
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
102
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
103
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
104
+
105
+ ---
106
+
107
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
108
+
109
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
110
+ **Slash Command:** `/review` or `/tribunal-full`
111
+
112
+ ### โœ… Pre-Flight Self-Audit Checklist
113
+
114
+ ```
115
+ โœ… Does animation maintain 60fps/120fps using transform and opacity?
116
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
117
+ โœ… Is duration capped within micro-interaction budgets (160msโ€“280ms)?
118
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
119
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
120
+ ```
121
+
122
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
123
+
124
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
125
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
126
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -0,0 +1,164 @@
1
+ ---
2
+ name: 60fps-animation
3
+ description: Use when Web animation performance guidance for avoiding layout thrashing, achieving 60/120fps motion, and using GPU compositor-friendly properties (transform, opacity).
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
+ skills:
7
+ - motion-engineering
8
+ - accessible-animation
9
+ - fixing-motion-performance
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
+ ---
15
+
16
+ # 60fps Animation โ€” GPU Compositor & High-Performance Motion
17
+
18
+ ## Mandatory Pre-Flight Context Inspection
19
+
20
+ Before generating, refactoring, or reviewing code in the `60fps-animation` domain, inspect these 5 critical parameters:
21
+
22
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
23
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
24
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
25
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
26
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
27
+
28
+ ## Activation Boundaries
29
+
30
+ - **Activate when:** Use when Web animation performance guidance for avoiding layout thrashing, achieving 60/120fps motion, and using GPU compositor-friendly properties (transform, opacity).
31
+ - **DO NOT activate when:** The task falls outside the `60fps-animation` domain or is managed by a different dedicated specialist.
32
+
33
+ ## ๐Ÿ” Multi-Pass Execution Protocol
34
+
35
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
36
+
37
+ | Pass | Phase | Core Action |
38
+ |:---|:---|:---|
39
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
40
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
41
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
42
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
43
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
44
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
45
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
46
+
47
+ ---
48
+
49
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
50
+
51
+ ---
52
+
53
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
54
+
55
+ ---
56
+
57
+
58
+ ## 2026 Motion Performance & GPU Invariants
59
+
60
+ 1. **CSS `@starting-style` Native Transitions**:
61
+ ```css
62
+ /* Native entry animation without JS transition wrappers */
63
+ dialog[open] {
64
+ opacity: 1;
65
+ transform: scale(1);
66
+ transition: opacity 200ms ease, transform 200ms ease;
67
+ @starting-style {
68
+ opacity: 0;
69
+ transform: scale(0.95);
70
+ }
71
+ }
72
+ ```
73
+ 2. **Native Scroll-Driven Animations**: Use CSS `animation-timeline: view()` or `scroll()` to run scroll animations directly on the compositor thread without firing JavaScript scroll event handlers.
74
+ 3. **No Layout Thrashing in JS**: Never interleave DOM reads (`element.getBoundingClientRect()`, `offsetHeight`) with DOM writes (`style.transform`). Batch reads first, then writes in `requestAnimationFrame()`.
75
+
76
+ ## Hallucination Traps (Read First)
77
+
78
+ - โŒ Animating `top`, `left`, `width`, `height` โ†’ โœ… Animate `transform: translate3d(...)` and `scale(...)`
79
+ - โŒ Using JavaScript scroll listeners for parallax/fade โ†’ โœ… Use native CSS `animation-timeline`
80
+ - โŒ Setting `will-change: transform` globally on every element โ†’ โœ… Blows GPU VRAM; apply only during active interaction
81
+ - โŒ Animating box-shadow directly โ†’ โœ… Animate `opacity` on a pseudo-element (`::after`) with pre-rendered shadow
82
+
83
+ ---
84
+
85
+ ## 4 Performance Rules
86
+
87
+ ### 1. Compositor-Only Animation Pipeline
88
+
89
+ Only animate properties handled strictly by the GPU compositor layer:
90
+
91
+ - โœ… **Compositor Properties** (Zero Layout / Zero Paint): `transform` (`translate3d`, `scale`, `rotate`) and `opacity`.
92
+ - โŒ **Forbidden Animating Properties** (Triggers Full Layout Re-calculation): `width`, `height`, `margin`, `padding`, `top`, `left`, `border-width`.
93
+
94
+ ### 2. Replacing Width/Height Transitions with Scale Math
95
+
96
+ Instead of animating `width: 100px` to `200px`:
97
+
98
+ ```css
99
+ /* BAD: Triggers Layout recalculation on every frame */
100
+ .box-bad {
101
+ transition: width 300ms ease;
102
+ }
103
+
104
+ /* GOOD: GPU Compositor Hardware Accelerated */
105
+ .box-good {
106
+ transform: scaleX(2);
107
+ transform-origin: left center;
108
+ transition: transform 300ms cubic-bezier(0.16, 1, 0.3, 1);
109
+ }
110
+ ```
111
+
112
+ ### 3. `will-change` Management
113
+
114
+ - Apply `will-change: transform, opacity` ONLY right before or during active animation.
115
+ - Remove `will-change` when animation completes to free up GPU VRAM memory!
116
+
117
+ ### 4. Layout Thrashing Prevention in JS
118
+
119
+ - Never interleave DOM reads (`element.offsetHeight`) with DOM writes (`element.style.height = ...`) inside requestAnimationFrame or scroll handlers. Batch all reads first, then perform all writes.
120
+
121
+ ---
122
+
123
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
124
+
125
+ | Scenario | Risk | Mitigation Strategy |
126
+ |:---|:---|:---|
127
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
128
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
129
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
130
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
131
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
132
+
133
+ ---
134
+
135
+ ## ๐Ÿค– LLM-Specific Traps Table
136
+
137
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
138
+ |:---|:---|:---|
139
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
140
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
141
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
142
+
143
+ ---
144
+
145
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
146
+
147
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
148
+ **Slash Command:** `/review` or `/tribunal-full`
149
+
150
+ ### โœ… Pre-Flight Self-Audit Checklist
151
+
152
+ ```
153
+ โœ… Does animation maintain 60fps/120fps using transform and opacity?
154
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
155
+ โœ… Is duration capped within micro-interaction budgets (160msโ€“280ms)?
156
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
157
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
158
+ ```
159
+
160
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
161
+
162
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
163
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
164
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
@@ -0,0 +1,266 @@
1
+ ---
2
+ name: accessible-animation
3
+ description: Use when implementing WCAG 2.2 AA compliant UI motion, tiered reduced-motion patterns, vestibular trigger suppression, and accessible transitions across CSS, React, Framer Motion, and GSAP.
4
+ version: 5.0.0
5
+ last-updated: 2026-09-13
6
+ skills:
7
+ - 60fps-animation
8
+ - motion-engineering
9
+ - framer-motion-expert
10
+ - review-animations
11
+ tools: Read, Grep, Glob, Bash, Edit, Write
12
+ scripts-binding:
13
+ - .agent/scripts/lint_runner.js
14
+ - .agent/scripts/verify_all.js
15
+ ---
16
+
17
+ # Accessible Animation โ€” Tiered Reduced-Motion Architecture & WCAG 2.2 AA Compliance
18
+
19
+ ## Mandatory Pre-Flight Context Inspection
20
+
21
+ Before generating, refactoring, or reviewing code in the `accessible-animation` domain, inspect these 5 critical parameters:
22
+
23
+ 1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
24
+ 2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
25
+ 3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
26
+ 4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
27
+ 5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
28
+
29
+ ## Activation Boundaries
30
+
31
+ - **Activate when:** Use when implementing WCAG 2.2 AA compliant UI motion, tiered reduced-motion patterns, vestibular trigger suppression, and accessible transitions across CSS, React, Framer Motion, and GSAP.
32
+ - **DO NOT activate when:** The task falls outside the `accessible-animation` domain or is managed by a different dedicated specialist.
33
+
34
+ ## ๐Ÿ” Multi-Pass Execution Protocol
35
+
36
+ Execute all non-trivial tasks through this 7-pass cognitive loop:
37
+
38
+ | Pass | Phase | Core Action |
39
+ |:---|:---|:---|
40
+ | **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
41
+ | **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
42
+ | **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
43
+ | **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
44
+ | **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
45
+ | **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
46
+ | **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
47
+
48
+ ---
49
+
50
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
51
+
52
+ Motion in digital interfaces elevates feedback and delight, but for users with vestibular disorders, inner-ear sensitivities, or cognitive processing differences, unrestrained motion causes severe nausea, vertigo, migraines, and physical disorientation. A master-grade accessible motion architecture does not bluntly disable all UI feedback; it systematically applies tiered reductionโ€”preserving vital state changes and subtle opacity fades while eliminating spatial translations, zoom scales, parallax shifts, and rapid flashes.
53
+
54
+ ---
55
+
56
+
57
+ ---
58
+
59
+
60
+ ---
61
+
62
+
63
+ ---
64
+
65
+ ## ๐Ÿ› ๏ธ Technical Architecture & Reference Recipes
66
+
67
+ ### 1. The Vestibular Trigger Substitution Matrix
68
+
69
+ | Disorienting Trigger | Vestibular Hazard | Accessible Compliant Substitution |
70
+ |:---|:---|:---|
71
+ | **Full-Page Parallax** | Severe nausea, spatial imbalance | Static layout positioning with subtle content opacity reveal |
72
+ | **Multi-Axis 3D Rotation** | Visual vertigo, disorientation | 2D elevation shadow transition or subtle border glow |
73
+ | **Rapid Zoom / Scale (>1.2x)** | Depth perception distortion | Gentle scale (1.0 to 1.02x) or immediate 150ms opacity cross-fade |
74
+ | **Infinite Spinning Spinners** | Cognitive fatigue, dizziness | Pulsing opacity indicator or static step progress bar |
75
+ | **Off-Canvas Fly-In Drawer** | Visual lurching across viewport | Immediate opacity dissolve (`0` to `1` over 120ms) |
76
+
77
+ ---
78
+
79
+ ### 2. Four Production-Grade Implementation Recipes
80
+
81
+ #### Recipe 1: CSS Non-Destructive Global Safety Harness
82
+
83
+ ```css
84
+ /* Universal Non-Destructive Reset: Preserves JS event hooks while eliminating movement */
85
+ @media (prefers-reduced-motion: reduce) {
86
+ *,
87
+ *::before,
88
+ *::after {
89
+ /* 0.001ms duration ensures transitionend & animationend events still fire reliably */
90
+ animation-duration: 0.001ms !important;
91
+ animation-iteration-count: 1 !important;
92
+ transition-duration: 0.001ms !important;
93
+ scroll-behavior: auto !important;
94
+ }
95
+
96
+ /* Exceptions: Allow intentional, gentle micro-fades for essential state comprehension */
97
+ .accessible-fade {
98
+ transition: opacity 150ms ease-out !important;
99
+ }
100
+ }
101
+ ```
102
+
103
+ ---
104
+
105
+ #### Recipe 2: SSR-Safe React Hook (`useAccessibleMotion`)
106
+
107
+ Prevents hydration mismatch warnings by defaulting to safe state until client mounts:
108
+
109
+ ```tsx
110
+ import { useState, useEffect } from 'react';
111
+
112
+ export function useAccessibleMotion(): boolean {
113
+ // Default to false on server to match initial HTML render
114
+ const [shouldReduceMotion, setShouldReduceMotion] = useState(false);
115
+
116
+ useEffect(() => {
117
+ if (typeof window === 'undefined' || !window.matchMedia) return;
118
+
119
+ const mediaQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
120
+ setShouldReduceMotion(mediaQuery.matches);
121
+
122
+ const handleChange = (e: MediaQueryListEvent) => {
123
+ setShouldReduceMotion(e.matches);
124
+ };
125
+
126
+ mediaQuery.addEventListener('change', handleChange);
127
+ return () => mediaQuery.removeEventListener('change', handleChange);
128
+ }, []);
129
+
130
+ return shouldReduceMotion;
131
+ }
132
+ ```
133
+
134
+ ---
135
+
136
+ #### Recipe 3: Framer Motion Tiered Component Pattern
137
+
138
+ ```tsx
139
+ import React from 'react';
140
+ import { motion, useReducedMotion } from 'framer-motion';
141
+
142
+ interface AccessibleDialogProps {
143
+ isOpen: boolean;
144
+ onClose: () => void;
145
+ children: React.ReactNode;
146
+ }
147
+
148
+ export function AccessibleDialog({ isOpen, onClose, children }: AccessibleDialogProps) {
149
+ const shouldReduce = useReducedMotion();
150
+
151
+ if (!isOpen) return null;
152
+
153
+ return (
154
+ <div className="fixed inset-0 z-50 flex items-center justify-center bg-black/60">
155
+ <motion.div
156
+ role="dialog"
157
+ aria-modal="true"
158
+ initial={shouldReduce ? { opacity: 0 } : { opacity: 0, scale: 0.92, y: 16 }}
159
+ animate={{ opacity: 1, scale: 1, y: 0 }}
160
+ exit={shouldReduce ? { opacity: 0 } : { opacity: 0, scale: 0.94, y: 12 }}
161
+ transition={{
162
+ duration: shouldReduce ? 0.12 : 0.22,
163
+ ease: [0.16, 1, 0.3, 1],
164
+ }}
165
+ className="w-full max-w-lg p-6 bg-white dark:bg-neutral-900 rounded-2xl shadow-2xl"
166
+ >
167
+ {children}
168
+ </motion.div>
169
+ </div>
170
+ );
171
+ }
172
+ ```
173
+
174
+ ---
175
+
176
+ #### Recipe 4: GSAP `matchMedia` Integration & Smooth-Scroll Cancellation
177
+
178
+ ```typescript
179
+ import gsap from 'gsap';
180
+ import { ScrollTrigger } from 'gsap/ScrollTrigger';
181
+
182
+ gsap.registerPlugin(ScrollTrigger);
183
+
184
+ export function setupAccessibleScrollMotion(targetElement: HTMLElement) {
185
+ const mm = gsap.matchMedia();
186
+
187
+ // 1. Standard Motion (User has not requested reduction)
188
+ mm.add('(prefers-reduced-motion: no-preference)', () => {
189
+ gsap.to(targetElement, {
190
+ y: -80,
191
+ scale: 1.05,
192
+ scrollTrigger: {
193
+ trigger: targetElement,
194
+ start: 'top bottom',
195
+ end: 'bottom top',
196
+ scrub: 1,
197
+ },
198
+ });
199
+ });
200
+
201
+ // 2. Reduced Motion (User prefers reduced motion)
202
+ mm.add('(prefers-reduced-motion: reduce)', () => {
203
+ // Zero parallax scrub, zero scale shift. Pure gentle opacity cross-fade.
204
+ gsap.fromTo(
205
+ targetElement,
206
+ { opacity: 0.4 },
207
+ {
208
+ opacity: 1,
209
+ duration: 0.2,
210
+ scrollTrigger: {
211
+ trigger: targetElement,
212
+ start: 'top 85%',
213
+ toggleActions: 'play none none reverse',
214
+ },
215
+ }
216
+ );
217
+ });
218
+
219
+ return () => mm.revert();
220
+ }
221
+ ```
222
+
223
+ ---
224
+
225
+ ## ๐Ÿšจ Edge-Case & Failure Mode Matrix
226
+
227
+ | Scenario | Risk | Mitigation Strategy |
228
+ |:---|:---|:---|
229
+ | **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
230
+ | **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
231
+ | **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
232
+ | **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
233
+ | **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
234
+
235
+ ---
236
+
237
+ ## ๐Ÿค– LLM-Specific Traps Table
238
+
239
+ | Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
240
+ |:---|:---|:---|
241
+ | **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
242
+ | **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
243
+ | **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ€“240ms with snappy ease-out curves |
244
+
245
+ ---
246
+
247
+ ## ๐Ÿ›๏ธ Tribunal Verification & Guardrails
248
+
249
+ **Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
250
+ **Slash Command:** `/review` or `/tribunal-full`
251
+
252
+ ### โœ… Pre-Flight Self-Audit Checklist
253
+
254
+ ```
255
+ โœ… Does animation maintain 60fps/120fps using transform and opacity?
256
+ โœ… Is optical mass conserved across state interpolations without volume collapse?
257
+ โœ… Is duration capped within micro-interaction budgets (160msโ€“280ms)?
258
+ โœ… Is prefers-reduced-motion respected with graceful instant fallbacks?
259
+ โœ… Did I prevent layout thrashing and continuous geometry mutations?
260
+ ```
261
+
262
+ ### ๐Ÿ›‘ Verification-Before-Completion (VBC) Protocol
263
+
264
+ **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
265
+ - โŒ **Forbidden:** Declaring a task complete because the output "looks correct."
266
+ - โœ… **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.