tribunal-kit 8.0.0 โ 9.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.agent/ARCHITECTURE.md +2 -2
- package/.agent/agents/backend-specialist.md +1 -1
- package/.agent/agents/code-archaeologist.md +1 -1
- package/.agent/agents/database-architect.md +1 -1
- package/.agent/agents/debugger.md +1 -1
- package/.agent/agents/devops-engineer.md +1 -1
- package/.agent/agents/documentation-writer.md +1 -1
- package/.agent/agents/explorer-agent.md +1 -1
- package/.agent/agents/game-developer.md +1 -1
- package/.agent/agents/minimalist-reviewer.md +1 -1
- package/.agent/agents/mobile-developer.md +1 -1
- package/.agent/agents/orchestrator.md +1 -1
- package/.agent/agents/penetration-tester.md +1 -1
- package/.agent/agents/performance-optimizer.md +1 -1
- package/.agent/agents/product-manager.md +1 -1
- package/.agent/agents/product-owner.md +1 -1
- package/.agent/agents/project-planner.md +1 -1
- package/.agent/agents/qa-automation-engineer.md +1 -1
- package/.agent/agents/seo-specialist.md +1 -1
- package/.agent/agents/test-engineer.md +1 -1
- package/.agent/config/plugin.json +4 -4
- package/.agent/config/slash-commands.json +13 -1
- package/.agent/config/system-prompt.md +75 -8
- package/.agent/routing_index.json +1546 -268
- package/.agent/scripts/browser_audit.js +94 -0
- package/.agent/scripts/context_compiler.js +9 -0
- package/.agent/scripts/prompt_compiler.js +105 -13
- package/.agent/skill_topic_map.json +2 -1
- package/.agent/skills/12-principles-of-animation/SKILL.md +62 -21
- package/.agent/skills/60fps-animation/SKILL.md +90 -20
- package/.agent/skills/accessible-animation/SKILL.md +207 -40
- package/.agent/skills/adapt/SKILL.md +62 -21
- package/.agent/skills/advanced-rag-pipelines/SKILL.md +87 -46
- package/.agent/skills/agent-organizer/SKILL.md +60 -81
- package/.agent/skills/agentic-patterns/SKILL.md +60 -79
- package/.agent/skills/agentic-workflows-2026/SKILL.md +92 -15
- package/.agent/skills/ai-app-hardening/SKILL.md +81 -15
- package/.agent/skills/ai-prompt-injection-defense/SKILL.md +75 -85
- package/.agent/skills/animation-on-scroll/SKILL.md +186 -47
- package/.agent/skills/animation-systems/SKILL.md +229 -35
- package/.agent/skills/antfu-conventions/SKILL.md +62 -23
- package/.agent/skills/api-patterns/SKILL.md +59 -79
- package/.agent/skills/api-security-auditor/SKILL.md +59 -81
- package/.agent/skills/app-builder/SKILL.md +59 -79
- package/.agent/skills/appflow-wireframe/SKILL.md +68 -83
- package/.agent/skills/apple-design/SKILL.md +65 -19
- package/.agent/skills/architecture/SKILL.md +59 -79
- package/.agent/skills/audit-and-fix/SKILL.md +62 -21
- package/.agent/skills/authentication-best-practices/SKILL.md +59 -81
- package/.agent/skills/backend-security-expert/SKILL.md +79 -82
- package/.agent/skills/baseline-ui/SKILL.md +65 -19
- package/.agent/skills/bash-linux/SKILL.md +59 -81
- package/.agent/skills/behavioral-modes/SKILL.md +60 -79
- package/.agent/skills/better-colors/SKILL.md +65 -19
- package/.agent/skills/better-typography/SKILL.md +70 -31
- package/.agent/skills/better-ui/SKILL.md +93 -18
- package/.agent/skills/bolder/SKILL.md +62 -21
- package/.agent/skills/brainstorming/SKILL.md +60 -78
- package/.agent/skills/browser-audit/SKILL.md +170 -0
- package/.agent/skills/browser-native-ai/SKILL.md +60 -41
- package/.agent/skills/build-primitive/SKILL.md +62 -21
- package/.agent/skills/building-native-ui/SKILL.md +59 -81
- package/.agent/skills/cicd-pro/SKILL.md +64 -31
- package/.agent/skills/clarify/SKILL.md +62 -21
- package/.agent/skills/clean-code/SKILL.md +68 -83
- package/.agent/skills/cloud-architect/SKILL.md +64 -31
- package/.agent/skills/cobejs/SKILL.md +62 -20
- package/.agent/skills/code-review-checklist/SKILL.md +59 -81
- package/.agent/skills/codebase-design/SKILL.md +74 -23
- package/.agent/skills/colorize/SKILL.md +62 -21
- package/.agent/skills/compact-landing/SKILL.md +62 -21
- package/.agent/skills/company-logos/SKILL.md +62 -21
- package/.agent/skills/config-validator/SKILL.md +59 -81
- package/.agent/skills/containerization-pro/SKILL.md +64 -31
- package/.agent/skills/context-engineering-pro/SKILL.md +81 -15
- package/.agent/skills/create-design-md/SKILL.md +65 -19
- package/.agent/skills/critique/SKILL.md +67 -19
- package/.agent/skills/csharp-developer/SKILL.md +59 -81
- package/.agent/skills/data-validation-schemas/SKILL.md +59 -81
- package/.agent/skills/database-design/SKILL.md +74 -84
- package/.agent/skills/delight/SKILL.md +62 -21
- package/.agent/skills/deployment-procedures/SKILL.md +59 -81
- package/.agent/skills/design-lab/SKILL.md +63 -21
- package/.agent/skills/devops-engineer/SKILL.md +59 -81
- package/.agent/skills/devops-incident-responder/SKILL.md +59 -81
- package/.agent/skills/diagnosing-bugs/SKILL.md +63 -27
- package/.agent/skills/distill/SKILL.md +62 -21
- package/.agent/skills/documentation-templates/SKILL.md +59 -81
- package/.agent/skills/domain-modeling/SKILL.md +62 -23
- package/.agent/skills/duckdb-analytical-sql/SKILL.md +80 -14
- package/.agent/skills/edge-ai-mobile/SKILL.md +80 -14
- package/.agent/skills/edge-computing/SKILL.md +59 -81
- package/.agent/skills/emil-design-eng/SKILL.md +64 -27
- package/.agent/skills/error-resilience/SKILL.md +78 -85
- package/.agent/skills/expo-router-v4/SKILL.md +79 -14
- package/.agent/skills/extract-design-system/SKILL.md +59 -81
- package/.agent/skills/fabel-protocol/SKILL.md +72 -15
- package/.agent/skills/fixing-accessibility/SKILL.md +65 -19
- package/.agent/skills/fixing-metadata/SKILL.md +62 -21
- package/.agent/skills/fixing-motion-performance/SKILL.md +65 -19
- package/.agent/skills/framer-motion-expert/SKILL.md +67 -77
- package/.agent/skills/frontend-design/SKILL.md +73 -15
- package/.agent/skills/frontend-security-expert/SKILL.md +59 -79
- package/.agent/skills/game-design-expert/SKILL.md +59 -81
- package/.agent/skills/game-engineering-expert/SKILL.md +59 -81
- package/.agent/skills/generative-ui-expert/SKILL.md +60 -41
- package/.agent/skills/geo-fundamentals/SKILL.md +59 -81
- package/.agent/skills/git-pro/SKILL.md +62 -33
- package/.agent/skills/github-operations/SKILL.md +59 -81
- package/.agent/skills/gpt-taste/SKILL.md +62 -21
- package/.agent/skills/gsap-core/SKILL.md +59 -89
- package/.agent/skills/gsap-frameworks/SKILL.md +59 -89
- package/.agent/skills/gsap-performance/SKILL.md +59 -87
- package/.agent/skills/gsap-plugins/SKILL.md +59 -87
- package/.agent/skills/gsap-react/SKILL.md +60 -32
- package/.agent/skills/gsap-scrolltrigger/SKILL.md +59 -89
- package/.agent/skills/gsap-timeline/SKILL.md +59 -87
- package/.agent/skills/gsap-utils/SKILL.md +59 -87
- package/.agent/skills/harden/SKILL.md +62 -21
- package/.agent/skills/harness-protocol/SKILL.md +60 -33
- package/.agent/skills/i18n-localization/SKILL.md +59 -81
- package/.agent/skills/impeccable/SKILL.md +62 -23
- package/.agent/skills/improve-codebase-architecture/SKILL.md +62 -22
- package/.agent/skills/improve-ui/SKILL.md +65 -19
- package/.agent/skills/intelligent-routing/SKILL.md +59 -33
- package/.agent/skills/knowledge-graph/SKILL.md +60 -33
- package/.agent/skills/landing-page/SKILL.md +62 -21
- package/.agent/skills/lint-and-validate/SKILL.md +59 -81
- package/.agent/skills/llm-engineering/SKILL.md +59 -81
- package/.agent/skills/local-first/SKILL.md +59 -81
- package/.agent/skills/local-first-architecture/SKILL.md +77 -20
- package/.agent/skills/lottie-animation/SKILL.md +62 -20
- package/.agent/skills/marquee-loop/SKILL.md +62 -21
- package/.agent/skills/masked-reveal/SKILL.md +245 -50
- package/.agent/skills/mcp-builder/SKILL.md +59 -81
- package/.agent/skills/micro-interaction/SKILL.md +254 -57
- package/.agent/skills/mobile-design/SKILL.md +59 -79
- package/.agent/skills/monorepo-management/SKILL.md +59 -81
- package/.agent/skills/morphing-icons/SKILL.md +365 -46
- package/.agent/skills/motion-engineering/SKILL.md +66 -21
- package/.agent/skills/nextjs-react-expert/SKILL.md +82 -84
- package/.agent/skills/nodejs-best-practices/SKILL.md +81 -80
- package/.agent/skills/observability/SKILL.md +59 -81
- package/.agent/skills/opentelemetry-observability/SKILL.md +80 -14
- package/.agent/skills/page-transition-animation/SKILL.md +62 -21
- package/.agent/skills/parallel-agents/SKILL.md +60 -81
- package/.agent/skills/performance-profiling/SKILL.md +60 -81
- package/.agent/skills/plan-writing/SKILL.md +83 -88
- package/.agent/skills/platform-engineer/SKILL.md +59 -81
- package/.agent/skills/platform-engineering-opentofu/SKILL.md +80 -15
- package/.agent/skills/playwright-ai-e2e/SKILL.md +81 -15
- package/.agent/skills/playwright-best-practices/SKILL.md +60 -81
- package/.agent/skills/polish/SKILL.md +62 -21
- package/.agent/skills/powershell-windows/SKILL.md +59 -81
- package/.agent/skills/pricing-page/SKILL.md +62 -21
- package/.agent/skills/product-aware-heuristics/SKILL.md +73 -16
- package/.agent/skills/progressive-blur/SKILL.md +62 -21
- package/.agent/skills/project-idioms/SKILL.md +58 -84
- package/.agent/skills/property-based-testing/SKILL.md +81 -15
- package/.agent/skills/python-patterns/SKILL.md +59 -81
- package/.agent/skills/python-pro/SKILL.md +81 -83
- package/.agent/skills/quieter/SKILL.md +62 -21
- package/.agent/skills/react-doctor/SKILL.md +62 -21
- package/.agent/skills/react-specialist/SKILL.md +73 -82
- package/.agent/skills/readme-builder/SKILL.md +59 -81
- package/.agent/skills/realtime-patterns/SKILL.md +59 -81
- package/.agent/skills/red-team-tactics/SKILL.md +59 -81
- package/.agent/skills/redesign-skill/SKILL.md +62 -21
- package/.agent/skills/review-animations/SKILL.md +64 -30
- package/.agent/skills/rust-pro/SKILL.md +77 -78
- package/.agent/skills/seo-fundamentals/SKILL.md +59 -81
- package/.agent/skills/server-management/SKILL.md +59 -81
- package/.agent/skills/shadcn-ui-expert/SKILL.md +59 -81
- package/.agent/skills/shape/SKILL.md +63 -21
- package/.agent/skills/skill-creator/SKILL.md +80 -88
- package/.agent/skills/soft-skill/SKILL.md +62 -21
- package/.agent/skills/sounds-on-the-web/SKILL.md +62 -21
- package/.agent/skills/sql-pro/SKILL.md +93 -80
- package/.agent/skills/supabase-postgres-best-practices/SKILL.md +59 -81
- package/.agent/skills/svg-animation/SKILL.md +368 -46
- package/.agent/skills/swiftui-expert/SKILL.md +59 -81
- package/.agent/skills/swiss-design/SKILL.md +62 -21
- package/.agent/skills/system-design-pro/SKILL.md +64 -29
- package/.agent/skills/systematic-debugging/SKILL.md +70 -82
- package/.agent/skills/systematic-debugging/condition-based-waiting.md +115 -0
- package/.agent/skills/systematic-debugging/defense-in-depth.md +122 -0
- package/.agent/skills/systematic-debugging/root-cause-tracing.md +169 -0
- package/.agent/skills/tailwind-patterns/SKILL.md +59 -81
- package/.agent/skills/taste-skill/SKILL.md +62 -21
- package/.agent/skills/tdd-workflow/SKILL.md +107 -26
- package/.agent/skills/test-result-analyzer/SKILL.md +59 -82
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- package/.agent/skills/thermo-nuclear-code-quality-review/SKILL.md +62 -23
- package/.agent/skills/thinking-protocol/SKILL.md +73 -18
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- package/.agent/skills/web-accessibility-auditor/SKILL.md +59 -81
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- package/.agent/skills/webgpu-performance/SKILL.md +60 -41
- package/.agent/skills/whimsy-injector/SKILL.md +59 -81
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- package/.agent/skills/zero-trust-passkeys/SKILL.md +80 -14
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- package/.agent/templates/sdd/implementer-prompt.md +62 -0
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- package/.agent/templates/sdd/task-reviewer-prompt.md +78 -0
- package/.agent/workflows/acf.md +4 -0
- package/.agent/workflows/api-tester.md +5 -0
- package/.agent/workflows/audit-live.md +52 -0
- package/.agent/workflows/audit.md +5 -0
- package/.agent/workflows/brainstorm.md +17 -1
- package/.agent/workflows/changelog.md +5 -0
- package/.agent/workflows/compare-web.md +35 -0
- package/.agent/workflows/context.md +100 -0
- package/.agent/workflows/contract.md +19 -0
- package/.agent/workflows/create.md +6 -1
- package/.agent/workflows/debug.md +5 -0
- package/.agent/workflows/deploy.md +6 -1
- package/.agent/workflows/enhance.md +6 -1
- package/.agent/workflows/fix-ci.md +5 -0
- package/.agent/workflows/fix.md +5 -0
- package/.agent/workflows/generate.md +5 -0
- package/.agent/workflows/marathon.md +6 -1
- package/.agent/workflows/migrate.md +5 -0
- package/.agent/workflows/minimal.md +4 -0
- package/.agent/workflows/orchestrate.md +6 -1
- package/.agent/workflows/performance-benchmarker.md +6 -1
- package/.agent/workflows/pipeline.md +5 -0
- package/.agent/workflows/plan.md +7 -2
- package/.agent/workflows/preview.md +6 -1
- package/.agent/workflows/refactor.md +6 -0
- package/.agent/workflows/review-ai.md +5 -0
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- package/.agent/workflows/sdd.md +122 -0
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- package/.agent/workflows/status.md +4 -0
- package/.agent/workflows/super-prompt.md +103 -19
- package/.agent/workflows/swarm.md +6 -1
- package/.agent/workflows/test.md +6 -1
- package/.agent/workflows/tribunal-backend.md +5 -0
- package/.agent/workflows/tribunal-cicd.md +5 -0
- package/.agent/workflows/tribunal-database.md +5 -0
- package/.agent/workflows/tribunal-full.md +8 -0
- package/.agent/workflows/tribunal-mobile.md +5 -0
- package/.agent/workflows/tribunal-performance.md +5 -0
- package/.agent/workflows/tribunal-speed.md +5 -0
- package/.agent/workflows/tribunal-ui.md +7 -0
- package/.agents/plugins/marketplace.json +20 -0
- package/.agents/skills/12-principles-of-animation/SKILL.md +126 -0
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- package/skills/svg-animation/SKILL.md +431 -0
- package/skills/swiftui-expert/SKILL.md +239 -0
- package/skills/swiss-design/SKILL.md +119 -0
- package/skills/system-design-pro/SKILL.md +393 -0
- package/skills/systematic-debugging/SKILL.md +198 -0
- package/skills/systematic-debugging/condition-based-waiting.md +115 -0
- package/skills/systematic-debugging/defense-in-depth.md +122 -0
- package/skills/systematic-debugging/root-cause-tracing.md +169 -0
- package/skills/tailwind-patterns/SKILL.md +658 -0
- package/skills/taste-skill/SKILL.md +127 -0
- package/skills/tdd-workflow/SKILL.md +179 -0
- package/skills/test-result-analyzer/SKILL.md +345 -0
- package/skills/testing-patterns/SKILL.md +609 -0
- package/skills/testing-patterns/scripts/test_runner.py +219 -0
- package/skills/thermo-nuclear-code-quality-review/SKILL.md +137 -0
- package/skills/thinking-protocol/SKILL.md +97 -0
- package/skills/to-spring-or-not-to-spring/SKILL.md +118 -0
- package/skills/transitions-dev/SKILL.md +165 -0
- package/skills/trend-researcher/SKILL.md +273 -0
- package/skills/typescript-advanced/SKILL.md +381 -0
- package/skills/typeset/SKILL.md +135 -0
- package/skills/ui-reasoning-engine/SKILL.md +230 -0
- package/skills/ui-skill-packs/SKILL.md +132 -0
- package/skills/ui-skills-root/SKILL.md +144 -0
- package/skills/ui-ux-pro-max/SKILL.md +185 -0
- package/skills/ui-ux-researcher/SKILL.md +274 -0
- package/skills/vector-search-pgvector/SKILL.md +144 -0
- package/skills/verification-before-completion/SKILL.md +178 -0
- package/skills/vue-expert/SKILL.md +334 -0
- package/skills/vulnerability-scanner/SKILL.md +453 -0
- package/skills/vulnerability-scanner/scripts/security_scan.py +458 -0
- package/skills/web-accessibility-auditor/SKILL.md +254 -0
- package/skills/web-design-guidelines/SKILL.md +124 -0
- package/skills/web-quality-audit/SKILL.md +122 -0
- package/skills/webapp-testing/SKILL.md +203 -0
- package/skills/webapp-testing/scripts/playwright_runner.py +173 -0
- package/skills/webgpu-performance/SKILL.md +163 -0
- package/skills/whimsy-injector/SKILL.md +380 -0
- package/skills/workflow-optimizer/SKILL.md +263 -0
- package/skills/zero-trust-passkeys/SKILL.md +156 -0
- package/.agent/skills/api-patterns/scripts/__pycache__/api_validator.cpython-311.pyc +0 -0
- package/.agent/skills/database-design/scripts/__pycache__/schema_validator.cpython-311.pyc +0 -0
- package/.agent/skills/frontend-design/scripts/__pycache__/accessibility_checker.cpython-311.pyc +0 -0
- package/.agent/skills/frontend-design/scripts/__pycache__/ux_audit.cpython-311.pyc +0 -0
- package/.agent/skills/geo-fundamentals/scripts/__pycache__/geo_checker.cpython-311.pyc +0 -0
- package/.agent/skills/i18n-localization/scripts/__pycache__/i18n_checker.cpython-311.pyc +0 -0
- package/.agent/skills/lint-and-validate/scripts/__pycache__/lint_runner.cpython-311.pyc +0 -0
- package/.agent/skills/lint-and-validate/scripts/__pycache__/type_coverage.cpython-311.pyc +0 -0
- package/.agent/skills/mobile-design/scripts/__pycache__/mobile_audit.cpython-311.pyc +0 -0
- package/.agent/skills/nextjs-react-expert/scripts/__pycache__/convert_rules.cpython-311.pyc +0 -0
- package/.agent/skills/nextjs-react-expert/scripts/__pycache__/react_performance_checker.cpython-311.pyc +0 -0
- package/.agent/skills/performance-profiling/scripts/__pycache__/lighthouse_audit.cpython-311.pyc +0 -0
- package/.agent/skills/seo-fundamentals/scripts/__pycache__/seo_checker.cpython-311.pyc +0 -0
- package/.agent/skills/testing-patterns/scripts/__pycache__/test_runner.cpython-311.pyc +0 -0
- package/.agent/skills/vulnerability-scanner/scripts/__pycache__/security_scan.cpython-311.pyc +0 -0
- package/.agent/skills/webapp-testing/scripts/__pycache__/playwright_runner.cpython-311.pyc +0 -0
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name: 12-principles-of-animation
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description: Use when Application of Disney's 12 Principles of Animation (Squash & Stretch, Anticipation, Staging, Follow Through, Slow In & Slow Out, Arc, Secondary Action, Timing, Exaggeration, Solid Drawing, Appeal) to modern web UI motion.
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- 60fps-animation
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---
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# 12 Principles of Animation โ Web UI Motion Theory
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## Mandatory Pre-Flight Context Inspection
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| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
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| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
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| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
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## ๐ ๏ธ Technical Architecture & Reference Recipes
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## The 6 Essential Web Principles
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### 1. Squash & Stretch (Scale Elasticity)
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### 2. Anticipation (Pre-Motion Cue)
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### 3. Staging (Focus & Spatial Hierarchy)
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### 4. Slow In & Slow Out (Easing Curves)
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### 5. Arcs (Natural Curvilinear Trajectories)
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### 6. Follow Through & Overlapping Action
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- Secondary elements (e.g. badge text inside a sliding card) lag slightly behind the main container (stagger delay 30ms - 50ms), creating organic physical realism.
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---
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## ๐จ Edge-Case & Failure Mode Matrix
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| Scenario | Risk | Mitigation Strategy |
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|:---|:---|:---|
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| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
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| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
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| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
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| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
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| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
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---
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## ๐ค LLM-Specific Traps Table
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| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
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| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
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| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
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| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ240ms with snappy ease-out curves |
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---
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## ๐๏ธ Tribunal Verification & Guardrails
|
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**Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
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**Slash Command:** `/review` or `/tribunal-full`
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### โ
Pre-Flight Self-Audit Checklist
|
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```
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โ
Does animation maintain 60fps/120fps using transform and opacity?
|
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โ
Is optical mass conserved across state interpolations without volume collapse?
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โ
Is duration capped within micro-interaction budgets (160msโ280ms)?
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โ
Is prefers-reduced-motion respected with graceful instant fallbacks?
|
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โ
Did I prevent layout thrashing and continuous geometry mutations?
|
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```
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### ๐ Verification-Before-Completion (VBC) Protocol
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**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
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- โ **Forbidden:** Declaring a task complete because the output "looks correct."
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- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
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@@ -0,0 +1,164 @@
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---
|
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name: 60fps-animation
|
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|
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description: Use when Web animation performance guidance for avoiding layout thrashing, achieving 60/120fps motion, and using GPU compositor-friendly properties (transform, opacity).
|
|
4
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version: 5.0.0
|
|
5
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last-updated: 2026-09-13
|
|
6
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skills:
|
|
7
|
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- motion-engineering
|
|
8
|
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- accessible-animation
|
|
9
|
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- fixing-motion-performance
|
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10
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tools: Read, Grep, Glob, Bash, Edit, Write
|
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scripts-binding:
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- .agent/scripts/lint_runner.js
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---
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# 60fps Animation โ GPU Compositor & High-Performance Motion
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## Mandatory Pre-Flight Context Inspection
|
|
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Before generating, refactoring, or reviewing code in the `60fps-animation` domain, inspect these 5 critical parameters:
|
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|
|
22
|
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1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
|
|
23
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+
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
|
|
24
|
+
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
|
|
25
|
+
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
|
|
26
|
+
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
|
|
27
|
+
|
|
28
|
+
## Activation Boundaries
|
|
29
|
+
|
|
30
|
+
- **Activate when:** Use when Web animation performance guidance for avoiding layout thrashing, achieving 60/120fps motion, and using GPU compositor-friendly properties (transform, opacity).
|
|
31
|
+
- **DO NOT activate when:** The task falls outside the `60fps-animation` domain or is managed by a different dedicated specialist.
|
|
32
|
+
|
|
33
|
+
## ๐ Multi-Pass Execution Protocol
|
|
34
|
+
|
|
35
|
+
Execute all non-trivial tasks through this 7-pass cognitive loop:
|
|
36
|
+
|
|
37
|
+
| Pass | Phase | Core Action |
|
|
38
|
+
|:---|:---|:---|
|
|
39
|
+
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
|
|
40
|
+
| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
|
|
41
|
+
| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
|
|
42
|
+
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
|
|
43
|
+
| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
|
|
44
|
+
| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
|
|
45
|
+
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
|
|
46
|
+
|
|
47
|
+
---
|
|
48
|
+
|
|
49
|
+
## ๐ ๏ธ Technical Architecture & Reference Recipes
|
|
50
|
+
|
|
51
|
+
---
|
|
52
|
+
|
|
53
|
+
## ๐ ๏ธ Technical Architecture & Reference Recipes
|
|
54
|
+
|
|
55
|
+
---
|
|
56
|
+
|
|
57
|
+
|
|
58
|
+
## 2026 Motion Performance & GPU Invariants
|
|
59
|
+
|
|
60
|
+
1. **CSS `@starting-style` Native Transitions**:
|
|
61
|
+
```css
|
|
62
|
+
/* Native entry animation without JS transition wrappers */
|
|
63
|
+
dialog[open] {
|
|
64
|
+
opacity: 1;
|
|
65
|
+
transform: scale(1);
|
|
66
|
+
transition: opacity 200ms ease, transform 200ms ease;
|
|
67
|
+
@starting-style {
|
|
68
|
+
opacity: 0;
|
|
69
|
+
transform: scale(0.95);
|
|
70
|
+
}
|
|
71
|
+
}
|
|
72
|
+
```
|
|
73
|
+
2. **Native Scroll-Driven Animations**: Use CSS `animation-timeline: view()` or `scroll()` to run scroll animations directly on the compositor thread without firing JavaScript scroll event handlers.
|
|
74
|
+
3. **No Layout Thrashing in JS**: Never interleave DOM reads (`element.getBoundingClientRect()`, `offsetHeight`) with DOM writes (`style.transform`). Batch reads first, then writes in `requestAnimationFrame()`.
|
|
75
|
+
|
|
76
|
+
## Hallucination Traps (Read First)
|
|
77
|
+
|
|
78
|
+
- โ Animating `top`, `left`, `width`, `height` โ โ
Animate `transform: translate3d(...)` and `scale(...)`
|
|
79
|
+
- โ Using JavaScript scroll listeners for parallax/fade โ โ
Use native CSS `animation-timeline`
|
|
80
|
+
- โ Setting `will-change: transform` globally on every element โ โ
Blows GPU VRAM; apply only during active interaction
|
|
81
|
+
- โ Animating box-shadow directly โ โ
Animate `opacity` on a pseudo-element (`::after`) with pre-rendered shadow
|
|
82
|
+
|
|
83
|
+
---
|
|
84
|
+
|
|
85
|
+
## 4 Performance Rules
|
|
86
|
+
|
|
87
|
+
### 1. Compositor-Only Animation Pipeline
|
|
88
|
+
|
|
89
|
+
Only animate properties handled strictly by the GPU compositor layer:
|
|
90
|
+
|
|
91
|
+
- โ
**Compositor Properties** (Zero Layout / Zero Paint): `transform` (`translate3d`, `scale`, `rotate`) and `opacity`.
|
|
92
|
+
- โ **Forbidden Animating Properties** (Triggers Full Layout Re-calculation): `width`, `height`, `margin`, `padding`, `top`, `left`, `border-width`.
|
|
93
|
+
|
|
94
|
+
### 2. Replacing Width/Height Transitions with Scale Math
|
|
95
|
+
|
|
96
|
+
Instead of animating `width: 100px` to `200px`:
|
|
97
|
+
|
|
98
|
+
```css
|
|
99
|
+
/* BAD: Triggers Layout recalculation on every frame */
|
|
100
|
+
.box-bad {
|
|
101
|
+
transition: width 300ms ease;
|
|
102
|
+
}
|
|
103
|
+
|
|
104
|
+
/* GOOD: GPU Compositor Hardware Accelerated */
|
|
105
|
+
.box-good {
|
|
106
|
+
transform: scaleX(2);
|
|
107
|
+
transform-origin: left center;
|
|
108
|
+
transition: transform 300ms cubic-bezier(0.16, 1, 0.3, 1);
|
|
109
|
+
}
|
|
110
|
+
```
|
|
111
|
+
|
|
112
|
+
### 3. `will-change` Management
|
|
113
|
+
|
|
114
|
+
- Apply `will-change: transform, opacity` ONLY right before or during active animation.
|
|
115
|
+
- Remove `will-change` when animation completes to free up GPU VRAM memory!
|
|
116
|
+
|
|
117
|
+
### 4. Layout Thrashing Prevention in JS
|
|
118
|
+
|
|
119
|
+
- Never interleave DOM reads (`element.offsetHeight`) with DOM writes (`element.style.height = ...`) inside requestAnimationFrame or scroll handlers. Batch all reads first, then perform all writes.
|
|
120
|
+
|
|
121
|
+
---
|
|
122
|
+
|
|
123
|
+
## ๐จ Edge-Case & Failure Mode Matrix
|
|
124
|
+
|
|
125
|
+
| Scenario | Risk | Mitigation Strategy |
|
|
126
|
+
|:---|:---|:---|
|
|
127
|
+
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
|
|
128
|
+
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
|
|
129
|
+
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
|
|
130
|
+
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
|
|
131
|
+
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
|
|
132
|
+
|
|
133
|
+
---
|
|
134
|
+
|
|
135
|
+
## ๐ค LLM-Specific Traps Table
|
|
136
|
+
|
|
137
|
+
| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|
|
138
|
+
|:---|:---|:---|
|
|
139
|
+
| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
|
|
140
|
+
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
|
|
141
|
+
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ240ms with snappy ease-out curves |
|
|
142
|
+
|
|
143
|
+
---
|
|
144
|
+
|
|
145
|
+
## ๐๏ธ Tribunal Verification & Guardrails
|
|
146
|
+
|
|
147
|
+
**Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
|
|
148
|
+
**Slash Command:** `/review` or `/tribunal-full`
|
|
149
|
+
|
|
150
|
+
### โ
Pre-Flight Self-Audit Checklist
|
|
151
|
+
|
|
152
|
+
```
|
|
153
|
+
โ
Does animation maintain 60fps/120fps using transform and opacity?
|
|
154
|
+
โ
Is optical mass conserved across state interpolations without volume collapse?
|
|
155
|
+
โ
Is duration capped within micro-interaction budgets (160msโ280ms)?
|
|
156
|
+
โ
Is prefers-reduced-motion respected with graceful instant fallbacks?
|
|
157
|
+
โ
Did I prevent layout thrashing and continuous geometry mutations?
|
|
158
|
+
```
|
|
159
|
+
|
|
160
|
+
### ๐ Verification-Before-Completion (VBC) Protocol
|
|
161
|
+
|
|
162
|
+
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
|
163
|
+
- โ **Forbidden:** Declaring a task complete because the output "looks correct."
|
|
164
|
+
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|
|
@@ -0,0 +1,266 @@
|
|
|
1
|
+
---
|
|
2
|
+
name: accessible-animation
|
|
3
|
+
description: Use when implementing WCAG 2.2 AA compliant UI motion, tiered reduced-motion patterns, vestibular trigger suppression, and accessible transitions across CSS, React, Framer Motion, and GSAP.
|
|
4
|
+
version: 5.0.0
|
|
5
|
+
last-updated: 2026-09-13
|
|
6
|
+
skills:
|
|
7
|
+
- 60fps-animation
|
|
8
|
+
- motion-engineering
|
|
9
|
+
- framer-motion-expert
|
|
10
|
+
- review-animations
|
|
11
|
+
tools: Read, Grep, Glob, Bash, Edit, Write
|
|
12
|
+
scripts-binding:
|
|
13
|
+
- .agent/scripts/lint_runner.js
|
|
14
|
+
- .agent/scripts/verify_all.js
|
|
15
|
+
---
|
|
16
|
+
|
|
17
|
+
# Accessible Animation โ Tiered Reduced-Motion Architecture & WCAG 2.2 AA Compliance
|
|
18
|
+
|
|
19
|
+
## Mandatory Pre-Flight Context Inspection
|
|
20
|
+
|
|
21
|
+
Before generating, refactoring, or reviewing code in the `accessible-animation` domain, inspect these 5 critical parameters:
|
|
22
|
+
|
|
23
|
+
1. **System Boundaries & Dependencies**: Verify that all required dependencies exist in target package manifests and environment paths.
|
|
24
|
+
2. **Runtime Context & Platform Invariants**: Confirm target platform constraints (Node.js, Browser, Mobile OS, Edge runtime) before applying APIs.
|
|
25
|
+
3. **Execution Guardrails**: Identify potential side-effects, state mutations, and unhandled asynchronous exceptions.
|
|
26
|
+
4. **Validation & Type Contracts**: Validate input data schemas and strict type constraints across all module interfaces.
|
|
27
|
+
5. **Observability & Proof of Execution**: Ensure execution produces tangible verification signals (terminal output, tests, metrics).
|
|
28
|
+
|
|
29
|
+
## Activation Boundaries
|
|
30
|
+
|
|
31
|
+
- **Activate when:** Use when implementing WCAG 2.2 AA compliant UI motion, tiered reduced-motion patterns, vestibular trigger suppression, and accessible transitions across CSS, React, Framer Motion, and GSAP.
|
|
32
|
+
- **DO NOT activate when:** The task falls outside the `accessible-animation` domain or is managed by a different dedicated specialist.
|
|
33
|
+
|
|
34
|
+
## ๐ Multi-Pass Execution Protocol
|
|
35
|
+
|
|
36
|
+
Execute all non-trivial tasks through this 7-pass cognitive loop:
|
|
37
|
+
|
|
38
|
+
| Pass | Phase | Core Action |
|
|
39
|
+
|:---|:---|:---|
|
|
40
|
+
| **Pass 1** | **Understand** | Deconstruct the user's explicit objective, implicit requirements, and platform constraints. |
|
|
41
|
+
| **Pass 2** | **Plan** | Decompose the task into smallest logical steps; map dependencies and required tool calls. |
|
|
42
|
+
| **Pass 3** | **Execute** | Implement the solution with production-grade craft, zero placeholders, and strict typing. |
|
|
43
|
+
| **Pass 4** | **Verify** | Run linters, unit tests, or compiler checks to validate structural correctness. |
|
|
44
|
+
| **Pass 5** | **Attack** | Perform an adversarial review searching for edge-case failures, race conditions, and traps. |
|
|
45
|
+
| **Pass 6** | **Improve** | Eliminate discovered friction, optimize performance, and harden error boundaries. |
|
|
46
|
+
| **Pass 7** | **Quality Gate** | Enforce Verification-Before-Completion (VBC) with concrete terminal proof before finalizing. |
|
|
47
|
+
|
|
48
|
+
---
|
|
49
|
+
|
|
50
|
+
## ๐ ๏ธ Technical Architecture & Reference Recipes
|
|
51
|
+
|
|
52
|
+
Motion in digital interfaces elevates feedback and delight, but for users with vestibular disorders, inner-ear sensitivities, or cognitive processing differences, unrestrained motion causes severe nausea, vertigo, migraines, and physical disorientation. A master-grade accessible motion architecture does not bluntly disable all UI feedback; it systematically applies tiered reductionโpreserving vital state changes and subtle opacity fades while eliminating spatial translations, zoom scales, parallax shifts, and rapid flashes.
|
|
53
|
+
|
|
54
|
+
---
|
|
55
|
+
|
|
56
|
+
|
|
57
|
+
---
|
|
58
|
+
|
|
59
|
+
|
|
60
|
+
---
|
|
61
|
+
|
|
62
|
+
|
|
63
|
+
---
|
|
64
|
+
|
|
65
|
+
## ๐ ๏ธ Technical Architecture & Reference Recipes
|
|
66
|
+
|
|
67
|
+
### 1. The Vestibular Trigger Substitution Matrix
|
|
68
|
+
|
|
69
|
+
| Disorienting Trigger | Vestibular Hazard | Accessible Compliant Substitution |
|
|
70
|
+
|:---|:---|:---|
|
|
71
|
+
| **Full-Page Parallax** | Severe nausea, spatial imbalance | Static layout positioning with subtle content opacity reveal |
|
|
72
|
+
| **Multi-Axis 3D Rotation** | Visual vertigo, disorientation | 2D elevation shadow transition or subtle border glow |
|
|
73
|
+
| **Rapid Zoom / Scale (>1.2x)** | Depth perception distortion | Gentle scale (1.0 to 1.02x) or immediate 150ms opacity cross-fade |
|
|
74
|
+
| **Infinite Spinning Spinners** | Cognitive fatigue, dizziness | Pulsing opacity indicator or static step progress bar |
|
|
75
|
+
| **Off-Canvas Fly-In Drawer** | Visual lurching across viewport | Immediate opacity dissolve (`0` to `1` over 120ms) |
|
|
76
|
+
|
|
77
|
+
---
|
|
78
|
+
|
|
79
|
+
### 2. Four Production-Grade Implementation Recipes
|
|
80
|
+
|
|
81
|
+
#### Recipe 1: CSS Non-Destructive Global Safety Harness
|
|
82
|
+
|
|
83
|
+
```css
|
|
84
|
+
/* Universal Non-Destructive Reset: Preserves JS event hooks while eliminating movement */
|
|
85
|
+
@media (prefers-reduced-motion: reduce) {
|
|
86
|
+
*,
|
|
87
|
+
*::before,
|
|
88
|
+
*::after {
|
|
89
|
+
/* 0.001ms duration ensures transitionend & animationend events still fire reliably */
|
|
90
|
+
animation-duration: 0.001ms !important;
|
|
91
|
+
animation-iteration-count: 1 !important;
|
|
92
|
+
transition-duration: 0.001ms !important;
|
|
93
|
+
scroll-behavior: auto !important;
|
|
94
|
+
}
|
|
95
|
+
|
|
96
|
+
/* Exceptions: Allow intentional, gentle micro-fades for essential state comprehension */
|
|
97
|
+
.accessible-fade {
|
|
98
|
+
transition: opacity 150ms ease-out !important;
|
|
99
|
+
}
|
|
100
|
+
}
|
|
101
|
+
```
|
|
102
|
+
|
|
103
|
+
---
|
|
104
|
+
|
|
105
|
+
#### Recipe 2: SSR-Safe React Hook (`useAccessibleMotion`)
|
|
106
|
+
|
|
107
|
+
Prevents hydration mismatch warnings by defaulting to safe state until client mounts:
|
|
108
|
+
|
|
109
|
+
```tsx
|
|
110
|
+
import { useState, useEffect } from 'react';
|
|
111
|
+
|
|
112
|
+
export function useAccessibleMotion(): boolean {
|
|
113
|
+
// Default to false on server to match initial HTML render
|
|
114
|
+
const [shouldReduceMotion, setShouldReduceMotion] = useState(false);
|
|
115
|
+
|
|
116
|
+
useEffect(() => {
|
|
117
|
+
if (typeof window === 'undefined' || !window.matchMedia) return;
|
|
118
|
+
|
|
119
|
+
const mediaQuery = window.matchMedia('(prefers-reduced-motion: reduce)');
|
|
120
|
+
setShouldReduceMotion(mediaQuery.matches);
|
|
121
|
+
|
|
122
|
+
const handleChange = (e: MediaQueryListEvent) => {
|
|
123
|
+
setShouldReduceMotion(e.matches);
|
|
124
|
+
};
|
|
125
|
+
|
|
126
|
+
mediaQuery.addEventListener('change', handleChange);
|
|
127
|
+
return () => mediaQuery.removeEventListener('change', handleChange);
|
|
128
|
+
}, []);
|
|
129
|
+
|
|
130
|
+
return shouldReduceMotion;
|
|
131
|
+
}
|
|
132
|
+
```
|
|
133
|
+
|
|
134
|
+
---
|
|
135
|
+
|
|
136
|
+
#### Recipe 3: Framer Motion Tiered Component Pattern
|
|
137
|
+
|
|
138
|
+
```tsx
|
|
139
|
+
import React from 'react';
|
|
140
|
+
import { motion, useReducedMotion } from 'framer-motion';
|
|
141
|
+
|
|
142
|
+
interface AccessibleDialogProps {
|
|
143
|
+
isOpen: boolean;
|
|
144
|
+
onClose: () => void;
|
|
145
|
+
children: React.ReactNode;
|
|
146
|
+
}
|
|
147
|
+
|
|
148
|
+
export function AccessibleDialog({ isOpen, onClose, children }: AccessibleDialogProps) {
|
|
149
|
+
const shouldReduce = useReducedMotion();
|
|
150
|
+
|
|
151
|
+
if (!isOpen) return null;
|
|
152
|
+
|
|
153
|
+
return (
|
|
154
|
+
<div className="fixed inset-0 z-50 flex items-center justify-center bg-black/60">
|
|
155
|
+
<motion.div
|
|
156
|
+
role="dialog"
|
|
157
|
+
aria-modal="true"
|
|
158
|
+
initial={shouldReduce ? { opacity: 0 } : { opacity: 0, scale: 0.92, y: 16 }}
|
|
159
|
+
animate={{ opacity: 1, scale: 1, y: 0 }}
|
|
160
|
+
exit={shouldReduce ? { opacity: 0 } : { opacity: 0, scale: 0.94, y: 12 }}
|
|
161
|
+
transition={{
|
|
162
|
+
duration: shouldReduce ? 0.12 : 0.22,
|
|
163
|
+
ease: [0.16, 1, 0.3, 1],
|
|
164
|
+
}}
|
|
165
|
+
className="w-full max-w-lg p-6 bg-white dark:bg-neutral-900 rounded-2xl shadow-2xl"
|
|
166
|
+
>
|
|
167
|
+
{children}
|
|
168
|
+
</motion.div>
|
|
169
|
+
</div>
|
|
170
|
+
);
|
|
171
|
+
}
|
|
172
|
+
```
|
|
173
|
+
|
|
174
|
+
---
|
|
175
|
+
|
|
176
|
+
#### Recipe 4: GSAP `matchMedia` Integration & Smooth-Scroll Cancellation
|
|
177
|
+
|
|
178
|
+
```typescript
|
|
179
|
+
import gsap from 'gsap';
|
|
180
|
+
import { ScrollTrigger } from 'gsap/ScrollTrigger';
|
|
181
|
+
|
|
182
|
+
gsap.registerPlugin(ScrollTrigger);
|
|
183
|
+
|
|
184
|
+
export function setupAccessibleScrollMotion(targetElement: HTMLElement) {
|
|
185
|
+
const mm = gsap.matchMedia();
|
|
186
|
+
|
|
187
|
+
// 1. Standard Motion (User has not requested reduction)
|
|
188
|
+
mm.add('(prefers-reduced-motion: no-preference)', () => {
|
|
189
|
+
gsap.to(targetElement, {
|
|
190
|
+
y: -80,
|
|
191
|
+
scale: 1.05,
|
|
192
|
+
scrollTrigger: {
|
|
193
|
+
trigger: targetElement,
|
|
194
|
+
start: 'top bottom',
|
|
195
|
+
end: 'bottom top',
|
|
196
|
+
scrub: 1,
|
|
197
|
+
},
|
|
198
|
+
});
|
|
199
|
+
});
|
|
200
|
+
|
|
201
|
+
// 2. Reduced Motion (User prefers reduced motion)
|
|
202
|
+
mm.add('(prefers-reduced-motion: reduce)', () => {
|
|
203
|
+
// Zero parallax scrub, zero scale shift. Pure gentle opacity cross-fade.
|
|
204
|
+
gsap.fromTo(
|
|
205
|
+
targetElement,
|
|
206
|
+
{ opacity: 0.4 },
|
|
207
|
+
{
|
|
208
|
+
opacity: 1,
|
|
209
|
+
duration: 0.2,
|
|
210
|
+
scrollTrigger: {
|
|
211
|
+
trigger: targetElement,
|
|
212
|
+
start: 'top 85%',
|
|
213
|
+
toggleActions: 'play none none reverse',
|
|
214
|
+
},
|
|
215
|
+
}
|
|
216
|
+
);
|
|
217
|
+
});
|
|
218
|
+
|
|
219
|
+
return () => mm.revert();
|
|
220
|
+
}
|
|
221
|
+
```
|
|
222
|
+
|
|
223
|
+
---
|
|
224
|
+
|
|
225
|
+
## ๐จ Edge-Case & Failure Mode Matrix
|
|
226
|
+
|
|
227
|
+
| Scenario | Risk | Mitigation Strategy |
|
|
228
|
+
|:---|:---|:---|
|
|
229
|
+
| **Empty or Null Inputs** | Unhandled exception or unexpected rendering collapse | Enforce fallback guards, optional chaining, and explicit empty state handlers |
|
|
230
|
+
| **Network Timeout / Latency** | Hanging operations or duplicate side-effects | Implement bounded abort controllers, exponential backoff, and idempotency keys |
|
|
231
|
+
| **Concurrency / Race Conditions** | Stale state overwrite or inconsistent data mutations | Use atomic transactions, mutex locking, or cancel-on-resubmit controls |
|
|
232
|
+
| **Invalid Schema / Malformed Payload** | Downstream runtime errors or security injection | Validate boundary payloads with Zod/Pydantic schemas prior to execution |
|
|
233
|
+
| **Resource / Memory Saturation** | OOM errors, frame drops, or memory leaks | Clean up listeners, cancel active timers, and enforce pagination/virtualization |
|
|
234
|
+
|
|
235
|
+
---
|
|
236
|
+
|
|
237
|
+
## ๐ค LLM-Specific Traps Table
|
|
238
|
+
|
|
239
|
+
| Anti-Pattern | What AI Commonly Does Wrong | What Is Actually Correct |
|
|
240
|
+
|:---|:---|:---|
|
|
241
|
+
| **The Instant Pop Trap** | Conditionally unmounting elements without animated interpolation | Use AnimatePresence or coordinate morphs with continuous geometry |
|
|
242
|
+
| **Layout Thrashing** | Animating width, height, top, or left inside animation loops | Animate composite-only transform (translate3d, scale) and opacity |
|
|
243
|
+
| **Sluggish Duration** | Setting micro-interaction transitions to 600ms+ causing interface lag | Cap interactive feedback at 160msโ240ms with snappy ease-out curves |
|
|
244
|
+
|
|
245
|
+
---
|
|
246
|
+
|
|
247
|
+
## ๐๏ธ Tribunal Verification & Guardrails
|
|
248
|
+
|
|
249
|
+
**Active Reviewers:** `frontend-reviewer` ยท `motion-reviewer` ยท `ui-ux-auditor`
|
|
250
|
+
**Slash Command:** `/review` or `/tribunal-full`
|
|
251
|
+
|
|
252
|
+
### โ
Pre-Flight Self-Audit Checklist
|
|
253
|
+
|
|
254
|
+
```
|
|
255
|
+
โ
Does animation maintain 60fps/120fps using transform and opacity?
|
|
256
|
+
โ
Is optical mass conserved across state interpolations without volume collapse?
|
|
257
|
+
โ
Is duration capped within micro-interaction budgets (160msโ280ms)?
|
|
258
|
+
โ
Is prefers-reduced-motion respected with graceful instant fallbacks?
|
|
259
|
+
โ
Did I prevent layout thrashing and continuous geometry mutations?
|
|
260
|
+
```
|
|
261
|
+
|
|
262
|
+
### ๐ Verification-Before-Completion (VBC) Protocol
|
|
263
|
+
|
|
264
|
+
**CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
|
|
265
|
+
- โ **Forbidden:** Declaring a task complete because the output "looks correct."
|
|
266
|
+
- โ
**Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing test suites, compiler success, or equivalent operational proof) that your output works as intended.
|