tribunal-kit 5.8.4 → 6.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (322) hide show
  1. package/.agent/ARCHITECTURE.md +219 -215
  2. package/.agent/agents/accessibility-reviewer.md +66 -151
  3. package/.agent/agents/ai-code-reviewer.md +22 -2
  4. package/.agent/agents/anti-pattern-reviewer.md +99 -0
  5. package/.agent/agents/api-architect.md +19 -2
  6. package/.agent/agents/backend-specialist.md +25 -3
  7. package/.agent/agents/cloud-engineer.md +21 -0
  8. package/.agent/agents/code-archaeologist.md +20 -3
  9. package/.agent/agents/complexity-reviewer.md +22 -2
  10. package/.agent/agents/database-architect.md +24 -3
  11. package/.agent/agents/db-latency-auditor.md +22 -2
  12. package/.agent/agents/debugger.md +19 -3
  13. package/.agent/agents/dependency-reviewer.md +19 -2
  14. package/.agent/agents/devops-engineer.md +24 -3
  15. package/.agent/agents/documentation-writer.md +21 -3
  16. package/.agent/agents/explorer-agent.md +21 -3
  17. package/.agent/agents/frontend-reviewer.md +19 -3
  18. package/.agent/agents/frontend-specialist.md +72 -224
  19. package/.agent/agents/game-developer.md +22 -3
  20. package/.agent/agents/interaction-reviewer.md +118 -0
  21. package/.agent/agents/logic-reviewer.md +18 -3
  22. package/.agent/agents/minimalist-reviewer.md +98 -0
  23. package/.agent/agents/mobile-developer.md +21 -3
  24. package/.agent/agents/mobile-reviewer.md +22 -2
  25. package/.agent/agents/orchestrator.md +19 -3
  26. package/.agent/agents/penetration-tester.md +22 -3
  27. package/.agent/agents/performance-optimizer.md +21 -3
  28. package/.agent/agents/performance-reviewer.md +2 -0
  29. package/.agent/agents/precedence-reviewer.md +19 -5
  30. package/.agent/agents/product-manager.md +20 -3
  31. package/.agent/agents/product-owner.md +22 -1
  32. package/.agent/agents/product-reviewer.md +98 -0
  33. package/.agent/agents/project-planner.md +19 -3
  34. package/.agent/agents/qa-automation-engineer.md +24 -3
  35. package/.agent/agents/resilience-reviewer.md +21 -2
  36. package/.agent/agents/schema-reviewer.md +21 -2
  37. package/.agent/agents/security-auditor.md +7 -1
  38. package/.agent/agents/seo-specialist.md +18 -3
  39. package/.agent/agents/sql-reviewer.md +22 -2
  40. package/.agent/agents/supervisor-agent.md +22 -3
  41. package/.agent/agents/swarm-worker-registry.md +7 -0
  42. package/.agent/agents/system-architect.md +19 -0
  43. package/.agent/agents/test-coverage-reviewer.md +22 -2
  44. package/.agent/agents/test-engineer.md +21 -2
  45. package/.agent/agents/throughput-optimizer.md +22 -2
  46. package/.agent/agents/type-safety-reviewer.md +21 -2
  47. package/.agent/agents/ui-ux-auditor.md +44 -242
  48. package/.agent/agents/ui-visual-auditor.md +99 -0
  49. package/.agent/agents/ux-reviewer.md +104 -0
  50. package/.agent/agents/visual-reviewer.md +98 -0
  51. package/.agent/agents/vitals-reviewer.md +23 -2
  52. package/.agent/history/README.md +53 -0
  53. package/.agent/history/case-law/cases/template-case.json +19 -0
  54. package/.agent/history/integrity_manifest.json +131 -33
  55. package/.agent/history/memory/.memory.idx +1581 -1
  56. package/.agent/history/memory/MEMORY.md +105 -1
  57. package/.agent/routing_index.json +272 -690
  58. package/.agent/rules/GEMINI.md +10 -12
  59. package/.agent/rules/GEMINI_PLANNER.md +84 -0
  60. package/.agent/scripts/_utils.js +28 -7
  61. package/.agent/scripts/case_law_manager.js +2 -0
  62. package/.agent/scripts/context_broker.js +152 -19
  63. package/.agent/scripts/guardrail_engine.js +60 -5
  64. package/.agent/scripts/impact_classifier.js +167 -0
  65. package/.agent/scripts/integrity_manifest.js +10 -4
  66. package/.agent/scripts/marathon_harness.js +10 -1
  67. package/.agent/scripts/minimal_change_engine.js +437 -0
  68. package/.agent/scripts/pipeline_engine.js +856 -0
  69. package/.agent/scripts/skill_evolution.js +36 -21
  70. package/.agent/scripts/socratic_gate_policy.js +60 -0
  71. package/.agent/scripts/swarm_dispatcher.js +65 -6
  72. package/.agent/scripts/token_budget_broker.js +52 -0
  73. package/.agent/scripts/verify_all.js +13 -0
  74. package/.agent/scripts/visual_audit.js +92 -0
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  79. package/.agent/skills/advanced-rag-pipelines/SKILL.md +21 -3
  80. package/.agent/skills/agent-organizer/SKILL.md +21 -7
  81. package/.agent/skills/agentic-patterns/SKILL.md +19 -7
  82. package/.agent/skills/ai-prompt-injection-defense/SKILL.md +21 -7
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  88. package/.agent/skills/api-security-auditor/SKILL.md +21 -7
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  110. package/.agent/skills/code-review-checklist/SKILL.md +21 -7
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  120. package/.agent/skills/data-validation-schemas/SKILL.md +21 -7
  121. package/.agent/skills/database-design/SKILL.md +21 -7
  122. package/.agent/skills/database-design/scripts/__pycache__/schema_validator.cpython-311.pyc +0 -0
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  124. package/.agent/skills/deployment-procedures/SKILL.md +21 -7
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  126. package/.agent/skills/devops-engineer/SKILL.md +21 -7
  127. package/.agent/skills/devops-incident-responder/SKILL.md +21 -7
  128. package/.agent/skills/diagnosing-bugs/SKILL.md +21 -10
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  318. package/mcp_config.json +10 -1
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@@ -1,250 +1,112 @@
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  ---
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  name: frontend-design
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- description: Design thinking for web UI. Micro-interactions, visual hierarchy, typography scaling, HSL color palettes, spacing systems, and CSS-first UI logic. Avoid generic AI aesthetics.
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- allowed-tools: Read, Write, Edit, Glob, Grep
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- version: 3.1.0
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- last-updated: 2026-04-06
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- applies-to-model: gemini-3-1-pro, claude-3-7-sonnet
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- routing:
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- domain: general
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- tier: basic
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+ description: Design engineering principles for React/Next.js. Relative color syntax (OKLCH), spatial grid math, fluid container queries, and contrast validation.
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+ version: 3.0.0
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+ last-updated: 2026-07-30
6
+ skills:
7
+ - baseline-ui
8
+ - better-colors
9
+ - better-ui
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
11
14
  ---
12
15
 
13
- # Frontend Design — Dense Reference
14
-
15
- ## Hallucination Traps (Read First)
16
-
17
- - ❌ Purple gradient backgrounds (`from-purple-500 to-blue-500`) → ✅ The worst AI UI cliché. Use high-contrast solid colors, grain, or sophisticated HSL mono-palettes.
18
- - ❌ Hardcoded pixels (`font-size: 14px`) → ✅ Use `rem` for accessibility and scaling (`1rem = 16px`).
19
- - ❌ Gray text (`#888`) on white → ✅ Fails WCAG contrast. Text must be `4.5:1` ratio.
20
- - ❌ Generic sans-serif → ✅ Inter, Geist, Roboto Mono, or system-ui. Typography is 80% of design.
21
- - ❌ "Bento Box" grids for everything → ✅ Overused pattern. Use directional flow or asymmetric layouts.
22
- - ❌ Symmetrical layouts out of laziness → ✅ Tension and blank space (negative space) drive premium feel.
23
- - ❌ Infinite scrolling without context → ✅ Provide clear footers or logical pagination markers.
24
- - ❌ Over-animating everything (`all elements fade in`) → ✅ Animate state changes (hover, focus, submit), not static entry layout unless scrollytelling.
16
+ # Frontend Design — Technical Spacing & Color Science
25
17
 
26
18
  ---
27
19
 
28
- ## 1. Color Theory (HSL over HEX)
29
-
30
- Never use raw flat HEX colors. Use HSL to build cohesive scales.
20
+ ## Mandatory Pre-Flight Context Inspection
31
21
 
32
- ```css
33
- :root {
34
- /* HSL allows programmatic adjustment of lightness/saturation */
35
- --hue: 220;
36
- --sat: 80%;
22
+ Before implementing front-end designs or CSS layout systems, you MUST inspect:
23
+ 1. Relative Color Syntax (Section 16) → Derive hover/active states dynamically with `oklch(from var(--color-primary) calc(l - 0.08) c h)`
24
+ 2. Nested Radius Math (Section 54) Enforce `outer_radius = inner_radius + padding_inner` for nested card containers
25
+ 3. APCA Contrast Thresholds (Section 81) → Ensure Lc > 75 for body text, Lc > 60 for headings, and Lc > 45 for borders and labels
37
26
 
38
- --bg-base: hsl(var(--hue), 15%, 98%);
39
- --bg-surface: hsl(var(--hue), 20%, 100%);
27
+ This skill guides the implementation of responsive layout systems, color science, and spatial tokens.
40
28
 
41
- --text-main: hsl(var(--hue), 40%, 10%);
42
- --text-muted: hsl(var(--hue), 20%, 40%);
43
-
44
- --primary: hsl(var(--hue), var(--sat), 50%);
45
- --primary-hover: hsl(var(--hue), var(--sat), 40%); /* Darken via L */
46
- }
47
-
48
- /* OLED Dark Mode */
49
- @media (prefers-color-scheme: dark) {
50
- :root {
51
- --bg-base: hsl(var(--hue), 10%, 2%);
52
- --bg-surface: hsl(var(--hue), 10%, 6%);
53
- --text-main: hsl(var(--hue), 20%, 95%);
54
- --text-muted: hsl(var(--hue), 10%, 60%);
55
- }
56
- }
57
- ```
58
-
59
- ## 2. Spatial Systems & Grid Mathematics
60
-
61
- Design relies on structural rhythm. Use an **8px base system**.
29
+ ---
62
30
 
63
- - **Micro padding**: `4px`, `8px` (Tags, List items)
64
- - **Component padding**: `16px`, `24px` (Cards, Inputs, Modals)
65
- - **Section spacing**: `48px`, `64px`, `96px` (Page sections)
66
- - **Line height**: Body `1.5`, Headings `1.1` or `1.2`.
31
+ ## 1. Relative Color Syntax & OKLCH Theme Tokens
67
32
 
33
+ Perceptually uniform color science ensures stable contrast. Use CSS **Relative Color Syntax** to derive state colors dynamically:
68
34
  ```css
69
- /* Fluid Typography (Clamp) */
70
- h1 {
71
- /* Min 2rem, fluidly scale between 480px-1200px, Max 4rem */
72
- font-size: clamp(2rem, 5vw, 4rem);
73
- letter-spacing: -0.02em; /* Tighten large text */
35
+ :root {
36
+ /* base color values */
37
+ --color-primary: oklch(62% 0.21 250); /* Brand electric blue */
38
+
39
+ /* Deriving hover states dynamically: reduce lightness, preserve chroma and hue */
40
+ --color-primary-hover: oklch(from var(--color-primary) calc(l - 0.08) c h);
41
+ --color-primary-active: oklch(from var(--color-primary) calc(l - 0.12) c h);
42
+
43
+ /* Backgrounds */
44
+ --bg-surface: oklch(100% 0 0);
45
+ --text-main: oklch(20% 0.02 250);
74
46
  }
75
47
 
76
- p {
77
- font-size: 1rem;
78
- max-width: 65ch; /* Optimal reading length */
48
+ [data-theme="dark"] {
49
+ --bg-surface: oklch(14% 0.008 250);
50
+ --text-main: oklch(93% 0.003 250);
79
51
  }
80
52
  ```
81
53
 
82
54
  ---
83
55
 
84
- ## 3. Interaction & "Juice" (Micro-interactions)
85
-
86
- A premium UI reacts to the user instantly and smoothly. Focus on state transitions.
56
+ ## 2. Spatial Grid Math & Radius Tokens
87
57
 
58
+ Enforce an 8px spatial grid calculated mathematically to ensure alignment precision:
88
59
  ```css
89
- /* Smooth generic transition */
90
- .btn {
91
- transition: all 0.2s cubic-bezier(0.25, 0.46, 0.45, 0.94);
92
- }
93
-
94
- /* Active Depth - The physical button push */
95
- .btn:active {
96
- transform: scale(0.97);
97
- }
98
-
99
- /* Hardware-Accelerated Shadows */
100
- .card {
101
- box-shadow:
102
- 0 4px 6px -1px rgba(0, 0, 0, 0.1),
103
- 0 2px 4px -1px rgba(0, 0, 0, 0.06);
104
- transition:
105
- transform 0.3s ease,
106
- box-shadow 0.3s ease;
107
- }
108
- .card:hover {
109
- transform: translateY(-4px); /* Float effect */
110
- box-shadow:
111
- 0 20px 25px -5px rgba(0, 0, 0, 0.1),
112
- 0 10px 10px -5px rgba(0, 0, 0, 0.04);
60
+ :root {
61
+ --base-grid: 8px;
62
+
63
+ --space-xs: calc(var(--base-grid) * 0.5); /* 4px - icon gaps */
64
+ --space-sm: calc(var(--base-grid) * 1); /* 8px - tag paddings */
65
+ --space-md: calc(var(--base-grid) * 2); /* 16px - inputs */
66
+ --space-lg: calc(var(--base-grid) * 3); /* 24px - card padding */
67
+ --space-xl: calc(var(--base-grid) * 4); /* 32px - section gaps */
113
68
  }
114
69
  ```
115
70
 
116
- ---
71
+ ### Nested Radius Formula
72
+ Ensure component inner borders track correctly:
73
+ `outer_radius = inner_radius + padding_inner`
74
+ If container padding is `16px` and inner content radius is `8px`, then container outer radius must be exactly `24px` (`8px + 16px`).
117
75
 
118
- ## 4. Modern Glassmorphism & Depth
76
+ ---
119
77
 
120
- Flat design is dead. Modern UI uses depth, layering, and blur.
78
+ ## 3. Responsive Layouts & Container Queries
121
79
 
80
+ Avoid viewport-level media queries for self-contained components. Use container queries to make components portable:
122
81
  ```css
123
- /* Frosted Glass */
124
- .glass {
125
- background: rgba(255, 255, 255, 0.7);
126
- backdrop-filter: blur(16px);
127
- -webkit-backdrop-filter: blur(16px);
128
- border: 1px solid rgba(255, 255, 255, 0.2);
129
- border-radius: 16px;
82
+ .component-wrapper {
83
+ container-type: inline-size;
84
+ container-name: component;
130
85
  }
131
- ```
132
86
 
133
- ---
134
-
135
- ## 5. Forms and High-Friction UI
136
-
137
- Forms are where users drop off. They must be flawless.
138
-
139
- - **Auto-focus** the first input on modal open.
140
- - **Labels** must be visible outside the input (not just placeholders).
141
- - **Validation** happens `onBlur` (when leaving), NOT `onChange` (typing).
142
- - **Submit buttons** show loading spinners, disable inputs, and prevent double-clicks.
143
-
144
- ```css
145
- /* Focus-visible: Only show ring for keyboard nav, not mouse clicks */
146
- button:focus-visible {
147
- outline: 2px solid var(--primary);
148
- outline-offset: 2px;
87
+ @container component (min-width: 450px) {
88
+ .inner-layout {
89
+ display: grid;
90
+ grid-template-columns: repeat(2, 1fr);
91
+ gap: var(--space-md);
92
+ }
149
93
  }
150
94
  ```
151
95
 
152
96
  ---
153
97
 
154
- ## 6. Accessibility (WCAG 2.2 AA)
155
-
156
- Design is fundamentally broken if it excludes users.
157
-
158
- - ✅ Interactive elements need `aria-label` if not visually labeled.
159
- - ✅ Custom dropdowns/selects must support Arrow Keys and Escape.
160
- - ✅ Color alone cannot convey state (Error text must have an icon too `❌ Password invalid`).
161
- - ✅ Hide decorative SVG/icons from screen readers `aria-hidden="true"`.
162
-
163
- ---
164
-
165
- AI coding assistants often fall into specific bad habits when dealing with this domain. These are strictly forbidden:
98
+ ## 4. APCA Contrast Guidelines
166
99
 
167
- 1. **Over-engineering:** Proposing complex abstractions or distributed systems when a simpler approach suffices.
168
- 2. **Hallucinated Libraries/Methods:** Using non-existent methods or packages. Always `// VERIFY` or check `package.json` / `requirements.txt`.
169
- 3. **Skipping Edge Cases:** Writing the "happy path" and ignoring error handling, timeouts, or data validation.
170
- 4. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
171
- 5. **Silent Degradation:** Catching and suppressing errors without logging or re-raising.
100
+ Ensure that typography meets the APCA Lc guidelines:
101
+ * Lc > 75 for body text elements.
102
+ * Lc > 60 for large titles and headings.
103
+ * Lc > 45 for secondary input labels and border guides.
172
104
 
173
105
  ---
174
106
 
175
- **Slash command: `/review` or `/tribunal-full`**
176
- **Active reviewers: `logic-reviewer` · `security-auditor`**
177
-
178
- ### ❌ Forbidden AI Tropes
179
-
180
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
181
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
182
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
183
-
184
- Review these questions before confirming output:
185
-
186
- ```
187
- ✅ Did I rely ONLY on real, verified tools and methods?
188
- ✅ Is this solution appropriately scoped to the user's constraints?
189
- ✅ Did I handle potential failure modes and edge cases?
190
- ✅ Have I avoided generic boilerplate that doesn't add value?
191
- ```
192
-
193
- ### 🛑 Verification-Before-Completion (VBC) Protocol
194
-
195
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
196
-
197
- - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
198
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
199
-
200
107
  ## Pre-Flight Checklist
201
-
202
108
  - [ ] Have I reviewed the user's specific constraints and requests?
203
109
  - [ ] Have I checked the environment for relevant existing implementations?
204
110
 
205
111
  ## VBC Protocol (Verification-Before-Completion)
206
-
207
112
  You MUST verify existing code signatures and variables before attempting to modify or call them. No hallucination is permitted.
208
-
209
- ---
210
-
211
- ## 🤖 LLM-Specific Traps
212
-
213
- AI coding assistants often fall into specific bad habits when dealing with this domain. These are strictly forbidden:
214
-
215
- 1. **Over-engineering:** Proposing complex abstractions or distributed systems when a simpler approach suffices.
216
- 2. **Hallucinated Libraries/Methods:** Using non-existent methods or packages. Always `// VERIFY` or check `package.json` / `requirements.txt`.
217
- 3. **Skipping Edge Cases:** Writing the "happy path" and ignoring error handling, timeouts, or data validation.
218
- 4. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
219
- 5. **Silent Degradation:** Catching and suppressing errors without logging or re-raising.
220
-
221
- ---
222
-
223
- ## 🏛️ Tribunal Integration (Anti-Hallucination)
224
-
225
- **Slash command: `/review` or `/tribunal-full`**
226
- **Active reviewers: `logic-reviewer` · `security-auditor`**
227
-
228
- ### ❌ Forbidden AI Tropes
229
-
230
- 1. **Blind Assumptions:** Never make an assumption without documenting it clearly with `// VERIFY: [reason]`.
231
- 2. **Silent Degradation:** Catching and suppressing errors without logging or handling.
232
- 3. **Context Amnesia:** Forgetting the user's constraints and offering generic advice instead of tailored solutions.
233
-
234
- ### ✅ Pre-Flight Self-Audit
235
-
236
- Review these questions before confirming output:
237
-
238
- ```
239
- ✅ Did I rely ONLY on real, verified tools and methods?
240
- ✅ Is this solution appropriately scoped to the user's constraints?
241
- ✅ Did I handle potential failure modes and edge cases?
242
- ✅ Have I avoided generic boilerplate that doesn't add value?
243
- ```
244
-
245
- ### 🛑 Verification-Before-Completion (VBC) Protocol
246
-
247
- **CRITICAL:** You must follow a strict "evidence-based closeout" state machine.
248
-
249
- - ❌ **Forbidden:** Declaring a task complete because the output "looks correct."
250
- - ✅ **Required:** You are explicitly forbidden from finalizing any task without providing **concrete evidence** (terminal output, passing tests, compile success, or equivalent proof) that your output works as intended.
@@ -1,17 +1,31 @@
1
1
  ---
2
2
  name: frontend-security-expert
3
3
  description: Frontend security auditing for modern meta-frameworks. Focuses on React/Next.js UI paradigms, hydration poisoning, third-party script supply chain, local storage security, and XSS prevention in modern environments.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- version: 1.0.0
6
- last-updated: 2026-05-22
7
- applies-to-model: gemini-3-1-pro, claude-3-7-sonnet
8
- routing:
9
- domain: general
10
- tier: basic
4
+ tools: Read, Grep, Glob, Bash, Edit, Write
5
+ version: 3.0.0
6
+ last-updated: 2026-07-30
7
+ skills:
8
+ - backend-security-expert
9
+ - api-security-auditor
10
+ - vulnerability-scanner
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
11
14
  ---
12
15
 
13
16
  # Frontend Security Expert — Modern Meta-Frameworks
14
17
 
18
+ ---
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+
22
+ Before auditing or writing client-side code, you MUST inspect:
23
+ 1. XSS Sanitize Rules (Section 28) → Require DOMPurify for any `dangerouslySetInnerHTML` and audit dynamic `javascript:` URIs
24
+ 2. HttpOnly Auth Token Storage (Section 34) → Ban storing JWTs or auth tokens in `localStorage` or `sessionStorage`; use `HttpOnly`, `Secure`, `SameSite` cookies
25
+ 3. PostMessage Origin Verification (Section 46) → Never use `targetOrigin: '*'` and always validate `event.origin` on receiving handlers
26
+
27
+ # Frontend Security Expert — Modern Meta-Frameworks
28
+
15
29
  ## Hallucination Traps (Read First)
16
30
 
17
31
  - ❌ Focusing on generic OWASP top 10 (SQLi, IDOR) → ✅ This is the _frontend_ skill. Focus strictly on client-side boundaries, SSR hydration, and DOM.
@@ -1,15 +1,29 @@
1
1
  ---
2
2
  name: game-design-expert
3
3
  description: Game Design, UX, and Flow State mastery. Replaces fragmented legacy skills. Core gameplay loop design, 3Cs (Character, Camera, Controls), input buffering, coyote time, juice (game feel), telemetry tracking, narrative alignment, and audio spatialization integration. Use when crafting player experience, progression arcs, or systemic balance.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- version: 2.0.0
6
- last-updated: 2026-04-02
7
- applies-to-model: gemini-2.5-pro, claude-3-7-sonnet
8
- routing:
9
- domain: general
10
- tier: basic
4
+ tools: Read, Grep, Glob, Bash, Edit, Write
5
+ version: 3.0.0
6
+ last-updated: 2026-07-30
7
+ skills:
8
+ - game-engineering-expert
9
+ - 12-principles-of-animation
10
+ - sounds-on-the-web
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
11
14
  ---
12
15
 
16
+ # Game Design Expert — Player Experience & Flow Mastery
17
+
18
+ ---
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+
22
+ Before designing gameplay systems or controller feel, you MUST inspect:
23
+ 1. 3Cs Foundation (Character, Camera, Controls) (Section 25) → Implement input buffering (~150ms) and coyote time (~100ms) before designing enemy AI or progression
24
+ 2. Macro Gameplay Loop Validation (Section 42) → Ensure upgrading systems directly alter action and combat feel to prevent player churn
25
+ 3. Juicing & Hitstop Feel (Section 58) → Incorporate screen shake, hitstop (3 freeze frames), particle explosions, and squash-and-stretch for impact feedback
26
+
13
27
  ## Hallucination Traps (Read First)
14
28
 
15
29
  - ❌ Designing reward systems without testing for compulsion loops -> ✅ Playtesting must verify engagement without addiction patterns
@@ -1,15 +1,29 @@
1
1
  ---
2
2
  name: game-engineering-expert
3
3
  description: Game Engineering and Systems Architecture mastery. Replaces fragmented legacy skills. Entity Component Systems (ECS), Unity (C#) / Godot (GDScript) integration, physics calculations, deterministic engine state, WebGL memory management, multiplayer sync architectures (deterministic lockstep vs traditional authoritative), spatial partitioning, and rendering pipelines.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- version: 2.0.0
6
- last-updated: 2026-04-02
7
- applies-to-model: gemini-2.5-pro, claude-3-7-sonnet
8
- routing:
9
- domain: general
10
- tier: basic
4
+ tools: Read, Grep, Glob, Bash, Edit, Write
5
+ version: 3.0.0
6
+ last-updated: 2026-07-30
7
+ skills:
8
+ - game-design-expert
9
+ - csharp-developer
10
+ - 60fps-animation
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
11
14
  ---
12
15
 
16
+ # Game Engineering Expert — Performance & State Mastery
17
+
18
+ ---
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+
22
+ Before engineering game state loops or physics engines, you MUST inspect:
23
+ 1. Clamped DeltaTime Rule (Section 25) → Clamp `deltaTime` (max 0.05s) to prevent physics explosions on frame rate drops
24
+ 2. Garbage Collection & Object Pooling (Section 50) → Pre-allocate and pool game objects; ban `Instantiate()` or dynamic memory allocations in frame update loops
25
+ 3. FixedUpdate vs Update Separation (Section 43) → Put all physics logic in `FixedUpdate()`; use `Update()` strictly for visual interpolation and input collection
26
+
13
27
  ## Hallucination Traps (Read First)
14
28
 
15
29
  - ❌ Using deltaTime without clamping -> ✅ Unclamped deltaTime causes physics explosions on frame spikes; clamp to max 0.05s
@@ -1,13 +1,29 @@
1
1
  ---
2
2
  name: generative-ui-expert
3
3
  description: Generative UI mastery. Vercel AI SDK 3.0+, React Server Components (RSC) + LLMs, streaming UI elements, structured tool calling (Zod schemas), and managing client-side AI state via useChat/useObject.
4
- routing:
5
- domain: general
6
- tier: basic
4
+ tools: Read, Grep, Glob, Bash, Edit, Write
5
+ version: 3.0.0
6
+ last-updated: 2026-07-30
7
+ skills:
8
+ - nextjs-react-expert
9
+ - react-specialist
10
+ - browser-native-ai
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
7
14
  ---
8
15
 
9
16
  # Generative UI Expert (Vercel AI SDK)
10
17
 
18
+ ---
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+
22
+ Before implementing Generative UI streaming pipelines, you MUST inspect:
23
+ 1. Tool Parameter Schemas (Section 87) → Validate all LLM tool parameters with Zod schemas
24
+ 2. RSC Server Action Boundaries (Section 33) → Annotate server actions with `"use server"` and yield Server Components directly from `streamUI`
25
+ 3. Intermediate Skeleton Yielding (Section 80) → Always `yield <SkeletonLoader />` before awaiting async APIs or external LLM tool calls
26
+
11
27
  You are the definitive expert in Generative UI using the Vercel AI SDK and React Server Components (RSC). Your goal is to move AI from spitting out "markdown walls of text" into rendering interactive, stateful, and dynamic UI components natively inside the chat or application stream.
12
28
 
13
29
  ## 1. Core Principles
@@ -1,15 +1,29 @@
1
1
  ---
2
2
  name: geo-fundamentals
3
3
  description: Generative Engine Optimization (GEO) mastery. Structuring content for LLM ingestion. Adapting SEO for AI interfaces (ChatGPT, Claude, Perplexity), optimizing markdown semantic hierarchies, citation structuring, minimizing boilerplate, reducing HTML DOM depth, and API-first content delivery. Use when making information discoverable not just to Google, but directly to AI indexing agents.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- version: 2.0.0
6
- last-updated: 2026-04-02
7
- applies-to-model: gemini-2.5-pro, claude-3-7-sonnet
8
- routing:
9
- domain: general
10
- tier: basic
4
+ tools: Read, Grep, Glob, Bash, Edit, Write
5
+ version: 3.0.0
6
+ last-updated: 2026-07-30
7
+ skills:
8
+ - seo-fundamentals
9
+ - browser-native-ai
10
+ - readme-builder
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
11
14
  ---
12
15
 
16
+ # Generative Engine Optimization (GEO)
17
+
18
+ ---
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+
22
+ Before optimizing content for AI engine ingestion, you MUST inspect:
23
+ 1. High Information Density Rule (Section 25) → Maximize factual density; eliminate marketing boilerplate so LLM context windows aren't truncated
24
+ 2. Explicit Claim-to-Source Mapping (Section 51) → Map stats and claims directly to explicit `<cite>` sources/links; ban vague unanchored assertions
25
+ 3. Text-Based Architecture Diagrams (Section 94) → Represent architecture via text/Mermaid.js code blocks; ban image-only architecture diagrams
26
+
13
27
  ## Hallucination Traps (Read First)
14
28
 
15
29
  - ❌ Assuming SEO and GEO are the same -> ✅ GEO optimizes for AI crawlers and LLM ingestion, not just search engine ranking
@@ -1,18 +1,29 @@
1
1
  ---
2
2
  name: git-pro
3
3
  description: Industry-level Git & GitHub mastery. Advanced Git internals (bisect, worktrees, reflog), monorepo strategies (Turborepo/Nx), semantic-release, OIDC-based GitHub Actions auth (no static AWS secrets), CODEOWNERS, matrix builds, reusable workflows, and release engineering. Use when advanced Git operations, complex branching strategies, or production-grade CI/CD workflow authoring is required.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- version: 1.0.0
6
- last-updated: 2026-06-21
7
- applies-to-model: gemini-2.5-pro, claude-3-7-sonnet
8
- routing:
9
- domain: devops
10
- tier: pro
11
- supersedes: github-operations
12
- trigger-signals:
13
- strong: [monorepo, bisect, reflog, OIDC, semantic-release, CODEOWNERS]
4
+ tools: Read, Grep, Glob, Bash, Edit, Write
5
+ version: 3.0.0
6
+ last-updated: 2026-07-30
7
+ skills:
8
+ - github-operations
9
+ - cicd-pro
10
+ - bash-linux
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
14
  ---
15
15
 
16
+ # Git Pro — Industry-Level Mastery
17
+
18
+ ---
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+
22
+ Before running complex Git operations or writing release workflows, you MUST inspect:
23
+ 1. Safe Force Push Rule (Section 18) → Use `--force-with-lease` exclusively; ban raw `git push --force` on shared/remote branches
24
+ 2. Reflog Recovery Strategy (Section 30) → Inspect `git reflog` to recover lost commits or bad resets before discarding uncommitted state
25
+ 3. OIDC Authentication Protocol (Section 208) → Configure OIDC AWS auth (`id-token: write`) in GitHub Actions workflows; ban static AWS access keys
26
+
16
27
  ## Hallucination Traps (Read First)
17
28
 
18
29
  - ❌ `git push --force` on shared branches → ✅ Always use `git push --force-with-lease` (fails if remote has new commits you haven't seen)
@@ -1,19 +1,33 @@
1
1
  ---
2
2
  name: github-operations
3
3
  description: Git and GitHub workflow mastery. Branching strategies (Git Flow, trunk-based), commit message conventions, interactive rebase, merge conflict resolution, pull request best practices, GitHub Actions, branch protection rules, monorepo strategies, and git hooks. Use when working with Git, GitHub Actions, or any version control operations.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- version: 2.0.0
6
- last-updated: 2026-04-01
7
- applies-to-model: gemini-2.5-pro, claude-3-7-sonnet
8
- routing:
9
- domain: general
10
- tier: basic
4
+ tools: Read, Grep, Glob, Bash, Edit, Write
5
+ version: 3.0.0
6
+ last-updated: 2026-07-30
7
+ skills:
8
+ - git-pro
9
+ - cicd-pro
10
+ - bash-linux
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
11
14
  ---
12
15
 
13
16
  # GitHub Operations — Git & CI/CD Workflow Mastery
14
17
 
15
18
  ---
16
19
 
20
+ ## Mandatory Pre-Flight Context Inspection
21
+
22
+ Before running Git commands or writing GitHub workflows, you MUST inspect:
23
+ 1. Local-Only Interactive Rebase (Section 172) → Perform interactive rebases (`git rebase -i`) ONLY on local unpushed commits; ban rebasing public/shared history
24
+ 2. Conventional Commit Standards (Section 55) → Format commit messages using Conventional Commits (`type(scope): description`) for automated changelogs
25
+ 3. Squash Merge Default (Section 146) → Enforce squash merge strategy for feature branches merging into main to keep history linear and clean
26
+
27
+ # GitHub Operations — Git & CI/CD Workflow Mastery
28
+
29
+ ---
30
+
17
31
  ## Branching Strategy
18
32
 
19
33
  ### Trunk-Based Development (Recommended)
@@ -1,20 +1,29 @@
1
1
  ---
2
2
  name: gpt-taste
3
3
  description: High-agency UX/UI skill with strict layout variance, typography, and GSAP motion engineering constraints for superior visual judgment.
4
- version: 1.0.0
5
- last-updated: 2026-07-22
6
- applies-to-model: gemini-3-6-flash, claude-3-7-sonnet
7
- routing:
8
- domain: High-Agency Aesthetic Judgment
9
- tier: pro
10
- co-requires: [taste-skill, better-ui, frontend-design]
11
- trigger-signals:
12
- strong: [gpt-taste, high agency UI, visual refinement, layout variance, superior aesthetic judgment]
13
- weak: [aesthetic UI, refined visual]
4
+ version: 3.0.0
5
+ last-updated: 2026-07-30
6
+ skills:
7
+ - taste-skill
8
+ - better-ui
9
+ - better-colors
10
+ tools: Read, Grep, Glob, Bash, Edit, Write
11
+ scripts-binding:
12
+ - .agent/scripts/lint_runner.js
13
+ - .agent/scripts/verify_all.js
14
14
  ---
15
15
 
16
16
  # GPT Taste — High-Agency Visual Refinement & Layout Variance
17
17
 
18
+ ---
19
+
20
+ ## Mandatory Pre-Flight Context Inspection
21
+
22
+ Before generating UI layouts or visual code, you MUST inspect:
23
+ 1. Structural Layout Variance (Section 24) → Vary structural layout across sections; ban uniform 3-card bento grids
24
+ 2. OKLCH Perceptual Palette (Section 30) → Declare all color tokens using OKLCH color space for perceptual uniformity
25
+ 3. Zero Truncation Rule (Section 39) → Strictly ban `// TODO: add remaining items` placeholder comments; generate complete production-ready code
26
+
18
27
  Inject high-agency visual judgment and layout variance into AI-generated interfaces.
19
28
 
20
29
  ---