toaimin-indie-engine 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (149) hide show
  1. package/README.md +55 -0
  2. package/cli/bin.cjs +99 -0
  3. package/dist/audio/AudioBus.d.ts +30 -0
  4. package/dist/audio/AudioBus.d.ts.map +1 -0
  5. package/dist/audio/AudioMock.d.ts +112 -0
  6. package/dist/audio/AudioMock.d.ts.map +1 -0
  7. package/dist/audio/ProceduralAudio.d.ts +48 -0
  8. package/dist/audio/ProceduralAudio.d.ts.map +1 -0
  9. package/dist/audio/SoundManager.d.ts +73 -0
  10. package/dist/audio/SoundManager.d.ts.map +1 -0
  11. package/dist/audio/VoicePool.d.ts +26 -0
  12. package/dist/audio/VoicePool.d.ts.map +1 -0
  13. package/dist/audio/index.d.ts +7 -0
  14. package/dist/audio/index.d.ts.map +1 -0
  15. package/dist/audio/types.d.ts +87 -0
  16. package/dist/audio/types.d.ts.map +1 -0
  17. package/dist/core/EventEmitter.d.ts +64 -0
  18. package/dist/core/EventEmitter.d.ts.map +1 -0
  19. package/dist/core/Game.d.ts +248 -0
  20. package/dist/core/Game.d.ts.map +1 -0
  21. package/dist/core/GameLoop.d.ts +128 -0
  22. package/dist/core/GameLoop.d.ts.map +1 -0
  23. package/dist/core/Time.d.ts +73 -0
  24. package/dist/core/Time.d.ts.map +1 -0
  25. package/dist/core/index.d.ts +5 -0
  26. package/dist/core/index.d.ts.map +1 -0
  27. package/dist/entity/Component.d.ts +31 -0
  28. package/dist/entity/Component.d.ts.map +1 -0
  29. package/dist/entity/Entity.d.ts +61 -0
  30. package/dist/entity/Entity.d.ts.map +1 -0
  31. package/dist/entity/EntityManager.d.ts +46 -0
  32. package/dist/entity/EntityManager.d.ts.map +1 -0
  33. package/dist/entity/components/ColliderComponent.d.ts +47 -0
  34. package/dist/entity/components/ColliderComponent.d.ts.map +1 -0
  35. package/dist/entity/components/RigidBodyComponent.d.ts +38 -0
  36. package/dist/entity/components/RigidBodyComponent.d.ts.map +1 -0
  37. package/dist/entity/components/ScriptComponent.d.ts +32 -0
  38. package/dist/entity/components/ScriptComponent.d.ts.map +1 -0
  39. package/dist/entity/components/ShapeComponent.d.ts +50 -0
  40. package/dist/entity/components/ShapeComponent.d.ts.map +1 -0
  41. package/dist/entity/components/SpriteComponent.d.ts +31 -0
  42. package/dist/entity/components/SpriteComponent.d.ts.map +1 -0
  43. package/dist/entity/components/index.d.ts +6 -0
  44. package/dist/entity/components/index.d.ts.map +1 -0
  45. package/dist/entity/index.d.ts +5 -0
  46. package/dist/entity/index.d.ts.map +1 -0
  47. package/dist/index.cjs +4 -0
  48. package/dist/index.cjs.map +1 -0
  49. package/dist/index.d.ts +15 -0
  50. package/dist/index.d.ts.map +1 -0
  51. package/dist/index.js +6326 -0
  52. package/dist/index.js.map +1 -0
  53. package/dist/input/ActionMap.d.ts +91 -0
  54. package/dist/input/ActionMap.d.ts.map +1 -0
  55. package/dist/input/InputManager.d.ts +102 -0
  56. package/dist/input/InputManager.d.ts.map +1 -0
  57. package/dist/input/Pointer.d.ts +115 -0
  58. package/dist/input/Pointer.d.ts.map +1 -0
  59. package/dist/input/VirtualJoystick.d.ts +79 -0
  60. package/dist/input/VirtualJoystick.d.ts.map +1 -0
  61. package/dist/input/index.d.ts +5 -0
  62. package/dist/input/index.d.ts.map +1 -0
  63. package/dist/math/Circle.d.ts +39 -0
  64. package/dist/math/Circle.d.ts.map +1 -0
  65. package/dist/math/Color.d.ts +58 -0
  66. package/dist/math/Color.d.ts.map +1 -0
  67. package/dist/math/MathUtils.d.ts +82 -0
  68. package/dist/math/MathUtils.d.ts.map +1 -0
  69. package/dist/math/Matrix2D.d.ts +97 -0
  70. package/dist/math/Matrix2D.d.ts.map +1 -0
  71. package/dist/math/Rect.d.ts +54 -0
  72. package/dist/math/Rect.d.ts.map +1 -0
  73. package/dist/math/Transform2D.d.ts +47 -0
  74. package/dist/math/Transform2D.d.ts.map +1 -0
  75. package/dist/math/Vector2.d.ts +89 -0
  76. package/dist/math/Vector2.d.ts.map +1 -0
  77. package/dist/math/index.d.ts +8 -0
  78. package/dist/math/index.d.ts.map +1 -0
  79. package/dist/physics/BoxCollider2D.d.ts +38 -0
  80. package/dist/physics/BoxCollider2D.d.ts.map +1 -0
  81. package/dist/physics/CircleCollider2D.d.ts +27 -0
  82. package/dist/physics/CircleCollider2D.d.ts.map +1 -0
  83. package/dist/physics/Collider2D.d.ts +79 -0
  84. package/dist/physics/Collider2D.d.ts.map +1 -0
  85. package/dist/physics/CollisionFSM.d.ts +84 -0
  86. package/dist/physics/CollisionFSM.d.ts.map +1 -0
  87. package/dist/physics/ContactSolver.d.ts +58 -0
  88. package/dist/physics/ContactSolver.d.ts.map +1 -0
  89. package/dist/physics/Narrowphase.d.ts +25 -0
  90. package/dist/physics/Narrowphase.d.ts.map +1 -0
  91. package/dist/physics/PhysicsWorld2D.d.ts +75 -0
  92. package/dist/physics/PhysicsWorld2D.d.ts.map +1 -0
  93. package/dist/physics/Raycast.d.ts +38 -0
  94. package/dist/physics/Raycast.d.ts.map +1 -0
  95. package/dist/physics/RigidBody2D.d.ts +118 -0
  96. package/dist/physics/RigidBody2D.d.ts.map +1 -0
  97. package/dist/physics/SpatialGrid.d.ts +78 -0
  98. package/dist/physics/SpatialGrid.d.ts.map +1 -0
  99. package/dist/physics/index.d.ts +14 -0
  100. package/dist/physics/index.d.ts.map +1 -0
  101. package/dist/rendering/Animation.d.ts +62 -0
  102. package/dist/rendering/Animation.d.ts.map +1 -0
  103. package/dist/rendering/AssetLoader.d.ts +35 -0
  104. package/dist/rendering/AssetLoader.d.ts.map +1 -0
  105. package/dist/rendering/Camera2D.d.ts +109 -0
  106. package/dist/rendering/Camera2D.d.ts.map +1 -0
  107. package/dist/rendering/CanvasContext.d.ts +80 -0
  108. package/dist/rendering/CanvasContext.d.ts.map +1 -0
  109. package/dist/rendering/CanvasMock.d.ts +163 -0
  110. package/dist/rendering/CanvasMock.d.ts.map +1 -0
  111. package/dist/rendering/ParticleSystem.d.ts +103 -0
  112. package/dist/rendering/ParticleSystem.d.ts.map +1 -0
  113. package/dist/rendering/Renderer.d.ts +98 -0
  114. package/dist/rendering/Renderer.d.ts.map +1 -0
  115. package/dist/rendering/Shapes.d.ts +24 -0
  116. package/dist/rendering/Shapes.d.ts.map +1 -0
  117. package/dist/rendering/Sprite.d.ts +74 -0
  118. package/dist/rendering/Sprite.d.ts.map +1 -0
  119. package/dist/rendering/SpriteSheet.d.ts +22 -0
  120. package/dist/rendering/SpriteSheet.d.ts.map +1 -0
  121. package/dist/rendering/index.d.ts +11 -0
  122. package/dist/rendering/index.d.ts.map +1 -0
  123. package/dist/scene/Blackboard.d.ts +81 -0
  124. package/dist/scene/Blackboard.d.ts.map +1 -0
  125. package/dist/scene/Scene.d.ts +160 -0
  126. package/dist/scene/Scene.d.ts.map +1 -0
  127. package/dist/scene/SceneManager.d.ts +142 -0
  128. package/dist/scene/SceneManager.d.ts.map +1 -0
  129. package/dist/scene/SceneTransition.d.ts +118 -0
  130. package/dist/scene/SceneTransition.d.ts.map +1 -0
  131. package/dist/scene/index.d.ts +5 -0
  132. package/dist/scene/index.d.ts.map +1 -0
  133. package/dist/ui/UIAnchor.d.ts +31 -0
  134. package/dist/ui/UIAnchor.d.ts.map +1 -0
  135. package/dist/ui/UIButton.d.ts +48 -0
  136. package/dist/ui/UIButton.d.ts.map +1 -0
  137. package/dist/ui/UIElement.d.ts +108 -0
  138. package/dist/ui/UIElement.d.ts.map +1 -0
  139. package/dist/ui/UILabel.d.ts +54 -0
  140. package/dist/ui/UILabel.d.ts.map +1 -0
  141. package/dist/ui/UIManager.d.ts +41 -0
  142. package/dist/ui/UIManager.d.ts.map +1 -0
  143. package/dist/ui/UIPanel.d.ts +36 -0
  144. package/dist/ui/UIPanel.d.ts.map +1 -0
  145. package/dist/ui/UIProgressBar.d.ts +47 -0
  146. package/dist/ui/UIProgressBar.d.ts.map +1 -0
  147. package/dist/ui/index.d.ts +8 -0
  148. package/dist/ui/index.d.ts.map +1 -0
  149. package/package.json +47 -0
@@ -0,0 +1,47 @@
1
+ import { Component } from '../Component';
2
+ import { Collider2D, type ColliderConfig } from '../../physics/Collider2D';
3
+ import { CircleCollider2D } from '../../physics/CircleCollider2D';
4
+ import { BoxCollider2D } from '../../physics/BoxCollider2D';
5
+ import type { Vector2 } from '../../math/Vector2';
6
+ /**
7
+ * Base Component wrapping a 2D physics geometry Collider or Sensor/Trigger.
8
+ */
9
+ export declare class ColliderComponent<T extends Collider2D = Collider2D> extends Component {
10
+ readonly collider: T;
11
+ constructor(collider: T);
12
+ get isTrigger(): boolean;
13
+ set isTrigger(val: boolean);
14
+ get offset(): Vector2;
15
+ set offset(val: Vector2);
16
+ get layer(): number;
17
+ set layer(val: number);
18
+ get mask(): number;
19
+ set mask(val: number);
20
+ get friction(): number;
21
+ set friction(val: number);
22
+ get restitution(): number;
23
+ set restitution(val: number);
24
+ onAttach(): void;
25
+ onFixedUpdate(_dt: number): void;
26
+ onDetach(): void;
27
+ onDestroy(): void;
28
+ }
29
+ /**
30
+ * Concrete Circular 2D Collider Component.
31
+ */
32
+ export declare class CircleColliderComponent extends ColliderComponent<CircleCollider2D> {
33
+ constructor(radius: number, config?: ColliderConfig);
34
+ get radius(): number;
35
+ set radius(val: number);
36
+ }
37
+ /**
38
+ * Concrete Oriented Bounding Box (OBB) / AABB 2D Collider Component.
39
+ */
40
+ export declare class BoxColliderComponent extends ColliderComponent<BoxCollider2D> {
41
+ constructor(width: number, height: number, config?: ColliderConfig);
42
+ get width(): number;
43
+ set width(val: number);
44
+ get height(): number;
45
+ set height(val: number);
46
+ }
47
+ //# sourceMappingURL=ColliderComponent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ColliderComponent.d.ts","sourceRoot":"","sources":["../../../src/entity/components/ColliderComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,UAAU,EAAE,KAAK,cAAc,EAAE,MAAM,0BAA0B,CAAC;AAC3E,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAClE,OAAO,EAAE,aAAa,EAAE,MAAM,6BAA6B,CAAC;AAC5D,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAGlD;;GAEG;AACH,qBAAa,iBAAiB,CAAC,CAAC,SAAS,UAAU,GAAG,UAAU,CAAE,SAAQ,SAAS;IACjF,SAAgB,QAAQ,EAAE,CAAC,CAAC;gBAEhB,QAAQ,EAAE,CAAC;IAKvB,IAAW,SAAS,IAAI,OAAO,CAE9B;IAED,IAAW,SAAS,CAAC,GAAG,EAAE,OAAO,EAEhC;IAED,IAAW,MAAM,IAAI,OAAO,CAE3B;IAED,IAAW,MAAM,CAAC,GAAG,EAAE,OAAO,EAG7B;IAED,IAAW,KAAK,IAAI,MAAM,CAEzB;IAED,IAAW,KAAK,CAAC,GAAG,EAAE,MAAM,EAE3B;IAED,IAAW,IAAI,IAAI,MAAM,CAExB;IAED,IAAW,IAAI,CAAC,GAAG,EAAE,MAAM,EAE1B;IAED,IAAW,QAAQ,IAAI,MAAM,CAE5B;IAED,IAAW,QAAQ,CAAC,GAAG,EAAE,MAAM,EAE9B;IAED,IAAW,WAAW,IAAI,MAAM,CAE/B;IAED,IAAW,WAAW,CAAC,GAAG,EAAE,MAAM,EAEjC;IAMe,QAAQ,IAAI,IAAI;IA2BhB,aAAa,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAQhC,QAAQ,IAAI,IAAI;IAQhB,SAAS,IAAI,IAAI;CAGlC;AAED;;GAEG;AACH,qBAAa,uBAAwB,SAAQ,iBAAiB,CAAC,gBAAgB,CAAC;gBAClE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,cAAc;IAInD,IAAW,MAAM,IAAI,MAAM,CAE1B;IAED,IAAW,MAAM,CAAC,GAAG,EAAE,MAAM,EAG5B;CACF;AAED;;GAEG;AACH,qBAAa,oBAAqB,SAAQ,iBAAiB,CAAC,aAAa,CAAC;gBAC5D,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,cAAc;IAIlE,IAAW,KAAK,IAAI,MAAM,CAEzB;IAED,IAAW,KAAK,CAAC,GAAG,EAAE,MAAM,EAI3B;IAED,IAAW,MAAM,IAAI,MAAM,CAE1B;IAED,IAAW,MAAM,CAAC,GAAG,EAAE,MAAM,EAI5B;CACF"}
@@ -0,0 +1,38 @@
1
+ import { Component } from '../Component';
2
+ import { RigidBody2D, type RigidBodyConfig, type BodyType } from '../../physics/RigidBody2D';
3
+ import type { Vector2 } from '../../math/Vector2';
4
+ /**
5
+ * Component that binds an Entity's Transform2D to a 2D RigidBody physics simulation.
6
+ */
7
+ export declare class RigidBodyComponent extends Component {
8
+ readonly body: RigidBody2D;
9
+ constructor(bodyOrConfig?: RigidBody2D | RigidBodyConfig);
10
+ get bodyType(): BodyType;
11
+ set bodyType(val: BodyType);
12
+ get velocity(): Vector2;
13
+ get angularVelocity(): number;
14
+ set angularVelocity(val: number);
15
+ get mass(): number;
16
+ set mass(val: number);
17
+ get gravityScale(): number;
18
+ set gravityScale(val: number);
19
+ get restitution(): number;
20
+ set restitution(val: number);
21
+ get friction(): number;
22
+ set friction(val: number);
23
+ get fixedRotation(): boolean;
24
+ set fixedRotation(val: boolean);
25
+ get isSleeping(): boolean;
26
+ applyForce(force: Vector2, point?: Vector2): void;
27
+ applyImpulse(impulse: Vector2, point?: Vector2): void;
28
+ applyTorque(torque: number): void;
29
+ applyAngularImpulse(impulse: number): void;
30
+ setVelocity(vx: number, vy: number): void;
31
+ wakeUp(): void;
32
+ sleep(): void;
33
+ onAttach(): void;
34
+ onDetach(): void;
35
+ onFixedUpdate(_dt: number): void;
36
+ onDestroy(): void;
37
+ }
38
+ //# sourceMappingURL=RigidBodyComponent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"RigidBodyComponent.d.ts","sourceRoot":"","sources":["../../../src/entity/components/RigidBodyComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,WAAW,EAAE,KAAK,eAAe,EAAE,KAAK,QAAQ,EAAE,MAAM,2BAA2B,CAAC;AAC7F,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAGlD;;GAEG;AACH,qBAAa,kBAAmB,SAAQ,SAAS;IAC/C,SAAgB,IAAI,EAAE,WAAW,CAAC;gBAEtB,YAAY,CAAC,EAAE,WAAW,GAAG,eAAe;IAaxD,IAAW,QAAQ,IAAI,QAAQ,CAE9B;IAED,IAAW,QAAQ,CAAC,GAAG,EAAE,QAAQ,EAEhC;IAED,IAAW,QAAQ,IAAI,OAAO,CAE7B;IAED,IAAW,eAAe,IAAI,MAAM,CAEnC;IAED,IAAW,eAAe,CAAC,GAAG,EAAE,MAAM,EAErC;IAED,IAAW,IAAI,IAAI,MAAM,CAExB;IAED,IAAW,IAAI,CAAC,GAAG,EAAE,MAAM,EAE1B;IAED,IAAW,YAAY,IAAI,MAAM,CAEhC;IAED,IAAW,YAAY,CAAC,GAAG,EAAE,MAAM,EAElC;IAED,IAAW,WAAW,IAAI,MAAM,CAE/B;IAED,IAAW,WAAW,CAAC,GAAG,EAAE,MAAM,EAEjC;IAED,IAAW,QAAQ,IAAI,MAAM,CAE5B;IAED,IAAW,QAAQ,CAAC,GAAG,EAAE,MAAM,EAE9B;IAED,IAAW,aAAa,IAAI,OAAO,CAElC;IAED,IAAW,aAAa,CAAC,GAAG,EAAE,OAAO,EAEpC;IAED,IAAW,UAAU,IAAI,OAAO,CAE/B;IAMM,UAAU,CAAC,KAAK,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAIjD,YAAY,CAAC,OAAO,EAAE,OAAO,EAAE,KAAK,CAAC,EAAE,OAAO,GAAG,IAAI;IAIrD,WAAW,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI;IAIjC,mBAAmB,CAAC,OAAO,EAAE,MAAM,GAAG,IAAI;IAI1C,WAAW,CAAC,EAAE,EAAE,MAAM,EAAE,EAAE,EAAE,MAAM,GAAG,IAAI;IAKzC,MAAM,IAAI,IAAI;IAId,KAAK,IAAI,IAAI;IAQJ,QAAQ,IAAI,IAAI;IAoBhB,QAAQ,IAAI,IAAI;IAQhB,aAAa,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAUhC,SAAS,IAAI,IAAI;CAGlC"}
@@ -0,0 +1,32 @@
1
+ import { Component } from '../Component';
2
+ import type { Vector2 } from '../../math/Vector2';
3
+ import type { Collider2D } from '../../physics/Collider2D';
4
+ import type { ContactManifold } from '../../physics/ContactSolver';
5
+ import type { Renderer } from '../../rendering/Renderer';
6
+ /**
7
+ * Open-ended Script Component designed for custom gameplay behaviors,
8
+ * input handling, and event reaction.
9
+ */
10
+ export declare abstract class ScriptComponent extends Component {
11
+ get position(): Vector2;
12
+ get rotation(): number;
13
+ set rotation(val: number);
14
+ get scale(): Vector2;
15
+ destroyEntity(): void;
16
+ onStart(): void;
17
+ onUpdate(_dt: number): void;
18
+ onFixedUpdate(_dt: number): void;
19
+ onRender(_renderer: Renderer): void;
20
+ onDestroy(): void;
21
+ onCollisionEnter(_other: Collider2D, _manifold: ContactManifold): void;
22
+ onCollisionStay(_other: Collider2D, _manifold: ContactManifold): void;
23
+ onCollisionExit(_other: Collider2D): void;
24
+ onTriggerEnter(_other: Collider2D): void;
25
+ onTriggerStay(_other: Collider2D): void;
26
+ onTriggerExit(_other: Collider2D): void;
27
+ }
28
+ /**
29
+ * Semantic alias for ScriptComponent to support Godot/Unity naming conventions.
30
+ */
31
+ export { ScriptComponent as Behavior };
32
+ //# sourceMappingURL=ScriptComponent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ScriptComponent.d.ts","sourceRoot":"","sources":["../../../src/entity/components/ScriptComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAClD,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,0BAA0B,CAAC;AAC3D,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,6BAA6B,CAAC;AACnE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,0BAA0B,CAAC;AAEzD;;;GAGG;AACH,8BAAsB,eAAgB,SAAQ,SAAS;IAKrD,IAAW,QAAQ,IAAI,OAAO,CAE7B;IAED,IAAW,QAAQ,IAAI,MAAM,CAE5B;IAED,IAAW,QAAQ,CAAC,GAAG,EAAE,MAAM,EAE9B;IAED,IAAW,KAAK,IAAI,OAAO,CAE1B;IAEM,aAAa,IAAI,IAAI;IAQZ,OAAO,IAAI,IAAI;IACf,QAAQ,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAC3B,aAAa,CAAC,GAAG,EAAE,MAAM,GAAG,IAAI;IAChC,QAAQ,CAAC,SAAS,EAAE,QAAQ,GAAG,IAAI;IACnC,SAAS,IAAI,IAAI;IAM1B,gBAAgB,CAAC,MAAM,EAAE,UAAU,EAAE,SAAS,EAAE,eAAe,GAAG,IAAI;IACtE,eAAe,CAAC,MAAM,EAAE,UAAU,EAAE,SAAS,EAAE,eAAe,GAAG,IAAI;IACrE,eAAe,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI;IACzC,cAAc,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI;IACxC,aAAa,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI;IACvC,aAAa,CAAC,MAAM,EAAE,UAAU,GAAG,IAAI;CAC/C;AAED;;GAEG;AACH,OAAO,EAAE,eAAe,IAAI,QAAQ,EAAE,CAAC"}
@@ -0,0 +1,50 @@
1
+ import { Component } from '../Component';
2
+ import type { Renderer } from '../../rendering/Renderer';
3
+ import type { Color } from '../../math/Color';
4
+ import { Vector2 } from '../../math/Vector2';
5
+ export type ShapeType = 'rect' | 'circle' | 'roundedRect' | 'ellipse' | 'polygon' | 'line';
6
+ export interface ShapeComponentConfig {
7
+ type?: ShapeType;
8
+ color?: Color | string;
9
+ filled?: boolean;
10
+ lineWidth?: number;
11
+ size?: Vector2 | {
12
+ x: number;
13
+ y: number;
14
+ };
15
+ radius?: number;
16
+ cornerRadius?: number;
17
+ radiusX?: number;
18
+ radiusY?: number;
19
+ points?: Vector2[];
20
+ offset?: Vector2 | {
21
+ x: number;
22
+ y: number;
23
+ };
24
+ zIndex?: number;
25
+ }
26
+ /**
27
+ * Component that renders primitive vector shapes using the Entity's Transform2D.
28
+ */
29
+ export declare class ShapeComponent extends Component {
30
+ shapeType: ShapeType;
31
+ color: Color | string;
32
+ filled: boolean;
33
+ lineWidth: number;
34
+ size: Vector2;
35
+ radius: number;
36
+ cornerRadius: number;
37
+ radiusX: number;
38
+ radiusY: number;
39
+ points: Vector2[];
40
+ offset: Vector2;
41
+ zIndex: number;
42
+ constructor(config?: ShapeComponentConfig);
43
+ static rect(width: number, height: number, color?: Color | string, filled?: boolean): ShapeComponent;
44
+ static circle(radius: number, color?: Color | string, filled?: boolean): ShapeComponent;
45
+ static roundedRect(width: number, height: number, cornerRadius?: number, color?: Color | string, filled?: boolean): ShapeComponent;
46
+ static polygon(points: Vector2[], color?: Color | string, filled?: boolean): ShapeComponent;
47
+ static line(points: Vector2[], color?: Color | string, lineWidth?: number): ShapeComponent;
48
+ onRender(renderer: Renderer): void;
49
+ }
50
+ //# sourceMappingURL=ShapeComponent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"ShapeComponent.d.ts","sourceRoot":"","sources":["../../../src/entity/components/ShapeComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAEzC,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAG7C,MAAM,MAAM,SAAS,GAAG,MAAM,GAAG,QAAQ,GAAG,aAAa,GAAG,SAAS,GAAG,SAAS,GAAG,MAAM,CAAC;AAE3F,MAAM,WAAW,oBAAoB;IACnC,IAAI,CAAC,EAAE,SAAS,CAAC;IACjB,KAAK,CAAC,EAAE,KAAK,GAAG,MAAM,CAAC;IACvB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,IAAI,CAAC,EAAE,OAAO,GAAG;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC1C,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,MAAM,CAAC,EAAE,OAAO,EAAE,CAAC;IACnB,MAAM,CAAC,EAAE,OAAO,GAAG;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAC5C,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAED;;GAEG;AACH,qBAAa,cAAe,SAAQ,SAAS;IACpC,SAAS,EAAE,SAAS,CAAC;IACrB,KAAK,EAAE,KAAK,GAAG,MAAM,CAAC;IACtB,MAAM,EAAE,OAAO,CAAC;IAChB,SAAS,EAAE,MAAM,CAAC;IAClB,IAAI,EAAE,OAAO,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,YAAY,EAAE,MAAM,CAAC;IACrB,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;IAChB,MAAM,EAAE,OAAO,EAAE,CAAC;IAClB,MAAM,EAAE,OAAO,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;gBAEV,MAAM,GAAE,oBAAyB;WA0B/B,IAAI,CAChB,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,KAAK,GAAE,KAAK,GAAG,MAAkB,EACjC,MAAM,GAAE,OAAc,GACrB,cAAc;WAIH,MAAM,CAClB,MAAM,EAAE,MAAM,EACd,KAAK,GAAE,KAAK,GAAG,MAAkB,EACjC,MAAM,GAAE,OAAc,GACrB,cAAc;WAIH,WAAW,CACvB,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,EACd,YAAY,GAAE,MAAU,EACxB,KAAK,GAAE,KAAK,GAAG,MAAkB,EACjC,MAAM,GAAE,OAAc,GACrB,cAAc;WAUH,OAAO,CACnB,MAAM,EAAE,OAAO,EAAE,EACjB,KAAK,GAAE,KAAK,GAAG,MAAkB,EACjC,MAAM,GAAE,OAAc,GACrB,cAAc;WAIH,IAAI,CAChB,MAAM,EAAE,OAAO,EAAE,EACjB,KAAK,GAAE,KAAK,GAAG,MAAkB,EACjC,SAAS,GAAE,MAAU,GACpB,cAAc;IAQD,QAAQ,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;CA2DnD"}
@@ -0,0 +1,31 @@
1
+ import { Component } from '../Component';
2
+ import { Sprite, type SpriteConfig } from '../../rendering/Sprite';
3
+ import type { Renderer } from '../../rendering/Renderer';
4
+ import type { Color } from '../../math/Color';
5
+ import type { Rect } from '../../math/Rect';
6
+ import { Vector2 } from '../../math/Vector2';
7
+ /**
8
+ * Component that renders a 2D Sprite using the Entity's Transform2D.
9
+ */
10
+ export declare class SpriteComponent extends Component {
11
+ sprite: Sprite;
12
+ zIndex: number;
13
+ constructor(spriteOrConfig: Sprite | SpriteConfig);
14
+ get width(): number;
15
+ set width(val: number);
16
+ get height(): number;
17
+ set height(val: number);
18
+ get anchor(): Vector2;
19
+ set anchor(val: Vector2);
20
+ get tint(): Color | null;
21
+ set tint(val: Color | string | null);
22
+ get flipX(): boolean;
23
+ set flipX(val: boolean);
24
+ get flipY(): boolean;
25
+ set flipY(val: boolean);
26
+ get opacity(): number;
27
+ set opacity(val: number);
28
+ getBounds(out?: Rect): Rect;
29
+ onRender(renderer: Renderer): void;
30
+ }
31
+ //# sourceMappingURL=SpriteComponent.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"SpriteComponent.d.ts","sourceRoot":"","sources":["../../../src/entity/components/SpriteComponent.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzC,OAAO,EAAE,MAAM,EAAE,KAAK,YAAY,EAAE,MAAM,wBAAwB,CAAC;AACnE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,0BAA0B,CAAC;AACzD,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,kBAAkB,CAAC;AAC9C,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAE7C;;GAEG;AACH,qBAAa,eAAgB,SAAQ,SAAS;IACrC,MAAM,EAAE,MAAM,CAAC;IACf,MAAM,EAAE,MAAM,CAAK;gBAEd,cAAc,EAAE,MAAM,GAAG,YAAY;IASjD,IAAW,KAAK,IAAI,MAAM,CAEzB;IAED,IAAW,KAAK,CAAC,GAAG,EAAE,MAAM,EAE3B;IAED,IAAW,MAAM,IAAI,MAAM,CAE1B;IAED,IAAW,MAAM,CAAC,GAAG,EAAE,MAAM,EAE5B;IAED,IAAW,MAAM,IAAI,OAAO,CAE3B;IAED,IAAW,MAAM,CAAC,GAAG,EAAE,OAAO,EAE7B;IAED,IAAW,IAAI,IAAI,KAAK,GAAG,IAAI,CAE9B;IAED,IAAW,IAAI,CAAC,GAAG,EAAE,KAAK,GAAG,MAAM,GAAG,IAAI,EAEzC;IAED,IAAW,KAAK,IAAI,OAAO,CAE1B;IAED,IAAW,KAAK,CAAC,GAAG,EAAE,OAAO,EAE5B;IAED,IAAW,KAAK,IAAI,OAAO,CAE1B;IAED,IAAW,KAAK,CAAC,GAAG,EAAE,OAAO,EAE5B;IAED,IAAW,OAAO,IAAI,MAAM,CAE3B;IAED,IAAW,OAAO,CAAC,GAAG,EAAE,MAAM,EAE7B;IAEM,SAAS,CAAC,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI;IAIlB,QAAQ,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI;CAcnD"}
@@ -0,0 +1,6 @@
1
+ export * from './SpriteComponent';
2
+ export * from './ShapeComponent';
3
+ export * from './RigidBodyComponent';
4
+ export * from './ColliderComponent';
5
+ export * from './ScriptComponent';
6
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/entity/components/index.ts"],"names":[],"mappings":"AAAA,cAAc,mBAAmB,CAAC;AAClC,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC;AACrC,cAAc,qBAAqB,CAAC;AACpC,cAAc,mBAAmB,CAAC"}
@@ -0,0 +1,5 @@
1
+ export * from './Component';
2
+ export * from './Entity';
3
+ export * from './EntityManager';
4
+ export * from './components/index';
5
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/entity/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC"}