toaimin-indie-engine 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (149) hide show
  1. package/README.md +55 -0
  2. package/cli/bin.cjs +99 -0
  3. package/dist/audio/AudioBus.d.ts +30 -0
  4. package/dist/audio/AudioBus.d.ts.map +1 -0
  5. package/dist/audio/AudioMock.d.ts +112 -0
  6. package/dist/audio/AudioMock.d.ts.map +1 -0
  7. package/dist/audio/ProceduralAudio.d.ts +48 -0
  8. package/dist/audio/ProceduralAudio.d.ts.map +1 -0
  9. package/dist/audio/SoundManager.d.ts +73 -0
  10. package/dist/audio/SoundManager.d.ts.map +1 -0
  11. package/dist/audio/VoicePool.d.ts +26 -0
  12. package/dist/audio/VoicePool.d.ts.map +1 -0
  13. package/dist/audio/index.d.ts +7 -0
  14. package/dist/audio/index.d.ts.map +1 -0
  15. package/dist/audio/types.d.ts +87 -0
  16. package/dist/audio/types.d.ts.map +1 -0
  17. package/dist/core/EventEmitter.d.ts +64 -0
  18. package/dist/core/EventEmitter.d.ts.map +1 -0
  19. package/dist/core/Game.d.ts +248 -0
  20. package/dist/core/Game.d.ts.map +1 -0
  21. package/dist/core/GameLoop.d.ts +128 -0
  22. package/dist/core/GameLoop.d.ts.map +1 -0
  23. package/dist/core/Time.d.ts +73 -0
  24. package/dist/core/Time.d.ts.map +1 -0
  25. package/dist/core/index.d.ts +5 -0
  26. package/dist/core/index.d.ts.map +1 -0
  27. package/dist/entity/Component.d.ts +31 -0
  28. package/dist/entity/Component.d.ts.map +1 -0
  29. package/dist/entity/Entity.d.ts +61 -0
  30. package/dist/entity/Entity.d.ts.map +1 -0
  31. package/dist/entity/EntityManager.d.ts +46 -0
  32. package/dist/entity/EntityManager.d.ts.map +1 -0
  33. package/dist/entity/components/ColliderComponent.d.ts +47 -0
  34. package/dist/entity/components/ColliderComponent.d.ts.map +1 -0
  35. package/dist/entity/components/RigidBodyComponent.d.ts +38 -0
  36. package/dist/entity/components/RigidBodyComponent.d.ts.map +1 -0
  37. package/dist/entity/components/ScriptComponent.d.ts +32 -0
  38. package/dist/entity/components/ScriptComponent.d.ts.map +1 -0
  39. package/dist/entity/components/ShapeComponent.d.ts +50 -0
  40. package/dist/entity/components/ShapeComponent.d.ts.map +1 -0
  41. package/dist/entity/components/SpriteComponent.d.ts +31 -0
  42. package/dist/entity/components/SpriteComponent.d.ts.map +1 -0
  43. package/dist/entity/components/index.d.ts +6 -0
  44. package/dist/entity/components/index.d.ts.map +1 -0
  45. package/dist/entity/index.d.ts +5 -0
  46. package/dist/entity/index.d.ts.map +1 -0
  47. package/dist/index.cjs +4 -0
  48. package/dist/index.cjs.map +1 -0
  49. package/dist/index.d.ts +15 -0
  50. package/dist/index.d.ts.map +1 -0
  51. package/dist/index.js +6326 -0
  52. package/dist/index.js.map +1 -0
  53. package/dist/input/ActionMap.d.ts +91 -0
  54. package/dist/input/ActionMap.d.ts.map +1 -0
  55. package/dist/input/InputManager.d.ts +102 -0
  56. package/dist/input/InputManager.d.ts.map +1 -0
  57. package/dist/input/Pointer.d.ts +115 -0
  58. package/dist/input/Pointer.d.ts.map +1 -0
  59. package/dist/input/VirtualJoystick.d.ts +79 -0
  60. package/dist/input/VirtualJoystick.d.ts.map +1 -0
  61. package/dist/input/index.d.ts +5 -0
  62. package/dist/input/index.d.ts.map +1 -0
  63. package/dist/math/Circle.d.ts +39 -0
  64. package/dist/math/Circle.d.ts.map +1 -0
  65. package/dist/math/Color.d.ts +58 -0
  66. package/dist/math/Color.d.ts.map +1 -0
  67. package/dist/math/MathUtils.d.ts +82 -0
  68. package/dist/math/MathUtils.d.ts.map +1 -0
  69. package/dist/math/Matrix2D.d.ts +97 -0
  70. package/dist/math/Matrix2D.d.ts.map +1 -0
  71. package/dist/math/Rect.d.ts +54 -0
  72. package/dist/math/Rect.d.ts.map +1 -0
  73. package/dist/math/Transform2D.d.ts +47 -0
  74. package/dist/math/Transform2D.d.ts.map +1 -0
  75. package/dist/math/Vector2.d.ts +89 -0
  76. package/dist/math/Vector2.d.ts.map +1 -0
  77. package/dist/math/index.d.ts +8 -0
  78. package/dist/math/index.d.ts.map +1 -0
  79. package/dist/physics/BoxCollider2D.d.ts +38 -0
  80. package/dist/physics/BoxCollider2D.d.ts.map +1 -0
  81. package/dist/physics/CircleCollider2D.d.ts +27 -0
  82. package/dist/physics/CircleCollider2D.d.ts.map +1 -0
  83. package/dist/physics/Collider2D.d.ts +79 -0
  84. package/dist/physics/Collider2D.d.ts.map +1 -0
  85. package/dist/physics/CollisionFSM.d.ts +84 -0
  86. package/dist/physics/CollisionFSM.d.ts.map +1 -0
  87. package/dist/physics/ContactSolver.d.ts +58 -0
  88. package/dist/physics/ContactSolver.d.ts.map +1 -0
  89. package/dist/physics/Narrowphase.d.ts +25 -0
  90. package/dist/physics/Narrowphase.d.ts.map +1 -0
  91. package/dist/physics/PhysicsWorld2D.d.ts +75 -0
  92. package/dist/physics/PhysicsWorld2D.d.ts.map +1 -0
  93. package/dist/physics/Raycast.d.ts +38 -0
  94. package/dist/physics/Raycast.d.ts.map +1 -0
  95. package/dist/physics/RigidBody2D.d.ts +118 -0
  96. package/dist/physics/RigidBody2D.d.ts.map +1 -0
  97. package/dist/physics/SpatialGrid.d.ts +78 -0
  98. package/dist/physics/SpatialGrid.d.ts.map +1 -0
  99. package/dist/physics/index.d.ts +14 -0
  100. package/dist/physics/index.d.ts.map +1 -0
  101. package/dist/rendering/Animation.d.ts +62 -0
  102. package/dist/rendering/Animation.d.ts.map +1 -0
  103. package/dist/rendering/AssetLoader.d.ts +35 -0
  104. package/dist/rendering/AssetLoader.d.ts.map +1 -0
  105. package/dist/rendering/Camera2D.d.ts +109 -0
  106. package/dist/rendering/Camera2D.d.ts.map +1 -0
  107. package/dist/rendering/CanvasContext.d.ts +80 -0
  108. package/dist/rendering/CanvasContext.d.ts.map +1 -0
  109. package/dist/rendering/CanvasMock.d.ts +163 -0
  110. package/dist/rendering/CanvasMock.d.ts.map +1 -0
  111. package/dist/rendering/ParticleSystem.d.ts +103 -0
  112. package/dist/rendering/ParticleSystem.d.ts.map +1 -0
  113. package/dist/rendering/Renderer.d.ts +98 -0
  114. package/dist/rendering/Renderer.d.ts.map +1 -0
  115. package/dist/rendering/Shapes.d.ts +24 -0
  116. package/dist/rendering/Shapes.d.ts.map +1 -0
  117. package/dist/rendering/Sprite.d.ts +74 -0
  118. package/dist/rendering/Sprite.d.ts.map +1 -0
  119. package/dist/rendering/SpriteSheet.d.ts +22 -0
  120. package/dist/rendering/SpriteSheet.d.ts.map +1 -0
  121. package/dist/rendering/index.d.ts +11 -0
  122. package/dist/rendering/index.d.ts.map +1 -0
  123. package/dist/scene/Blackboard.d.ts +81 -0
  124. package/dist/scene/Blackboard.d.ts.map +1 -0
  125. package/dist/scene/Scene.d.ts +160 -0
  126. package/dist/scene/Scene.d.ts.map +1 -0
  127. package/dist/scene/SceneManager.d.ts +142 -0
  128. package/dist/scene/SceneManager.d.ts.map +1 -0
  129. package/dist/scene/SceneTransition.d.ts +118 -0
  130. package/dist/scene/SceneTransition.d.ts.map +1 -0
  131. package/dist/scene/index.d.ts +5 -0
  132. package/dist/scene/index.d.ts.map +1 -0
  133. package/dist/ui/UIAnchor.d.ts +31 -0
  134. package/dist/ui/UIAnchor.d.ts.map +1 -0
  135. package/dist/ui/UIButton.d.ts +48 -0
  136. package/dist/ui/UIButton.d.ts.map +1 -0
  137. package/dist/ui/UIElement.d.ts +108 -0
  138. package/dist/ui/UIElement.d.ts.map +1 -0
  139. package/dist/ui/UILabel.d.ts +54 -0
  140. package/dist/ui/UILabel.d.ts.map +1 -0
  141. package/dist/ui/UIManager.d.ts +41 -0
  142. package/dist/ui/UIManager.d.ts.map +1 -0
  143. package/dist/ui/UIPanel.d.ts +36 -0
  144. package/dist/ui/UIPanel.d.ts.map +1 -0
  145. package/dist/ui/UIProgressBar.d.ts +47 -0
  146. package/dist/ui/UIProgressBar.d.ts.map +1 -0
  147. package/dist/ui/index.d.ts +8 -0
  148. package/dist/ui/index.d.ts.map +1 -0
  149. package/package.json +47 -0
@@ -0,0 +1,108 @@
1
+ import { Vector2 } from '../math/Vector2';
2
+ import { Rect } from '../math/Rect';
3
+ import { CanvasContext } from '../rendering/CanvasContext';
4
+ import { ICanvasRenderingContext2D } from '../rendering/CanvasMock';
5
+ export type UIContextLike = CanvasRenderingContext2D | ICanvasRenderingContext2D | CanvasContext | any;
6
+ export interface UIPointerEvent {
7
+ target: UIElement;
8
+ canvasPosition: Vector2;
9
+ button: number;
10
+ pointerType: 'mouse' | 'touch' | 'pen';
11
+ consumed: boolean;
12
+ stopPropagation: () => void;
13
+ }
14
+ export interface UIElementOptions {
15
+ name?: string;
16
+ position?: Vector2 | {
17
+ x: number;
18
+ y: number;
19
+ };
20
+ size?: Vector2 | {
21
+ x: number;
22
+ y: number;
23
+ };
24
+ anchor?: Vector2 | {
25
+ x: number;
26
+ y: number;
27
+ };
28
+ pivot?: Vector2 | {
29
+ x: number;
30
+ y: number;
31
+ };
32
+ scale?: Vector2 | {
33
+ x: number;
34
+ y: number;
35
+ };
36
+ rotation?: number;
37
+ visible?: boolean;
38
+ interactive?: boolean;
39
+ enabled?: boolean;
40
+ zIndex?: number;
41
+ alpha?: number;
42
+ cursor?: string;
43
+ onClick?: (event: UIPointerEvent) => void;
44
+ onPointerDown?: (event: UIPointerEvent) => void;
45
+ onPointerUp?: (event: UIPointerEvent) => void;
46
+ onPointerMove?: (event: UIPointerEvent) => void;
47
+ onPointerEnter?: (event: UIPointerEvent) => void;
48
+ onPointerLeave?: (event: UIPointerEvent) => void;
49
+ }
50
+ /**
51
+ * Abstract Base Class for all Retained-Mode UI Elements.
52
+ * Provides hierarchical 9-point anchor/pivot layout, bounds tracking,
53
+ * z-index ordering, and pointer event dispatch.
54
+ */
55
+ export declare class UIElement {
56
+ readonly id: string;
57
+ name: string;
58
+ readonly position: Vector2;
59
+ readonly size: Vector2;
60
+ readonly anchor: Vector2;
61
+ readonly pivot: Vector2;
62
+ readonly scale: Vector2;
63
+ rotation: number;
64
+ visible: boolean;
65
+ interactive: boolean;
66
+ enabled: boolean;
67
+ zIndex: number;
68
+ alpha: number;
69
+ cursor: string;
70
+ parent: UIElement | null;
71
+ readonly children: UIElement[];
72
+ protected readonly _worldPosition: Vector2;
73
+ protected readonly _pivotWorldPosition: Vector2;
74
+ protected readonly _worldBounds: Rect;
75
+ protected readonly _worldScale: Vector2;
76
+ protected _worldAlpha: number;
77
+ protected _isDirty: boolean;
78
+ onClick?: (event: UIPointerEvent) => void;
79
+ onPointerDown?: (event: UIPointerEvent) => void;
80
+ onPointerUp?: (event: UIPointerEvent) => void;
81
+ onPointerMove?: (event: UIPointerEvent) => void;
82
+ onPointerEnter?: (event: UIPointerEvent) => void;
83
+ onPointerLeave?: (event: UIPointerEvent) => void;
84
+ constructor(options?: UIElementOptions);
85
+ markDirty(): void;
86
+ setAnchorAndPivot(anchor: Vector2, pivot?: Vector2): this;
87
+ updateTransform(parentBounds?: Rect): void;
88
+ get worldPosition(): Vector2;
89
+ get pivotWorldPosition(): Vector2;
90
+ get worldBounds(): Rect;
91
+ get worldScale(): Vector2;
92
+ get worldAlpha(): number;
93
+ addChild(child: UIElement): this;
94
+ removeChild(child: UIElement): boolean;
95
+ removeFromParent(): boolean;
96
+ removeAllChildren(): this;
97
+ getChildByName(name: string): UIElement | null;
98
+ getRoot(): UIElement;
99
+ containsPoint(point: Vector2): boolean;
100
+ /**
101
+ * Recursive hit test against hierarchy in reverse z-index order.
102
+ */
103
+ hitTest(point: Vector2): UIElement | null;
104
+ update(dt: number): void;
105
+ render(ctx: UIContextLike): void;
106
+ protected draw(_raw: any, _localBounds: Rect): void;
107
+ }
108
+ //# sourceMappingURL=UIElement.d.ts.map
@@ -0,0 +1 @@
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@@ -0,0 +1,54 @@
1
+ import { UIElement, UIElementOptions, UIContextLike } from './UIElement';
2
+ import { Rect } from '../math/Rect';
3
+ import { Color } from '../math/Color';
4
+ export interface UILabelOptions extends UIElementOptions {
5
+ text?: string;
6
+ fontFamily?: string;
7
+ fontSize?: number;
8
+ fontWeight?: string | number;
9
+ fontStyle?: string;
10
+ color?: string | Color;
11
+ align?: 'left' | 'center' | 'right';
12
+ baseline?: 'top' | 'middle' | 'bottom' | 'alphabetic';
13
+ maxWidth?: number;
14
+ wordWrap?: boolean;
15
+ lineHeight?: number;
16
+ truncate?: boolean;
17
+ shadowColor?: string | Color;
18
+ shadowBlur?: number;
19
+ shadowOffsetX?: number;
20
+ shadowOffsetY?: number;
21
+ autoSize?: boolean;
22
+ }
23
+ /**
24
+ * Text component with measurement, alignment, word wrapping, truncation, and drop shadows.
25
+ */
26
+ export declare class UILabel extends UIElement {
27
+ text: string;
28
+ fontFamily: string;
29
+ fontSize: number;
30
+ fontWeight: string | number;
31
+ fontStyle: string;
32
+ color: string | Color;
33
+ align: 'left' | 'center' | 'right';
34
+ baseline: 'top' | 'middle' | 'bottom' | 'alphabetic';
35
+ maxWidth?: number;
36
+ wordWrap: boolean;
37
+ lineHeight: number;
38
+ truncate: boolean;
39
+ shadowColor?: string | Color;
40
+ shadowBlur?: number;
41
+ shadowOffsetX?: number;
42
+ shadowOffsetY?: number;
43
+ autoSize: boolean;
44
+ constructor(options?: UILabelOptions);
45
+ getFontString(): string;
46
+ measure(ctx?: UIContextLike): {
47
+ width: number;
48
+ height: number;
49
+ };
50
+ splitLines(ctx?: UIContextLike): string[];
51
+ private _truncateLine;
52
+ protected draw(raw: any, localBounds: Rect): void;
53
+ }
54
+ //# sourceMappingURL=UILabel.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"UILabel.d.ts","sourceRoot":"","sources":["../../src/ui/UILabel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACzE,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AACpC,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAGtC,MAAM,WAAW,cAAe,SAAQ,gBAAgB;IACtD,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,UAAU,CAAC,EAAE,MAAM,GAAG,MAAM,CAAC;IAC7B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,KAAK,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC;IACvB,KAAK,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,CAAC;IACpC,QAAQ,CAAC,EAAE,KAAK,GAAG,QAAQ,GAAG,QAAQ,GAAG,YAAY,CAAC;IACtD,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,WAAW,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC;IAC7B,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,EAAE,OAAO,CAAC;CACpB;AAED;;GAEG;AACH,qBAAa,OAAQ,SAAQ,SAAS;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,GAAG,MAAM,CAAC;IAC5B,SAAS,EAAE,MAAM,CAAC;IAClB,KAAK,EAAE,MAAM,GAAG,KAAK,CAAC;IACtB,KAAK,EAAE,MAAM,GAAG,QAAQ,GAAG,OAAO,CAAC;IACnC,QAAQ,EAAE,KAAK,GAAG,QAAQ,GAAG,QAAQ,GAAG,YAAY,CAAC;IACrD,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,OAAO,CAAC;IAClB,UAAU,EAAE,MAAM,CAAC;IACnB,QAAQ,EAAE,OAAO,CAAC;IAClB,WAAW,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC;IAC7B,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,QAAQ,EAAE,OAAO,CAAC;gBAEb,OAAO,GAAE,cAAmB;IAqBjC,aAAa,IAAI,MAAM;IAIvB,OAAO,CAAC,GAAG,CAAC,EAAE,aAAa,GAAG;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE;IA2B/D,UAAU,CAAC,GAAG,CAAC,EAAE,aAAa,GAAG,MAAM,EAAE;IAwChD,OAAO,CAAC,aAAa;cAqBF,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,WAAW,EAAE,IAAI,GAAG,IAAI;CA2C3D"}
@@ -0,0 +1,41 @@
1
+ import { UIElement, UIContextLike } from './UIElement';
2
+ import { Vector2 } from '../math/Vector2';
3
+ import { InputManager } from '../input/InputManager';
4
+ export interface UIManagerConfig {
5
+ width?: number;
6
+ height?: number;
7
+ absorbInput?: boolean;
8
+ }
9
+ /**
10
+ * Top-Level UI Manager coordinating retained UI hierarchy,
11
+ * reverse z-index hit testing, hover states, and click event absorption.
12
+ */
13
+ export declare class UIManager {
14
+ readonly root: UIElement;
15
+ viewportWidth: number;
16
+ viewportHeight: number;
17
+ absorbInput: boolean;
18
+ hoveredElement: UIElement | null;
19
+ pressedElement: UIElement | null;
20
+ focusedElement: UIElement | null;
21
+ constructor(config?: UIManagerConfig | number, height?: number);
22
+ resize(width: number, height: number): void;
23
+ add(child: UIElement): this;
24
+ remove(child: UIElement): boolean;
25
+ clear(): void;
26
+ findElement(name: string): UIElement | null;
27
+ /**
28
+ * Hit test against UI children in reverse z-index order.
29
+ * Empty canvas areas outside interactive UI widgets return null.
30
+ */
31
+ hitTest(canvasPos: Vector2): UIElement | null;
32
+ /**
33
+ * Evaluates pointer interaction against UI hierarchy.
34
+ * If a hit occurs on an interactive widget, marks pointer.consumed = true and absorbs input from game entities.
35
+ */
36
+ processInput(input: InputManager): boolean;
37
+ private _createPointerEvent;
38
+ update(dt: number): void;
39
+ render(ctx: UIContextLike): void;
40
+ }
41
+ //# sourceMappingURL=UIManager.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"UIManager.d.ts","sourceRoot":"","sources":["../../src/ui/UIManager.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAkB,aAAa,EAAE,MAAM,aAAa,CAAC;AACvE,OAAO,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAE1C,OAAO,EAAE,YAAY,EAAE,MAAM,uBAAuB,CAAC;AAIrD,MAAM,WAAW,eAAe;IAC9B,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,WAAW,CAAC,EAAE,OAAO,CAAC;CACvB;AAED;;;GAGG;AACH,qBAAa,SAAS;IACpB,SAAgB,IAAI,EAAE,SAAS,CAAC;IACzB,aAAa,EAAE,MAAM,CAAC;IACtB,cAAc,EAAE,MAAM,CAAC;IACvB,WAAW,EAAE,OAAO,CAAC;IAErB,cAAc,EAAE,SAAS,GAAG,IAAI,CAAQ;IACxC,cAAc,EAAE,SAAS,GAAG,IAAI,CAAQ;IACxC,cAAc,EAAE,SAAS,GAAG,IAAI,CAAQ;gBAEnC,MAAM,GAAE,eAAe,GAAG,MAAY,EAAE,MAAM,GAAE,MAAY;IAmBjE,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI;IAQ3C,GAAG,CAAC,KAAK,EAAE,SAAS,GAAG,IAAI;IAK3B,MAAM,CAAC,KAAK,EAAE,SAAS,GAAG,OAAO;IAIjC,KAAK,IAAI,IAAI;IAOb,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,SAAS,GAAG,IAAI;IAIlD;;;OAGG;IACI,OAAO,CAAC,SAAS,EAAE,OAAO,GAAG,SAAS,GAAG,IAAI;IAgBpD;;;OAGG;IACI,YAAY,CAAC,KAAK,EAAE,YAAY,GAAG,OAAO;IAoFjD,OAAO,CAAC,mBAAmB;IAmBpB,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI;IAIxB,MAAM,CAAC,GAAG,EAAE,aAAa,GAAG,IAAI;CAGxC"}
@@ -0,0 +1,36 @@
1
+ import { UIElement, UIElementOptions, UIContextLike } from './UIElement';
2
+ import { Vector2 } from '../math/Vector2';
3
+ import { Rect } from '../math/Rect';
4
+ import { Color } from '../math/Color';
5
+ export interface UIPadding {
6
+ top: number;
7
+ right: number;
8
+ bottom: number;
9
+ left: number;
10
+ }
11
+ export interface UIPanelOptions extends UIElementOptions {
12
+ backgroundColor?: string | Color | null;
13
+ borderColor?: string | Color | null;
14
+ borderWidth?: number;
15
+ borderRadius?: number;
16
+ padding?: UIPadding | number;
17
+ clipChildren?: boolean;
18
+ }
19
+ export declare function drawRoundedRectPath(raw: any, x: number, y: number, w: number, h: number, radius: number): void;
20
+ /**
21
+ * Container panel with background fill, border, corner radius, padding, and child clipping.
22
+ */
23
+ export declare class UIPanel extends UIElement {
24
+ backgroundColor: string | Color | null;
25
+ borderColor: string | Color | null;
26
+ borderWidth: number;
27
+ borderRadius: number;
28
+ padding: UIPadding;
29
+ clipChildren: boolean;
30
+ constructor(options?: UIPanelOptions);
31
+ getInnerBounds(): Rect;
32
+ hitTest(point: Vector2): UIElement | null;
33
+ protected draw(raw: any, localBounds: Rect): void;
34
+ render(ctx: UIContextLike): void;
35
+ }
36
+ //# sourceMappingURL=UIPanel.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"UIPanel.d.ts","sourceRoot":"","sources":["../../src/ui/UIPanel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACzE,OAAO,EAAE,OAAO,EAAE,MAAM,iBAAiB,CAAC;AAC1C,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AACpC,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAGtC,MAAM,WAAW,SAAS;IACxB,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,MAAM,CAAC;CACd;AAED,MAAM,WAAW,cAAe,SAAQ,gBAAgB;IACtD,eAAe,CAAC,EAAE,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC;IACxC,WAAW,CAAC,EAAE,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC;IACpC,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,OAAO,CAAC,EAAE,SAAS,GAAG,MAAM,CAAC;IAC7B,YAAY,CAAC,EAAE,OAAO,CAAC;CACxB;AAED,wBAAgB,mBAAmB,CAAC,GAAG,EAAE,GAAG,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAoB9G;AAED;;GAEG;AACH,qBAAa,OAAQ,SAAQ,SAAS;IAC7B,eAAe,EAAE,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC;IACvC,WAAW,EAAE,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC;IACnC,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,MAAM,CAAC;IACrB,OAAO,EAAE,SAAS,CAAC;IACnB,YAAY,EAAE,OAAO,CAAC;gBAEjB,OAAO,GAAE,cAAmB;IAiBjC,cAAc,IAAI,IAAI;IAUb,OAAO,CAAC,KAAK,EAAE,OAAO,GAAG,SAAS,GAAG,IAAI;cAOtC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,WAAW,EAAE,IAAI,GAAG,IAAI;IAmB1C,MAAM,CAAC,GAAG,EAAE,aAAa,GAAG,IAAI;CAkBjD"}
@@ -0,0 +1,47 @@
1
+ import { UIElement, UIElementOptions } from './UIElement';
2
+ import { Rect } from '../math/Rect';
3
+ import { Color } from '../math/Color';
4
+ import { UILabel } from './UILabel';
5
+ export type UIProgressDirection = 'horizontal-ltr' | 'horizontal-rtl' | 'vertical-btt' | 'vertical-ttb';
6
+ export interface UIProgressBarOptions extends UIElementOptions {
7
+ value?: number;
8
+ min?: number;
9
+ max?: number;
10
+ direction?: UIProgressDirection;
11
+ backgroundColor?: string | Color;
12
+ borderColor?: string | Color;
13
+ borderWidth?: number;
14
+ borderRadius?: number;
15
+ fillColor?: string | Color;
16
+ fillPadding?: number;
17
+ fillBorderRadius?: number;
18
+ showText?: boolean;
19
+ textFormat?: (val: number, max: number, normalized: number) => string;
20
+ }
21
+ /**
22
+ * Responsive Progress Bar for Health, Mana, Shields, and Loading Bars.
23
+ */
24
+ export declare class UIProgressBar extends UIElement {
25
+ value: number;
26
+ min: number;
27
+ max: number;
28
+ direction: UIProgressDirection;
29
+ backgroundColor: string | Color;
30
+ borderColor: string | Color;
31
+ borderWidth: number;
32
+ borderRadius: number;
33
+ fillColor: string | Color;
34
+ fillPadding: number;
35
+ fillBorderRadius: number;
36
+ showText: boolean;
37
+ textFormat?: (val: number, max: number, normalized: number) => string;
38
+ label?: UILabel;
39
+ constructor(options?: UIProgressBarOptions);
40
+ get normalizedValue(): number;
41
+ set normalizedValue(norm: number);
42
+ setProgress(current: number, max?: number): this;
43
+ private _getFormattedText;
44
+ private _syncLabel;
45
+ protected draw(raw: any, localBounds: Rect): void;
46
+ }
47
+ //# sourceMappingURL=UIProgressBar.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"UIProgressBar.d.ts","sourceRoot":"","sources":["../../src/ui/UIProgressBar.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,gBAAgB,EAAE,MAAM,aAAa,CAAC;AAC1D,OAAO,EAAE,IAAI,EAAE,MAAM,cAAc,CAAC;AACpC,OAAO,EAAE,KAAK,EAAE,MAAM,eAAe,CAAC;AAEtC,OAAO,EAAE,OAAO,EAAE,MAAM,WAAW,CAAC;AAIpC,MAAM,MAAM,mBAAmB,GAAG,gBAAgB,GAAG,gBAAgB,GAAG,cAAc,GAAG,cAAc,CAAC;AAExG,MAAM,WAAW,oBAAqB,SAAQ,gBAAgB;IAC5D,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,GAAG,CAAC,EAAE,MAAM,CAAC;IACb,SAAS,CAAC,EAAE,mBAAmB,CAAC;IAChC,eAAe,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC;IACjC,WAAW,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC;IAC7B,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,SAAS,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC;IAC3B,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,UAAU,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,KAAK,MAAM,CAAC;CACvE;AAED;;GAEG;AACH,qBAAa,aAAc,SAAQ,SAAS;IACnC,KAAK,EAAE,MAAM,CAAC;IACd,GAAG,EAAE,MAAM,CAAC;IACZ,GAAG,EAAE,MAAM,CAAC;IACZ,SAAS,EAAE,mBAAmB,CAAC;IAE/B,eAAe,EAAE,MAAM,GAAG,KAAK,CAAC;IAChC,WAAW,EAAE,MAAM,GAAG,KAAK,CAAC;IAC5B,WAAW,EAAE,MAAM,CAAC;IACpB,YAAY,EAAE,MAAM,CAAC;IAErB,SAAS,EAAE,MAAM,GAAG,KAAK,CAAC;IAC1B,WAAW,EAAE,MAAM,CAAC;IACpB,gBAAgB,EAAE,MAAM,CAAC;IAEzB,QAAQ,EAAE,OAAO,CAAC;IAClB,UAAU,CAAC,EAAE,CAAC,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,KAAK,MAAM,CAAC;IACtE,KAAK,CAAC,EAAE,OAAO,CAAC;gBAEX,OAAO,GAAE,oBAAyB;IAqC9C,IAAW,eAAe,IAAI,MAAM,CAGnC;IAED,IAAW,eAAe,CAAC,IAAI,EAAE,MAAM,EAGtC;IAEM,WAAW,CAAC,OAAO,EAAE,MAAM,EAAE,GAAG,CAAC,EAAE,MAAM,GAAG,IAAI;IAOvD,OAAO,CAAC,iBAAiB;IAQzB,OAAO,CAAC,UAAU;cAMC,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,WAAW,EAAE,IAAI,GAAG,IAAI;CAsD3D"}
@@ -0,0 +1,8 @@
1
+ export * from './UIAnchor';
2
+ export * from './UIElement';
3
+ export * from './UIPanel';
4
+ export * from './UIButton';
5
+ export * from './UILabel';
6
+ export * from './UIProgressBar';
7
+ export * from './UIManager';
8
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/ui/index.ts"],"names":[],"mappings":"AAAA,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,WAAW,CAAC;AAC1B,cAAc,iBAAiB,CAAC;AAChC,cAAc,aAAa,CAAC"}
package/package.json ADDED
@@ -0,0 +1,47 @@
1
+ {
2
+ "name": "toaimin-indie-engine",
3
+ "version": "1.0.0",
4
+ "description": "Production-grade 2D Game Framework in TypeScript for Web/HTML5 designed for indie game developers",
5
+ "type": "module",
6
+ "bin": {
7
+ "indie-engine": "./cli/bin.cjs"
8
+ },
9
+ "main": "./dist/index.cjs",
10
+ "module": "./dist/index.js",
11
+ "types": "./dist/index.d.ts",
12
+ "exports": {
13
+ ".": {
14
+ "types": "./dist/index.d.ts",
15
+ "import": "./dist/index.js",
16
+ "require": "./dist/index.cjs"
17
+ }
18
+ },
19
+ "files": [
20
+ "dist",
21
+ "README.md"
22
+ ],
23
+ "scripts": {
24
+ "dev": "vite --mode demo",
25
+ "build": "vite build && tsc --emitDeclarationOnly",
26
+ "build:demo": "vite build --mode demo",
27
+ "preview": "vite preview --outDir dist-demo",
28
+ "test": "npm run build && node --test --experimental-strip-types \"tests/**/*.test.ts\""
29
+ },
30
+ "dependencies": {},
31
+ "devDependencies": {
32
+ "typescript": "^5.7.2",
33
+ "vite": "^8.2.2"
34
+ },
35
+ "keywords": [
36
+ "game-engine",
37
+ "2d-game",
38
+ "typescript",
39
+ "indie-game-dev",
40
+ "canvas2d",
41
+ "physics",
42
+ "audio",
43
+ "scene-management"
44
+ ],
45
+ "author": "Indie Framework Team",
46
+ "license": "MIT"
47
+ }