three-stdlib 2.8.8 → 2.8.11

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Files changed (322) hide show
  1. package/Nodes-607e9ed8.js +471 -0
  2. package/Nodes-627a8bdf.js +1 -0
  3. package/index.cjs.js +1 -1
  4. package/index.d.ts +0 -75
  5. package/index.js +70 -76
  6. package/loaders/NodeMaterialLoader.cjs.js +1 -1
  7. package/loaders/NodeMaterialLoader.js +2 -136
  8. package/loaders/RGBELoader.cjs.js +1 -1
  9. package/loaders/RGBELoader.js +3 -3
  10. package/loaders/RGBMLoader.cjs.js +1 -1
  11. package/loaders/RGBMLoader.js +190 -268
  12. package/nodes/Nodes.cjs.js +1 -1
  13. package/nodes/Nodes.js +203 -76
  14. package/nodes/ShaderNode.cjs.js +1 -0
  15. package/nodes/ShaderNode.js +308 -0
  16. package/nodes/accessors/BufferNode.cjs.js +1 -0
  17. package/nodes/accessors/BufferNode.js +18 -0
  18. package/nodes/accessors/CameraNode.cjs.js +1 -1
  19. package/nodes/accessors/CameraNode.js +32 -138
  20. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  21. package/nodes/accessors/CubeTextureNode.js +53 -0
  22. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  23. package/nodes/accessors/MaterialNode.js +80 -0
  24. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  25. package/nodes/accessors/MaterialReferenceNode.js +16 -0
  26. package/nodes/accessors/ModelNode.cjs.js +1 -0
  27. package/nodes/accessors/ModelNode.js +10 -0
  28. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  29. package/nodes/accessors/ModelViewProjectionNode.js +22 -0
  30. package/nodes/accessors/NormalNode.cjs.js +1 -1
  31. package/nodes/accessors/NormalNode.js +48 -78
  32. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  33. package/nodes/accessors/Object3DNode.js +85 -0
  34. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  35. package/nodes/accessors/PointUVNode.js +16 -0
  36. package/nodes/accessors/PositionNode.cjs.js +1 -1
  37. package/nodes/accessors/PositionNode.js +49 -87
  38. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  39. package/nodes/accessors/ReferenceNode.js +43 -0
  40. package/nodes/accessors/ReflectNode.cjs.js +1 -1
  41. package/nodes/accessors/ReflectNode.js +35 -98
  42. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  43. package/nodes/accessors/SkinningNode.js +59 -0
  44. package/nodes/accessors/TextureNode.cjs.js +1 -0
  45. package/nodes/accessors/TextureNode.js +68 -0
  46. package/nodes/accessors/UVNode.cjs.js +1 -1
  47. package/nodes/accessors/UVNode.js +20 -38
  48. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  49. package/nodes/core/ArrayUniformNode.js +17 -0
  50. package/nodes/core/AttributeNode.cjs.js +1 -1
  51. package/nodes/core/AttributeNode.js +31 -40
  52. package/nodes/core/BypassNode.cjs.js +1 -0
  53. package/nodes/core/BypassNode.js +28 -0
  54. package/nodes/core/CodeNode.cjs.js +1 -0
  55. package/nodes/core/CodeNode.js +35 -0
  56. package/nodes/core/ConstNode.cjs.js +1 -1
  57. package/nodes/core/ConstNode.js +10 -78
  58. package/nodes/core/ContextNode.cjs.js +1 -0
  59. package/nodes/core/ContextNode.js +26 -0
  60. package/nodes/core/ExpressionNode.cjs.js +1 -1
  61. package/nodes/core/ExpressionNode.js +19 -8
  62. package/nodes/core/FunctionCallNode.cjs.js +1 -1
  63. package/nodes/core/FunctionCallNode.js +31 -60
  64. package/nodes/core/FunctionNode.cjs.js +1 -1
  65. package/nodes/core/FunctionNode.js +45 -166
  66. package/nodes/core/InputNode.cjs.js +1 -1
  67. package/nodes/core/InputNode.js +43 -57
  68. package/nodes/core/Node.cjs.js +1 -1
  69. package/nodes/core/Node.js +155 -113
  70. package/nodes/core/NodeAttribute.cjs.js +1 -0
  71. package/nodes/core/NodeAttribute.js +11 -0
  72. package/nodes/core/NodeBuilder.cjs.js +1 -1
  73. package/nodes/core/NodeBuilder.js +422 -548
  74. package/nodes/core/NodeCode.cjs.js +1 -0
  75. package/nodes/core/NodeCode.js +13 -0
  76. package/nodes/core/NodeFrame.cjs.js +1 -1
  77. package/nodes/core/NodeFrame.js +34 -27
  78. package/nodes/core/NodeFunction.cjs.js +1 -0
  79. package/nodes/core/NodeFunction.js +17 -0
  80. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  81. package/nodes/core/NodeFunctionInput.js +14 -0
  82. package/nodes/core/NodeKeywords.cjs.js +1 -0
  83. package/nodes/core/NodeKeywords.js +54 -0
  84. package/nodes/core/NodeParser.cjs.js +1 -0
  85. package/nodes/core/NodeParser.js +8 -0
  86. package/nodes/core/NodeUniform.cjs.js +1 -1
  87. package/nodes/core/NodeUniform.js +18 -17
  88. package/nodes/core/NodeUtils.cjs.js +1 -1
  89. package/nodes/core/NodeUtils.js +55 -35
  90. package/nodes/core/NodeVar.cjs.js +1 -0
  91. package/nodes/core/NodeVar.js +11 -0
  92. package/nodes/core/NodeVary.cjs.js +1 -0
  93. package/nodes/core/NodeVary.js +11 -0
  94. package/nodes/core/PropertyNode.cjs.js +1 -0
  95. package/nodes/core/PropertyNode.js +26 -0
  96. package/nodes/core/TempNode.cjs.js +1 -1
  97. package/nodes/core/TempNode.js +21 -88
  98. package/nodes/core/UniformNode.cjs.js +1 -0
  99. package/nodes/core/UniformNode.js +28 -0
  100. package/nodes/core/VarNode.cjs.js +1 -1
  101. package/nodes/core/VarNode.js +28 -35
  102. package/nodes/core/VaryNode.cjs.js +1 -0
  103. package/nodes/core/VaryNode.js +38 -0
  104. package/nodes/core/constants.cjs.js +1 -0
  105. package/nodes/core/constants.js +11 -0
  106. package/nodes/display/ColorSpaceNode.cjs.js +1 -0
  107. package/nodes/display/ColorSpaceNode.js +67 -0
  108. package/nodes/display/NormalMapNode.cjs.js +1 -0
  109. package/nodes/display/NormalMapNode.js +71 -0
  110. package/nodes/fog/FogNode.cjs.js +1 -0
  111. package/nodes/fog/FogNode.js +18 -0
  112. package/nodes/fog/FogRangeNode.cjs.js +1 -0
  113. package/nodes/fog/FogRangeNode.js +20 -0
  114. package/nodes/functions/BSDFs.cjs.js +1 -0
  115. package/nodes/functions/BSDFs.js +121 -0
  116. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
  117. package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
  118. package/nodes/lights/LightContextNode.cjs.js +1 -0
  119. package/nodes/lights/LightContextNode.js +43 -0
  120. package/nodes/lights/LightNode.cjs.js +1 -0
  121. package/nodes/lights/LightNode.js +61 -0
  122. package/nodes/lights/LightsNode.cjs.js +1 -0
  123. package/nodes/lights/LightsNode.js +77 -0
  124. package/nodes/loaders/NodeLoader.cjs.js +1 -0
  125. package/nodes/loaders/NodeLoader.js +80 -0
  126. package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
  127. package/nodes/loaders/NodeMaterialLoader.js +29 -0
  128. package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
  129. package/nodes/loaders/NodeObjectLoader.js +49 -0
  130. package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
  131. package/nodes/materials/LineBasicNodeMaterial.js +31 -0
  132. package/nodes/materials/Materials.cjs.js +1 -0
  133. package/nodes/materials/Materials.js +27 -0
  134. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
  135. package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
  136. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
  137. package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
  138. package/nodes/materials/NodeMaterial.cjs.js +1 -1
  139. package/nodes/materials/NodeMaterial.js +67 -140
  140. package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
  141. package/nodes/materials/PointsNodeMaterial.js +34 -0
  142. package/nodes/math/CondNode.cjs.js +1 -1
  143. package/nodes/math/CondNode.js +33 -74
  144. package/nodes/math/MathNode.cjs.js +1 -1
  145. package/nodes/math/MathNode.js +193 -193
  146. package/nodes/math/OperatorNode.cjs.js +1 -1
  147. package/nodes/math/OperatorNode.js +116 -52
  148. package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
  149. package/nodes/parsers/GLSLNodeFunction.js +101 -0
  150. package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
  151. package/nodes/parsers/GLSLNodeParser.js +13 -0
  152. package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
  153. package/nodes/parsers/WGSLNodeFunction.js +71 -0
  154. package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
  155. package/nodes/parsers/WGSLNodeParser.js +13 -0
  156. package/nodes/procedural/CheckerNode.cjs.js +1 -1
  157. package/nodes/procedural/CheckerNode.js +22 -40
  158. package/nodes/utils/ArrayElementNode.cjs.js +1 -0
  159. package/nodes/utils/ArrayElementNode.js +22 -0
  160. package/nodes/utils/ConvertNode.cjs.js +1 -0
  161. package/nodes/utils/ConvertNode.js +29 -0
  162. package/nodes/utils/JoinNode.cjs.js +1 -1
  163. package/nodes/utils/JoinNode.js +19 -69
  164. package/nodes/utils/MatcapUVNode.cjs.js +1 -0
  165. package/nodes/utils/MatcapUVNode.js +18 -0
  166. package/nodes/utils/OscNode.cjs.js +1 -0
  167. package/nodes/utils/OscNode.js +55 -0
  168. package/nodes/utils/SplitNode.cjs.js +1 -0
  169. package/nodes/utils/SplitNode.js +58 -0
  170. package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
  171. package/nodes/utils/SpriteSheetUVNode.js +39 -0
  172. package/nodes/utils/TimerNode.cjs.js +1 -1
  173. package/nodes/utils/TimerNode.js +38 -56
  174. package/package.json +2 -2
  175. package/Nodes-894ac9dc.js +0 -1
  176. package/Nodes-af575af7.js +0 -157
  177. package/nodes/accessors/ColorsNode.cjs.js +0 -1
  178. package/nodes/accessors/ColorsNode.d.ts +0 -10
  179. package/nodes/accessors/ColorsNode.js +0 -40
  180. package/nodes/accessors/LightNode.cjs.js +0 -1
  181. package/nodes/accessors/LightNode.d.ts +0 -12
  182. package/nodes/accessors/LightNode.js +0 -41
  183. package/nodes/accessors/ResolutionNode.cjs.js +0 -1
  184. package/nodes/accessors/ResolutionNode.d.ts +0 -14
  185. package/nodes/accessors/ResolutionNode.js +0 -41
  186. package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
  187. package/nodes/accessors/ScreenUVNode.d.ts +0 -11
  188. package/nodes/accessors/ScreenUVNode.js +0 -43
  189. package/nodes/core/NodeLib.cjs.js +0 -1
  190. package/nodes/core/NodeLib.d.ts +0 -22
  191. package/nodes/core/NodeLib.js +0 -37
  192. package/nodes/core/StructNode.cjs.js +0 -1
  193. package/nodes/core/StructNode.d.ts +0 -19
  194. package/nodes/core/StructNode.js +0 -72
  195. package/nodes/effects/BlurNode.cjs.js +0 -1
  196. package/nodes/effects/BlurNode.d.ts +0 -31
  197. package/nodes/effects/BlurNode.js +0 -100
  198. package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
  199. package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
  200. package/nodes/effects/ColorAdjustmentNode.js +0 -73
  201. package/nodes/effects/LuminanceNode.cjs.js +0 -1
  202. package/nodes/effects/LuminanceNode.d.ts +0 -18
  203. package/nodes/effects/LuminanceNode.js +0 -46
  204. package/nodes/inputs/BoolNode.cjs.js +0 -1
  205. package/nodes/inputs/BoolNode.d.ts +0 -19
  206. package/nodes/inputs/BoolNode.js +0 -36
  207. package/nodes/inputs/ColorNode.cjs.js +0 -1
  208. package/nodes/inputs/ColorNode.d.ts +0 -21
  209. package/nodes/inputs/ColorNode.js +0 -41
  210. package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
  211. package/nodes/inputs/CubeTextureNode.d.ts +0 -17
  212. package/nodes/inputs/CubeTextureNode.js +0 -79
  213. package/nodes/inputs/FloatNode.cjs.js +0 -1
  214. package/nodes/inputs/FloatNode.d.ts +0 -19
  215. package/nodes/inputs/FloatNode.js +0 -36
  216. package/nodes/inputs/IntNode.cjs.js +0 -1
  217. package/nodes/inputs/IntNode.d.ts +0 -19
  218. package/nodes/inputs/IntNode.js +0 -36
  219. package/nodes/inputs/Matrix3Node.cjs.js +0 -1
  220. package/nodes/inputs/Matrix3Node.d.ts +0 -22
  221. package/nodes/inputs/Matrix3Node.js +0 -46
  222. package/nodes/inputs/Matrix4Node.cjs.js +0 -1
  223. package/nodes/inputs/Matrix4Node.d.ts +0 -22
  224. package/nodes/inputs/Matrix4Node.js +0 -46
  225. package/nodes/inputs/PropertyNode.cjs.js +0 -1
  226. package/nodes/inputs/PropertyNode.d.ts +0 -10
  227. package/nodes/inputs/PropertyNode.js +0 -35
  228. package/nodes/inputs/RTTNode.cjs.js +0 -1
  229. package/nodes/inputs/RTTNode.d.ts +0 -27
  230. package/nodes/inputs/RTTNode.js +0 -103
  231. package/nodes/inputs/ReflectorNode.cjs.js +0 -1
  232. package/nodes/inputs/ReflectorNode.d.ts +0 -21
  233. package/nodes/inputs/ReflectorNode.js +0 -60
  234. package/nodes/inputs/ScreenNode.cjs.js +0 -1
  235. package/nodes/inputs/ScreenNode.d.ts +0 -11
  236. package/nodes/inputs/ScreenNode.js +0 -20
  237. package/nodes/inputs/TextureNode.cjs.js +0 -1
  238. package/nodes/inputs/TextureNode.d.ts +0 -20
  239. package/nodes/inputs/TextureNode.js +0 -83
  240. package/nodes/inputs/Vector2Node.cjs.js +0 -1
  241. package/nodes/inputs/Vector2Node.d.ts +0 -21
  242. package/nodes/inputs/Vector2Node.js +0 -40
  243. package/nodes/inputs/Vector3Node.cjs.js +0 -1
  244. package/nodes/inputs/Vector3Node.d.ts +0 -21
  245. package/nodes/inputs/Vector3Node.js +0 -41
  246. package/nodes/inputs/Vector4Node.cjs.js +0 -1
  247. package/nodes/inputs/Vector4Node.d.ts +0 -21
  248. package/nodes/inputs/Vector4Node.js +0 -42
  249. package/nodes/materials/BasicNodeMaterial.cjs.js +0 -1
  250. package/nodes/materials/BasicNodeMaterial.d.ts +0 -11
  251. package/nodes/materials/BasicNodeMaterial.js +0 -15
  252. package/nodes/materials/PhongNodeMaterial.cjs.js +0 -1
  253. package/nodes/materials/PhongNodeMaterial.d.ts +0 -21
  254. package/nodes/materials/PhongNodeMaterial.js +0 -15
  255. package/nodes/materials/SpriteNodeMaterial.cjs.js +0 -1
  256. package/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
  257. package/nodes/materials/SpriteNodeMaterial.js +0 -15
  258. package/nodes/materials/StandardNodeMaterial.cjs.js +0 -1
  259. package/nodes/materials/StandardNodeMaterial.d.ts +0 -25
  260. package/nodes/materials/StandardNodeMaterial.js +0 -15
  261. package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
  262. package/nodes/materials/nodes/BasicNode.d.ts +0 -15
  263. package/nodes/materials/nodes/BasicNode.js +0 -91
  264. package/nodes/materials/nodes/MeshStandardNode.cjs.js +0 -1
  265. package/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
  266. package/nodes/materials/nodes/MeshStandardNode.js +0 -81
  267. package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
  268. package/nodes/materials/nodes/PhongNode.d.ts +0 -14
  269. package/nodes/materials/nodes/PhongNode.js +0 -212
  270. package/nodes/materials/nodes/RawNode.cjs.js +0 -1
  271. package/nodes/materials/nodes/RawNode.d.ts +0 -10
  272. package/nodes/materials/nodes/RawNode.js +0 -42
  273. package/nodes/materials/nodes/SpriteNode.cjs.js +0 -1
  274. package/nodes/materials/nodes/SpriteNode.d.ts +0 -13
  275. package/nodes/materials/nodes/SpriteNode.js +0 -113
  276. package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
  277. package/nodes/materials/nodes/StandardNode.d.ts +0 -15
  278. package/nodes/materials/nodes/StandardNode.js +0 -336
  279. package/nodes/misc/BumpMapNode.cjs.js +0 -1
  280. package/nodes/misc/BumpMapNode.d.ts +0 -21
  281. package/nodes/misc/BumpMapNode.js +0 -80
  282. package/nodes/misc/NormalMapNode.cjs.js +0 -1
  283. package/nodes/misc/NormalMapNode.d.ts +0 -19
  284. package/nodes/misc/NormalMapNode.js +0 -102
  285. package/nodes/misc/TextureCubeNode.cjs.js +0 -1
  286. package/nodes/misc/TextureCubeNode.d.ts +0 -21
  287. package/nodes/misc/TextureCubeNode.js +0 -52
  288. package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
  289. package/nodes/misc/TextureCubeUVNode.d.ts +0 -18
  290. package/nodes/misc/TextureCubeUVNode.js +0 -229
  291. package/nodes/postprocessing/NodePass.cjs.js +0 -1
  292. package/nodes/postprocessing/NodePass.d.ts +0 -15
  293. package/nodes/postprocessing/NodePass.js +0 -61
  294. package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
  295. package/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
  296. package/nodes/postprocessing/NodePostProcessing.js +0 -91
  297. package/nodes/procedural/NoiseNode.cjs.js +0 -1
  298. package/nodes/procedural/NoiseNode.d.ts +0 -17
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  300. package/nodes/utils/BypassNode.cjs.js +0 -1
  301. package/nodes/utils/BypassNode.d.ts +0 -11
  302. package/nodes/utils/BypassNode.js +0 -55
  303. package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
  304. package/nodes/utils/ColorSpaceNode.d.ts +0 -55
  305. package/nodes/utils/ColorSpaceNode.js +0 -106
  306. package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
  307. package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
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  309. package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
  310. package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
  311. package/nodes/utils/SpecularMIPLevelNode.js +0 -61
  312. package/nodes/utils/SubSlotNode.cjs.js +0 -1
  313. package/nodes/utils/SubSlotNode.js +0 -53
  314. package/nodes/utils/SwitchNode.cjs.js +0 -1
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  317. package/nodes/utils/UVTransformNode.cjs.js +0 -1
  318. package/nodes/utils/UVTransformNode.d.ts +0 -15
  319. package/nodes/utils/UVTransformNode.js +0 -46
  320. package/nodes/utils/VelocityNode.cjs.js +0 -1
  321. package/nodes/utils/VelocityNode.d.ts +0 -28
  322. package/nodes/utils/VelocityNode.js +0 -115
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("../core/TempNode.cjs.js"),e=require("../core/ConstNode.cjs.js"),o=require("../core/StructNode.cjs.js"),n=require("../core/FunctionNode.cjs.js"),i=require("../core/FunctionCallNode.cjs.js"),r=require("../core/ExpressionNode.cjs.js"),c=require("../inputs/FloatNode.cjs.js"),s=require("../math/OperatorNode.cjs.js"),a=require("../math/MathNode.cjs.js"),u=require("../utils/ColorSpaceNode.cjs.js");function l(e,o,n){t.TempNode.call(this,"v4"),this.value=e,this.uv=o,this.bias=n}require("three"),require("../core/Node.cjs.js"),require("../core/NodeLib.cjs.js"),require("../core/InputNode.cjs.js"),l.Nodes=function(){var t=new o.StructNode("struct TextureCubeUVData {\n\t\t\tvec4 tl;\n\t\t\tvec4 tr;\n\t\t\tvec4 br;\n\t\t\tvec4 bl;\n\t\t\tvec2 f;\n\t\t}"),i=new e.ConstNode("float cubeUV_maxMipLevel 8.0",!0),r=new e.ConstNode("float cubeUV_minMipLevel 4.0",!0),c=new e.ConstNode("float cubeUV_maxTileSize 256.0",!0),s=new e.ConstNode("float cubeUV_minTileSize 16.0",!0),a=new n.FunctionNode("float getFace(vec3 direction) {\n\t\t\t\tvec3 absDirection = abs(direction);\n\t\t\t\tfloat face = -1.0;\n\t\t\t\tif (absDirection.x > absDirection.z) {\n\t\t\t\t\tif (absDirection.x > absDirection.y)\n\t\t\t\t\t\tface = direction.x > 0.0 ? 0.0 : 3.0;\n\t\t\t\t\telse\n\t\t\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t\t\t} else {\n\t\t\t\t\tif (absDirection.z > absDirection.y)\n\t\t\t\t\t\tface = direction.z > 0.0 ? 2.0 : 5.0;\n\t\t\t\t\telse\n\t\t\t\t\t\tface = direction.y > 0.0 ? 1.0 : 4.0;\n\t\t\t\t}\n\t\t\t\treturn face;\n\t\t}");a.useKeywords=!1;var u=new n.FunctionNode("vec2 getUV(vec3 direction, float face) {\n\t\t\t\tvec2 uv;\n\t\t\t\tif (face == 0.0) {\n\t\t\t\t\tuv = vec2(direction.z, direction.y) / abs(direction.x); // pos x\n\t\t\t\t} else if (face == 1.0) {\n\t\t\t\t\tuv = vec2(-direction.x, -direction.z) / abs(direction.y); // pos y\n\t\t\t\t} else if (face == 2.0) {\n\t\t\t\t\tuv = vec2(-direction.x, direction.y) / abs(direction.z); // pos z\n\t\t\t\t} else if (face == 3.0) {\n\t\t\t\t\tuv = vec2(-direction.z, direction.y) / abs(direction.x); // neg x\n\t\t\t\t} else if (face == 4.0) {\n\t\t\t\t\tuv = vec2(-direction.x, direction.z) / abs(direction.y); // neg y\n\t\t\t\t} else {\n\t\t\t\t\tuv = vec2(direction.x, direction.y) / abs(direction.z); // neg z\n\t\t\t\t}\n\t\t\t\treturn 0.5 * (uv + 1.0);\n\t\t}");u.useKeywords=!1;var l=new n.FunctionNode("TextureCubeUVData bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {\n\n\t\t\tfloat face = getFace(direction);\n\t\t\tfloat filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);\n\t\t\tmipInt = max(mipInt, cubeUV_minMipLevel);\n\t\t\tfloat faceSize = exp2(mipInt);\n\n\t\t\tfloat texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);\n\n\t\t\tvec2 uv = getUV(direction, face) * (faceSize - 1.0);\n\t\t\tvec2 f = fract(uv);\n\t\t\tuv += 0.5 - f;\n\t\t\tif (face > 2.0) {\n\t\t\t\tuv.y += faceSize;\n\t\t\t\tface -= 3.0;\n\t\t\t}\n\t\t\tuv.x += face * faceSize;\n\t\t\tif(mipInt < cubeUV_maxMipLevel){\n\t\t\t\tuv.y += 2.0 * cubeUV_maxTileSize;\n\t\t\t}\n\t\t\tuv.y += filterInt * 2.0 * cubeUV_minTileSize;\n\t\t\tuv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);\n\t\t\tuv *= texelSize;\n\n\t\t\tvec4 tl = texture2D(envMap, uv);\n\t\t\tuv.x += texelSize;\n\t\t\tvec4 tr = texture2D(envMap, uv);\n\t\t\tuv.y += texelSize;\n\t\t\tvec4 br = texture2D(envMap, uv);\n\t\t\tuv.x -= texelSize;\n\t\t\tvec4 bl = texture2D(envMap, uv);\n\n\t\t\treturn TextureCubeUVData( tl, tr, br, bl, f );\n\t\t}",[t,a,u,i,r,c,s]);l.useKeywords=!1;var d=new e.ConstNode("float r0 1.0",!0),p=new e.ConstNode("float v0 0.339",!0),v=new e.ConstNode("float m0 -2.0",!0),f=[d,p,v,new e.ConstNode("float r1 0.8",!0),new e.ConstNode("float v1 0.276",!0),new e.ConstNode("float m1 -1.0",!0),new e.ConstNode("float r4 0.4",!0),new e.ConstNode("float v4 0.046",!0),new e.ConstNode("float m4 2.0",!0),new e.ConstNode("float r5 0.305",!0),new e.ConstNode("float v5 0.016",!0),new e.ConstNode("float m5 3.0",!0),new e.ConstNode("float r6 0.21",!0),new e.ConstNode("float v6 0.0038",!0),new e.ConstNode("float m6 4.0",!0)];return{bilinearCubeUV:l,roughnessToMip:new n.FunctionNode("float roughnessToMip(float roughness) {\n\t\t\tfloat mip = 0.0;\n\t\t\tif (roughness >= r1) {\n\t\t\t\tmip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;\n\t\t\t} else if (roughness >= r4) {\n\t\t\t\tmip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;\n\t\t\t} else if (roughness >= r5) {\n\t\t\t\tmip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;\n\t\t\t} else if (roughness >= r6) {\n\t\t\t\tmip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;\n\t\t\t} else {\n\t\t\t\tmip = -2.0 * log2(1.16 * roughness);// 1.16 = 1.79^0.25\n\t\t\t}\n\t\t\treturn mip;\n\t\t}",f),m0:v,cubeUV_maxMipLevel:i}}(),l.prototype=Object.create(t.TempNode.prototype),l.prototype.constructor=l,l.prototype.nodeType="TextureCubeUV",l.prototype.bilinearCubeUV=function(t,e,o,n){var c=new i.FunctionCallNode(l.Nodes.bilinearCubeUV,[e,o,n]);this.colorSpaceTL=this.colorSpaceTL||new u.ColorSpaceNode(new r.ExpressionNode("","v4")),this.colorSpaceTL.fromDecoding(t.getTextureEncodingFromMap(this.value.value)),this.colorSpaceTL.input.parse(c.build(t)+".tl"),this.colorSpaceTR=this.colorSpaceTR||new u.ColorSpaceNode(new r.ExpressionNode("","v4")),this.colorSpaceTR.fromDecoding(t.getTextureEncodingFromMap(this.value.value)),this.colorSpaceTR.input.parse(c.build(t)+".tr"),this.colorSpaceBL=this.colorSpaceBL||new u.ColorSpaceNode(new r.ExpressionNode("","v4")),this.colorSpaceBL.fromDecoding(t.getTextureEncodingFromMap(this.value.value)),this.colorSpaceBL.input.parse(c.build(t)+".bl"),this.colorSpaceBR=this.colorSpaceBR||new u.ColorSpaceNode(new r.ExpressionNode("","v4")),this.colorSpaceBR.fromDecoding(t.getTextureEncodingFromMap(this.value.value)),this.colorSpaceBR.input.parse(c.build(t)+".br");var s={include:t.isShader("vertex"),ignoreCache:!0};t.addContext(s),this.colorSpaceTLExp=new r.ExpressionNode(this.colorSpaceTL.build(t,"v4"),"v4"),this.colorSpaceTRExp=new r.ExpressionNode(this.colorSpaceTR.build(t,"v4"),"v4"),this.colorSpaceBLExp=new r.ExpressionNode(this.colorSpaceBL.build(t,"v4"),"v4"),this.colorSpaceBRExp=new r.ExpressionNode(this.colorSpaceBR.build(t,"v4"),"v4"),t.removeContext();var a=new r.ExpressionNode("mix( mix( cubeUV_TL, cubeUV_TR, cubeUV.f.x ), mix( cubeUV_BL, cubeUV_BR, cubeUV.f.x ), cubeUV.f.y )","v4");return a.keywords.cubeUV_TL=this.colorSpaceTLExp,a.keywords.cubeUV_TR=this.colorSpaceTRExp,a.keywords.cubeUV_BL=this.colorSpaceBLExp,a.keywords.cubeUV_BR=this.colorSpaceBRExp,a.keywords.cubeUV=c,a},l.prototype.generate=function(t,e){if(t.isShader("fragment")){var o=this.uv,n=this.bias||t.context.roughness,r=new i.FunctionCallNode(l.Nodes.roughnessToMip,[n]),u=new a.MathNode(r,l.Nodes.m0,l.Nodes.cubeUV_maxMipLevel,a.MathNode.CLAMP),d=new a.MathNode(u,a.MathNode.FLOOR),p=new a.MathNode(u,a.MathNode.FRACT),v=this.bilinearCubeUV(t,this.value,o,d),f=this.bilinearCubeUV(t,this.value,o,new s.OperatorNode(d,new c.FloatNode(1).setReadonly(!0),s.OperatorNode.ADD)),b=new a.MathNode(v,f,p,a.MathNode.MIX);return t.format(b.build(t),"v4",e)}return console.warn("THREE.TextureCubeUVNode is not compatible with "+t.shader+" shader."),t.format("vec4( 0.0 )",this.getType(t),e)},l.prototype.toJSON=function(t){var e=this.getJSONNode(t);return e||((e=this.createJSONNode(t)).value=this.value.toJSON(t).uuid,e.uv=this.uv.toJSON(t).uuid,e.bias=this.bias.toJSON(t).uuid),e},exports.TextureCubeUVNode=l;
@@ -1,18 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FloatNode } from '../inputs/FloatNode';
3
- import { StructNode } from '../core/StructNode';
4
- import { FunctionNode } from '../core/FunctionNode';
5
- import { Node } from '../core/Node';
6
-
7
- export class TextureCubeUVNode extends TempNode {
8
- constructor(uv: Node, textureSize: FloatNode);
9
-
10
- uv: Node;
11
- textureSize: FloatNode;
12
- nodeType: string;
13
-
14
- static Nodes: {
15
- TextureCubeUVData: StructNode;
16
- textureCubeUV: FunctionNode;
17
- };
18
- }
@@ -1,229 +0,0 @@
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- import { TempNode } from '../core/TempNode.js';
2
- import { ConstNode } from '../core/ConstNode.js';
3
- import { StructNode } from '../core/StructNode.js';
4
- import { FunctionNode } from '../core/FunctionNode.js';
5
- import { FunctionCallNode } from '../core/FunctionCallNode.js';
6
- import { ExpressionNode } from '../core/ExpressionNode.js';
7
- import { FloatNode } from '../inputs/FloatNode.js';
8
- import { OperatorNode } from '../math/OperatorNode.js';
9
- import { MathNode } from '../math/MathNode.js';
10
- import { ColorSpaceNode } from '../utils/ColorSpaceNode.js';
11
-
12
- function TextureCubeUVNode(value, uv, bias) {
13
- TempNode.call(this, 'v4');
14
- this.value = value, this.uv = uv;
15
- this.bias = bias;
16
- }
17
-
18
- TextureCubeUVNode.Nodes = function () {
19
- var TextureCubeUVData = new StructNode(`struct TextureCubeUVData {
20
- vec4 tl;
21
- vec4 tr;
22
- vec4 br;
23
- vec4 bl;
24
- vec2 f;
25
- }`);
26
- var cubeUV_maxMipLevel = new ConstNode('float cubeUV_maxMipLevel 8.0', true);
27
- var cubeUV_minMipLevel = new ConstNode('float cubeUV_minMipLevel 4.0', true);
28
- var cubeUV_maxTileSize = new ConstNode('float cubeUV_maxTileSize 256.0', true);
29
- var cubeUV_minTileSize = new ConstNode('float cubeUV_minTileSize 16.0', true); // These shader functions convert between the UV coordinates of a single face of
30
- // a cubemap, the 0-5 integer index of a cube face, and the direction vector for
31
- // sampling a textureCube (not generally normalized).
32
-
33
- var getFace = new FunctionNode(`float getFace(vec3 direction) {
34
- vec3 absDirection = abs(direction);
35
- float face = -1.0;
36
- if (absDirection.x > absDirection.z) {
37
- if (absDirection.x > absDirection.y)
38
- face = direction.x > 0.0 ? 0.0 : 3.0;
39
- else
40
- face = direction.y > 0.0 ? 1.0 : 4.0;
41
- } else {
42
- if (absDirection.z > absDirection.y)
43
- face = direction.z > 0.0 ? 2.0 : 5.0;
44
- else
45
- face = direction.y > 0.0 ? 1.0 : 4.0;
46
- }
47
- return face;
48
- }`);
49
- getFace.useKeywords = false;
50
- var getUV = new FunctionNode(`vec2 getUV(vec3 direction, float face) {
51
- vec2 uv;
52
- if (face == 0.0) {
53
- uv = vec2(direction.z, direction.y) / abs(direction.x); // pos x
54
- } else if (face == 1.0) {
55
- uv = vec2(-direction.x, -direction.z) / abs(direction.y); // pos y
56
- } else if (face == 2.0) {
57
- uv = vec2(-direction.x, direction.y) / abs(direction.z); // pos z
58
- } else if (face == 3.0) {
59
- uv = vec2(-direction.z, direction.y) / abs(direction.x); // neg x
60
- } else if (face == 4.0) {
61
- uv = vec2(-direction.x, direction.z) / abs(direction.y); // neg y
62
- } else {
63
- uv = vec2(direction.x, direction.y) / abs(direction.z); // neg z
64
- }
65
- return 0.5 * (uv + 1.0);
66
- }`);
67
- getUV.useKeywords = false;
68
- var bilinearCubeUV = new FunctionNode(`TextureCubeUVData bilinearCubeUV(sampler2D envMap, vec3 direction, float mipInt) {
69
-
70
- float face = getFace(direction);
71
- float filterInt = max(cubeUV_minMipLevel - mipInt, 0.0);
72
- mipInt = max(mipInt, cubeUV_minMipLevel);
73
- float faceSize = exp2(mipInt);
74
-
75
- float texelSize = 1.0 / (3.0 * cubeUV_maxTileSize);
76
-
77
- vec2 uv = getUV(direction, face) * (faceSize - 1.0);
78
- vec2 f = fract(uv);
79
- uv += 0.5 - f;
80
- if (face > 2.0) {
81
- uv.y += faceSize;
82
- face -= 3.0;
83
- }
84
- uv.x += face * faceSize;
85
- if(mipInt < cubeUV_maxMipLevel){
86
- uv.y += 2.0 * cubeUV_maxTileSize;
87
- }
88
- uv.y += filterInt * 2.0 * cubeUV_minTileSize;
89
- uv.x += 3.0 * max(0.0, cubeUV_maxTileSize - 2.0 * faceSize);
90
- uv *= texelSize;
91
-
92
- vec4 tl = texture2D(envMap, uv);
93
- uv.x += texelSize;
94
- vec4 tr = texture2D(envMap, uv);
95
- uv.y += texelSize;
96
- vec4 br = texture2D(envMap, uv);
97
- uv.x -= texelSize;
98
- vec4 bl = texture2D(envMap, uv);
99
-
100
- return TextureCubeUVData( tl, tr, br, bl, f );
101
- }`, [TextureCubeUVData, getFace, getUV, cubeUV_maxMipLevel, cubeUV_minMipLevel, cubeUV_maxTileSize, cubeUV_minTileSize]);
102
- bilinearCubeUV.useKeywords = false; // These defines must match with PMREMGenerator
103
-
104
- var r0 = new ConstNode('float r0 1.0', true);
105
- var v0 = new ConstNode('float v0 0.339', true);
106
- var m0 = new ConstNode('float m0 -2.0', true);
107
- var r1 = new ConstNode('float r1 0.8', true);
108
- var v1 = new ConstNode('float v1 0.276', true);
109
- var m1 = new ConstNode('float m1 -1.0', true);
110
- var r4 = new ConstNode('float r4 0.4', true);
111
- var v4 = new ConstNode('float v4 0.046', true);
112
- var m4 = new ConstNode('float m4 2.0', true);
113
- var r5 = new ConstNode('float r5 0.305', true);
114
- var v5 = new ConstNode('float v5 0.016', true);
115
- var m5 = new ConstNode('float m5 3.0', true);
116
- var r6 = new ConstNode('float r6 0.21', true);
117
- var v6 = new ConstNode('float v6 0.0038', true);
118
- var m6 = new ConstNode('float m6 4.0', true);
119
- var defines = [r0, v0, m0, r1, v1, m1, r4, v4, m4, r5, v5, m5, r6, v6, m6];
120
- var roughnessToMip = new FunctionNode(`float roughnessToMip(float roughness) {
121
- float mip = 0.0;
122
- if (roughness >= r1) {
123
- mip = (r0 - roughness) * (m1 - m0) / (r0 - r1) + m0;
124
- } else if (roughness >= r4) {
125
- mip = (r1 - roughness) * (m4 - m1) / (r1 - r4) + m1;
126
- } else if (roughness >= r5) {
127
- mip = (r4 - roughness) * (m5 - m4) / (r4 - r5) + m4;
128
- } else if (roughness >= r6) {
129
- mip = (r5 - roughness) * (m6 - m5) / (r5 - r6) + m5;
130
- } else {
131
- mip = -2.0 * log2(1.16 * roughness);// 1.16 = 1.79^0.25
132
- }
133
- return mip;
134
- }`, defines);
135
- return {
136
- bilinearCubeUV: bilinearCubeUV,
137
- roughnessToMip: roughnessToMip,
138
- m0: m0,
139
- cubeUV_maxMipLevel: cubeUV_maxMipLevel
140
- };
141
- }();
142
-
143
- TextureCubeUVNode.prototype = Object.create(TempNode.prototype);
144
- TextureCubeUVNode.prototype.constructor = TextureCubeUVNode;
145
- TextureCubeUVNode.prototype.nodeType = 'TextureCubeUV';
146
-
147
- TextureCubeUVNode.prototype.bilinearCubeUV = function (builder, texture, uv, mipInt) {
148
- var bilinearCubeUV = new FunctionCallNode(TextureCubeUVNode.Nodes.bilinearCubeUV, [texture, uv, mipInt]);
149
- this.colorSpaceTL = this.colorSpaceTL || new ColorSpaceNode(new ExpressionNode('', 'v4'));
150
- this.colorSpaceTL.fromDecoding(builder.getTextureEncodingFromMap(this.value.value));
151
- this.colorSpaceTL.input.parse(bilinearCubeUV.build(builder) + '.tl');
152
- this.colorSpaceTR = this.colorSpaceTR || new ColorSpaceNode(new ExpressionNode('', 'v4'));
153
- this.colorSpaceTR.fromDecoding(builder.getTextureEncodingFromMap(this.value.value));
154
- this.colorSpaceTR.input.parse(bilinearCubeUV.build(builder) + '.tr');
155
- this.colorSpaceBL = this.colorSpaceBL || new ColorSpaceNode(new ExpressionNode('', 'v4'));
156
- this.colorSpaceBL.fromDecoding(builder.getTextureEncodingFromMap(this.value.value));
157
- this.colorSpaceBL.input.parse(bilinearCubeUV.build(builder) + '.bl');
158
- this.colorSpaceBR = this.colorSpaceBR || new ColorSpaceNode(new ExpressionNode('', 'v4'));
159
- this.colorSpaceBR.fromDecoding(builder.getTextureEncodingFromMap(this.value.value));
160
- this.colorSpaceBR.input.parse(bilinearCubeUV.build(builder) + '.br'); // add a custom context for fix incompatibility with the core
161
- // include ColorSpace function only for vertex shader (in fragment shader color space functions is added automatically by core)
162
- // this should be removed in the future
163
- // context.include =: is used to include or not functions if used FunctionNode
164
- // context.ignoreCache =: not create temp variables nodeT0..9 to optimize the code
165
-
166
- var context = {
167
- include: builder.isShader('vertex'),
168
- ignoreCache: true
169
- };
170
- builder.addContext(context);
171
- this.colorSpaceTLExp = new ExpressionNode(this.colorSpaceTL.build(builder, 'v4'), 'v4');
172
- this.colorSpaceTRExp = new ExpressionNode(this.colorSpaceTR.build(builder, 'v4'), 'v4');
173
- this.colorSpaceBLExp = new ExpressionNode(this.colorSpaceBL.build(builder, 'v4'), 'v4');
174
- this.colorSpaceBRExp = new ExpressionNode(this.colorSpaceBR.build(builder, 'v4'), 'v4'); // end custom context
175
-
176
- builder.removeContext(); // --
177
-
178
- var output = new ExpressionNode('mix( mix( cubeUV_TL, cubeUV_TR, cubeUV.f.x ), mix( cubeUV_BL, cubeUV_BR, cubeUV.f.x ), cubeUV.f.y )', 'v4');
179
- output.keywords['cubeUV_TL'] = this.colorSpaceTLExp;
180
- output.keywords['cubeUV_TR'] = this.colorSpaceTRExp;
181
- output.keywords['cubeUV_BL'] = this.colorSpaceBLExp;
182
- output.keywords['cubeUV_BR'] = this.colorSpaceBRExp;
183
- output.keywords['cubeUV'] = bilinearCubeUV;
184
- return output;
185
- };
186
-
187
- TextureCubeUVNode.prototype.generate = function (builder, output) {
188
- if (builder.isShader('fragment')) {
189
- var uv = this.uv;
190
- var bias = this.bias || builder.context.roughness;
191
- var mipV = new FunctionCallNode(TextureCubeUVNode.Nodes.roughnessToMip, [bias]);
192
- var mip = new MathNode(mipV, TextureCubeUVNode.Nodes.m0, TextureCubeUVNode.Nodes.cubeUV_maxMipLevel, MathNode.CLAMP);
193
- var mipInt = new MathNode(mip, MathNode.FLOOR);
194
- var mipF = new MathNode(mip, MathNode.FRACT);
195
- var color0 = this.bilinearCubeUV(builder, this.value, uv, mipInt);
196
- var color1 = this.bilinearCubeUV(builder, this.value, uv, new OperatorNode(mipInt, new FloatNode(1).setReadonly(true), OperatorNode.ADD));
197
- var color1Mix = new MathNode(color0, color1, mipF, MathNode.MIX);
198
- /*
199
- // TODO: Optimize this in the future
200
- var cond = new CondNode(
201
- mipF,
202
- new FloatNode( 0 ).setReadonly( true ),
203
- CondNode.EQUAL,
204
- color0, // if
205
- color1Mix // else
206
- );
207
- */
208
-
209
- return builder.format(color1Mix.build(builder), 'v4', output);
210
- } else {
211
- console.warn('THREE.TextureCubeUVNode is not compatible with ' + builder.shader + ' shader.');
212
- return builder.format('vec4( 0.0 )', this.getType(builder), output);
213
- }
214
- };
215
-
216
- TextureCubeUVNode.prototype.toJSON = function (meta) {
217
- var data = this.getJSONNode(meta);
218
-
219
- if (!data) {
220
- data = this.createJSONNode(meta);
221
- data.value = this.value.toJSON(meta).uuid;
222
- data.uv = this.uv.toJSON(meta).uuid;
223
- data.bias = this.bias.toJSON(meta).uuid;
224
- }
225
-
226
- return data;
227
- };
228
-
229
- export { TextureCubeUVNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),s=require("../../postprocessing/ShaderPass.cjs.js"),r=require("../materials/NodeMaterial.cjs.js"),t=require("../inputs/ScreenNode.cjs.js");function i(){s.ShaderPass.call(this),this.name="",this.uuid=e.MathUtils.generateUUID(),this.userData={},this.textureID="renderTexture",this.input=new t.ScreenNode,this.material=new r.NodeMaterial,this.needsUpdate=!0}require("@babel/runtime/helpers/defineProperty"),require("../../postprocessing/Pass.cjs.js"),require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/NodeUtils.cjs.js"),require("../core/NodeLib.cjs.js"),require("../core/FunctionNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/Node.cjs.js"),require("../core/ConstNode.cjs.js"),require("../core/StructNode.cjs.js"),require("../inputs/Vector2Node.cjs.js"),require("../core/InputNode.cjs.js"),require("../inputs/Vector3Node.cjs.js"),require("../inputs/Vector4Node.cjs.js"),require("../inputs/TextureNode.cjs.js"),require("../accessors/UVNode.cjs.js"),require("../utils/ColorSpaceNode.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../inputs/CubeTextureNode.cjs.js"),require("../accessors/ReflectNode.cjs.js"),require("../accessors/PositionNode.cjs.js"),require("../accessors/NormalNode.cjs.js"),require("../misc/TextureCubeNode.cjs.js"),require("../inputs/FloatNode.cjs.js"),require("../misc/TextureCubeUVNode.cjs.js"),require("../core/FunctionCallNode.cjs.js"),require("../math/OperatorNode.cjs.js"),require("../math/MathNode.cjs.js"),require("../inputs/ColorNode.cjs.js"),require("../materials/nodes/RawNode.cjs.js"),i.prototype=Object.create(s.ShaderPass.prototype),i.prototype.constructor=i,i.prototype.render=function(){this.needsUpdate&&(this.material.dispose(),this.material.fragment.value=this.input,this.needsUpdate=!1),this.uniforms=this.material.uniforms,s.ShaderPass.prototype.render.apply(this,arguments)},i.prototype.copy=function(e){return this.input=e.input,this},i.prototype.toJSON=function(e){if((void 0===e||"string"==typeof e)&&(e={nodes:{}}),e&&!e.passes&&(e.passes={}),!e.passes[this.uuid]){var s={};s.uuid=this.uuid,s.type="NodePass",e.passes[this.uuid]=s,""!==this.name&&(s.name=this.name),"{}"!==JSON.stringify(this.userData)&&(s.userData=this.userData),s.input=this.input.toJSON(e).uuid}return e.pass=this.uuid,e},exports.NodePass=i;
@@ -1,15 +0,0 @@
1
- import { ShaderPass } from '../../postprocessing/ShaderPass';
2
- import { ScreenNode } from '../inputs/ScreenNode';
3
-
4
- export class NodePass extends ShaderPass {
5
- constructor();
6
-
7
- name: string;
8
- uuid: string;
9
- userData: object;
10
- input: ScreenNode;
11
- needsUpdate: boolean;
12
-
13
- copy(source: NodePass): this;
14
- toJSON(meta?: object | string): object;
15
- }
@@ -1,61 +0,0 @@
1
- import { MathUtils } from 'three';
2
- import { ShaderPass } from '../../postprocessing/ShaderPass.js';
3
- import { NodeMaterial } from '../materials/NodeMaterial.js';
4
- import { ScreenNode } from '../inputs/ScreenNode.js';
5
-
6
- function NodePass() {
7
- ShaderPass.call(this);
8
- this.name = '';
9
- this.uuid = MathUtils.generateUUID();
10
- this.userData = {};
11
- this.textureID = 'renderTexture';
12
- this.input = new ScreenNode();
13
- this.material = new NodeMaterial();
14
- this.needsUpdate = true;
15
- }
16
-
17
- NodePass.prototype = Object.create(ShaderPass.prototype);
18
- NodePass.prototype.constructor = NodePass;
19
-
20
- NodePass.prototype.render = function () {
21
- if (this.needsUpdate) {
22
- this.material.dispose();
23
- this.material.fragment.value = this.input;
24
- this.needsUpdate = false;
25
- }
26
-
27
- this.uniforms = this.material.uniforms;
28
- ShaderPass.prototype.render.apply(this, arguments);
29
- };
30
-
31
- NodePass.prototype.copy = function (source) {
32
- this.input = source.input;
33
- return this;
34
- };
35
-
36
- NodePass.prototype.toJSON = function (meta) {
37
- var isRootObject = meta === undefined || typeof meta === 'string';
38
-
39
- if (isRootObject) {
40
- meta = {
41
- nodes: {}
42
- };
43
- }
44
-
45
- if (meta && !meta.passes) meta.passes = {};
46
-
47
- if (!meta.passes[this.uuid]) {
48
- var data = {};
49
- data.uuid = this.uuid;
50
- data.type = 'NodePass';
51
- meta.passes[this.uuid] = data;
52
- if (this.name !== '') data.name = this.name;
53
- if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData;
54
- data.input = this.input.toJSON(meta).uuid;
55
- }
56
-
57
- meta.pass = this.uuid;
58
- return meta;
59
- };
60
-
61
- export { NodePass };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),r=require("../materials/NodeMaterial.cjs.js"),t=require("../inputs/ScreenNode.cjs.js");function s(s,i){if(void 0===i){var o={minFilter:e.LinearFilter,magFilter:e.LinearFilter,format:e.RGBAFormat},u=s.getDrawingBufferSize(new e.Vector2);i=new e.WebGLRenderTarget(u.width,u.height,o)}this.renderer=s,this.renderTarget=i,this.output=new t.ScreenNode,this.material=new r.NodeMaterial,this.camera=new e.OrthographicCamera(-1,1,1,-1,0,1),this.scene=new e.Scene,this.quad=new e.Mesh(new e.PlaneGeometry(2,2),this.material),this.quad.frustumCulled=!1,this.scene.add(this.quad),this.needsUpdate=!0}require("../core/NodeBuilder.cjs.js"),require("../core/NodeUniform.cjs.js"),require("../core/NodeUtils.cjs.js"),require("../core/NodeLib.cjs.js"),require("../core/FunctionNode.cjs.js"),require("../core/TempNode.cjs.js"),require("../core/Node.cjs.js"),require("../core/ConstNode.cjs.js"),require("../core/StructNode.cjs.js"),require("../inputs/Vector2Node.cjs.js"),require("../core/InputNode.cjs.js"),require("../inputs/Vector3Node.cjs.js"),require("../inputs/Vector4Node.cjs.js"),require("../inputs/TextureNode.cjs.js"),require("../accessors/UVNode.cjs.js"),require("../utils/ColorSpaceNode.cjs.js"),require("../core/ExpressionNode.cjs.js"),require("../inputs/CubeTextureNode.cjs.js"),require("../accessors/ReflectNode.cjs.js"),require("../accessors/PositionNode.cjs.js"),require("../accessors/NormalNode.cjs.js"),require("../misc/TextureCubeNode.cjs.js"),require("../inputs/FloatNode.cjs.js"),require("../misc/TextureCubeUVNode.cjs.js"),require("../core/FunctionCallNode.cjs.js"),require("../math/OperatorNode.cjs.js"),require("../math/MathNode.cjs.js"),require("../inputs/ColorNode.cjs.js"),require("../materials/nodes/RawNode.cjs.js"),s.prototype={constructor:s,render:function(e,r,t){this.needsUpdate&&(this.material.dispose(),this.material.fragment.value=this.output,this.material.build(),this.material.uniforms.renderTexture&&(this.material.uniforms.renderTexture.value=this.renderTarget.texture),this.needsUpdate=!1),t.setRenderer(this.renderer).setRenderTexture(this.renderTarget.texture),this.renderer.setRenderTarget(this.renderTarget),this.renderer.render(e,r),t.updateNode(this.material),this.renderer.setRenderTarget(null),this.renderer.render(this.scene,this.camera)},setPixelRatio:function(r){this.renderer.setPixelRatio(r);var t=this.renderer.getSize(new e.Vector2);this.setSize(t.width,t.height)},setSize:function(e,r){var t=this.renderer.getPixelRatio();this.renderTarget.setSize(e*t,r*t),this.renderer.setSize(e,r)},copy:function(e){return this.output=e.output,this},toJSON:function(e){if((void 0===e||"string"==typeof e)&&(e={nodes:{}}),e&&!e.post&&(e.post={}),!e.post[this.uuid]){var r={};r.uuid=this.uuid,r.type="NodePostProcessing",e.post[this.uuid]=r,""!==this.name&&(r.name=this.name),"{}"!==JSON.stringify(this.userData)&&(r.userData=this.userData),r.output=this.output.toJSON(e).uuid}return e.post=this.uuid,e}},exports.NodePostProcessing=s;
@@ -1,26 +0,0 @@
1
- import { Camera, Mesh, OrthographicCamera, Scene, WebGLRenderer, WebGLRenderTarget } from 'three';
2
-
3
- import { ScreenNode } from '../inputs/ScreenNode';
4
- import { NodeMaterial } from '../materials/NodeMaterial';
5
- import { NodeFrame } from '../core/NodeFrame';
6
-
7
- export class NodePostProcessing {
8
- constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
9
-
10
- renderer: WebGLRenderer;
11
- renderTarget: WebGLRenderTarget;
12
-
13
- output: ScreenNode;
14
- material: NodeMaterial;
15
-
16
- camera: OrthographicCamera;
17
- scene: Scene;
18
-
19
- quad: Mesh;
20
- needsUpdate: boolean;
21
-
22
- render(scene: Scene, camera: Camera, frame: NodeFrame): void;
23
- setSize(width: number, height: number): void;
24
- copy(source: NodePostProcessing): this;
25
- toJSON(meta?: object | string): object;
26
- }
@@ -1,91 +0,0 @@
1
- import { Vector2, WebGLRenderTarget, OrthographicCamera, Scene, Mesh, PlaneGeometry, LinearFilter, RGBAFormat } from 'three';
2
- import { NodeMaterial } from '../materials/NodeMaterial.js';
3
- import { ScreenNode } from '../inputs/ScreenNode.js';
4
-
5
- function NodePostProcessing(renderer, renderTarget) {
6
- if (renderTarget === undefined) {
7
- var parameters = {
8
- minFilter: LinearFilter,
9
- magFilter: LinearFilter,
10
- format: RGBAFormat
11
- };
12
- var size = renderer.getDrawingBufferSize(new Vector2());
13
- renderTarget = new WebGLRenderTarget(size.width, size.height, parameters);
14
- }
15
-
16
- this.renderer = renderer;
17
- this.renderTarget = renderTarget;
18
- this.output = new ScreenNode();
19
- this.material = new NodeMaterial();
20
- this.camera = new OrthographicCamera(-1, 1, 1, -1, 0, 1);
21
- this.scene = new Scene();
22
- this.quad = new Mesh(new PlaneGeometry(2, 2), this.material);
23
- this.quad.frustumCulled = false; // Avoid getting clipped
24
-
25
- this.scene.add(this.quad);
26
- this.needsUpdate = true;
27
- }
28
-
29
- NodePostProcessing.prototype = {
30
- constructor: NodePostProcessing,
31
- render: function (scene, camera, frame) {
32
- if (this.needsUpdate) {
33
- this.material.dispose();
34
- this.material.fragment.value = this.output;
35
- this.material.build();
36
-
37
- if (this.material.uniforms.renderTexture) {
38
- this.material.uniforms.renderTexture.value = this.renderTarget.texture;
39
- }
40
-
41
- this.needsUpdate = false;
42
- }
43
-
44
- frame.setRenderer(this.renderer).setRenderTexture(this.renderTarget.texture);
45
- this.renderer.setRenderTarget(this.renderTarget);
46
- this.renderer.render(scene, camera);
47
- frame.updateNode(this.material);
48
- this.renderer.setRenderTarget(null);
49
- this.renderer.render(this.scene, this.camera);
50
- },
51
- setPixelRatio: function (value) {
52
- this.renderer.setPixelRatio(value);
53
- var size = this.renderer.getSize(new Vector2());
54
- this.setSize(size.width, size.height);
55
- },
56
- setSize: function (width, height) {
57
- var pixelRatio = this.renderer.getPixelRatio();
58
- this.renderTarget.setSize(width * pixelRatio, height * pixelRatio);
59
- this.renderer.setSize(width, height);
60
- },
61
- copy: function (source) {
62
- this.output = source.output;
63
- return this;
64
- },
65
- toJSON: function (meta) {
66
- var isRootObject = meta === undefined || typeof meta === 'string';
67
-
68
- if (isRootObject) {
69
- meta = {
70
- nodes: {}
71
- };
72
- }
73
-
74
- if (meta && !meta.post) meta.post = {};
75
-
76
- if (!meta.post[this.uuid]) {
77
- var data = {};
78
- data.uuid = this.uuid;
79
- data.type = 'NodePostProcessing';
80
- meta.post[this.uuid] = data;
81
- if (this.name !== '') data.name = this.name;
82
- if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData;
83
- data.output = this.output.toJSON(meta).uuid;
84
- }
85
-
86
- meta.post = this.uuid;
87
- return meta;
88
- }
89
- };
90
-
91
- export { NodePostProcessing };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/TempNode.cjs.js"),o=require("../core/FunctionNode.cjs.js"),t=require("../accessors/UVNode.cjs.js");function r(o){e.TempNode.call(this,"f"),this.uv=o||new t.UVNode}require("three"),require("../core/Node.cjs.js"),require("../core/NodeLib.cjs.js"),r.prototype=Object.create(e.TempNode.prototype),r.prototype.constructor=r,r.prototype.nodeType="Noise",r.Nodes={snoise:new o.FunctionNode(["float snoise(vec2 co) {","\treturn fract( sin( dot( co.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );","}"].join("\n"))},r.prototype.generate=function(e,o){var t=e.include(r.Nodes.snoise);return e.format(t+"( "+this.uv.build(e,"v2")+" )",this.getType(e),o)},r.prototype.copy=function(o){return e.TempNode.prototype.copy.call(this,o),this.uv=o.uv,this},r.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||((o=this.createJSONNode(e)).uv=this.uv.toJSON(e).uuid),o},exports.NoiseNode=r;
@@ -1,17 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FunctionNode } from '../core/FunctionNode';
3
- import { UVNode } from '../accessors/UVNode';
4
- import { UVTransformNode } from '../utils/UVTransformNode';
5
-
6
- export class NoiseNode extends TempNode {
7
- constructor(uv?: UVNode | UVTransformNode);
8
-
9
- uv: UVNode | UVTransformNode;
10
- nodeType: string;
11
-
12
- copy(source: NoiseNode): this;
13
-
14
- static Nodes: {
15
- snoise: FunctionNode;
16
- };
17
- }
@@ -1,43 +0,0 @@
1
- import { TempNode } from '../core/TempNode.js';
2
- import { FunctionNode } from '../core/FunctionNode.js';
3
- import { UVNode } from '../accessors/UVNode.js';
4
-
5
- function NoiseNode(uv) {
6
- TempNode.call(this, 'f');
7
- this.uv = uv || new UVNode();
8
- }
9
-
10
- NoiseNode.prototype = Object.create(TempNode.prototype);
11
- NoiseNode.prototype.constructor = NoiseNode;
12
- NoiseNode.prototype.nodeType = 'Noise';
13
-
14
- NoiseNode.Nodes = function () {
15
- var snoise = new FunctionNode(['float snoise(vec2 co) {', ' return fract( sin( dot( co.xy, vec2( 12.9898, 78.233 ) ) ) * 43758.5453 );', '}'].join('\n'));
16
- return {
17
- snoise: snoise
18
- };
19
- }();
20
-
21
- NoiseNode.prototype.generate = function (builder, output) {
22
- var snoise = builder.include(NoiseNode.Nodes.snoise);
23
- return builder.format(snoise + '( ' + this.uv.build(builder, 'v2') + ' )', this.getType(builder), output);
24
- };
25
-
26
- NoiseNode.prototype.copy = function (source) {
27
- TempNode.prototype.copy.call(this, source);
28
- this.uv = source.uv;
29
- return this;
30
- };
31
-
32
- NoiseNode.prototype.toJSON = function (meta) {
33
- var data = this.getJSONNode(meta);
34
-
35
- if (!data) {
36
- data = this.createJSONNode(meta);
37
- data.uv = this.uv.toJSON(meta).uuid;
38
- }
39
-
40
- return data;
41
- };
42
-
43
- export { NoiseNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../core/Node.cjs.js");function t(t,o){e.Node.call(this),this.code=t,this.value=o}require("three"),t.prototype=Object.create(e.Node.prototype),t.prototype.constructor=t,t.prototype.nodeType="Bypass",t.prototype.getType=function(e){return this.value?this.value.getType(e):e.isShader("fragment")?"f":"void"},t.prototype.generate=function(e,t){var o=this.code.build(e,t)+";";return e.addNodeCode(o),e.isShader("vertex")?this.value?this.value.build(e,t):void 0:this.value?this.value.build(e,t):e.format("0.0","f",t)},t.prototype.copy=function(t){return e.Node.prototype.copy.call(this,t),this.code=t.code,this.value=t.value,this},t.prototype.toJSON=function(e){var t=this.getJSONNode(e);return t||((t=this.createJSONNode(e)).code=this.code.toJSON(e).uuid,this.value&&(t.value=this.value.toJSON(e).uuid)),t},exports.BypassNode=t;
@@ -1,11 +0,0 @@
1
- import { Node } from '../core/Node';
2
-
3
- export class BypassNode extends Node {
4
- constructor(code: Node, value?: Node);
5
-
6
- code: Node;
7
- value: Node | undefined;
8
- nodeType: string;
9
-
10
- copy(source: BypassNode): this;
11
- }
@@ -1,55 +0,0 @@
1
- import { Node } from '../core/Node.js';
2
-
3
- function BypassNode(code, value) {
4
- Node.call(this);
5
- this.code = code;
6
- this.value = value;
7
- }
8
-
9
- BypassNode.prototype = Object.create(Node.prototype);
10
- BypassNode.prototype.constructor = BypassNode;
11
- BypassNode.prototype.nodeType = 'Bypass';
12
-
13
- BypassNode.prototype.getType = function (builder) {
14
- if (this.value) {
15
- return this.value.getType(builder);
16
- } else if (builder.isShader('fragment')) {
17
- return 'f';
18
- }
19
-
20
- return 'void';
21
- };
22
-
23
- BypassNode.prototype.generate = function (builder, output) {
24
- var code = this.code.build(builder, output) + ';';
25
- builder.addNodeCode(code);
26
-
27
- if (builder.isShader('vertex')) {
28
- if (this.value) {
29
- return this.value.build(builder, output);
30
- }
31
- } else {
32
- return this.value ? this.value.build(builder, output) : builder.format('0.0', 'f', output);
33
- }
34
- };
35
-
36
- BypassNode.prototype.copy = function (source) {
37
- Node.prototype.copy.call(this, source);
38
- this.code = source.code;
39
- this.value = source.value;
40
- return this;
41
- };
42
-
43
- BypassNode.prototype.toJSON = function (meta) {
44
- var data = this.getJSONNode(meta);
45
-
46
- if (!data) {
47
- data = this.createJSONNode(meta);
48
- data.code = this.code.toJSON(meta).uuid;
49
- if (this.value) data.value = this.value.toJSON(meta).uuid;
50
- }
51
-
52
- return data;
53
- };
54
-
55
- export { BypassNode };
@@ -1 +0,0 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e,o,t,n,r,i,u=require("three"),c=require("../core/TempNode.cjs.js"),a=require("../core/ConstNode.cjs.js"),v=require("../core/FunctionNode.cjs.js");function p(e,o){c.TempNode.call(this,"v4"),this.input=e,this.method=o||p.LINEAR_TO_LINEAR}require("../core/Node.cjs.js"),require("../core/NodeLib.cjs.js"),p.Nodes=(e=new v.FunctionNode(["vec4 LinearToLinear( in vec4 value ) {","\treturn value;","}"].join("\n")),o=new v.FunctionNode(["vec4 sRGBToLinear( in vec4 value ) {","\treturn vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );","}"].join("\n")),t=new v.FunctionNode(["vec4 LinearTosRGB( in vec4 value ) {","\treturn vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );","}"].join("\n")),n=new a.ConstNode("const mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );"),r=new v.FunctionNode(["vec4 LinearToLogLuv( in vec4 value ) {","\tvec3 Xp_Y_XYZp = cLogLuvM * value.rgb;","\tXp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));","\tvec4 vResult;","\tvResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;","\tfloat Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;","\tvResult.w = fract(Le);","\tvResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;","\treturn vResult;","}"].join("\n"),[n]),i=new a.ConstNode("const mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );"),{LinearToLinear:e,sRGBToLinear:o,LinearTosRGB:t,cLogLuvM:n,LinearToLogLuv:r,cLogLuvInverseM:i,LogLuvToLinear:new v.FunctionNode(["vec4 LogLuvToLinear( in vec4 value ) {","\tfloat Le = value.z * 255.0 + value.w;","\tvec3 Xp_Y_XYZp;","\tXp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);","\tXp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;","\tXp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;","\tvec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;","\treturn vec4( max(vRGB, 0.0), 1.0 );","}"].join("\n"),[i])}),p.LINEAR_TO_LINEAR="LinearToLinear",p.SRGB_TO_LINEAR="sRGBToLinear",p.LINEAR_TO_SRGB="LinearTosRGB",p.RGBE_TO_LINEAR="RGBEToLinear",p.LINEAR_TO_RGBE="LinearToRGBE",p.LINEAR_TO_LOG_LUV="LinearToLogLuv",p.LOG_LUV_TO_LINEAR="LogLuvToLinear",p.getEncodingComponents=function(e){switch(e){case u.LinearEncoding:return["Linear"];case u.sRGBEncoding:return["sRGB"]}},p.prototype=Object.create(c.TempNode.prototype),p.prototype.constructor=p,p.prototype.nodeType="ColorSpace",p.prototype.hashProperties=["method"],p.prototype.generate=function(e,o){var t=this.input.build(e,"v4"),n=this.getType(e),r=p.Nodes[this.method],i=e.include(r);if(i===p.LINEAR_TO_LINEAR)return e.format(t,n,o);if(2===r.inputs.length){var u=this.factor.build(e,"f");return e.format(i+"( "+t+", "+u+" )",n,o)}return e.format(i+"( "+t+" )",n,o)},p.prototype.fromEncoding=function(e){var o=p.getEncodingComponents(e);this.method="LinearTo"+o[0],this.factor=o[1]},p.prototype.fromDecoding=function(e){var o=p.getEncodingComponents(e);this.method=o[0]+"ToLinear",this.factor=o[1]},p.prototype.copy=function(e){return c.TempNode.prototype.copy.call(this,e),this.input=e.input,this.method=e.method,this},p.prototype.toJSON=function(e){var o=this.getJSONNode(e);return o||((o=this.createJSONNode(e)).input=this.input.toJSON(e).uuid,o.method=this.method),o},exports.ColorSpaceNode=p;