three-stdlib 2.8.8 → 2.8.11

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Files changed (322) hide show
  1. package/Nodes-607e9ed8.js +471 -0
  2. package/Nodes-627a8bdf.js +1 -0
  3. package/index.cjs.js +1 -1
  4. package/index.d.ts +0 -75
  5. package/index.js +70 -76
  6. package/loaders/NodeMaterialLoader.cjs.js +1 -1
  7. package/loaders/NodeMaterialLoader.js +2 -136
  8. package/loaders/RGBELoader.cjs.js +1 -1
  9. package/loaders/RGBELoader.js +3 -3
  10. package/loaders/RGBMLoader.cjs.js +1 -1
  11. package/loaders/RGBMLoader.js +190 -268
  12. package/nodes/Nodes.cjs.js +1 -1
  13. package/nodes/Nodes.js +203 -76
  14. package/nodes/ShaderNode.cjs.js +1 -0
  15. package/nodes/ShaderNode.js +308 -0
  16. package/nodes/accessors/BufferNode.cjs.js +1 -0
  17. package/nodes/accessors/BufferNode.js +18 -0
  18. package/nodes/accessors/CameraNode.cjs.js +1 -1
  19. package/nodes/accessors/CameraNode.js +32 -138
  20. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  21. package/nodes/accessors/CubeTextureNode.js +53 -0
  22. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  23. package/nodes/accessors/MaterialNode.js +80 -0
  24. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  25. package/nodes/accessors/MaterialReferenceNode.js +16 -0
  26. package/nodes/accessors/ModelNode.cjs.js +1 -0
  27. package/nodes/accessors/ModelNode.js +10 -0
  28. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  29. package/nodes/accessors/ModelViewProjectionNode.js +22 -0
  30. package/nodes/accessors/NormalNode.cjs.js +1 -1
  31. package/nodes/accessors/NormalNode.js +48 -78
  32. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  33. package/nodes/accessors/Object3DNode.js +85 -0
  34. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  35. package/nodes/accessors/PointUVNode.js +16 -0
  36. package/nodes/accessors/PositionNode.cjs.js +1 -1
  37. package/nodes/accessors/PositionNode.js +49 -87
  38. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  39. package/nodes/accessors/ReferenceNode.js +43 -0
  40. package/nodes/accessors/ReflectNode.cjs.js +1 -1
  41. package/nodes/accessors/ReflectNode.js +35 -98
  42. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  43. package/nodes/accessors/SkinningNode.js +59 -0
  44. package/nodes/accessors/TextureNode.cjs.js +1 -0
  45. package/nodes/accessors/TextureNode.js +68 -0
  46. package/nodes/accessors/UVNode.cjs.js +1 -1
  47. package/nodes/accessors/UVNode.js +20 -38
  48. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  49. package/nodes/core/ArrayUniformNode.js +17 -0
  50. package/nodes/core/AttributeNode.cjs.js +1 -1
  51. package/nodes/core/AttributeNode.js +31 -40
  52. package/nodes/core/BypassNode.cjs.js +1 -0
  53. package/nodes/core/BypassNode.js +28 -0
  54. package/nodes/core/CodeNode.cjs.js +1 -0
  55. package/nodes/core/CodeNode.js +35 -0
  56. package/nodes/core/ConstNode.cjs.js +1 -1
  57. package/nodes/core/ConstNode.js +10 -78
  58. package/nodes/core/ContextNode.cjs.js +1 -0
  59. package/nodes/core/ContextNode.js +26 -0
  60. package/nodes/core/ExpressionNode.cjs.js +1 -1
  61. package/nodes/core/ExpressionNode.js +19 -8
  62. package/nodes/core/FunctionCallNode.cjs.js +1 -1
  63. package/nodes/core/FunctionCallNode.js +31 -60
  64. package/nodes/core/FunctionNode.cjs.js +1 -1
  65. package/nodes/core/FunctionNode.js +45 -166
  66. package/nodes/core/InputNode.cjs.js +1 -1
  67. package/nodes/core/InputNode.js +43 -57
  68. package/nodes/core/Node.cjs.js +1 -1
  69. package/nodes/core/Node.js +155 -113
  70. package/nodes/core/NodeAttribute.cjs.js +1 -0
  71. package/nodes/core/NodeAttribute.js +11 -0
  72. package/nodes/core/NodeBuilder.cjs.js +1 -1
  73. package/nodes/core/NodeBuilder.js +422 -548
  74. package/nodes/core/NodeCode.cjs.js +1 -0
  75. package/nodes/core/NodeCode.js +13 -0
  76. package/nodes/core/NodeFrame.cjs.js +1 -1
  77. package/nodes/core/NodeFrame.js +34 -27
  78. package/nodes/core/NodeFunction.cjs.js +1 -0
  79. package/nodes/core/NodeFunction.js +17 -0
  80. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  81. package/nodes/core/NodeFunctionInput.js +14 -0
  82. package/nodes/core/NodeKeywords.cjs.js +1 -0
  83. package/nodes/core/NodeKeywords.js +54 -0
  84. package/nodes/core/NodeParser.cjs.js +1 -0
  85. package/nodes/core/NodeParser.js +8 -0
  86. package/nodes/core/NodeUniform.cjs.js +1 -1
  87. package/nodes/core/NodeUniform.js +18 -17
  88. package/nodes/core/NodeUtils.cjs.js +1 -1
  89. package/nodes/core/NodeUtils.js +55 -35
  90. package/nodes/core/NodeVar.cjs.js +1 -0
  91. package/nodes/core/NodeVar.js +11 -0
  92. package/nodes/core/NodeVary.cjs.js +1 -0
  93. package/nodes/core/NodeVary.js +11 -0
  94. package/nodes/core/PropertyNode.cjs.js +1 -0
  95. package/nodes/core/PropertyNode.js +26 -0
  96. package/nodes/core/TempNode.cjs.js +1 -1
  97. package/nodes/core/TempNode.js +21 -88
  98. package/nodes/core/UniformNode.cjs.js +1 -0
  99. package/nodes/core/UniformNode.js +28 -0
  100. package/nodes/core/VarNode.cjs.js +1 -1
  101. package/nodes/core/VarNode.js +28 -35
  102. package/nodes/core/VaryNode.cjs.js +1 -0
  103. package/nodes/core/VaryNode.js +38 -0
  104. package/nodes/core/constants.cjs.js +1 -0
  105. package/nodes/core/constants.js +11 -0
  106. package/nodes/display/ColorSpaceNode.cjs.js +1 -0
  107. package/nodes/display/ColorSpaceNode.js +67 -0
  108. package/nodes/display/NormalMapNode.cjs.js +1 -0
  109. package/nodes/display/NormalMapNode.js +71 -0
  110. package/nodes/fog/FogNode.cjs.js +1 -0
  111. package/nodes/fog/FogNode.js +18 -0
  112. package/nodes/fog/FogRangeNode.cjs.js +1 -0
  113. package/nodes/fog/FogRangeNode.js +20 -0
  114. package/nodes/functions/BSDFs.cjs.js +1 -0
  115. package/nodes/functions/BSDFs.js +121 -0
  116. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
  117. package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
  118. package/nodes/lights/LightContextNode.cjs.js +1 -0
  119. package/nodes/lights/LightContextNode.js +43 -0
  120. package/nodes/lights/LightNode.cjs.js +1 -0
  121. package/nodes/lights/LightNode.js +61 -0
  122. package/nodes/lights/LightsNode.cjs.js +1 -0
  123. package/nodes/lights/LightsNode.js +77 -0
  124. package/nodes/loaders/NodeLoader.cjs.js +1 -0
  125. package/nodes/loaders/NodeLoader.js +80 -0
  126. package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
  127. package/nodes/loaders/NodeMaterialLoader.js +29 -0
  128. package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
  129. package/nodes/loaders/NodeObjectLoader.js +49 -0
  130. package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
  131. package/nodes/materials/LineBasicNodeMaterial.js +31 -0
  132. package/nodes/materials/Materials.cjs.js +1 -0
  133. package/nodes/materials/Materials.js +27 -0
  134. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
  135. package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
  136. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
  137. package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
  138. package/nodes/materials/NodeMaterial.cjs.js +1 -1
  139. package/nodes/materials/NodeMaterial.js +67 -140
  140. package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
  141. package/nodes/materials/PointsNodeMaterial.js +34 -0
  142. package/nodes/math/CondNode.cjs.js +1 -1
  143. package/nodes/math/CondNode.js +33 -74
  144. package/nodes/math/MathNode.cjs.js +1 -1
  145. package/nodes/math/MathNode.js +193 -193
  146. package/nodes/math/OperatorNode.cjs.js +1 -1
  147. package/nodes/math/OperatorNode.js +116 -52
  148. package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
  149. package/nodes/parsers/GLSLNodeFunction.js +101 -0
  150. package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
  151. package/nodes/parsers/GLSLNodeParser.js +13 -0
  152. package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
  153. package/nodes/parsers/WGSLNodeFunction.js +71 -0
  154. package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
  155. package/nodes/parsers/WGSLNodeParser.js +13 -0
  156. package/nodes/procedural/CheckerNode.cjs.js +1 -1
  157. package/nodes/procedural/CheckerNode.js +22 -40
  158. package/nodes/utils/ArrayElementNode.cjs.js +1 -0
  159. package/nodes/utils/ArrayElementNode.js +22 -0
  160. package/nodes/utils/ConvertNode.cjs.js +1 -0
  161. package/nodes/utils/ConvertNode.js +29 -0
  162. package/nodes/utils/JoinNode.cjs.js +1 -1
  163. package/nodes/utils/JoinNode.js +19 -69
  164. package/nodes/utils/MatcapUVNode.cjs.js +1 -0
  165. package/nodes/utils/MatcapUVNode.js +18 -0
  166. package/nodes/utils/OscNode.cjs.js +1 -0
  167. package/nodes/utils/OscNode.js +55 -0
  168. package/nodes/utils/SplitNode.cjs.js +1 -0
  169. package/nodes/utils/SplitNode.js +58 -0
  170. package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
  171. package/nodes/utils/SpriteSheetUVNode.js +39 -0
  172. package/nodes/utils/TimerNode.cjs.js +1 -1
  173. package/nodes/utils/TimerNode.js +38 -56
  174. package/package.json +2 -2
  175. package/Nodes-894ac9dc.js +0 -1
  176. package/Nodes-af575af7.js +0 -157
  177. package/nodes/accessors/ColorsNode.cjs.js +0 -1
  178. package/nodes/accessors/ColorsNode.d.ts +0 -10
  179. package/nodes/accessors/ColorsNode.js +0 -40
  180. package/nodes/accessors/LightNode.cjs.js +0 -1
  181. package/nodes/accessors/LightNode.d.ts +0 -12
  182. package/nodes/accessors/LightNode.js +0 -41
  183. package/nodes/accessors/ResolutionNode.cjs.js +0 -1
  184. package/nodes/accessors/ResolutionNode.d.ts +0 -14
  185. package/nodes/accessors/ResolutionNode.js +0 -41
  186. package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
  187. package/nodes/accessors/ScreenUVNode.d.ts +0 -11
  188. package/nodes/accessors/ScreenUVNode.js +0 -43
  189. package/nodes/core/NodeLib.cjs.js +0 -1
  190. package/nodes/core/NodeLib.d.ts +0 -22
  191. package/nodes/core/NodeLib.js +0 -37
  192. package/nodes/core/StructNode.cjs.js +0 -1
  193. package/nodes/core/StructNode.d.ts +0 -19
  194. package/nodes/core/StructNode.js +0 -72
  195. package/nodes/effects/BlurNode.cjs.js +0 -1
  196. package/nodes/effects/BlurNode.d.ts +0 -31
  197. package/nodes/effects/BlurNode.js +0 -100
  198. package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
  199. package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
  200. package/nodes/effects/ColorAdjustmentNode.js +0 -73
  201. package/nodes/effects/LuminanceNode.cjs.js +0 -1
  202. package/nodes/effects/LuminanceNode.d.ts +0 -18
  203. package/nodes/effects/LuminanceNode.js +0 -46
  204. package/nodes/inputs/BoolNode.cjs.js +0 -1
  205. package/nodes/inputs/BoolNode.d.ts +0 -19
  206. package/nodes/inputs/BoolNode.js +0 -36
  207. package/nodes/inputs/ColorNode.cjs.js +0 -1
  208. package/nodes/inputs/ColorNode.d.ts +0 -21
  209. package/nodes/inputs/ColorNode.js +0 -41
  210. package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
  211. package/nodes/inputs/CubeTextureNode.d.ts +0 -17
  212. package/nodes/inputs/CubeTextureNode.js +0 -79
  213. package/nodes/inputs/FloatNode.cjs.js +0 -1
  214. package/nodes/inputs/FloatNode.d.ts +0 -19
  215. package/nodes/inputs/FloatNode.js +0 -36
  216. package/nodes/inputs/IntNode.cjs.js +0 -1
  217. package/nodes/inputs/IntNode.d.ts +0 -19
  218. package/nodes/inputs/IntNode.js +0 -36
  219. package/nodes/inputs/Matrix3Node.cjs.js +0 -1
  220. package/nodes/inputs/Matrix3Node.d.ts +0 -22
  221. package/nodes/inputs/Matrix3Node.js +0 -46
  222. package/nodes/inputs/Matrix4Node.cjs.js +0 -1
  223. package/nodes/inputs/Matrix4Node.d.ts +0 -22
  224. package/nodes/inputs/Matrix4Node.js +0 -46
  225. package/nodes/inputs/PropertyNode.cjs.js +0 -1
  226. package/nodes/inputs/PropertyNode.d.ts +0 -10
  227. package/nodes/inputs/PropertyNode.js +0 -35
  228. package/nodes/inputs/RTTNode.cjs.js +0 -1
  229. package/nodes/inputs/RTTNode.d.ts +0 -27
  230. package/nodes/inputs/RTTNode.js +0 -103
  231. package/nodes/inputs/ReflectorNode.cjs.js +0 -1
  232. package/nodes/inputs/ReflectorNode.d.ts +0 -21
  233. package/nodes/inputs/ReflectorNode.js +0 -60
  234. package/nodes/inputs/ScreenNode.cjs.js +0 -1
  235. package/nodes/inputs/ScreenNode.d.ts +0 -11
  236. package/nodes/inputs/ScreenNode.js +0 -20
  237. package/nodes/inputs/TextureNode.cjs.js +0 -1
  238. package/nodes/inputs/TextureNode.d.ts +0 -20
  239. package/nodes/inputs/TextureNode.js +0 -83
  240. package/nodes/inputs/Vector2Node.cjs.js +0 -1
  241. package/nodes/inputs/Vector2Node.d.ts +0 -21
  242. package/nodes/inputs/Vector2Node.js +0 -40
  243. package/nodes/inputs/Vector3Node.cjs.js +0 -1
  244. package/nodes/inputs/Vector3Node.d.ts +0 -21
  245. package/nodes/inputs/Vector3Node.js +0 -41
  246. package/nodes/inputs/Vector4Node.cjs.js +0 -1
  247. package/nodes/inputs/Vector4Node.d.ts +0 -21
  248. package/nodes/inputs/Vector4Node.js +0 -42
  249. package/nodes/materials/BasicNodeMaterial.cjs.js +0 -1
  250. package/nodes/materials/BasicNodeMaterial.d.ts +0 -11
  251. package/nodes/materials/BasicNodeMaterial.js +0 -15
  252. package/nodes/materials/PhongNodeMaterial.cjs.js +0 -1
  253. package/nodes/materials/PhongNodeMaterial.d.ts +0 -21
  254. package/nodes/materials/PhongNodeMaterial.js +0 -15
  255. package/nodes/materials/SpriteNodeMaterial.cjs.js +0 -1
  256. package/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
  257. package/nodes/materials/SpriteNodeMaterial.js +0 -15
  258. package/nodes/materials/StandardNodeMaterial.cjs.js +0 -1
  259. package/nodes/materials/StandardNodeMaterial.d.ts +0 -25
  260. package/nodes/materials/StandardNodeMaterial.js +0 -15
  261. package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
  262. package/nodes/materials/nodes/BasicNode.d.ts +0 -15
  263. package/nodes/materials/nodes/BasicNode.js +0 -91
  264. package/nodes/materials/nodes/MeshStandardNode.cjs.js +0 -1
  265. package/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
  266. package/nodes/materials/nodes/MeshStandardNode.js +0 -81
  267. package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
  268. package/nodes/materials/nodes/PhongNode.d.ts +0 -14
  269. package/nodes/materials/nodes/PhongNode.js +0 -212
  270. package/nodes/materials/nodes/RawNode.cjs.js +0 -1
  271. package/nodes/materials/nodes/RawNode.d.ts +0 -10
  272. package/nodes/materials/nodes/RawNode.js +0 -42
  273. package/nodes/materials/nodes/SpriteNode.cjs.js +0 -1
  274. package/nodes/materials/nodes/SpriteNode.d.ts +0 -13
  275. package/nodes/materials/nodes/SpriteNode.js +0 -113
  276. package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
  277. package/nodes/materials/nodes/StandardNode.d.ts +0 -15
  278. package/nodes/materials/nodes/StandardNode.js +0 -336
  279. package/nodes/misc/BumpMapNode.cjs.js +0 -1
  280. package/nodes/misc/BumpMapNode.d.ts +0 -21
  281. package/nodes/misc/BumpMapNode.js +0 -80
  282. package/nodes/misc/NormalMapNode.cjs.js +0 -1
  283. package/nodes/misc/NormalMapNode.d.ts +0 -19
  284. package/nodes/misc/NormalMapNode.js +0 -102
  285. package/nodes/misc/TextureCubeNode.cjs.js +0 -1
  286. package/nodes/misc/TextureCubeNode.d.ts +0 -21
  287. package/nodes/misc/TextureCubeNode.js +0 -52
  288. package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
  289. package/nodes/misc/TextureCubeUVNode.d.ts +0 -18
  290. package/nodes/misc/TextureCubeUVNode.js +0 -229
  291. package/nodes/postprocessing/NodePass.cjs.js +0 -1
  292. package/nodes/postprocessing/NodePass.d.ts +0 -15
  293. package/nodes/postprocessing/NodePass.js +0 -61
  294. package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
  295. package/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
  296. package/nodes/postprocessing/NodePostProcessing.js +0 -91
  297. package/nodes/procedural/NoiseNode.cjs.js +0 -1
  298. package/nodes/procedural/NoiseNode.d.ts +0 -17
  299. package/nodes/procedural/NoiseNode.js +0 -43
  300. package/nodes/utils/BypassNode.cjs.js +0 -1
  301. package/nodes/utils/BypassNode.d.ts +0 -11
  302. package/nodes/utils/BypassNode.js +0 -55
  303. package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
  304. package/nodes/utils/ColorSpaceNode.d.ts +0 -55
  305. package/nodes/utils/ColorSpaceNode.js +0 -106
  306. package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
  307. package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
  308. package/nodes/utils/MaxMIPLevelNode.js +0 -38
  309. package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
  310. package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
  311. package/nodes/utils/SpecularMIPLevelNode.js +0 -61
  312. package/nodes/utils/SubSlotNode.cjs.js +0 -1
  313. package/nodes/utils/SubSlotNode.js +0 -53
  314. package/nodes/utils/SwitchNode.cjs.js +0 -1
  315. package/nodes/utils/SwitchNode.d.ts +0 -11
  316. package/nodes/utils/SwitchNode.js +0 -69
  317. package/nodes/utils/UVTransformNode.cjs.js +0 -1
  318. package/nodes/utils/UVTransformNode.d.ts +0 -15
  319. package/nodes/utils/UVTransformNode.js +0 -46
  320. package/nodes/utils/VelocityNode.cjs.js +0 -1
  321. package/nodes/utils/VelocityNode.d.ts +0 -28
  322. package/nodes/utils/VelocityNode.js +0 -115
@@ -1,136 +1,178 @@
1
+ import { NodeUpdateType } from './constants.js';
2
+ import { getNodesKeys } from './NodeUtils.js';
1
3
  import { MathUtils } from 'three';
2
4
 
3
- function Node(type) {
4
- this.uuid = MathUtils.generateUUID();
5
- this.name = '';
6
- this.type = type;
7
- this.userData = {};
8
- }
5
+ let _nodeId = 0;
6
+
7
+ class Node {
8
+ constructor(nodeType = null) {
9
+ this.nodeType = nodeType;
10
+ this.updateType = NodeUpdateType.None;
11
+ this.uuid = MathUtils.generateUUID();
12
+ Object.defineProperty(this, 'id', {
13
+ value: _nodeId++
14
+ });
15
+ }
16
+
17
+ get type() {
18
+ return this.constructor.name;
19
+ }
20
+
21
+ getHash() {
22
+ return this.uuid;
23
+ }
24
+
25
+ getUpdateType() {
26
+ return this.updateType;
27
+ }
28
+
29
+ getNodeType() {
30
+ return this.nodeType;
31
+ }
9
32
 
10
- Node.prototype = {
11
- constructor: Node,
12
- isNode: true,
13
- hashProperties: undefined,
14
- analyze: function (builder, settings) {
15
- settings = settings || {};
16
- builder.analyzing = true;
17
- this.build(builder.addFlow(settings.slot, settings.cache, settings.context), 'v4');
18
- builder.clearVertexNodeCode();
19
- builder.clearFragmentNodeCode();
20
- builder.removeFlow();
21
- builder.analyzing = false;
22
- },
23
- analyzeAndFlow: function (builder, output, settings) {
24
- settings = settings || {};
25
- this.analyze(builder, settings);
26
- return this.flow(builder, output, settings);
27
- },
28
- flow: function (builder, output, settings) {
29
- settings = settings || {};
30
- builder.addFlow(settings.slot, settings.cache, settings.context);
31
- var flow = {};
32
- flow.result = this.build(builder, output);
33
- flow.code = builder.clearNodeCode();
34
- flow.extra = builder.context.extra;
35
- builder.removeFlow();
36
- return flow;
37
- },
38
- build: function (builder, output, uuid) {
39
- output = output || this.getType(builder, output);
40
- var data = builder.getNodeData(uuid || this);
41
-
42
- if (builder.analyzing) {
43
- this.appendDepsNode(builder, data, output);
33
+ update() {
34
+ console.warn('Abstract function.');
35
+ }
36
+
37
+ generate() {
38
+ console.warn('Abstract function.');
39
+ }
40
+
41
+ analyze(builder) {
42
+ const hash = this.getHash(builder);
43
+ const sharedNode = builder.getNodeFromHash(hash);
44
+
45
+ if (sharedNode !== undefined && this !== sharedNode) {
46
+ return sharedNode.analyze(builder);
44
47
  }
45
48
 
46
- if (builder.nodes.indexOf(this) === -1) {
47
- builder.nodes.push(this);
49
+ const nodeData = builder.getDataFromNode(this);
50
+ nodeData.dependenciesCount = nodeData.dependenciesCount === undefined ? 1 : nodeData.dependenciesCount + 1;
51
+ const nodeKeys = getNodesKeys(this);
52
+
53
+ for (const property of nodeKeys) {
54
+ this[property].analyze(builder);
48
55
  }
56
+ }
57
+
58
+ build(builder, output = null) {
59
+ const hash = this.getHash(builder);
60
+ const sharedNode = builder.getNodeFromHash(hash);
49
61
 
50
- if (this.updateFrame !== undefined && builder.updaters.indexOf(this) === -1) {
51
- builder.updaters.push(this);
62
+ if (sharedNode !== undefined && this !== sharedNode) {
63
+ return sharedNode.build(builder, output);
52
64
  }
53
65
 
54
- return this.generate(builder, output, uuid);
55
- },
56
- generate: function
57
- /* builder, output, uuid, type, ns */
58
- () {// This method needs to be implemented in subclasses
59
- },
60
- getHash: function () {
61
- var hash = '{';
62
- var prop, obj;
63
-
64
- for (prop in this) {
65
- obj = this[prop];
66
-
67
- if (obj instanceof Node) {
68
- hash += '"' + prop + '":' + obj.getHash() + ',';
66
+ builder.addNode(this);
67
+ builder.addStack(this);
68
+ const nodeData = builder.getDataFromNode(this);
69
+ const isGenerateOnce = this.generate.length === 1;
70
+ let snippet = null;
71
+
72
+ if (isGenerateOnce) {
73
+ const type = this.getNodeType(builder);
74
+ snippet = nodeData.snippet;
75
+
76
+ if (snippet === undefined) {
77
+ snippet = this.generate(builder) || '';
78
+ nodeData.snippet = snippet;
69
79
  }
80
+
81
+ snippet = builder.format(snippet, type, output);
82
+ } else {
83
+ snippet = this.generate(builder, output) || '';
70
84
  }
71
85
 
72
- if (this.hashProperties) {
73
- for (let i = 0; i < this.hashProperties.length; i++) {
74
- prop = this.hashProperties[i];
75
- obj = this[prop];
76
- hash += '"' + prop + '":"' + String(obj) + '",';
86
+ builder.removeStack(this);
87
+ return snippet;
88
+ }
89
+
90
+ serialize(json) {
91
+ const nodeKeys = getNodesKeys(this);
92
+
93
+ if (nodeKeys.length > 0) {
94
+ const inputNodes = {};
95
+
96
+ for (const property of nodeKeys) {
97
+ inputNodes[property] = this[property].toJSON(json.meta).uuid;
77
98
  }
99
+
100
+ json.inputNodes = inputNodes;
78
101
  }
102
+ }
79
103
 
80
- hash += '"id":"' + this.uuid + '"}';
81
- return hash;
82
- },
83
- appendDepsNode: function (builder, data, output) {
84
- data.deps = (data.deps || 0) + 1;
85
- var outputLen = builder.getTypeLength(output);
104
+ deserialize(json) {
105
+ if (json.inputNodes !== undefined) {
106
+ const nodes = json.meta.nodes;
86
107
 
87
- if (outputLen > (data.outputMax || 0) || this.getType(builder, output)) {
88
- data.outputMax = outputLen;
89
- data.output = output;
108
+ for (const property in json.inputNodes) {
109
+ const uuid = json.inputNodes[property];
110
+ this[property] = nodes[uuid];
111
+ }
90
112
  }
91
- },
92
- setName: function (name) {
93
- this.name = name;
94
- return this;
95
- },
96
- getName: function
97
- /* builder */
98
- () {
99
- return this.name;
100
- },
101
- getType: function (builder, output) {
102
- return output === 'sampler2D' || output === 'samplerCube' ? output : this.type;
103
- },
104
- getJSONNode: function (meta) {
105
- var isRootObject = meta === undefined || typeof meta === 'string';
106
-
107
- if (!isRootObject && meta.nodes[this.uuid] !== undefined) {
108
- return meta.nodes[this.uuid];
113
+ }
114
+
115
+ toJSON(meta) {
116
+ const {
117
+ uuid,
118
+ type
119
+ } = this;
120
+ const isRoot = meta === undefined || typeof meta === 'string';
121
+
122
+ if (isRoot) {
123
+ meta = {
124
+ textures: {},
125
+ images: {},
126
+ nodes: {}
127
+ };
128
+ } // serialize
129
+
130
+
131
+ let data = meta.nodes[uuid];
132
+
133
+ if (data === undefined) {
134
+ data = {
135
+ uuid,
136
+ type,
137
+ meta,
138
+ metadata: {
139
+ version: 4.5,
140
+ type: 'Node',
141
+ generator: 'Node.toJSON'
142
+ }
143
+ };
144
+ meta.nodes[data.uuid] = data;
145
+ this.serialize(data);
146
+ delete data.meta;
147
+ } // TODO: Copied from Object3D.toJSON
148
+
149
+
150
+ function extractFromCache(cache) {
151
+ const values = [];
152
+
153
+ for (const key in cache) {
154
+ const data = cache[key];
155
+ delete data.metadata;
156
+ values.push(data);
157
+ }
158
+
159
+ return values;
109
160
  }
110
- },
111
- copy: function (source) {
112
- if (source.name !== undefined) this.name = source.name;
113
- if (source.userData !== undefined) this.userData = JSON.parse(JSON.stringify(source.userData));
114
- return this;
115
- },
116
- createJSONNode: function (meta) {
117
- var isRootObject = meta === undefined || typeof meta === 'string';
118
- var data = {};
119
- if (typeof this.nodeType !== 'string') throw new Error('Node does not allow serialization.');
120
- data.uuid = this.uuid;
121
- data.nodeType = this.nodeType;
122
- if (this.name !== '') data.name = this.name;
123
- if (JSON.stringify(this.userData) !== '{}') data.userData = this.userData;
124
-
125
- if (!isRootObject) {
126
- meta.nodes[this.uuid] = data;
161
+
162
+ if (isRoot) {
163
+ const textures = extractFromCache(meta.textures);
164
+ const images = extractFromCache(meta.images);
165
+ const nodes = extractFromCache(meta.nodes);
166
+ if (textures.length > 0) data.textures = textures;
167
+ if (images.length > 0) data.images = images;
168
+ if (nodes.length > 0) data.nodes = nodes;
127
169
  }
128
170
 
129
171
  return data;
130
- },
131
- toJSON: function (meta) {
132
- return this.getJSONNode(meta) || this.createJSONNode(meta);
133
172
  }
134
- };
135
173
 
136
- export { Node };
174
+ }
175
+
176
+ Node.prototype.isNode = true;
177
+
178
+ export default Node;
@@ -0,0 +1 @@
1
+ "use strict";class t{constructor(t,s){this.name=t,this.type=s}}t.prototype.isNodeAttribute=!0,module.exports=t;
@@ -0,0 +1,11 @@
1
+ class NodeAttribute {
2
+ constructor(name, type) {
3
+ this.name = name;
4
+ this.type = type;
5
+ }
6
+
7
+ }
8
+
9
+ NodeAttribute.prototype.isNodeAttribute = true;
10
+
11
+ export default NodeAttribute;
@@ -1 +1 @@
1
- "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./NodeUniform.cjs.js"),r=require("./NodeUtils.cjs.js"),i=require("./NodeLib.cjs.js"),n=require("./FunctionNode.cjs.js"),s=require("./ConstNode.cjs.js"),o=require("./StructNode.cjs.js"),a=require("../inputs/Vector2Node.cjs.js"),d=require("../inputs/Vector3Node.cjs.js"),c=require("../inputs/Vector4Node.cjs.js"),u=require("../inputs/TextureNode.cjs.js"),h=require("../inputs/CubeTextureNode.cjs.js"),f=require("../misc/TextureCubeNode.cjs.js");require("./TempNode.cjs.js"),require("./Node.cjs.js"),require("./InputNode.cjs.js"),require("../accessors/UVNode.cjs.js"),require("../utils/ColorSpaceNode.cjs.js"),require("./ExpressionNode.cjs.js"),require("../accessors/ReflectNode.cjs.js"),require("../accessors/PositionNode.cjs.js"),require("../accessors/NormalNode.cjs.js"),require("../inputs/FloatNode.cjs.js"),require("../misc/TextureCubeUVNode.cjs.js"),require("./FunctionCallNode.cjs.js"),require("../math/OperatorNode.cjs.js"),require("../math/MathNode.cjs.js");var l=r.NodeUtils.elements,v=["float","vec2","vec3","vec4"],g={float:"f",vec2:"v2",vec3:"v3",vec4:"v4",mat4:"v4",int:"i",bool:"b"},m={t:"sampler2D",tc:"samplerCube",b:"bool",i:"int",f:"float",c:"vec3",v2:"vec2",v3:"vec3",v4:"vec4",m3:"mat3",m4:"mat4"};function C(){this.slots=[],this.caches=[],this.contexts=[],this.keywords={},this.nodeData={},this.requires={uv:[],color:[],lights:!1,fog:!1,transparent:!1,irradiance:!1},this.includes={consts:[],functions:[],structs:[]},this.attributes={},this.prefixCode=["#ifdef TEXTURE_LOD_EXT","\t#define texCube(a, b) textureCube(a, b)","\t#define texCubeBias(a, b, c) textureCubeLodEXT(a, b, c)","\t#define tex2D(a, b) texture2D(a, b)","\t#define tex2DBias(a, b, c) texture2DLodEXT(a, b, c)","#else","\t#define texCube(a, b) textureCube(a, b)","\t#define texCubeBias(a, b, c) textureCube(a, b, c)","\t#define tex2D(a, b) texture2D(a, b)","\t#define tex2DBias(a, b, c) texture2D(a, b, c)","#endif","#include <packing>","#include <common>"].join("\n"),this.parsCode={vertex:"",fragment:""},this.code={vertex:"",fragment:""},this.nodeCode={vertex:"",fragment:""},this.resultCode={vertex:"",fragment:""},this.finalCode={vertex:"",fragment:""},this.inputs={uniforms:{list:[],vertex:[],fragment:[]},vars:{varying:[],vertex:[],fragment:[]}},this.defines={},this.uniforms={},this.extensions={},this.updaters=[],this.nodes=[],this.analyzing=!1}C.prototype={constructor:C,build:function(e,t){this.buildShader("vertex",e),this.buildShader("fragment",t);for(let e=0;e<this.requires.uv.length;e++)if(this.requires.uv[e]){var r=e>0?e+1:"";this.addVaryCode("varying vec2 vUv"+r+";"),e>0&&this.addVertexParsCode("attribute vec2 uv"+r+";"),this.addVertexFinalCode("vUv"+r+" = uv"+r+";")}return this.requires.color[0]&&(this.addVaryCode("varying vec4 vColor;"),this.addVertexParsCode("attribute vec4 color;"),this.addVertexFinalCode("vColor = color;")),this.requires.color[1]&&(this.addVaryCode("varying vec4 vColor2;"),this.addVertexParsCode("attribute vec4 color2;"),this.addVertexFinalCode("vColor2 = color2;")),this.requires.position&&(this.addVaryCode("varying vec3 vPosition;"),this.addVertexFinalCode("vPosition = transformed;")),this.requires.worldPosition&&(this.addVaryCode("varying vec3 vWPosition;"),this.addVertexFinalCode("vWPosition = ( modelMatrix * vec4( transformed, 1.0 ) ).xyz;")),this.requires.normal&&(this.addVaryCode("varying vec3 vObjectNormal;"),this.addVertexFinalCode("vObjectNormal = normal;")),this.requires.worldNormal&&(this.addVaryCode("varying vec3 vWNormal;"),this.addVertexFinalCode("vWNormal = inverseTransformDirection( transformedNormal, viewMatrix ).xyz;")),this},buildShader:function(e,t){this.resultCode[e]=t.build(this.setShader(e),"v4")},setMaterial:function(e,t){return this.material=e,this.renderer=t,this.requires.lights=e.lights,this.requires.fog=e.fog,this.mergeDefines(e.defines),this},addFlow:function(e,t,r){return this.addSlot(e).addCache(t).addContext(r)},removeFlow:function(){return this.removeSlot().removeCache().removeContext()},addCache:function(e){return this.cache=e||"",this.caches.push(this.cache),this},removeCache:function(){return this.caches.pop(),this.cache=this.caches[this.caches.length-1]||"",this},addContext:function(e){return this.context=Object.assign({},this.context,e),this.context.extra=this.context.extra||{},this.contexts.push(this.context),this},removeContext:function(){return this.contexts.pop(),this.context=this.contexts[this.contexts.length-1]||{},this},addSlot:function(e){return this.slot=e||"",this.slots.push(this.slot),this},removeSlot:function(){return this.slots.pop(),this.slot=this.slots[this.slots.length-1]||"",this},addVertexCode:function(e){this.addCode(e,"vertex")},addFragmentCode:function(e){this.addCode(e,"fragment")},addCode:function(e,t){this.code[t||this.shader]+=e+"\n"},addVertexNodeCode:function(e){this.addNodeCode(e,"vertex")},addFragmentNodeCode:function(e){this.addNodeCode(e,"fragment")},addNodeCode:function(e,t){this.nodeCode[t||this.shader]+=e+"\n"},clearNodeCode:function(e){e=e||this.shader;var t=this.nodeCode[e];return this.nodeCode[e]="",t},clearVertexNodeCode:function(){return this.clearNodeCode("vertex")},clearFragmentNodeCode:function(){return this.clearNodeCode("fragment")},addVertexFinalCode:function(e){this.addFinalCode(e,"vertex")},addFragmentFinalCode:function(e){this.addFinalCode(e,"fragment")},addFinalCode:function(e,t){this.finalCode[t||this.shader]+=e+"\n"},addVertexParsCode:function(e){this.addParsCode(e,"vertex")},addFragmentParsCode:function(e){this.addParsCode(e,"fragment")},addParsCode:function(e,t){this.parsCode[t||this.shader]+=e+"\n"},addVaryCode:function(e){this.addVertexParsCode(e),this.addFragmentParsCode(e)},isCache:function(e){return-1!==this.caches.indexOf(e)},isSlot:function(e){return-1!==this.slots.indexOf(e)},define:function(e,t){this.defines[e]=void 0===t?1:t},require:function(e){this.requires[e]=!0},isDefined:function(e){return void 0!==this.defines[e]},getVar:function(e,t,r,i="varying",n="V",s=""){var o=this.getVars(i),a=o[e];if(!a){var d=o.length;a={name:r||"node"+n+d+(s?"_"+s:""),type:t},o.push(a),o[e]=a}return a},getTempVar:function(e,t,r,i){return this.getVar(e,t,r,this.shader,"T",i)},getAttribute:function(e,t){if(!this.attributes[e]){var r=this.getVar(e,t);this.addVertexParsCode("attribute "+t+" "+e+";"),this.addVertexFinalCode(r.name+" = "+e+";"),this.attributes[e]={varying:r,name:e,type:t}}return this.attributes[e]},getCode:function(e){return[this.prefixCode,this.parsCode[e],this.getVarListCode(this.getVars("varying"),"varying"),this.getVarListCode(this.inputs.uniforms[e],"uniform"),this.getIncludesCode("consts",e),this.getIncludesCode("structs",e),this.getIncludesCode("functions",e),"void main() {",this.getVarListCode(this.getVars(e)),this.code[e],this.resultCode[e],this.finalCode[e],"}"].join("\n")},getVarListCode:function(e,t){t=t||"";var r="";for(let a=0,d=e.length;a<d;++a){var i=e[a],n=i.type,s=i.name,o=this.getFormatByType(n);if(void 0===o)throw new Error("Node pars "+o+" not found.");r+=t+" "+o+" "+s+";\n"}return r},getVars:function(e){return this.inputs.vars[e||this.shader]},getNodeData:function(e){var t=e.isNode?e.uuid:e;return this.nodeData[t]=this.nodeData[t]||{}},createUniform:function(e,r,i,n,s,o){var a=this.inputs.uniforms,d=a.list.length,c=new t.NodeUniform({type:r,name:n||"nodeU"+d+(o?"_"+o:""),node:i,needsUpdate:s});return a.list.push(c),a[e].push(c),a[e][c.name]=c,this.uniforms[c.name]=c,c},createVertexUniform:function(e,t,r,i,n){return this.createUniform("vertex",e,t,r,i,n)},createFragmentUniform:function(e,t,r,i,n){return this.createUniform("fragment",e,t,r,i,n)},include:function(e,t,r){var a;if(e="string"==typeof e?i.NodeLib.get(e):e,!1===this.context.include)return e.name;e instanceof n.FunctionNode?a=this.includes.functions:e instanceof s.ConstNode?a=this.includes.consts:e instanceof o.StructNode&&(a=this.includes.structs);var d=a[this.shader]=a[this.shader]||[];if(e){var c=d[e.name];if(c||(c=d[e.name]={node:e,deps:[]},d.push(c),c.src=e.build(this,"source")),e instanceof n.FunctionNode&&t&&d[t.name]&&-1==d[t.name].deps.indexOf(e)&&(d[t.name].deps.push(e),e.includes&&e.includes.length)){var u=0;do{this.include(e.includes[u++],t)}while(u<e.includes.length)}return r&&(c.src=r),e.name}throw new Error("Include not found.")},colorToVectorProperties:function(e){return e.replace("r","x").replace("g","y").replace("b","z").replace("a","w")},colorToVector:function(e){return e.replace(/c/g,"v3")},getIncludes:function(e,t){return this.includes[e][t||this.shader]},getIncludesCode:function(){function e(e,t){return e.deps.length-t.deps.length}return function(t,r){if(!(n=this.getIncludes(t,r)))return"";var i="",n=n.sort(e);for(let e=0;e<n.length;e++)n[e].src&&(i+=n[e].src+"\n");return i}}(),getConstructorFromLength:function(e){return v[e-1]},isTypeMatrix:function(e){return/^m/.test(e)},getTypeLength:function(e){return"f"===e?1:parseInt(this.colorToVector(e).substr(1))},getTypeFromLength:function(e){return 1===e?"f":"v"+e},findNode:function(){for(let t=0;t<arguments.length;t++){var e=arguments[t];if(void 0!==e&&e.isNode)return e}},resolve:function(){for(let r=0;r<arguments.length;r++){var t=arguments[r];if(void 0!==t){if(t.isNode)return t;if(t.isTexture)switch(t.mapping){case e.CubeReflectionMapping:case e.CubeRefractionMapping:return new h.CubeTextureNode(t);case e.CubeUVReflectionMapping:case e.CubeUVRefractionMapping:return new f.TextureCubeNode(new u.TextureNode(t));default:return new u.TextureNode(t)}else{if(t.isVector2)return new a.Vector2Node(t);if(t.isVector3)return new d.Vector3Node(t);if(t.isVector4)return new c.Vector4Node(t)}}}},format:function(e,t,r){switch(this.colorToVector(r+" <- "+t)){case"f <- v2":case"f <- v3":case"f <- v4":return e+".x";case"f <- i":case"f <- b":return"float( "+e+" )";case"v2 <- f":return"vec2( "+e+" )";case"v2 <- v3":case"v2 <- v4":return e+".xy";case"v2 <- i":case"v2 <- b":return"vec2( float( "+e+" ) )";case"v3 <- f":return"vec3( "+e+" )";case"v3 <- v2":return"vec3( "+e+", 0.0 )";case"v3 <- v4":return e+".xyz";case"v3 <- i":case"v3 <- b":return"vec2( float( "+e+" ) )";case"v4 <- f":return"vec4( "+e+" )";case"v4 <- v2":return"vec4( "+e+", 0.0, 1.0 )";case"v4 <- v3":return"vec4( "+e+", 1.0 )";case"v4 <- i":case"v4 <- b":return"vec4( float( "+e+" ) )";case"i <- f":case"i <- b":return"int( "+e+" )";case"i <- v2":case"i <- v3":case"i <- v4":return"int( "+e+".x )";case"b <- f":return"( "+e+" != 0.0 )";case"b <- v2":return"( "+e+" != vec2( 0.0 ) )";case"b <- v3":return"( "+e+" != vec3( 0.0 ) )";case"b <- v4":return"( "+e+" != vec4( 0.0 ) )";case"b <- i":return"( "+e+" != 0 )"}return e},getTypeByFormat:function(e){return g[e]||e},getFormatByType:function(e){return m[e]||e},getUuid:function(e,t){return(t=void 0===t||t)&&this.cache&&(e=this.cache+"-"+e),e},getElementByIndex:function(e){return l[e]},getIndexByElement:function(e){return l.indexOf(e)},isShader:function(e){return this.shader===e},setShader:function(e){return this.shader=e,this},mergeDefines:function(e){for(let t in e)this.defines[t]=e[t];return this.defines},mergeUniform:function(e){for(let t in e)this.uniforms[t]=e[t];return this.uniforms},getTextureEncodingFromMap:function(t){var r;return t?t.isTexture?r=t.encoding:t.isWebGLRenderTarget&&(console.warn("THREE.WebGLPrograms.getTextureEncodingFromMap: don't use render targets as textures. Use their .texture property instead."),r=t.texture.encoding):r=e.LinearEncoding,r===e.LinearEncoding&&this.context.gamma&&(r=e.sRGBEncoding),r}},exports.NodeBuilder=C;
1
+ "use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("./NodeUniform.cjs.js"),t=require("./NodeAttribute.cjs.js"),r=require("./NodeVary.cjs.js"),s=require("./NodeVar.cjs.js"),o=require("./NodeCode.cjs.js"),n=require("./NodeKeywords.cjs.js"),i=require("./constants.cjs.js"),a=require("three");const h=["fragment","vertex"],d=e=>(e=Number(e))+(e%1?"":".0");exports.default=class{constructor(e,t,r){this.object=e,this.material=e.material,this.renderer=t,this.parser=r,this.nodes=[],this.updateNodes=[],this.hashNodes={},this.vertexShader=null,this.fragmentShader=null,this.flowNodes={vertex:[],fragment:[]},this.flowCode={vertex:"",fragment:""},this.uniforms={vertex:[],fragment:[],index:0},this.codes={vertex:[],fragment:[]},this.attributes=[],this.varys=[],this.vars={vertex:[],fragment:[]},this.flow={code:""},this.stack=[],this.context={keywords:new n,material:e.material},this.nodesData=new WeakMap,this.flowsData=new WeakMap,this.shaderStage=null,this.node=null}addStack(e){this.stack.push(e)}removeStack(e){if(this.stack.pop()!==e)throw new Error("NodeBuilder: Invalid node stack!")}setHashNode(e,t){this.hashNodes[t]=e}addNode(e){if(-1===this.nodes.indexOf(e)){e.getUpdateType(this)!==i.NodeUpdateType.None&&this.updateNodes.push(e),this.nodes.push(e),this.setHashNode(e,e.getHash(this))}}getMethod(e){return e}getNodeFromHash(e){return this.hashNodes[e]}addFlow(e,t){return this.flowNodes[e].push(t),t}setContext(e){this.context=e}getContext(){return this.context}getTexture(){console.warn("Abstract function.")}getTextureBias(){console.warn("Abstract function.")}getCubeTexture(){console.warn("Abstract function.")}getCubeTextureBias(){console.warn("Abstract function.")}getConst(e,t){if("float"===e)return d(t);if("int"===e)return`${Math.round(t)}`;if("uint"===e)return t>=0?`${Math.round(t)}u`:"0u";if("bool"===e)return t?"true":"false";if("color"===e)return`${this.getType("vec3")}( ${d(t.r)}, ${d(t.g)}, ${d(t.b)} )`;const r=this.getTypeLength(e),s=this.getComponentType(e),o=e=>this.getConst(s,e);if(2===r)return`${this.getType(e)}( ${o(t.x)}, ${o(t.y)} )`;if(3===r)return`${this.getType(e)}( ${o(t.x)}, ${o(t.y)}, ${o(t.z)} )`;if(4===r)return`${this.getType(e)}( ${o(t.x)}, ${o(t.y)}, ${o(t.z)}, ${o(t.w)} )`;throw new Error(`NodeBuilder: Type '${e}' not found in generate constant attempt.`)}getType(e){return e}generateMethod(e){return e}getAttribute(e,r){const s=this.attributes;for(const t of s)if(t.name===e)return t;const o=new t(e,r);return s.push(o),o}getPropertyName(e){return e.name}isVector(e){return/vec\d/.test(e)}isMatrix(e){return/mat\d/.test(e)}isReference(e){return"void"===e||"property"===e||"sampler"===e}isShaderStage(e){return this.shaderStage===e}getTextureEncodingFromMap(e){let t;return t=e&&e.isTexture?e.encoding:e&&e.isWebGLRenderTarget?e.texture.encoding:a.LinearEncoding,t}getComponentType(e){e=this.getVectorType(e);const t=/(b|i|u|)(vec|mat)([2-4])/.exec(e);return null===t?null:"b"===t[1]?"bool":"i"===t[1]?"int":"u"===t[1]?"uint":"float"}getVectorType(e){return"color"===e?"vec3":"texture"===e?"vec4":e}getTypeFromLength(e){return 1===e?"float":2===e?"vec2":3===e?"vec3":4===e?"vec4":0}getTypeLength(e){const t=this.getVectorType(e),r=/vec([2-4])/.exec(t);return null!==r?Number(r[1]):"float"===t||"bool"===t||"int"===t||"uint"===t?1:0}getVectorFromMatrix(e){return e.replace("mat","vec")}getDataFromNode(e,t=this.shaderStage){let r=this.nodesData.get(e);return void 0===r&&(r={vertex:{},fragment:{}},this.nodesData.set(e,r)),null!==t?r[t]:r}getUniformFromNode(t,r,s){const o=this.getDataFromNode(t,r);let n=o.uniform;if(void 0===n){const i=this.uniforms.index++;n=new e("nodeUniform"+i,s,t),this.uniforms[r].push(n),o.uniform=n}return n}getVarFromNode(e,t,r=this.shaderStage){const o=this.getDataFromNode(e,r);let n=o.variable;if(void 0===n){const e=this.vars[r],i=e.length;n=new s("nodeVar"+i,t),e.push(n),o.variable=n}return n}getVaryFromNode(e,t){const s=this.getDataFromNode(e,null);let o=s.vary;if(void 0===o){const e=this.varys,n=e.length;o=new r("nodeVary"+n,t),e.push(o),s.vary=o}return o}getCodeFromNode(e,t,r=this.shaderStage){const s=this.getDataFromNode(e);let n=s.code;if(void 0===n){const e=this.codes[r],i=e.length;n=new o("nodeCode"+i,t),e.push(n),s.code=n}return n}addFlowCode(e){this.flow.code+=e}getFlowData(e,t){return this.flowsData.get(t)}flowNode(e){this.node=e;const t=e.getNodeType(this),r=this.flowChildNode(e,t);return this.flowsData.set(e,r),this.node=null,r}flowChildNode(e,t=null){const r=this.flow,s={code:""};return this.flow=s,s.result=e.build(this,t),this.flow=r,s}flowNodeFromShaderStage(e,t,r=null,s=null){const o=this.shaderStage;this.setShaderStage(e);const n=this.flowChildNode(t,r);return null!==s&&(n.code+=`${s} = ${n.result};\n\t`),this.flowCode[e]=this.flowCode[e]+n.code,this.setShaderStage(o),n}getAttributes(){console.warn("Abstract function.")}getVarys(){console.warn("Abstract function.")}getVars(e){let t="";const r=this.vars[e];for(let e=0;e<r.length;e++){const s=r[e];t+=`${s.type} ${s.name}; `}return t}getUniforms(){console.warn("Abstract function.")}getCodes(e){const t=this.codes[e];let r="";for(const e of t)r+=e.code+"\n";return r}getHash(){return this.vertexShader+this.fragmentShader}getShaderStage(){return this.shaderStage}setShaderStage(e){this.shaderStage=e}buildCode(){console.warn("Abstract function.")}build(){for(const e of h){this.setShaderStage(e);const t=this.flowNodes[e];for(const e of t)e.analyze(this)}this.context.vertex&&this.context.vertex.isNode&&this.flowNodeFromShaderStage("vertex",this.context.vertex);for(const e of h){this.setShaderStage(e);const t=this.flowNodes[e];for(const r of t)this.flowNode(r,e)}return this.setShaderStage(null),this.buildCode(),this}format(e,t,r){if((t=this.getVectorType(t))===(r=this.getVectorType(r))||null===r||this.isReference(r))return e;const s=this.getTypeLength(t),o=this.getTypeLength(r);if(0===s){const s=this.getVectorFromMatrix(t);return this.format(`( ${e} * ${this.getType(s)}( 1.0 ) )`,s,r)}return 0===o?e:s===o?`${this.getType(r)}( ${e} )`:s>o?this.format(`${e}.${"xyz".slice(0,o)}`,this.getTypeFromLength(o),r):4===o?`${this.getType(r)}( ${this.format(e,t,"vec3")}, 1.0 )`:2===s?`${this.getType(r)}( ${this.format(e,t,"vec2")}, 0.0 )`:`${this.getType(r)}( ${e} )`}getSignature(){return`// Three.js r${a.REVISION} - NodeMaterial System\n`}},exports.shaderStages=h,exports.vector=["x","y","z","w"];