three-stdlib 2.8.8 → 2.8.11

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Files changed (322) hide show
  1. package/Nodes-607e9ed8.js +471 -0
  2. package/Nodes-627a8bdf.js +1 -0
  3. package/index.cjs.js +1 -1
  4. package/index.d.ts +0 -75
  5. package/index.js +70 -76
  6. package/loaders/NodeMaterialLoader.cjs.js +1 -1
  7. package/loaders/NodeMaterialLoader.js +2 -136
  8. package/loaders/RGBELoader.cjs.js +1 -1
  9. package/loaders/RGBELoader.js +3 -3
  10. package/loaders/RGBMLoader.cjs.js +1 -1
  11. package/loaders/RGBMLoader.js +190 -268
  12. package/nodes/Nodes.cjs.js +1 -1
  13. package/nodes/Nodes.js +203 -76
  14. package/nodes/ShaderNode.cjs.js +1 -0
  15. package/nodes/ShaderNode.js +308 -0
  16. package/nodes/accessors/BufferNode.cjs.js +1 -0
  17. package/nodes/accessors/BufferNode.js +18 -0
  18. package/nodes/accessors/CameraNode.cjs.js +1 -1
  19. package/nodes/accessors/CameraNode.js +32 -138
  20. package/nodes/accessors/CubeTextureNode.cjs.js +1 -0
  21. package/nodes/accessors/CubeTextureNode.js +53 -0
  22. package/nodes/accessors/MaterialNode.cjs.js +1 -0
  23. package/nodes/accessors/MaterialNode.js +80 -0
  24. package/nodes/accessors/MaterialReferenceNode.cjs.js +1 -0
  25. package/nodes/accessors/MaterialReferenceNode.js +16 -0
  26. package/nodes/accessors/ModelNode.cjs.js +1 -0
  27. package/nodes/accessors/ModelNode.js +10 -0
  28. package/nodes/accessors/ModelViewProjectionNode.cjs.js +1 -0
  29. package/nodes/accessors/ModelViewProjectionNode.js +22 -0
  30. package/nodes/accessors/NormalNode.cjs.js +1 -1
  31. package/nodes/accessors/NormalNode.js +48 -78
  32. package/nodes/accessors/Object3DNode.cjs.js +1 -0
  33. package/nodes/accessors/Object3DNode.js +85 -0
  34. package/nodes/accessors/PointUVNode.cjs.js +1 -0
  35. package/nodes/accessors/PointUVNode.js +16 -0
  36. package/nodes/accessors/PositionNode.cjs.js +1 -1
  37. package/nodes/accessors/PositionNode.js +49 -87
  38. package/nodes/accessors/ReferenceNode.cjs.js +1 -0
  39. package/nodes/accessors/ReferenceNode.js +43 -0
  40. package/nodes/accessors/ReflectNode.cjs.js +1 -1
  41. package/nodes/accessors/ReflectNode.js +35 -98
  42. package/nodes/accessors/SkinningNode.cjs.js +1 -0
  43. package/nodes/accessors/SkinningNode.js +59 -0
  44. package/nodes/accessors/TextureNode.cjs.js +1 -0
  45. package/nodes/accessors/TextureNode.js +68 -0
  46. package/nodes/accessors/UVNode.cjs.js +1 -1
  47. package/nodes/accessors/UVNode.js +20 -38
  48. package/nodes/core/ArrayUniformNode.cjs.js +1 -0
  49. package/nodes/core/ArrayUniformNode.js +17 -0
  50. package/nodes/core/AttributeNode.cjs.js +1 -1
  51. package/nodes/core/AttributeNode.js +31 -40
  52. package/nodes/core/BypassNode.cjs.js +1 -0
  53. package/nodes/core/BypassNode.js +28 -0
  54. package/nodes/core/CodeNode.cjs.js +1 -0
  55. package/nodes/core/CodeNode.js +35 -0
  56. package/nodes/core/ConstNode.cjs.js +1 -1
  57. package/nodes/core/ConstNode.js +10 -78
  58. package/nodes/core/ContextNode.cjs.js +1 -0
  59. package/nodes/core/ContextNode.js +26 -0
  60. package/nodes/core/ExpressionNode.cjs.js +1 -1
  61. package/nodes/core/ExpressionNode.js +19 -8
  62. package/nodes/core/FunctionCallNode.cjs.js +1 -1
  63. package/nodes/core/FunctionCallNode.js +31 -60
  64. package/nodes/core/FunctionNode.cjs.js +1 -1
  65. package/nodes/core/FunctionNode.js +45 -166
  66. package/nodes/core/InputNode.cjs.js +1 -1
  67. package/nodes/core/InputNode.js +43 -57
  68. package/nodes/core/Node.cjs.js +1 -1
  69. package/nodes/core/Node.js +155 -113
  70. package/nodes/core/NodeAttribute.cjs.js +1 -0
  71. package/nodes/core/NodeAttribute.js +11 -0
  72. package/nodes/core/NodeBuilder.cjs.js +1 -1
  73. package/nodes/core/NodeBuilder.js +422 -548
  74. package/nodes/core/NodeCode.cjs.js +1 -0
  75. package/nodes/core/NodeCode.js +13 -0
  76. package/nodes/core/NodeFrame.cjs.js +1 -1
  77. package/nodes/core/NodeFrame.js +34 -27
  78. package/nodes/core/NodeFunction.cjs.js +1 -0
  79. package/nodes/core/NodeFunction.js +17 -0
  80. package/nodes/core/NodeFunctionInput.cjs.js +1 -0
  81. package/nodes/core/NodeFunctionInput.js +14 -0
  82. package/nodes/core/NodeKeywords.cjs.js +1 -0
  83. package/nodes/core/NodeKeywords.js +54 -0
  84. package/nodes/core/NodeParser.cjs.js +1 -0
  85. package/nodes/core/NodeParser.js +8 -0
  86. package/nodes/core/NodeUniform.cjs.js +1 -1
  87. package/nodes/core/NodeUniform.js +18 -17
  88. package/nodes/core/NodeUtils.cjs.js +1 -1
  89. package/nodes/core/NodeUtils.js +55 -35
  90. package/nodes/core/NodeVar.cjs.js +1 -0
  91. package/nodes/core/NodeVar.js +11 -0
  92. package/nodes/core/NodeVary.cjs.js +1 -0
  93. package/nodes/core/NodeVary.js +11 -0
  94. package/nodes/core/PropertyNode.cjs.js +1 -0
  95. package/nodes/core/PropertyNode.js +26 -0
  96. package/nodes/core/TempNode.cjs.js +1 -1
  97. package/nodes/core/TempNode.js +21 -88
  98. package/nodes/core/UniformNode.cjs.js +1 -0
  99. package/nodes/core/UniformNode.js +28 -0
  100. package/nodes/core/VarNode.cjs.js +1 -1
  101. package/nodes/core/VarNode.js +28 -35
  102. package/nodes/core/VaryNode.cjs.js +1 -0
  103. package/nodes/core/VaryNode.js +38 -0
  104. package/nodes/core/constants.cjs.js +1 -0
  105. package/nodes/core/constants.js +11 -0
  106. package/nodes/display/ColorSpaceNode.cjs.js +1 -0
  107. package/nodes/display/ColorSpaceNode.js +67 -0
  108. package/nodes/display/NormalMapNode.cjs.js +1 -0
  109. package/nodes/display/NormalMapNode.js +71 -0
  110. package/nodes/fog/FogNode.cjs.js +1 -0
  111. package/nodes/fog/FogNode.js +18 -0
  112. package/nodes/fog/FogRangeNode.cjs.js +1 -0
  113. package/nodes/fog/FogRangeNode.js +20 -0
  114. package/nodes/functions/BSDFs.cjs.js +1 -0
  115. package/nodes/functions/BSDFs.js +121 -0
  116. package/nodes/functions/PhysicalMaterialFunctions.cjs.js +1 -0
  117. package/nodes/functions/PhysicalMaterialFunctions.js +57 -0
  118. package/nodes/lights/LightContextNode.cjs.js +1 -0
  119. package/nodes/lights/LightContextNode.js +43 -0
  120. package/nodes/lights/LightNode.cjs.js +1 -0
  121. package/nodes/lights/LightNode.js +61 -0
  122. package/nodes/lights/LightsNode.cjs.js +1 -0
  123. package/nodes/lights/LightsNode.js +77 -0
  124. package/nodes/loaders/NodeLoader.cjs.js +1 -0
  125. package/nodes/loaders/NodeLoader.js +80 -0
  126. package/nodes/loaders/NodeMaterialLoader.cjs.js +1 -0
  127. package/nodes/loaders/NodeMaterialLoader.js +29 -0
  128. package/nodes/loaders/NodeObjectLoader.cjs.js +1 -0
  129. package/nodes/loaders/NodeObjectLoader.js +49 -0
  130. package/nodes/materials/LineBasicNodeMaterial.cjs.js +1 -0
  131. package/nodes/materials/LineBasicNodeMaterial.js +31 -0
  132. package/nodes/materials/Materials.cjs.js +1 -0
  133. package/nodes/materials/Materials.js +27 -0
  134. package/nodes/materials/MeshBasicNodeMaterial.cjs.js +1 -0
  135. package/nodes/materials/MeshBasicNodeMaterial.js +32 -0
  136. package/nodes/materials/MeshStandardNodeMaterial.cjs.js +1 -1
  137. package/nodes/materials/MeshStandardNodeMaterial.js +41 -13
  138. package/nodes/materials/NodeMaterial.cjs.js +1 -1
  139. package/nodes/materials/NodeMaterial.js +67 -140
  140. package/nodes/materials/PointsNodeMaterial.cjs.js +1 -0
  141. package/nodes/materials/PointsNodeMaterial.js +34 -0
  142. package/nodes/math/CondNode.cjs.js +1 -1
  143. package/nodes/math/CondNode.js +33 -74
  144. package/nodes/math/MathNode.cjs.js +1 -1
  145. package/nodes/math/MathNode.js +193 -193
  146. package/nodes/math/OperatorNode.cjs.js +1 -1
  147. package/nodes/math/OperatorNode.js +116 -52
  148. package/nodes/parsers/GLSLNodeFunction.cjs.js +1 -0
  149. package/nodes/parsers/GLSLNodeFunction.js +101 -0
  150. package/nodes/parsers/GLSLNodeParser.cjs.js +1 -0
  151. package/nodes/parsers/GLSLNodeParser.js +13 -0
  152. package/nodes/parsers/WGSLNodeFunction.cjs.js +1 -0
  153. package/nodes/parsers/WGSLNodeFunction.js +71 -0
  154. package/nodes/parsers/WGSLNodeParser.cjs.js +1 -0
  155. package/nodes/parsers/WGSLNodeParser.js +13 -0
  156. package/nodes/procedural/CheckerNode.cjs.js +1 -1
  157. package/nodes/procedural/CheckerNode.js +22 -40
  158. package/nodes/utils/ArrayElementNode.cjs.js +1 -0
  159. package/nodes/utils/ArrayElementNode.js +22 -0
  160. package/nodes/utils/ConvertNode.cjs.js +1 -0
  161. package/nodes/utils/ConvertNode.js +29 -0
  162. package/nodes/utils/JoinNode.cjs.js +1 -1
  163. package/nodes/utils/JoinNode.js +19 -69
  164. package/nodes/utils/MatcapUVNode.cjs.js +1 -0
  165. package/nodes/utils/MatcapUVNode.js +18 -0
  166. package/nodes/utils/OscNode.cjs.js +1 -0
  167. package/nodes/utils/OscNode.js +55 -0
  168. package/nodes/utils/SplitNode.cjs.js +1 -0
  169. package/nodes/utils/SplitNode.js +58 -0
  170. package/nodes/utils/SpriteSheetUVNode.cjs.js +1 -0
  171. package/nodes/utils/SpriteSheetUVNode.js +39 -0
  172. package/nodes/utils/TimerNode.cjs.js +1 -1
  173. package/nodes/utils/TimerNode.js +38 -56
  174. package/package.json +2 -2
  175. package/Nodes-894ac9dc.js +0 -1
  176. package/Nodes-af575af7.js +0 -157
  177. package/nodes/accessors/ColorsNode.cjs.js +0 -1
  178. package/nodes/accessors/ColorsNode.d.ts +0 -10
  179. package/nodes/accessors/ColorsNode.js +0 -40
  180. package/nodes/accessors/LightNode.cjs.js +0 -1
  181. package/nodes/accessors/LightNode.d.ts +0 -12
  182. package/nodes/accessors/LightNode.js +0 -41
  183. package/nodes/accessors/ResolutionNode.cjs.js +0 -1
  184. package/nodes/accessors/ResolutionNode.d.ts +0 -14
  185. package/nodes/accessors/ResolutionNode.js +0 -41
  186. package/nodes/accessors/ScreenUVNode.cjs.js +0 -1
  187. package/nodes/accessors/ScreenUVNode.d.ts +0 -11
  188. package/nodes/accessors/ScreenUVNode.js +0 -43
  189. package/nodes/core/NodeLib.cjs.js +0 -1
  190. package/nodes/core/NodeLib.d.ts +0 -22
  191. package/nodes/core/NodeLib.js +0 -37
  192. package/nodes/core/StructNode.cjs.js +0 -1
  193. package/nodes/core/StructNode.d.ts +0 -19
  194. package/nodes/core/StructNode.js +0 -72
  195. package/nodes/effects/BlurNode.cjs.js +0 -1
  196. package/nodes/effects/BlurNode.d.ts +0 -31
  197. package/nodes/effects/BlurNode.js +0 -100
  198. package/nodes/effects/ColorAdjustmentNode.cjs.js +0 -1
  199. package/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
  200. package/nodes/effects/ColorAdjustmentNode.js +0 -73
  201. package/nodes/effects/LuminanceNode.cjs.js +0 -1
  202. package/nodes/effects/LuminanceNode.d.ts +0 -18
  203. package/nodes/effects/LuminanceNode.js +0 -46
  204. package/nodes/inputs/BoolNode.cjs.js +0 -1
  205. package/nodes/inputs/BoolNode.d.ts +0 -19
  206. package/nodes/inputs/BoolNode.js +0 -36
  207. package/nodes/inputs/ColorNode.cjs.js +0 -1
  208. package/nodes/inputs/ColorNode.d.ts +0 -21
  209. package/nodes/inputs/ColorNode.js +0 -41
  210. package/nodes/inputs/CubeTextureNode.cjs.js +0 -1
  211. package/nodes/inputs/CubeTextureNode.d.ts +0 -17
  212. package/nodes/inputs/CubeTextureNode.js +0 -79
  213. package/nodes/inputs/FloatNode.cjs.js +0 -1
  214. package/nodes/inputs/FloatNode.d.ts +0 -19
  215. package/nodes/inputs/FloatNode.js +0 -36
  216. package/nodes/inputs/IntNode.cjs.js +0 -1
  217. package/nodes/inputs/IntNode.d.ts +0 -19
  218. package/nodes/inputs/IntNode.js +0 -36
  219. package/nodes/inputs/Matrix3Node.cjs.js +0 -1
  220. package/nodes/inputs/Matrix3Node.d.ts +0 -22
  221. package/nodes/inputs/Matrix3Node.js +0 -46
  222. package/nodes/inputs/Matrix4Node.cjs.js +0 -1
  223. package/nodes/inputs/Matrix4Node.d.ts +0 -22
  224. package/nodes/inputs/Matrix4Node.js +0 -46
  225. package/nodes/inputs/PropertyNode.cjs.js +0 -1
  226. package/nodes/inputs/PropertyNode.d.ts +0 -10
  227. package/nodes/inputs/PropertyNode.js +0 -35
  228. package/nodes/inputs/RTTNode.cjs.js +0 -1
  229. package/nodes/inputs/RTTNode.d.ts +0 -27
  230. package/nodes/inputs/RTTNode.js +0 -103
  231. package/nodes/inputs/ReflectorNode.cjs.js +0 -1
  232. package/nodes/inputs/ReflectorNode.d.ts +0 -21
  233. package/nodes/inputs/ReflectorNode.js +0 -60
  234. package/nodes/inputs/ScreenNode.cjs.js +0 -1
  235. package/nodes/inputs/ScreenNode.d.ts +0 -11
  236. package/nodes/inputs/ScreenNode.js +0 -20
  237. package/nodes/inputs/TextureNode.cjs.js +0 -1
  238. package/nodes/inputs/TextureNode.d.ts +0 -20
  239. package/nodes/inputs/TextureNode.js +0 -83
  240. package/nodes/inputs/Vector2Node.cjs.js +0 -1
  241. package/nodes/inputs/Vector2Node.d.ts +0 -21
  242. package/nodes/inputs/Vector2Node.js +0 -40
  243. package/nodes/inputs/Vector3Node.cjs.js +0 -1
  244. package/nodes/inputs/Vector3Node.d.ts +0 -21
  245. package/nodes/inputs/Vector3Node.js +0 -41
  246. package/nodes/inputs/Vector4Node.cjs.js +0 -1
  247. package/nodes/inputs/Vector4Node.d.ts +0 -21
  248. package/nodes/inputs/Vector4Node.js +0 -42
  249. package/nodes/materials/BasicNodeMaterial.cjs.js +0 -1
  250. package/nodes/materials/BasicNodeMaterial.d.ts +0 -11
  251. package/nodes/materials/BasicNodeMaterial.js +0 -15
  252. package/nodes/materials/PhongNodeMaterial.cjs.js +0 -1
  253. package/nodes/materials/PhongNodeMaterial.d.ts +0 -21
  254. package/nodes/materials/PhongNodeMaterial.js +0 -15
  255. package/nodes/materials/SpriteNodeMaterial.cjs.js +0 -1
  256. package/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
  257. package/nodes/materials/SpriteNodeMaterial.js +0 -15
  258. package/nodes/materials/StandardNodeMaterial.cjs.js +0 -1
  259. package/nodes/materials/StandardNodeMaterial.d.ts +0 -25
  260. package/nodes/materials/StandardNodeMaterial.js +0 -15
  261. package/nodes/materials/nodes/BasicNode.cjs.js +0 -1
  262. package/nodes/materials/nodes/BasicNode.d.ts +0 -15
  263. package/nodes/materials/nodes/BasicNode.js +0 -91
  264. package/nodes/materials/nodes/MeshStandardNode.cjs.js +0 -1
  265. package/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
  266. package/nodes/materials/nodes/MeshStandardNode.js +0 -81
  267. package/nodes/materials/nodes/PhongNode.cjs.js +0 -1
  268. package/nodes/materials/nodes/PhongNode.d.ts +0 -14
  269. package/nodes/materials/nodes/PhongNode.js +0 -212
  270. package/nodes/materials/nodes/RawNode.cjs.js +0 -1
  271. package/nodes/materials/nodes/RawNode.d.ts +0 -10
  272. package/nodes/materials/nodes/RawNode.js +0 -42
  273. package/nodes/materials/nodes/SpriteNode.cjs.js +0 -1
  274. package/nodes/materials/nodes/SpriteNode.d.ts +0 -13
  275. package/nodes/materials/nodes/SpriteNode.js +0 -113
  276. package/nodes/materials/nodes/StandardNode.cjs.js +0 -1
  277. package/nodes/materials/nodes/StandardNode.d.ts +0 -15
  278. package/nodes/materials/nodes/StandardNode.js +0 -336
  279. package/nodes/misc/BumpMapNode.cjs.js +0 -1
  280. package/nodes/misc/BumpMapNode.d.ts +0 -21
  281. package/nodes/misc/BumpMapNode.js +0 -80
  282. package/nodes/misc/NormalMapNode.cjs.js +0 -1
  283. package/nodes/misc/NormalMapNode.d.ts +0 -19
  284. package/nodes/misc/NormalMapNode.js +0 -102
  285. package/nodes/misc/TextureCubeNode.cjs.js +0 -1
  286. package/nodes/misc/TextureCubeNode.d.ts +0 -21
  287. package/nodes/misc/TextureCubeNode.js +0 -52
  288. package/nodes/misc/TextureCubeUVNode.cjs.js +0 -1
  289. package/nodes/misc/TextureCubeUVNode.d.ts +0 -18
  290. package/nodes/misc/TextureCubeUVNode.js +0 -229
  291. package/nodes/postprocessing/NodePass.cjs.js +0 -1
  292. package/nodes/postprocessing/NodePass.d.ts +0 -15
  293. package/nodes/postprocessing/NodePass.js +0 -61
  294. package/nodes/postprocessing/NodePostProcessing.cjs.js +0 -1
  295. package/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
  296. package/nodes/postprocessing/NodePostProcessing.js +0 -91
  297. package/nodes/procedural/NoiseNode.cjs.js +0 -1
  298. package/nodes/procedural/NoiseNode.d.ts +0 -17
  299. package/nodes/procedural/NoiseNode.js +0 -43
  300. package/nodes/utils/BypassNode.cjs.js +0 -1
  301. package/nodes/utils/BypassNode.d.ts +0 -11
  302. package/nodes/utils/BypassNode.js +0 -55
  303. package/nodes/utils/ColorSpaceNode.cjs.js +0 -1
  304. package/nodes/utils/ColorSpaceNode.d.ts +0 -55
  305. package/nodes/utils/ColorSpaceNode.js +0 -106
  306. package/nodes/utils/MaxMIPLevelNode.cjs.js +0 -1
  307. package/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
  308. package/nodes/utils/MaxMIPLevelNode.js +0 -38
  309. package/nodes/utils/SpecularMIPLevelNode.cjs.js +0 -1
  310. package/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
  311. package/nodes/utils/SpecularMIPLevelNode.js +0 -61
  312. package/nodes/utils/SubSlotNode.cjs.js +0 -1
  313. package/nodes/utils/SubSlotNode.js +0 -53
  314. package/nodes/utils/SwitchNode.cjs.js +0 -1
  315. package/nodes/utils/SwitchNode.d.ts +0 -11
  316. package/nodes/utils/SwitchNode.js +0 -69
  317. package/nodes/utils/UVTransformNode.cjs.js +0 -1
  318. package/nodes/utils/UVTransformNode.d.ts +0 -15
  319. package/nodes/utils/UVTransformNode.js +0 -46
  320. package/nodes/utils/VelocityNode.cjs.js +0 -1
  321. package/nodes/utils/VelocityNode.d.ts +0 -28
  322. package/nodes/utils/VelocityNode.js +0 -115
@@ -0,0 +1,471 @@
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+ import ArrayUniformNode from './nodes/core/ArrayUniformNode.js';
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+ import AttributeNode from './nodes/core/AttributeNode.js';
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+ import BypassNode from './nodes/core/BypassNode.js';
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+ import CodeNode from './nodes/core/CodeNode.js';
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+ import ConstNode from './nodes/core/ConstNode.js';
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+ import ContextNode from './nodes/core/ContextNode.js';
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+ import ExpressionNode from './nodes/core/ExpressionNode.js';
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+ import FunctionCallNode from './nodes/core/FunctionCallNode.js';
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+ import FunctionNode from './nodes/core/FunctionNode.js';
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+ import Node from './nodes/core/Node.js';
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+ import NodeAttribute from './nodes/core/NodeAttribute.js';
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+ import NodeBuilder from './nodes/core/NodeBuilder.js';
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+ import NodeCode from './nodes/core/NodeCode.js';
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+ import NodeFrame from './nodes/core/NodeFrame.js';
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+ import NodeFunctionInput from './nodes/core/NodeFunctionInput.js';
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+ import NodeKeywords from './nodes/core/NodeKeywords.js';
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+ import NodeUniform from './nodes/core/NodeUniform.js';
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+ import NodeVar from './nodes/core/NodeVar.js';
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+ import NodeVary from './nodes/core/NodeVary.js';
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+ import PropertyNode from './nodes/core/PropertyNode.js';
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+ import TempNode from './nodes/core/TempNode.js';
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+ import UniformNode from './nodes/core/UniformNode.js';
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+ import VarNode from './nodes/core/VarNode.js';
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+ import VaryNode from './nodes/core/VaryNode.js';
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+ import BufferNode from './nodes/accessors/BufferNode.js';
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+ import CameraNode from './nodes/accessors/CameraNode.js';
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+ import CubeTextureNode from './nodes/accessors/CubeTextureNode.js';
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+ import MaterialNode from './nodes/accessors/MaterialNode.js';
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+ import MaterialReferenceNode from './nodes/accessors/MaterialReferenceNode.js';
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+ import ModelNode from './nodes/accessors/ModelNode.js';
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+ import ModelViewProjectionNode from './nodes/accessors/ModelViewProjectionNode.js';
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+ import NormalNode from './nodes/accessors/NormalNode.js';
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+ import Object3DNode from './nodes/accessors/Object3DNode.js';
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+ import PointUVNode from './nodes/accessors/PointUVNode.js';
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+ import PositionNode from './nodes/accessors/PositionNode.js';
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+ import ReferenceNode from './nodes/accessors/ReferenceNode.js';
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+ import ReflectNode from './nodes/accessors/ReflectNode.js';
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+ import SkinningNode from './nodes/accessors/SkinningNode.js';
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+ import TextureNode from './nodes/accessors/TextureNode.js';
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+ import UVNode from './nodes/accessors/UVNode.js';
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+ import ColorSpaceNode from './nodes/display/ColorSpaceNode.js';
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+ import NormalMapNode from './nodes/display/NormalMapNode.js';
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+ import MathNode from './nodes/math/MathNode.js';
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+ import OperatorNode from './nodes/math/OperatorNode.js';
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+ import CondNode from './nodes/math/CondNode.js';
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+ import LightContextNode from './nodes/lights/LightContextNode.js';
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+ import LightNode from './nodes/lights/LightNode.js';
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+ import LightsNode from './nodes/lights/LightsNode.js';
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+ import ArrayElementNode from './nodes/utils/ArrayElementNode.js';
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+ import ConvertNode from './nodes/utils/ConvertNode.js';
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+ import JoinNode from './nodes/utils/JoinNode.js';
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+ import SplitNode from './nodes/utils/SplitNode.js';
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+ import SpriteSheetUVNode from './nodes/utils/SpriteSheetUVNode.js';
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+ import MatcapUVNode from './nodes/utils/MatcapUVNode.js';
55
+ import OscNode from './nodes/utils/OscNode.js';
56
+ import TimerNode from './nodes/utils/TimerNode.js';
57
+ import NodeMaterialLoader from './nodes/loaders/NodeMaterialLoader.js';
58
+ import { Loader, ObjectLoader } from 'three';
59
+ import CheckerNode from './nodes/procedural/CheckerNode.js';
60
+ import FogNode from './nodes/fog/FogNode.js';
61
+ import FogRangeNode from './nodes/fog/FogRangeNode.js';
62
+ import { NodeShaderStage, NodeUpdateType, NodeType } from './nodes/core/constants.js';
63
+ import { F_Schlick, BRDF_Lambert, getDistanceAttenuation, V_GGX_SmithCorrelated, D_GGX, BRDF_GGX, RE_Direct_Physical, PhysicalLightingModel } from './nodes/functions/BSDFs.js';
64
+ import { ShaderNode, nodeObject, uniform, label, temp, color, float, int, uint, bool, vec2, ivec2, uvec2, bvec2, vec3, ivec3, uvec3, bvec3, vec4, ivec4, uvec4, bvec4, mat3, imat3, umat3, bmat3, mat4, imat4, umat4, bmat4, join, uv, attribute, buffer, texture, sampler, cond, addTo, add, sub, mul, div, remainder, equal, assign, lessThan, greaterThan, lessThanEqual, greaterThanEqual, and, or, xor, bitAnd, bitOr, bitXor, shiftLeft, shiftRight, element, normalGeometry, normalLocal, normalWorld, normalView, transformedNormalView, positionLocal, positionWorld, positionView, positionViewDirection, viewMatrix, cameraPosition, diffuseColor, roughness, metalness, alphaTest, specularColor, abs, acos, asin, atan, ceil, clamp, cos, cross, degrees, dFdx, dFdy, distance, dot, exp, exp2, faceforward, floor, fract, invert, inversesqrt, length, log, log2, max, min, mix, mod, negate, normalize, pow, pow2, pow3, pow4, radians, reflect, refract, round, saturate, sign, sin, smoothstep, sqrt, step, tan, transformDirection, EPSILON, INFINITY } from './nodes/ShaderNode.js';
65
+ import LineBasicNodeMaterial from './nodes/materials/LineBasicNodeMaterial.js';
66
+ import MeshBasicNodeMaterial from './nodes/materials/MeshBasicNodeMaterial.js';
67
+ import MeshStandardNodeMaterial from './nodes/materials/MeshStandardNodeMaterial.js';
68
+ import PointsNodeMaterial from './nodes/materials/PointsNodeMaterial.js';
69
+
70
+ class NodeLoader extends Loader {
71
+ constructor(manager) {
72
+ super(manager);
73
+ this.textures = {};
74
+ }
75
+
76
+ load(url, onLoad, onProgress, onError) {
77
+ const loader = new FileLoader(this.manager);
78
+ loader.setPath(this.path);
79
+ loader.setRequestHeader(this.requestHeader);
80
+ loader.setWithCredentials(this.withCredentials);
81
+ loader.load(url, text => {
82
+ try {
83
+ onLoad(this.parse(JSON.parse(text)));
84
+ } catch (e) {
85
+ if (onError) {
86
+ onError(e);
87
+ } else {
88
+ console.error(e);
89
+ }
90
+
91
+ this.manager.itemError(url);
92
+ }
93
+ }, onProgress, onError);
94
+ }
95
+
96
+ parseNodes(json) {
97
+ const nodes = {};
98
+
99
+ if (json !== undefined) {
100
+ for (const nodeJSON of json) {
101
+ const {
102
+ uuid,
103
+ type
104
+ } = nodeJSON;
105
+ nodes[uuid] = fromType(type);
106
+ nodes[uuid].uuid = uuid;
107
+ }
108
+
109
+ const meta = {
110
+ nodes,
111
+ textures: this.textures
112
+ };
113
+
114
+ for (const nodeJSON of json) {
115
+ nodeJSON.meta = meta;
116
+ const node = nodes[nodeJSON.uuid];
117
+ node.deserialize(nodeJSON);
118
+ delete nodeJSON.meta;
119
+ }
120
+ }
121
+
122
+ return nodes;
123
+ }
124
+
125
+ parse(json) {
126
+ const node = fromType(type);
127
+ node.uuid = json.uuid;
128
+ const nodes = this.parseNodes(json.inputNodes);
129
+ const meta = {
130
+ nodes,
131
+ textures: this.textures
132
+ };
133
+ json.meta = meta;
134
+ node.deserialize(json);
135
+ delete json.meta;
136
+ return node;
137
+ }
138
+
139
+ setTextures(value) {
140
+ this.textures = value;
141
+ return this;
142
+ }
143
+
144
+ }
145
+
146
+ class NodeObjectLoader extends ObjectLoader {
147
+ constructor(manager) {
148
+ super(manager);
149
+ this._nodesJSON = null;
150
+ }
151
+
152
+ parse(json, onLoad) {
153
+ this._nodesJSON = json.nodes;
154
+ const data = super.parse(json, onLoad);
155
+ this._nodesJSON = null; // dispose
156
+
157
+ return data;
158
+ }
159
+
160
+ parseNodes(json, textures) {
161
+ if (json !== undefined) {
162
+ const loader = new NodeLoader();
163
+ loader.setTextures(textures);
164
+ return loader.parseNodes(json);
165
+ }
166
+
167
+ return {};
168
+ }
169
+
170
+ parseMaterials(json, textures) {
171
+ const materials = {};
172
+
173
+ if (json !== undefined) {
174
+ const nodes = this.parseNodes(this._nodesJSON, textures);
175
+ const loader = new NodeMaterialLoader();
176
+ loader.setTextures(textures);
177
+ loader.setNodes(nodes);
178
+
179
+ for (let i = 0, l = json.length; i < l; i++) {
180
+ const data = json[i];
181
+ materials[data.uuid] = loader.parse(data);
182
+ }
183
+ }
184
+
185
+ return materials;
186
+ }
187
+
188
+ }
189
+
190
+ // core
191
+ const nodeLib = {
192
+ // core
193
+ ArrayUniformNode,
194
+ AttributeNode,
195
+ BypassNode,
196
+ CodeNode,
197
+ ContextNode,
198
+ ConstNode,
199
+ ExpressionNode,
200
+ FunctionCallNode,
201
+ FunctionNode,
202
+ Node,
203
+ NodeAttribute,
204
+ NodeBuilder,
205
+ NodeCode,
206
+ NodeFrame,
207
+ NodeFunctionInput,
208
+ NodeKeywords,
209
+ NodeUniform,
210
+ NodeVar,
211
+ NodeVary,
212
+ PropertyNode,
213
+ TempNode,
214
+ UniformNode,
215
+ VarNode,
216
+ VaryNode,
217
+ // accessors
218
+ BufferNode,
219
+ CameraNode,
220
+ CubeTextureNode,
221
+ MaterialNode,
222
+ MaterialReferenceNode,
223
+ ModelNode,
224
+ ModelViewProjectionNode,
225
+ NormalNode,
226
+ Object3DNode,
227
+ PointUVNode,
228
+ PositionNode,
229
+ ReferenceNode,
230
+ ReflectNode,
231
+ SkinningNode,
232
+ TextureNode,
233
+ UVNode,
234
+ // display
235
+ ColorSpaceNode,
236
+ NormalMapNode,
237
+ // math
238
+ MathNode,
239
+ OperatorNode,
240
+ CondNode,
241
+ // lights
242
+ LightContextNode,
243
+ LightNode,
244
+ LightsNode,
245
+ // utils
246
+ ArrayElementNode,
247
+ ConvertNode,
248
+ JoinNode,
249
+ SplitNode,
250
+ SpriteSheetUVNode,
251
+ MatcapUVNode,
252
+ OscNode,
253
+ TimerNode,
254
+ // procedural
255
+ CheckerNode,
256
+ // fog
257
+ FogNode,
258
+ FogRangeNode,
259
+ // loaders
260
+ NodeLoader,
261
+ NodeObjectLoader,
262
+ NodeMaterialLoader
263
+ };
264
+ const fromType = type => {
265
+ return new nodeLib[type]();
266
+ };
267
+
268
+ var Nodes = /*#__PURE__*/Object.freeze({
269
+ __proto__: null,
270
+ fromType: fromType,
271
+ ArrayUniformNode: ArrayUniformNode,
272
+ AttributeNode: AttributeNode,
273
+ BypassNode: BypassNode,
274
+ CodeNode: CodeNode,
275
+ ContextNode: ContextNode,
276
+ ConstNode: ConstNode,
277
+ ExpressionNode: ExpressionNode,
278
+ FunctionCallNode: FunctionCallNode,
279
+ FunctionNode: FunctionNode,
280
+ Node: Node,
281
+ NodeAttribute: NodeAttribute,
282
+ NodeBuilder: NodeBuilder,
283
+ NodeCode: NodeCode,
284
+ NodeFrame: NodeFrame,
285
+ NodeFunctionInput: NodeFunctionInput,
286
+ NodeKeywords: NodeKeywords,
287
+ NodeUniform: NodeUniform,
288
+ NodeVar: NodeVar,
289
+ NodeVary: NodeVary,
290
+ PropertyNode: PropertyNode,
291
+ TempNode: TempNode,
292
+ UniformNode: UniformNode,
293
+ VarNode: VarNode,
294
+ VaryNode: VaryNode,
295
+ BufferNode: BufferNode,
296
+ CameraNode: CameraNode,
297
+ CubeTextureNode: CubeTextureNode,
298
+ MaterialNode: MaterialNode,
299
+ MaterialReferenceNode: MaterialReferenceNode,
300
+ ModelNode: ModelNode,
301
+ ModelViewProjectionNode: ModelViewProjectionNode,
302
+ NormalNode: NormalNode,
303
+ Object3DNode: Object3DNode,
304
+ PointUVNode: PointUVNode,
305
+ PositionNode: PositionNode,
306
+ ReferenceNode: ReferenceNode,
307
+ ReflectNode: ReflectNode,
308
+ SkinningNode: SkinningNode,
309
+ TextureNode: TextureNode,
310
+ UVNode: UVNode,
311
+ ColorSpaceNode: ColorSpaceNode,
312
+ NormalMapNode: NormalMapNode,
313
+ MathNode: MathNode,
314
+ OperatorNode: OperatorNode,
315
+ CondNode: CondNode,
316
+ LightContextNode: LightContextNode,
317
+ LightNode: LightNode,
318
+ LightsNode: LightsNode,
319
+ ArrayElementNode: ArrayElementNode,
320
+ ConvertNode: ConvertNode,
321
+ JoinNode: JoinNode,
322
+ SplitNode: SplitNode,
323
+ SpriteSheetUVNode: SpriteSheetUVNode,
324
+ MatcapUVNode: MatcapUVNode,
325
+ OscNode: OscNode,
326
+ TimerNode: TimerNode,
327
+ CheckerNode: CheckerNode,
328
+ FogNode: FogNode,
329
+ FogRangeNode: FogRangeNode,
330
+ NodeLoader: NodeLoader,
331
+ NodeObjectLoader: NodeObjectLoader,
332
+ NodeMaterialLoader: NodeMaterialLoader,
333
+ NodeShaderStage: NodeShaderStage,
334
+ NodeUpdateType: NodeUpdateType,
335
+ NodeType: NodeType,
336
+ F_Schlick: F_Schlick,
337
+ BRDF_Lambert: BRDF_Lambert,
338
+ getDistanceAttenuation: getDistanceAttenuation,
339
+ V_GGX_SmithCorrelated: V_GGX_SmithCorrelated,
340
+ D_GGX: D_GGX,
341
+ BRDF_GGX: BRDF_GGX,
342
+ RE_Direct_Physical: RE_Direct_Physical,
343
+ PhysicalLightingModel: PhysicalLightingModel,
344
+ LineBasicNodeMaterial: LineBasicNodeMaterial,
345
+ MeshBasicNodeMaterial: MeshBasicNodeMaterial,
346
+ MeshStandardNodeMaterial: MeshStandardNodeMaterial,
347
+ PointsNodeMaterial: PointsNodeMaterial,
348
+ ShaderNode: ShaderNode,
349
+ nodeObject: nodeObject,
350
+ uniform: uniform,
351
+ label: label,
352
+ temp: temp,
353
+ color: color,
354
+ float: float,
355
+ int: int,
356
+ uint: uint,
357
+ bool: bool,
358
+ vec2: vec2,
359
+ ivec2: ivec2,
360
+ uvec2: uvec2,
361
+ bvec2: bvec2,
362
+ vec3: vec3,
363
+ ivec3: ivec3,
364
+ uvec3: uvec3,
365
+ bvec3: bvec3,
366
+ vec4: vec4,
367
+ ivec4: ivec4,
368
+ uvec4: uvec4,
369
+ bvec4: bvec4,
370
+ mat3: mat3,
371
+ imat3: imat3,
372
+ umat3: umat3,
373
+ bmat3: bmat3,
374
+ mat4: mat4,
375
+ imat4: imat4,
376
+ umat4: umat4,
377
+ bmat4: bmat4,
378
+ join: join,
379
+ uv: uv,
380
+ attribute: attribute,
381
+ buffer: buffer,
382
+ texture: texture,
383
+ sampler: sampler,
384
+ cond: cond,
385
+ addTo: addTo,
386
+ add: add,
387
+ sub: sub,
388
+ mul: mul,
389
+ div: div,
390
+ remainder: remainder,
391
+ equal: equal,
392
+ assign: assign,
393
+ lessThan: lessThan,
394
+ greaterThan: greaterThan,
395
+ lessThanEqual: lessThanEqual,
396
+ greaterThanEqual: greaterThanEqual,
397
+ and: and,
398
+ or: or,
399
+ xor: xor,
400
+ bitAnd: bitAnd,
401
+ bitOr: bitOr,
402
+ bitXor: bitXor,
403
+ shiftLeft: shiftLeft,
404
+ shiftRight: shiftRight,
405
+ element: element,
406
+ normalGeometry: normalGeometry,
407
+ normalLocal: normalLocal,
408
+ normalWorld: normalWorld,
409
+ normalView: normalView,
410
+ transformedNormalView: transformedNormalView,
411
+ positionLocal: positionLocal,
412
+ positionWorld: positionWorld,
413
+ positionView: positionView,
414
+ positionViewDirection: positionViewDirection,
415
+ viewMatrix: viewMatrix,
416
+ cameraPosition: cameraPosition,
417
+ diffuseColor: diffuseColor,
418
+ roughness: roughness,
419
+ metalness: metalness,
420
+ alphaTest: alphaTest,
421
+ specularColor: specularColor,
422
+ abs: abs,
423
+ acos: acos,
424
+ asin: asin,
425
+ atan: atan,
426
+ ceil: ceil,
427
+ clamp: clamp,
428
+ cos: cos,
429
+ cross: cross,
430
+ degrees: degrees,
431
+ dFdx: dFdx,
432
+ dFdy: dFdy,
433
+ distance: distance,
434
+ dot: dot,
435
+ exp: exp,
436
+ exp2: exp2,
437
+ faceforward: faceforward,
438
+ floor: floor,
439
+ fract: fract,
440
+ invert: invert,
441
+ inversesqrt: inversesqrt,
442
+ length: length,
443
+ log: log,
444
+ log2: log2,
445
+ max: max,
446
+ min: min,
447
+ mix: mix,
448
+ mod: mod,
449
+ negate: negate,
450
+ normalize: normalize,
451
+ pow: pow,
452
+ pow2: pow2,
453
+ pow3: pow3,
454
+ pow4: pow4,
455
+ radians: radians,
456
+ reflect: reflect,
457
+ refract: refract,
458
+ round: round,
459
+ saturate: saturate,
460
+ sign: sign,
461
+ sin: sin,
462
+ smoothstep: smoothstep,
463
+ sqrt: sqrt,
464
+ step: step,
465
+ tan: tan,
466
+ transformDirection: transformDirection,
467
+ EPSILON: EPSILON,
468
+ INFINITY: INFINITY
469
+ });
470
+
471
+ export { NodeLoader as N, NodeObjectLoader as a, Nodes as b, fromType as f };
@@ -0,0 +1 @@
1
+ "use strict";var e=require("./nodes/core/ArrayUniformNode.cjs.js"),o=require("./nodes/core/AttributeNode.cjs.js"),r=require("./nodes/core/BypassNode.cjs.js"),s=require("./nodes/core/CodeNode.cjs.js"),d=require("./nodes/core/ConstNode.cjs.js"),t=require("./nodes/core/ContextNode.cjs.js"),i=require("./nodes/core/ExpressionNode.cjs.js"),a=require("./nodes/core/FunctionCallNode.cjs.js"),n=require("./nodes/core/FunctionNode.cjs.js"),c=require("./nodes/core/Node.cjs.js"),N=require("./nodes/core/NodeAttribute.cjs.js"),u=require("./nodes/core/NodeBuilder.cjs.js"),l=require("./nodes/core/NodeCode.cjs.js"),j=require("./nodes/core/NodeFrame.cjs.js"),m=require("./nodes/core/NodeFunctionInput.cjs.js"),p=require("./nodes/core/NodeKeywords.cjs.js"),h=require("./nodes/core/NodeUniform.cjs.js"),q=require("./nodes/core/NodeVar.cjs.js"),f=require("./nodes/core/NodeVary.cjs.js"),g=require("./nodes/core/PropertyNode.cjs.js"),b=require("./nodes/core/TempNode.cjs.js"),x=require("./nodes/core/UniformNode.cjs.js"),C=require("./nodes/core/VarNode.cjs.js"),v=require("./nodes/core/VaryNode.cjs.js"),M=require("./nodes/accessors/BufferNode.cjs.js"),y=require("./nodes/accessors/CameraNode.cjs.js"),V=require("./nodes/accessors/CubeTextureNode.cjs.js"),S=require("./nodes/accessors/MaterialNode.cjs.js"),L=require("./nodes/accessors/MaterialReferenceNode.cjs.js"),T=require("./nodes/accessors/ModelNode.cjs.js"),F=require("./nodes/accessors/ModelViewProjectionNode.cjs.js"),w=require("./nodes/accessors/NormalNode.cjs.js"),O=require("./nodes/accessors/Object3DNode.cjs.js"),_=require("./nodes/accessors/PointUVNode.cjs.js"),P=require("./nodes/accessors/PositionNode.cjs.js"),U=require("./nodes/accessors/ReferenceNode.cjs.js"),R=require("./nodes/accessors/ReflectNode.cjs.js"),B=require("./nodes/accessors/SkinningNode.cjs.js"),D=require("./nodes/accessors/TextureNode.cjs.js"),A=require("./nodes/accessors/UVNode.cjs.js"),E=require("./nodes/display/ColorSpaceNode.cjs.js"),G=require("./nodes/display/NormalMapNode.cjs.js"),I=require("./nodes/math/MathNode.cjs.js"),k=require("./nodes/math/OperatorNode.cjs.js"),J=require("./nodes/math/CondNode.cjs.js"),X=require("./nodes/lights/LightContextNode.cjs.js"),z=require("./nodes/lights/LightNode.cjs.js"),W=require("./nodes/lights/LightsNode.cjs.js"),K=require("./nodes/utils/ArrayElementNode.cjs.js"),H=require("./nodes/utils/ConvertNode.cjs.js"),Y=require("./nodes/utils/JoinNode.cjs.js"),Q=require("./nodes/utils/SplitNode.cjs.js"),Z=require("./nodes/utils/SpriteSheetUVNode.cjs.js"),$=require("./nodes/utils/MatcapUVNode.cjs.js"),ee=require("./nodes/utils/OscNode.cjs.js"),oe=require("./nodes/utils/TimerNode.cjs.js"),re=require("./nodes/loaders/NodeMaterialLoader.cjs.js"),se=require("three"),de=require("./nodes/procedural/CheckerNode.cjs.js"),te=require("./nodes/fog/FogNode.cjs.js"),ie=require("./nodes/fog/FogRangeNode.cjs.js"),ae=require("./nodes/core/constants.cjs.js"),ne=require("./nodes/functions/BSDFs.cjs.js"),ce=require("./nodes/ShaderNode.cjs.js"),Ne=require("./nodes/materials/LineBasicNodeMaterial.cjs.js"),ue=require("./nodes/materials/MeshBasicNodeMaterial.cjs.js"),le=require("./nodes/materials/MeshStandardNodeMaterial.cjs.js"),je=require("./nodes/materials/PointsNodeMaterial.cjs.js");class me extends se.Loader{constructor(e){super(e),this.textures={}}load(e,o,r,s){const d=new FileLoader(this.manager);d.setPath(this.path),d.setRequestHeader(this.requestHeader),d.setWithCredentials(this.withCredentials),d.load(e,(r=>{try{o(this.parse(JSON.parse(r)))}catch(o){s?s(o):console.error(o),this.manager.itemError(e)}}),r,s)}parseNodes(e){const o={};if(void 0!==e){for(const r of e){const{uuid:e,type:s}=r;o[e]=qe(s),o[e].uuid=e}const r={nodes:o,textures:this.textures};for(const s of e){s.meta=r;o[s.uuid].deserialize(s),delete s.meta}}return o}parse(e){const o=qe(type);o.uuid=e.uuid;const r={nodes:this.parseNodes(e.inputNodes),textures:this.textures};return e.meta=r,o.deserialize(e),delete e.meta,o}setTextures(e){return this.textures=e,this}}class pe extends se.ObjectLoader{constructor(e){super(e),this._nodesJSON=null}parse(e,o){this._nodesJSON=e.nodes;const r=super.parse(e,o);return this._nodesJSON=null,r}parseNodes(e,o){if(void 0!==e){const r=new me;return r.setTextures(o),r.parseNodes(e)}return{}}parseMaterials(e,o){const r={};if(void 0!==e){const s=this.parseNodes(this._nodesJSON,o),d=new re;d.setTextures(o),d.setNodes(s);for(let o=0,s=e.length;o<s;o++){const s=e[o];r[s.uuid]=d.parse(s)}}return r}}const he={ArrayUniformNode:e,AttributeNode:o,BypassNode:r,CodeNode:s,ContextNode:t,ConstNode:d,ExpressionNode:i,FunctionCallNode:a,FunctionNode:n,Node:c,NodeAttribute:N,NodeBuilder:u.default,NodeCode:l,NodeFrame:j,NodeFunctionInput:m,NodeKeywords:p,NodeUniform:h,NodeVar:q,NodeVary:f,PropertyNode:g,TempNode:b,UniformNode:x,VarNode:C,VaryNode:v,BufferNode:M,CameraNode:y,CubeTextureNode:V,MaterialNode:S,MaterialReferenceNode:L,ModelNode:T,ModelViewProjectionNode:F,NormalNode:w,Object3DNode:O,PointUVNode:_,PositionNode:P,ReferenceNode:U,ReflectNode:R,SkinningNode:B,TextureNode:D,UVNode:A,ColorSpaceNode:E.default,NormalMapNode:G,MathNode:I,OperatorNode:k,CondNode:J,LightContextNode:X,LightNode:z,LightsNode:W,ArrayElementNode:K,ConvertNode:H,JoinNode:Y,SplitNode:Q,SpriteSheetUVNode:Z,MatcapUVNode:$,OscNode:ee,TimerNode:oe,CheckerNode:de,FogNode:te,FogRangeNode:ie,NodeLoader:me,NodeObjectLoader:pe,NodeMaterialLoader:re},qe=e=>new he[e];var fe=Object.freeze({__proto__:null,fromType:qe,ArrayUniformNode:e,AttributeNode:o,BypassNode:r,CodeNode:s,ContextNode:t,ConstNode:d,ExpressionNode:i,FunctionCallNode:a,FunctionNode:n,Node:c,NodeAttribute:N,NodeBuilder:u.default,NodeCode:l,NodeFrame:j,NodeFunctionInput:m,NodeKeywords:p,NodeUniform:h,NodeVar:q,NodeVary:f,PropertyNode:g,TempNode:b,UniformNode:x,VarNode:C,VaryNode:v,BufferNode:M,CameraNode:y,CubeTextureNode:V,MaterialNode:S,MaterialReferenceNode:L,ModelNode:T,ModelViewProjectionNode:F,NormalNode:w,Object3DNode:O,PointUVNode:_,PositionNode:P,ReferenceNode:U,ReflectNode:R,SkinningNode:B,TextureNode:D,UVNode:A,ColorSpaceNode:E.default,NormalMapNode:G,MathNode:I,OperatorNode:k,CondNode:J,LightContextNode:X,LightNode:z,LightsNode:W,ArrayElementNode:K,ConvertNode:H,JoinNode:Y,SplitNode:Q,SpriteSheetUVNode:Z,MatcapUVNode:$,OscNode:ee,TimerNode:oe,CheckerNode:de,FogNode:te,FogRangeNode:ie,NodeLoader:me,NodeObjectLoader:pe,NodeMaterialLoader:re,NodeShaderStage:ae.NodeShaderStage,NodeUpdateType:ae.NodeUpdateType,NodeType:ae.NodeType,F_Schlick:ne.F_Schlick,BRDF_Lambert:ne.BRDF_Lambert,getDistanceAttenuation:ne.getDistanceAttenuation,V_GGX_SmithCorrelated:ne.V_GGX_SmithCorrelated,D_GGX:ne.D_GGX,BRDF_GGX:ne.BRDF_GGX,RE_Direct_Physical:ne.RE_Direct_Physical,PhysicalLightingModel:ne.PhysicalLightingModel,LineBasicNodeMaterial:Ne,MeshBasicNodeMaterial:ue,MeshStandardNodeMaterial:le,PointsNodeMaterial:je,ShaderNode:ce.ShaderNode,nodeObject:ce.nodeObject,uniform:ce.uniform,label:ce.label,temp:ce.temp,color:ce.color,float:ce.float,int:ce.int,uint:ce.uint,bool:ce.bool,vec2:ce.vec2,ivec2:ce.ivec2,uvec2:ce.uvec2,bvec2:ce.bvec2,vec3:ce.vec3,ivec3:ce.ivec3,uvec3:ce.uvec3,bvec3:ce.bvec3,vec4:ce.vec4,ivec4:ce.ivec4,uvec4:ce.uvec4,bvec4:ce.bvec4,mat3:ce.mat3,imat3:ce.imat3,umat3:ce.umat3,bmat3:ce.bmat3,mat4:ce.mat4,imat4:ce.imat4,umat4:ce.umat4,bmat4:ce.bmat4,join:ce.join,uv:ce.uv,attribute:ce.attribute,buffer:ce.buffer,texture:ce.texture,sampler:ce.sampler,cond:ce.cond,addTo:ce.addTo,add:ce.add,sub:ce.sub,mul:ce.mul,div:ce.div,remainder:ce.remainder,equal:ce.equal,assign:ce.assign,lessThan:ce.lessThan,greaterThan:ce.greaterThan,lessThanEqual:ce.lessThanEqual,greaterThanEqual:ce.greaterThanEqual,and:ce.and,or:ce.or,xor:ce.xor,bitAnd:ce.bitAnd,bitOr:ce.bitOr,bitXor:ce.bitXor,shiftLeft:ce.shiftLeft,shiftRight:ce.shiftRight,element:ce.element,normalGeometry:ce.normalGeometry,normalLocal:ce.normalLocal,normalWorld:ce.normalWorld,normalView:ce.normalView,transformedNormalView:ce.transformedNormalView,positionLocal:ce.positionLocal,positionWorld:ce.positionWorld,positionView:ce.positionView,positionViewDirection:ce.positionViewDirection,viewMatrix:ce.viewMatrix,cameraPosition:ce.cameraPosition,diffuseColor:ce.diffuseColor,roughness:ce.roughness,metalness:ce.metalness,alphaTest:ce.alphaTest,specularColor:ce.specularColor,abs:ce.abs,acos:ce.acos,asin:ce.asin,atan:ce.atan,ceil:ce.ceil,clamp:ce.clamp,cos:ce.cos,cross:ce.cross,degrees:ce.degrees,dFdx:ce.dFdx,dFdy:ce.dFdy,distance:ce.distance,dot:ce.dot,exp:ce.exp,exp2:ce.exp2,faceforward:ce.faceforward,floor:ce.floor,fract:ce.fract,invert:ce.invert,inversesqrt:ce.inversesqrt,length:ce.length,log:ce.log,log2:ce.log2,max:ce.max,min:ce.min,mix:ce.mix,mod:ce.mod,negate:ce.negate,normalize:ce.normalize,pow:ce.pow,pow2:ce.pow2,pow3:ce.pow3,pow4:ce.pow4,radians:ce.radians,reflect:ce.reflect,refract:ce.refract,round:ce.round,saturate:ce.saturate,sign:ce.sign,sin:ce.sin,smoothstep:ce.smoothstep,sqrt:ce.sqrt,step:ce.step,tan:ce.tan,transformDirection:ce.transformDirection,EPSILON:ce.EPSILON,INFINITY:ce.INFINITY});exports.NodeLoader=me,exports.NodeObjectLoader=pe,exports.Nodes=fe,exports.fromType=qe;