three-stdlib 2.8.1 → 2.8.5
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- package/{BufferGeometryUtils-582025b8.js → BufferGeometryUtils-1a7a235c.js} +2 -1
- package/{BufferGeometryUtils-9eb5c2e7.js → BufferGeometryUtils-971dfde3.js} +0 -0
- package/animation/MMDAnimationHelper.d.ts +17 -17
- package/animation/MMDPhysics.d.ts +3 -3
- package/csm/CSM.d.ts +47 -22
- package/csm/CSMHelper.d.ts +20 -7
- package/effects/OutlineEffect.d.ts +4 -4
- package/effects/OutlineEffect.js +8 -2
- package/exporters/GLTFExporter.js +5 -10
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/ParametricGeometries.d.ts +4 -2
- package/helpers/RectAreaLightHelper.d.ts +3 -3
- package/index.cjs.js +1 -1
- package/index.d.ts +9 -4
- package/index.js +9 -4
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +403 -0
- package/loaders/AssimpLoader.js +39 -10
- package/loaders/ColladaLoader.js +22 -5
- package/loaders/EXRLoader.js +5 -1
- package/loaders/FBXLoader.js +10 -2
- package/loaders/GLTFLoader.cjs.js +1 -1
- package/loaders/GLTFLoader.d.ts +44 -20
- package/loaders/GLTFLoader.js +0 -2
- package/loaders/LDrawLoader.d.ts +6 -0
- package/loaders/MTLLoader.d.ts +18 -18
- package/loaders/RGBMLoader.d.ts +10 -10
- package/loaders/RGBMLoader.js +253 -178
- package/loaders/SVGLoader.d.ts +5 -3
- package/loaders/SVGLoader.js +10 -5
- package/loaders/lwo/IFFParser.js +4 -1
- package/math/OBB.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.ts +8 -6
- package/misc/MD2CharacterComplex.js +9 -2
- package/misc/Volume.d.ts +2 -0
- package/modifiers/EdgeSplitModifier.cjs.js +1 -1
- package/modifiers/SimplifyModifier.cjs.js +1 -1
- package/nodes/inputs/ColorNode.d.ts +2 -2
- package/nodes/inputs/TextureNode.d.ts +3 -2
- package/nodes/materials/StandardNodeMaterial.d.ts +1 -1
- package/nodes/materials/nodes/StandardNode.d.ts +1 -0
- package/nodes/utils/ColorSpaceNode.d.ts +1 -1
- package/nodes/utils/JoinNode.d.ts +1 -0
- package/objects/MarchingCubes.d.ts +12 -4
- package/objects/Reflector.d.ts +4 -2
- package/objects/ReflectorForSSRPass.d.ts +6 -6
- package/objects/Refractor.d.ts +4 -2
- package/objects/Water.d.ts +4 -3
- package/objects/Water2.d.ts +12 -3
- package/package.json +2 -3
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/SAOPass.d.ts +3 -2
- package/postprocessing/SSAARenderPass.d.ts +3 -3
- package/postprocessing/SSAOPass.d.ts +3 -2
- package/postprocessing/SSRPass.d.ts +14 -17
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/renderers/CSS2DRenderer.d.ts +5 -1
- package/renderers/CSS3DRenderer.d.ts +5 -1
- package/renderers/webgpu/WebGPUTextures.js +62 -41
- package/shaders/SSRShader.d.ts +1 -2
- package/utils/BufferGeometryUtils.cjs.js +1 -1
- package/utils/BufferGeometryUtils.js +2 -1
- package/utils/LDrawUtils.cjs.js +1 -1
- package/utils/LDrawUtils.d.ts +5 -0
- package/utils/LDrawUtils.js +1 -1
- package/utils/RoughnessMipmapper.js +5 -1
- package/utils/SceneUtils.d.ts +10 -12
- package/utils/ShadowMapViewer.js +4 -1
- package/webxr/OculusHandModel.cjs.js +1 -0
- package/webxr/OculusHandModel.d.ts +19 -0
- package/webxr/OculusHandModel.js +72 -0
- package/webxr/OculusHandPointerModel.cjs.js +1 -0
- package/webxr/OculusHandPointerModel.d.ts +63 -0
- package/webxr/OculusHandPointerModel.js +248 -0
- package/webxr/Text2D.cjs.js +1 -0
- package/webxr/Text2D.d.ts +3 -0
- package/webxr/Text2D.js +32 -0
- package/webxr/VRButton.cjs.js +1 -1
- package/webxr/VRButton.js +17 -1
- package/webxr/XRControllerModelFactory.cjs.js +1 -1
- package/webxr/XRControllerModelFactory.js +65 -66
- package/webxr/XREstimatedLight.cjs.js +1 -1
- package/webxr/XREstimatedLight.js +1 -0
- package/webxr/XRHandMeshModel.cjs.js +1 -0
- package/webxr/XRHandMeshModel.d.ts +11 -0
- package/webxr/XRHandMeshModel.js +55 -0
- package/webxr/XRHandModelFactory.cjs.js +1 -1
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandModelFactory.js +47 -50
- package/webxr/XRHandPrimitiveModel.cjs.js +1 -1
- package/webxr/XRHandPrimitiveModel.d.ts +1 -1
- package/webxr/XRHandPrimitiveModel.js +31 -41
- package/csm/Frustum.d.ts +0 -16
- package/csm/Shader.d.ts +0 -6
- package/loaders/XLoader.d.ts +0 -19
- package/shaders/FresnelShader.d.ts +0 -13
- package/shaders/ParallaxShader.d.ts +0 -20
- package/utils/RoughnessMipmapper.d.ts +0 -7
- package/webxr/XRHandOculusMeshModel.cjs.js +0 -1
- package/webxr/XRHandOculusMeshModel.d.ts +0 -23
- package/webxr/XRHandOculusMeshModel.js +0 -89
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import { Uniform } from 'three';
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export const ParallaxShader: {
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modes: {
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none: string;
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basic: string;
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steep: string;
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occlusion: string;
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relief: string;
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};
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uniforms: {
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bumpMap: Uniform;
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map: Uniform;
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parallaxScale: Uniform;
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parallaxMinLayers: Uniform;
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parallaxMaxLayers: Uniform;
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};
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vertexShader: string;
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fragmentShader: string;
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};
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("../loaders/FBXLoader.cjs.js");require("three"),require("fflate"),require("../curves/NURBSCurve.cjs.js"),require("../curves/NURBSUtils.cjs.js");exports.XRHandOculusMeshModel=class{constructor(i,n,l,r,t){this.controller=n,this.handModel=i,this.bones=[];const a=new e.FBXLoader,s=t&&"lowpoly"===t.model?"_low":"";a.setPath(l),a.load(`OculusHand_${"right"===r?"R":"L"}${s}.fbx`,(e=>{this.handModel.add(e),e.scale.setScalar(.01);const i=e.getObjectByProperty("type","SkinnedMesh");i.frustumCulled=!1,i.castShadow=!0,i.receiveShadow=!0;const n=["wrist","thumb-metacarpal","thumb-phalanx-proximal","thumb-phalanx-distal","thumb-tip","index-finger-metacarpal","index-finger-phalanx-proximal","index-finger-phalanx-intermediate","index-finger-phalanx-distal","index-finger-tip","middle-finger-metacarpal","middle-finger-phalanx-proximal","middle-finger-phalanx-intermediate","middle-finger-phalanx-distal","middle-finger-tip","ring-finger-metacarpal","ring-finger-phalanx-proximal","ring-finger-phalanx-intermediate","ring-finger-phalanx-distal","ring-finger-tip","pinky-finger-metacarpal","pinky-finger-phalanx-proximal","pinky-finger-phalanx-intermediate","pinky-finger-phalanx-distal","pinky-finger-tip"];let l=0;["b_%_wrist","b_%_thumb1","b_%_thumb2","b_%_thumb3","b_%_thumb_null",null,"b_%_index1","b_%_index2","b_%_index3","b_%_index_null",null,"b_%_middle1","b_%_middle2","b_%_middle3","b_%_middlenull",null,"b_%_ring1","b_%_ring2","b_%_ring3","b_%_ring_inull","b_%_pinky0","b_%_pinky1","b_%_pinky2","b_%_pinky3","b_%_pinkynull"].forEach((i=>{if(i){const t=e.getObjectByName(i.replace(/%/g,"right"===r?"r":"l"));void 0!==t&&(t.jointName=n[l]),this.bones.push(t)}else this.bones.push(null);l++}))}))}updateMesh(){const e=this.controller.joints;for(let i=0;i<this.bones.length;i++){const n=this.bones[i];if(n){const i=e[n.jointName];if(i.visible){const e=i.position;n&&(n.position.copy(e.clone().multiplyScalar(100)),n.quaternion.copy(i.quaternion))}}}}};
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import { Group, Object3D } from 'three';
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import { XRHandModel, XRHandModelHandedness } from './XRHandModelFactory';
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export interface XRHandOculusMeshModelOptions {
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model: 'lowpoly';
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}
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export class XRHandOculusMeshModel {
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controller: Group;
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handModel: XRHandModel;
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bones: Array<Object3D | null>;
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constructor(
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handModel: XRHandModel,
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controller: Group,
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path: string,
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handedness: XRHandModelHandedness,
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options: XRHandOculusMeshModelOptions,
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);
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updateMesh: () => void;
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}
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import { FBXLoader } from '../loaders/FBXLoader.js';
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class XRHandOculusMeshModel {
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constructor(handModel, controller, path, handedness, options) {
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this.controller = controller;
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this.handModel = handModel;
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this.bones = [];
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const loader = new FBXLoader();
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const low = options && options.model === 'lowpoly' ? '_low' : '';
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loader.setPath(path);
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loader.load(`OculusHand_${handedness === 'right' ? 'R' : 'L'}${low}.fbx`, object => {
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this.handModel.add(object); // Hack because of the scale of the skinnedmesh
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object.scale.setScalar(0.01);
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const mesh = object.getObjectByProperty('type', 'SkinnedMesh');
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mesh.frustumCulled = false;
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mesh.castShadow = true;
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mesh.receiveShadow = true;
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const bonesMapping = ['b_%_wrist', // XRHand.WRIST,
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'b_%_thumb1', // XRHand.THUMB_METACARPAL,
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'b_%_thumb2', // XRHand.THUMB_PHALANX_PROXIMAL,
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'b_%_thumb3', // XRHand.THUMB_PHALANX_DISTAL,
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'b_%_thumb_null', // XRHand.THUMB_PHALANX_TIP,
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null, //'b_%_index1', // XRHand.INDEX_METACARPAL,
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'b_%_index1', // XRHand.INDEX_PHALANX_PROXIMAL,
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'b_%_index2', // XRHand.INDEX_PHALANX_INTERMEDIATE,
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'b_%_index3', // XRHand.INDEX_PHALANX_DISTAL,
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'b_%_index_null', // XRHand.INDEX_PHALANX_TIP,
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null, //'b_%_middle1', // XRHand.MIDDLE_METACARPAL,
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'b_%_middle1', // XRHand.MIDDLE_PHALANX_PROXIMAL,
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'b_%_middle2', // XRHand.MIDDLE_PHALANX_INTERMEDIATE,
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'b_%_middle3', // XRHand.MIDDLE_PHALANX_DISTAL,
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'b_%_middlenull', // XRHand.MIDDLE_PHALANX_TIP,
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null, //'b_%_ring1', // XRHand.RING_METACARPAL,
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'b_%_ring1', // XRHand.RING_PHALANX_PROXIMAL,
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'b_%_ring2', // XRHand.RING_PHALANX_INTERMEDIATE,
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'b_%_ring3', // XRHand.RING_PHALANX_DISTAL,
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'b_%_ring_inull', // XRHand.RING_PHALANX_TIP,
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'b_%_pinky0', // XRHand.LITTLE_METACARPAL,
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'b_%_pinky1', // XRHand.LITTLE_PHALANX_PROXIMAL,
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'b_%_pinky2', // XRHand.LITTLE_PHALANX_INTERMEDIATE,
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'b_%_pinky3', // XRHand.LITTLE_PHALANX_DISTAL,
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'b_%_pinkynull' // XRHand.LITTLE_PHALANX_TIP
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];
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const joints = ['wrist', 'thumb-metacarpal', 'thumb-phalanx-proximal', 'thumb-phalanx-distal', 'thumb-tip', 'index-finger-metacarpal', 'index-finger-phalanx-proximal', 'index-finger-phalanx-intermediate', 'index-finger-phalanx-distal', 'index-finger-tip', 'middle-finger-metacarpal', 'middle-finger-phalanx-proximal', 'middle-finger-phalanx-intermediate', 'middle-finger-phalanx-distal', 'middle-finger-tip', 'ring-finger-metacarpal', 'ring-finger-phalanx-proximal', 'ring-finger-phalanx-intermediate', 'ring-finger-phalanx-distal', 'ring-finger-tip', 'pinky-finger-metacarpal', 'pinky-finger-phalanx-proximal', 'pinky-finger-phalanx-intermediate', 'pinky-finger-phalanx-distal', 'pinky-finger-tip'];
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let i = 0;
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bonesMapping.forEach(boneName => {
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if (boneName) {
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const bone = object.getObjectByName(boneName.replace(/%/g, handedness === 'right' ? 'r' : 'l'));
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if (bone !== undefined) {
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bone.jointName = joints[i];
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}
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this.bones.push(bone);
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} else {
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this.bones.push(null);
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}
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i++;
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});
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});
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}
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updateMesh() {
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// XR Joints
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const XRJoints = this.controller.joints;
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for (let i = 0; i < this.bones.length; i++) {
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const bone = this.bones[i];
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if (bone) {
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const XRJoint = XRJoints[bone.jointName];
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if (XRJoint.visible) {
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const position = XRJoint.position;
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if (bone) {
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bone.position.copy(position.clone().multiplyScalar(100));
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bone.quaternion.copy(XRJoint.quaternion); // bone.scale.setScalar( XRJoint.jointRadius || defaultRadius );
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}
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}
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}
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}
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}
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}
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export { XRHandOculusMeshModel };
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