three-stdlib 2.8.1 → 2.8.5
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- package/{BufferGeometryUtils-582025b8.js → BufferGeometryUtils-1a7a235c.js} +2 -1
- package/{BufferGeometryUtils-9eb5c2e7.js → BufferGeometryUtils-971dfde3.js} +0 -0
- package/animation/MMDAnimationHelper.d.ts +17 -17
- package/animation/MMDPhysics.d.ts +3 -3
- package/csm/CSM.d.ts +47 -22
- package/csm/CSMHelper.d.ts +20 -7
- package/effects/OutlineEffect.d.ts +4 -4
- package/effects/OutlineEffect.js +8 -2
- package/exporters/GLTFExporter.js +5 -10
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/ParametricGeometries.d.ts +4 -2
- package/helpers/RectAreaLightHelper.d.ts +3 -3
- package/index.cjs.js +1 -1
- package/index.d.ts +9 -4
- package/index.js +9 -4
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +403 -0
- package/loaders/AssimpLoader.js +39 -10
- package/loaders/ColladaLoader.js +22 -5
- package/loaders/EXRLoader.js +5 -1
- package/loaders/FBXLoader.js +10 -2
- package/loaders/GLTFLoader.cjs.js +1 -1
- package/loaders/GLTFLoader.d.ts +44 -20
- package/loaders/GLTFLoader.js +0 -2
- package/loaders/LDrawLoader.d.ts +6 -0
- package/loaders/MTLLoader.d.ts +18 -18
- package/loaders/RGBMLoader.d.ts +10 -10
- package/loaders/RGBMLoader.js +253 -178
- package/loaders/SVGLoader.d.ts +5 -3
- package/loaders/SVGLoader.js +10 -5
- package/loaders/lwo/IFFParser.js +4 -1
- package/math/OBB.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.ts +8 -6
- package/misc/MD2CharacterComplex.js +9 -2
- package/misc/Volume.d.ts +2 -0
- package/modifiers/EdgeSplitModifier.cjs.js +1 -1
- package/modifiers/SimplifyModifier.cjs.js +1 -1
- package/nodes/inputs/ColorNode.d.ts +2 -2
- package/nodes/inputs/TextureNode.d.ts +3 -2
- package/nodes/materials/StandardNodeMaterial.d.ts +1 -1
- package/nodes/materials/nodes/StandardNode.d.ts +1 -0
- package/nodes/utils/ColorSpaceNode.d.ts +1 -1
- package/nodes/utils/JoinNode.d.ts +1 -0
- package/objects/MarchingCubes.d.ts +12 -4
- package/objects/Reflector.d.ts +4 -2
- package/objects/ReflectorForSSRPass.d.ts +6 -6
- package/objects/Refractor.d.ts +4 -2
- package/objects/Water.d.ts +4 -3
- package/objects/Water2.d.ts +12 -3
- package/package.json +2 -3
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/SAOPass.d.ts +3 -2
- package/postprocessing/SSAARenderPass.d.ts +3 -3
- package/postprocessing/SSAOPass.d.ts +3 -2
- package/postprocessing/SSRPass.d.ts +14 -17
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/renderers/CSS2DRenderer.d.ts +5 -1
- package/renderers/CSS3DRenderer.d.ts +5 -1
- package/renderers/webgpu/WebGPUTextures.js +62 -41
- package/shaders/SSRShader.d.ts +1 -2
- package/utils/BufferGeometryUtils.cjs.js +1 -1
- package/utils/BufferGeometryUtils.js +2 -1
- package/utils/LDrawUtils.cjs.js +1 -1
- package/utils/LDrawUtils.d.ts +5 -0
- package/utils/LDrawUtils.js +1 -1
- package/utils/RoughnessMipmapper.js +5 -1
- package/utils/SceneUtils.d.ts +10 -12
- package/utils/ShadowMapViewer.js +4 -1
- package/webxr/OculusHandModel.cjs.js +1 -0
- package/webxr/OculusHandModel.d.ts +19 -0
- package/webxr/OculusHandModel.js +72 -0
- package/webxr/OculusHandPointerModel.cjs.js +1 -0
- package/webxr/OculusHandPointerModel.d.ts +63 -0
- package/webxr/OculusHandPointerModel.js +248 -0
- package/webxr/Text2D.cjs.js +1 -0
- package/webxr/Text2D.d.ts +3 -0
- package/webxr/Text2D.js +32 -0
- package/webxr/VRButton.cjs.js +1 -1
- package/webxr/VRButton.js +17 -1
- package/webxr/XRControllerModelFactory.cjs.js +1 -1
- package/webxr/XRControllerModelFactory.js +65 -66
- package/webxr/XREstimatedLight.cjs.js +1 -1
- package/webxr/XREstimatedLight.js +1 -0
- package/webxr/XRHandMeshModel.cjs.js +1 -0
- package/webxr/XRHandMeshModel.d.ts +11 -0
- package/webxr/XRHandMeshModel.js +55 -0
- package/webxr/XRHandModelFactory.cjs.js +1 -1
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandModelFactory.js +47 -50
- package/webxr/XRHandPrimitiveModel.cjs.js +1 -1
- package/webxr/XRHandPrimitiveModel.d.ts +1 -1
- package/webxr/XRHandPrimitiveModel.js +31 -41
- package/csm/Frustum.d.ts +0 -16
- package/csm/Shader.d.ts +0 -6
- package/loaders/XLoader.d.ts +0 -19
- package/shaders/FresnelShader.d.ts +0 -13
- package/shaders/ParallaxShader.d.ts +0 -20
- package/utils/RoughnessMipmapper.d.ts +0 -7
- package/webxr/XRHandOculusMeshModel.cjs.js +0 -1
- package/webxr/XRHandOculusMeshModel.d.ts +0 -23
- package/webxr/XRHandOculusMeshModel.js +0 -89
package/utils/LDrawUtils.cjs.js
CHANGED
@@ -1 +1 @@
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1
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-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),r=require("../BufferGeometryUtils-
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1
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+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var t=require("three"),r=require("../BufferGeometryUtils-971dfde3.js");require("../types/helpers.cjs.js");exports.LDrawUtils=class{static mergeObject(e){function i(r,e,i,n){const a=new t.BufferGeometry,o=r.getAttribute("position").array,s=3===i?r.getAttribute("normal").array:null,u=Math.min(e.count,Math.floor(o.length/3)-e.start),l=3*e.start,c=3*(e.start+u),f=o.subarray(l,c),m=null!==s?s.subarray(l,c):null;if(a.setAttribute("position",new t.BufferAttribute(f,3)),null!==m&&a.setAttribute("normal",new t.BufferAttribute(m,3)),n){const e=r.getAttribute("control0").array.subarray(l,c),i=r.getAttribute("control1").array.subarray(l,c),n=r.getAttribute("direction").array.subarray(l,c);a.setAttribute("control0",new t.BufferAttribute(e,3,!1)),a.setAttribute("control1",new t.BufferAttribute(i,3,!1)),a.setAttribute("direction",new t.BufferAttribute(n,3,!1))}return a}function n(t,r,e){const i=e[t.uuid];i?i.arr.push(r):e[t.uuid]={mat:t,arr:[r]}}function a(t,r){if(!t)return;const e=t.array,i=Math.floor(e.length/3);let n=0;for(let t=0;t<i;t++){const t=e[n],i=e[n+1],a=e[n+2];e[n]=e[n+3],e[n+1]=e[n+4],e[n+2]=e[n+5],e[n+3]=t,e[n+4]=i,e[n+5]=a,n+=3*r}}const o={},s={},u={};e.updateMatrixWorld(!0);const l=new t.Matrix3;e.traverse((t=>{if(t.isMesh|t.isLineSegments){const r=t.isMesh?3:2,e=t.geometry.clone();t.matrixWorld.determinant()<0&&(a(e.attributes.position,r),a(e.attributes.normal,r)),e.applyMatrix4(t.matrixWorld),t.isConditionalLine&&(e.attributes.control0.applyMatrix4(t.matrixWorld),e.attributes.control1.applyMatrix4(t.matrixWorld),l.getNormalMatrix(t.matrixWorld),e.attributes.direction.applyNormalMatrix(l));const c=t.isMesh?o:t.isConditionalLine?u:s;if(Array.isArray(t.material))for(const a in e.groups){const o=e.groups[a];n(t.material[o.materialIndex],i(e,o,r,t.isConditionalLine),c)}else n(t.material,e,c)}}));const c=new t.Group,f=Object.keys(o);for(const e in f){const i=o[f[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.Mesh(n,i.mat))}const m=Object.keys(s);for(const e in m){const i=s[m[e]],n=r.mergeBufferGeometries(i.arr);c.add(new t.LineSegments(n,i.mat))}const b=Object.keys(u);for(const e in b){const i=u[b[e]],n=r.mergeBufferGeometries(i.arr),a=new t.LineSegments(n,i.mat);a.isConditionalLine=!0,c.add(a)}return c.userData.constructionStep=0,c.userData.numConstructionSteps=1,c}};
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package/utils/LDrawUtils.js
CHANGED
@@ -1,5 +1,5 @@
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1
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import { Matrix3, Group, Mesh, LineSegments, BufferGeometry, BufferAttribute } from 'three';
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-
import { m as mergeBufferGeometries } from '../BufferGeometryUtils-
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+
import { m as mergeBufferGeometries } from '../BufferGeometryUtils-1a7a235c.js';
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3
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import '../types/helpers.js';
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class LDrawUtils {
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@@ -31,7 +31,11 @@ RoughnessMipmapper.prototype = {
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roughnessMap,
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normalMap
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} = material;
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-
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+
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if (roughnessMap === null || normalMap === null || !roughnessMap.generateMipmaps || material.userData.roughnessUpdated) {
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return;
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}
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material.userData.roughnessUpdated = true;
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var width = Math.max(roughnessMap.image.width, normalMap.image.width);
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var height = Math.max(roughnessMap.image.height, normalMap.image.height);
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package/utils/SceneUtils.d.ts
CHANGED
@@ -1,14 +1,12 @@
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import { BufferGeometry, Group, InstancedMesh, Material, Object3D, Scene } from 'three';
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export
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function attach(child: Object3D, scene: Scene, parent: Object3D): void;
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}
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export function createMeshesFromInstancedMesh(instancedMesh: InstancedMesh): Group;
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export function createMultiMaterialObject(geometry: BufferGeometry, materials: Material[]): Group;
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/**
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* @deprecated Use scene.attach( child ) instead.
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*/
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export function detach(child: Object3D, parent: Object3D, scene: Scene): void;
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/**
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* @deprecated Use parent.attach( child ) instead.
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*/
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export function attach(child: Object3D, scene: Scene, parent: Object3D): void;
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package/utils/ShadowMapViewer.js
CHANGED
@@ -111,7 +111,10 @@ var ShadowMapViewer = function (light) {
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var width = scope.size.width;
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var height = scope.size.height;
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mesh.position.set(-window.innerWidth / 2 + width / 2 + this.x, window.innerHeight / 2 - height / 2 - this.y, 0);
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-
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+
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if (doRenderLabel) {
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labelMesh.position.set(mesh.position.x, mesh.position.y - scope.size.height / 2 + labelCanvas.height / 2, 0);
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}
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}
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};
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@@ -0,0 +1 @@
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"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),t=require("./XRHandMeshModel.cjs.js");require("../loaders/GLTFLoader.cjs.js");class o extends e.Object3D{constructor(e){super(),this.controller=e,this.motionController=null,this.envMap=null,this.mesh=null,e.addEventListener("connected",(o=>{const n=o.data;n.hand&&!this.motionController&&(this.xrInputSource=n,this.motionController=new t.XRHandMeshModel(this,e,this.path,n.handedness))})),e.addEventListener("disconnected",(()=>{this.clear(),this.motionController=null}))}updateMatrixWorld(e){super.updateMatrixWorld(e),this.motionController&&this.motionController.updateMesh()}getPointerPosition(){const e=this.controller.joints["index-finger-tip"];return e?e.position:null}intersectBoxObject(t){const o=this.getPointerPosition();if(o){const n=new e.Sphere(o,.01),r=(new e.Box3).setFromObject(t);return n.intersectsBox(r)}return!1}checkButton(e){this.intersectBoxObject(e)?e.onPress():e.onClear(),e.isPressed()&&e.whilePressed()}}exports.OculusHandModel=o;
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@@ -0,0 +1,19 @@
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import { Object3D, Sphere, Box3, Mesh, Texture, Vector3 } from 'three';
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export class OculusHandModel extends Object3D {
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controller: Object3D;
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motionController: Object3D | null;
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envMap: Texture | null;
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mesh: Mesh | null;
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constructor(controller: Object3D);
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updateMatrixWorld(force?: boolean): void;
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getPointerPosition(): Vector3 | null;
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intersectBoxObject(boxObject: Object3D): boolean;
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checkButton(button: Object3D): void;
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}
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@@ -0,0 +1,72 @@
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import { Object3D, Sphere, Box3 } from 'three';
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import { XRHandMeshModel } from './XRHandMeshModel.js';
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const TOUCH_RADIUS = 0.01;
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const POINTING_JOINT = 'index-finger-tip';
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class OculusHandModel extends Object3D {
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constructor(controller) {
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super();
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this.controller = controller;
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this.motionController = null;
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this.envMap = null;
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this.mesh = null;
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controller.addEventListener('connected', event => {
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const xrInputSource = event.data;
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if (xrInputSource.hand && !this.motionController) {
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this.xrInputSource = xrInputSource;
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this.motionController = new XRHandMeshModel(this, controller, this.path, xrInputSource.handedness);
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}
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});
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controller.addEventListener('disconnected', () => {
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this.clear();
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this.motionController = null;
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});
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}
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updateMatrixWorld(force) {
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super.updateMatrixWorld(force);
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if (this.motionController) {
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this.motionController.updateMesh();
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}
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}
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getPointerPosition() {
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const indexFingerTip = this.controller.joints[POINTING_JOINT];
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if (indexFingerTip) {
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return indexFingerTip.position;
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} else {
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return null;
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}
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}
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intersectBoxObject(boxObject) {
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const pointerPosition = this.getPointerPosition();
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if (pointerPosition) {
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const indexSphere = new Sphere(pointerPosition, TOUCH_RADIUS);
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const box = new Box3().setFromObject(boxObject);
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return indexSphere.intersectsBox(box);
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} else {
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return false;
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}
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}
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checkButton(button) {
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if (this.intersectBoxObject(button)) {
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button.onPress();
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} else {
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button.onClear();
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}
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if (button.isPressed()) {
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button.whilePressed();
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}
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}
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}
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export { OculusHandModel };
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@@ -0,0 +1 @@
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"use strict";function t(t){if(t&&t.__esModule)return t;var e=Object.create(null);return t&&Object.keys(t).forEach((function(i){if("default"!==i){var s=Object.getOwnPropertyDescriptor(t,i);Object.defineProperty(e,i,s.get?s:{enumerable:!0,get:function(){return t[i]}})}})),e.default=t,Object.freeze(e)}Object.defineProperty(exports,"__esModule",{value:!0});var e=t(require("three"));const i=new e.Vector3(0,1,0),s=new e.Vector3(0,0,1);class r extends e.Object3D{constructor(t,e){super(),this.hand=t,this.controller=e,this.motionController=null,this.envMap=null,this.mesh=null,this.pointerGeometry=null,this.pointerMesh=null,this.pointerObject=null,this.pinched=!1,this.attached=!1,this.cursorObject=null,this.raycaster=null,t.addEventListener("connected",(t=>{const e=t.data;e.hand&&(this.visible=!0,this.xrInputSource=e,this.createPointer())}))}_drawVerticesRing(t,e,i){const r=e.clone();for(var o=0;o<16;o++){r.applyAxisAngle(s,2*Math.PI/16);const e=16*i+o;t[3*e]=r.x,t[3*e+1]=r.y,t[3*e+2]=r.z}}_updatePointerVertices(t){const s=this.pointerGeometry.attributes.position.array,r=new e.Vector3(.002,0,-1*(.035-t));this._drawVerticesRing(s,r,0);const o=new e.Vector3(Math.sin(110*Math.PI/180)*t,Math.cos(110*Math.PI/180)*t,0);for(var n=0;n<12;n++)this._drawVerticesRing(s,o,n+1),o.applyAxisAngle(i,110*Math.PI/180/-24);const a=new e.Vector3(0,0,-1*(.035-t));s[624]=a.x,s[625]=a.y,s[626]=a.z;const c=new e.Vector3(0,0,t);s[627]=c.x,s[628]=c.y,s[629]=c.z,this.pointerGeometry.setAttribute("position",new e.Float32BufferAttribute(s,3))}createPointer(){var t,i;const s=new Array(630).fill(0),r=[];for(this.pointerGeometry=new e.BufferGeometry,this.pointerGeometry.setAttribute("position",new e.Float32BufferAttribute(s,3)),this._updatePointerVertices(.01),t=0;t<12;t++){for(i=0;i<15;i++)r.push(16*t+i,16*t+i+1,16*(t+1)+i),r.push(16*t+i+1,16*(t+1)+i+1,16*(t+1)+i);r.push(16*(t+1)-1,16*t,16*(t+2)-1),r.push(16*t,16*(t+1),16*(t+2)-1)}for(t=0;t<15;t++)r.push(208,t+1,t),r.push(209,t+192,t+192+1);r.push(208,0,15),r.push(209,207,192);const o=new e.MeshBasicMaterial;o.transparent=!0,o.opacity=.4,this.pointerGeometry.setIndex(r),this.pointerMesh=new e.Mesh(this.pointerGeometry,o),this.pointerMesh.position.set(0,0,-.01),this.pointerObject=new e.Object3D,this.pointerObject.add(this.pointerMesh),this.raycaster=new e.Raycaster;const n=new e.SphereGeometry(.02,10,10),a=new e.MeshBasicMaterial;a.transparent=!0,a.opacity=.4,this.cursorObject=new e.Mesh(n,a),this.pointerObject.add(this.cursorObject),this.add(this.pointerObject)}_updateRaycaster(){if(this.raycaster){const t=this.pointerObject.matrixWorld,i=new e.Matrix4;i.identity().extractRotation(t),this.raycaster.ray.origin.setFromMatrixPosition(t),this.raycaster.ray.direction.set(0,0,-1).applyMatrix4(i)}}_updatePointer(){this.pointerObject.visible=this.controller.visible;const t=this.hand.joints["index-finger-tip"],e=this.hand.joints["thumb-tip"],i=t.position.distanceTo(e.position),s=t.position.clone().add(e.position).multiplyScalar(.5);this.pointerObject.position.copy(s),this.pointerObject.quaternion.copy(this.controller.quaternion),this.pinched=i<=.02;const r=(i-.01)/.04,o=(i-.01)/.01;if(r>1)this._updatePointerVertices(.01),this.pointerMesh.position.set(0,0,-.01),this.pointerMesh.material.opacity=.4;else if(r>0){const t=.007*r+.003;this._updatePointerVertices(t),o<1?(this.pointerMesh.position.set(0,0,-1*t-.02*(1-o)),this.pointerMesh.material.opacity=.4+.6*(1-o)):(this.pointerMesh.position.set(0,0,-1*t),this.pointerMesh.material.opacity=.4)}else this._updatePointerVertices(.003),this.pointerMesh.position.set(0,0,-.023),this.pointerMesh.material.opacity=1;this.cursorObject.material.opacity=this.pointerMesh.material.opacity}updateMatrixWorld(t){super.updateMatrixWorld(t),this.pointerGeometry&&(this._updatePointer(),this._updateRaycaster())}isPinched(){return this.pinched}setAttached(t){this.attached=t}isAttached(){return this.attached}intersectObject(t,e=!0){if(this.raycaster)return this.raycaster.intersectObject(t,e)}intersectObjects(t,e=!0){if(this.raycaster)return this.raycaster.intersectObjects(t,e)}checkIntersections(t,i=!1){if(this.raycaster&&!this.attached){const s=this.raycaster.intersectObjects(t,i),r=new e.Vector3(0,0,-1);if(s.length>0){const t=s[0].distance;this.cursorObject.position.copy(r.multiplyScalar(t))}else this.cursorObject.position.copy(r.multiplyScalar(1.5))}}setCursor(t){const i=new e.Vector3(0,0,-1);this.raycaster&&!this.attached&&this.cursorObject.position.copy(i.multiplyScalar(t))}}exports.OculusHandPointerModel=r;
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import {
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BufferGeometry,
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Intersection,
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Mesh,
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MeshBasicMaterial,
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Object3D,
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Raycaster,
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SphereBufferGeometry,
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Texture,
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Vector3,
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} from 'three';
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export class OculusHandPointerModel extends Object3D {
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hand: Object3D;
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controller: Object3D;
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motionController: Object3D | null;
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envMap: Texture | null;
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mesh: Mesh | null;
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pointerGeometry: BufferGeometry | null;
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pointerMesh: Mesh<BufferGeometry, MeshBasicMaterial> | null;
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pointerObject: Object3D | null;
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pinched: boolean;
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attached: boolean;
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cursorObject: Mesh<SphereBufferGeometry, MeshBasicMaterial> | null;
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raycaster: Raycaster;
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visible: boolean;
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xrInputSource: unknown;
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constructor(hand: Object3D, controller: Object3D);
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private _drawVerticesRing(vertices: number[], baseVector: Vector3, ringIndex: number): void;
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private _updatePointerVertices(rearRadius: number): void;
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public createPointer(): void;
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private _updateRaycaster(): void;
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private _updatePointer(): void;
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public updateMatrixWorld(force?: boolean): void;
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public isPinched(): boolean;
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public setAttached(attached: boolean): void;
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public isAttached(): boolean;
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public intersectObject(object: Object3D, recursive?: boolean): Intersection[] | void;
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public intersectObjects(objects: Object3D[], recursive?: boolean): Intersection[] | void;
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public checkIntersections(objects: Object3D[], recursive?: boolean): void;
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public setCursor(distance: number): void;
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}
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import * as THREE from 'three';
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const PINCH_MAX = 0.05;
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const PINCH_THRESHOLD = 0.02;
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const PINCH_MIN = 0.01;
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const POINTER_ADVANCE_MAX = 0.02;
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const POINTER_OPACITY_MAX = 1;
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const POINTER_OPACITY_MIN = 0.4;
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const POINTER_FRONT_RADIUS = 0.002;
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const POINTER_REAR_RADIUS = 0.01;
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const POINTER_REAR_RADIUS_MIN = 0.003;
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const POINTER_LENGTH = 0.035;
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const POINTER_SEGMENTS = 16;
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const POINTER_RINGS = 12;
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const POINTER_HEMISPHERE_ANGLE = 110;
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const YAXIS = new THREE.Vector3(0, 1, 0);
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const ZAXIS = new THREE.Vector3(0, 0, 1);
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const CURSOR_RADIUS = 0.02;
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const CURSOR_MAX_DISTANCE = 1.5;
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class OculusHandPointerModel extends THREE.Object3D {
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constructor(hand, controller) {
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super();
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this.hand = hand;
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this.controller = controller;
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this.motionController = null;
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this.envMap = null;
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this.mesh = null;
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this.pointerGeometry = null;
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this.pointerMesh = null;
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this.pointerObject = null;
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this.pinched = false;
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this.attached = false;
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this.cursorObject = null;
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this.raycaster = null;
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hand.addEventListener('connected', event => {
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const xrInputSource = event.data;
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if (xrInputSource.hand) {
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this.visible = true;
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this.xrInputSource = xrInputSource;
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this.createPointer();
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}
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});
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}
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_drawVerticesRing(vertices, baseVector, ringIndex) {
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const segmentVector = baseVector.clone();
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for (var i = 0; i < POINTER_SEGMENTS; i++) {
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segmentVector.applyAxisAngle(ZAXIS, Math.PI * 2 / POINTER_SEGMENTS);
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const vid = ringIndex * POINTER_SEGMENTS + i;
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vertices[3 * vid] = segmentVector.x;
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vertices[3 * vid + 1] = segmentVector.y;
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vertices[3 * vid + 2] = segmentVector.z;
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}
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}
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_updatePointerVertices(rearRadius) {
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const vertices = this.pointerGeometry.attributes.position.array; // first ring for front face
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const frontFaceBase = new THREE.Vector3(POINTER_FRONT_RADIUS, 0, -1 * (POINTER_LENGTH - rearRadius));
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this._drawVerticesRing(vertices, frontFaceBase, 0); // rings for rear hemisphere
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const rearBase = new THREE.Vector3(Math.sin(Math.PI * POINTER_HEMISPHERE_ANGLE / 180) * rearRadius, Math.cos(Math.PI * POINTER_HEMISPHERE_ANGLE / 180) * rearRadius, 0);
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for (var i = 0; i < POINTER_RINGS; i++) {
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this._drawVerticesRing(vertices, rearBase, i + 1);
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rearBase.applyAxisAngle(YAXIS, Math.PI * POINTER_HEMISPHERE_ANGLE / 180 / (POINTER_RINGS * -2));
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} // front and rear face center vertices
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const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS);
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const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1;
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const frontCenter = new THREE.Vector3(0, 0, -1 * (POINTER_LENGTH - rearRadius));
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vertices[frontCenterIndex * 3] = frontCenter.x;
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vertices[frontCenterIndex * 3 + 1] = frontCenter.y;
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vertices[frontCenterIndex * 3 + 2] = frontCenter.z;
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const rearCenter = new THREE.Vector3(0, 0, rearRadius);
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vertices[rearCenterIndex * 3] = rearCenter.x;
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vertices[rearCenterIndex * 3 + 1] = rearCenter.y;
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vertices[rearCenterIndex * 3 + 2] = rearCenter.z;
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this.pointerGeometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3)); // verticesNeedUpdate = true;
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}
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createPointer() {
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var i, j;
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const vertices = new Array(((POINTER_RINGS + 1) * POINTER_SEGMENTS + 2) * 3).fill(0); // const vertices = [];
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const indices = [];
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this.pointerGeometry = new THREE.BufferGeometry();
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this.pointerGeometry.setAttribute('position', new THREE.Float32BufferAttribute(vertices, 3));
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this._updatePointerVertices(POINTER_REAR_RADIUS); // construct faces to connect rings
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for (i = 0; i < POINTER_RINGS; i++) {
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for (j = 0; j < POINTER_SEGMENTS - 1; j++) {
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indices.push(i * POINTER_SEGMENTS + j, i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j);
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indices.push(i * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j + 1, (i + 1) * POINTER_SEGMENTS + j);
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}
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indices.push((i + 1) * POINTER_SEGMENTS - 1, i * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1);
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indices.push(i * POINTER_SEGMENTS, (i + 1) * POINTER_SEGMENTS, (i + 2) * POINTER_SEGMENTS - 1);
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} // construct front and rear face
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const frontCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS);
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const rearCenterIndex = POINTER_SEGMENTS * (1 + POINTER_RINGS) + 1;
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for (i = 0; i < POINTER_SEGMENTS - 1; i++) {
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indices.push(frontCenterIndex, i + 1, i);
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indices.push(rearCenterIndex, i + POINTER_SEGMENTS * POINTER_RINGS, i + POINTER_SEGMENTS * POINTER_RINGS + 1);
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}
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indices.push(frontCenterIndex, 0, POINTER_SEGMENTS - 1);
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indices.push(rearCenterIndex, POINTER_SEGMENTS * (POINTER_RINGS + 1) - 1, POINTER_SEGMENTS * POINTER_RINGS);
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const material = new THREE.MeshBasicMaterial();
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material.transparent = true;
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material.opacity = POINTER_OPACITY_MIN;
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this.pointerGeometry.setIndex(indices);
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this.pointerMesh = new THREE.Mesh(this.pointerGeometry, material);
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this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS);
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this.pointerObject = new THREE.Object3D();
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this.pointerObject.add(this.pointerMesh);
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this.raycaster = new THREE.Raycaster(); // create cursor
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const cursorGeometry = new THREE.SphereGeometry(CURSOR_RADIUS, 10, 10);
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const cursorMaterial = new THREE.MeshBasicMaterial();
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cursorMaterial.transparent = true;
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cursorMaterial.opacity = POINTER_OPACITY_MIN;
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this.cursorObject = new THREE.Mesh(cursorGeometry, cursorMaterial);
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this.pointerObject.add(this.cursorObject);
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this.add(this.pointerObject);
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}
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_updateRaycaster() {
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if (this.raycaster) {
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const pointerMatrix = this.pointerObject.matrixWorld;
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const tempMatrix = new THREE.Matrix4();
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tempMatrix.identity().extractRotation(pointerMatrix);
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this.raycaster.ray.origin.setFromMatrixPosition(pointerMatrix);
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this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(tempMatrix);
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}
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}
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_updatePointer() {
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this.pointerObject.visible = this.controller.visible;
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const indexTip = this.hand.joints['index-finger-tip'];
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const thumbTip = this.hand.joints['thumb-tip'];
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const distance = indexTip.position.distanceTo(thumbTip.position);
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const position = indexTip.position.clone().add(thumbTip.position).multiplyScalar(0.5);
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this.pointerObject.position.copy(position);
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this.pointerObject.quaternion.copy(this.controller.quaternion);
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this.pinched = distance <= PINCH_THRESHOLD;
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const pinchScale = (distance - PINCH_MIN) / (PINCH_MAX - PINCH_MIN);
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const focusScale = (distance - PINCH_MIN) / (PINCH_THRESHOLD - PINCH_MIN);
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|
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if (pinchScale > 1) {
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this._updatePointerVertices(POINTER_REAR_RADIUS);
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this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS);
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this.pointerMesh.material.opacity = POINTER_OPACITY_MIN;
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} else if (pinchScale > 0) {
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const rearRadius = (POINTER_REAR_RADIUS - POINTER_REAR_RADIUS_MIN) * pinchScale + POINTER_REAR_RADIUS_MIN;
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|
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this._updatePointerVertices(rearRadius);
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if (focusScale < 1) {
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this.pointerMesh.position.set(0, 0, -1 * rearRadius - (1 - focusScale) * POINTER_ADVANCE_MAX);
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this.pointerMesh.material.opacity = POINTER_OPACITY_MIN + (1 - focusScale) * (POINTER_OPACITY_MAX - POINTER_OPACITY_MIN);
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} else {
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this.pointerMesh.position.set(0, 0, -1 * rearRadius);
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this.pointerMesh.material.opacity = POINTER_OPACITY_MIN;
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}
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} else {
|
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this._updatePointerVertices(POINTER_REAR_RADIUS_MIN);
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|
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this.pointerMesh.position.set(0, 0, -1 * POINTER_REAR_RADIUS_MIN - POINTER_ADVANCE_MAX);
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this.pointerMesh.material.opacity = POINTER_OPACITY_MAX;
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}
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185
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+
|
186
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this.cursorObject.material.opacity = this.pointerMesh.material.opacity;
|
187
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}
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188
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+
|
189
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updateMatrixWorld(force) {
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190
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super.updateMatrixWorld(force);
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191
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+
|
192
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if (this.pointerGeometry) {
|
193
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this._updatePointer();
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194
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+
|
195
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this._updateRaycaster();
|
196
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+
}
|
197
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}
|
198
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+
|
199
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isPinched() {
|
200
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+
return this.pinched;
|
201
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+
}
|
202
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+
|
203
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+
setAttached(attached) {
|
204
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+
this.attached = attached;
|
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|
+
}
|
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|
+
|
207
|
+
isAttached() {
|
208
|
+
return this.attached;
|
209
|
+
}
|
210
|
+
|
211
|
+
intersectObject(object, recursive = true) {
|
212
|
+
if (this.raycaster) {
|
213
|
+
return this.raycaster.intersectObject(object, recursive);
|
214
|
+
}
|
215
|
+
}
|
216
|
+
|
217
|
+
intersectObjects(objects, recursive = true) {
|
218
|
+
if (this.raycaster) {
|
219
|
+
return this.raycaster.intersectObjects(objects, recursive);
|
220
|
+
}
|
221
|
+
}
|
222
|
+
|
223
|
+
checkIntersections(objects, recursive = false) {
|
224
|
+
if (this.raycaster && !this.attached) {
|
225
|
+
const intersections = this.raycaster.intersectObjects(objects, recursive);
|
226
|
+
const direction = new THREE.Vector3(0, 0, -1);
|
227
|
+
|
228
|
+
if (intersections.length > 0) {
|
229
|
+
const intersection = intersections[0];
|
230
|
+
const distance = intersection.distance;
|
231
|
+
this.cursorObject.position.copy(direction.multiplyScalar(distance));
|
232
|
+
} else {
|
233
|
+
this.cursorObject.position.copy(direction.multiplyScalar(CURSOR_MAX_DISTANCE));
|
234
|
+
}
|
235
|
+
}
|
236
|
+
}
|
237
|
+
|
238
|
+
setCursor(distance) {
|
239
|
+
const direction = new THREE.Vector3(0, 0, -1);
|
240
|
+
|
241
|
+
if (this.raycaster && !this.attached) {
|
242
|
+
this.cursorObject.position.copy(direction.multiplyScalar(distance));
|
243
|
+
}
|
244
|
+
}
|
245
|
+
|
246
|
+
}
|
247
|
+
|
248
|
+
export { OculusHandPointerModel };
|
@@ -0,0 +1 @@
|
|
1
|
+
"use strict";function e(e){if(e&&e.__esModule)return e;var t=Object.create(null);return e&&Object.keys(e).forEach((function(r){if("default"!==r){var n=Object.getOwnPropertyDescriptor(e,r);Object.defineProperty(t,r,n.get?n:{enumerable:!0,get:function(){return e[r]}})}})),t.default=e,Object.freeze(t)}Object.defineProperty(exports,"__esModule",{value:!0});var t=e(require("three"));exports.createText=function(e,r){const n=document.createElement("canvas"),l=n.getContext("2d");let o=null;const a=100;l.font="normal 100px Arial",o=l.measureText(e);const c=o.width;n.width=c,n.height=a,l.font="normal 100px Arial",l.textAlign="center",l.textBaseline="middle",l.fillStyle="#ffffff",l.fillText(e,c/2,50);const i=new t.Texture(n);i.needsUpdate=!0;const f=new t.MeshBasicMaterial({color:16777215,side:t.DoubleSide,map:i,transparent:!0}),s=new t.PlaneGeometry(r*c/a,r);return new t.Mesh(s,f)};
|
package/webxr/Text2D.js
ADDED
@@ -0,0 +1,32 @@
|
|
1
|
+
import * as THREE from 'three';
|
2
|
+
|
3
|
+
function createText(message, height) {
|
4
|
+
const canvas = document.createElement('canvas');
|
5
|
+
const context = canvas.getContext('2d');
|
6
|
+
let metrics = null;
|
7
|
+
const textHeight = 100;
|
8
|
+
context.font = 'normal ' + textHeight + 'px Arial';
|
9
|
+
metrics = context.measureText(message);
|
10
|
+
const textWidth = metrics.width;
|
11
|
+
canvas.width = textWidth;
|
12
|
+
canvas.height = textHeight;
|
13
|
+
context.font = 'normal ' + textHeight + 'px Arial';
|
14
|
+
context.textAlign = 'center';
|
15
|
+
context.textBaseline = 'middle';
|
16
|
+
context.fillStyle = '#ffffff';
|
17
|
+
context.fillText(message, textWidth / 2, textHeight / 2);
|
18
|
+
const texture = new THREE.Texture(canvas);
|
19
|
+
texture.needsUpdate = true; //var spriteAlignment = new THREE.Vector2(0,0) ;
|
20
|
+
|
21
|
+
const material = new THREE.MeshBasicMaterial({
|
22
|
+
color: 0xffffff,
|
23
|
+
side: THREE.DoubleSide,
|
24
|
+
map: texture,
|
25
|
+
transparent: true
|
26
|
+
});
|
27
|
+
const geometry = new THREE.PlaneGeometry(height * textWidth / textHeight, height);
|
28
|
+
const plane = new THREE.Mesh(geometry, material);
|
29
|
+
return plane;
|
30
|
+
}
|
31
|
+
|
32
|
+
export { createText };
|
package/webxr/VRButton.cjs.js
CHANGED
@@ -1 +1 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});
|
1
|
+
"use strict";function e(e){return e&&"object"==typeof e&&"default"in e?e:{default:e}}Object.defineProperty(exports,"__esModule",{value:!0});var t=e(require("@babel/runtime/helpers/defineProperty"));class n{static createButton(e,t){t&&console.error('THREE.VRButton: The "options" parameter has been removed. Please set the reference space type via renderer.xr.setReferenceSpaceType() instead.');const o=document.createElement("button");function s(){o.style.display="",o.style.cursor="auto",o.style.left="calc(50% - 75px)",o.style.width="150px",o.onmouseenter=null,o.onmouseleave=null,o.onclick=null,o.textContent="VR NOT SUPPORTED"}function r(e){e.style.position="absolute",e.style.bottom="20px",e.style.padding="12px 6px",e.style.border="1px solid #fff",e.style.borderRadius="4px",e.style.background="rgba(0,0,0,0.1)",e.style.color="#fff",e.style.font="normal 13px sans-serif",e.style.textAlign="center",e.style.opacity="0.5",e.style.outline="none",e.style.zIndex="999"}if("xr"in navigator)return o.id="VRButton",o.style.display="none",r(o),navigator.xr.isSessionSupported("immersive-vr").then((function(t){t?function(){let t=null;async function n(n){n.addEventListener("end",s),await e.xr.setSession(n),o.textContent="EXIT VR",t=n}function s(){t.removeEventListener("end",s),o.textContent="ENTER VR",t=null}o.style.display="",o.style.cursor="pointer",o.style.left="calc(50% - 50px)",o.style.width="100px",o.textContent="ENTER VR",o.onmouseenter=function(){o.style.opacity="1.0"},o.onmouseleave=function(){o.style.opacity="0.5"},o.onclick=function(){if(null===t){const e={optionalFeatures:["local-floor","bounded-floor","hand-tracking","layers"]};navigator.xr.requestSession("immersive-vr",e).then(n)}else t.end()}}():s(),t&&n.xrSessionIsGranted&&o.click()})),o;{const e=document.createElement("a");return!1===window.isSecureContext?(e.href=document.location.href.replace(/^http:/,"https:"),e.innerHTML="WEBXR NEEDS HTTPS"):(e.href="https://immersiveweb.dev/",e.innerHTML="WEBXR NOT AVAILABLE"),e.style.left="calc(50% - 90px)",e.style.width="180px",e.style.textDecoration="none",r(e),e}}static registerSessionGrantedListener(){"xr"in navigator&&navigator.xr.addEventListener("sessiongranted",(()=>{n.xrSessionIsGranted=!0}))}}t.default(n,"xrSessionIsGranted",!1),exports.VRButton=n;
|
package/webxr/VRButton.js
CHANGED
@@ -1,3 +1,5 @@
|
|
1
|
+
import _defineProperty from '@babel/runtime/helpers/esm/defineProperty';
|
2
|
+
|
1
3
|
class VRButton {
|
2
4
|
static createButton(renderer, options) {
|
3
5
|
if (options) {
|
@@ -50,7 +52,7 @@ class VRButton {
|
|
50
52
|
// ('local' is always available for immersive sessions and doesn't need to
|
51
53
|
// be requested separately.)
|
52
54
|
const sessionInit = {
|
53
|
-
optionalFeatures: ['local-floor', 'bounded-floor', 'hand-tracking']
|
55
|
+
optionalFeatures: ['local-floor', 'bounded-floor', 'hand-tracking', 'layers']
|
54
56
|
};
|
55
57
|
navigator.xr.requestSession('immersive-vr', sessionInit).then(onSessionStarted);
|
56
58
|
} else {
|
@@ -95,6 +97,10 @@ class VRButton {
|
|
95
97
|
stylizeElement(button);
|
96
98
|
navigator.xr.isSessionSupported('immersive-vr').then(function (supported) {
|
97
99
|
supported ? showEnterVR() : showWebXRNotFound();
|
100
|
+
|
101
|
+
if (supported && VRButton.xrSessionIsGranted) {
|
102
|
+
button.click();
|
103
|
+
}
|
98
104
|
});
|
99
105
|
return button;
|
100
106
|
} else {
|
@@ -116,6 +122,16 @@ class VRButton {
|
|
116
122
|
}
|
117
123
|
}
|
118
124
|
|
125
|
+
static registerSessionGrantedListener() {
|
126
|
+
if ('xr' in navigator) {
|
127
|
+
navigator.xr.addEventListener('sessiongranted', () => {
|
128
|
+
VRButton.xrSessionIsGranted = true;
|
129
|
+
});
|
130
|
+
}
|
131
|
+
}
|
132
|
+
|
119
133
|
}
|
120
134
|
|
135
|
+
_defineProperty(VRButton, "xrSessionIsGranted", false);
|
136
|
+
|
121
137
|
export { VRButton };
|
@@ -1 +1 @@
|
|
1
|
-
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),
|
1
|
+
"use strict";Object.defineProperty(exports,"__esModule",{value:!0});var e=require("three"),o=require("../loaders/GLTFLoader.cjs.js"),t=require("../libs/MotionControllers.cjs.js");class n extends e.Object3D{constructor(){super(),this.motionController=null,this.envMap=null}setEnvironmentMap(e){return this.envMap==e||(this.envMap=e,this.traverse((e=>{e.isMesh&&(e.material.envMap=this.envMap,e.material.needsUpdate=!0)}))),this}updateMatrixWorld(e){super.updateMatrixWorld(e),this.motionController&&(this.motionController.updateFromGamepad(),Object.values(this.motionController.components).forEach((e=>{Object.values(e.visualResponses).forEach((e=>{const{valueNode:o,minNode:n,maxNode:r,value:s,valueNodeProperty:a}=e;o&&(a===t.MotionControllerConstants.VisualResponseProperty.VISIBILITY?o.visible=s:a===t.MotionControllerConstants.VisualResponseProperty.TRANSFORM&&(o.quaternion.slerpQuaternions(n.quaternion,r.quaternion,s),o.position.lerpVectors(n.position,r.position,s)))}))})))}}function r(o,n){!function(o,n){Object.values(o.components).forEach((o=>{const{type:r,touchPointNodeName:s,visualResponses:a}=o;if(r===t.MotionControllerConstants.ComponentType.TOUCHPAD)if(o.touchPointNode=n.getObjectByName(s),o.touchPointNode){const t=new e.SphereGeometry(.001),n=new e.MeshBasicMaterial({color:255}),r=new e.Mesh(t,n);o.touchPointNode.add(r)}else console.warn(`Could not find touch dot, ${o.touchPointNodeName}, in touchpad component ${o.id}`);Object.values(a).forEach((e=>{const{valueNodeName:o,minNodeName:r,maxNodeName:s,valueNodeProperty:a}=e;if(a===t.MotionControllerConstants.VisualResponseProperty.TRANSFORM){if(e.minNode=n.getObjectByName(r),e.maxNode=n.getObjectByName(s),!e.minNode)return void console.warn(`Could not find ${r} in the model`);if(!e.maxNode)return void console.warn(`Could not find ${s} in the model`)}e.valueNode=n.getObjectByName(o),e.valueNode||console.warn(`Could not find ${o} in the model`)}))}))}(o.motionController,n),o.envMap&&n.traverse((e=>{e.isMesh&&(e.material.envMap=o.envMap,e.material.needsUpdate=!0)})),o.add(n)}exports.XRControllerModelFactory=class{constructor(e=null){this.gltfLoader=e,this.path="https://cdn.jsdelivr.net/npm/@webxr-input-profiles/assets@1.0/dist/profiles",this._assetCache={},this.gltfLoader||(this.gltfLoader=new o.GLTFLoader)}createControllerModel(e){const o=new n;let s=null;return e.addEventListener("connected",(e=>{const n=e.data;"tracked-pointer"===n.targetRayMode&&n.gamepad&&t.fetchProfile(n,this.path,"generic-trigger").then((({profile:e,assetPath:a})=>{o.motionController=new t.MotionController(n,e,a);const l=this._assetCache[o.motionController.assetUrl];if(l)s=l.scene.clone(),r(o,s);else{if(!this.gltfLoader)throw new Error("GLTFLoader not set.");this.gltfLoader.setPath(""),this.gltfLoader.load(o.motionController.assetUrl,(e=>{this._assetCache[o.motionController.assetUrl]=e,s=e.scene.clone(),r(o,s)}),null,(()=>{throw new Error(`Asset ${o.motionController.assetUrl} missing or malformed.`)}))}})).catch((e=>{console.warn(e)}))})),e.addEventListener("disconnected",(()=>{o.motionController=null,o.remove(s),s=null})),o}};
|