three-stdlib 2.8.1 → 2.8.5
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- package/{BufferGeometryUtils-582025b8.js → BufferGeometryUtils-1a7a235c.js} +2 -1
- package/{BufferGeometryUtils-9eb5c2e7.js → BufferGeometryUtils-971dfde3.js} +0 -0
- package/animation/MMDAnimationHelper.d.ts +17 -17
- package/animation/MMDPhysics.d.ts +3 -3
- package/csm/CSM.d.ts +47 -22
- package/csm/CSMHelper.d.ts +20 -7
- package/effects/OutlineEffect.d.ts +4 -4
- package/effects/OutlineEffect.js +8 -2
- package/exporters/GLTFExporter.js +5 -10
- package/geometries/ConvexGeometry.d.ts +1 -1
- package/geometries/ParametricGeometries.d.ts +4 -2
- package/helpers/RectAreaLightHelper.d.ts +3 -3
- package/index.cjs.js +1 -1
- package/index.d.ts +9 -4
- package/index.js +9 -4
- package/libs/MotionControllers.cjs.js +1 -0
- package/libs/MotionControllers.js +403 -0
- package/loaders/AssimpLoader.js +39 -10
- package/loaders/ColladaLoader.js +22 -5
- package/loaders/EXRLoader.js +5 -1
- package/loaders/FBXLoader.js +10 -2
- package/loaders/GLTFLoader.cjs.js +1 -1
- package/loaders/GLTFLoader.d.ts +44 -20
- package/loaders/GLTFLoader.js +0 -2
- package/loaders/LDrawLoader.d.ts +6 -0
- package/loaders/MTLLoader.d.ts +18 -18
- package/loaders/RGBMLoader.d.ts +10 -10
- package/loaders/RGBMLoader.js +253 -178
- package/loaders/SVGLoader.d.ts +5 -3
- package/loaders/SVGLoader.js +10 -5
- package/loaders/lwo/IFFParser.js +4 -1
- package/math/OBB.d.ts +1 -1
- package/misc/GPUComputationRenderer.d.ts +8 -6
- package/misc/MD2CharacterComplex.js +9 -2
- package/misc/Volume.d.ts +2 -0
- package/modifiers/EdgeSplitModifier.cjs.js +1 -1
- package/modifiers/SimplifyModifier.cjs.js +1 -1
- package/nodes/inputs/ColorNode.d.ts +2 -2
- package/nodes/inputs/TextureNode.d.ts +3 -2
- package/nodes/materials/StandardNodeMaterial.d.ts +1 -1
- package/nodes/materials/nodes/StandardNode.d.ts +1 -0
- package/nodes/utils/ColorSpaceNode.d.ts +1 -1
- package/nodes/utils/JoinNode.d.ts +1 -0
- package/objects/MarchingCubes.d.ts +12 -4
- package/objects/Reflector.d.ts +4 -2
- package/objects/ReflectorForSSRPass.d.ts +6 -6
- package/objects/Refractor.d.ts +4 -2
- package/objects/Water.d.ts +4 -3
- package/objects/Water2.d.ts +12 -3
- package/package.json +2 -3
- package/postprocessing/ClearPass.d.ts +3 -3
- package/postprocessing/SAOPass.d.ts +3 -2
- package/postprocessing/SSAARenderPass.d.ts +3 -3
- package/postprocessing/SSAOPass.d.ts +3 -2
- package/postprocessing/SSRPass.d.ts +14 -17
- package/postprocessing/TAARenderPass.d.ts +2 -2
- package/renderers/CSS2DRenderer.d.ts +5 -1
- package/renderers/CSS3DRenderer.d.ts +5 -1
- package/renderers/webgpu/WebGPUTextures.js +62 -41
- package/shaders/SSRShader.d.ts +1 -2
- package/utils/BufferGeometryUtils.cjs.js +1 -1
- package/utils/BufferGeometryUtils.js +2 -1
- package/utils/LDrawUtils.cjs.js +1 -1
- package/utils/LDrawUtils.d.ts +5 -0
- package/utils/LDrawUtils.js +1 -1
- package/utils/RoughnessMipmapper.js +5 -1
- package/utils/SceneUtils.d.ts +10 -12
- package/utils/ShadowMapViewer.js +4 -1
- package/webxr/OculusHandModel.cjs.js +1 -0
- package/webxr/OculusHandModel.d.ts +19 -0
- package/webxr/OculusHandModel.js +72 -0
- package/webxr/OculusHandPointerModel.cjs.js +1 -0
- package/webxr/OculusHandPointerModel.d.ts +63 -0
- package/webxr/OculusHandPointerModel.js +248 -0
- package/webxr/Text2D.cjs.js +1 -0
- package/webxr/Text2D.d.ts +3 -0
- package/webxr/Text2D.js +32 -0
- package/webxr/VRButton.cjs.js +1 -1
- package/webxr/VRButton.js +17 -1
- package/webxr/XRControllerModelFactory.cjs.js +1 -1
- package/webxr/XRControllerModelFactory.js +65 -66
- package/webxr/XREstimatedLight.cjs.js +1 -1
- package/webxr/XREstimatedLight.js +1 -0
- package/webxr/XRHandMeshModel.cjs.js +1 -0
- package/webxr/XRHandMeshModel.d.ts +11 -0
- package/webxr/XRHandMeshModel.js +55 -0
- package/webxr/XRHandModelFactory.cjs.js +1 -1
- package/webxr/XRHandModelFactory.d.ts +3 -3
- package/webxr/XRHandModelFactory.js +47 -50
- package/webxr/XRHandPrimitiveModel.cjs.js +1 -1
- package/webxr/XRHandPrimitiveModel.d.ts +1 -1
- package/webxr/XRHandPrimitiveModel.js +31 -41
- package/csm/Frustum.d.ts +0 -16
- package/csm/Shader.d.ts +0 -6
- package/loaders/XLoader.d.ts +0 -19
- package/shaders/FresnelShader.d.ts +0 -13
- package/shaders/ParallaxShader.d.ts +0 -20
- package/utils/RoughnessMipmapper.d.ts +0 -7
- package/webxr/XRHandOculusMeshModel.cjs.js +0 -1
- package/webxr/XRHandOculusMeshModel.d.ts +0 -23
- package/webxr/XRHandOculusMeshModel.js +0 -89
@@ -485,7 +485,8 @@ function computeMorphedAttributes(object) {
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const morphInfluences = object.morphTargetInfluences;
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-
if (
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+
if ( // @ts-expect-error
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material.morphTargets && morphAttribute && morphInfluences) {
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_morphA.set(0, 0, 0);
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_morphB.set(0, 0, 0);
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File without changes
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@@ -14,34 +14,34 @@ import { CCDIKSolver } from './CCDIKSolver';
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import { MMDPhysics } from './MMDPhysics';
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export interface MMDAnimationHelperParameter {
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sync?: boolean;
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afterglow?: number;
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-
resetPhysicsOnLoop?: boolean;
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sync?: boolean | undefined;
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afterglow?: number | undefined;
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resetPhysicsOnLoop?: boolean | undefined;
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}
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export interface MMDAnimationHelperAddParameter {
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animation?: AnimationClip | AnimationClip[];
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physics?: boolean;
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warmup?: number;
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unitStep?: number;
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maxStepNum?: number;
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gravity?: number;
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delayTime?: number;
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animation?: AnimationClip | AnimationClip[] | undefined;
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physics?: boolean | undefined;
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warmup?: number | undefined;
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unitStep?: number | undefined;
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maxStepNum?: number | undefined;
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gravity?: number | undefined;
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delayTime?: number | undefined;
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}
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export interface MMDAnimationHelperPoseParameter {
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resetPose?: boolean;
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-
ik?: boolean;
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grant?: boolean;
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resetPose?: boolean | undefined;
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ik?: boolean | undefined;
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grant?: boolean | undefined;
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}
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export interface MMDAnimationHelperMixer {
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looped: boolean;
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-
mixer?: AnimationMixer;
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+
mixer?: AnimationMixer | undefined;
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ikSolver: CCDIKSolver;
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grantSolver: GrantSolver;
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-
physics?: MMDPhysics;
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duration?: number;
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physics?: MMDPhysics | undefined;
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duration?: number | undefined;
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}
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export class MMDAnimationHelper {
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@@ -77,7 +77,7 @@ export class MMDAnimationHelper {
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}
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export interface AudioManagerParameter {
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delayTime?: number;
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delayTime?: number | undefined;
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}
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export class AudioManager {
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@@ -1,9 +1,9 @@
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import { Bone, Euler, Matrix4, Object3D, Quaternion, SkinnedMesh, Vector3 } from 'three';
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export interface MMDPhysicsParameter {
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unitStep?: number;
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maxStepNum?: number;
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gravity?: Vector3;
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unitStep?: number | undefined;
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maxStepNum?: number | undefined;
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gravity?: Vector3 | undefined;
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}
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export class MMDPhysics {
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package/csm/CSM.d.ts
CHANGED
@@ -1,36 +1,61 @@
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+
import { Camera, Vector3, DirectionalLight, Material, Vector2, Object3D } from 'three';
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export enum CMSMode {
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practical = 'practical',
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uniform = 'uniform',
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logarithmic = 'logarithmic',
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custom = 'custom',
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}
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export interface CMSParameters {
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camera?: Camera;
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parent?: Object3D;
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cascades?: number;
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maxFar?: number;
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mode?: CMSMode;
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shadowMapSize?: number;
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shadowBias?: number;
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lightDirection?: Vector3;
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lightIntensity?: number;
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lightNear?: number;
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lightFar?: number;
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lightMargin?: number;
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customSplitsCallback?: (cascades: number, cameraNear: number, cameraFar: number, breaks: number[]) => void;
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}
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export class CSM {
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constructor(data
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camera:
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parent:
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cascades:
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maxFar:
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mode:
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shadowMapSize:
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shadowBias:
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lightDirection:
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lightIntensity:
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lightNear:
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lightFar:
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lightMargin:
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customSplitsCallback:
|
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+
constructor(data?: CMSParameters);
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camera: Camera;
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parent: Object3D;
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cascades: number;
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maxFar: number;
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mode: CMSMode;
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shadowMapSize: number;
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shadowBias: number;
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lightDirection: Vector3;
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lightIntensity: number;
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lightNear: number;
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lightFar: number;
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lightMargin: number;
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customSplitsCallback: (cascades: number, cameraNear: number, cameraFar: number, breaks: number[]) => void;
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fade: boolean;
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mainFrustum:
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frustums:
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breaks:
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lights:
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-
shaders: Map<
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mainFrustum: CSMFrustrum;
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+
frustums: CSMFrustrum[];
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+
breaks: number[];
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+
lights: DirectionalLight[];
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+
shaders: Map<unknown, string>;
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createLights(): void;
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initCascades(): void;
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updateShadowBounds(): void;
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getBreaks(): void;
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update(): void;
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injectInclude(): void;
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-
setupMaterial(material:
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+
setupMaterial(material: Material): void;
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updateUniforms(): void;
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-
getExtendedBreaks(target:
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getExtendedBreaks(target: Vector2[]): void;
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updateFrustums(): void;
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remove(): void;
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dispose(): void;
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}
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-
import
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import CSMFrustrum from './CSMFrustum.js';
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package/csm/CSMHelper.d.ts
CHANGED
@@ -1,13 +1,26 @@
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-
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-
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-
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import {
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Box3Helper,
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BufferGeometry,
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Group,
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LineBasicMaterial,
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LineSegments,
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Mesh,
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MeshBasicMaterial,
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PlaneGeometry,
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} from 'three';
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import { CSM } from './CSM';
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export class CSMHelper<TCSM extends CSM = CSM> extends Group {
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constructor(csm: TCSM);
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csm: TCSM;
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displayFrustum: boolean;
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displayPlanes: boolean;
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displayShadowBounds: boolean;
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frustumLines:
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cascadeLines:
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cascadePlanes:
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shadowLines:
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frustumLines: LineSegments<BufferGeometry, LineBasicMaterial>;
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cascadeLines: Box3Helper[];
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cascadePlanes: Array<Mesh<PlaneGeometry, MeshBasicMaterial>>;
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shadowLines: Box3Helper[];
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updateVisibility(): void;
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update(): void;
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}
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@@ -1,10 +1,10 @@
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import { Camera, Scene, Vector2, Vector4, WebGLRenderer, WebGLRenderTarget, WebGLShadowMap } from 'three';
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export interface OutlineEffectParameters {
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defaultThickness?: number;
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defaultColor?: number[];
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defaultAlpha?: number;
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defaultKeepAlive?: boolean;
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defaultThickness?: number | undefined;
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defaultColor?: number[] | undefined;
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defaultAlpha?: number | undefined;
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defaultKeepAlive?: boolean | undefined;
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}
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export class OutlineEffect {
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package/effects/OutlineEffect.js
CHANGED
@@ -185,7 +185,10 @@ const OutlineEffect = function (renderer, parameters) {
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185
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material.uniforms.outlineAlpha.value = originalMaterial.opacity;
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187
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if (outlineParameters !== undefined) {
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-
if (outlineParameters.thickness !== undefined)
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+
if (outlineParameters.thickness !== undefined) {
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material.uniforms.outlineThickness.value = outlineParameters.thickness;
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+
}
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if (outlineParameters.color !== undefined) material.uniforms.outlineColor.value.fromArray(outlineParameters.color);
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if (outlineParameters.alpha !== undefined) material.uniforms.outlineAlpha.value = outlineParameters.alpha;
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}
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@@ -216,7 +219,10 @@ const OutlineEffect = function (renderer, parameters) {
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216
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}
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217
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218
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material.transparent = outlineParameters.alpha !== undefined && outlineParameters.alpha < 1.0 ? true : originalMaterial.transparent;
|
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-
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+
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223
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+
if (outlineParameters.keepAlive !== undefined) {
|
224
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+
cache[originalMaterial.uuid].keepAlive = outlineParameters.keepAlive;
|
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+
}
|
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} else {
|
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material.transparent = originalMaterial.transparent;
|
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material.visible = originalMaterial.visible;
|
@@ -1902,29 +1902,24 @@ class GLTFMaterialsVolumeExtension {
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1902
1902
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1903
1903
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writeMaterial(material, materialDef) {
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1904
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if (!(material instanceof MeshPhysicalMaterial && // @ts-expect-error
|
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material.isMeshPhysicalMaterial) ||
|
1906
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material.thickness === 0) {
|
1905
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+
material.isMeshPhysicalMaterial) || material.thickness === 0) {
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return;
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1907
|
}
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const writer = this.writer;
|
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const extensionsUsed = writer.extensionsUsed;
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1911
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const extensionDef = {};
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1913
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-
extensionDef.thickness =
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1914
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material.thickness; // @ts-expect-error
|
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+
extensionDef.thickness = material.thickness;
|
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1916
1914
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if (material.thicknessMap) {
|
1917
1915
|
const thicknessMapDef = {
|
1918
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index: writer.processTexture(
|
1919
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-
material.thicknessMap)
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1916
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+
index: writer.processTexture(material.thicknessMap)
|
1920
1917
|
};
|
1921
|
-
writer.applyTextureTransform(thicknessMapDef,
|
1922
|
-
material.thicknessMap);
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|
+
writer.applyTextureTransform(thicknessMapDef, material.thicknessMap);
|
1923
1919
|
extensionDef.thicknessTexture = thicknessMapDef;
|
1924
1920
|
}
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1921
|
|
1926
|
-
extensionDef.attenuationDistance =
|
1927
|
-
material.attenuationDistance;
|
1922
|
+
extensionDef.attenuationDistance = material.attenuationDistance;
|
1928
1923
|
extensionDef.attenuationColor = //@ts-expect-error
|
1929
1924
|
material.attenuationTint.toArray();
|
1930
1925
|
materialDef.extensions = materialDef.extensions || {};
|
@@ -1,8 +1,10 @@
|
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1
|
-
import { Curve,
|
1
|
+
import { Curve, Vector3 } from 'three';
|
2
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+
|
3
|
+
import { ParametricGeometry } from './ParametricGeometry';
|
2
4
|
|
3
5
|
export namespace ParametricGeometries {
|
4
6
|
function klein(v: number, u: number, target: Vector3): Vector3;
|
5
|
-
function plane(width: number, height: number, target: Vector3)
|
7
|
+
function plane(width: number, height: number): (u: number, v: number, target: Vector3) => Vector3;
|
6
8
|
function mobius(u: number, t: number, target: Vector3): Vector3;
|
7
9
|
function mobius3d(u: number, t: number, target: Vector3): Vector3;
|
8
10
|
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@@ -1,10 +1,10 @@
|
|
1
|
-
import {
|
1
|
+
import { Line, RectAreaLight, ColorRepresentation } from 'three';
|
2
2
|
|
3
3
|
export class RectAreaLightHelper extends Line {
|
4
|
-
constructor(light: RectAreaLight, color?:
|
4
|
+
constructor(light: RectAreaLight, color?: ColorRepresentation);
|
5
5
|
|
6
6
|
light: RectAreaLight;
|
7
|
-
color:
|
7
|
+
color: ColorRepresentation | undefined;
|
8
8
|
|
9
9
|
dispose(): void;
|
10
10
|
}
|