three-stdlib 2.35.8 → 2.35.9

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Files changed (255) hide show
  1. package/_polyfill/constants.d.cts +1 -1
  2. package/_polyfill/constants.d.ts +1 -1
  3. package/_polyfill/uv1.d.cts +1 -1
  4. package/_polyfill/uv1.d.ts +1 -1
  5. package/controls/ArcballControls.d.cts +1 -1
  6. package/controls/ArcballControls.d.ts +1 -1
  7. package/controls/DeviceOrientationControls.d.cts +1 -1
  8. package/controls/DeviceOrientationControls.d.ts +1 -1
  9. package/controls/DragControls.d.cts +1 -1
  10. package/controls/DragControls.d.ts +1 -1
  11. package/controls/EventDispatcher.d.cts +1 -1
  12. package/controls/EventDispatcher.d.ts +1 -1
  13. package/controls/FirstPersonControls.d.cts +1 -1
  14. package/controls/FirstPersonControls.d.ts +1 -1
  15. package/controls/FlyControls.d.cts +1 -1
  16. package/controls/FlyControls.d.ts +1 -1
  17. package/controls/OrbitControls.d.cts +1 -1
  18. package/controls/OrbitControls.d.ts +1 -1
  19. package/controls/PointerLockControls.d.cts +1 -1
  20. package/controls/PointerLockControls.d.ts +1 -1
  21. package/controls/TrackballControls.d.cts +1 -1
  22. package/controls/TrackballControls.d.ts +1 -1
  23. package/controls/TransformControls.d.cts +1 -1
  24. package/controls/TransformControls.d.ts +1 -1
  25. package/controls/experimental/CameraControls.d.cts +2 -2
  26. package/controls/experimental/CameraControls.d.ts +2 -2
  27. package/csm/CSMFrustum.d.cts +1 -1
  28. package/csm/CSMFrustum.d.ts +1 -1
  29. package/environments/RoomEnvironment.d.cts +1 -1
  30. package/environments/RoomEnvironment.d.ts +1 -1
  31. package/exporters/ColladaExporter.d.cts +1 -1
  32. package/exporters/ColladaExporter.d.ts +1 -1
  33. package/exporters/DRACOExporter.d.cts +1 -1
  34. package/exporters/DRACOExporter.d.ts +1 -1
  35. package/exporters/GLTFExporter.d.cts +3 -3
  36. package/exporters/GLTFExporter.d.ts +3 -3
  37. package/exporters/MMDExporter.d.cts +1 -1
  38. package/exporters/MMDExporter.d.ts +1 -1
  39. package/exporters/OBJExporter.d.cts +1 -1
  40. package/exporters/OBJExporter.d.ts +1 -1
  41. package/exporters/PLYExporter.d.cts +1 -1
  42. package/exporters/PLYExporter.d.ts +1 -1
  43. package/exporters/STLExporter.d.cts +1 -1
  44. package/exporters/STLExporter.d.ts +1 -1
  45. package/exporters/USDZExporter.d.cts +1 -1
  46. package/exporters/USDZExporter.d.ts +1 -1
  47. package/geometries/ParametricGeometries.d.cts +1 -1
  48. package/geometries/ParametricGeometries.d.ts +1 -1
  49. package/geometries/ParametricGeometry.d.cts +1 -1
  50. package/geometries/ParametricGeometry.d.ts +1 -1
  51. package/geometries/TextGeometry.d.cts +2 -2
  52. package/geometries/TextGeometry.d.ts +2 -2
  53. package/helpers/RaycasterHelper.d.cts +1 -1
  54. package/helpers/RaycasterHelper.d.ts +1 -1
  55. package/index.d.cts +262 -262
  56. package/index.d.ts +262 -262
  57. package/libs/MeshoptDecoder.d.cts +1 -1
  58. package/libs/MeshoptDecoder.d.ts +1 -1
  59. package/libs/MotionControllers.d.cts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/libs/zstddec.d.cts +1 -1
  62. package/libs/zstddec.d.ts +1 -1
  63. package/lights/LightProbeGenerator.d.cts +1 -1
  64. package/lights/LightProbeGenerator.d.ts +1 -1
  65. package/lights/RectAreaLightUniformsLib.d.cts +1 -1
  66. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  67. package/loaders/FontLoader.d.cts +3 -3
  68. package/loaders/FontLoader.d.ts +3 -3
  69. package/math/ColorConverter.d.cts +1 -1
  70. package/math/ColorConverter.d.ts +1 -1
  71. package/math/SimplexNoise.d.cts +1 -1
  72. package/math/SimplexNoise.d.ts +1 -1
  73. package/misc/Timer.d.cts +1 -1
  74. package/misc/Timer.d.ts +1 -1
  75. package/misc/WebGL.d.cts +5 -5
  76. package/misc/WebGL.d.ts +5 -5
  77. package/modifiers/CurveModifier.d.cts +6 -6
  78. package/modifiers/CurveModifier.d.ts +6 -6
  79. package/modifiers/EdgeSplitModifier.d.cts +1 -1
  80. package/modifiers/EdgeSplitModifier.d.ts +1 -1
  81. package/modifiers/SimplifyModifier.d.cts +1 -1
  82. package/modifiers/SimplifyModifier.d.ts +1 -1
  83. package/modifiers/TessellateModifier.d.cts +1 -1
  84. package/modifiers/TessellateModifier.d.ts +1 -1
  85. package/objects/BatchedMesh.d.cts +1 -1
  86. package/objects/BatchedMesh.d.ts +1 -1
  87. package/objects/GroundProjectedEnv.d.cts +1 -1
  88. package/objects/GroundProjectedEnv.d.ts +1 -1
  89. package/objects/ReflectorRTT.d.cts +1 -1
  90. package/objects/ReflectorRTT.d.ts +1 -1
  91. package/objects/Sky.d.cts +1 -1
  92. package/objects/Sky.d.ts +1 -1
  93. package/package.json +1 -1
  94. package/postprocessing/AfterimagePass.d.cts +1 -1
  95. package/postprocessing/AfterimagePass.d.ts +1 -1
  96. package/postprocessing/BloomPass.d.cts +1 -1
  97. package/postprocessing/BloomPass.d.ts +1 -1
  98. package/postprocessing/BokehPass.d.cts +1 -1
  99. package/postprocessing/BokehPass.d.ts +1 -1
  100. package/postprocessing/ClearPass.d.cts +1 -1
  101. package/postprocessing/ClearPass.d.ts +1 -1
  102. package/postprocessing/DotScreenPass.d.cts +1 -1
  103. package/postprocessing/DotScreenPass.d.ts +1 -1
  104. package/postprocessing/EffectComposer.d.cts +1 -1
  105. package/postprocessing/EffectComposer.d.ts +1 -1
  106. package/postprocessing/FilmPass.d.cts +1 -1
  107. package/postprocessing/FilmPass.d.ts +1 -1
  108. package/postprocessing/GlitchPass.d.cts +1 -1
  109. package/postprocessing/GlitchPass.d.ts +1 -1
  110. package/postprocessing/HalftonePass.d.cts +1 -1
  111. package/postprocessing/HalftonePass.d.ts +1 -1
  112. package/postprocessing/MaskPass.d.cts +1 -1
  113. package/postprocessing/MaskPass.d.ts +1 -1
  114. package/postprocessing/OutlinePass.d.cts +1 -1
  115. package/postprocessing/OutlinePass.d.ts +1 -1
  116. package/postprocessing/Pass.d.cts +1 -1
  117. package/postprocessing/Pass.d.ts +1 -1
  118. package/postprocessing/RenderPass.d.cts +1 -1
  119. package/postprocessing/RenderPass.d.ts +1 -1
  120. package/postprocessing/ShaderPass.d.cts +1 -1
  121. package/postprocessing/ShaderPass.d.ts +1 -1
  122. package/postprocessing/WaterPass.d.cts +1 -1
  123. package/postprocessing/WaterPass.d.ts +1 -1
  124. package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
  125. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  126. package/shaders/AfterimageShader.d.cts +1 -1
  127. package/shaders/AfterimageShader.d.ts +1 -1
  128. package/shaders/BasicShader.d.cts +1 -1
  129. package/shaders/BasicShader.d.ts +1 -1
  130. package/shaders/BleachBypassShader.d.cts +1 -1
  131. package/shaders/BleachBypassShader.d.ts +1 -1
  132. package/shaders/BlendShader.d.cts +1 -1
  133. package/shaders/BlendShader.d.ts +1 -1
  134. package/shaders/BokehShader.d.cts +1 -1
  135. package/shaders/BokehShader.d.ts +1 -1
  136. package/shaders/BokehShader2.d.cts +2 -2
  137. package/shaders/BokehShader2.d.ts +2 -2
  138. package/shaders/BrightnessContrastShader.d.cts +1 -1
  139. package/shaders/BrightnessContrastShader.d.ts +1 -1
  140. package/shaders/ColorCorrectionShader.d.cts +1 -1
  141. package/shaders/ColorCorrectionShader.d.ts +1 -1
  142. package/shaders/ColorifyShader.d.cts +1 -1
  143. package/shaders/ColorifyShader.d.ts +1 -1
  144. package/shaders/ConvolutionShader.d.cts +1 -1
  145. package/shaders/ConvolutionShader.d.ts +1 -1
  146. package/shaders/CopyShader.d.cts +1 -1
  147. package/shaders/CopyShader.d.ts +1 -1
  148. package/shaders/DOFMipMapShader.d.cts +1 -1
  149. package/shaders/DOFMipMapShader.d.ts +1 -1
  150. package/shaders/DepthLimitedBlurShader.d.cts +2 -2
  151. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  152. package/shaders/DigitalGlitch.d.cts +1 -1
  153. package/shaders/DigitalGlitch.d.ts +1 -1
  154. package/shaders/DotScreenShader.d.cts +1 -1
  155. package/shaders/DotScreenShader.d.ts +1 -1
  156. package/shaders/FXAAShader.d.cts +1 -1
  157. package/shaders/FXAAShader.d.ts +1 -1
  158. package/shaders/FilmShader.d.cts +1 -1
  159. package/shaders/FilmShader.d.ts +1 -1
  160. package/shaders/FocusShader.d.cts +1 -1
  161. package/shaders/FocusShader.d.ts +1 -1
  162. package/shaders/FreiChenShader.d.cts +1 -1
  163. package/shaders/FreiChenShader.d.ts +1 -1
  164. package/shaders/FresnelShader.d.cts +1 -1
  165. package/shaders/FresnelShader.d.ts +1 -1
  166. package/shaders/GammaCorrectionShader.d.cts +1 -1
  167. package/shaders/GammaCorrectionShader.d.ts +1 -1
  168. package/shaders/GodRaysShader.d.cts +4 -4
  169. package/shaders/GodRaysShader.d.ts +4 -4
  170. package/shaders/HalftoneShader.d.cts +1 -1
  171. package/shaders/HalftoneShader.d.ts +1 -1
  172. package/shaders/HorizontalBlurShader.d.cts +1 -1
  173. package/shaders/HorizontalBlurShader.d.ts +1 -1
  174. package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
  175. package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  176. package/shaders/HueSaturationShader.d.cts +1 -1
  177. package/shaders/HueSaturationShader.d.ts +1 -1
  178. package/shaders/KaleidoShader.d.cts +1 -1
  179. package/shaders/KaleidoShader.d.ts +1 -1
  180. package/shaders/LuminosityHighPassShader.d.cts +1 -1
  181. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  182. package/shaders/LuminosityShader.d.cts +1 -1
  183. package/shaders/LuminosityShader.d.ts +1 -1
  184. package/shaders/MirrorShader.d.cts +1 -1
  185. package/shaders/MirrorShader.d.ts +1 -1
  186. package/shaders/NormalMapShader.d.cts +1 -1
  187. package/shaders/NormalMapShader.d.ts +1 -1
  188. package/shaders/ParallaxShader.d.cts +1 -1
  189. package/shaders/ParallaxShader.d.ts +1 -1
  190. package/shaders/PixelShader.d.cts +1 -1
  191. package/shaders/PixelShader.d.ts +1 -1
  192. package/shaders/RGBShiftShader.d.cts +1 -1
  193. package/shaders/RGBShiftShader.d.ts +1 -1
  194. package/shaders/SAOShader.d.cts +1 -1
  195. package/shaders/SAOShader.d.ts +1 -1
  196. package/shaders/SMAAShader.d.cts +3 -3
  197. package/shaders/SMAAShader.d.ts +3 -3
  198. package/shaders/SSAOShader.d.cts +3 -3
  199. package/shaders/SSAOShader.d.ts +3 -3
  200. package/shaders/SSRShader.d.cts +3 -3
  201. package/shaders/SSRShader.d.ts +3 -3
  202. package/shaders/SepiaShader.d.cts +1 -1
  203. package/shaders/SepiaShader.d.ts +1 -1
  204. package/shaders/SobelOperatorShader.d.cts +1 -1
  205. package/shaders/SobelOperatorShader.d.ts +1 -1
  206. package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
  207. package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  208. package/shaders/TechnicolorShader.d.cts +1 -1
  209. package/shaders/TechnicolorShader.d.ts +1 -1
  210. package/shaders/ToneMapShader.d.cts +1 -1
  211. package/shaders/ToneMapShader.d.ts +1 -1
  212. package/shaders/ToonShader.d.cts +4 -4
  213. package/shaders/ToonShader.d.ts +4 -4
  214. package/shaders/TriangleBlurShader.d.cts +1 -1
  215. package/shaders/TriangleBlurShader.d.ts +1 -1
  216. package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
  217. package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  218. package/shaders/VerticalBlurShader.d.cts +1 -1
  219. package/shaders/VerticalBlurShader.d.ts +1 -1
  220. package/shaders/VerticalTiltShiftShader.d.cts +1 -1
  221. package/shaders/VerticalTiltShiftShader.d.ts +1 -1
  222. package/shaders/VignetteShader.d.cts +1 -1
  223. package/shaders/VignetteShader.d.ts +1 -1
  224. package/shaders/VolumeShader.d.cts +1 -1
  225. package/shaders/VolumeShader.d.ts +1 -1
  226. package/shaders/WaterRefractionShader.d.cts +1 -1
  227. package/shaders/WaterRefractionShader.d.ts +1 -1
  228. package/textures/FlakesTexture.d.cts +1 -1
  229. package/textures/FlakesTexture.d.ts +1 -1
  230. package/types/helpers.d.cts +1 -1
  231. package/types/helpers.d.ts +1 -1
  232. package/types/shared.d.cts +1 -1
  233. package/types/shared.d.ts +1 -1
  234. package/utils/BufferGeometryUtils.d.cts +8 -8
  235. package/utils/BufferGeometryUtils.d.ts +8 -8
  236. package/utils/GeometryCompressionUtils.d.cts +1 -1
  237. package/utils/GeometryCompressionUtils.d.ts +1 -1
  238. package/utils/GeometryUtils.d.cts +1 -1
  239. package/utils/GeometryUtils.d.ts +1 -1
  240. package/utils/LDrawUtils.d.cts +1 -1
  241. package/utils/LDrawUtils.d.ts +1 -1
  242. package/utils/SceneUtils.d.cts +1 -1
  243. package/utils/SceneUtils.d.ts +1 -1
  244. package/utils/SkeletonUtils.d.cts +1 -1
  245. package/utils/SkeletonUtils.d.ts +1 -1
  246. package/webxr/ARButton.d.cts +1 -1
  247. package/webxr/ARButton.d.ts +1 -1
  248. package/webxr/OculusHandModel.d.cts +1 -1
  249. package/webxr/OculusHandModel.d.ts +1 -1
  250. package/webxr/VRButton.d.cts +1 -1
  251. package/webxr/VRButton.d.ts +1 -1
  252. package/webxr/XRControllerModelFactory.d.cts +1 -1
  253. package/webxr/XRControllerModelFactory.d.ts +1 -1
  254. package/webxr/XRHandMeshModel.d.cts +1 -1
  255. package/webxr/XRHandMeshModel.d.ts +1 -1
@@ -7,7 +7,7 @@
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  * amount: shift distance (1 is width of input)
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  * angle: shift angle in radians
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  */
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- export declare const RGBShiftShader: {
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+ export type declare const RGBShiftShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -22,4 +22,4 @@ export interface ISAOShader extends IShader<SAOShaderUniforms, SAOShaderDefines>
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  defines: SAOShaderDefines;
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  needsUpdate?: boolean;
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  }
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- export declare const SAOShader: ISAOShader;
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+ export type declare const SAOShader: ISAOShader;
@@ -22,4 +22,4 @@ export interface ISAOShader extends IShader<SAOShaderUniforms, SAOShaderDefines>
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  defines: SAOShaderDefines;
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  needsUpdate?: boolean;
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  }
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- export declare const SAOShader: ISAOShader;
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+ export type declare const SAOShader: ISAOShader;
@@ -4,7 +4,7 @@ import type { Vector2 } from 'three';
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  * Preset: SMAA 1x Medium (with color edge detection)
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  * https://github.com/iryoku/smaa/releases/tag/v2.8
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  */
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- export declare const SMAAEdgesShader: {
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+ export type declare const SMAAEdgesShader: {
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  defines: {
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  SMAA_THRESHOLD: string;
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  };
@@ -19,7 +19,7 @@ export declare const SMAAEdgesShader: {
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const SMAAWeightsShader: {
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+ export type declare const SMAAWeightsShader: {
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  defines: {
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  SMAA_MAX_SEARCH_STEPS: string;
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  SMAA_AREATEX_MAX_DISTANCE: string;
@@ -43,7 +43,7 @@ export declare const SMAAWeightsShader: {
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const SMAABlendShader: {
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+ export type declare const SMAABlendShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -4,7 +4,7 @@ import type { Vector2 } from 'three';
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  * Preset: SMAA 1x Medium (with color edge detection)
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  * https://github.com/iryoku/smaa/releases/tag/v2.8
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  */
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- export declare const SMAAEdgesShader: {
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+ export type declare const SMAAEdgesShader: {
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  defines: {
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  SMAA_THRESHOLD: string;
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  };
@@ -19,7 +19,7 @@ export declare const SMAAEdgesShader: {
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const SMAAWeightsShader: {
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+ export type declare const SMAAWeightsShader: {
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  defines: {
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  SMAA_MAX_SEARCH_STEPS: string;
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  SMAA_AREATEX_MAX_DISTANCE: string;
@@ -43,7 +43,7 @@ export declare const SMAAWeightsShader: {
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const SMAABlendShader: {
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+ export type declare const SMAABlendShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -5,7 +5,7 @@ import type { Matrix4, Vector2 } from 'three';
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  * https://learnopengl.com/Advanced-Lighting/SSAO
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  * https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl
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  */
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- export declare const SSAOShader: {
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+ export type declare const SSAOShader: {
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  defines: {
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  PERSPECTIVE_CAMERA: number;
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  KERNEL_SIZE: number;
@@ -54,7 +54,7 @@ export declare const SSAOShader: {
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const SSAODepthShader: {
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+ export type declare const SSAODepthShader: {
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  defines: {
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  PERSPECTIVE_CAMERA: number;
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  };
@@ -72,7 +72,7 @@ export declare const SSAODepthShader: {
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const SSAOBlurShader: {
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+ export type declare const SSAOBlurShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -5,7 +5,7 @@ import type { Matrix4, Vector2 } from 'three';
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  * https://learnopengl.com/Advanced-Lighting/SSAO
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  * https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl
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  */
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- export declare const SSAOShader: {
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+ export type declare const SSAOShader: {
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  defines: {
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  PERSPECTIVE_CAMERA: number;
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  KERNEL_SIZE: number;
@@ -54,7 +54,7 @@ export declare const SSAOShader: {
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const SSAODepthShader: {
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+ export type declare const SSAODepthShader: {
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  defines: {
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  PERSPECTIVE_CAMERA: number;
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  };
@@ -72,7 +72,7 @@ export declare const SSAODepthShader: {
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const SSAOBlurShader: {
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+ export type declare const SSAOBlurShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -3,7 +3,7 @@ import type { Matrix4, Vector2 } from 'three';
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  * References:
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  * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
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  */
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- export declare const SSRShader: {
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+ export type declare const SSRShader: {
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  defines: {
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  MAX_STEP: number;
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  isPerspectiveCamera: boolean;
@@ -59,7 +59,7 @@ export declare const SSRShader: {
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const SSRDepthShader: {
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+ export type declare const SSRDepthShader: {
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  defines: {
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  PERSPECTIVE_CAMERA: number;
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  };
@@ -77,7 +77,7 @@ export declare const SSRDepthShader: {
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const SSRBlurShader: {
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+ export type declare const SSRBlurShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -3,7 +3,7 @@ import type { Matrix4, Vector2 } from 'three';
3
3
  * References:
4
4
  * https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
5
5
  */
6
- export declare const SSRShader: {
6
+ export type declare const SSRShader: {
7
7
  defines: {
8
8
  MAX_STEP: number;
9
9
  isPerspectiveCamera: boolean;
@@ -59,7 +59,7 @@ export declare const SSRShader: {
59
59
  vertexShader: string;
60
60
  fragmentShader: string;
61
61
  };
62
- export declare const SSRDepthShader: {
62
+ export type declare const SSRDepthShader: {
63
63
  defines: {
64
64
  PERSPECTIVE_CAMERA: number;
65
65
  };
@@ -77,7 +77,7 @@ export declare const SSRDepthShader: {
77
77
  vertexShader: string;
78
78
  fragmentShader: string;
79
79
  };
80
- export declare const SSRBlurShader: {
80
+ export type declare const SSRBlurShader: {
81
81
  uniforms: {
82
82
  tDiffuse: {
83
83
  value: null;
@@ -3,7 +3,7 @@
3
3
  * based on glfx.js sepia shader
4
4
  * https://github.com/evanw/glfx.js
5
5
  */
6
- export declare const SepiaShader: {
6
+ export type declare const SepiaShader: {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null;
@@ -3,7 +3,7 @@
3
3
  * based on glfx.js sepia shader
4
4
  * https://github.com/evanw/glfx.js
5
5
  */
6
- export declare const SepiaShader: {
6
+ export type declare const SepiaShader: {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null;
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
5
5
  * As mentioned in the video the Sobel operator expects a grayscale image as input.
6
6
  *
7
7
  */
8
- export declare const SobelOperatorShader: {
8
+ export type declare const SobelOperatorShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
5
5
  * As mentioned in the video the Sobel operator expects a grayscale image as input.
6
6
  *
7
7
  */
8
- export declare const SobelOperatorShader: {
8
+ export type declare const SobelOperatorShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -1,4 +1,4 @@
1
- export declare const SubsurfaceScatteringShader: {
1
+ export type declare const SubsurfaceScatteringShader: {
2
2
  uniforms: any;
3
3
  vertexShader: any;
4
4
  fragmentShader: any;
@@ -1,4 +1,4 @@
1
- export declare const SubsurfaceScatteringShader: {
1
+ export type declare const SubsurfaceScatteringShader: {
2
2
  uniforms: any;
3
3
  vertexShader: any;
4
4
  fragmentShader: any;
@@ -4,7 +4,7 @@
4
4
  * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
5
5
  * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
6
6
  */
7
- export declare const TechnicolorShader: {
7
+ export type declare const TechnicolorShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -4,7 +4,7 @@
4
4
  * More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
5
5
  * Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
6
6
  */
7
- export declare const TechnicolorShader: {
7
+ export type declare const TechnicolorShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
3
3
  */
4
- export declare const ToneMapShader: {
4
+ export type declare const ToneMapShader: {
5
5
  uniforms: {
6
6
  tDiffuse: {
7
7
  value: null;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Full-screen tone-mapping shader based on http://www.cis.rit.edu/people/faculty/ferwerda/publications/sig02_paper.pdf
3
3
  */
4
- export declare const ToneMapShader: {
4
+ export type declare const ToneMapShader: {
5
5
  uniforms: {
6
6
  tDiffuse: {
7
7
  value: null;
@@ -7,7 +7,7 @@ import type { Color, Vector3 } from 'three';
7
7
  * hatching
8
8
  * dotted
9
9
  */
10
- export declare const ToonShader1: {
10
+ export type declare const ToonShader1: {
11
11
  uniforms: {
12
12
  uDirLightPos: {
13
13
  value: Vector3;
@@ -25,7 +25,7 @@ export declare const ToonShader1: {
25
25
  vertexShader: string;
26
26
  fragmentShader: string;
27
27
  };
28
- export declare const ToonShader2: {
28
+ export type declare const ToonShader2: {
29
29
  uniforms: {
30
30
  uDirLightPos: {
31
31
  value: Vector3;
@@ -55,7 +55,7 @@ export declare const ToonShader2: {
55
55
  vertexShader: string;
56
56
  fragmentShader: string;
57
57
  };
58
- export declare const ToonShaderHatching: {
58
+ export type declare const ToonShaderHatching: {
59
59
  uniforms: {
60
60
  uDirLightPos: {
61
61
  value: Vector3;
@@ -85,7 +85,7 @@ export declare const ToonShaderHatching: {
85
85
  vertexShader: string;
86
86
  fragmentShader: string;
87
87
  };
88
- export declare const ToonShaderDotted: {
88
+ export type declare const ToonShaderDotted: {
89
89
  uniforms: {
90
90
  uDirLightPos: {
91
91
  value: Vector3;
@@ -7,7 +7,7 @@ import type { Color, Vector3 } from 'three';
7
7
  * hatching
8
8
  * dotted
9
9
  */
10
- export declare const ToonShader1: {
10
+ export type declare const ToonShader1: {
11
11
  uniforms: {
12
12
  uDirLightPos: {
13
13
  value: Vector3;
@@ -25,7 +25,7 @@ export declare const ToonShader1: {
25
25
  vertexShader: string;
26
26
  fragmentShader: string;
27
27
  };
28
- export declare const ToonShader2: {
28
+ export type declare const ToonShader2: {
29
29
  uniforms: {
30
30
  uDirLightPos: {
31
31
  value: Vector3;
@@ -55,7 +55,7 @@ export declare const ToonShader2: {
55
55
  vertexShader: string;
56
56
  fragmentShader: string;
57
57
  };
58
- export declare const ToonShaderHatching: {
58
+ export type declare const ToonShaderHatching: {
59
59
  uniforms: {
60
60
  uDirLightPos: {
61
61
  value: Vector3;
@@ -85,7 +85,7 @@ export declare const ToonShaderHatching: {
85
85
  vertexShader: string;
86
86
  fragmentShader: string;
87
87
  };
88
- export declare const ToonShaderDotted: {
88
+ export type declare const ToonShaderDotted: {
89
89
  uniforms: {
90
90
  uDirLightPos: {
91
91
  value: Vector3;
@@ -8,7 +8,7 @@ import type { Vector2 } from 'three';
8
8
  * pyramid filter. The pyramid filter is separable and is applied as two
9
9
  * perpendicular triangle filters.
10
10
  */
11
- export declare const TriangleBlurShader: {
11
+ export type declare const TriangleBlurShader: {
12
12
  uniforms: {
13
13
  texture: {
14
14
  value: null;
@@ -8,7 +8,7 @@ import type { Vector2 } from 'three';
8
8
  * pyramid filter. The pyramid filter is separable and is applied as two
9
9
  * perpendicular triangle filters.
10
10
  */
11
- export declare const TriangleBlurShader: {
11
+ export type declare const TriangleBlurShader: {
12
12
  uniforms: {
13
13
  texture: {
14
14
  value: null;
@@ -2,7 +2,7 @@
2
2
  * Unpack RGBA depth shader
3
3
  * - show RGBA encoded depth as monochrome color
4
4
  */
5
- export declare const UnpackDepthRGBAShader: {
5
+ export type declare const UnpackDepthRGBAShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -2,7 +2,7 @@
2
2
  * Unpack RGBA depth shader
3
3
  * - show RGBA encoded depth as monochrome color
4
4
  */
5
- export declare const UnpackDepthRGBAShader: {
5
+ export type declare const UnpackDepthRGBAShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -15,4 +15,4 @@ export type VerticalBlurShaderUniforms = {
15
15
  };
16
16
  export interface IVerticalBlurShader extends IShader<VerticalBlurShaderUniforms> {
17
17
  }
18
- export declare const VerticalBlurShader: IVerticalBlurShader;
18
+ export type declare const VerticalBlurShader: IVerticalBlurShader;
@@ -15,4 +15,4 @@ export type VerticalBlurShaderUniforms = {
15
15
  };
16
16
  export interface IVerticalBlurShader extends IShader<VerticalBlurShaderUniforms> {
17
17
  }
18
- export declare const VerticalBlurShader: IVerticalBlurShader;
18
+ export type declare const VerticalBlurShader: IVerticalBlurShader;
@@ -6,7 +6,7 @@
6
6
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
7
  * - "r" parameter control where "focused" horizontal line lies
8
8
  */
9
- export declare const VerticalTiltShiftShader: {
9
+ export type declare const VerticalTiltShiftShader: {
10
10
  uniforms: {
11
11
  tDiffuse: {
12
12
  value: null;
@@ -6,7 +6,7 @@
6
6
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
7
  * - "r" parameter control where "focused" horizontal line lies
8
8
  */
9
- export declare const VerticalTiltShiftShader: {
9
+ export type declare const VerticalTiltShiftShader: {
10
10
  uniforms: {
11
11
  tDiffuse: {
12
12
  value: null;
@@ -3,7 +3,7 @@
3
3
  * based on PaintEffect postprocess from ro.me
4
4
  * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
5
  */
6
- export declare const VignetteShader: {
6
+ export type declare const VignetteShader: {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null;
@@ -3,7 +3,7 @@
3
3
  * based on PaintEffect postprocess from ro.me
4
4
  * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
5
  */
6
- export declare const VignetteShader: {
6
+ export type declare const VignetteShader: {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null;
@@ -4,7 +4,7 @@ import type { Vector2, Vector3 } from 'three';
4
4
  * The applied techniques are based on similar implementations in the Visvis and Vispy projects.
5
5
  * This is not the only approach, therefore it's marked 1.
6
6
  */
7
- export declare const VolumeRenderShader1: {
7
+ export type declare const VolumeRenderShader1: {
8
8
  uniforms: {
9
9
  u_size: {
10
10
  value: Vector3;
@@ -4,7 +4,7 @@ import type { Vector2, Vector3 } from 'three';
4
4
  * The applied techniques are based on similar implementations in the Visvis and Vispy projects.
5
5
  * This is not the only approach, therefore it's marked 1.
6
6
  */
7
- export declare const VolumeRenderShader1: {
7
+ export type declare const VolumeRenderShader1: {
8
8
  uniforms: {
9
9
  u_size: {
10
10
  value: Vector3;
@@ -1,4 +1,4 @@
1
- export declare const WaterRefractionShader: {
1
+ export type declare const WaterRefractionShader: {
2
2
  uniforms: {
3
3
  color: {
4
4
  value: null;
@@ -1,4 +1,4 @@
1
- export declare const WaterRefractionShader: {
1
+ export type declare const WaterRefractionShader: {
2
2
  uniforms: {
3
3
  color: {
4
4
  value: null;
@@ -1,4 +1,4 @@
1
1
  declare class FlakesTexture {
2
2
  constructor(width?: number, height?: number);
3
3
  }
4
- export { type FlakesTexture };
4
+ export type { FlakesTexture };
@@ -1,4 +1,4 @@
1
1
  declare class FlakesTexture {
2
2
  constructor(width?: number, height?: number);
3
3
  }
4
- export { type FlakesTexture };
4
+ export type { FlakesTexture };
@@ -1 +1 @@
1
- export declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
1
+ export type declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
@@ -1 +1 @@
1
- export declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
1
+ export type declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
@@ -6,4 +6,4 @@ type sRGBEncoding = 3001;
6
6
  * Stub for `TextureEncoding` type since it was removed in r162.
7
7
  */
8
8
  export type TextureEncoding = LinearEncoding | sRGBEncoding;
9
- export {};
9
+ export type {};
package/types/shared.d.ts CHANGED
@@ -6,4 +6,4 @@ type sRGBEncoding = 3001;
6
6
  * Stub for `TextureEncoding` type since it was removed in r162.
7
7
  */
8
8
  export type TextureEncoding = LinearEncoding | sRGBEncoding;
9
- export {};
9
+ export type {};
@@ -4,34 +4,34 @@ import type { BufferAttribute, BufferGeometry, Float32BufferAttribute, Interleav
4
4
  * @param {Boolean} useGroups
5
5
  * @return {BufferGeometry}
6
6
  */
7
- export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
7
+ export type declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
8
8
  /**
9
9
  * @param {Array<BufferAttribute>} attributes
10
10
  * @return {BufferAttribute}
11
11
  */
12
- export declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
12
+ export type declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
13
13
  /**
14
14
  * @param {Array<BufferAttribute>} attributes
15
15
  * @return {Array<InterleavedBufferAttribute>}
16
16
  */
17
- export declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
17
+ export type declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
18
18
  /**
19
19
  * @param {Array<BufferGeometry>} geometry
20
20
  * @return {number}
21
21
  */
22
- export declare function estimateBytesUsed(geometry: BufferGeometry): number;
22
+ export type declare function estimateBytesUsed(geometry: BufferGeometry): number;
23
23
  /**
24
24
  * @param {BufferGeometry} geometry
25
25
  * @param {number} tolerance
26
26
  * @return {BufferGeometry>}
27
27
  */
28
- export declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
28
+ export type declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
29
29
  /**
30
30
  * @param {BufferGeometry} geometry
31
31
  * @param {number} drawMode
32
32
  * @return {BufferGeometry}
33
33
  */
34
- export declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
34
+ export type declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
35
35
  /**
36
36
  * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
37
37
  * Helpful for Raytracing or Decals.
@@ -44,7 +44,7 @@ export type ComputedMorphedAttribute = {
44
44
  morphedPositionAttribute: Float32BufferAttribute;
45
45
  morphedNormalAttribute: Float32BufferAttribute;
46
46
  };
47
- export declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
47
+ export type declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
48
48
  /**
49
49
  * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
50
50
  * non-indexed geometry. Returns the geometry with smooth normals everywhere except
@@ -60,4 +60,4 @@ export declare function computeMorphedAttributes(object: Mesh | Line | Points):
60
60
  * @param geometry
61
61
  * @param creaseAngle
62
62
  */
63
- export declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
63
+ export type declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
@@ -4,34 +4,34 @@ import type { BufferAttribute, BufferGeometry, Float32BufferAttribute, Interleav
4
4
  * @param {Boolean} useGroups
5
5
  * @return {BufferGeometry}
6
6
  */
7
- export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
7
+ export type declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
8
8
  /**
9
9
  * @param {Array<BufferAttribute>} attributes
10
10
  * @return {BufferAttribute}
11
11
  */
12
- export declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
12
+ export type declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
13
13
  /**
14
14
  * @param {Array<BufferAttribute>} attributes
15
15
  * @return {Array<InterleavedBufferAttribute>}
16
16
  */
17
- export declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
17
+ export type declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
18
18
  /**
19
19
  * @param {Array<BufferGeometry>} geometry
20
20
  * @return {number}
21
21
  */
22
- export declare function estimateBytesUsed(geometry: BufferGeometry): number;
22
+ export type declare function estimateBytesUsed(geometry: BufferGeometry): number;
23
23
  /**
24
24
  * @param {BufferGeometry} geometry
25
25
  * @param {number} tolerance
26
26
  * @return {BufferGeometry>}
27
27
  */
28
- export declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
28
+ export type declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
29
29
  /**
30
30
  * @param {BufferGeometry} geometry
31
31
  * @param {number} drawMode
32
32
  * @return {BufferGeometry}
33
33
  */
34
- export declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
34
+ export type declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
35
35
  /**
36
36
  * Calculates the morphed attributes of a morphed/skinned BufferGeometry.
37
37
  * Helpful for Raytracing or Decals.
@@ -44,7 +44,7 @@ export type ComputedMorphedAttribute = {
44
44
  morphedPositionAttribute: Float32BufferAttribute;
45
45
  morphedNormalAttribute: Float32BufferAttribute;
46
46
  };
47
- export declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
47
+ export type declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
48
48
  /**
49
49
  * Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
50
50
  * non-indexed geometry. Returns the geometry with smooth normals everywhere except
@@ -60,4 +60,4 @@ export declare function computeMorphedAttributes(object: Mesh | Line | Points):
60
60
  * @param geometry
61
61
  * @param creaseAngle
62
62
  */
63
- export declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
63
+ export type declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
@@ -1,6 +1,6 @@
1
1
  import type { Mesh } from 'three'
2
2
 
3
- export namespace GeometryCompressionUtils {
3
+ export type namespace GeometryCompressionUtils {
4
4
  function compressNormals(mesh: Mesh, encodeMethod: string): void
5
5
  function compressPositions(mesh: Mesh): void
6
6
  function compressUvs(mesh: Mesh): void