three-stdlib 2.35.8 → 2.35.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/constants.d.cts +1 -1
- package/_polyfill/constants.d.ts +1 -1
- package/_polyfill/uv1.d.cts +1 -1
- package/_polyfill/uv1.d.ts +1 -1
- package/controls/ArcballControls.d.cts +1 -1
- package/controls/ArcballControls.d.ts +1 -1
- package/controls/DeviceOrientationControls.d.cts +1 -1
- package/controls/DeviceOrientationControls.d.ts +1 -1
- package/controls/DragControls.d.cts +1 -1
- package/controls/DragControls.d.ts +1 -1
- package/controls/EventDispatcher.d.cts +1 -1
- package/controls/EventDispatcher.d.ts +1 -1
- package/controls/FirstPersonControls.d.cts +1 -1
- package/controls/FirstPersonControls.d.ts +1 -1
- package/controls/FlyControls.d.cts +1 -1
- package/controls/FlyControls.d.ts +1 -1
- package/controls/OrbitControls.d.cts +1 -1
- package/controls/OrbitControls.d.ts +1 -1
- package/controls/PointerLockControls.d.cts +1 -1
- package/controls/PointerLockControls.d.ts +1 -1
- package/controls/TrackballControls.d.cts +1 -1
- package/controls/TrackballControls.d.ts +1 -1
- package/controls/TransformControls.d.cts +1 -1
- package/controls/TransformControls.d.ts +1 -1
- package/controls/experimental/CameraControls.d.cts +2 -2
- package/controls/experimental/CameraControls.d.ts +2 -2
- package/csm/CSMFrustum.d.cts +1 -1
- package/csm/CSMFrustum.d.ts +1 -1
- package/environments/RoomEnvironment.d.cts +1 -1
- package/environments/RoomEnvironment.d.ts +1 -1
- package/exporters/ColladaExporter.d.cts +1 -1
- package/exporters/ColladaExporter.d.ts +1 -1
- package/exporters/DRACOExporter.d.cts +1 -1
- package/exporters/DRACOExporter.d.ts +1 -1
- package/exporters/GLTFExporter.d.cts +3 -3
- package/exporters/GLTFExporter.d.ts +3 -3
- package/exporters/MMDExporter.d.cts +1 -1
- package/exporters/MMDExporter.d.ts +1 -1
- package/exporters/OBJExporter.d.cts +1 -1
- package/exporters/OBJExporter.d.ts +1 -1
- package/exporters/PLYExporter.d.cts +1 -1
- package/exporters/PLYExporter.d.ts +1 -1
- package/exporters/STLExporter.d.cts +1 -1
- package/exporters/STLExporter.d.ts +1 -1
- package/exporters/USDZExporter.d.cts +1 -1
- package/exporters/USDZExporter.d.ts +1 -1
- package/geometries/ParametricGeometries.d.cts +1 -1
- package/geometries/ParametricGeometries.d.ts +1 -1
- package/geometries/ParametricGeometry.d.cts +1 -1
- package/geometries/ParametricGeometry.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +2 -2
- package/geometries/TextGeometry.d.ts +2 -2
- package/helpers/RaycasterHelper.d.cts +1 -1
- package/helpers/RaycasterHelper.d.ts +1 -1
- package/index.d.cts +262 -262
- package/index.d.ts +262 -262
- package/libs/MeshoptDecoder.d.cts +1 -1
- package/libs/MeshoptDecoder.d.ts +1 -1
- package/libs/MotionControllers.d.cts +1 -1
- package/libs/MotionControllers.d.ts +1 -1
- package/libs/zstddec.d.cts +1 -1
- package/libs/zstddec.d.ts +1 -1
- package/lights/LightProbeGenerator.d.cts +1 -1
- package/lights/LightProbeGenerator.d.ts +1 -1
- package/lights/RectAreaLightUniformsLib.d.cts +1 -1
- package/lights/RectAreaLightUniformsLib.d.ts +1 -1
- package/loaders/FontLoader.d.cts +3 -3
- package/loaders/FontLoader.d.ts +3 -3
- package/math/ColorConverter.d.cts +1 -1
- package/math/ColorConverter.d.ts +1 -1
- package/math/SimplexNoise.d.cts +1 -1
- package/math/SimplexNoise.d.ts +1 -1
- package/misc/Timer.d.cts +1 -1
- package/misc/Timer.d.ts +1 -1
- package/misc/WebGL.d.cts +5 -5
- package/misc/WebGL.d.ts +5 -5
- package/modifiers/CurveModifier.d.cts +6 -6
- package/modifiers/CurveModifier.d.ts +6 -6
- package/modifiers/EdgeSplitModifier.d.cts +1 -1
- package/modifiers/EdgeSplitModifier.d.ts +1 -1
- package/modifiers/SimplifyModifier.d.cts +1 -1
- package/modifiers/SimplifyModifier.d.ts +1 -1
- package/modifiers/TessellateModifier.d.cts +1 -1
- package/modifiers/TessellateModifier.d.ts +1 -1
- package/objects/BatchedMesh.d.cts +1 -1
- package/objects/BatchedMesh.d.ts +1 -1
- package/objects/GroundProjectedEnv.d.cts +1 -1
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/objects/ReflectorRTT.d.cts +1 -1
- package/objects/ReflectorRTT.d.ts +1 -1
- package/objects/Sky.d.cts +1 -1
- package/objects/Sky.d.ts +1 -1
- package/package.json +1 -1
- package/postprocessing/AfterimagePass.d.cts +1 -1
- package/postprocessing/AfterimagePass.d.ts +1 -1
- package/postprocessing/BloomPass.d.cts +1 -1
- package/postprocessing/BloomPass.d.ts +1 -1
- package/postprocessing/BokehPass.d.cts +1 -1
- package/postprocessing/BokehPass.d.ts +1 -1
- package/postprocessing/ClearPass.d.cts +1 -1
- package/postprocessing/ClearPass.d.ts +1 -1
- package/postprocessing/DotScreenPass.d.cts +1 -1
- package/postprocessing/DotScreenPass.d.ts +1 -1
- package/postprocessing/EffectComposer.d.cts +1 -1
- package/postprocessing/EffectComposer.d.ts +1 -1
- package/postprocessing/FilmPass.d.cts +1 -1
- package/postprocessing/FilmPass.d.ts +1 -1
- package/postprocessing/GlitchPass.d.cts +1 -1
- package/postprocessing/GlitchPass.d.ts +1 -1
- package/postprocessing/HalftonePass.d.cts +1 -1
- package/postprocessing/HalftonePass.d.ts +1 -1
- package/postprocessing/MaskPass.d.cts +1 -1
- package/postprocessing/MaskPass.d.ts +1 -1
- package/postprocessing/OutlinePass.d.cts +1 -1
- package/postprocessing/OutlinePass.d.ts +1 -1
- package/postprocessing/Pass.d.cts +1 -1
- package/postprocessing/Pass.d.ts +1 -1
- package/postprocessing/RenderPass.d.cts +1 -1
- package/postprocessing/RenderPass.d.ts +1 -1
- package/postprocessing/ShaderPass.d.cts +1 -1
- package/postprocessing/ShaderPass.d.ts +1 -1
- package/postprocessing/WaterPass.d.cts +1 -1
- package/postprocessing/WaterPass.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/AfterimageShader.d.cts +1 -1
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.cts +1 -1
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.cts +1 -1
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BlendShader.d.cts +1 -1
- package/shaders/BlendShader.d.ts +1 -1
- package/shaders/BokehShader.d.cts +1 -1
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.cts +2 -2
- package/shaders/BokehShader2.d.ts +2 -2
- package/shaders/BrightnessContrastShader.d.cts +1 -1
- package/shaders/BrightnessContrastShader.d.ts +1 -1
- package/shaders/ColorCorrectionShader.d.cts +1 -1
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.cts +1 -1
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.cts +1 -1
- package/shaders/ConvolutionShader.d.ts +1 -1
- package/shaders/CopyShader.d.cts +1 -1
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DOFMipMapShader.d.cts +1 -1
- package/shaders/DOFMipMapShader.d.ts +1 -1
- package/shaders/DepthLimitedBlurShader.d.cts +2 -2
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DigitalGlitch.d.cts +1 -1
- package/shaders/DigitalGlitch.d.ts +1 -1
- package/shaders/DotScreenShader.d.cts +1 -1
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.d.cts +1 -1
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FilmShader.d.cts +1 -1
- package/shaders/FilmShader.d.ts +1 -1
- package/shaders/FocusShader.d.cts +1 -1
- package/shaders/FocusShader.d.ts +1 -1
- package/shaders/FreiChenShader.d.cts +1 -1
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/FresnelShader.d.cts +1 -1
- package/shaders/FresnelShader.d.ts +1 -1
- package/shaders/GammaCorrectionShader.d.cts +1 -1
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.d.cts +4 -4
- package/shaders/GodRaysShader.d.ts +4 -4
- package/shaders/HalftoneShader.d.cts +1 -1
- package/shaders/HalftoneShader.d.ts +1 -1
- package/shaders/HorizontalBlurShader.d.cts +1 -1
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
- package/shaders/HueSaturationShader.d.cts +1 -1
- package/shaders/HueSaturationShader.d.ts +1 -1
- package/shaders/KaleidoShader.d.cts +1 -1
- package/shaders/KaleidoShader.d.ts +1 -1
- package/shaders/LuminosityHighPassShader.d.cts +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/LuminosityShader.d.cts +1 -1
- package/shaders/LuminosityShader.d.ts +1 -1
- package/shaders/MirrorShader.d.cts +1 -1
- package/shaders/MirrorShader.d.ts +1 -1
- package/shaders/NormalMapShader.d.cts +1 -1
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.d.cts +1 -1
- package/shaders/ParallaxShader.d.ts +1 -1
- package/shaders/PixelShader.d.cts +1 -1
- package/shaders/PixelShader.d.ts +1 -1
- package/shaders/RGBShiftShader.d.cts +1 -1
- package/shaders/RGBShiftShader.d.ts +1 -1
- package/shaders/SAOShader.d.cts +1 -1
- package/shaders/SAOShader.d.ts +1 -1
- package/shaders/SMAAShader.d.cts +3 -3
- package/shaders/SMAAShader.d.ts +3 -3
- package/shaders/SSAOShader.d.cts +3 -3
- package/shaders/SSAOShader.d.ts +3 -3
- package/shaders/SSRShader.d.cts +3 -3
- package/shaders/SSRShader.d.ts +3 -3
- package/shaders/SepiaShader.d.cts +1 -1
- package/shaders/SepiaShader.d.ts +1 -1
- package/shaders/SobelOperatorShader.d.cts +1 -1
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
- package/shaders/TechnicolorShader.d.cts +1 -1
- package/shaders/TechnicolorShader.d.ts +1 -1
- package/shaders/ToneMapShader.d.cts +1 -1
- package/shaders/ToneMapShader.d.ts +1 -1
- package/shaders/ToonShader.d.cts +4 -4
- package/shaders/ToonShader.d.ts +4 -4
- package/shaders/TriangleBlurShader.d.cts +1 -1
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
- package/shaders/VerticalBlurShader.d.cts +1 -1
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VerticalTiltShiftShader.d.cts +1 -1
- package/shaders/VerticalTiltShiftShader.d.ts +1 -1
- package/shaders/VignetteShader.d.cts +1 -1
- package/shaders/VignetteShader.d.ts +1 -1
- package/shaders/VolumeShader.d.cts +1 -1
- package/shaders/VolumeShader.d.ts +1 -1
- package/shaders/WaterRefractionShader.d.cts +1 -1
- package/shaders/WaterRefractionShader.d.ts +1 -1
- package/textures/FlakesTexture.d.cts +1 -1
- package/textures/FlakesTexture.d.ts +1 -1
- package/types/helpers.d.cts +1 -1
- package/types/helpers.d.ts +1 -1
- package/types/shared.d.cts +1 -1
- package/types/shared.d.ts +1 -1
- package/utils/BufferGeometryUtils.d.cts +8 -8
- package/utils/BufferGeometryUtils.d.ts +8 -8
- package/utils/GeometryCompressionUtils.d.cts +1 -1
- package/utils/GeometryCompressionUtils.d.ts +1 -1
- package/utils/GeometryUtils.d.cts +1 -1
- package/utils/GeometryUtils.d.ts +1 -1
- package/utils/LDrawUtils.d.cts +1 -1
- package/utils/LDrawUtils.d.ts +1 -1
- package/utils/SceneUtils.d.cts +1 -1
- package/utils/SceneUtils.d.ts +1 -1
- package/utils/SkeletonUtils.d.cts +1 -1
- package/utils/SkeletonUtils.d.ts +1 -1
- package/webxr/ARButton.d.cts +1 -1
- package/webxr/ARButton.d.ts +1 -1
- package/webxr/OculusHandModel.d.cts +1 -1
- package/webxr/OculusHandModel.d.ts +1 -1
- package/webxr/VRButton.d.cts +1 -1
- package/webxr/VRButton.d.ts +1 -1
- package/webxr/XRControllerModelFactory.d.cts +1 -1
- package/webxr/XRControllerModelFactory.d.ts +1 -1
- package/webxr/XRHandMeshModel.d.cts +1 -1
- package/webxr/XRHandMeshModel.d.ts +1 -1
package/shaders/SAOShader.d.cts
CHANGED
package/shaders/SAOShader.d.ts
CHANGED
package/shaders/SMAAShader.d.cts
CHANGED
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@@ -4,7 +4,7 @@ import type { Vector2 } from 'three';
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* Preset: SMAA 1x Medium (with color edge detection)
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* https://github.com/iryoku/smaa/releases/tag/v2.8
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*/
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export declare const SMAAEdgesShader: {
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export type declare const SMAAEdgesShader: {
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defines: {
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SMAA_THRESHOLD: string;
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};
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vertexShader: string;
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};
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export declare const SMAAWeightsShader: {
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export type declare const SMAAWeightsShader: {
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defines: {
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SMAA_MAX_SEARCH_STEPS: string;
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SMAA_AREATEX_MAX_DISTANCE: string;
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vertexShader: string;
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};
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export declare const SMAABlendShader: {
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export type declare const SMAABlendShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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package/shaders/SMAAShader.d.ts
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* Preset: SMAA 1x Medium (with color edge detection)
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* https://github.com/iryoku/smaa/releases/tag/v2.8
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*/
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export declare const SMAAEdgesShader: {
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export type declare const SMAAEdgesShader: {
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defines: {
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};
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vertexShader: string;
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};
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export declare const SMAAWeightsShader: {
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export type declare const SMAAWeightsShader: {
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export declare const SMAABlendShader: {
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export type declare const SMAABlendShader: {
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uniforms: {
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tDiffuse: {
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value: null;
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package/shaders/SSAOShader.d.cts
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* https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl
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export declare const SSAOShader: {
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export type declare const SSAOShader: {
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export declare const SSAODepthShader: {
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export type declare const SSAODepthShader: {
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export declare const SSAOBlurShader: {
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export type declare const SSAOBlurShader: {
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* https://github.com/McNopper/OpenGL/blob/master/Example28/shader/ssao.frag.glsl
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export declare const SSAOShader: {
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export type declare const SSAOShader: {
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export declare const SSAODepthShader: {
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export type declare const SSAODepthShader: {
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export declare const SSAOBlurShader: {
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export type declare const SSAOBlurShader: {
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value: null;
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package/shaders/SSRShader.d.cts
CHANGED
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* References:
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export declare const SSRShader: {
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export type declare const SSRShader: {
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MAX_STEP: number;
|
|
9
9
|
isPerspectiveCamera: boolean;
|
|
@@ -59,7 +59,7 @@ export declare const SSRShader: {
|
|
|
59
59
|
vertexShader: string;
|
|
60
60
|
fragmentShader: string;
|
|
61
61
|
};
|
|
62
|
-
export declare const SSRDepthShader: {
|
|
62
|
+
export type declare const SSRDepthShader: {
|
|
63
63
|
defines: {
|
|
64
64
|
PERSPECTIVE_CAMERA: number;
|
|
65
65
|
};
|
|
@@ -77,7 +77,7 @@ export declare const SSRDepthShader: {
|
|
|
77
77
|
vertexShader: string;
|
|
78
78
|
fragmentShader: string;
|
|
79
79
|
};
|
|
80
|
-
export declare const SSRBlurShader: {
|
|
80
|
+
export type declare const SSRBlurShader: {
|
|
81
81
|
uniforms: {
|
|
82
82
|
tDiffuse: {
|
|
83
83
|
value: null;
|
package/shaders/SSRShader.d.ts
CHANGED
|
@@ -3,7 +3,7 @@ import type { Matrix4, Vector2 } from 'three';
|
|
|
3
3
|
* References:
|
|
4
4
|
* https://lettier.github.io/3d-game-shaders-for-beginners/screen-space-reflection.html
|
|
5
5
|
*/
|
|
6
|
-
export declare const SSRShader: {
|
|
6
|
+
export type declare const SSRShader: {
|
|
7
7
|
defines: {
|
|
8
8
|
MAX_STEP: number;
|
|
9
9
|
isPerspectiveCamera: boolean;
|
|
@@ -59,7 +59,7 @@ export declare const SSRShader: {
|
|
|
59
59
|
vertexShader: string;
|
|
60
60
|
fragmentShader: string;
|
|
61
61
|
};
|
|
62
|
-
export declare const SSRDepthShader: {
|
|
62
|
+
export type declare const SSRDepthShader: {
|
|
63
63
|
defines: {
|
|
64
64
|
PERSPECTIVE_CAMERA: number;
|
|
65
65
|
};
|
|
@@ -77,7 +77,7 @@ export declare const SSRDepthShader: {
|
|
|
77
77
|
vertexShader: string;
|
|
78
78
|
fragmentShader: string;
|
|
79
79
|
};
|
|
80
|
-
export declare const SSRBlurShader: {
|
|
80
|
+
export type declare const SSRBlurShader: {
|
|
81
81
|
uniforms: {
|
|
82
82
|
tDiffuse: {
|
|
83
83
|
value: null;
|
package/shaders/SepiaShader.d.ts
CHANGED
|
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
|
|
|
5
5
|
* As mentioned in the video the Sobel operator expects a grayscale image as input.
|
|
6
6
|
*
|
|
7
7
|
*/
|
|
8
|
-
export declare const SobelOperatorShader: {
|
|
8
|
+
export type declare const SobelOperatorShader: {
|
|
9
9
|
uniforms: {
|
|
10
10
|
tDiffuse: {
|
|
11
11
|
value: null;
|
|
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
|
|
|
5
5
|
* As mentioned in the video the Sobel operator expects a grayscale image as input.
|
|
6
6
|
*
|
|
7
7
|
*/
|
|
8
|
-
export declare const SobelOperatorShader: {
|
|
8
|
+
export type declare const SobelOperatorShader: {
|
|
9
9
|
uniforms: {
|
|
10
10
|
tDiffuse: {
|
|
11
11
|
value: null;
|
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
* More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
|
|
5
5
|
* Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
|
|
6
6
|
*/
|
|
7
|
-
export declare const TechnicolorShader: {
|
|
7
|
+
export type declare const TechnicolorShader: {
|
|
8
8
|
uniforms: {
|
|
9
9
|
tDiffuse: {
|
|
10
10
|
value: null;
|
|
@@ -4,7 +4,7 @@
|
|
|
4
4
|
* More historical info here: http://www.widescreenmuseum.com/oldcolor/technicolor1.htm
|
|
5
5
|
* Demo here: http://charliehoey.com/technicolor_shader/shader_test.html
|
|
6
6
|
*/
|
|
7
|
-
export declare const TechnicolorShader: {
|
|
7
|
+
export type declare const TechnicolorShader: {
|
|
8
8
|
uniforms: {
|
|
9
9
|
tDiffuse: {
|
|
10
10
|
value: null;
|
package/shaders/ToonShader.d.cts
CHANGED
|
@@ -7,7 +7,7 @@ import type { Color, Vector3 } from 'three';
|
|
|
7
7
|
* hatching
|
|
8
8
|
* dotted
|
|
9
9
|
*/
|
|
10
|
-
export declare const ToonShader1: {
|
|
10
|
+
export type declare const ToonShader1: {
|
|
11
11
|
uniforms: {
|
|
12
12
|
uDirLightPos: {
|
|
13
13
|
value: Vector3;
|
|
@@ -25,7 +25,7 @@ export declare const ToonShader1: {
|
|
|
25
25
|
vertexShader: string;
|
|
26
26
|
fragmentShader: string;
|
|
27
27
|
};
|
|
28
|
-
export declare const ToonShader2: {
|
|
28
|
+
export type declare const ToonShader2: {
|
|
29
29
|
uniforms: {
|
|
30
30
|
uDirLightPos: {
|
|
31
31
|
value: Vector3;
|
|
@@ -55,7 +55,7 @@ export declare const ToonShader2: {
|
|
|
55
55
|
vertexShader: string;
|
|
56
56
|
fragmentShader: string;
|
|
57
57
|
};
|
|
58
|
-
export declare const ToonShaderHatching: {
|
|
58
|
+
export type declare const ToonShaderHatching: {
|
|
59
59
|
uniforms: {
|
|
60
60
|
uDirLightPos: {
|
|
61
61
|
value: Vector3;
|
|
@@ -85,7 +85,7 @@ export declare const ToonShaderHatching: {
|
|
|
85
85
|
vertexShader: string;
|
|
86
86
|
fragmentShader: string;
|
|
87
87
|
};
|
|
88
|
-
export declare const ToonShaderDotted: {
|
|
88
|
+
export type declare const ToonShaderDotted: {
|
|
89
89
|
uniforms: {
|
|
90
90
|
uDirLightPos: {
|
|
91
91
|
value: Vector3;
|
package/shaders/ToonShader.d.ts
CHANGED
|
@@ -7,7 +7,7 @@ import type { Color, Vector3 } from 'three';
|
|
|
7
7
|
* hatching
|
|
8
8
|
* dotted
|
|
9
9
|
*/
|
|
10
|
-
export declare const ToonShader1: {
|
|
10
|
+
export type declare const ToonShader1: {
|
|
11
11
|
uniforms: {
|
|
12
12
|
uDirLightPos: {
|
|
13
13
|
value: Vector3;
|
|
@@ -25,7 +25,7 @@ export declare const ToonShader1: {
|
|
|
25
25
|
vertexShader: string;
|
|
26
26
|
fragmentShader: string;
|
|
27
27
|
};
|
|
28
|
-
export declare const ToonShader2: {
|
|
28
|
+
export type declare const ToonShader2: {
|
|
29
29
|
uniforms: {
|
|
30
30
|
uDirLightPos: {
|
|
31
31
|
value: Vector3;
|
|
@@ -55,7 +55,7 @@ export declare const ToonShader2: {
|
|
|
55
55
|
vertexShader: string;
|
|
56
56
|
fragmentShader: string;
|
|
57
57
|
};
|
|
58
|
-
export declare const ToonShaderHatching: {
|
|
58
|
+
export type declare const ToonShaderHatching: {
|
|
59
59
|
uniforms: {
|
|
60
60
|
uDirLightPos: {
|
|
61
61
|
value: Vector3;
|
|
@@ -85,7 +85,7 @@ export declare const ToonShaderHatching: {
|
|
|
85
85
|
vertexShader: string;
|
|
86
86
|
fragmentShader: string;
|
|
87
87
|
};
|
|
88
|
-
export declare const ToonShaderDotted: {
|
|
88
|
+
export type declare const ToonShaderDotted: {
|
|
89
89
|
uniforms: {
|
|
90
90
|
uDirLightPos: {
|
|
91
91
|
value: Vector3;
|
|
@@ -8,7 +8,7 @@ import type { Vector2 } from 'three';
|
|
|
8
8
|
* pyramid filter. The pyramid filter is separable and is applied as two
|
|
9
9
|
* perpendicular triangle filters.
|
|
10
10
|
*/
|
|
11
|
-
export declare const TriangleBlurShader: {
|
|
11
|
+
export type declare const TriangleBlurShader: {
|
|
12
12
|
uniforms: {
|
|
13
13
|
texture: {
|
|
14
14
|
value: null;
|
|
@@ -8,7 +8,7 @@ import type { Vector2 } from 'three';
|
|
|
8
8
|
* pyramid filter. The pyramid filter is separable and is applied as two
|
|
9
9
|
* perpendicular triangle filters.
|
|
10
10
|
*/
|
|
11
|
-
export declare const TriangleBlurShader: {
|
|
11
|
+
export type declare const TriangleBlurShader: {
|
|
12
12
|
uniforms: {
|
|
13
13
|
texture: {
|
|
14
14
|
value: null;
|
|
@@ -15,4 +15,4 @@ export type VerticalBlurShaderUniforms = {
|
|
|
15
15
|
};
|
|
16
16
|
export interface IVerticalBlurShader extends IShader<VerticalBlurShaderUniforms> {
|
|
17
17
|
}
|
|
18
|
-
export declare const VerticalBlurShader: IVerticalBlurShader;
|
|
18
|
+
export type declare const VerticalBlurShader: IVerticalBlurShader;
|
|
@@ -15,4 +15,4 @@ export type VerticalBlurShaderUniforms = {
|
|
|
15
15
|
};
|
|
16
16
|
export interface IVerticalBlurShader extends IShader<VerticalBlurShaderUniforms> {
|
|
17
17
|
}
|
|
18
|
-
export declare const VerticalBlurShader: IVerticalBlurShader;
|
|
18
|
+
export type declare const VerticalBlurShader: IVerticalBlurShader;
|
|
@@ -6,7 +6,7 @@
|
|
|
6
6
|
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
7
7
|
* - "r" parameter control where "focused" horizontal line lies
|
|
8
8
|
*/
|
|
9
|
-
export declare const VerticalTiltShiftShader: {
|
|
9
|
+
export type declare const VerticalTiltShiftShader: {
|
|
10
10
|
uniforms: {
|
|
11
11
|
tDiffuse: {
|
|
12
12
|
value: null;
|
|
@@ -6,7 +6,7 @@
|
|
|
6
6
|
* - "h" and "v" parameters should be set to "1 / width" and "1 / height"
|
|
7
7
|
* - "r" parameter control where "focused" horizontal line lies
|
|
8
8
|
*/
|
|
9
|
-
export declare const VerticalTiltShiftShader: {
|
|
9
|
+
export type declare const VerticalTiltShiftShader: {
|
|
10
10
|
uniforms: {
|
|
11
11
|
tDiffuse: {
|
|
12
12
|
value: null;
|
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* based on PaintEffect postprocess from ro.me
|
|
4
4
|
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
|
5
5
|
*/
|
|
6
|
-
export declare const VignetteShader: {
|
|
6
|
+
export type declare const VignetteShader: {
|
|
7
7
|
uniforms: {
|
|
8
8
|
tDiffuse: {
|
|
9
9
|
value: null;
|
|
@@ -3,7 +3,7 @@
|
|
|
3
3
|
* based on PaintEffect postprocess from ro.me
|
|
4
4
|
* http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
|
|
5
5
|
*/
|
|
6
|
-
export declare const VignetteShader: {
|
|
6
|
+
export type declare const VignetteShader: {
|
|
7
7
|
uniforms: {
|
|
8
8
|
tDiffuse: {
|
|
9
9
|
value: null;
|
|
@@ -4,7 +4,7 @@ import type { Vector2, Vector3 } from 'three';
|
|
|
4
4
|
* The applied techniques are based on similar implementations in the Visvis and Vispy projects.
|
|
5
5
|
* This is not the only approach, therefore it's marked 1.
|
|
6
6
|
*/
|
|
7
|
-
export declare const VolumeRenderShader1: {
|
|
7
|
+
export type declare const VolumeRenderShader1: {
|
|
8
8
|
uniforms: {
|
|
9
9
|
u_size: {
|
|
10
10
|
value: Vector3;
|
|
@@ -4,7 +4,7 @@ import type { Vector2, Vector3 } from 'three';
|
|
|
4
4
|
* The applied techniques are based on similar implementations in the Visvis and Vispy projects.
|
|
5
5
|
* This is not the only approach, therefore it's marked 1.
|
|
6
6
|
*/
|
|
7
|
-
export declare const VolumeRenderShader1: {
|
|
7
|
+
export type declare const VolumeRenderShader1: {
|
|
8
8
|
uniforms: {
|
|
9
9
|
u_size: {
|
|
10
10
|
value: Vector3;
|
package/types/helpers.d.cts
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
export declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
|
|
1
|
+
export type declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
|
package/types/helpers.d.ts
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
export declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
|
|
1
|
+
export type declare const getWithKey: <T, K extends keyof T>(obj: T, key: K) => T[K];
|
package/types/shared.d.cts
CHANGED
package/types/shared.d.ts
CHANGED
|
@@ -4,34 +4,34 @@ import type { BufferAttribute, BufferGeometry, Float32BufferAttribute, Interleav
|
|
|
4
4
|
* @param {Boolean} useGroups
|
|
5
5
|
* @return {BufferGeometry}
|
|
6
6
|
*/
|
|
7
|
-
export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
|
|
7
|
+
export type declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
|
|
8
8
|
/**
|
|
9
9
|
* @param {Array<BufferAttribute>} attributes
|
|
10
10
|
* @return {BufferAttribute}
|
|
11
11
|
*/
|
|
12
|
-
export declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
|
|
12
|
+
export type declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
|
|
13
13
|
/**
|
|
14
14
|
* @param {Array<BufferAttribute>} attributes
|
|
15
15
|
* @return {Array<InterleavedBufferAttribute>}
|
|
16
16
|
*/
|
|
17
|
-
export declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
|
|
17
|
+
export type declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
|
|
18
18
|
/**
|
|
19
19
|
* @param {Array<BufferGeometry>} geometry
|
|
20
20
|
* @return {number}
|
|
21
21
|
*/
|
|
22
|
-
export declare function estimateBytesUsed(geometry: BufferGeometry): number;
|
|
22
|
+
export type declare function estimateBytesUsed(geometry: BufferGeometry): number;
|
|
23
23
|
/**
|
|
24
24
|
* @param {BufferGeometry} geometry
|
|
25
25
|
* @param {number} tolerance
|
|
26
26
|
* @return {BufferGeometry>}
|
|
27
27
|
*/
|
|
28
|
-
export declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
|
|
28
|
+
export type declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
|
|
29
29
|
/**
|
|
30
30
|
* @param {BufferGeometry} geometry
|
|
31
31
|
* @param {number} drawMode
|
|
32
32
|
* @return {BufferGeometry}
|
|
33
33
|
*/
|
|
34
|
-
export declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
|
|
34
|
+
export type declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
|
|
35
35
|
/**
|
|
36
36
|
* Calculates the morphed attributes of a morphed/skinned BufferGeometry.
|
|
37
37
|
* Helpful for Raytracing or Decals.
|
|
@@ -44,7 +44,7 @@ export type ComputedMorphedAttribute = {
|
|
|
44
44
|
morphedPositionAttribute: Float32BufferAttribute;
|
|
45
45
|
morphedNormalAttribute: Float32BufferAttribute;
|
|
46
46
|
};
|
|
47
|
-
export declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
|
|
47
|
+
export type declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
|
|
48
48
|
/**
|
|
49
49
|
* Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
|
|
50
50
|
* non-indexed geometry. Returns the geometry with smooth normals everywhere except
|
|
@@ -60,4 +60,4 @@ export declare function computeMorphedAttributes(object: Mesh | Line | Points):
|
|
|
60
60
|
* @param geometry
|
|
61
61
|
* @param creaseAngle
|
|
62
62
|
*/
|
|
63
|
-
export declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
|
|
63
|
+
export type declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
|
|
@@ -4,34 +4,34 @@ import type { BufferAttribute, BufferGeometry, Float32BufferAttribute, Interleav
|
|
|
4
4
|
* @param {Boolean} useGroups
|
|
5
5
|
* @return {BufferGeometry}
|
|
6
6
|
*/
|
|
7
|
-
export declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
|
|
7
|
+
export type declare const mergeBufferGeometries: (geometries: BufferGeometry[], useGroups?: boolean) => BufferGeometry | null;
|
|
8
8
|
/**
|
|
9
9
|
* @param {Array<BufferAttribute>} attributes
|
|
10
10
|
* @return {BufferAttribute}
|
|
11
11
|
*/
|
|
12
|
-
export declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
|
|
12
|
+
export type declare const mergeBufferAttributes: (attributes: BufferAttribute[]) => BufferAttribute | null | undefined;
|
|
13
13
|
/**
|
|
14
14
|
* @param {Array<BufferAttribute>} attributes
|
|
15
15
|
* @return {Array<InterleavedBufferAttribute>}
|
|
16
16
|
*/
|
|
17
|
-
export declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
|
|
17
|
+
export type declare const interleaveAttributes: (attributes: BufferAttribute[]) => InterleavedBufferAttribute[] | null;
|
|
18
18
|
/**
|
|
19
19
|
* @param {Array<BufferGeometry>} geometry
|
|
20
20
|
* @return {number}
|
|
21
21
|
*/
|
|
22
|
-
export declare function estimateBytesUsed(geometry: BufferGeometry): number;
|
|
22
|
+
export type declare function estimateBytesUsed(geometry: BufferGeometry): number;
|
|
23
23
|
/**
|
|
24
24
|
* @param {BufferGeometry} geometry
|
|
25
25
|
* @param {number} tolerance
|
|
26
26
|
* @return {BufferGeometry>}
|
|
27
27
|
*/
|
|
28
|
-
export declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
|
|
28
|
+
export type declare function mergeVertices(geometry: BufferGeometry, tolerance?: number): BufferGeometry;
|
|
29
29
|
/**
|
|
30
30
|
* @param {BufferGeometry} geometry
|
|
31
31
|
* @param {number} drawMode
|
|
32
32
|
* @return {BufferGeometry}
|
|
33
33
|
*/
|
|
34
|
-
export declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
|
|
34
|
+
export type declare function toTrianglesDrawMode(geometry: BufferGeometry, drawMode: number): BufferGeometry;
|
|
35
35
|
/**
|
|
36
36
|
* Calculates the morphed attributes of a morphed/skinned BufferGeometry.
|
|
37
37
|
* Helpful for Raytracing or Decals.
|
|
@@ -44,7 +44,7 @@ export type ComputedMorphedAttribute = {
|
|
|
44
44
|
morphedPositionAttribute: Float32BufferAttribute;
|
|
45
45
|
morphedNormalAttribute: Float32BufferAttribute;
|
|
46
46
|
};
|
|
47
|
-
export declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
|
|
47
|
+
export type declare function computeMorphedAttributes(object: Mesh | Line | Points): ComputedMorphedAttribute | null;
|
|
48
48
|
/**
|
|
49
49
|
* Modifies the supplied geometry if it is non-indexed, otherwise creates a new,
|
|
50
50
|
* non-indexed geometry. Returns the geometry with smooth normals everywhere except
|
|
@@ -60,4 +60,4 @@ export declare function computeMorphedAttributes(object: Mesh | Line | Points):
|
|
|
60
60
|
* @param geometry
|
|
61
61
|
* @param creaseAngle
|
|
62
62
|
*/
|
|
63
|
-
export declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
|
|
63
|
+
export type declare function toCreasedNormals(geometry: BufferGeometry, creaseAngle?: number): BufferGeometry;
|
|
@@ -1,6 +1,6 @@
|
|
|
1
1
|
import type { Mesh } from 'three'
|
|
2
2
|
|
|
3
|
-
export namespace GeometryCompressionUtils {
|
|
3
|
+
export type namespace GeometryCompressionUtils {
|
|
4
4
|
function compressNormals(mesh: Mesh, encodeMethod: string): void
|
|
5
5
|
function compressPositions(mesh: Mesh): void
|
|
6
6
|
function compressUvs(mesh: Mesh): void
|