three-stdlib 2.35.8 → 2.35.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (255) hide show
  1. package/_polyfill/constants.d.cts +1 -1
  2. package/_polyfill/constants.d.ts +1 -1
  3. package/_polyfill/uv1.d.cts +1 -1
  4. package/_polyfill/uv1.d.ts +1 -1
  5. package/controls/ArcballControls.d.cts +1 -1
  6. package/controls/ArcballControls.d.ts +1 -1
  7. package/controls/DeviceOrientationControls.d.cts +1 -1
  8. package/controls/DeviceOrientationControls.d.ts +1 -1
  9. package/controls/DragControls.d.cts +1 -1
  10. package/controls/DragControls.d.ts +1 -1
  11. package/controls/EventDispatcher.d.cts +1 -1
  12. package/controls/EventDispatcher.d.ts +1 -1
  13. package/controls/FirstPersonControls.d.cts +1 -1
  14. package/controls/FirstPersonControls.d.ts +1 -1
  15. package/controls/FlyControls.d.cts +1 -1
  16. package/controls/FlyControls.d.ts +1 -1
  17. package/controls/OrbitControls.d.cts +1 -1
  18. package/controls/OrbitControls.d.ts +1 -1
  19. package/controls/PointerLockControls.d.cts +1 -1
  20. package/controls/PointerLockControls.d.ts +1 -1
  21. package/controls/TrackballControls.d.cts +1 -1
  22. package/controls/TrackballControls.d.ts +1 -1
  23. package/controls/TransformControls.d.cts +1 -1
  24. package/controls/TransformControls.d.ts +1 -1
  25. package/controls/experimental/CameraControls.d.cts +2 -2
  26. package/controls/experimental/CameraControls.d.ts +2 -2
  27. package/csm/CSMFrustum.d.cts +1 -1
  28. package/csm/CSMFrustum.d.ts +1 -1
  29. package/environments/RoomEnvironment.d.cts +1 -1
  30. package/environments/RoomEnvironment.d.ts +1 -1
  31. package/exporters/ColladaExporter.d.cts +1 -1
  32. package/exporters/ColladaExporter.d.ts +1 -1
  33. package/exporters/DRACOExporter.d.cts +1 -1
  34. package/exporters/DRACOExporter.d.ts +1 -1
  35. package/exporters/GLTFExporter.d.cts +3 -3
  36. package/exporters/GLTFExporter.d.ts +3 -3
  37. package/exporters/MMDExporter.d.cts +1 -1
  38. package/exporters/MMDExporter.d.ts +1 -1
  39. package/exporters/OBJExporter.d.cts +1 -1
  40. package/exporters/OBJExporter.d.ts +1 -1
  41. package/exporters/PLYExporter.d.cts +1 -1
  42. package/exporters/PLYExporter.d.ts +1 -1
  43. package/exporters/STLExporter.d.cts +1 -1
  44. package/exporters/STLExporter.d.ts +1 -1
  45. package/exporters/USDZExporter.d.cts +1 -1
  46. package/exporters/USDZExporter.d.ts +1 -1
  47. package/geometries/ParametricGeometries.d.cts +1 -1
  48. package/geometries/ParametricGeometries.d.ts +1 -1
  49. package/geometries/ParametricGeometry.d.cts +1 -1
  50. package/geometries/ParametricGeometry.d.ts +1 -1
  51. package/geometries/TextGeometry.d.cts +2 -2
  52. package/geometries/TextGeometry.d.ts +2 -2
  53. package/helpers/RaycasterHelper.d.cts +1 -1
  54. package/helpers/RaycasterHelper.d.ts +1 -1
  55. package/index.d.cts +262 -262
  56. package/index.d.ts +262 -262
  57. package/libs/MeshoptDecoder.d.cts +1 -1
  58. package/libs/MeshoptDecoder.d.ts +1 -1
  59. package/libs/MotionControllers.d.cts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/libs/zstddec.d.cts +1 -1
  62. package/libs/zstddec.d.ts +1 -1
  63. package/lights/LightProbeGenerator.d.cts +1 -1
  64. package/lights/LightProbeGenerator.d.ts +1 -1
  65. package/lights/RectAreaLightUniformsLib.d.cts +1 -1
  66. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  67. package/loaders/FontLoader.d.cts +3 -3
  68. package/loaders/FontLoader.d.ts +3 -3
  69. package/math/ColorConverter.d.cts +1 -1
  70. package/math/ColorConverter.d.ts +1 -1
  71. package/math/SimplexNoise.d.cts +1 -1
  72. package/math/SimplexNoise.d.ts +1 -1
  73. package/misc/Timer.d.cts +1 -1
  74. package/misc/Timer.d.ts +1 -1
  75. package/misc/WebGL.d.cts +5 -5
  76. package/misc/WebGL.d.ts +5 -5
  77. package/modifiers/CurveModifier.d.cts +6 -6
  78. package/modifiers/CurveModifier.d.ts +6 -6
  79. package/modifiers/EdgeSplitModifier.d.cts +1 -1
  80. package/modifiers/EdgeSplitModifier.d.ts +1 -1
  81. package/modifiers/SimplifyModifier.d.cts +1 -1
  82. package/modifiers/SimplifyModifier.d.ts +1 -1
  83. package/modifiers/TessellateModifier.d.cts +1 -1
  84. package/modifiers/TessellateModifier.d.ts +1 -1
  85. package/objects/BatchedMesh.d.cts +1 -1
  86. package/objects/BatchedMesh.d.ts +1 -1
  87. package/objects/GroundProjectedEnv.d.cts +1 -1
  88. package/objects/GroundProjectedEnv.d.ts +1 -1
  89. package/objects/ReflectorRTT.d.cts +1 -1
  90. package/objects/ReflectorRTT.d.ts +1 -1
  91. package/objects/Sky.d.cts +1 -1
  92. package/objects/Sky.d.ts +1 -1
  93. package/package.json +1 -1
  94. package/postprocessing/AfterimagePass.d.cts +1 -1
  95. package/postprocessing/AfterimagePass.d.ts +1 -1
  96. package/postprocessing/BloomPass.d.cts +1 -1
  97. package/postprocessing/BloomPass.d.ts +1 -1
  98. package/postprocessing/BokehPass.d.cts +1 -1
  99. package/postprocessing/BokehPass.d.ts +1 -1
  100. package/postprocessing/ClearPass.d.cts +1 -1
  101. package/postprocessing/ClearPass.d.ts +1 -1
  102. package/postprocessing/DotScreenPass.d.cts +1 -1
  103. package/postprocessing/DotScreenPass.d.ts +1 -1
  104. package/postprocessing/EffectComposer.d.cts +1 -1
  105. package/postprocessing/EffectComposer.d.ts +1 -1
  106. package/postprocessing/FilmPass.d.cts +1 -1
  107. package/postprocessing/FilmPass.d.ts +1 -1
  108. package/postprocessing/GlitchPass.d.cts +1 -1
  109. package/postprocessing/GlitchPass.d.ts +1 -1
  110. package/postprocessing/HalftonePass.d.cts +1 -1
  111. package/postprocessing/HalftonePass.d.ts +1 -1
  112. package/postprocessing/MaskPass.d.cts +1 -1
  113. package/postprocessing/MaskPass.d.ts +1 -1
  114. package/postprocessing/OutlinePass.d.cts +1 -1
  115. package/postprocessing/OutlinePass.d.ts +1 -1
  116. package/postprocessing/Pass.d.cts +1 -1
  117. package/postprocessing/Pass.d.ts +1 -1
  118. package/postprocessing/RenderPass.d.cts +1 -1
  119. package/postprocessing/RenderPass.d.ts +1 -1
  120. package/postprocessing/ShaderPass.d.cts +1 -1
  121. package/postprocessing/ShaderPass.d.ts +1 -1
  122. package/postprocessing/WaterPass.d.cts +1 -1
  123. package/postprocessing/WaterPass.d.ts +1 -1
  124. package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
  125. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  126. package/shaders/AfterimageShader.d.cts +1 -1
  127. package/shaders/AfterimageShader.d.ts +1 -1
  128. package/shaders/BasicShader.d.cts +1 -1
  129. package/shaders/BasicShader.d.ts +1 -1
  130. package/shaders/BleachBypassShader.d.cts +1 -1
  131. package/shaders/BleachBypassShader.d.ts +1 -1
  132. package/shaders/BlendShader.d.cts +1 -1
  133. package/shaders/BlendShader.d.ts +1 -1
  134. package/shaders/BokehShader.d.cts +1 -1
  135. package/shaders/BokehShader.d.ts +1 -1
  136. package/shaders/BokehShader2.d.cts +2 -2
  137. package/shaders/BokehShader2.d.ts +2 -2
  138. package/shaders/BrightnessContrastShader.d.cts +1 -1
  139. package/shaders/BrightnessContrastShader.d.ts +1 -1
  140. package/shaders/ColorCorrectionShader.d.cts +1 -1
  141. package/shaders/ColorCorrectionShader.d.ts +1 -1
  142. package/shaders/ColorifyShader.d.cts +1 -1
  143. package/shaders/ColorifyShader.d.ts +1 -1
  144. package/shaders/ConvolutionShader.d.cts +1 -1
  145. package/shaders/ConvolutionShader.d.ts +1 -1
  146. package/shaders/CopyShader.d.cts +1 -1
  147. package/shaders/CopyShader.d.ts +1 -1
  148. package/shaders/DOFMipMapShader.d.cts +1 -1
  149. package/shaders/DOFMipMapShader.d.ts +1 -1
  150. package/shaders/DepthLimitedBlurShader.d.cts +2 -2
  151. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  152. package/shaders/DigitalGlitch.d.cts +1 -1
  153. package/shaders/DigitalGlitch.d.ts +1 -1
  154. package/shaders/DotScreenShader.d.cts +1 -1
  155. package/shaders/DotScreenShader.d.ts +1 -1
  156. package/shaders/FXAAShader.d.cts +1 -1
  157. package/shaders/FXAAShader.d.ts +1 -1
  158. package/shaders/FilmShader.d.cts +1 -1
  159. package/shaders/FilmShader.d.ts +1 -1
  160. package/shaders/FocusShader.d.cts +1 -1
  161. package/shaders/FocusShader.d.ts +1 -1
  162. package/shaders/FreiChenShader.d.cts +1 -1
  163. package/shaders/FreiChenShader.d.ts +1 -1
  164. package/shaders/FresnelShader.d.cts +1 -1
  165. package/shaders/FresnelShader.d.ts +1 -1
  166. package/shaders/GammaCorrectionShader.d.cts +1 -1
  167. package/shaders/GammaCorrectionShader.d.ts +1 -1
  168. package/shaders/GodRaysShader.d.cts +4 -4
  169. package/shaders/GodRaysShader.d.ts +4 -4
  170. package/shaders/HalftoneShader.d.cts +1 -1
  171. package/shaders/HalftoneShader.d.ts +1 -1
  172. package/shaders/HorizontalBlurShader.d.cts +1 -1
  173. package/shaders/HorizontalBlurShader.d.ts +1 -1
  174. package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
  175. package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  176. package/shaders/HueSaturationShader.d.cts +1 -1
  177. package/shaders/HueSaturationShader.d.ts +1 -1
  178. package/shaders/KaleidoShader.d.cts +1 -1
  179. package/shaders/KaleidoShader.d.ts +1 -1
  180. package/shaders/LuminosityHighPassShader.d.cts +1 -1
  181. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  182. package/shaders/LuminosityShader.d.cts +1 -1
  183. package/shaders/LuminosityShader.d.ts +1 -1
  184. package/shaders/MirrorShader.d.cts +1 -1
  185. package/shaders/MirrorShader.d.ts +1 -1
  186. package/shaders/NormalMapShader.d.cts +1 -1
  187. package/shaders/NormalMapShader.d.ts +1 -1
  188. package/shaders/ParallaxShader.d.cts +1 -1
  189. package/shaders/ParallaxShader.d.ts +1 -1
  190. package/shaders/PixelShader.d.cts +1 -1
  191. package/shaders/PixelShader.d.ts +1 -1
  192. package/shaders/RGBShiftShader.d.cts +1 -1
  193. package/shaders/RGBShiftShader.d.ts +1 -1
  194. package/shaders/SAOShader.d.cts +1 -1
  195. package/shaders/SAOShader.d.ts +1 -1
  196. package/shaders/SMAAShader.d.cts +3 -3
  197. package/shaders/SMAAShader.d.ts +3 -3
  198. package/shaders/SSAOShader.d.cts +3 -3
  199. package/shaders/SSAOShader.d.ts +3 -3
  200. package/shaders/SSRShader.d.cts +3 -3
  201. package/shaders/SSRShader.d.ts +3 -3
  202. package/shaders/SepiaShader.d.cts +1 -1
  203. package/shaders/SepiaShader.d.ts +1 -1
  204. package/shaders/SobelOperatorShader.d.cts +1 -1
  205. package/shaders/SobelOperatorShader.d.ts +1 -1
  206. package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
  207. package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  208. package/shaders/TechnicolorShader.d.cts +1 -1
  209. package/shaders/TechnicolorShader.d.ts +1 -1
  210. package/shaders/ToneMapShader.d.cts +1 -1
  211. package/shaders/ToneMapShader.d.ts +1 -1
  212. package/shaders/ToonShader.d.cts +4 -4
  213. package/shaders/ToonShader.d.ts +4 -4
  214. package/shaders/TriangleBlurShader.d.cts +1 -1
  215. package/shaders/TriangleBlurShader.d.ts +1 -1
  216. package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
  217. package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  218. package/shaders/VerticalBlurShader.d.cts +1 -1
  219. package/shaders/VerticalBlurShader.d.ts +1 -1
  220. package/shaders/VerticalTiltShiftShader.d.cts +1 -1
  221. package/shaders/VerticalTiltShiftShader.d.ts +1 -1
  222. package/shaders/VignetteShader.d.cts +1 -1
  223. package/shaders/VignetteShader.d.ts +1 -1
  224. package/shaders/VolumeShader.d.cts +1 -1
  225. package/shaders/VolumeShader.d.ts +1 -1
  226. package/shaders/WaterRefractionShader.d.cts +1 -1
  227. package/shaders/WaterRefractionShader.d.ts +1 -1
  228. package/textures/FlakesTexture.d.cts +1 -1
  229. package/textures/FlakesTexture.d.ts +1 -1
  230. package/types/helpers.d.cts +1 -1
  231. package/types/helpers.d.ts +1 -1
  232. package/types/shared.d.cts +1 -1
  233. package/types/shared.d.ts +1 -1
  234. package/utils/BufferGeometryUtils.d.cts +8 -8
  235. package/utils/BufferGeometryUtils.d.ts +8 -8
  236. package/utils/GeometryCompressionUtils.d.cts +1 -1
  237. package/utils/GeometryCompressionUtils.d.ts +1 -1
  238. package/utils/GeometryUtils.d.cts +1 -1
  239. package/utils/GeometryUtils.d.ts +1 -1
  240. package/utils/LDrawUtils.d.cts +1 -1
  241. package/utils/LDrawUtils.d.ts +1 -1
  242. package/utils/SceneUtils.d.cts +1 -1
  243. package/utils/SceneUtils.d.ts +1 -1
  244. package/utils/SkeletonUtils.d.cts +1 -1
  245. package/utils/SkeletonUtils.d.ts +1 -1
  246. package/webxr/ARButton.d.cts +1 -1
  247. package/webxr/ARButton.d.ts +1 -1
  248. package/webxr/OculusHandModel.d.cts +1 -1
  249. package/webxr/OculusHandModel.d.ts +1 -1
  250. package/webxr/VRButton.d.cts +1 -1
  251. package/webxr/VRButton.d.ts +1 -1
  252. package/webxr/XRControllerModelFactory.d.cts +1 -1
  253. package/webxr/XRControllerModelFactory.d.ts +1 -1
  254. package/webxr/XRHandMeshModel.d.cts +1 -1
  255. package/webxr/XRHandMeshModel.d.ts +1 -1
@@ -1,7 +1,7 @@
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  /**
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  * Blend two textures
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  */
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- export declare const BlendShader: {
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+ export type declare const BlendShader: {
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  uniforms: {
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  tDiffuse1: {
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  value: null;
@@ -21,4 +21,4 @@ export type BokehShaderUniforms = {
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  };
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  export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
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  }
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- export declare const BokehShader: IBokehShader;
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+ export type declare const BokehShader: IBokehShader;
@@ -21,4 +21,4 @@ export type BokehShaderUniforms = {
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  };
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  export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
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  }
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- export declare const BokehShader: IBokehShader;
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+ export type declare const BokehShader: IBokehShader;
@@ -31,12 +31,12 @@ export interface BokehShader2Uniforms {
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  *
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  * Requires #define RINGS and SAMPLES integers
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  */
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- export declare const BokehShader2: {
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+ export type declare const BokehShader2: {
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  uniforms: BokehShader2Uniforms;
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const BokehDepthShader: {
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+ export type declare const BokehDepthShader: {
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  uniforms: {
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  mNear: {
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  value: number;
@@ -31,12 +31,12 @@ export interface BokehShader2Uniforms {
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  *
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  * Requires #define RINGS and SAMPLES integers
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  */
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- export declare const BokehShader2: {
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+ export type declare const BokehShader2: {
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  uniforms: BokehShader2Uniforms;
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const BokehDepthShader: {
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+ export type declare const BokehDepthShader: {
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  uniforms: {
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  mNear: {
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  value: number;
@@ -4,7 +4,7 @@
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  * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
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  * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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  */
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- export declare const BrightnessContrastShader: {
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+ export type declare const BrightnessContrastShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -4,7 +4,7 @@
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  * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
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  * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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  */
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- export declare const BrightnessContrastShader: {
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+ export type declare const BrightnessContrastShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -2,7 +2,7 @@ import type { Vector3 } from 'three';
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  /**
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  * Color correction
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  */
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- export declare const ColorCorrectionShader: {
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+ export type declare const ColorCorrectionShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -2,7 +2,7 @@ import type { Vector3 } from 'three';
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  /**
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  * Color correction
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  */
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- export declare const ColorCorrectionShader: {
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+ export type declare const ColorCorrectionShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -2,7 +2,7 @@ import type { Color } from 'three';
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  /**
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  * Colorify shader
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  */
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- export declare const ColorifyShader: {
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+ export type declare const ColorifyShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -2,7 +2,7 @@ import type { Color } from 'three';
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  /**
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  * Colorify shader
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  */
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- export declare const ColorifyShader: {
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+ export type declare const ColorifyShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -18,4 +18,4 @@ export type ConvolutionShaderUniforms = {
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  export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
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  buildKernel: (sigma: number) => number[];
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  }
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- export declare const ConvolutionShader: IConvolutionShader;
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+ export type declare const ConvolutionShader: IConvolutionShader;
@@ -18,4 +18,4 @@ export type ConvolutionShaderUniforms = {
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  export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
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  buildKernel: (sigma: number) => number[];
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  }
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- export declare const ConvolutionShader: IConvolutionShader;
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+ export type declare const ConvolutionShader: IConvolutionShader;
@@ -9,4 +9,4 @@ export type CopyShaderUniforms = {
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  };
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  export interface ICopyShader extends IShader<CopyShaderUniforms> {
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  }
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- export declare const CopyShader: ICopyShader;
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+ export type declare const CopyShader: ICopyShader;
@@ -9,4 +9,4 @@ export type CopyShaderUniforms = {
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  };
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  export interface ICopyShader extends IShader<CopyShaderUniforms> {
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  }
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- export declare const CopyShader: ICopyShader;
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+ export type declare const CopyShader: ICopyShader;
@@ -3,7 +3,7 @@
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  * - from Matt Handley @applmak
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  * - requires power-of-2 sized render target with enabled mipmaps
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  */
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- export declare const DOFMipMapShader: {
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+ export type declare const DOFMipMapShader: {
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  uniforms: {
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  tColor: {
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  value: null;
@@ -3,7 +3,7 @@
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  * - from Matt Handley @applmak
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  * - requires power-of-2 sized render target with enabled mipmaps
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  */
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- export declare const DOFMipMapShader: {
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+ export type declare const DOFMipMapShader: {
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  uniforms: {
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  tColor: {
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  value: null;
@@ -20,8 +20,8 @@ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderU
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  defines: DepthLimitedBlurShaderDefines;
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  needsUpdate?: boolean;
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  }
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- export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
- export declare const BlurShaderUtils: {
23
+ export type declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
+ export type declare const BlurShaderUtils: {
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  createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
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  createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
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27
  configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
@@ -20,8 +20,8 @@ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderU
20
20
  defines: DepthLimitedBlurShaderDefines;
21
21
  needsUpdate?: boolean;
22
22
  }
23
- export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
- export declare const BlurShaderUtils: {
23
+ export type declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
+ export type declare const BlurShaderUtils: {
25
25
  createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
26
26
  createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
27
27
  configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
@@ -1,4 +1,4 @@
1
- export declare const DigitalGlitch: {
1
+ export type declare const DigitalGlitch: {
2
2
  uniforms: {
3
3
  tDiffuse: {
4
4
  value: null;
@@ -1,4 +1,4 @@
1
- export declare const DigitalGlitch: {
1
+ export type declare const DigitalGlitch: {
2
2
  uniforms: {
3
3
  tDiffuse: {
4
4
  value: null;
@@ -4,7 +4,7 @@ import type { Vector2 } from 'three';
4
4
  * based on glfx.js sepia shader
5
5
  * https://github.com/evanw/glfx.js
6
6
  */
7
- export declare const DotScreenShader: {
7
+ export type declare const DotScreenShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -4,7 +4,7 @@ import type { Vector2 } from 'three';
4
4
  * based on glfx.js sepia shader
5
5
  * https://github.com/evanw/glfx.js
6
6
  */
7
- export declare const DotScreenShader: {
7
+ export type declare const DotScreenShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
5
5
  * - WebGL port by @supereggbert
6
6
  * http://www.glge.org/demos/fxaa/
7
7
  */
8
- export declare const FXAAShader: {
8
+ export type declare const FXAAShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
5
5
  * - WebGL port by @supereggbert
6
6
  * http://www.glge.org/demos/fxaa/
7
7
  */
8
- export declare const FXAAShader: {
8
+ export type declare const FXAAShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -17,7 +17,7 @@
17
17
  * This version is provided under a Creative Commons Attribution 3.0 License
18
18
  * http://creativecommons.org/licenses/by/3.0/
19
19
  */
20
- export declare const FilmShader: {
20
+ export type declare const FilmShader: {
21
21
  uniforms: {
22
22
  tDiffuse: {
23
23
  value: null;
@@ -17,7 +17,7 @@
17
17
  * This version is provided under a Creative Commons Attribution 3.0 License
18
18
  * http://creativecommons.org/licenses/by/3.0/
19
19
  */
20
- export declare const FilmShader: {
20
+ export type declare const FilmShader: {
21
21
  uniforms: {
22
22
  tDiffuse: {
23
23
  value: null;
@@ -3,7 +3,7 @@
3
3
  * based on PaintEffect postprocess from ro.me
4
4
  * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
5
  */
6
- export declare const FocusShader: {
6
+ export type declare const FocusShader: {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null;
@@ -3,7 +3,7 @@
3
3
  * based on PaintEffect postprocess from ro.me
4
4
  * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
5
  */
6
- export declare const FocusShader: {
6
+ export type declare const FocusShader: {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null;
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
5
5
  *
6
6
  * aspect: vec2 of (1/width, 1/height)
7
7
  */
8
- export declare const FreiChenShader: {
8
+ export type declare const FreiChenShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
5
5
  *
6
6
  * aspect: vec2 of (1/width, 1/height)
7
7
  */
8
- export declare const FreiChenShader: {
8
+ export type declare const FreiChenShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Based on Nvidia Cg tutorial
3
3
  */
4
- export declare const FresnelShader: {
4
+ export type declare const FresnelShader: {
5
5
  uniforms: {
6
6
  mRefractionRatio: {
7
7
  value: number;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Based on Nvidia Cg tutorial
3
3
  */
4
- export declare const FresnelShader: {
4
+ export type declare const FresnelShader: {
5
5
  uniforms: {
6
6
  mRefractionRatio: {
7
7
  value: number;
@@ -9,4 +9,4 @@ export type GammaCorrectionShaderUniforms = {
9
9
  };
10
10
  export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
11
11
  }
12
- export declare const GammaCorrectionShader: IGammaCorrectionShader;
12
+ export type declare const GammaCorrectionShader: IGammaCorrectionShader;
@@ -9,4 +9,4 @@ export type GammaCorrectionShaderUniforms = {
9
9
  };
10
10
  export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
11
11
  }
12
- export declare const GammaCorrectionShader: IGammaCorrectionShader;
12
+ export type declare const GammaCorrectionShader: IGammaCorrectionShader;
@@ -16,7 +16,7 @@ import type { Color, Vector3 } from 'three';
16
16
  *
17
17
  * Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
18
18
  */
19
- export declare const GodRaysDepthMaskShader: {
19
+ export type declare const GodRaysDepthMaskShader: {
20
20
  uniforms: {
21
21
  tInput: {
22
22
  value: null;
@@ -39,7 +39,7 @@ export declare const GodRaysDepthMaskShader: {
39
39
  * The results of the previous pass are re-blurred, each time with a
40
40
  * decreased distance between samples.
41
41
  */
42
- export declare const GodRaysGenerateShader: {
42
+ export type declare const GodRaysGenerateShader: {
43
43
  uniforms: {
44
44
  tInput: {
45
45
  value: null;
@@ -58,7 +58,7 @@ export declare const GodRaysGenerateShader: {
58
58
  * Additively applies god rays from texture tGodRays to a background (tColors).
59
59
  * fGodRayIntensity attenuates the god rays.
60
60
  */
61
- export declare const GodRaysCombineShader: {
61
+ export type declare const GodRaysCombineShader: {
62
62
  uniforms: {
63
63
  tColors: {
64
64
  value: null;
@@ -77,7 +77,7 @@ export declare const GodRaysCombineShader: {
77
77
  * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
78
78
  * cheaper/faster/simpler to implement this as a simple sun sprite.
79
79
  */
80
- export declare const GodRaysFakeSunShader: {
80
+ export type declare const GodRaysFakeSunShader: {
81
81
  uniforms: {
82
82
  vSunPositionScreenSpace: {
83
83
  value: Vector3;
@@ -16,7 +16,7 @@ import type { Color, Vector3 } from 'three';
16
16
  *
17
17
  * Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
18
18
  */
19
- export declare const GodRaysDepthMaskShader: {
19
+ export type declare const GodRaysDepthMaskShader: {
20
20
  uniforms: {
21
21
  tInput: {
22
22
  value: null;
@@ -39,7 +39,7 @@ export declare const GodRaysDepthMaskShader: {
39
39
  * The results of the previous pass are re-blurred, each time with a
40
40
  * decreased distance between samples.
41
41
  */
42
- export declare const GodRaysGenerateShader: {
42
+ export type declare const GodRaysGenerateShader: {
43
43
  uniforms: {
44
44
  tInput: {
45
45
  value: null;
@@ -58,7 +58,7 @@ export declare const GodRaysGenerateShader: {
58
58
  * Additively applies god rays from texture tGodRays to a background (tColors).
59
59
  * fGodRayIntensity attenuates the god rays.
60
60
  */
61
- export declare const GodRaysCombineShader: {
61
+ export type declare const GodRaysCombineShader: {
62
62
  uniforms: {
63
63
  tColors: {
64
64
  value: null;
@@ -77,7 +77,7 @@ export declare const GodRaysCombineShader: {
77
77
  * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
78
78
  * cheaper/faster/simpler to implement this as a simple sun sprite.
79
79
  */
80
- export declare const GodRaysFakeSunShader: {
80
+ export type declare const GodRaysFakeSunShader: {
81
81
  uniforms: {
82
82
  vSunPositionScreenSpace: {
83
83
  value: Vector3;
@@ -4,7 +4,7 @@
4
4
  * Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
5
5
  * Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
6
6
  */
7
- export declare const HalftoneShader: {
7
+ export type declare const HalftoneShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -4,7 +4,7 @@
4
4
  * Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
5
5
  * Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
6
6
  */
7
- export declare const HalftoneShader: {
7
+ export type declare const HalftoneShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -15,4 +15,4 @@ export type HorizontalBlurShaderUniforms = {
15
15
  };
16
16
  export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
17
17
  }
18
- export declare const HorizontalBlurShader: IHorizontalBlurShader;
18
+ export type declare const HorizontalBlurShader: IHorizontalBlurShader;
@@ -15,4 +15,4 @@ export type HorizontalBlurShaderUniforms = {
15
15
  };
16
16
  export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
17
17
  }
18
- export declare const HorizontalBlurShader: IHorizontalBlurShader;
18
+ export type declare const HorizontalBlurShader: IHorizontalBlurShader;
@@ -6,7 +6,7 @@
6
6
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
7
  * - "r" parameter control where "focused" horizontal line lies
8
8
  */
9
- export declare const HorizontalTiltShiftShader: {
9
+ export type declare const HorizontalTiltShiftShader: {
10
10
  uniforms: {
11
11
  tDiffuse: {
12
12
  value: null;
@@ -6,7 +6,7 @@
6
6
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
7
  * - "r" parameter control where "focused" horizontal line lies
8
8
  */
9
- export declare const HorizontalTiltShiftShader: {
9
+ export type declare const HorizontalTiltShiftShader: {
10
10
  uniforms: {
11
11
  tDiffuse: {
12
12
  value: null;
@@ -4,7 +4,7 @@
4
4
  * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
5
5
  * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
6
  */
7
- export declare const HueSaturationShader: {
7
+ export type declare const HueSaturationShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -4,7 +4,7 @@
4
4
  * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
5
5
  * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
6
  */
7
- export declare const HueSaturationShader: {
7
+ export type declare const HueSaturationShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -7,7 +7,7 @@
7
7
  * sides: number of reflections
8
8
  * angle: initial angle in radians
9
9
  */
10
- export declare const KaleidoShader: {
10
+ export type declare const KaleidoShader: {
11
11
  uniforms: {
12
12
  tDiffuse: {
13
13
  value: null;
@@ -7,7 +7,7 @@
7
7
  * sides: number of reflections
8
8
  * angle: initial angle in radians
9
9
  */
10
- export declare const KaleidoShader: {
10
+ export type declare const KaleidoShader: {
11
11
  uniforms: {
12
12
  tDiffuse: {
13
13
  value: null;
@@ -3,7 +3,7 @@ import type { Color } from 'three';
3
3
  * Luminosity
4
4
  * http://en.wikipedia.org/wiki/Luminosity
5
5
  */
6
- export declare const LuminosityHighPassShader: {
6
+ export type declare const LuminosityHighPassShader: {
7
7
  shaderID: string;
8
8
  uniforms: {
9
9
  tDiffuse: {
@@ -3,7 +3,7 @@ import type { Color } from 'three';
3
3
  * Luminosity
4
4
  * http://en.wikipedia.org/wiki/Luminosity
5
5
  */
6
- export declare const LuminosityHighPassShader: {
6
+ export type declare const LuminosityHighPassShader: {
7
7
  shaderID: string;
8
8
  uniforms: {
9
9
  tDiffuse: {
@@ -2,7 +2,7 @@
2
2
  * Luminosity
3
3
  * http://en.wikipedia.org/wiki/Luminosity
4
4
  */
5
- export declare const LuminosityShader: {
5
+ export type declare const LuminosityShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -2,7 +2,7 @@
2
2
  * Luminosity
3
3
  * http://en.wikipedia.org/wiki/Luminosity
4
4
  */
5
- export declare const LuminosityShader: {
5
+ export type declare const LuminosityShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -4,7 +4,7 @@
4
4
  *
5
5
  * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
6
6
  */
7
- export declare const MirrorShader: {
7
+ export type declare const MirrorShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -4,7 +4,7 @@
4
4
  *
5
5
  * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
6
6
  */
7
- export declare const MirrorShader: {
7
+ export type declare const MirrorShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -3,7 +3,7 @@ import type { Vector2 } from 'three';
3
3
  * Normal map shader
4
4
  * - compute normals from heightmap
5
5
  */
6
- export declare const NormalMapShader: {
6
+ export type declare const NormalMapShader: {
7
7
  uniforms: {
8
8
  heightMap: {
9
9
  value: null;
@@ -3,7 +3,7 @@ import type { Vector2 } from 'three';
3
3
  * Normal map shader
4
4
  * - compute normals from heightmap
5
5
  */
6
- export declare const NormalMapShader: {
6
+ export type declare const NormalMapShader: {
7
7
  uniforms: {
8
8
  heightMap: {
9
9
  value: null;
@@ -1,4 +1,4 @@
1
- export declare const ParallaxShader: {
1
+ export type declare const ParallaxShader: {
2
2
  modes: {
3
3
  none: string;
4
4
  basic: string;
@@ -1,4 +1,4 @@
1
- export declare const ParallaxShader: {
1
+ export type declare const ParallaxShader: {
2
2
  modes: {
3
3
  none: string;
4
4
  basic: string;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Pixelation shader
3
3
  */
4
- export declare const PixelShader: {
4
+ export type declare const PixelShader: {
5
5
  uniforms: {
6
6
  tDiffuse: {
7
7
  value: null;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Pixelation shader
3
3
  */
4
- export declare const PixelShader: {
4
+ export type declare const PixelShader: {
5
5
  uniforms: {
6
6
  tDiffuse: {
7
7
  value: null;
@@ -7,7 +7,7 @@
7
7
  * amount: shift distance (1 is width of input)
8
8
  * angle: shift angle in radians
9
9
  */
10
- export declare const RGBShiftShader: {
10
+ export type declare const RGBShiftShader: {
11
11
  uniforms: {
12
12
  tDiffuse: {
13
13
  value: null;