three-stdlib 2.35.8 → 2.35.9

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Files changed (255) hide show
  1. package/_polyfill/constants.d.cts +1 -1
  2. package/_polyfill/constants.d.ts +1 -1
  3. package/_polyfill/uv1.d.cts +1 -1
  4. package/_polyfill/uv1.d.ts +1 -1
  5. package/controls/ArcballControls.d.cts +1 -1
  6. package/controls/ArcballControls.d.ts +1 -1
  7. package/controls/DeviceOrientationControls.d.cts +1 -1
  8. package/controls/DeviceOrientationControls.d.ts +1 -1
  9. package/controls/DragControls.d.cts +1 -1
  10. package/controls/DragControls.d.ts +1 -1
  11. package/controls/EventDispatcher.d.cts +1 -1
  12. package/controls/EventDispatcher.d.ts +1 -1
  13. package/controls/FirstPersonControls.d.cts +1 -1
  14. package/controls/FirstPersonControls.d.ts +1 -1
  15. package/controls/FlyControls.d.cts +1 -1
  16. package/controls/FlyControls.d.ts +1 -1
  17. package/controls/OrbitControls.d.cts +1 -1
  18. package/controls/OrbitControls.d.ts +1 -1
  19. package/controls/PointerLockControls.d.cts +1 -1
  20. package/controls/PointerLockControls.d.ts +1 -1
  21. package/controls/TrackballControls.d.cts +1 -1
  22. package/controls/TrackballControls.d.ts +1 -1
  23. package/controls/TransformControls.d.cts +1 -1
  24. package/controls/TransformControls.d.ts +1 -1
  25. package/controls/experimental/CameraControls.d.cts +2 -2
  26. package/controls/experimental/CameraControls.d.ts +2 -2
  27. package/csm/CSMFrustum.d.cts +1 -1
  28. package/csm/CSMFrustum.d.ts +1 -1
  29. package/environments/RoomEnvironment.d.cts +1 -1
  30. package/environments/RoomEnvironment.d.ts +1 -1
  31. package/exporters/ColladaExporter.d.cts +1 -1
  32. package/exporters/ColladaExporter.d.ts +1 -1
  33. package/exporters/DRACOExporter.d.cts +1 -1
  34. package/exporters/DRACOExporter.d.ts +1 -1
  35. package/exporters/GLTFExporter.d.cts +3 -3
  36. package/exporters/GLTFExporter.d.ts +3 -3
  37. package/exporters/MMDExporter.d.cts +1 -1
  38. package/exporters/MMDExporter.d.ts +1 -1
  39. package/exporters/OBJExporter.d.cts +1 -1
  40. package/exporters/OBJExporter.d.ts +1 -1
  41. package/exporters/PLYExporter.d.cts +1 -1
  42. package/exporters/PLYExporter.d.ts +1 -1
  43. package/exporters/STLExporter.d.cts +1 -1
  44. package/exporters/STLExporter.d.ts +1 -1
  45. package/exporters/USDZExporter.d.cts +1 -1
  46. package/exporters/USDZExporter.d.ts +1 -1
  47. package/geometries/ParametricGeometries.d.cts +1 -1
  48. package/geometries/ParametricGeometries.d.ts +1 -1
  49. package/geometries/ParametricGeometry.d.cts +1 -1
  50. package/geometries/ParametricGeometry.d.ts +1 -1
  51. package/geometries/TextGeometry.d.cts +2 -2
  52. package/geometries/TextGeometry.d.ts +2 -2
  53. package/helpers/RaycasterHelper.d.cts +1 -1
  54. package/helpers/RaycasterHelper.d.ts +1 -1
  55. package/index.d.cts +262 -262
  56. package/index.d.ts +262 -262
  57. package/libs/MeshoptDecoder.d.cts +1 -1
  58. package/libs/MeshoptDecoder.d.ts +1 -1
  59. package/libs/MotionControllers.d.cts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/libs/zstddec.d.cts +1 -1
  62. package/libs/zstddec.d.ts +1 -1
  63. package/lights/LightProbeGenerator.d.cts +1 -1
  64. package/lights/LightProbeGenerator.d.ts +1 -1
  65. package/lights/RectAreaLightUniformsLib.d.cts +1 -1
  66. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  67. package/loaders/FontLoader.d.cts +3 -3
  68. package/loaders/FontLoader.d.ts +3 -3
  69. package/math/ColorConverter.d.cts +1 -1
  70. package/math/ColorConverter.d.ts +1 -1
  71. package/math/SimplexNoise.d.cts +1 -1
  72. package/math/SimplexNoise.d.ts +1 -1
  73. package/misc/Timer.d.cts +1 -1
  74. package/misc/Timer.d.ts +1 -1
  75. package/misc/WebGL.d.cts +5 -5
  76. package/misc/WebGL.d.ts +5 -5
  77. package/modifiers/CurveModifier.d.cts +6 -6
  78. package/modifiers/CurveModifier.d.ts +6 -6
  79. package/modifiers/EdgeSplitModifier.d.cts +1 -1
  80. package/modifiers/EdgeSplitModifier.d.ts +1 -1
  81. package/modifiers/SimplifyModifier.d.cts +1 -1
  82. package/modifiers/SimplifyModifier.d.ts +1 -1
  83. package/modifiers/TessellateModifier.d.cts +1 -1
  84. package/modifiers/TessellateModifier.d.ts +1 -1
  85. package/objects/BatchedMesh.d.cts +1 -1
  86. package/objects/BatchedMesh.d.ts +1 -1
  87. package/objects/GroundProjectedEnv.d.cts +1 -1
  88. package/objects/GroundProjectedEnv.d.ts +1 -1
  89. package/objects/ReflectorRTT.d.cts +1 -1
  90. package/objects/ReflectorRTT.d.ts +1 -1
  91. package/objects/Sky.d.cts +1 -1
  92. package/objects/Sky.d.ts +1 -1
  93. package/package.json +1 -1
  94. package/postprocessing/AfterimagePass.d.cts +1 -1
  95. package/postprocessing/AfterimagePass.d.ts +1 -1
  96. package/postprocessing/BloomPass.d.cts +1 -1
  97. package/postprocessing/BloomPass.d.ts +1 -1
  98. package/postprocessing/BokehPass.d.cts +1 -1
  99. package/postprocessing/BokehPass.d.ts +1 -1
  100. package/postprocessing/ClearPass.d.cts +1 -1
  101. package/postprocessing/ClearPass.d.ts +1 -1
  102. package/postprocessing/DotScreenPass.d.cts +1 -1
  103. package/postprocessing/DotScreenPass.d.ts +1 -1
  104. package/postprocessing/EffectComposer.d.cts +1 -1
  105. package/postprocessing/EffectComposer.d.ts +1 -1
  106. package/postprocessing/FilmPass.d.cts +1 -1
  107. package/postprocessing/FilmPass.d.ts +1 -1
  108. package/postprocessing/GlitchPass.d.cts +1 -1
  109. package/postprocessing/GlitchPass.d.ts +1 -1
  110. package/postprocessing/HalftonePass.d.cts +1 -1
  111. package/postprocessing/HalftonePass.d.ts +1 -1
  112. package/postprocessing/MaskPass.d.cts +1 -1
  113. package/postprocessing/MaskPass.d.ts +1 -1
  114. package/postprocessing/OutlinePass.d.cts +1 -1
  115. package/postprocessing/OutlinePass.d.ts +1 -1
  116. package/postprocessing/Pass.d.cts +1 -1
  117. package/postprocessing/Pass.d.ts +1 -1
  118. package/postprocessing/RenderPass.d.cts +1 -1
  119. package/postprocessing/RenderPass.d.ts +1 -1
  120. package/postprocessing/ShaderPass.d.cts +1 -1
  121. package/postprocessing/ShaderPass.d.ts +1 -1
  122. package/postprocessing/WaterPass.d.cts +1 -1
  123. package/postprocessing/WaterPass.d.ts +1 -1
  124. package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
  125. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  126. package/shaders/AfterimageShader.d.cts +1 -1
  127. package/shaders/AfterimageShader.d.ts +1 -1
  128. package/shaders/BasicShader.d.cts +1 -1
  129. package/shaders/BasicShader.d.ts +1 -1
  130. package/shaders/BleachBypassShader.d.cts +1 -1
  131. package/shaders/BleachBypassShader.d.ts +1 -1
  132. package/shaders/BlendShader.d.cts +1 -1
  133. package/shaders/BlendShader.d.ts +1 -1
  134. package/shaders/BokehShader.d.cts +1 -1
  135. package/shaders/BokehShader.d.ts +1 -1
  136. package/shaders/BokehShader2.d.cts +2 -2
  137. package/shaders/BokehShader2.d.ts +2 -2
  138. package/shaders/BrightnessContrastShader.d.cts +1 -1
  139. package/shaders/BrightnessContrastShader.d.ts +1 -1
  140. package/shaders/ColorCorrectionShader.d.cts +1 -1
  141. package/shaders/ColorCorrectionShader.d.ts +1 -1
  142. package/shaders/ColorifyShader.d.cts +1 -1
  143. package/shaders/ColorifyShader.d.ts +1 -1
  144. package/shaders/ConvolutionShader.d.cts +1 -1
  145. package/shaders/ConvolutionShader.d.ts +1 -1
  146. package/shaders/CopyShader.d.cts +1 -1
  147. package/shaders/CopyShader.d.ts +1 -1
  148. package/shaders/DOFMipMapShader.d.cts +1 -1
  149. package/shaders/DOFMipMapShader.d.ts +1 -1
  150. package/shaders/DepthLimitedBlurShader.d.cts +2 -2
  151. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  152. package/shaders/DigitalGlitch.d.cts +1 -1
  153. package/shaders/DigitalGlitch.d.ts +1 -1
  154. package/shaders/DotScreenShader.d.cts +1 -1
  155. package/shaders/DotScreenShader.d.ts +1 -1
  156. package/shaders/FXAAShader.d.cts +1 -1
  157. package/shaders/FXAAShader.d.ts +1 -1
  158. package/shaders/FilmShader.d.cts +1 -1
  159. package/shaders/FilmShader.d.ts +1 -1
  160. package/shaders/FocusShader.d.cts +1 -1
  161. package/shaders/FocusShader.d.ts +1 -1
  162. package/shaders/FreiChenShader.d.cts +1 -1
  163. package/shaders/FreiChenShader.d.ts +1 -1
  164. package/shaders/FresnelShader.d.cts +1 -1
  165. package/shaders/FresnelShader.d.ts +1 -1
  166. package/shaders/GammaCorrectionShader.d.cts +1 -1
  167. package/shaders/GammaCorrectionShader.d.ts +1 -1
  168. package/shaders/GodRaysShader.d.cts +4 -4
  169. package/shaders/GodRaysShader.d.ts +4 -4
  170. package/shaders/HalftoneShader.d.cts +1 -1
  171. package/shaders/HalftoneShader.d.ts +1 -1
  172. package/shaders/HorizontalBlurShader.d.cts +1 -1
  173. package/shaders/HorizontalBlurShader.d.ts +1 -1
  174. package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
  175. package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  176. package/shaders/HueSaturationShader.d.cts +1 -1
  177. package/shaders/HueSaturationShader.d.ts +1 -1
  178. package/shaders/KaleidoShader.d.cts +1 -1
  179. package/shaders/KaleidoShader.d.ts +1 -1
  180. package/shaders/LuminosityHighPassShader.d.cts +1 -1
  181. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  182. package/shaders/LuminosityShader.d.cts +1 -1
  183. package/shaders/LuminosityShader.d.ts +1 -1
  184. package/shaders/MirrorShader.d.cts +1 -1
  185. package/shaders/MirrorShader.d.ts +1 -1
  186. package/shaders/NormalMapShader.d.cts +1 -1
  187. package/shaders/NormalMapShader.d.ts +1 -1
  188. package/shaders/ParallaxShader.d.cts +1 -1
  189. package/shaders/ParallaxShader.d.ts +1 -1
  190. package/shaders/PixelShader.d.cts +1 -1
  191. package/shaders/PixelShader.d.ts +1 -1
  192. package/shaders/RGBShiftShader.d.cts +1 -1
  193. package/shaders/RGBShiftShader.d.ts +1 -1
  194. package/shaders/SAOShader.d.cts +1 -1
  195. package/shaders/SAOShader.d.ts +1 -1
  196. package/shaders/SMAAShader.d.cts +3 -3
  197. package/shaders/SMAAShader.d.ts +3 -3
  198. package/shaders/SSAOShader.d.cts +3 -3
  199. package/shaders/SSAOShader.d.ts +3 -3
  200. package/shaders/SSRShader.d.cts +3 -3
  201. package/shaders/SSRShader.d.ts +3 -3
  202. package/shaders/SepiaShader.d.cts +1 -1
  203. package/shaders/SepiaShader.d.ts +1 -1
  204. package/shaders/SobelOperatorShader.d.cts +1 -1
  205. package/shaders/SobelOperatorShader.d.ts +1 -1
  206. package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
  207. package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  208. package/shaders/TechnicolorShader.d.cts +1 -1
  209. package/shaders/TechnicolorShader.d.ts +1 -1
  210. package/shaders/ToneMapShader.d.cts +1 -1
  211. package/shaders/ToneMapShader.d.ts +1 -1
  212. package/shaders/ToonShader.d.cts +4 -4
  213. package/shaders/ToonShader.d.ts +4 -4
  214. package/shaders/TriangleBlurShader.d.cts +1 -1
  215. package/shaders/TriangleBlurShader.d.ts +1 -1
  216. package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
  217. package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  218. package/shaders/VerticalBlurShader.d.cts +1 -1
  219. package/shaders/VerticalBlurShader.d.ts +1 -1
  220. package/shaders/VerticalTiltShiftShader.d.cts +1 -1
  221. package/shaders/VerticalTiltShiftShader.d.ts +1 -1
  222. package/shaders/VignetteShader.d.cts +1 -1
  223. package/shaders/VignetteShader.d.ts +1 -1
  224. package/shaders/VolumeShader.d.cts +1 -1
  225. package/shaders/VolumeShader.d.ts +1 -1
  226. package/shaders/WaterRefractionShader.d.cts +1 -1
  227. package/shaders/WaterRefractionShader.d.ts +1 -1
  228. package/textures/FlakesTexture.d.cts +1 -1
  229. package/textures/FlakesTexture.d.ts +1 -1
  230. package/types/helpers.d.cts +1 -1
  231. package/types/helpers.d.ts +1 -1
  232. package/types/shared.d.cts +1 -1
  233. package/types/shared.d.ts +1 -1
  234. package/utils/BufferGeometryUtils.d.cts +8 -8
  235. package/utils/BufferGeometryUtils.d.ts +8 -8
  236. package/utils/GeometryCompressionUtils.d.cts +1 -1
  237. package/utils/GeometryCompressionUtils.d.ts +1 -1
  238. package/utils/GeometryUtils.d.cts +1 -1
  239. package/utils/GeometryUtils.d.ts +1 -1
  240. package/utils/LDrawUtils.d.cts +1 -1
  241. package/utils/LDrawUtils.d.ts +1 -1
  242. package/utils/SceneUtils.d.cts +1 -1
  243. package/utils/SceneUtils.d.ts +1 -1
  244. package/utils/SkeletonUtils.d.cts +1 -1
  245. package/utils/SkeletonUtils.d.ts +1 -1
  246. package/webxr/ARButton.d.cts +1 -1
  247. package/webxr/ARButton.d.ts +1 -1
  248. package/webxr/OculusHandModel.d.cts +1 -1
  249. package/webxr/OculusHandModel.d.ts +1 -1
  250. package/webxr/VRButton.d.cts +1 -1
  251. package/webxr/VRButton.d.ts +1 -1
  252. package/webxr/XRControllerModelFactory.d.cts +1 -1
  253. package/webxr/XRControllerModelFactory.d.ts +1 -1
  254. package/webxr/XRHandMeshModel.d.cts +1 -1
  255. package/webxr/XRHandMeshModel.d.ts +1 -1
@@ -1,7 +1,7 @@
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  /**
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  * Blend two textures
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  */
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- export declare const BlendShader: {
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+ export type declare const BlendShader: {
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  uniforms: {
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  tDiffuse1: {
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  value: null;
@@ -21,4 +21,4 @@ export type BokehShaderUniforms = {
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  };
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  export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
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  }
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- export declare const BokehShader: IBokehShader;
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+ export type declare const BokehShader: IBokehShader;
@@ -21,4 +21,4 @@ export type BokehShaderUniforms = {
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  };
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  export interface IBokehShader extends IShader<BokehShaderUniforms, BokehShaderDefines> {
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  }
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- export declare const BokehShader: IBokehShader;
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+ export type declare const BokehShader: IBokehShader;
@@ -31,12 +31,12 @@ export interface BokehShader2Uniforms {
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  *
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  * Requires #define RINGS and SAMPLES integers
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  */
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- export declare const BokehShader2: {
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+ export type declare const BokehShader2: {
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  uniforms: BokehShader2Uniforms;
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const BokehDepthShader: {
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+ export type declare const BokehDepthShader: {
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  uniforms: {
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  mNear: {
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  value: number;
@@ -31,12 +31,12 @@ export interface BokehShader2Uniforms {
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  *
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  * Requires #define RINGS and SAMPLES integers
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  */
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- export declare const BokehShader2: {
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+ export type declare const BokehShader2: {
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  uniforms: BokehShader2Uniforms;
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  vertexShader: string;
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  fragmentShader: string;
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  };
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- export declare const BokehDepthShader: {
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+ export type declare const BokehDepthShader: {
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  uniforms: {
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  mNear: {
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  value: number;
@@ -4,7 +4,7 @@
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  * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
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  * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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  */
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- export declare const BrightnessContrastShader: {
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+ export type declare const BrightnessContrastShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -4,7 +4,7 @@
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  * brightness: -1 to 1 (-1 is solid black, 0 is no change, and 1 is solid white)
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  * contrast: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
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  */
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- export declare const BrightnessContrastShader: {
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+ export type declare const BrightnessContrastShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -2,7 +2,7 @@ import type { Vector3 } from 'three';
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  /**
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  * Color correction
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  */
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- export declare const ColorCorrectionShader: {
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+ export type declare const ColorCorrectionShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -2,7 +2,7 @@ import type { Vector3 } from 'three';
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  /**
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  * Color correction
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  */
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- export declare const ColorCorrectionShader: {
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+ export type declare const ColorCorrectionShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -2,7 +2,7 @@ import type { Color } from 'three';
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  /**
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  * Colorify shader
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  */
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- export declare const ColorifyShader: {
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+ export type declare const ColorifyShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -2,7 +2,7 @@ import type { Color } from 'three';
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  /**
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  * Colorify shader
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  */
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- export declare const ColorifyShader: {
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+ export type declare const ColorifyShader: {
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  uniforms: {
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  tDiffuse: {
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  value: null;
@@ -18,4 +18,4 @@ export type ConvolutionShaderUniforms = {
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  export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
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  buildKernel: (sigma: number) => number[];
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  }
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- export declare const ConvolutionShader: IConvolutionShader;
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+ export type declare const ConvolutionShader: IConvolutionShader;
@@ -18,4 +18,4 @@ export type ConvolutionShaderUniforms = {
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  export interface IConvolutionShader extends IShader<ConvolutionShaderUniforms, ConvolutionShaderDefines> {
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  buildKernel: (sigma: number) => number[];
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  }
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- export declare const ConvolutionShader: IConvolutionShader;
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+ export type declare const ConvolutionShader: IConvolutionShader;
@@ -9,4 +9,4 @@ export type CopyShaderUniforms = {
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  };
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  export interface ICopyShader extends IShader<CopyShaderUniforms> {
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  }
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- export declare const CopyShader: ICopyShader;
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+ export type declare const CopyShader: ICopyShader;
@@ -9,4 +9,4 @@ export type CopyShaderUniforms = {
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  };
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  export interface ICopyShader extends IShader<CopyShaderUniforms> {
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  }
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- export declare const CopyShader: ICopyShader;
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+ export type declare const CopyShader: ICopyShader;
@@ -3,7 +3,7 @@
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  * - from Matt Handley @applmak
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  * - requires power-of-2 sized render target with enabled mipmaps
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  */
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- export declare const DOFMipMapShader: {
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+ export type declare const DOFMipMapShader: {
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  uniforms: {
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  tColor: {
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  value: null;
@@ -3,7 +3,7 @@
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  * - from Matt Handley @applmak
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  * - requires power-of-2 sized render target with enabled mipmaps
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  */
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- export declare const DOFMipMapShader: {
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+ export type declare const DOFMipMapShader: {
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  uniforms: {
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  tColor: {
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  value: null;
@@ -20,8 +20,8 @@ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderU
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  defines: DepthLimitedBlurShaderDefines;
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  needsUpdate?: boolean;
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  }
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- export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
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- export declare const BlurShaderUtils: {
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+ export type declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
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+ export type declare const BlurShaderUtils: {
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  createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
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  createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
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27
  configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
@@ -20,8 +20,8 @@ export interface IDepthLimitedBlurShader extends IShader<DepthLimitedBlurShaderU
20
20
  defines: DepthLimitedBlurShaderDefines;
21
21
  needsUpdate?: boolean;
22
22
  }
23
- export declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
- export declare const BlurShaderUtils: {
23
+ export type declare const DepthLimitedBlurShader: IDepthLimitedBlurShader;
24
+ export type declare const BlurShaderUtils: {
25
25
  createSampleWeights: (kernelRadius: number, stdDev: number) => number[];
26
26
  createSampleOffsets: (kernelRadius: number, uvIncrement: Vector2) => Vector2[];
27
27
  configure: (shader: IDepthLimitedBlurShader, kernelRadius: number, stdDev: number, uvIncrement: Vector2) => void;
@@ -1,4 +1,4 @@
1
- export declare const DigitalGlitch: {
1
+ export type declare const DigitalGlitch: {
2
2
  uniforms: {
3
3
  tDiffuse: {
4
4
  value: null;
@@ -1,4 +1,4 @@
1
- export declare const DigitalGlitch: {
1
+ export type declare const DigitalGlitch: {
2
2
  uniforms: {
3
3
  tDiffuse: {
4
4
  value: null;
@@ -4,7 +4,7 @@ import type { Vector2 } from 'three';
4
4
  * based on glfx.js sepia shader
5
5
  * https://github.com/evanw/glfx.js
6
6
  */
7
- export declare const DotScreenShader: {
7
+ export type declare const DotScreenShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -4,7 +4,7 @@ import type { Vector2 } from 'three';
4
4
  * based on glfx.js sepia shader
5
5
  * https://github.com/evanw/glfx.js
6
6
  */
7
- export declare const DotScreenShader: {
7
+ export type declare const DotScreenShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
5
5
  * - WebGL port by @supereggbert
6
6
  * http://www.glge.org/demos/fxaa/
7
7
  */
8
- export declare const FXAAShader: {
8
+ export type declare const FXAAShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
5
5
  * - WebGL port by @supereggbert
6
6
  * http://www.glge.org/demos/fxaa/
7
7
  */
8
- export declare const FXAAShader: {
8
+ export type declare const FXAAShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -17,7 +17,7 @@
17
17
  * This version is provided under a Creative Commons Attribution 3.0 License
18
18
  * http://creativecommons.org/licenses/by/3.0/
19
19
  */
20
- export declare const FilmShader: {
20
+ export type declare const FilmShader: {
21
21
  uniforms: {
22
22
  tDiffuse: {
23
23
  value: null;
@@ -17,7 +17,7 @@
17
17
  * This version is provided under a Creative Commons Attribution 3.0 License
18
18
  * http://creativecommons.org/licenses/by/3.0/
19
19
  */
20
- export declare const FilmShader: {
20
+ export type declare const FilmShader: {
21
21
  uniforms: {
22
22
  tDiffuse: {
23
23
  value: null;
@@ -3,7 +3,7 @@
3
3
  * based on PaintEffect postprocess from ro.me
4
4
  * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
5
  */
6
- export declare const FocusShader: {
6
+ export type declare const FocusShader: {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null;
@@ -3,7 +3,7 @@
3
3
  * based on PaintEffect postprocess from ro.me
4
4
  * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
5
5
  */
6
- export declare const FocusShader: {
6
+ export type declare const FocusShader: {
7
7
  uniforms: {
8
8
  tDiffuse: {
9
9
  value: null;
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
5
5
  *
6
6
  * aspect: vec2 of (1/width, 1/height)
7
7
  */
8
- export declare const FreiChenShader: {
8
+ export type declare const FreiChenShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -5,7 +5,7 @@ import type { Vector2 } from 'three';
5
5
  *
6
6
  * aspect: vec2 of (1/width, 1/height)
7
7
  */
8
- export declare const FreiChenShader: {
8
+ export type declare const FreiChenShader: {
9
9
  uniforms: {
10
10
  tDiffuse: {
11
11
  value: null;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Based on Nvidia Cg tutorial
3
3
  */
4
- export declare const FresnelShader: {
4
+ export type declare const FresnelShader: {
5
5
  uniforms: {
6
6
  mRefractionRatio: {
7
7
  value: number;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Based on Nvidia Cg tutorial
3
3
  */
4
- export declare const FresnelShader: {
4
+ export type declare const FresnelShader: {
5
5
  uniforms: {
6
6
  mRefractionRatio: {
7
7
  value: number;
@@ -9,4 +9,4 @@ export type GammaCorrectionShaderUniforms = {
9
9
  };
10
10
  export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
11
11
  }
12
- export declare const GammaCorrectionShader: IGammaCorrectionShader;
12
+ export type declare const GammaCorrectionShader: IGammaCorrectionShader;
@@ -9,4 +9,4 @@ export type GammaCorrectionShaderUniforms = {
9
9
  };
10
10
  export interface IGammaCorrectionShader extends IShader<GammaCorrectionShaderUniforms> {
11
11
  }
12
- export declare const GammaCorrectionShader: IGammaCorrectionShader;
12
+ export type declare const GammaCorrectionShader: IGammaCorrectionShader;
@@ -16,7 +16,7 @@ import type { Color, Vector3 } from 'three';
16
16
  *
17
17
  * Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
18
18
  */
19
- export declare const GodRaysDepthMaskShader: {
19
+ export type declare const GodRaysDepthMaskShader: {
20
20
  uniforms: {
21
21
  tInput: {
22
22
  value: null;
@@ -39,7 +39,7 @@ export declare const GodRaysDepthMaskShader: {
39
39
  * The results of the previous pass are re-blurred, each time with a
40
40
  * decreased distance between samples.
41
41
  */
42
- export declare const GodRaysGenerateShader: {
42
+ export type declare const GodRaysGenerateShader: {
43
43
  uniforms: {
44
44
  tInput: {
45
45
  value: null;
@@ -58,7 +58,7 @@ export declare const GodRaysGenerateShader: {
58
58
  * Additively applies god rays from texture tGodRays to a background (tColors).
59
59
  * fGodRayIntensity attenuates the god rays.
60
60
  */
61
- export declare const GodRaysCombineShader: {
61
+ export type declare const GodRaysCombineShader: {
62
62
  uniforms: {
63
63
  tColors: {
64
64
  value: null;
@@ -77,7 +77,7 @@ export declare const GodRaysCombineShader: {
77
77
  * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
78
78
  * cheaper/faster/simpler to implement this as a simple sun sprite.
79
79
  */
80
- export declare const GodRaysFakeSunShader: {
80
+ export type declare const GodRaysFakeSunShader: {
81
81
  uniforms: {
82
82
  vSunPositionScreenSpace: {
83
83
  value: Vector3;
@@ -16,7 +16,7 @@ import type { Color, Vector3 } from 'three';
16
16
  *
17
17
  * Sousa2008 - Crysis Next Gen Effects, GDC2008, http://www.crytek.com/sites/default/files/GDC08_SousaT_CrysisEffects.ppt
18
18
  */
19
- export declare const GodRaysDepthMaskShader: {
19
+ export type declare const GodRaysDepthMaskShader: {
20
20
  uniforms: {
21
21
  tInput: {
22
22
  value: null;
@@ -39,7 +39,7 @@ export declare const GodRaysDepthMaskShader: {
39
39
  * The results of the previous pass are re-blurred, each time with a
40
40
  * decreased distance between samples.
41
41
  */
42
- export declare const GodRaysGenerateShader: {
42
+ export type declare const GodRaysGenerateShader: {
43
43
  uniforms: {
44
44
  tInput: {
45
45
  value: null;
@@ -58,7 +58,7 @@ export declare const GodRaysGenerateShader: {
58
58
  * Additively applies god rays from texture tGodRays to a background (tColors).
59
59
  * fGodRayIntensity attenuates the god rays.
60
60
  */
61
- export declare const GodRaysCombineShader: {
61
+ export type declare const GodRaysCombineShader: {
62
62
  uniforms: {
63
63
  tColors: {
64
64
  value: null;
@@ -77,7 +77,7 @@ export declare const GodRaysCombineShader: {
77
77
  * A dodgy sun/sky shader. Makes a bright spot at the sun location. Would be
78
78
  * cheaper/faster/simpler to implement this as a simple sun sprite.
79
79
  */
80
- export declare const GodRaysFakeSunShader: {
80
+ export type declare const GodRaysFakeSunShader: {
81
81
  uniforms: {
82
82
  vSunPositionScreenSpace: {
83
83
  value: Vector3;
@@ -4,7 +4,7 @@
4
4
  * Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
5
5
  * Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
6
6
  */
7
- export declare const HalftoneShader: {
7
+ export type declare const HalftoneShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -4,7 +4,7 @@
4
4
  * Shape (1 = Dot, 2 = Ellipse, 3 = Line, 4 = Square)
5
5
  * Blending Mode (1 = Linear, 2 = Multiply, 3 = Add, 4 = Lighter, 5 = Darker)
6
6
  */
7
- export declare const HalftoneShader: {
7
+ export type declare const HalftoneShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -15,4 +15,4 @@ export type HorizontalBlurShaderUniforms = {
15
15
  };
16
16
  export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
17
17
  }
18
- export declare const HorizontalBlurShader: IHorizontalBlurShader;
18
+ export type declare const HorizontalBlurShader: IHorizontalBlurShader;
@@ -15,4 +15,4 @@ export type HorizontalBlurShaderUniforms = {
15
15
  };
16
16
  export interface IHorizontalBlurShader extends IShader<HorizontalBlurShaderUniforms> {
17
17
  }
18
- export declare const HorizontalBlurShader: IHorizontalBlurShader;
18
+ export type declare const HorizontalBlurShader: IHorizontalBlurShader;
@@ -6,7 +6,7 @@
6
6
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
7
  * - "r" parameter control where "focused" horizontal line lies
8
8
  */
9
- export declare const HorizontalTiltShiftShader: {
9
+ export type declare const HorizontalTiltShiftShader: {
10
10
  uniforms: {
11
11
  tDiffuse: {
12
12
  value: null;
@@ -6,7 +6,7 @@
6
6
  * - "h" and "v" parameters should be set to "1 / width" and "1 / height"
7
7
  * - "r" parameter control where "focused" horizontal line lies
8
8
  */
9
- export declare const HorizontalTiltShiftShader: {
9
+ export type declare const HorizontalTiltShiftShader: {
10
10
  uniforms: {
11
11
  tDiffuse: {
12
12
  value: null;
@@ -4,7 +4,7 @@
4
4
  * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
5
5
  * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
6
  */
7
- export declare const HueSaturationShader: {
7
+ export type declare const HueSaturationShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -4,7 +4,7 @@
4
4
  * hue: -1 to 1 (-1 is 180 degrees in the negative direction, 0 is no change, etc.
5
5
  * saturation: -1 to 1 (-1 is solid gray, 0 is no change, and 1 is maximum contrast)
6
6
  */
7
- export declare const HueSaturationShader: {
7
+ export type declare const HueSaturationShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -7,7 +7,7 @@
7
7
  * sides: number of reflections
8
8
  * angle: initial angle in radians
9
9
  */
10
- export declare const KaleidoShader: {
10
+ export type declare const KaleidoShader: {
11
11
  uniforms: {
12
12
  tDiffuse: {
13
13
  value: null;
@@ -7,7 +7,7 @@
7
7
  * sides: number of reflections
8
8
  * angle: initial angle in radians
9
9
  */
10
- export declare const KaleidoShader: {
10
+ export type declare const KaleidoShader: {
11
11
  uniforms: {
12
12
  tDiffuse: {
13
13
  value: null;
@@ -3,7 +3,7 @@ import type { Color } from 'three';
3
3
  * Luminosity
4
4
  * http://en.wikipedia.org/wiki/Luminosity
5
5
  */
6
- export declare const LuminosityHighPassShader: {
6
+ export type declare const LuminosityHighPassShader: {
7
7
  shaderID: string;
8
8
  uniforms: {
9
9
  tDiffuse: {
@@ -3,7 +3,7 @@ import type { Color } from 'three';
3
3
  * Luminosity
4
4
  * http://en.wikipedia.org/wiki/Luminosity
5
5
  */
6
- export declare const LuminosityHighPassShader: {
6
+ export type declare const LuminosityHighPassShader: {
7
7
  shaderID: string;
8
8
  uniforms: {
9
9
  tDiffuse: {
@@ -2,7 +2,7 @@
2
2
  * Luminosity
3
3
  * http://en.wikipedia.org/wiki/Luminosity
4
4
  */
5
- export declare const LuminosityShader: {
5
+ export type declare const LuminosityShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -2,7 +2,7 @@
2
2
  * Luminosity
3
3
  * http://en.wikipedia.org/wiki/Luminosity
4
4
  */
5
- export declare const LuminosityShader: {
5
+ export type declare const LuminosityShader: {
6
6
  uniforms: {
7
7
  tDiffuse: {
8
8
  value: null;
@@ -4,7 +4,7 @@
4
4
  *
5
5
  * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
6
6
  */
7
- export declare const MirrorShader: {
7
+ export type declare const MirrorShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -4,7 +4,7 @@
4
4
  *
5
5
  * side: side of input to mirror (0 = left, 1 = right, 2 = top, 3 = bottom)
6
6
  */
7
- export declare const MirrorShader: {
7
+ export type declare const MirrorShader: {
8
8
  uniforms: {
9
9
  tDiffuse: {
10
10
  value: null;
@@ -3,7 +3,7 @@ import type { Vector2 } from 'three';
3
3
  * Normal map shader
4
4
  * - compute normals from heightmap
5
5
  */
6
- export declare const NormalMapShader: {
6
+ export type declare const NormalMapShader: {
7
7
  uniforms: {
8
8
  heightMap: {
9
9
  value: null;
@@ -3,7 +3,7 @@ import type { Vector2 } from 'three';
3
3
  * Normal map shader
4
4
  * - compute normals from heightmap
5
5
  */
6
- export declare const NormalMapShader: {
6
+ export type declare const NormalMapShader: {
7
7
  uniforms: {
8
8
  heightMap: {
9
9
  value: null;
@@ -1,4 +1,4 @@
1
- export declare const ParallaxShader: {
1
+ export type declare const ParallaxShader: {
2
2
  modes: {
3
3
  none: string;
4
4
  basic: string;
@@ -1,4 +1,4 @@
1
- export declare const ParallaxShader: {
1
+ export type declare const ParallaxShader: {
2
2
  modes: {
3
3
  none: string;
4
4
  basic: string;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Pixelation shader
3
3
  */
4
- export declare const PixelShader: {
4
+ export type declare const PixelShader: {
5
5
  uniforms: {
6
6
  tDiffuse: {
7
7
  value: null;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Pixelation shader
3
3
  */
4
- export declare const PixelShader: {
4
+ export type declare const PixelShader: {
5
5
  uniforms: {
6
6
  tDiffuse: {
7
7
  value: null;
@@ -7,7 +7,7 @@
7
7
  * amount: shift distance (1 is width of input)
8
8
  * angle: shift angle in radians
9
9
  */
10
- export declare const RGBShiftShader: {
10
+ export type declare const RGBShiftShader: {
11
11
  uniforms: {
12
12
  tDiffuse: {
13
13
  value: null;