three-stdlib 2.35.8 → 2.35.9

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (255) hide show
  1. package/_polyfill/constants.d.cts +1 -1
  2. package/_polyfill/constants.d.ts +1 -1
  3. package/_polyfill/uv1.d.cts +1 -1
  4. package/_polyfill/uv1.d.ts +1 -1
  5. package/controls/ArcballControls.d.cts +1 -1
  6. package/controls/ArcballControls.d.ts +1 -1
  7. package/controls/DeviceOrientationControls.d.cts +1 -1
  8. package/controls/DeviceOrientationControls.d.ts +1 -1
  9. package/controls/DragControls.d.cts +1 -1
  10. package/controls/DragControls.d.ts +1 -1
  11. package/controls/EventDispatcher.d.cts +1 -1
  12. package/controls/EventDispatcher.d.ts +1 -1
  13. package/controls/FirstPersonControls.d.cts +1 -1
  14. package/controls/FirstPersonControls.d.ts +1 -1
  15. package/controls/FlyControls.d.cts +1 -1
  16. package/controls/FlyControls.d.ts +1 -1
  17. package/controls/OrbitControls.d.cts +1 -1
  18. package/controls/OrbitControls.d.ts +1 -1
  19. package/controls/PointerLockControls.d.cts +1 -1
  20. package/controls/PointerLockControls.d.ts +1 -1
  21. package/controls/TrackballControls.d.cts +1 -1
  22. package/controls/TrackballControls.d.ts +1 -1
  23. package/controls/TransformControls.d.cts +1 -1
  24. package/controls/TransformControls.d.ts +1 -1
  25. package/controls/experimental/CameraControls.d.cts +2 -2
  26. package/controls/experimental/CameraControls.d.ts +2 -2
  27. package/csm/CSMFrustum.d.cts +1 -1
  28. package/csm/CSMFrustum.d.ts +1 -1
  29. package/environments/RoomEnvironment.d.cts +1 -1
  30. package/environments/RoomEnvironment.d.ts +1 -1
  31. package/exporters/ColladaExporter.d.cts +1 -1
  32. package/exporters/ColladaExporter.d.ts +1 -1
  33. package/exporters/DRACOExporter.d.cts +1 -1
  34. package/exporters/DRACOExporter.d.ts +1 -1
  35. package/exporters/GLTFExporter.d.cts +3 -3
  36. package/exporters/GLTFExporter.d.ts +3 -3
  37. package/exporters/MMDExporter.d.cts +1 -1
  38. package/exporters/MMDExporter.d.ts +1 -1
  39. package/exporters/OBJExporter.d.cts +1 -1
  40. package/exporters/OBJExporter.d.ts +1 -1
  41. package/exporters/PLYExporter.d.cts +1 -1
  42. package/exporters/PLYExporter.d.ts +1 -1
  43. package/exporters/STLExporter.d.cts +1 -1
  44. package/exporters/STLExporter.d.ts +1 -1
  45. package/exporters/USDZExporter.d.cts +1 -1
  46. package/exporters/USDZExporter.d.ts +1 -1
  47. package/geometries/ParametricGeometries.d.cts +1 -1
  48. package/geometries/ParametricGeometries.d.ts +1 -1
  49. package/geometries/ParametricGeometry.d.cts +1 -1
  50. package/geometries/ParametricGeometry.d.ts +1 -1
  51. package/geometries/TextGeometry.d.cts +2 -2
  52. package/geometries/TextGeometry.d.ts +2 -2
  53. package/helpers/RaycasterHelper.d.cts +1 -1
  54. package/helpers/RaycasterHelper.d.ts +1 -1
  55. package/index.d.cts +262 -262
  56. package/index.d.ts +262 -262
  57. package/libs/MeshoptDecoder.d.cts +1 -1
  58. package/libs/MeshoptDecoder.d.ts +1 -1
  59. package/libs/MotionControllers.d.cts +1 -1
  60. package/libs/MotionControllers.d.ts +1 -1
  61. package/libs/zstddec.d.cts +1 -1
  62. package/libs/zstddec.d.ts +1 -1
  63. package/lights/LightProbeGenerator.d.cts +1 -1
  64. package/lights/LightProbeGenerator.d.ts +1 -1
  65. package/lights/RectAreaLightUniformsLib.d.cts +1 -1
  66. package/lights/RectAreaLightUniformsLib.d.ts +1 -1
  67. package/loaders/FontLoader.d.cts +3 -3
  68. package/loaders/FontLoader.d.ts +3 -3
  69. package/math/ColorConverter.d.cts +1 -1
  70. package/math/ColorConverter.d.ts +1 -1
  71. package/math/SimplexNoise.d.cts +1 -1
  72. package/math/SimplexNoise.d.ts +1 -1
  73. package/misc/Timer.d.cts +1 -1
  74. package/misc/Timer.d.ts +1 -1
  75. package/misc/WebGL.d.cts +5 -5
  76. package/misc/WebGL.d.ts +5 -5
  77. package/modifiers/CurveModifier.d.cts +6 -6
  78. package/modifiers/CurveModifier.d.ts +6 -6
  79. package/modifiers/EdgeSplitModifier.d.cts +1 -1
  80. package/modifiers/EdgeSplitModifier.d.ts +1 -1
  81. package/modifiers/SimplifyModifier.d.cts +1 -1
  82. package/modifiers/SimplifyModifier.d.ts +1 -1
  83. package/modifiers/TessellateModifier.d.cts +1 -1
  84. package/modifiers/TessellateModifier.d.ts +1 -1
  85. package/objects/BatchedMesh.d.cts +1 -1
  86. package/objects/BatchedMesh.d.ts +1 -1
  87. package/objects/GroundProjectedEnv.d.cts +1 -1
  88. package/objects/GroundProjectedEnv.d.ts +1 -1
  89. package/objects/ReflectorRTT.d.cts +1 -1
  90. package/objects/ReflectorRTT.d.ts +1 -1
  91. package/objects/Sky.d.cts +1 -1
  92. package/objects/Sky.d.ts +1 -1
  93. package/package.json +1 -1
  94. package/postprocessing/AfterimagePass.d.cts +1 -1
  95. package/postprocessing/AfterimagePass.d.ts +1 -1
  96. package/postprocessing/BloomPass.d.cts +1 -1
  97. package/postprocessing/BloomPass.d.ts +1 -1
  98. package/postprocessing/BokehPass.d.cts +1 -1
  99. package/postprocessing/BokehPass.d.ts +1 -1
  100. package/postprocessing/ClearPass.d.cts +1 -1
  101. package/postprocessing/ClearPass.d.ts +1 -1
  102. package/postprocessing/DotScreenPass.d.cts +1 -1
  103. package/postprocessing/DotScreenPass.d.ts +1 -1
  104. package/postprocessing/EffectComposer.d.cts +1 -1
  105. package/postprocessing/EffectComposer.d.ts +1 -1
  106. package/postprocessing/FilmPass.d.cts +1 -1
  107. package/postprocessing/FilmPass.d.ts +1 -1
  108. package/postprocessing/GlitchPass.d.cts +1 -1
  109. package/postprocessing/GlitchPass.d.ts +1 -1
  110. package/postprocessing/HalftonePass.d.cts +1 -1
  111. package/postprocessing/HalftonePass.d.ts +1 -1
  112. package/postprocessing/MaskPass.d.cts +1 -1
  113. package/postprocessing/MaskPass.d.ts +1 -1
  114. package/postprocessing/OutlinePass.d.cts +1 -1
  115. package/postprocessing/OutlinePass.d.ts +1 -1
  116. package/postprocessing/Pass.d.cts +1 -1
  117. package/postprocessing/Pass.d.ts +1 -1
  118. package/postprocessing/RenderPass.d.cts +1 -1
  119. package/postprocessing/RenderPass.d.ts +1 -1
  120. package/postprocessing/ShaderPass.d.cts +1 -1
  121. package/postprocessing/ShaderPass.d.ts +1 -1
  122. package/postprocessing/WaterPass.d.cts +1 -1
  123. package/postprocessing/WaterPass.d.ts +1 -1
  124. package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
  125. package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  126. package/shaders/AfterimageShader.d.cts +1 -1
  127. package/shaders/AfterimageShader.d.ts +1 -1
  128. package/shaders/BasicShader.d.cts +1 -1
  129. package/shaders/BasicShader.d.ts +1 -1
  130. package/shaders/BleachBypassShader.d.cts +1 -1
  131. package/shaders/BleachBypassShader.d.ts +1 -1
  132. package/shaders/BlendShader.d.cts +1 -1
  133. package/shaders/BlendShader.d.ts +1 -1
  134. package/shaders/BokehShader.d.cts +1 -1
  135. package/shaders/BokehShader.d.ts +1 -1
  136. package/shaders/BokehShader2.d.cts +2 -2
  137. package/shaders/BokehShader2.d.ts +2 -2
  138. package/shaders/BrightnessContrastShader.d.cts +1 -1
  139. package/shaders/BrightnessContrastShader.d.ts +1 -1
  140. package/shaders/ColorCorrectionShader.d.cts +1 -1
  141. package/shaders/ColorCorrectionShader.d.ts +1 -1
  142. package/shaders/ColorifyShader.d.cts +1 -1
  143. package/shaders/ColorifyShader.d.ts +1 -1
  144. package/shaders/ConvolutionShader.d.cts +1 -1
  145. package/shaders/ConvolutionShader.d.ts +1 -1
  146. package/shaders/CopyShader.d.cts +1 -1
  147. package/shaders/CopyShader.d.ts +1 -1
  148. package/shaders/DOFMipMapShader.d.cts +1 -1
  149. package/shaders/DOFMipMapShader.d.ts +1 -1
  150. package/shaders/DepthLimitedBlurShader.d.cts +2 -2
  151. package/shaders/DepthLimitedBlurShader.d.ts +2 -2
  152. package/shaders/DigitalGlitch.d.cts +1 -1
  153. package/shaders/DigitalGlitch.d.ts +1 -1
  154. package/shaders/DotScreenShader.d.cts +1 -1
  155. package/shaders/DotScreenShader.d.ts +1 -1
  156. package/shaders/FXAAShader.d.cts +1 -1
  157. package/shaders/FXAAShader.d.ts +1 -1
  158. package/shaders/FilmShader.d.cts +1 -1
  159. package/shaders/FilmShader.d.ts +1 -1
  160. package/shaders/FocusShader.d.cts +1 -1
  161. package/shaders/FocusShader.d.ts +1 -1
  162. package/shaders/FreiChenShader.d.cts +1 -1
  163. package/shaders/FreiChenShader.d.ts +1 -1
  164. package/shaders/FresnelShader.d.cts +1 -1
  165. package/shaders/FresnelShader.d.ts +1 -1
  166. package/shaders/GammaCorrectionShader.d.cts +1 -1
  167. package/shaders/GammaCorrectionShader.d.ts +1 -1
  168. package/shaders/GodRaysShader.d.cts +4 -4
  169. package/shaders/GodRaysShader.d.ts +4 -4
  170. package/shaders/HalftoneShader.d.cts +1 -1
  171. package/shaders/HalftoneShader.d.ts +1 -1
  172. package/shaders/HorizontalBlurShader.d.cts +1 -1
  173. package/shaders/HorizontalBlurShader.d.ts +1 -1
  174. package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
  175. package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  176. package/shaders/HueSaturationShader.d.cts +1 -1
  177. package/shaders/HueSaturationShader.d.ts +1 -1
  178. package/shaders/KaleidoShader.d.cts +1 -1
  179. package/shaders/KaleidoShader.d.ts +1 -1
  180. package/shaders/LuminosityHighPassShader.d.cts +1 -1
  181. package/shaders/LuminosityHighPassShader.d.ts +1 -1
  182. package/shaders/LuminosityShader.d.cts +1 -1
  183. package/shaders/LuminosityShader.d.ts +1 -1
  184. package/shaders/MirrorShader.d.cts +1 -1
  185. package/shaders/MirrorShader.d.ts +1 -1
  186. package/shaders/NormalMapShader.d.cts +1 -1
  187. package/shaders/NormalMapShader.d.ts +1 -1
  188. package/shaders/ParallaxShader.d.cts +1 -1
  189. package/shaders/ParallaxShader.d.ts +1 -1
  190. package/shaders/PixelShader.d.cts +1 -1
  191. package/shaders/PixelShader.d.ts +1 -1
  192. package/shaders/RGBShiftShader.d.cts +1 -1
  193. package/shaders/RGBShiftShader.d.ts +1 -1
  194. package/shaders/SAOShader.d.cts +1 -1
  195. package/shaders/SAOShader.d.ts +1 -1
  196. package/shaders/SMAAShader.d.cts +3 -3
  197. package/shaders/SMAAShader.d.ts +3 -3
  198. package/shaders/SSAOShader.d.cts +3 -3
  199. package/shaders/SSAOShader.d.ts +3 -3
  200. package/shaders/SSRShader.d.cts +3 -3
  201. package/shaders/SSRShader.d.ts +3 -3
  202. package/shaders/SepiaShader.d.cts +1 -1
  203. package/shaders/SepiaShader.d.ts +1 -1
  204. package/shaders/SobelOperatorShader.d.cts +1 -1
  205. package/shaders/SobelOperatorShader.d.ts +1 -1
  206. package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
  207. package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  208. package/shaders/TechnicolorShader.d.cts +1 -1
  209. package/shaders/TechnicolorShader.d.ts +1 -1
  210. package/shaders/ToneMapShader.d.cts +1 -1
  211. package/shaders/ToneMapShader.d.ts +1 -1
  212. package/shaders/ToonShader.d.cts +4 -4
  213. package/shaders/ToonShader.d.ts +4 -4
  214. package/shaders/TriangleBlurShader.d.cts +1 -1
  215. package/shaders/TriangleBlurShader.d.ts +1 -1
  216. package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
  217. package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  218. package/shaders/VerticalBlurShader.d.cts +1 -1
  219. package/shaders/VerticalBlurShader.d.ts +1 -1
  220. package/shaders/VerticalTiltShiftShader.d.cts +1 -1
  221. package/shaders/VerticalTiltShiftShader.d.ts +1 -1
  222. package/shaders/VignetteShader.d.cts +1 -1
  223. package/shaders/VignetteShader.d.ts +1 -1
  224. package/shaders/VolumeShader.d.cts +1 -1
  225. package/shaders/VolumeShader.d.ts +1 -1
  226. package/shaders/WaterRefractionShader.d.cts +1 -1
  227. package/shaders/WaterRefractionShader.d.ts +1 -1
  228. package/textures/FlakesTexture.d.cts +1 -1
  229. package/textures/FlakesTexture.d.ts +1 -1
  230. package/types/helpers.d.cts +1 -1
  231. package/types/helpers.d.ts +1 -1
  232. package/types/shared.d.cts +1 -1
  233. package/types/shared.d.ts +1 -1
  234. package/utils/BufferGeometryUtils.d.cts +8 -8
  235. package/utils/BufferGeometryUtils.d.ts +8 -8
  236. package/utils/GeometryCompressionUtils.d.cts +1 -1
  237. package/utils/GeometryCompressionUtils.d.ts +1 -1
  238. package/utils/GeometryUtils.d.cts +1 -1
  239. package/utils/GeometryUtils.d.ts +1 -1
  240. package/utils/LDrawUtils.d.cts +1 -1
  241. package/utils/LDrawUtils.d.ts +1 -1
  242. package/utils/SceneUtils.d.cts +1 -1
  243. package/utils/SceneUtils.d.ts +1 -1
  244. package/utils/SkeletonUtils.d.cts +1 -1
  245. package/utils/SkeletonUtils.d.ts +1 -1
  246. package/webxr/ARButton.d.cts +1 -1
  247. package/webxr/ARButton.d.ts +1 -1
  248. package/webxr/OculusHandModel.d.cts +1 -1
  249. package/webxr/OculusHandModel.d.ts +1 -1
  250. package/webxr/VRButton.d.cts +1 -1
  251. package/webxr/VRButton.d.ts +1 -1
  252. package/webxr/XRControllerModelFactory.d.cts +1 -1
  253. package/webxr/XRControllerModelFactory.d.ts +1 -1
  254. package/webxr/XRHandMeshModel.d.cts +1 -1
  255. package/webxr/XRHandMeshModel.d.ts +1 -1
@@ -4,7 +4,7 @@ type Options = {
4
4
  lineHeight: number;
5
5
  letterSpacing: number;
6
6
  };
7
- export declare class FontLoader extends Loader {
7
+ export type declare class FontLoader extends Loader {
8
8
  constructor(manager?: LoadingManager);
9
9
  load(url: string, onLoad?: (responseFont: Font) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
10
10
  loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Font>;
@@ -27,11 +27,11 @@ type FontData = {
27
27
  resolution: number;
28
28
  underlineThickness: number;
29
29
  };
30
- export declare class Font {
30
+ export type declare class Font {
31
31
  data: FontData;
32
32
  isFont: boolean;
33
33
  type: string;
34
34
  constructor(data: FontData);
35
35
  generateShapes(text: string, size?: number, _options?: Partial<Options>): Shape[];
36
36
  }
37
- export {};
37
+ export type {};
@@ -4,7 +4,7 @@ type Options = {
4
4
  lineHeight: number;
5
5
  letterSpacing: number;
6
6
  };
7
- export declare class FontLoader extends Loader {
7
+ export type declare class FontLoader extends Loader {
8
8
  constructor(manager?: LoadingManager);
9
9
  load(url: string, onLoad?: (responseFont: Font) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
10
10
  loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Font>;
@@ -27,11 +27,11 @@ type FontData = {
27
27
  resolution: number;
28
28
  underlineThickness: number;
29
29
  };
30
- export declare class Font {
30
+ export type declare class Font {
31
31
  data: FontData;
32
32
  isFont: boolean;
33
33
  type: string;
34
34
  constructor(data: FontData);
35
35
  generateShapes(text: string, size?: number, _options?: Partial<Options>): Shape[];
36
36
  }
37
- export {};
37
+ export type {};
@@ -13,7 +13,7 @@ export interface CMYK {
13
13
  k: number
14
14
  }
15
15
 
16
- export namespace ColorConverter {
16
+ export type namespace ColorConverter {
17
17
  function setHSV(color: Color, h: number, s: number, v: number): Color
18
18
  function getHSV(color: Color, target: HSL): HSL
19
19
  function setCMYK(color: Color, c: number, m: number, y: number, k: number): Color
@@ -13,7 +13,7 @@ export interface CMYK {
13
13
  k: number
14
14
  }
15
15
 
16
- export namespace ColorConverter {
16
+ export type namespace ColorConverter {
17
17
  function setHSV(color: Color, h: number, s: number, v: number): Color
18
18
  function getHSV(color: Color, target: HSL): HSL
19
19
  function setCMYK(color: Color, c: number, m: number, y: number, k: number): Color
@@ -1,7 +1,7 @@
1
1
  export interface NumberGenerator {
2
2
  random: () => number;
3
3
  }
4
- export declare class SimplexNoise {
4
+ export type declare class SimplexNoise {
5
5
  private grad3;
6
6
  private grad4;
7
7
  private p;
@@ -1,7 +1,7 @@
1
1
  export interface NumberGenerator {
2
2
  random: () => number;
3
3
  }
4
- export declare class SimplexNoise {
4
+ export type declare class SimplexNoise {
5
5
  private grad3;
6
6
  private grad4;
7
7
  private p;
package/misc/Timer.d.cts CHANGED
@@ -24,4 +24,4 @@ declare class Timer {
24
24
  get elapsedTime(): number;
25
25
  private _now;
26
26
  }
27
- export { type Timer };
27
+ export type { Timer };
package/misc/Timer.d.ts CHANGED
@@ -24,4 +24,4 @@ declare class Timer {
24
24
  get elapsedTime(): number;
25
25
  private _now;
26
26
  }
27
- export { type Timer };
27
+ export type { Timer };
package/misc/WebGL.d.cts CHANGED
@@ -1,5 +1,5 @@
1
- export declare function isWebGLAvailable(): boolean;
2
- export declare function isWebGL2Available(): boolean;
3
- export declare function getWebGLErrorMessage(): HTMLDivElement;
4
- export declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
- export declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
1
+ export type declare function isWebGLAvailable(): boolean;
2
+ export type declare function isWebGL2Available(): boolean;
3
+ export type declare function getWebGLErrorMessage(): HTMLDivElement;
4
+ export type declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
+ export type declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
package/misc/WebGL.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- export declare function isWebGLAvailable(): boolean;
2
- export declare function isWebGL2Available(): boolean;
3
- export declare function getWebGLErrorMessage(): HTMLDivElement;
4
- export declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
- export declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
1
+ export type declare function isWebGLAvailable(): boolean;
2
+ export type declare function isWebGL2Available(): boolean;
3
+ export type declare function getWebGLErrorMessage(): HTMLDivElement;
4
+ export type declare function getWebGL2ErrorMessage(): HTMLDivElement;
5
+ export type declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
@@ -5,7 +5,7 @@ import type { IUniform } from 'three';
5
5
  *
6
6
  * @param { number } numberOfCurves the number of curves needed to be described by this texture.
7
7
  */
8
- export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
8
+ export type declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
9
9
  /**
10
10
  * Write the curve description to the data texture
11
11
  *
@@ -13,7 +13,7 @@ export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture
13
13
  * @param { Curve } splineCurve The curve to describe
14
14
  * @param { number } offset Which curve slot to write to
15
15
  */
16
- export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
16
+ export type declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
17
17
  export interface INumericUniform extends IUniform {
18
18
  type: 'f' | 'i';
19
19
  value: number;
@@ -31,15 +31,15 @@ export type CurveModifierUniforms = {
31
31
  *
32
32
  * @param { DataTexture } Texture which holds the curve description
33
33
  */
34
- export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
34
+ export type declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
35
35
  export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
36
36
  __ok: boolean;
37
37
  };
38
- export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
38
+ export type declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
39
39
  /**
40
40
  * A helper class for making meshes bend aroudn curves
41
41
  */
42
- export declare class Flow<TMesh extends Mesh = Mesh> {
42
+ export type declare class Flow<TMesh extends Mesh = Mesh> {
43
43
  curveArray: Curve<any>[];
44
44
  curveLengthArray: number[];
45
45
  object3D: TMesh;
@@ -56,7 +56,7 @@ export declare class Flow<TMesh extends Mesh = Mesh> {
56
56
  /**
57
57
  * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
58
58
  */
59
- export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
59
+ export type declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
60
60
  offsets: number[];
61
61
  whichCurve: number[];
62
62
  /**
@@ -5,7 +5,7 @@ import type { IUniform } from 'three';
5
5
  *
6
6
  * @param { number } numberOfCurves the number of curves needed to be described by this texture.
7
7
  */
8
- export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
8
+ export type declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
9
9
  /**
10
10
  * Write the curve description to the data texture
11
11
  *
@@ -13,7 +13,7 @@ export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture
13
13
  * @param { Curve } splineCurve The curve to describe
14
14
  * @param { number } offset Which curve slot to write to
15
15
  */
16
- export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
16
+ export type declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
17
17
  export interface INumericUniform extends IUniform {
18
18
  type: 'f' | 'i';
19
19
  value: number;
@@ -31,15 +31,15 @@ export type CurveModifierUniforms = {
31
31
  *
32
32
  * @param { DataTexture } Texture which holds the curve description
33
33
  */
34
- export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
34
+ export type declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
35
35
  export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
36
36
  __ok: boolean;
37
37
  };
38
- export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
38
+ export type declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
39
39
  /**
40
40
  * A helper class for making meshes bend aroudn curves
41
41
  */
42
- export declare class Flow<TMesh extends Mesh = Mesh> {
42
+ export type declare class Flow<TMesh extends Mesh = Mesh> {
43
43
  curveArray: Curve<any>[];
44
44
  curveLengthArray: number[];
45
45
  object3D: TMesh;
@@ -56,7 +56,7 @@ export declare class Flow<TMesh extends Mesh = Mesh> {
56
56
  /**
57
57
  * A helper class for creating instanced versions of flow, where the instances are placed on the curve.
58
58
  */
59
- export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
59
+ export type declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
60
60
  offsets: number[];
61
61
  whichCurve: number[];
62
62
  /**
@@ -16,4 +16,4 @@ declare class EdgeSplitModifier {
16
16
  private edgeSplit;
17
17
  modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
18
  }
19
- export { type EdgeSplitModifier };
19
+ export type { EdgeSplitModifier };
@@ -16,4 +16,4 @@ declare class EdgeSplitModifier {
16
16
  private edgeSplit;
17
17
  modify: (geometry: BufferGeometry, cutOffAngle: number, tryKeepNormals?: boolean) => BufferGeometry;
18
18
  }
19
- export { type EdgeSplitModifier };
19
+ export type { EdgeSplitModifier };
@@ -16,4 +16,4 @@ declare class SimplifyModifier {
16
16
  private minimumCostEdge;
17
17
  modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
18
18
  }
19
- export { type SimplifyModifier };
19
+ export type { SimplifyModifier };
@@ -16,4 +16,4 @@ declare class SimplifyModifier {
16
16
  private minimumCostEdge;
17
17
  modify: (geometry: BufferGeometry, count: number) => BufferGeometry;
18
18
  }
19
- export { type SimplifyModifier };
19
+ export type { SimplifyModifier };
@@ -8,4 +8,4 @@ declare class TessellateModifier {
8
8
  constructor(maxEdgeLength?: number, maxIterations?: number);
9
9
  modify: (geometry: BufferGeometry) => BufferGeometry;
10
10
  }
11
- export { type TessellateModifier };
11
+ export type { TessellateModifier };
@@ -8,4 +8,4 @@ declare class TessellateModifier {
8
8
  constructor(maxEdgeLength?: number, maxIterations?: number);
9
9
  modify: (geometry: BufferGeometry) => BufferGeometry;
10
10
  }
11
- export { type TessellateModifier };
11
+ export type { TessellateModifier };
@@ -45,4 +45,4 @@ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
45
45
  toJSON(): never;
46
46
  dispose(): this;
47
47
  }
48
- export { type BatchedMesh };
48
+ export type { BatchedMesh };
@@ -45,4 +45,4 @@ declare class BatchedMesh extends Mesh<BufferGeometry, Material> {
45
45
  toJSON(): never;
46
46
  dispose(): this;
47
47
  }
48
- export { type BatchedMesh };
48
+ export type { BatchedMesh };
@@ -3,7 +3,7 @@ export interface GroundProjectedEnvParameters {
3
3
  height?: number;
4
4
  radius?: number;
5
5
  }
6
- export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
6
+ export type declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
7
7
  constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
8
8
  set radius(radius: number);
9
9
  get radius(): number;
@@ -3,7 +3,7 @@ export interface GroundProjectedEnvParameters {
3
3
  height?: number;
4
4
  radius?: number;
5
5
  }
6
- export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
6
+ export type declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
7
7
  constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
8
8
  set radius(radius: number);
9
9
  get radius(): number;
@@ -3,4 +3,4 @@ import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.cts';
3
3
  declare class ReflectorRTT extends Reflector {
4
4
  constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
5
5
  }
6
- export { type ReflectorRTT };
6
+ export type { ReflectorRTT };
@@ -3,4 +3,4 @@ import type { Reflector, ReflectorOptions } from '../objects/Reflector.d.ts';
3
3
  declare class ReflectorRTT extends Reflector {
4
4
  constructor(geometry?: BufferGeometry, options?: ReflectorOptions);
5
5
  }
6
- export { type ReflectorRTT };
6
+ export type { ReflectorRTT };
package/objects/Sky.d.cts CHANGED
@@ -15,4 +15,4 @@ declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
15
15
  static material: ShaderMaterial
16
16
  }
17
17
 
18
- export { type Sky }
18
+ export type { Sky }
package/objects/Sky.d.ts CHANGED
@@ -15,4 +15,4 @@ declare class Sky extends Mesh<BoxGeometry, ShaderMaterial> {
15
15
  static material: ShaderMaterial
16
16
  }
17
17
 
18
- export { type Sky }
18
+ export type { Sky }
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "three-stdlib",
3
- "version": "2.35.8",
3
+ "version": "2.35.9",
4
4
  "description": "stand-alone library of threejs examples",
5
5
  "keywords": [
6
6
  "three",
@@ -12,4 +12,4 @@ declare class AfterimagePass extends Pass {
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  setSize(width: number, height: number): void;
14
14
  }
15
- export { type AfterimagePass };
15
+ export type { AfterimagePass };
@@ -12,4 +12,4 @@ declare class AfterimagePass extends Pass {
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  setSize(width: number, height: number): void;
14
14
  }
15
- export { type AfterimagePass };
15
+ export type { AfterimagePass };
@@ -26,4 +26,4 @@ declare const CombineShader: {
26
26
  vertexShader: string;
27
27
  fragmentShader: string;
28
28
  };
29
- export { type BloomPass };
29
+ export type { BloomPass };
@@ -26,4 +26,4 @@ declare const CombineShader: {
26
26
  vertexShader: string;
27
27
  fragmentShader: string;
28
28
  };
29
- export { type BloomPass };
29
+ export type { BloomPass };
@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
23
23
  constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
24
24
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
25
25
  }
26
- export { type BokehPass };
26
+ export type { BokehPass };
@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
23
23
  constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
24
24
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
25
25
  }
26
- export { type BokehPass };
26
+ export type { BokehPass };
@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
7
7
  constructor(clearColor?: Color | string | number, clearAlpha?: number);
8
8
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
9
  }
10
- export { type ClearPass };
10
+ export type { ClearPass };
@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
7
7
  constructor(clearColor?: Color | string | number, clearAlpha?: number);
8
8
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
9
9
  }
10
- export { type ClearPass };
10
+ export type { ClearPass };
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
8
8
  constructor(center?: Vector2, angle?: number, scale?: number);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
10
  }
11
- export { type DotScreenPass };
11
+ export type { DotScreenPass };
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
8
8
  constructor(center?: Vector2, angle?: number, scale?: number);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
10
10
  }
11
- export { type DotScreenPass };
11
+ export type { DotScreenPass };
@@ -25,4 +25,4 @@ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRend
25
25
  setPixelRatio(pixelRatio: number): void;
26
26
  dispose(): void;
27
27
  }
28
- export { type EffectComposer };
28
+ export type { EffectComposer };
@@ -25,4 +25,4 @@ declare class EffectComposer<TRenderTarget extends WebGLRenderTarget = WebGLRend
25
25
  setPixelRatio(pixelRatio: number): void;
26
26
  dispose(): void;
27
27
  }
28
- export { type EffectComposer };
28
+ export type { EffectComposer };
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
8
8
  constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
10
  }
11
- export { type FilmPass };
11
+ export type { FilmPass };
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
8
8
  constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
9
9
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
10
10
  }
11
- export { type FilmPass };
11
+ export type { FilmPass };
@@ -13,4 +13,4 @@ declare class GlitchPass extends Pass {
13
13
  generateTrigger(): void;
14
14
  generateHeightmap(dt_size: number): DataTexture;
15
15
  }
16
- export { type GlitchPass };
16
+ export type { GlitchPass };
@@ -13,4 +13,4 @@ declare class GlitchPass extends Pass {
13
13
  generateTrigger(): void;
14
14
  generateHeightmap(dt_size: number): DataTexture;
15
15
  }
16
- export { type GlitchPass };
16
+ export type { GlitchPass };
@@ -23,4 +23,4 @@ declare class HalftonePass extends Pass {
23
23
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
24
24
  setSize(width: number, height: number): void;
25
25
  }
26
- export { type HalftonePass };
26
+ export type { HalftonePass };
@@ -23,4 +23,4 @@ declare class HalftonePass extends Pass {
23
23
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
24
24
  setSize(width: number, height: number): void;
25
25
  }
26
- export { type HalftonePass };
26
+ export type { HalftonePass };
@@ -11,4 +11,4 @@ declare class ClearMaskPass extends Pass {
11
11
  constructor();
12
12
  render(renderer: WebGLRenderer): void;
13
13
  }
14
- export { type MaskPass, ClearMaskPass };
14
+ export type { MaskPass, ClearMaskPass };
@@ -11,4 +11,4 @@ declare class ClearMaskPass extends Pass {
11
11
  constructor();
12
12
  render(renderer: WebGLRenderer): void;
13
13
  }
14
- export { type MaskPass, ClearMaskPass };
14
+ export type { MaskPass, ClearMaskPass };
@@ -50,4 +50,4 @@ declare class OutlinePass extends Pass {
50
50
  getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
51
51
  getOverlayMaterial(): ShaderMaterial;
52
52
  }
53
- export { type OutlinePass };
53
+ export type { OutlinePass };
@@ -50,4 +50,4 @@ declare class OutlinePass extends Pass {
50
50
  getSeperableBlurMaterial(maxRadius: number): ShaderMaterial;
51
51
  getOverlayMaterial(): ShaderMaterial;
52
52
  }
53
- export { type OutlinePass };
53
+ export type { OutlinePass };
@@ -18,4 +18,4 @@ declare class FullScreenQuad<TMaterial extends Material = Material> {
18
18
  dispose(): void;
19
19
  render(renderer: WebGLRenderer): void;
20
20
  }
21
- export { type Pass, FullScreenQuad };
21
+ export type { Pass, FullScreenQuad };
@@ -18,4 +18,4 @@ declare class FullScreenQuad<TMaterial extends Material = Material> {
18
18
  dispose(): void;
19
19
  render(renderer: WebGLRenderer): void;
20
20
  }
21
- export { type Pass, FullScreenQuad };
21
+ export type { Pass, FullScreenQuad };
@@ -11,4 +11,4 @@ declare class RenderPass extends Pass {
11
11
  constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  }
14
- export { type RenderPass };
14
+ export type { RenderPass };
@@ -11,4 +11,4 @@ declare class RenderPass extends Pass {
11
11
  constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
12
12
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
13
13
  }
14
- export { type RenderPass };
14
+ export type { RenderPass };
@@ -10,4 +10,4 @@ declare class ShaderPass extends Pass {
10
10
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
11
  dispose(): void;
12
12
  }
13
- export { type ShaderPass };
13
+ export type { ShaderPass };
@@ -10,4 +10,4 @@ declare class ShaderPass extends Pass {
10
10
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
11
11
  dispose(): void;
12
12
  }
13
- export { type ShaderPass };
13
+ export type { ShaderPass };
@@ -32,4 +32,4 @@ declare class WaterPass extends Pass {
32
32
  constructor();
33
33
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
34
  }
35
- export { type WaterPass };
35
+ export type { WaterPass };
@@ -32,4 +32,4 @@ declare class WaterPass extends Pass {
32
32
  constructor();
33
33
  render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
34
34
  }
35
- export { type WaterPass };
35
+ export type { WaterPass };
@@ -13,4 +13,4 @@ export type ACESFilmicToneMappingShaderUniforms = {
13
13
  };
14
14
  export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
15
15
  }
16
- export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
16
+ export type declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -13,4 +13,4 @@ export type ACESFilmicToneMappingShaderUniforms = {
13
13
  };
14
14
  export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
15
15
  }
16
- export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
16
+ export type declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
@@ -12,4 +12,4 @@ export type AfterimageShaderUniforms = {
12
12
  };
13
13
  export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
14
14
  }
15
- export declare const AfterimageShader: IAfterimageShader;
15
+ export type declare const AfterimageShader: IAfterimageShader;
@@ -12,4 +12,4 @@ export type AfterimageShaderUniforms = {
12
12
  };
13
13
  export interface IAfterimageShader extends IShader<AfterimageShaderUniforms> {
14
14
  }
15
- export declare const AfterimageShader: IAfterimageShader;
15
+ export type declare const AfterimageShader: IAfterimageShader;
@@ -5,4 +5,4 @@ import type { IShader } from './types.d.cts';
5
5
  export type BasicShaderUniforms = {};
6
6
  export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
7
  }
8
- export declare const BasicShader: IBasicShader;
8
+ export type declare const BasicShader: IBasicShader;
@@ -5,4 +5,4 @@ import type { IShader } from './types.d.ts';
5
5
  export type BasicShaderUniforms = {};
6
6
  export interface IBasicShader extends IShader<BasicShaderUniforms> {
7
7
  }
8
- export declare const BasicShader: IBasicShader;
8
+ export type declare const BasicShader: IBasicShader;
@@ -11,4 +11,4 @@ export type BleachBypassShaderUniforms = {
11
11
  };
12
12
  export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
13
13
  }
14
- export declare const BleachBypassShader: IBleachBypassShader;
14
+ export type declare const BleachBypassShader: IBleachBypassShader;
@@ -11,4 +11,4 @@ export type BleachBypassShaderUniforms = {
11
11
  };
12
12
  export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
13
13
  }
14
- export declare const BleachBypassShader: IBleachBypassShader;
14
+ export type declare const BleachBypassShader: IBleachBypassShader;
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * Blend two textures
3
3
  */
4
- export declare const BlendShader: {
4
+ export type declare const BlendShader: {
5
5
  uniforms: {
6
6
  tDiffuse1: {
7
7
  value: null;