three-stdlib 2.35.8 → 2.35.9
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/_polyfill/constants.d.cts +1 -1
- package/_polyfill/constants.d.ts +1 -1
- package/_polyfill/uv1.d.cts +1 -1
- package/_polyfill/uv1.d.ts +1 -1
- package/controls/ArcballControls.d.cts +1 -1
- package/controls/ArcballControls.d.ts +1 -1
- package/controls/DeviceOrientationControls.d.cts +1 -1
- package/controls/DeviceOrientationControls.d.ts +1 -1
- package/controls/DragControls.d.cts +1 -1
- package/controls/DragControls.d.ts +1 -1
- package/controls/EventDispatcher.d.cts +1 -1
- package/controls/EventDispatcher.d.ts +1 -1
- package/controls/FirstPersonControls.d.cts +1 -1
- package/controls/FirstPersonControls.d.ts +1 -1
- package/controls/FlyControls.d.cts +1 -1
- package/controls/FlyControls.d.ts +1 -1
- package/controls/OrbitControls.d.cts +1 -1
- package/controls/OrbitControls.d.ts +1 -1
- package/controls/PointerLockControls.d.cts +1 -1
- package/controls/PointerLockControls.d.ts +1 -1
- package/controls/TrackballControls.d.cts +1 -1
- package/controls/TrackballControls.d.ts +1 -1
- package/controls/TransformControls.d.cts +1 -1
- package/controls/TransformControls.d.ts +1 -1
- package/controls/experimental/CameraControls.d.cts +2 -2
- package/controls/experimental/CameraControls.d.ts +2 -2
- package/csm/CSMFrustum.d.cts +1 -1
- package/csm/CSMFrustum.d.ts +1 -1
- package/environments/RoomEnvironment.d.cts +1 -1
- package/environments/RoomEnvironment.d.ts +1 -1
- package/exporters/ColladaExporter.d.cts +1 -1
- package/exporters/ColladaExporter.d.ts +1 -1
- package/exporters/DRACOExporter.d.cts +1 -1
- package/exporters/DRACOExporter.d.ts +1 -1
- package/exporters/GLTFExporter.d.cts +3 -3
- package/exporters/GLTFExporter.d.ts +3 -3
- package/exporters/MMDExporter.d.cts +1 -1
- package/exporters/MMDExporter.d.ts +1 -1
- package/exporters/OBJExporter.d.cts +1 -1
- package/exporters/OBJExporter.d.ts +1 -1
- package/exporters/PLYExporter.d.cts +1 -1
- package/exporters/PLYExporter.d.ts +1 -1
- package/exporters/STLExporter.d.cts +1 -1
- package/exporters/STLExporter.d.ts +1 -1
- package/exporters/USDZExporter.d.cts +1 -1
- package/exporters/USDZExporter.d.ts +1 -1
- package/geometries/ParametricGeometries.d.cts +1 -1
- package/geometries/ParametricGeometries.d.ts +1 -1
- package/geometries/ParametricGeometry.d.cts +1 -1
- package/geometries/ParametricGeometry.d.ts +1 -1
- package/geometries/TextGeometry.d.cts +2 -2
- package/geometries/TextGeometry.d.ts +2 -2
- package/helpers/RaycasterHelper.d.cts +1 -1
- package/helpers/RaycasterHelper.d.ts +1 -1
- package/index.d.cts +262 -262
- package/index.d.ts +262 -262
- package/libs/MeshoptDecoder.d.cts +1 -1
- package/libs/MeshoptDecoder.d.ts +1 -1
- package/libs/MotionControllers.d.cts +1 -1
- package/libs/MotionControllers.d.ts +1 -1
- package/libs/zstddec.d.cts +1 -1
- package/libs/zstddec.d.ts +1 -1
- package/lights/LightProbeGenerator.d.cts +1 -1
- package/lights/LightProbeGenerator.d.ts +1 -1
- package/lights/RectAreaLightUniformsLib.d.cts +1 -1
- package/lights/RectAreaLightUniformsLib.d.ts +1 -1
- package/loaders/FontLoader.d.cts +3 -3
- package/loaders/FontLoader.d.ts +3 -3
- package/math/ColorConverter.d.cts +1 -1
- package/math/ColorConverter.d.ts +1 -1
- package/math/SimplexNoise.d.cts +1 -1
- package/math/SimplexNoise.d.ts +1 -1
- package/misc/Timer.d.cts +1 -1
- package/misc/Timer.d.ts +1 -1
- package/misc/WebGL.d.cts +5 -5
- package/misc/WebGL.d.ts +5 -5
- package/modifiers/CurveModifier.d.cts +6 -6
- package/modifiers/CurveModifier.d.ts +6 -6
- package/modifiers/EdgeSplitModifier.d.cts +1 -1
- package/modifiers/EdgeSplitModifier.d.ts +1 -1
- package/modifiers/SimplifyModifier.d.cts +1 -1
- package/modifiers/SimplifyModifier.d.ts +1 -1
- package/modifiers/TessellateModifier.d.cts +1 -1
- package/modifiers/TessellateModifier.d.ts +1 -1
- package/objects/BatchedMesh.d.cts +1 -1
- package/objects/BatchedMesh.d.ts +1 -1
- package/objects/GroundProjectedEnv.d.cts +1 -1
- package/objects/GroundProjectedEnv.d.ts +1 -1
- package/objects/ReflectorRTT.d.cts +1 -1
- package/objects/ReflectorRTT.d.ts +1 -1
- package/objects/Sky.d.cts +1 -1
- package/objects/Sky.d.ts +1 -1
- package/package.json +1 -1
- package/postprocessing/AfterimagePass.d.cts +1 -1
- package/postprocessing/AfterimagePass.d.ts +1 -1
- package/postprocessing/BloomPass.d.cts +1 -1
- package/postprocessing/BloomPass.d.ts +1 -1
- package/postprocessing/BokehPass.d.cts +1 -1
- package/postprocessing/BokehPass.d.ts +1 -1
- package/postprocessing/ClearPass.d.cts +1 -1
- package/postprocessing/ClearPass.d.ts +1 -1
- package/postprocessing/DotScreenPass.d.cts +1 -1
- package/postprocessing/DotScreenPass.d.ts +1 -1
- package/postprocessing/EffectComposer.d.cts +1 -1
- package/postprocessing/EffectComposer.d.ts +1 -1
- package/postprocessing/FilmPass.d.cts +1 -1
- package/postprocessing/FilmPass.d.ts +1 -1
- package/postprocessing/GlitchPass.d.cts +1 -1
- package/postprocessing/GlitchPass.d.ts +1 -1
- package/postprocessing/HalftonePass.d.cts +1 -1
- package/postprocessing/HalftonePass.d.ts +1 -1
- package/postprocessing/MaskPass.d.cts +1 -1
- package/postprocessing/MaskPass.d.ts +1 -1
- package/postprocessing/OutlinePass.d.cts +1 -1
- package/postprocessing/OutlinePass.d.ts +1 -1
- package/postprocessing/Pass.d.cts +1 -1
- package/postprocessing/Pass.d.ts +1 -1
- package/postprocessing/RenderPass.d.cts +1 -1
- package/postprocessing/RenderPass.d.ts +1 -1
- package/postprocessing/ShaderPass.d.cts +1 -1
- package/postprocessing/ShaderPass.d.ts +1 -1
- package/postprocessing/WaterPass.d.cts +1 -1
- package/postprocessing/WaterPass.d.ts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.cts +1 -1
- package/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
- package/shaders/AfterimageShader.d.cts +1 -1
- package/shaders/AfterimageShader.d.ts +1 -1
- package/shaders/BasicShader.d.cts +1 -1
- package/shaders/BasicShader.d.ts +1 -1
- package/shaders/BleachBypassShader.d.cts +1 -1
- package/shaders/BleachBypassShader.d.ts +1 -1
- package/shaders/BlendShader.d.cts +1 -1
- package/shaders/BlendShader.d.ts +1 -1
- package/shaders/BokehShader.d.cts +1 -1
- package/shaders/BokehShader.d.ts +1 -1
- package/shaders/BokehShader2.d.cts +2 -2
- package/shaders/BokehShader2.d.ts +2 -2
- package/shaders/BrightnessContrastShader.d.cts +1 -1
- package/shaders/BrightnessContrastShader.d.ts +1 -1
- package/shaders/ColorCorrectionShader.d.cts +1 -1
- package/shaders/ColorCorrectionShader.d.ts +1 -1
- package/shaders/ColorifyShader.d.cts +1 -1
- package/shaders/ColorifyShader.d.ts +1 -1
- package/shaders/ConvolutionShader.d.cts +1 -1
- package/shaders/ConvolutionShader.d.ts +1 -1
- package/shaders/CopyShader.d.cts +1 -1
- package/shaders/CopyShader.d.ts +1 -1
- package/shaders/DOFMipMapShader.d.cts +1 -1
- package/shaders/DOFMipMapShader.d.ts +1 -1
- package/shaders/DepthLimitedBlurShader.d.cts +2 -2
- package/shaders/DepthLimitedBlurShader.d.ts +2 -2
- package/shaders/DigitalGlitch.d.cts +1 -1
- package/shaders/DigitalGlitch.d.ts +1 -1
- package/shaders/DotScreenShader.d.cts +1 -1
- package/shaders/DotScreenShader.d.ts +1 -1
- package/shaders/FXAAShader.d.cts +1 -1
- package/shaders/FXAAShader.d.ts +1 -1
- package/shaders/FilmShader.d.cts +1 -1
- package/shaders/FilmShader.d.ts +1 -1
- package/shaders/FocusShader.d.cts +1 -1
- package/shaders/FocusShader.d.ts +1 -1
- package/shaders/FreiChenShader.d.cts +1 -1
- package/shaders/FreiChenShader.d.ts +1 -1
- package/shaders/FresnelShader.d.cts +1 -1
- package/shaders/FresnelShader.d.ts +1 -1
- package/shaders/GammaCorrectionShader.d.cts +1 -1
- package/shaders/GammaCorrectionShader.d.ts +1 -1
- package/shaders/GodRaysShader.d.cts +4 -4
- package/shaders/GodRaysShader.d.ts +4 -4
- package/shaders/HalftoneShader.d.cts +1 -1
- package/shaders/HalftoneShader.d.ts +1 -1
- package/shaders/HorizontalBlurShader.d.cts +1 -1
- package/shaders/HorizontalBlurShader.d.ts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.cts +1 -1
- package/shaders/HorizontalTiltShiftShader.d.ts +1 -1
- package/shaders/HueSaturationShader.d.cts +1 -1
- package/shaders/HueSaturationShader.d.ts +1 -1
- package/shaders/KaleidoShader.d.cts +1 -1
- package/shaders/KaleidoShader.d.ts +1 -1
- package/shaders/LuminosityHighPassShader.d.cts +1 -1
- package/shaders/LuminosityHighPassShader.d.ts +1 -1
- package/shaders/LuminosityShader.d.cts +1 -1
- package/shaders/LuminosityShader.d.ts +1 -1
- package/shaders/MirrorShader.d.cts +1 -1
- package/shaders/MirrorShader.d.ts +1 -1
- package/shaders/NormalMapShader.d.cts +1 -1
- package/shaders/NormalMapShader.d.ts +1 -1
- package/shaders/ParallaxShader.d.cts +1 -1
- package/shaders/ParallaxShader.d.ts +1 -1
- package/shaders/PixelShader.d.cts +1 -1
- package/shaders/PixelShader.d.ts +1 -1
- package/shaders/RGBShiftShader.d.cts +1 -1
- package/shaders/RGBShiftShader.d.ts +1 -1
- package/shaders/SAOShader.d.cts +1 -1
- package/shaders/SAOShader.d.ts +1 -1
- package/shaders/SMAAShader.d.cts +3 -3
- package/shaders/SMAAShader.d.ts +3 -3
- package/shaders/SSAOShader.d.cts +3 -3
- package/shaders/SSAOShader.d.ts +3 -3
- package/shaders/SSRShader.d.cts +3 -3
- package/shaders/SSRShader.d.ts +3 -3
- package/shaders/SepiaShader.d.cts +1 -1
- package/shaders/SepiaShader.d.ts +1 -1
- package/shaders/SobelOperatorShader.d.cts +1 -1
- package/shaders/SobelOperatorShader.d.ts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.cts +1 -1
- package/shaders/SubsurfaceScatteringShader.d.ts +1 -1
- package/shaders/TechnicolorShader.d.cts +1 -1
- package/shaders/TechnicolorShader.d.ts +1 -1
- package/shaders/ToneMapShader.d.cts +1 -1
- package/shaders/ToneMapShader.d.ts +1 -1
- package/shaders/ToonShader.d.cts +4 -4
- package/shaders/ToonShader.d.ts +4 -4
- package/shaders/TriangleBlurShader.d.cts +1 -1
- package/shaders/TriangleBlurShader.d.ts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.cts +1 -1
- package/shaders/UnpackDepthRGBAShader.d.ts +1 -1
- package/shaders/VerticalBlurShader.d.cts +1 -1
- package/shaders/VerticalBlurShader.d.ts +1 -1
- package/shaders/VerticalTiltShiftShader.d.cts +1 -1
- package/shaders/VerticalTiltShiftShader.d.ts +1 -1
- package/shaders/VignetteShader.d.cts +1 -1
- package/shaders/VignetteShader.d.ts +1 -1
- package/shaders/VolumeShader.d.cts +1 -1
- package/shaders/VolumeShader.d.ts +1 -1
- package/shaders/WaterRefractionShader.d.cts +1 -1
- package/shaders/WaterRefractionShader.d.ts +1 -1
- package/textures/FlakesTexture.d.cts +1 -1
- package/textures/FlakesTexture.d.ts +1 -1
- package/types/helpers.d.cts +1 -1
- package/types/helpers.d.ts +1 -1
- package/types/shared.d.cts +1 -1
- package/types/shared.d.ts +1 -1
- package/utils/BufferGeometryUtils.d.cts +8 -8
- package/utils/BufferGeometryUtils.d.ts +8 -8
- package/utils/GeometryCompressionUtils.d.cts +1 -1
- package/utils/GeometryCompressionUtils.d.ts +1 -1
- package/utils/GeometryUtils.d.cts +1 -1
- package/utils/GeometryUtils.d.ts +1 -1
- package/utils/LDrawUtils.d.cts +1 -1
- package/utils/LDrawUtils.d.ts +1 -1
- package/utils/SceneUtils.d.cts +1 -1
- package/utils/SceneUtils.d.ts +1 -1
- package/utils/SkeletonUtils.d.cts +1 -1
- package/utils/SkeletonUtils.d.ts +1 -1
- package/webxr/ARButton.d.cts +1 -1
- package/webxr/ARButton.d.ts +1 -1
- package/webxr/OculusHandModel.d.cts +1 -1
- package/webxr/OculusHandModel.d.ts +1 -1
- package/webxr/VRButton.d.cts +1 -1
- package/webxr/VRButton.d.ts +1 -1
- package/webxr/XRControllerModelFactory.d.cts +1 -1
- package/webxr/XRControllerModelFactory.d.ts +1 -1
- package/webxr/XRHandMeshModel.d.cts +1 -1
- package/webxr/XRHandMeshModel.d.ts +1 -1
package/loaders/FontLoader.d.cts
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@@ -4,7 +4,7 @@ type Options = {
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lineHeight: number;
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letterSpacing: number;
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};
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export declare class FontLoader extends Loader {
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export type declare class FontLoader extends Loader {
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constructor(manager?: LoadingManager);
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load(url: string, onLoad?: (responseFont: Font) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Font>;
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resolution: number;
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};
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export declare class Font {
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export type declare class Font {
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data: FontData;
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isFont: boolean;
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type: string;
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constructor(data: FontData);
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generateShapes(text: string, size?: number, _options?: Partial<Options>): Shape[];
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}
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export {};
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export type {};
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package/loaders/FontLoader.d.ts
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lineHeight: number;
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};
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export declare class FontLoader extends Loader {
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export type declare class FontLoader extends Loader {
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constructor(manager?: LoadingManager);
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load(url: string, onLoad?: (responseFont: Font) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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loadAsync(url: string, onProgress?: (event: ProgressEvent) => void): Promise<Font>;
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resolution: number;
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export declare class Font {
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export type declare class Font {
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isFont: boolean;
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type: string;
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constructor(data: FontData);
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generateShapes(text: string, size?: number, _options?: Partial<Options>): Shape[];
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}
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export {};
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export type {};
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export namespace ColorConverter {
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export type namespace ColorConverter {
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function setHSV(color: Color, h: number, s: number, v: number): Color
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function getHSV(color: Color, target: HSL): HSL
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function setCMYK(color: Color, c: number, m: number, y: number, k: number): Color
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package/math/ColorConverter.d.ts
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export namespace ColorConverter {
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export type namespace ColorConverter {
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function getHSV(color: Color, target: HSL): HSL
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function setCMYK(color: Color, c: number, m: number, y: number, k: number): Color
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package/math/SimplexNoise.d.cts
CHANGED
package/math/SimplexNoise.d.ts
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package/misc/Timer.d.cts
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package/misc/Timer.d.ts
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package/misc/WebGL.d.cts
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export declare function isWebGLAvailable(): boolean;
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export declare function getWebGL2ErrorMessage(): HTMLDivElement;
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export declare function getErrorMessage(version: 1 | 2): HTMLDivElement;
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export type declare function isWebGLAvailable(): boolean;
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package/misc/WebGL.d.ts
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export declare function isWebGLAvailable(): boolean;
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export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
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export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
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export type declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
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* @param { DataTexture } Texture which holds the curve description
|
|
33
33
|
*/
|
|
34
|
-
export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
|
|
34
|
+
export type declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
|
|
35
35
|
export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
|
|
36
36
|
__ok: boolean;
|
|
37
37
|
};
|
|
38
|
-
export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
|
|
38
|
+
export type declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
|
|
39
39
|
/**
|
|
40
40
|
* A helper class for making meshes bend aroudn curves
|
|
41
41
|
*/
|
|
42
|
-
export declare class Flow<TMesh extends Mesh = Mesh> {
|
|
42
|
+
export type declare class Flow<TMesh extends Mesh = Mesh> {
|
|
43
43
|
curveArray: Curve<any>[];
|
|
44
44
|
curveLengthArray: number[];
|
|
45
45
|
object3D: TMesh;
|
|
@@ -56,7 +56,7 @@ export declare class Flow<TMesh extends Mesh = Mesh> {
|
|
|
56
56
|
/**
|
|
57
57
|
* A helper class for creating instanced versions of flow, where the instances are placed on the curve.
|
|
58
58
|
*/
|
|
59
|
-
export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
|
|
59
|
+
export type declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
|
|
60
60
|
offsets: number[];
|
|
61
61
|
whichCurve: number[];
|
|
62
62
|
/**
|
|
@@ -5,7 +5,7 @@ import type { IUniform } from 'three';
|
|
|
5
5
|
*
|
|
6
6
|
* @param { number } numberOfCurves the number of curves needed to be described by this texture.
|
|
7
7
|
*/
|
|
8
|
-
export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
|
|
8
|
+
export type declare const initSplineTexture: (numberOfCurves?: number) => DataTexture;
|
|
9
9
|
/**
|
|
10
10
|
* Write the curve description to the data texture
|
|
11
11
|
*
|
|
@@ -13,7 +13,7 @@ export declare const initSplineTexture: (numberOfCurves?: number) => DataTexture
|
|
|
13
13
|
* @param { Curve } splineCurve The curve to describe
|
|
14
14
|
* @param { number } offset Which curve slot to write to
|
|
15
15
|
*/
|
|
16
|
-
export declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
|
|
16
|
+
export type declare const updateSplineTexture: <TCurve extends Curve<any>>(texture: DataTexture, splineCurve: TCurve, offset?: number) => void;
|
|
17
17
|
export interface INumericUniform extends IUniform {
|
|
18
18
|
type: 'f' | 'i';
|
|
19
19
|
value: number;
|
|
@@ -31,15 +31,15 @@ export type CurveModifierUniforms = {
|
|
|
31
31
|
*
|
|
32
32
|
* @param { DataTexture } Texture which holds the curve description
|
|
33
33
|
*/
|
|
34
|
-
export declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
|
|
34
|
+
export type declare const getUniforms: (splineTexture: DataTexture) => CurveModifierUniforms;
|
|
35
35
|
export type ModifiedMaterial<TMaterial extends Material> = TMaterial & {
|
|
36
36
|
__ok: boolean;
|
|
37
37
|
};
|
|
38
|
-
export declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
|
|
38
|
+
export type declare function modifyShader<TMaterial extends Material = Material>(material: ModifiedMaterial<TMaterial>, uniforms: CurveModifierUniforms, numberOfCurves?: number): void;
|
|
39
39
|
/**
|
|
40
40
|
* A helper class for making meshes bend aroudn curves
|
|
41
41
|
*/
|
|
42
|
-
export declare class Flow<TMesh extends Mesh = Mesh> {
|
|
42
|
+
export type declare class Flow<TMesh extends Mesh = Mesh> {
|
|
43
43
|
curveArray: Curve<any>[];
|
|
44
44
|
curveLengthArray: number[];
|
|
45
45
|
object3D: TMesh;
|
|
@@ -56,7 +56,7 @@ export declare class Flow<TMesh extends Mesh = Mesh> {
|
|
|
56
56
|
/**
|
|
57
57
|
* A helper class for creating instanced versions of flow, where the instances are placed on the curve.
|
|
58
58
|
*/
|
|
59
|
-
export declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
|
|
59
|
+
export type declare class InstancedFlow<TGeometry extends BufferGeometry = BufferGeometry, TMaterial extends Material = Material> extends Flow<InstancedMesh<TGeometry, TMaterial>> {
|
|
60
60
|
offsets: number[];
|
|
61
61
|
whichCurve: number[];
|
|
62
62
|
/**
|
package/objects/BatchedMesh.d.ts
CHANGED
|
@@ -3,7 +3,7 @@ export interface GroundProjectedEnvParameters {
|
|
|
3
3
|
height?: number;
|
|
4
4
|
radius?: number;
|
|
5
5
|
}
|
|
6
|
-
export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
|
|
6
|
+
export type declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
|
|
7
7
|
constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
|
|
8
8
|
set radius(radius: number);
|
|
9
9
|
get radius(): number;
|
|
@@ -3,7 +3,7 @@ export interface GroundProjectedEnvParameters {
|
|
|
3
3
|
height?: number;
|
|
4
4
|
radius?: number;
|
|
5
5
|
}
|
|
6
|
-
export declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
|
|
6
|
+
export type declare class GroundProjectedEnv extends Mesh<BufferGeometry, ShaderMaterial> {
|
|
7
7
|
constructor(texture: CubeTexture | Texture, options?: GroundProjectedEnvParameters);
|
|
8
8
|
set radius(radius: number);
|
|
9
9
|
get radius(): number;
|
package/objects/Sky.d.cts
CHANGED
package/objects/Sky.d.ts
CHANGED
package/package.json
CHANGED
|
@@ -12,4 +12,4 @@ declare class AfterimagePass extends Pass {
|
|
|
12
12
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
13
13
|
setSize(width: number, height: number): void;
|
|
14
14
|
}
|
|
15
|
-
export {
|
|
15
|
+
export type { AfterimagePass };
|
|
@@ -12,4 +12,4 @@ declare class AfterimagePass extends Pass {
|
|
|
12
12
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
13
13
|
setSize(width: number, height: number): void;
|
|
14
14
|
}
|
|
15
|
-
export {
|
|
15
|
+
export type { AfterimagePass };
|
|
@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
|
|
|
23
23
|
constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
|
|
24
24
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
25
25
|
}
|
|
26
|
-
export {
|
|
26
|
+
export type { BokehPass };
|
|
@@ -23,4 +23,4 @@ declare class BokehPass extends Pass {
|
|
|
23
23
|
constructor(scene: Scene, camera: PerspectiveCamera, params: BokehPassParams);
|
|
24
24
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
25
25
|
}
|
|
26
|
-
export {
|
|
26
|
+
export type { BokehPass };
|
|
@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
|
|
|
7
7
|
constructor(clearColor?: Color | string | number, clearAlpha?: number);
|
|
8
8
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
9
9
|
}
|
|
10
|
-
export {
|
|
10
|
+
export type { ClearPass };
|
|
@@ -7,4 +7,4 @@ declare class ClearPass extends Pass {
|
|
|
7
7
|
constructor(clearColor?: Color | string | number, clearAlpha?: number);
|
|
8
8
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
9
9
|
}
|
|
10
|
-
export {
|
|
10
|
+
export type { ClearPass };
|
|
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
|
|
|
8
8
|
constructor(center?: Vector2, angle?: number, scale?: number);
|
|
9
9
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
10
10
|
}
|
|
11
|
-
export {
|
|
11
|
+
export type { DotScreenPass };
|
|
@@ -8,4 +8,4 @@ declare class DotScreenPass extends Pass {
|
|
|
8
8
|
constructor(center?: Vector2, angle?: number, scale?: number);
|
|
9
9
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
10
10
|
}
|
|
11
|
-
export {
|
|
11
|
+
export type { DotScreenPass };
|
|
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
|
|
|
8
8
|
constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
|
|
9
9
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
|
|
10
10
|
}
|
|
11
|
-
export {
|
|
11
|
+
export type { FilmPass };
|
|
@@ -8,4 +8,4 @@ declare class FilmPass extends Pass {
|
|
|
8
8
|
constructor(noiseIntensity?: number, scanlinesIntensity?: number, scanlinesCount?: number, grayscale?: boolean);
|
|
9
9
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, deltaTime: number): void;
|
|
10
10
|
}
|
|
11
|
-
export {
|
|
11
|
+
export type { FilmPass };
|
package/postprocessing/Pass.d.ts
CHANGED
|
@@ -11,4 +11,4 @@ declare class RenderPass extends Pass {
|
|
|
11
11
|
constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
|
|
12
12
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
13
13
|
}
|
|
14
|
-
export {
|
|
14
|
+
export type { RenderPass };
|
|
@@ -11,4 +11,4 @@ declare class RenderPass extends Pass {
|
|
|
11
11
|
constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color, clearAlpha?: number);
|
|
12
12
|
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget): void;
|
|
13
13
|
}
|
|
14
|
-
export {
|
|
14
|
+
export type { RenderPass };
|
|
@@ -13,4 +13,4 @@ export type ACESFilmicToneMappingShaderUniforms = {
|
|
|
13
13
|
};
|
|
14
14
|
export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
|
|
15
15
|
}
|
|
16
|
-
export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
|
|
16
|
+
export type declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
|
|
@@ -13,4 +13,4 @@ export type ACESFilmicToneMappingShaderUniforms = {
|
|
|
13
13
|
};
|
|
14
14
|
export interface IACESFilmicToneMappingShader extends IShader<ACESFilmicToneMappingShaderUniforms> {
|
|
15
15
|
}
|
|
16
|
-
export declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
|
|
16
|
+
export type declare const ACESFilmicToneMappingShader: IACESFilmicToneMappingShader;
|
package/shaders/BasicShader.d.ts
CHANGED
|
@@ -11,4 +11,4 @@ export type BleachBypassShaderUniforms = {
|
|
|
11
11
|
};
|
|
12
12
|
export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
|
|
13
13
|
}
|
|
14
|
-
export declare const BleachBypassShader: IBleachBypassShader;
|
|
14
|
+
export type declare const BleachBypassShader: IBleachBypassShader;
|
|
@@ -11,4 +11,4 @@ export type BleachBypassShaderUniforms = {
|
|
|
11
11
|
};
|
|
12
12
|
export interface IBleachBypassShader extends IShader<BleachBypassShaderUniforms> {
|
|
13
13
|
}
|
|
14
|
-
export declare const BleachBypassShader: IBleachBypassShader;
|
|
14
|
+
export type declare const BleachBypassShader: IBleachBypassShader;
|