three-gpu-pathtracer 0.0.13 → 0.0.14

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (78) hide show
  1. package/LICENSE +21 -21
  2. package/README.md +981 -961
  3. package/build/index.module.js +6965 -6508
  4. package/build/index.module.js.map +1 -1
  5. package/build/index.umd.cjs +6959 -6505
  6. package/build/index.umd.cjs.map +1 -1
  7. package/package.json +73 -73
  8. package/src/core/DynamicPathTracingSceneGenerator.js +119 -119
  9. package/src/core/MaterialReducer.js +256 -256
  10. package/src/core/PathTracingRenderer.js +346 -346
  11. package/src/core/PathTracingSceneGenerator.js +69 -69
  12. package/src/core/QuiltPathTracingRenderer.js +223 -223
  13. package/src/index.js +36 -40
  14. package/src/materials/MaterialBase.js +56 -56
  15. package/src/materials/{GraphMaterial.js → debug/GraphMaterial.js} +243 -243
  16. package/src/materials/{AlphaDisplayMaterial.js → fullscreen/AlphaDisplayMaterial.js} +48 -48
  17. package/src/materials/{BlendMaterial.js → fullscreen/BlendMaterial.js} +67 -67
  18. package/src/materials/{DenoiseMaterial.js → fullscreen/DenoiseMaterial.js} +142 -142
  19. package/src/materials/{LambertPathTracingMaterial.js → pathtracing/LambertPathTracingMaterial.js} +296 -285
  20. package/src/materials/pathtracing/PhysicalPathTracingMaterial.js +635 -0
  21. package/src/materials/pathtracing/glsl/attenuateHit.glsl.js +179 -0
  22. package/src/materials/pathtracing/glsl/cameraUtils.glsl.js +81 -0
  23. package/src/materials/pathtracing/glsl/getSurfaceRecord.glsl.js +317 -0
  24. package/src/materials/pathtracing/glsl/traceScene.glsl.js +54 -0
  25. package/src/materials/{AmbientOcclusionMaterial.js → surface/AmbientOcclusionMaterial.js} +207 -199
  26. package/src/materials/surface/FogVolumeMaterial.js +23 -0
  27. package/src/objects/EquirectCamera.js +13 -13
  28. package/src/objects/PhysicalCamera.js +28 -28
  29. package/src/objects/PhysicalSpotLight.js +14 -14
  30. package/src/objects/ShapedAreaLight.js +12 -12
  31. package/src/shader/bsdf/bsdfSampling.glsl.js +490 -0
  32. package/src/shader/bsdf/fog.glsl.js +23 -0
  33. package/src/shader/bsdf/ggx.glsl.js +102 -0
  34. package/src/shader/bsdf/iridescence.glsl.js +135 -0
  35. package/src/shader/bsdf/sheen.glsl.js +98 -0
  36. package/src/shader/{shaderLayerTexelFetchFunctions.js → common/arraySamplerTexelFetch.glsl.js} +25 -25
  37. package/src/shader/common/bvhAnyHit.glsl.js +76 -0
  38. package/src/shader/common/fresnel.glsl.js +98 -0
  39. package/src/shader/common/intersectShapes.glsl.js +62 -0
  40. package/src/shader/common/math.glsl.js +81 -0
  41. package/src/shader/common/utils.glsl.js +116 -0
  42. package/src/shader/{shaderRandFunctions.js → rand/pcg.glsl.js} +57 -57
  43. package/src/shader/{shaderSobolSampling.js → rand/sobol.glsl.js} +256 -256
  44. package/src/shader/sampling/equirectSampling.glsl.js +62 -0
  45. package/src/shader/sampling/lightSampling.glsl.js +223 -0
  46. package/src/shader/sampling/shapeSampling.glsl.js +86 -0
  47. package/src/shader/structs/cameraStruct.glsl.js +13 -0
  48. package/src/shader/structs/equirectStruct.glsl.js +14 -0
  49. package/src/shader/structs/fogMaterialBvh.glsl.js +62 -0
  50. package/src/shader/structs/lightsStruct.glsl.js +78 -0
  51. package/src/shader/{shaderStructs.js → structs/materialStruct.glsl.js} +207 -327
  52. package/src/textures/GradientEquirectTexture.js +35 -35
  53. package/src/textures/ProceduralEquirectTexture.js +75 -75
  54. package/src/uniforms/AttributesTextureArray.js +35 -35
  55. package/src/uniforms/EquirectHdrInfoUniform.js +277 -273
  56. package/src/uniforms/FloatAttributeTextureArray.js +169 -169
  57. package/src/uniforms/IESProfilesTexture.js +100 -100
  58. package/src/uniforms/LightsInfoUniformStruct.js +212 -212
  59. package/src/uniforms/MaterialsTexture.js +503 -426
  60. package/src/uniforms/PhysicalCameraUniform.js +36 -36
  61. package/src/uniforms/RenderTarget2DArray.js +97 -97
  62. package/src/uniforms/utils.js +30 -30
  63. package/src/utils/BlurredEnvMapGenerator.js +116 -116
  64. package/src/utils/GeometryPreparationUtils.js +214 -214
  65. package/src/utils/IESLoader.js +325 -325
  66. package/src/utils/SobolNumberMapGenerator.js +80 -80
  67. package/src/utils/UVUnwrapper.js +101 -101
  68. package/src/utils/macroify.js +9 -0
  69. package/src/workers/PathTracingSceneWorker.js +42 -42
  70. package/src/materials/PhysicalPathTracingMaterial.js +0 -1013
  71. package/src/shader/shaderBvhAnyHit.js +0 -76
  72. package/src/shader/shaderEnvMapSampling.js +0 -58
  73. package/src/shader/shaderGGXFunctions.js +0 -100
  74. package/src/shader/shaderIridescenceFunctions.js +0 -135
  75. package/src/shader/shaderLightSampling.js +0 -229
  76. package/src/shader/shaderMaterialSampling.js +0 -510
  77. package/src/shader/shaderSheenFunctions.js +0 -98
  78. package/src/shader/shaderUtils.js +0 -377
@@ -1,256 +1,256 @@
1
- // https://github.com/gkjohnson/webxr-sandbox/blob/main/skinned-mesh-batching/src/MaterialReducer.js
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-
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- function isTypedArray( arr ) {
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-
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- return arr.buffer instanceof ArrayBuffer && 'BYTES_PER_ELEMENT' in arr;
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-
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- }
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-
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- export class MaterialReducer {
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-
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- constructor() {
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-
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- const ignoreKeys = new Set();
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- ignoreKeys.add( 'uuid' );
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-
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- this.ignoreKeys = ignoreKeys;
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- this.shareTextures = true;
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- this.textures = [];
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- this.materials = [];
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-
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- }
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-
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- areEqual( objectA, objectB ) {
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-
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- const keySet = new Set();
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- const traverseSet = new Set();
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- const ignoreKeys = this.ignoreKeys;
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-
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- const traverse = ( a, b ) => {
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-
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- if ( a === b ) {
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-
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- return true;
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-
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- }
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-
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- if ( a && b && a instanceof Object && b instanceof Object ) {
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-
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- if ( traverseSet.has( a ) || traverseSet.has( b ) ) {
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-
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- throw new Error( 'MaterialReducer: Material is recursive.' );
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-
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- }
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-
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- const aIsElement = a instanceof Element;
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- const bIsElement = b instanceof Element;
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- if ( aIsElement || bIsElement ) {
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-
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- if ( aIsElement !== bIsElement || ! ( a instanceof Image ) || ! ( b instanceof Image ) ) {
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-
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- return false;
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-
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- }
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-
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- return a.src === b.src;
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-
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- }
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-
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- const aIsImageBitmap = a instanceof ImageBitmap;
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- const bIsImageBitmap = b instanceof ImageBitmap;
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- if ( aIsImageBitmap || bIsImageBitmap ) {
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-
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- return false;
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-
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- }
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-
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- if ( a.equals ) {
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-
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- return a.equals( b );
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-
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- }
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-
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- const aIsTypedArray = isTypedArray( a );
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- const bIsTypedArray = isTypedArray( b );
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- if ( aIsTypedArray || bIsTypedArray ) {
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-
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- if ( aIsTypedArray !== bIsTypedArray || a.constructor !== b.constructor || a.length !== b.length ) {
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-
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- return false;
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-
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- }
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-
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- for ( let i = 0, l = a.length; i < l; i ++ ) {
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-
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- if ( a[ i ] !== b[ i ] ) return false;
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-
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- }
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-
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- return true;
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-
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- }
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-
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- traverseSet.add( a );
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- traverseSet.add( b );
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-
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- keySet.clear();
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- for ( const key in a ) {
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-
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- if ( ! a.hasOwnProperty( key ) || a[ key ] instanceof Function || ignoreKeys.has( key ) ) {
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-
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- continue;
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-
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- }
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-
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- keySet.add( key );
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-
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- }
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-
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- for ( const key in b ) {
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-
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- if ( ! b.hasOwnProperty( key ) || b[ key ] instanceof Function || ignoreKeys.has( key ) ) {
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-
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- continue;
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-
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- }
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-
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- keySet.add( key );
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-
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- }
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-
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- const keys = Array.from( keySet.values() );
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- let result = true;
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- for ( const i in keys ) {
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-
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- const key = keys[ i ];
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- if ( ignoreKeys.has( key ) ) {
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-
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- continue;
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-
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- }
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-
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- result = traverse( a[ key ], b[ key ] );
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- if ( ! result ) {
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-
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- break;
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-
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- }
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-
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- }
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-
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- traverseSet.delete( a );
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- traverseSet.delete( b );
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- return result;
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-
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- }
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-
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- return false;
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-
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- };
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-
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- return traverse( objectA, objectB );
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-
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- }
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-
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- process( object ) {
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-
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- const { textures, materials } = this;
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- let replaced = 0;
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-
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- const processMaterial = material => {
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-
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- // Check if another material matches this one
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- let foundMaterial = null;
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- for ( const i in materials ) {
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-
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- const otherMaterial = materials[ i ];
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- if ( this.areEqual( material, otherMaterial ) ) {
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-
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- foundMaterial = otherMaterial;
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-
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- }
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-
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- }
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-
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- if ( foundMaterial ) {
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-
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- replaced ++;
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- return foundMaterial;
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-
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- } else {
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-
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- materials.push( material );
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-
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- if ( this.shareTextures ) {
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-
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- // See if there's another texture that matches the ones on this material
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- for ( const key in material ) {
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-
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- if ( ! material.hasOwnProperty( key ) ) continue;
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-
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- const value = material[ key ];
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- if ( value && value.isTexture && value.image instanceof Image ) {
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-
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- let foundTexture = null;
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- for ( const i in textures ) {
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-
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- const texture = textures[ i ];
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- if ( this.areEqual( texture, value ) ) {
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-
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- foundTexture = texture;
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- break;
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-
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- }
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-
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- }
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-
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- if ( foundTexture ) {
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-
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- material[ key ] = foundTexture;
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-
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- } else {
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-
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- textures.push( value );
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-
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- }
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-
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- }
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-
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- }
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-
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- }
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-
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- return material;
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-
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- }
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-
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- };
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-
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- object.traverse( c => {
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-
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- if ( c.isMesh && c.material ) {
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-
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- const material = c.material;
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- if ( Array.isArray( material ) ) {
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-
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- for ( let i = 0; i < material.length; i ++ ) {
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-
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- material[ i ] = processMaterial( material[ i ] );
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-
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- }
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-
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- } else {
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-
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- c.material = processMaterial( material );
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-
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- }
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-
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- }
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-
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- } );
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-
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- return { replaced, retained: materials.length };
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-
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- }
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-
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- }
1
+ // https://github.com/gkjohnson/webxr-sandbox/blob/main/skinned-mesh-batching/src/MaterialReducer.js
2
+
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+ function isTypedArray( arr ) {
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+
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+ return arr.buffer instanceof ArrayBuffer && 'BYTES_PER_ELEMENT' in arr;
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+
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+ }
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+
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+ export class MaterialReducer {
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+
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+ constructor() {
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+
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+ const ignoreKeys = new Set();
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+ ignoreKeys.add( 'uuid' );
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+
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+ this.ignoreKeys = ignoreKeys;
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+ this.shareTextures = true;
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+ this.textures = [];
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+ this.materials = [];
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+
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+ }
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+
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+ areEqual( objectA, objectB ) {
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+
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+ const keySet = new Set();
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+ const traverseSet = new Set();
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+ const ignoreKeys = this.ignoreKeys;
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+
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+ const traverse = ( a, b ) => {
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+
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+ if ( a === b ) {
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+
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+ return true;
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+
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+ }
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+
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+ if ( a && b && a instanceof Object && b instanceof Object ) {
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+
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+ if ( traverseSet.has( a ) || traverseSet.has( b ) ) {
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+
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+ throw new Error( 'MaterialReducer: Material is recursive.' );
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+
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+ }
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+
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+ const aIsElement = a instanceof Element;
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+ const bIsElement = b instanceof Element;
47
+ if ( aIsElement || bIsElement ) {
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+
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+ if ( aIsElement !== bIsElement || ! ( a instanceof Image ) || ! ( b instanceof Image ) ) {
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+
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+ return false;
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+
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+ }
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+
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+ return a.src === b.src;
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+
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+ }
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+
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+ const aIsImageBitmap = a instanceof ImageBitmap;
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+ const bIsImageBitmap = b instanceof ImageBitmap;
61
+ if ( aIsImageBitmap || bIsImageBitmap ) {
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+
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+ return false;
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+
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+ }
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+
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+ if ( a.equals ) {
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+
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+ return a.equals( b );
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+
71
+ }
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+
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+ const aIsTypedArray = isTypedArray( a );
74
+ const bIsTypedArray = isTypedArray( b );
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+ if ( aIsTypedArray || bIsTypedArray ) {
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+
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+ if ( aIsTypedArray !== bIsTypedArray || a.constructor !== b.constructor || a.length !== b.length ) {
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+
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+ return false;
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+
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+ }
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+
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+ for ( let i = 0, l = a.length; i < l; i ++ ) {
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+
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+ if ( a[ i ] !== b[ i ] ) return false;
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+
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+ }
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+
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+ return true;
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+
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+ }
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+
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+ traverseSet.add( a );
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+ traverseSet.add( b );
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+
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+ keySet.clear();
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+ for ( const key in a ) {
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+
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+ if ( ! a.hasOwnProperty( key ) || a[ key ] instanceof Function || ignoreKeys.has( key ) ) {
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+
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+ continue;
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+
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+ }
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+
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+ keySet.add( key );
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+
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+ }
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+
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+ for ( const key in b ) {
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+
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+ if ( ! b.hasOwnProperty( key ) || b[ key ] instanceof Function || ignoreKeys.has( key ) ) {
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+
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+ continue;
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+
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+ }
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+
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+ keySet.add( key );
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+
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+ }
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+
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+ const keys = Array.from( keySet.values() );
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+ let result = true;
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+ for ( const i in keys ) {
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+
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+ const key = keys[ i ];
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+ if ( ignoreKeys.has( key ) ) {
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+
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+ continue;
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+
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+ }
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+
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+ result = traverse( a[ key ], b[ key ] );
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+ if ( ! result ) {
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+
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+ break;
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+
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+ }
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+
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+ }
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+
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+ traverseSet.delete( a );
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+ traverseSet.delete( b );
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+ return result;
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+
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+ }
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+
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+ return false;
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+
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+ };
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+
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+ return traverse( objectA, objectB );
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+
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+ }
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+
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+ process( object ) {
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+
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+ const { textures, materials } = this;
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+ let replaced = 0;
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+
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+ const processMaterial = material => {
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+
162
+ // Check if another material matches this one
163
+ let foundMaterial = null;
164
+ for ( const i in materials ) {
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+
166
+ const otherMaterial = materials[ i ];
167
+ if ( this.areEqual( material, otherMaterial ) ) {
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+
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+ foundMaterial = otherMaterial;
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+
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+ }
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+
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+ }
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+
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+ if ( foundMaterial ) {
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+
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+ replaced ++;
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+ return foundMaterial;
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+
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+ } else {
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+
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+ materials.push( material );
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+
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+ if ( this.shareTextures ) {
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+
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+ // See if there's another texture that matches the ones on this material
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+ for ( const key in material ) {
188
+
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+ if ( ! material.hasOwnProperty( key ) ) continue;
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+
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+ const value = material[ key ];
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+ if ( value && value.isTexture && value.image instanceof Image ) {
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+
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+ let foundTexture = null;
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+ for ( const i in textures ) {
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+
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+ const texture = textures[ i ];
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+ if ( this.areEqual( texture, value ) ) {
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+
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+ foundTexture = texture;
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+ break;
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+
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+ }
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+
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+ }
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+
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+ if ( foundTexture ) {
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+
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+ material[ key ] = foundTexture;
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+
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+ } else {
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+
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+ textures.push( value );
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ }
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+
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+ return material;
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+
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+ }
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+
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+ };
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+
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+ object.traverse( c => {
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+
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+ if ( c.isMesh && c.material ) {
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+
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+ const material = c.material;
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+ if ( Array.isArray( material ) ) {
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+
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+ for ( let i = 0; i < material.length; i ++ ) {
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+
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+ material[ i ] = processMaterial( material[ i ] );
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+
240
+ }
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+
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+ } else {
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+
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+ c.material = processMaterial( material );
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+
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+ }
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+
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+ }
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+
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+ } );
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+
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+ return { replaced, retained: materials.length };
253
+
254
+ }
255
+
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+ }