three-cad-viewer 4.3.5 → 4.3.7

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Files changed (58) hide show
  1. package/dist/three-cad-viewer.esm.js +8 -5
  2. package/dist/three-cad-viewer.esm.js.map +1 -1
  3. package/dist/three-cad-viewer.esm.min.js +1 -1
  4. package/dist/three-cad-viewer.js +8 -5
  5. package/dist/three-cad-viewer.min.js +1 -1
  6. package/package.json +2 -3
  7. package/src/_version.ts +0 -1
  8. package/src/camera/camera.ts +0 -445
  9. package/src/camera/controls/CADOrbitControls.ts +0 -241
  10. package/src/camera/controls/CADTrackballControls.ts +0 -598
  11. package/src/camera/controls.ts +0 -380
  12. package/src/core/patches.ts +0 -16
  13. package/src/core/studio-manager.ts +0 -652
  14. package/src/core/types.ts +0 -892
  15. package/src/core/viewer-state.ts +0 -784
  16. package/src/core/viewer.ts +0 -4821
  17. package/src/index.ts +0 -151
  18. package/src/rendering/environment.ts +0 -840
  19. package/src/rendering/light-detection.ts +0 -327
  20. package/src/rendering/material-factory.ts +0 -735
  21. package/src/rendering/material-presets.ts +0 -289
  22. package/src/rendering/raycast.ts +0 -291
  23. package/src/rendering/room-environment.ts +0 -192
  24. package/src/rendering/studio-composer.ts +0 -577
  25. package/src/rendering/studio-floor.ts +0 -108
  26. package/src/rendering/texture-cache.ts +0 -324
  27. package/src/rendering/tree-model.ts +0 -542
  28. package/src/rendering/triplanar.ts +0 -329
  29. package/src/scene/animation.ts +0 -343
  30. package/src/scene/axes.ts +0 -108
  31. package/src/scene/bbox.ts +0 -223
  32. package/src/scene/clipping.ts +0 -650
  33. package/src/scene/grid.ts +0 -864
  34. package/src/scene/nestedgroup.ts +0 -1448
  35. package/src/scene/objectgroup.ts +0 -866
  36. package/src/scene/orientation.ts +0 -259
  37. package/src/scene/render-shape.ts +0 -634
  38. package/src/tools/cad_tools/measure.ts +0 -811
  39. package/src/tools/cad_tools/select.ts +0 -100
  40. package/src/tools/cad_tools/tools.ts +0 -231
  41. package/src/tools/cad_tools/ui.ts +0 -454
  42. package/src/tools/cad_tools/zebra.ts +0 -369
  43. package/src/types/html.d.ts +0 -5
  44. package/src/types/n8ao.d.ts +0 -28
  45. package/src/types/three-augmentation.d.ts +0 -60
  46. package/src/ui/display.ts +0 -3295
  47. package/src/ui/index.html +0 -505
  48. package/src/ui/info.ts +0 -177
  49. package/src/ui/slider.ts +0 -206
  50. package/src/ui/toolbar.ts +0 -347
  51. package/src/ui/treeview.ts +0 -945
  52. package/src/utils/decode-instances.ts +0 -233
  53. package/src/utils/font.ts +0 -60
  54. package/src/utils/gpu-tracker.ts +0 -265
  55. package/src/utils/logger.ts +0 -92
  56. package/src/utils/sizeof.ts +0 -116
  57. package/src/utils/timer.ts +0 -69
  58. package/src/utils/utils.ts +0 -446
@@ -1,259 +0,0 @@
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- import * as THREE from "three";
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- import { AxesHelper } from "./axes.js";
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- import { sceneTraverse } from "../utils/utils.js";
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- import { Font } from "three/examples/jsm/loaders/FontLoader.js";
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- import { helvetiker } from "../utils/font.js";
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- import type { Theme, AxisColors, ColoredMaterial } from "../core/types";
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-
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- /** Length of orientation marker axes in pixels */
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- const length = 54;
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- /** Distance from origin to axis labels */
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- const distance = length + 18;
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-
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- /** Typed mesh with colored material for cones and labels */
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- type ColoredMesh = THREE.Mesh<THREE.BufferGeometry, ColoredMaterial>;
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-
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- /**
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- * Displays an orientation gizmo in the corner showing XYZ axes.
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- * Syncs rotation with the main camera.
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- */
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- class OrientationMarker {
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- width: number;
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- height: number;
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- cad_camera: THREE.Camera | null;
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- theme: Theme;
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- camera: THREE.OrthographicCamera | null;
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- scene: THREE.Scene | null;
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- renderer: THREE.WebGLRenderer | null;
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- labels: ColoredMesh[];
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- ready: boolean;
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- colors: AxisColors;
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- cones: ColoredMesh[];
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- axes: AxesHelper | null;
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-
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- /**
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- * Create an OrientationMarker.
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- * @param width - Viewport width for the marker.
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- * @param height - Viewport height for the marker.
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- * @param camera - The main CAD camera to sync orientation with.
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- * @param theme - Color theme ("dark" or "light").
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- */
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- constructor(width: number, height: number, camera: THREE.Camera, theme: Theme) {
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- this.width = width;
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- this.height = height;
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- this.cad_camera = camera;
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- this.theme = theme;
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- this.camera = null;
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- this.scene = null;
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- this.renderer = null;
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- this.labels = [];
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- this.ready = false;
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- this.colors = {
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- dark: [
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- [1, 69 / 255, 0],
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- [50 / 255, 205 / 255, 50 / 255],
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- [59 / 255, 158 / 255, 1],
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- ],
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- light: [
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- [1, 0, 0],
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- [0, 0.5, 0],
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- [0, 0, 1],
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- ],
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- };
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- this.cones = [];
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- this.axes = null;
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- }
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-
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- /**
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- * Create the orientation marker scene with axes, cones, and labels.
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- */
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- create(): void {
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- const font = new Font(helvetiker);
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- const size = 2.5;
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-
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- // scene
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- this.scene = new THREE.Scene();
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-
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- // camera
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- this.camera = new THREE.OrthographicCamera(
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- -this.width,
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- this.width,
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- this.height,
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- -this.height,
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- 1,
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- 1000,
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- );
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- this.camera.up = this.cad_camera!.up; // important!
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- this.camera.lookAt(new THREE.Vector3(0, 0, 0));
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-
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- // axes
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- this.axes = new AxesHelper(
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- [0, 0, 0],
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- length,
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- size,
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- this.width,
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- this.height,
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- true,
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- true,
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- this.theme,
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- );
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- this.scene.add(this.axes);
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-
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- this.cones = [];
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- for (let i = 0; i < 3; i++) {
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- const coneGeometry = new THREE.CylinderGeometry(
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- 0,
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- 2.5 * size,
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- 5 * size,
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- 20,
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- 1,
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- );
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- const coneMaterial = new THREE.MeshBasicMaterial({
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- color: new THREE.Color(...this.colors[this.theme][i]),
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- toneMapped: false,
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- });
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- const cone = new THREE.Mesh(coneGeometry, coneMaterial);
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- cone.matrixAutoUpdate = false;
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- this.cones.push(cone);
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- }
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-
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- this.cones[0].geometry.rotateZ(-Math.PI / 2);
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- this.cones[0].geometry.translate(length, 0, 0);
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- this.cones[1].geometry.translate(0, length, 0);
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- this.cones[2].geometry.rotateX(Math.PI / 2);
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- this.cones[2].geometry.translate(0, 0, length);
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-
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- this.scene.add(...this.cones);
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- const axesNames = ["X", "Y", "Z"];
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-
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- for (let i = 0; i < 3; i++) {
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- const mat = new THREE.LineBasicMaterial({
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- color:
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- this.theme === "dark"
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- ? new THREE.Color(0.9, 0.9, 0.9)
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- : new THREE.Color(0, 0, 0),
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- side: THREE.DoubleSide,
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- });
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- const shape = font.generateShapes(axesNames[i], 16);
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- const geom = new THREE.ShapeGeometry(shape);
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- geom.computeBoundingBox();
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- const xMid = -0.5 * (geom.boundingBox!.max.x - geom.boundingBox!.min.x);
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- const yMid = -0.5 * (geom.boundingBox!.max.y - geom.boundingBox!.min.y);
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- geom.translate(xMid, yMid, 0);
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- const label = new THREE.Mesh(geom, mat);
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-
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- this.scene.add(label);
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- this.labels.push(label);
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- }
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-
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- const geometry = new THREE.SphereGeometry(3 * size, 20, 20);
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- const material = new THREE.MeshBasicMaterial({ color: 0xa0a0a0 });
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- const sphere = new THREE.Mesh(geometry, material);
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- this.scene.add(sphere);
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-
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- this.scene.background = null;
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- this.ready = true;
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- }
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-
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- /**
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- * Set visibility of all orientation marker elements.
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- * @param flag - Whether the marker should be visible.
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- */
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- setVisible(flag: boolean): void {
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- if (!this.scene) return;
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- for (const child of this.scene.children) {
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- child.visible = flag;
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- }
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- }
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-
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- /**
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- * Dispose of all resources and clean up memory.
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- */
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- dispose(): void {
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- sceneTraverse(this.scene, (o) => {
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- if (o instanceof THREE.Mesh) {
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- o.geometry?.dispose();
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- if (o.material instanceof THREE.Material) {
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- o.material.dispose();
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- }
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- }
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- });
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- this.scene = null;
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- this.camera = null;
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- this.cad_camera = null;
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- this.cones = [];
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- this.labels = [];
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- }
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-
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- /**
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- * Render the orientation marker to the given renderer.
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- * @param renderer - The renderer to draw to.
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- */
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- render(renderer: THREE.WebGLRenderer): void {
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- if (this.ready && this.scene && this.camera) {
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- // Rendering the corner marker mutates renderer state (viewport/scissor/scissor test).
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- // Preserve and restore those values so downstream renders are not clipped or offset.
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- const prevViewport = renderer.getViewport(new THREE.Vector4());
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- const prevScissor = renderer.getScissor(new THREE.Vector4());
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- const prevScissorTest = renderer.getScissorTest();
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-
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- // Draw marker in its small corner viewport.
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- renderer.setViewport(0, 0, this.width, this.height);
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- renderer.render(this.scene, this.camera);
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-
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- // Restore previous state for the main scene / shared render pipeline.
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- renderer.setViewport(prevViewport);
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- renderer.setScissor(prevScissor);
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- renderer.setScissorTest(prevScissorTest);
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- }
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- }
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-
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- /**
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- * Update the marker to match the main camera's orientation.
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- * @param position - Camera position (will be normalized).
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- * @param quaternion - Camera rotation quaternion.
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- */
216
- update(position: THREE.Vector3, quaternion: THREE.Quaternion): void {
217
- if (this.ready && this.camera) {
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- const q = new THREE.Quaternion().setFromUnitVectors(
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- new THREE.Vector3(0, 0, 1),
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- position.normalize(),
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- );
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- this.camera.position.set(0, 0, 1).applyQuaternion(q).multiplyScalar(300);
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-
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- this.camera.quaternion.copy(quaternion);
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-
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- for (let i = 0; i < 3; i++) {
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- this.labels[i].position.set(
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- i == 0 ? distance : 0,
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- i == 1 ? distance : 0,
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- i == 2 ? distance : 0,
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- );
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- this.labels[i].quaternion.copy(quaternion);
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- }
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- }
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- }
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-
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- /**
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- * Change the color theme of the orientation marker.
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- * @param theme - The theme name ("dark" or "light").
240
- */
241
- changeTheme(theme: Theme): void {
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- for (const i in this.cones) {
243
- const cone = this.cones[i];
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- cone.material.color = new THREE.Color(...this.colors[theme][i]);
245
- }
246
- if (this.axes) {
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- this.axes.changeTheme(theme);
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- }
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- for (const i in this.labels) {
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- const label = this.labels[i];
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- label.material.color =
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- theme === "dark"
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- ? new THREE.Color(0.9, 0.9, 0.9)
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- : new THREE.Color(0, 0, 0);
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- }
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- }
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- }
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-
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- export { OrientationMarker };