thachvd-kit 1.0.28 → 1.0.30

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (396) hide show
  1. package/README.md +50 -148
  2. package/bin/cli.js +439 -293
  3. package/package.json +1 -9
  4. package/.agent/agents/backend-specialist.md +0 -263
  5. package/.agent/agents/code-archaeologist.md +0 -106
  6. package/.agent/agents/database-architect.md +0 -226
  7. package/.agent/agents/debugger.md +0 -225
  8. package/.agent/agents/devops-engineer.md +0 -242
  9. package/.agent/agents/documentation-writer.md +0 -104
  10. package/.agent/agents/explorer-agent.md +0 -73
  11. package/.agent/agents/frontend-specialist.md +0 -593
  12. package/.agent/agents/game-developer.md +0 -162
  13. package/.agent/agents/mobile-developer.md +0 -377
  14. package/.agent/agents/orchestrator.md +0 -416
  15. package/.agent/agents/penetration-tester.md +0 -188
  16. package/.agent/agents/performance-optimizer.md +0 -187
  17. package/.agent/agents/product-manager.md +0 -112
  18. package/.agent/agents/product-owner.md +0 -95
  19. package/.agent/agents/project-planner.md +0 -406
  20. package/.agent/agents/qa-automation-engineer.md +0 -103
  21. package/.agent/agents/security-auditor.md +0 -170
  22. package/.agent/agents/seo-specialist.md +0 -111
  23. package/.agent/agents/test-engineer.md +0 -158
  24. package/.agent/docs/architecture.md +0 -15
  25. package/.agent/docs/conventions.md +0 -16
  26. package/.agent/docs/getting-started.md +0 -92
  27. package/.agent/docs/project.md +0 -59
  28. package/.agent/docs/tooling.md +0 -136
  29. package/.agent/docs/workflow.md +0 -78
  30. package/.agent/rules/GEMINI.md +0 -61
  31. package/.agent/skills/api-design/SKILL.md +0 -156
  32. package/.agent/skills/api-patterns/SKILL.md +0 -81
  33. package/.agent/skills/api-patterns/api-style.md +0 -42
  34. package/.agent/skills/api-patterns/auth.md +0 -24
  35. package/.agent/skills/api-patterns/documentation.md +0 -26
  36. package/.agent/skills/api-patterns/graphql.md +0 -41
  37. package/.agent/skills/api-patterns/rate-limiting.md +0 -31
  38. package/.agent/skills/api-patterns/response.md +0 -37
  39. package/.agent/skills/api-patterns/rest.md +0 -40
  40. package/.agent/skills/api-patterns/scripts/api_validator.py +0 -211
  41. package/.agent/skills/api-patterns/security-testing.md +0 -122
  42. package/.agent/skills/api-patterns/trpc.md +0 -41
  43. package/.agent/skills/api-patterns/versioning.md +0 -22
  44. package/.agent/skills/app-builder/SKILL.md +0 -75
  45. package/.agent/skills/app-builder/agent-coordination.md +0 -71
  46. package/.agent/skills/app-builder/feature-building.md +0 -53
  47. package/.agent/skills/app-builder/project-detection.md +0 -34
  48. package/.agent/skills/app-builder/scaffolding.md +0 -118
  49. package/.agent/skills/app-builder/tech-stack.md +0 -40
  50. package/.agent/skills/app-builder/templates/SKILL.md +0 -39
  51. package/.agent/skills/app-builder/templates/astro-static/TEMPLATE.md +0 -76
  52. package/.agent/skills/app-builder/templates/chrome-extension/TEMPLATE.md +0 -92
  53. package/.agent/skills/app-builder/templates/cli-tool/TEMPLATE.md +0 -88
  54. package/.agent/skills/app-builder/templates/electron-desktop/TEMPLATE.md +0 -88
  55. package/.agent/skills/app-builder/templates/express-api/TEMPLATE.md +0 -83
  56. package/.agent/skills/app-builder/templates/flutter-app/TEMPLATE.md +0 -90
  57. package/.agent/skills/app-builder/templates/monorepo-turborepo/TEMPLATE.md +0 -90
  58. package/.agent/skills/app-builder/templates/nextjs-fullstack/TEMPLATE.md +0 -122
  59. package/.agent/skills/app-builder/templates/nextjs-saas/TEMPLATE.md +0 -122
  60. package/.agent/skills/app-builder/templates/nextjs-static/TEMPLATE.md +0 -169
  61. package/.agent/skills/app-builder/templates/nuxt-app/TEMPLATE.md +0 -134
  62. package/.agent/skills/app-builder/templates/python-fastapi/TEMPLATE.md +0 -83
  63. package/.agent/skills/app-builder/templates/react-native-app/TEMPLATE.md +0 -119
  64. package/.agent/skills/architecture/SKILL.md +0 -55
  65. package/.agent/skills/architecture/context-discovery.md +0 -43
  66. package/.agent/skills/architecture/examples.md +0 -94
  67. package/.agent/skills/architecture/pattern-selection.md +0 -68
  68. package/.agent/skills/architecture/patterns-reference.md +0 -50
  69. package/.agent/skills/architecture/trade-off-analysis.md +0 -77
  70. package/.agent/skills/bash-linux/SKILL.md +0 -199
  71. package/.agent/skills/behavioral-modes/SKILL.md +0 -242
  72. package/.agent/skills/brainstorming/SKILL.md +0 -163
  73. package/.agent/skills/brainstorming/dynamic-questioning.md +0 -350
  74. package/.agent/skills/clean-code/SKILL.md +0 -201
  75. package/.agent/skills/code-review-checklist/SKILL.md +0 -109
  76. package/.agent/skills/database-design/SKILL.md +0 -52
  77. package/.agent/skills/database-design/database-selection.md +0 -43
  78. package/.agent/skills/database-design/indexing.md +0 -39
  79. package/.agent/skills/database-design/migrations.md +0 -48
  80. package/.agent/skills/database-design/optimization.md +0 -36
  81. package/.agent/skills/database-design/orm-selection.md +0 -30
  82. package/.agent/skills/database-design/schema-design.md +0 -56
  83. package/.agent/skills/database-design/scripts/schema_validator.py +0 -172
  84. package/.agent/skills/deployment-procedures/SKILL.md +0 -241
  85. package/.agent/skills/desktop-design/SKILL.md +0 -25
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  93. package/.agent/skills/frontend-design/animation-guide.md +0 -331
  94. package/.agent/skills/frontend-design/color-system.md +0 -311
  95. package/.agent/skills/frontend-design/decision-trees.md +0 -418
  96. package/.agent/skills/frontend-design/motion-graphics.md +0 -306
  97. package/.agent/skills/frontend-design/scripts/accessibility_checker.py +0 -183
  98. package/.agent/skills/frontend-design/scripts/ux_audit.py +0 -722
  99. package/.agent/skills/frontend-design/typography-system.md +0 -345
  100. package/.agent/skills/frontend-design/ux-psychology.md +0 -1116
  101. package/.agent/skills/frontend-design/visual-effects.md +0 -383
  102. package/.agent/skills/game-development/2d-games/SKILL.md +0 -119
  103. package/.agent/skills/game-development/3d-games/SKILL.md +0 -135
  104. package/.agent/skills/game-development/SKILL.md +0 -167
  105. package/.agent/skills/game-development/game-art/SKILL.md +0 -185
  106. package/.agent/skills/game-development/game-audio/SKILL.md +0 -190
  107. package/.agent/skills/game-development/game-design/SKILL.md +0 -129
  108. package/.agent/skills/game-development/mobile-games/SKILL.md +0 -108
  109. package/.agent/skills/game-development/multiplayer/SKILL.md +0 -132
  110. package/.agent/skills/game-development/pc-games/SKILL.md +0 -144
  111. package/.agent/skills/game-development/vr-ar/SKILL.md +0 -123
  112. package/.agent/skills/game-development/web-games/SKILL.md +0 -150
  113. package/.agent/skills/geo-fundamentals/SKILL.md +0 -156
  114. package/.agent/skills/geo-fundamentals/scripts/geo_checker.py +0 -289
  115. package/.agent/skills/golang-patterns/SKILL.md +0 -226
  116. package/.agent/skills/golang-testing/SKILL.md +0 -182
  117. package/.agent/skills/i18n-localization/SKILL.md +0 -154
  118. package/.agent/skills/i18n-localization/scripts/i18n_checker.py +0 -241
  119. package/.agent/skills/intelligent-routing/SKILL.md +0 -335
  120. package/.agent/skills/laravel-patterns/SKILL.md +0 -224
  121. package/.agent/skills/laravel-security/SKILL.md +0 -171
  122. package/.agent/skills/laravel-tdd/SKILL.md +0 -149
  123. package/.agent/skills/lint-and-validate/SKILL.md +0 -45
  124. package/.agent/skills/lint-and-validate/scripts/lint_runner.py +0 -184
  125. package/.agent/skills/lint-and-validate/scripts/type_coverage.py +0 -173
  126. package/.agent/skills/mcp-builder/SKILL.md +0 -176
  127. package/.agent/skills/mobile-design/SKILL.md +0 -394
  128. package/.agent/skills/mobile-design/decision-trees.md +0 -516
  129. package/.agent/skills/mobile-design/mobile-backend.md +0 -491
  130. package/.agent/skills/mobile-design/mobile-color-system.md +0 -420
  131. package/.agent/skills/mobile-design/mobile-debugging.md +0 -122
  132. package/.agent/skills/mobile-design/mobile-design-thinking.md +0 -357
  133. package/.agent/skills/mobile-design/mobile-navigation.md +0 -458
  134. package/.agent/skills/mobile-design/mobile-performance.md +0 -767
  135. package/.agent/skills/mobile-design/mobile-testing.md +0 -356
  136. package/.agent/skills/mobile-design/mobile-typography.md +0 -433
  137. package/.agent/skills/mobile-design/platform-android.md +0 -666
  138. package/.agent/skills/mobile-design/platform-ios.md +0 -561
  139. package/.agent/skills/mobile-design/scripts/mobile_audit.py +0 -670
  140. package/.agent/skills/mobile-design/touch-psychology.md +0 -537
  141. package/.agent/skills/nextjs-react-expert/1-async-eliminating-waterfalls.md +0 -312
  142. package/.agent/skills/nextjs-react-expert/2-bundle-bundle-size-optimization.md +0 -240
  143. package/.agent/skills/nextjs-react-expert/3-server-server-side-performance.md +0 -490
  144. package/.agent/skills/nextjs-react-expert/4-client-client-side-data-fetching.md +0 -264
  145. package/.agent/skills/nextjs-react-expert/5-rerender-re-render-optimization.md +0 -581
  146. package/.agent/skills/nextjs-react-expert/6-rendering-rendering-performance.md +0 -432
  147. package/.agent/skills/nextjs-react-expert/7-js-javascript-performance.md +0 -684
  148. package/.agent/skills/nextjs-react-expert/8-advanced-advanced-patterns.md +0 -150
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  152. package/.agent/skills/nodejs-best-practices/SKILL.md +0 -333
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  160. package/.agent/skills/react-frontend/SKILL.md +0 -25
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  187. package/.agent/workflows/enhance.md +0 -63
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  189. package/.agent/workflows/plan.md +0 -89
  190. package/.agent/workflows/preview.md +0 -81
  191. package/.agent/workflows/release.md +0 -42
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  199. package/agents/backend-specialist.md +0 -263
  200. package/agents/code-archaeologist.md +0 -106
  201. package/agents/database-architect.md +0 -226
  202. package/agents/debugger.md +0 -225
  203. package/agents/devops-engineer.md +0 -242
  204. package/agents/documentation-writer.md +0 -104
  205. package/agents/explorer-agent.md +0 -73
  206. package/agents/frontend-specialist.md +0 -593
  207. package/agents/game-developer.md +0 -162
  208. package/agents/mobile-developer.md +0 -377
  209. package/agents/orchestrator.md +0 -416
  210. package/agents/penetration-tester.md +0 -188
  211. package/agents/performance-optimizer.md +0 -187
  212. package/agents/product-manager.md +0 -112
  213. package/agents/product-owner.md +0 -95
  214. package/agents/project-planner.md +0 -406
  215. package/agents/qa-automation-engineer.md +0 -103
  216. package/agents/security-auditor.md +0 -170
  217. package/agents/seo-specialist.md +0 -111
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  219. package/kit/PROMPT_RECIPE.md +0 -30
  220. package/kit/README.md +0 -30
  221. package/prompts/debug.md +0 -11
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  226. package/rules/GEMINI.md +0 -45
  227. package/scripts/auto_preview.py +0 -148
  228. package/scripts/checklist.py +0 -217
  229. package/scripts/session_manager.py +0 -120
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  231. package/skills/api-design/SKILL.md +0 -156
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  241. package/skills/api-patterns/security-testing.md +0 -122
  242. package/skills/api-patterns/trpc.md +0 -41
  243. package/skills/api-patterns/versioning.md +0 -22
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@@ -1,108 +0,0 @@
1
- ---
2
- name: mobile-games
3
- description: Mobile game development principles. Touch input, battery, performance, app stores.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- ---
6
-
7
- # Mobile Game Development
8
-
9
- > Platform constraints and optimization principles.
10
-
11
- ---
12
-
13
- ## 1. Platform Considerations
14
-
15
- ### Key Constraints
16
-
17
- | Constraint | Strategy |
18
- |------------|----------|
19
- | **Touch input** | Large hit areas, gestures |
20
- | **Battery** | Limit CPU/GPU usage |
21
- | **Thermal** | Throttle when hot |
22
- | **Screen size** | Responsive UI |
23
- | **Interruptions** | Pause on background |
24
-
25
- ---
26
-
27
- ## 2. Touch Input Principles
28
-
29
- ### Touch vs Controller
30
-
31
- | Touch | Desktop/Console |
32
- |-------|-----------------|
33
- | Imprecise | Precise |
34
- | Occludes screen | No occlusion |
35
- | Limited buttons | Many buttons |
36
- | Gestures available | Buttons/sticks |
37
-
38
- ### Best Practices
39
-
40
- - Minimum touch target: 44x44 points
41
- - Visual feedback on touch
42
- - Avoid precise timing requirements
43
- - Support both portrait and landscape
44
-
45
- ---
46
-
47
- ## 3. Performance Targets
48
-
49
- ### Thermal Management
50
-
51
- | Action | Trigger |
52
- |--------|---------|
53
- | Reduce quality | Device warm |
54
- | Limit FPS | Device hot |
55
- | Pause effects | Critical temp |
56
-
57
- ### Battery Optimization
58
-
59
- - 30 FPS often sufficient
60
- - Sleep when paused
61
- - Minimize GPS/network
62
- - Dark mode saves OLED battery
63
-
64
- ---
65
-
66
- ## 4. App Store Requirements
67
-
68
- ### iOS (App Store)
69
-
70
- | Requirement | Note |
71
- |-------------|------|
72
- | Privacy labels | Required |
73
- | Account deletion | If account creation exists |
74
- | Screenshots | For all device sizes |
75
-
76
- ### Android (Google Play)
77
-
78
- | Requirement | Note |
79
- |-------------|------|
80
- | Target API | Current year's SDK |
81
- | 64-bit | Required |
82
- | App bundles | Recommended |
83
-
84
- ---
85
-
86
- ## 5. Monetization Models
87
-
88
- | Model | Best For |
89
- |-------|----------|
90
- | **Premium** | Quality games, loyal audience |
91
- | **Free + IAP** | Casual, progression-based |
92
- | **Ads** | Hyper-casual, high volume |
93
- | **Subscription** | Content updates, multiplayer |
94
-
95
- ---
96
-
97
- ## 6. Anti-Patterns
98
-
99
- | ❌ Don't | ✅ Do |
100
- |----------|-------|
101
- | Desktop controls on mobile | Design for touch |
102
- | Ignore battery drain | Monitor thermals |
103
- | Force landscape | Support player preference |
104
- | Always-on network | Cache and sync |
105
-
106
- ---
107
-
108
- > **Remember:** Mobile is the most constrained platform. Respect battery and attention.
@@ -1,132 +0,0 @@
1
- ---
2
- name: multiplayer
3
- description: Multiplayer game development principles. Architecture, networking, synchronization.
4
- allowed-tools: Read, Write, Edit, Glob, Grep, Bash
5
- ---
6
-
7
- # Multiplayer Game Development
8
-
9
- > Networking architecture and synchronization principles.
10
-
11
- ---
12
-
13
- ## 1. Architecture Selection
14
-
15
- ### Decision Tree
16
-
17
- ```
18
- What type of multiplayer?
19
- │
20
- ├── Competitive / Real-time
21
- │ └── Dedicated Server (authoritative)
22
- │
23
- ├── Cooperative / Casual
24
- │ └── Host-based (one player is server)
25
- │
26
- ├── Turn-based
27
- │ └── Client-server (simple)
28
- │
29
- └── Massive (MMO)
30
- └── Distributed servers
31
- ```
32
-
33
- ### Comparison
34
-
35
- | Architecture | Latency | Cost | Security |
36
- |--------------|---------|------|----------|
37
- | **Dedicated** | Low | High | Strong |
38
- | **P2P** | Variable | Low | Weak |
39
- | **Host-based** | Medium | Low | Medium |
40
-
41
- ---
42
-
43
- ## 2. Synchronization Principles
44
-
45
- ### State vs Input
46
-
47
- | Approach | Sync What | Best For |
48
- |----------|-----------|----------|
49
- | **State Sync** | Game state | Simple, few objects |
50
- | **Input Sync** | Player inputs | Action games |
51
- | **Hybrid** | Both | Most games |
52
-
53
- ### Lag Compensation
54
-
55
- | Technique | Purpose |
56
- |-----------|---------|
57
- | **Prediction** | Client predicts server |
58
- | **Interpolation** | Smooth remote players |
59
- | **Reconciliation** | Fix mispredictions |
60
- | **Lag compensation** | Rewind for hit detection |
61
-
62
- ---
63
-
64
- ## 3. Network Optimization
65
-
66
- ### Bandwidth Reduction
67
-
68
- | Technique | Savings |
69
- |-----------|---------|
70
- | **Delta compression** | Send only changes |
71
- | **Quantization** | Reduce precision |
72
- | **Priority** | Important data first |
73
- | **Area of interest** | Only nearby entities |
74
-
75
- ### Update Rates
76
-
77
- | Type | Rate |
78
- |------|------|
79
- | Position | 20-60 Hz |
80
- | Health | On change |
81
- | Inventory | On change |
82
- | Chat | On send |
83
-
84
- ---
85
-
86
- ## 4. Security Principles
87
-
88
- ### Server Authority
89
-
90
- ```
91
- Client: "I hit the enemy"
92
- Server: Validate → did projectile actually hit?
93
- → was player in valid state?
94
- → was timing possible?
95
- ```
96
-
97
- ### Anti-Cheat
98
-
99
- | Cheat | Prevention |
100
- |-------|------------|
101
- | Speed hack | Server validates movement |
102
- | Aimbot | Server validates sight line |
103
- | Item dupe | Server owns inventory |
104
- | Wall hack | Don't send hidden data |
105
-
106
- ---
107
-
108
- ## 5. Matchmaking
109
-
110
- ### Considerations
111
-
112
- | Factor | Impact |
113
- |--------|--------|
114
- | **Skill** | Fair matches |
115
- | **Latency** | Playable connection |
116
- | **Wait time** | Player patience |
117
- | **Party size** | Group play |
118
-
119
- ---
120
-
121
- ## 6. Anti-Patterns
122
-
123
- | ❌ Don't | ✅ Do |
124
- |----------|-------|
125
- | Trust the client | Server is authority |
126
- | Send everything | Send only necessary |
127
- | Ignore latency | Design for 100-200ms |
128
- | Sync exact positions | Interpolate/predict |
129
-
130
- ---
131
-
132
- > **Remember:** Never trust the client. The server is the source of truth.
@@ -1,144 +0,0 @@
1
- ---
2
- name: pc-games
3
- description: PC and console game development principles. Engine selection, platform features, optimization strategies.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- ---
6
-
7
- # PC/Console Game Development
8
-
9
- > Engine selection and platform-specific principles.
10
-
11
- ---
12
-
13
- ## 1. Engine Selection
14
-
15
- ### Decision Tree
16
-
17
- ```
18
- What are you building?
19
- │
20
- ├── 2D Game
21
- │ ├── Open source important? → Godot
22
- │ └── Large team/assets? → Unity
23
- │
24
- ├── 3D Game
25
- │ ├── AAA visual quality? → Unreal
26
- │ ├── Cross-platform priority? → Unity
27
- │ └── Indie/open source? → Godot 4
28
- │
29
- └── Specific Needs
30
- ├── DOTS performance? → Unity
31
- ├── Nanite/Lumen? → Unreal
32
- └── Lightweight? → Godot
33
- ```
34
-
35
- ### Comparison
36
-
37
- | Factor | Unity 6 | Godot 4 | Unreal 5 |
38
- |--------|---------|---------|----------|
39
- | 2D | Good | Excellent | Limited |
40
- | 3D | Good | Good | Excellent |
41
- | Learning | Medium | Easy | Hard |
42
- | Cost | Revenue share | Free | 5% after $1M |
43
- | Team | Any | Solo-Medium | Medium-Large |
44
-
45
- ---
46
-
47
- ## 2. Platform Features
48
-
49
- ### Steam Integration
50
-
51
- | Feature | Purpose |
52
- |---------|---------|
53
- | Achievements | Player goals |
54
- | Cloud Saves | Cross-device progress |
55
- | Leaderboards | Competition |
56
- | Workshop | User mods |
57
- | Rich Presence | Show in-game status |
58
-
59
- ### Console Requirements
60
-
61
- | Platform | Certification |
62
- |----------|--------------|
63
- | PlayStation | TRC compliance |
64
- | Xbox | XR compliance |
65
- | Nintendo | Lotcheck |
66
-
67
- ---
68
-
69
- ## 3. Controller Support
70
-
71
- ### Input Abstraction
72
-
73
- ```
74
- Map ACTIONS, not buttons:
75
- - "confirm" → A (Xbox), Cross (PS), B (Nintendo)
76
- - "cancel" → B (Xbox), Circle (PS), A (Nintendo)
77
- ```
78
-
79
- ### Haptic Feedback
80
-
81
- | Intensity | Use |
82
- |-----------|-----|
83
- | Light | UI feedback |
84
- | Medium | Impacts |
85
- | Heavy | Major events |
86
-
87
- ---
88
-
89
- ## 4. Performance Optimization
90
-
91
- ### Profiling First
92
-
93
- | Engine | Tool |
94
- |--------|------|
95
- | Unity | Profiler Window |
96
- | Godot | Debugger → Profiler |
97
- | Unreal | Unreal Insights |
98
-
99
- ### Common Bottlenecks
100
-
101
- | Bottleneck | Solution |
102
- |------------|----------|
103
- | Draw calls | Batching, atlases |
104
- | GC spikes | Object pooling |
105
- | Physics | Simpler colliders |
106
- | Shaders | LOD shaders |
107
-
108
- ---
109
-
110
- ## 5. Engine-Specific Principles
111
-
112
- ### Unity 6
113
-
114
- - DOTS for performance-critical systems
115
- - Burst compiler for hot paths
116
- - Addressables for asset streaming
117
-
118
- ### Godot 4
119
-
120
- - GDScript for rapid iteration
121
- - C# for complex logic
122
- - Signals for decoupling
123
-
124
- ### Unreal 5
125
-
126
- - Blueprint for designers
127
- - C++ for performance
128
- - Nanite for high-poly environments
129
- - Lumen for dynamic lighting
130
-
131
- ---
132
-
133
- ## 6. Anti-Patterns
134
-
135
- | ❌ Don't | ✅ Do |
136
- |----------|-------|
137
- | Choose engine by hype | Choose by project needs |
138
- | Ignore platform guidelines | Study certification requirements |
139
- | Hardcode input buttons | Abstract to actions |
140
- | Skip profiling | Profile early and often |
141
-
142
- ---
143
-
144
- > **Remember:** Engine is a tool. Master the principles, then adapt to any engine.
@@ -1,123 +0,0 @@
1
- ---
2
- name: vr-ar
3
- description: VR/AR development principles. Comfort, interaction, performance requirements.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- ---
6
-
7
- # VR/AR Development
8
-
9
- > Immersive experience principles.
10
-
11
- ---
12
-
13
- ## 1. Platform Selection
14
-
15
- ### VR Platforms
16
-
17
- | Platform | Use Case |
18
- |----------|----------|
19
- | **Quest** | Standalone, wireless |
20
- | **PCVR** | High fidelity |
21
- | **PSVR** | Console market |
22
- | **WebXR** | Browser-based |
23
-
24
- ### AR Platforms
25
-
26
- | Platform | Use Case |
27
- |----------|----------|
28
- | **ARKit** | iOS devices |
29
- | **ARCore** | Android devices |
30
- | **WebXR** | Browser AR |
31
- | **HoloLens** | Enterprise |
32
-
33
- ---
34
-
35
- ## 2. Comfort Principles
36
-
37
- ### Motion Sickness Prevention
38
-
39
- | Cause | Solution |
40
- |-------|----------|
41
- | **Locomotion** | Teleport, snap turn |
42
- | **Low FPS** | Maintain 90 FPS |
43
- | **Camera shake** | Avoid or minimize |
44
- | **Rapid acceleration** | Gradual movement |
45
-
46
- ### Comfort Settings
47
-
48
- - Vignette during movement
49
- - Snap vs smooth turning
50
- - Seated vs standing modes
51
- - Height calibration
52
-
53
- ---
54
-
55
- ## 3. Performance Requirements
56
-
57
- ### Target Metrics
58
-
59
- | Platform | FPS | Resolution |
60
- |----------|-----|------------|
61
- | Quest 2 | 72-90 | 1832x1920 |
62
- | Quest 3 | 90-120 | 2064x2208 |
63
- | PCVR | 90 | 2160x2160+ |
64
- | PSVR2 | 90-120 | 2000x2040 |
65
-
66
- ### Frame Budget
67
-
68
- - VR requires consistent frame times
69
- - Single dropped frame = visible judder
70
- - 90 FPS = 11.11ms budget
71
-
72
- ---
73
-
74
- ## 4. Interaction Principles
75
-
76
- ### Controller Interaction
77
-
78
- | Type | Use |
79
- |------|-----|
80
- | **Point + click** | UI, distant objects |
81
- | **Grab** | Manipulation |
82
- | **Gesture** | Magic, special actions |
83
- | **Physical** | Throwing, swinging |
84
-
85
- ### Hand Tracking
86
-
87
- - More immersive but less precise
88
- - Good for: social, casual
89
- - Challenging for: action, precision
90
-
91
- ---
92
-
93
- ## 5. Spatial Design
94
-
95
- ### World Scale
96
-
97
- - 1 unit = 1 meter (critical)
98
- - Objects must feel right size
99
- - Test with real measurements
100
-
101
- ### Depth Cues
102
-
103
- | Cue | Importance |
104
- |-----|------------|
105
- | Stereo | Primary depth |
106
- | Motion parallax | Secondary |
107
- | Shadows | Grounding |
108
- | Occlusion | Layering |
109
-
110
- ---
111
-
112
- ## 6. Anti-Patterns
113
-
114
- | ❌ Don't | ✅ Do |
115
- |----------|-------|
116
- | Move camera without player | Player controls camera |
117
- | Drop below 90 FPS | Maintain frame rate |
118
- | Use tiny UI text | Large, readable text |
119
- | Ignore arm length | Scale to player reach |
120
-
121
- ---
122
-
123
- > **Remember:** Comfort is not optional. Sick players don't play.
@@ -1,150 +0,0 @@
1
- ---
2
- name: web-games
3
- description: Web browser game development principles. Framework selection, WebGPU, optimization, PWA.
4
- allowed-tools: Read, Write, Edit, Glob, Grep
5
- ---
6
-
7
- # Web Browser Game Development
8
-
9
- > Framework selection and browser-specific principles.
10
-
11
- ---
12
-
13
- ## 1. Framework Selection
14
-
15
- ### Decision Tree
16
-
17
- ```
18
- What type of game?
19
- │
20
- ├── 2D Game
21
- │ ├── Full game engine features? → Phaser
22
- │ └── Raw rendering power? → PixiJS
23
- │
24
- ├── 3D Game
25
- │ ├── Full engine (physics, XR)? → Babylon.js
26
- │ └── Rendering focused? → Three.js
27
- │
28
- └── Hybrid / Canvas
29
- └── Custom → Raw Canvas/WebGL
30
- ```
31
-
32
- ### Comparison (2025)
33
-
34
- | Framework | Type | Best For |
35
- |-----------|------|----------|
36
- | **Phaser 4** | 2D | Full game features |
37
- | **PixiJS 8** | 2D | Rendering, UI |
38
- | **Three.js** | 3D | Visualizations, lightweight |
39
- | **Babylon.js 7** | 3D | Full engine, XR |
40
-
41
- ---
42
-
43
- ## 2. WebGPU Adoption
44
-
45
- ### Browser Support (2025)
46
-
47
- | Browser | Support |
48
- |---------|---------|
49
- | Chrome | ✅ Since v113 |
50
- | Edge | ✅ Since v113 |
51
- | Firefox | ✅ Since v131 |
52
- | Safari | ✅ Since 18.0 |
53
- | **Total** | **~73%** global |
54
-
55
- ### Decision
56
-
57
- - **New projects**: Use WebGPU with WebGL fallback
58
- - **Legacy support**: Start with WebGL
59
- - **Feature detection**: Check `navigator.gpu`
60
-
61
- ---
62
-
63
- ## 3. Performance Principles
64
-
65
- ### Browser Constraints
66
-
67
- | Constraint | Strategy |
68
- |------------|----------|
69
- | No local file access | Asset bundling, CDN |
70
- | Tab throttling | Pause when hidden |
71
- | Mobile data limits | Compress assets |
72
- | Audio autoplay | Require user interaction |
73
-
74
- ### Optimization Priority
75
-
76
- 1. **Asset compression** - KTX2, Draco, WebP
77
- 2. **Lazy loading** - Load on demand
78
- 3. **Object pooling** - Avoid GC
79
- 4. **Draw call batching** - Reduce state changes
80
- 5. **Web Workers** - Offload heavy computation
81
-
82
- ---
83
-
84
- ## 4. Asset Strategy
85
-
86
- ### Compression Formats
87
-
88
- | Type | Format |
89
- |------|--------|
90
- | Textures | KTX2 + Basis Universal |
91
- | Audio | WebM/Opus (fallback: MP3) |
92
- | 3D Models | glTF + Draco/Meshopt |
93
-
94
- ### Loading Strategy
95
-
96
- | Phase | Load |
97
- |-------|------|
98
- | Startup | Core assets, <2MB |
99
- | Gameplay | Stream on demand |
100
- | Background | Prefetch next level |
101
-
102
- ---
103
-
104
- ## 5. PWA for Games
105
-
106
- ### Benefits
107
-
108
- - Offline play
109
- - Install to home screen
110
- - Full screen mode
111
- - Push notifications
112
-
113
- ### Requirements
114
-
115
- - Service worker for caching
116
- - Web app manifest
117
- - HTTPS
118
-
119
- ---
120
-
121
- ## 6. Audio Handling
122
-
123
- ### Browser Requirements
124
-
125
- - Audio context requires user interaction
126
- - Create AudioContext on first click/tap
127
- - Resume context if suspended
128
-
129
- ### Best Practices
130
-
131
- - Use Web Audio API
132
- - Pool audio sources
133
- - Preload common sounds
134
- - Compress with WebM/Opus
135
-
136
- ---
137
-
138
- ## 7. Anti-Patterns
139
-
140
- | ❌ Don't | ✅ Do |
141
- |----------|-------|
142
- | Load all assets upfront | Progressive loading |
143
- | Ignore tab visibility | Pause when hidden |
144
- | Block on audio load | Lazy load audio |
145
- | Skip compression | Compress everything |
146
- | Assume fast connection | Handle slow networks |
147
-
148
- ---
149
-
150
- > **Remember:** Browser is the most accessible platform. Respect its constraints.