super-three 0.173.5 → 0.176.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (832) hide show
  1. package/build/three.cjs +21993 -1359
  2. package/build/three.core.js +21129 -1188
  3. package/build/three.core.min.js +1 -1
  4. package/build/three.module.js +835 -142
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +8 -2
  7. package/build/three.tsl.min.js +1 -1
  8. package/build/three.webgpu.js +19493 -17617
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +19477 -17617
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +1 -1
  13. package/examples/jsm/animation/AnimationClipCreator.js +57 -6
  14. package/examples/jsm/animation/CCDIKSolver.js +144 -42
  15. package/examples/jsm/capabilities/WebGL.js +28 -3
  16. package/examples/jsm/capabilities/WebGPU.js +16 -6
  17. package/examples/jsm/controls/ArcballControls.js +424 -154
  18. package/examples/jsm/controls/DragControls.js +93 -2
  19. package/examples/jsm/controls/FirstPersonControls.js +113 -4
  20. package/examples/jsm/controls/FlyControls.js +49 -2
  21. package/examples/jsm/controls/MapControls.js +42 -9
  22. package/examples/jsm/controls/OrbitControls.js +345 -42
  23. package/examples/jsm/controls/PointerLockControls.js +111 -9
  24. package/examples/jsm/controls/TrackballControls.js +159 -8
  25. package/examples/jsm/controls/TransformControls.js +252 -6
  26. package/examples/jsm/csm/CSM.js +226 -15
  27. package/examples/jsm/csm/CSMFrustum.js +52 -0
  28. package/examples/jsm/csm/CSMHelper.js +47 -0
  29. package/examples/jsm/csm/CSMShader.js +10 -1
  30. package/examples/jsm/csm/CSMShadowNode.js +156 -13
  31. package/examples/jsm/curves/CurveExtras.js +289 -31
  32. package/examples/jsm/curves/NURBSCurve.js +57 -14
  33. package/examples/jsm/curves/NURBSSurface.js +50 -6
  34. package/examples/jsm/curves/NURBSUtils.js +96 -112
  35. package/examples/jsm/curves/NURBSVolume.js +22 -4
  36. package/examples/jsm/effects/AnaglyphEffect.js +30 -0
  37. package/examples/jsm/effects/AsciiEffect.js +60 -15
  38. package/examples/jsm/effects/OutlineEffect.js +59 -111
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +28 -0
  40. package/examples/jsm/effects/PeppersGhostEffect.js +21 -2
  41. package/examples/jsm/effects/StereoEffect.js +29 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +49 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +23 -4
  44. package/examples/jsm/exporters/DRACOExporter.js +53 -13
  45. package/examples/jsm/exporters/EXRExporter.js +37 -8
  46. package/examples/jsm/exporters/GLTFExporter.js +194 -71
  47. package/examples/jsm/exporters/KTX2Exporter.js +20 -0
  48. package/examples/jsm/exporters/OBJExporter.js +18 -0
  49. package/examples/jsm/exporters/PLYExporter.js +39 -9
  50. package/examples/jsm/exporters/STLExporter.js +25 -5
  51. package/examples/jsm/exporters/USDZExporter.js +70 -3
  52. package/examples/jsm/geometries/BoxLineGeometry.js +22 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +18 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +20 -9
  55. package/examples/jsm/geometries/ParametricFunctions.js +97 -0
  56. package/examples/jsm/geometries/ParametricGeometry.js +37 -5
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +21 -0
  58. package/examples/jsm/geometries/TeapotGeometry.js +22 -38
  59. package/examples/jsm/geometries/TextGeometry.js +44 -16
  60. package/examples/jsm/helpers/LightProbeHelper.js +35 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +36 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +35 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +59 -0
  64. package/examples/jsm/helpers/RectAreaLightHelper.js +35 -3
  65. package/examples/jsm/helpers/TextureHelper.js +27 -0
  66. package/examples/jsm/helpers/TextureHelperGPU.js +28 -0
  67. package/examples/jsm/helpers/VertexNormalsHelper.js +58 -2
  68. package/examples/jsm/helpers/VertexTangentsHelper.js +46 -2
  69. package/examples/jsm/helpers/ViewHelper.js +75 -1
  70. package/examples/jsm/interactive/HTMLMesh.js +25 -0
  71. package/examples/jsm/interactive/InteractiveGroup.js +65 -5
  72. package/examples/jsm/interactive/SelectionBox.js +74 -9
  73. package/examples/jsm/interactive/SelectionHelper.js +74 -30
  74. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  75. package/examples/jsm/lighting/TiledLighting.js +23 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +26 -1
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +48 -13
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +15 -0
  79. package/examples/jsm/lines/Line2.js +36 -0
  80. package/examples/jsm/lines/LineGeometry.js +52 -0
  81. package/examples/jsm/lines/LineMaterial.js +95 -0
  82. package/examples/jsm/lines/LineSegments2.js +51 -2
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +62 -8
  84. package/examples/jsm/lines/Wireframe.js +38 -2
  85. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +25 -1
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +44 -6
  88. package/examples/jsm/lines/webgpu/Wireframe.js +30 -2
  89. package/examples/jsm/loaders/3DMLoader.js +71 -2
  90. package/examples/jsm/loaders/3MFLoader.js +51 -5
  91. package/examples/jsm/loaders/AMFLoader.js +31 -12
  92. package/examples/jsm/loaders/BVHLoader.js +57 -11
  93. package/examples/jsm/loaders/ColladaLoader.js +36 -1
  94. package/examples/jsm/loaders/DDSLoader.js +25 -1
  95. package/examples/jsm/loaders/DRACOLoader.js +73 -1
  96. package/examples/jsm/loaders/EXRLoader.js +40 -8
  97. package/examples/jsm/loaders/FBXLoader.js +71 -14
  98. package/examples/jsm/loaders/FontLoader.js +60 -2
  99. package/examples/jsm/loaders/GCodeLoader.js +33 -5
  100. package/examples/jsm/loaders/GLTFLoader.js +222 -9
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +48 -0
  102. package/examples/jsm/loaders/IESLoader.js +41 -0
  103. package/examples/jsm/loaders/KMZLoader.js +32 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +87 -19
  105. package/examples/jsm/loaders/KTXLoader.js +26 -6
  106. package/examples/jsm/loaders/LDrawLoader.js +115 -5
  107. package/examples/jsm/loaders/LUT3dlLoader.js +46 -10
  108. package/examples/jsm/loaders/LUTCubeLoader.js +45 -9
  109. package/examples/jsm/loaders/LUTImageLoader.js +78 -38
  110. package/examples/jsm/loaders/LWOLoader.js +46 -7
  111. package/examples/jsm/loaders/LottieLoader.js +37 -0
  112. package/examples/jsm/loaders/MD2Loader.js +36 -1
  113. package/examples/jsm/loaders/MDDLoader.js +56 -12
  114. package/examples/jsm/loaders/MTLLoader.js +56 -33
  115. package/examples/jsm/loaders/MaterialXLoader.js +33 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +36 -5
  117. package/examples/jsm/loaders/OBJLoader.js +48 -1
  118. package/examples/jsm/loaders/PCDLoader.js +47 -0
  119. package/examples/jsm/loaders/PDBLoader.js +40 -2
  120. package/examples/jsm/loaders/PLYLoader.js +62 -32
  121. package/examples/jsm/loaders/PVRLoader.js +23 -5
  122. package/examples/jsm/loaders/RGBELoader.js +38 -5
  123. package/examples/jsm/loaders/RGBMLoader.js +67 -1
  124. package/examples/jsm/loaders/STLLoader.js +47 -38
  125. package/examples/jsm/loaders/SVGLoader.js +113 -20
  126. package/examples/jsm/loaders/TDSLoader.js +90 -70
  127. package/examples/jsm/loaders/TGALoader.js +22 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +22 -0
  129. package/examples/jsm/loaders/TTFLoader.js +36 -2
  130. package/examples/jsm/loaders/USDZLoader.js +34 -1
  131. package/examples/jsm/loaders/UltraHDRLoader.js +58 -12
  132. package/examples/jsm/loaders/VOXLoader.js +57 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +32 -1
  134. package/examples/jsm/loaders/VTKLoader.js +38 -0
  135. package/examples/jsm/loaders/XYZLoader.js +35 -0
  136. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +39 -0
  137. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +39 -0
  138. package/examples/jsm/materials/MeshPostProcessingMaterial.js +24 -2
  139. package/examples/jsm/math/Capsule.js +89 -14
  140. package/examples/jsm/math/ColorConverter.js +21 -0
  141. package/examples/jsm/math/ColorSpaces.js +53 -0
  142. package/examples/jsm/math/ConvexHull.js +514 -92
  143. package/examples/jsm/math/ImprovedNoise.js +14 -2
  144. package/examples/jsm/math/Lut.js +111 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +76 -13
  146. package/examples/jsm/math/OBB.js +139 -46
  147. package/examples/jsm/math/Octree.js +132 -5
  148. package/examples/jsm/math/SimplexNoise.js +66 -42
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +43 -25
  150. package/examples/jsm/misc/GPUComputationRenderer.js +92 -17
  151. package/examples/jsm/misc/Gyroscope.js +11 -0
  152. package/examples/jsm/misc/MD2Character.js +115 -2
  153. package/examples/jsm/misc/MD2CharacterComplex.js +170 -8
  154. package/examples/jsm/misc/MorphAnimMesh.js +43 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +102 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +40 -15
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +33 -13
  158. package/examples/jsm/misc/RollerCoaster.js +52 -0
  159. package/examples/jsm/misc/Timer.js +105 -13
  160. package/examples/jsm/misc/TubePainter.js +53 -0
  161. package/examples/jsm/misc/Volume.js +109 -73
  162. package/examples/jsm/misc/VolumeSlice.js +91 -48
  163. package/examples/jsm/modifiers/CurveModifier.js +57 -34
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +36 -17
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +18 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +20 -8
  167. package/examples/jsm/modifiers/TessellateModifier.js +33 -2
  168. package/examples/jsm/objects/GroundedSkybox.js +23 -5
  169. package/examples/jsm/objects/Lensflare.js +91 -2
  170. package/examples/jsm/objects/LensflareMesh.js +53 -2
  171. package/examples/jsm/objects/MarchingCubes.js +88 -5
  172. package/examples/jsm/objects/Reflector.js +75 -2
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +39 -0
  174. package/examples/jsm/objects/Refractor.js +61 -0
  175. package/examples/jsm/objects/ShadowMesh.js +53 -4
  176. package/examples/jsm/objects/Sky.js +26 -9
  177. package/examples/jsm/objects/SkyMesh.js +60 -9
  178. package/examples/jsm/objects/Water.js +44 -5
  179. package/examples/jsm/objects/Water2.js +42 -3
  180. package/examples/jsm/objects/Water2Mesh.js +38 -3
  181. package/examples/jsm/objects/WaterMesh.js +94 -7
  182. package/examples/jsm/physics/AmmoPhysics.js +47 -0
  183. package/examples/jsm/physics/JoltPhysics.js +48 -0
  184. package/examples/jsm/physics/RapierPhysics.js +56 -0
  185. package/examples/jsm/postprocessing/AfterimagePass.js +90 -38
  186. package/examples/jsm/postprocessing/BloomPass.js +125 -24
  187. package/examples/jsm/postprocessing/BokehPass.js +98 -22
  188. package/examples/jsm/postprocessing/ClearPass.js +53 -3
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +81 -21
  190. package/examples/jsm/postprocessing/DotScreenPass.js +58 -10
  191. package/examples/jsm/postprocessing/EffectComposer.js +134 -0
  192. package/examples/jsm/postprocessing/FilmPass.js +53 -5
  193. package/examples/jsm/postprocessing/GTAOPass.js +191 -48
  194. package/examples/jsm/postprocessing/GlitchPass.js +84 -33
  195. package/examples/jsm/postprocessing/HalftonePass.js +64 -10
  196. package/examples/jsm/postprocessing/LUTPass.js +37 -8
  197. package/examples/jsm/postprocessing/MaskPass.js +90 -0
  198. package/examples/jsm/postprocessing/OutlinePass.js +268 -134
  199. package/examples/jsm/postprocessing/OutputPass.js +53 -14
  200. package/examples/jsm/postprocessing/Pass.js +98 -4
  201. package/examples/jsm/postprocessing/RenderPass.js +83 -0
  202. package/examples/jsm/postprocessing/RenderPixelatedPass.js +123 -45
  203. package/examples/jsm/postprocessing/RenderTransitionPass.js +119 -21
  204. package/examples/jsm/postprocessing/SAOPass.js +126 -53
  205. package/examples/jsm/postprocessing/SMAAPass.js +103 -71
  206. package/examples/jsm/postprocessing/SSAARenderPass.js +117 -35
  207. package/examples/jsm/postprocessing/SSAOPass.js +160 -47
  208. package/examples/jsm/postprocessing/SSRPass.js +230 -49
  209. package/examples/jsm/postprocessing/SavePass.js +68 -16
  210. package/examples/jsm/postprocessing/ShaderPass.js +64 -7
  211. package/examples/jsm/postprocessing/TAARenderPass.js +78 -24
  212. package/examples/jsm/postprocessing/TexturePass.js +71 -8
  213. package/examples/jsm/postprocessing/UnrealBloomPass.js +113 -37
  214. package/examples/jsm/renderers/CSS2DRenderer.js +77 -1
  215. package/examples/jsm/renderers/CSS3DRenderer.js +99 -3
  216. package/examples/jsm/renderers/Projector.js +18 -2
  217. package/examples/jsm/renderers/SVGRenderer.js +124 -0
  218. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +9 -5
  219. package/examples/jsm/shaders/AfterimageShader.js +6 -4
  220. package/examples/jsm/shaders/BasicShader.js +6 -2
  221. package/examples/jsm/shaders/BleachBypassShader.js +8 -4
  222. package/examples/jsm/shaders/BlendShader.js +6 -2
  223. package/examples/jsm/shaders/BokehShader.js +7 -4
  224. package/examples/jsm/shaders/BokehShader2.js +7 -3
  225. package/examples/jsm/shaders/BrightnessContrastShader.js +8 -5
  226. package/examples/jsm/shaders/ColorCorrectionShader.js +6 -2
  227. package/examples/jsm/shaders/ColorifyShader.js +6 -2
  228. package/examples/jsm/shaders/ConvolutionShader.js +7 -39
  229. package/examples/jsm/shaders/CopyShader.js +6 -2
  230. package/examples/jsm/shaders/DOFMipMapShader.js +8 -4
  231. package/examples/jsm/shaders/DepthLimitedBlurShader.js +7 -1
  232. package/examples/jsm/shaders/DigitalGlitch.js +7 -7
  233. package/examples/jsm/shaders/DotScreenShader.js +6 -4
  234. package/examples/jsm/shaders/ExposureShader.js +6 -2
  235. package/examples/jsm/shaders/FXAAShader.js +15 -7
  236. package/examples/jsm/shaders/FilmShader.js +10 -0
  237. package/examples/jsm/shaders/FocusShader.js +6 -4
  238. package/examples/jsm/shaders/FreiChenShader.js +7 -3
  239. package/examples/jsm/shaders/GTAOShader.js +33 -39
  240. package/examples/jsm/shaders/GammaCorrectionShader.js +8 -2
  241. package/examples/jsm/shaders/GodRaysShader.js +14 -5
  242. package/examples/jsm/shaders/HalftoneShader.js +11 -5
  243. package/examples/jsm/shaders/HorizontalBlurShader.js +9 -3
  244. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +6 -2
  245. package/examples/jsm/shaders/HueSaturationShader.js +7 -3
  246. package/examples/jsm/shaders/KaleidoShader.js +8 -4
  247. package/examples/jsm/shaders/LuminosityHighPassShader.js +6 -5
  248. package/examples/jsm/shaders/LuminosityShader.js +6 -3
  249. package/examples/jsm/shaders/MirrorShader.js +7 -4
  250. package/examples/jsm/shaders/NormalMapShader.js +5 -3
  251. package/examples/jsm/shaders/OutputShader.js +11 -0
  252. package/examples/jsm/shaders/PoissonDenoiseShader.js +21 -15
  253. package/examples/jsm/shaders/RGBShiftShader.js +5 -1
  254. package/examples/jsm/shaders/SAOShader.js +8 -2
  255. package/examples/jsm/shaders/SMAAShader.js +23 -1
  256. package/examples/jsm/shaders/SSAOShader.js +23 -5
  257. package/examples/jsm/shaders/SSRShader.js +25 -1
  258. package/examples/jsm/shaders/SepiaShader.js +6 -4
  259. package/examples/jsm/shaders/SobelOperatorShader.js +5 -2
  260. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +10 -8
  261. package/examples/jsm/shaders/TechnicolorShader.js +7 -4
  262. package/examples/jsm/shaders/ToonShader.js +29 -7
  263. package/examples/jsm/shaders/TriangleBlurShader.js +6 -4
  264. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +6 -3
  265. package/examples/jsm/shaders/VelocityShader.js +6 -2
  266. package/examples/jsm/shaders/VerticalBlurShader.js +6 -2
  267. package/examples/jsm/shaders/VerticalTiltShiftShader.js +5 -1
  268. package/examples/jsm/shaders/VignetteShader.js +6 -4
  269. package/examples/jsm/shaders/VolumeShader.js +7 -1
  270. package/examples/jsm/shaders/WaterRefractionShader.js +8 -0
  271. package/examples/jsm/textures/FlakesTexture.js +12 -0
  272. package/examples/jsm/transpiler/AST.js +10 -0
  273. package/examples/jsm/transpiler/GLSLDecoder.js +17 -3
  274. package/examples/jsm/transpiler/TSLEncoder.js +83 -15
  275. package/examples/jsm/transpiler/Transpiler.js +31 -0
  276. package/examples/jsm/tsl/display/AfterImageNode.js +24 -25
  277. package/examples/jsm/tsl/display/AnaglyphPassNode.js +2 -3
  278. package/examples/jsm/tsl/display/AnamorphicNode.js +8 -9
  279. package/examples/jsm/tsl/display/BleachBypass.js +1 -2
  280. package/examples/jsm/tsl/display/BloomNode.js +15 -16
  281. package/examples/jsm/tsl/display/DenoiseNode.js +9 -10
  282. package/examples/jsm/tsl/display/DepthOfFieldNode.js +5 -6
  283. package/examples/jsm/tsl/display/DotScreenNode.js +5 -6
  284. package/examples/jsm/tsl/display/FXAANode.js +2 -3
  285. package/examples/jsm/tsl/display/FilmNode.js +9 -8
  286. package/examples/jsm/tsl/display/GTAONode.js +11 -12
  287. package/examples/jsm/tsl/display/GaussianBlurNode.js +14 -14
  288. package/examples/jsm/tsl/display/LensflareNode.js +15 -16
  289. package/examples/jsm/tsl/display/Lut3DNode.js +4 -5
  290. package/examples/jsm/tsl/display/MotionBlur.js +1 -2
  291. package/examples/jsm/tsl/display/OutlineNode.js +7 -8
  292. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -3
  293. package/examples/jsm/tsl/display/PixelationPassNode.js +14 -15
  294. package/examples/jsm/tsl/display/RGBShiftNode.js +5 -6
  295. package/examples/jsm/tsl/display/SMAANode.js +13 -7
  296. package/examples/jsm/tsl/display/SSAAPassNode.js +7 -7
  297. package/examples/jsm/tsl/display/SSRNode.js +6 -7
  298. package/examples/jsm/tsl/display/Sepia.js +1 -2
  299. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -3
  300. package/examples/jsm/tsl/display/StereoCompositePassNode.js +4 -4
  301. package/examples/jsm/tsl/display/StereoPassNode.js +2 -3
  302. package/examples/jsm/tsl/display/TRAAPassNode.js +11 -10
  303. package/examples/jsm/tsl/display/TransitionNode.js +4 -5
  304. package/examples/jsm/tsl/display/hashBlur.js +1 -2
  305. package/examples/jsm/tsl/lighting/TiledLightsNode.js +33 -7
  306. package/examples/jsm/tsl/math/Bayer.js +31 -0
  307. package/examples/jsm/tsl/utils/Raymarching.js +67 -0
  308. package/examples/jsm/utils/BufferGeometryUtils.js +88 -29
  309. package/examples/jsm/utils/CameraUtils.js +10 -7
  310. package/examples/jsm/utils/GeometryCompressionUtils.js +20 -30
  311. package/examples/jsm/utils/GeometryUtils.js +12 -13
  312. package/examples/jsm/utils/LDrawUtils.js +11 -4
  313. package/examples/jsm/utils/SceneOptimizer.js +66 -20
  314. package/examples/jsm/utils/SceneUtils.js +50 -3
  315. package/examples/jsm/utils/ShadowMapViewer.js +47 -24
  316. package/examples/jsm/utils/ShadowMapViewerGPU.js +47 -24
  317. package/examples/jsm/utils/SkeletonUtils.js +45 -0
  318. package/examples/jsm/utils/SortUtils.js +14 -5
  319. package/examples/jsm/utils/UVsDebug.js +9 -4
  320. package/examples/jsm/utils/WebGLTextureUtils.js +13 -0
  321. package/examples/jsm/utils/WebGPUTextureUtils.js +14 -0
  322. package/examples/jsm/utils/WorkerPool.js +65 -2
  323. package/examples/jsm/webxr/ARButton.js +18 -0
  324. package/examples/jsm/webxr/OculusHandModel.js +83 -0
  325. package/examples/jsm/webxr/OculusHandPointerModel.js +125 -0
  326. package/examples/jsm/webxr/Text2D.js +11 -0
  327. package/examples/jsm/webxr/VRButton.js +30 -0
  328. package/examples/jsm/webxr/XRButton.js +22 -0
  329. package/examples/jsm/webxr/XRControllerModelFactory.js +87 -3
  330. package/examples/jsm/webxr/XREstimatedLight.js +33 -3
  331. package/examples/jsm/webxr/XRHandMeshModel.js +35 -0
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  704. package/src/nodes/utils/SplitNode.js +5 -5
  705. package/src/nodes/utils/SpriteSheetUVNode.js +4 -5
  706. package/src/nodes/utils/SpriteUtils.js +5 -6
  707. package/src/nodes/utils/StorageArrayElementNode.js +3 -4
  708. package/src/nodes/utils/Timer.js +9 -5
  709. package/src/nodes/utils/TriplanarTexturesNode.js +20 -20
  710. package/src/nodes/utils/UVUtils.js +4 -4
  711. package/src/nodes/utils/ViewportUtils.js +3 -4
  712. package/src/objects/BatchedMesh.js +319 -32
  713. package/src/objects/Bone.js +24 -0
  714. package/src/objects/ClippingGroup.js +4 -4
  715. package/src/objects/Group.js +24 -0
  716. package/src/objects/InstancedMesh.js +120 -2
  717. package/src/objects/LOD.js +99 -5
  718. package/src/objects/Line.js +82 -0
  719. package/src/objects/LineLoop.js +20 -0
  720. package/src/objects/LineSegments.js +18 -0
  721. package/src/objects/Mesh.js +75 -0
  722. package/src/objects/Points.js +60 -0
  723. package/src/objects/Skeleton.js +105 -0
  724. package/src/objects/SkinnedMesh.js +99 -5
  725. package/src/objects/Sprite.js +54 -0
  726. package/src/renderers/WebGL3DRenderTarget.js +25 -0
  727. package/src/renderers/WebGLArrayRenderTarget.js +25 -0
  728. package/src/renderers/WebGLCubeRenderTarget.js +39 -1
  729. package/src/renderers/WebGLRenderTarget.js +19 -0
  730. package/src/renderers/WebGLRenderer.js +622 -83
  731. package/src/renderers/common/Animation.js +6 -6
  732. package/src/renderers/common/Attributes.js +3 -3
  733. package/src/renderers/common/Backend.js +40 -31
  734. package/src/renderers/common/Background.js +4 -3
  735. package/src/renderers/common/BindGroup.js +5 -5
  736. package/src/renderers/common/Binding.js +4 -4
  737. package/src/renderers/common/Bindings.js +10 -0
  738. package/src/renderers/common/Buffer.js +5 -5
  739. package/src/renderers/common/BufferUtils.js +7 -9
  740. package/src/renderers/common/BundleGroup.js +6 -6
  741. package/src/renderers/common/ChainMap.js +3 -3
  742. package/src/renderers/common/ClippingContext.js +8 -8
  743. package/src/renderers/common/Color4.js +8 -8
  744. package/src/renderers/common/ComputePipeline.js +2 -2
  745. package/src/renderers/common/CubeRenderTarget.js +13 -0
  746. package/src/renderers/common/DataMap.js +2 -2
  747. package/src/renderers/common/Geometries.js +6 -6
  748. package/src/renderers/common/IndirectStorageBufferAttribute.js +3 -3
  749. package/src/renderers/common/Info.js +17 -17
  750. package/src/renderers/common/Pipeline.js +3 -3
  751. package/src/renderers/common/Pipelines.js +12 -12
  752. package/src/renderers/common/PostProcessing.js +13 -1
  753. package/src/renderers/common/ProgrammableStage.js +11 -11
  754. package/src/renderers/common/QuadMesh.js +5 -3
  755. package/src/renderers/common/RenderContext.js +24 -24
  756. package/src/renderers/common/RenderContexts.js +4 -4
  757. package/src/renderers/common/RenderList.js +16 -16
  758. package/src/renderers/common/RenderObject.js +27 -27
  759. package/src/renderers/common/RenderObjects.js +4 -4
  760. package/src/renderers/common/RenderPipeline.js +1 -1
  761. package/src/renderers/common/Renderer.js +272 -200
  762. package/src/renderers/common/RendererUtils.js +0 -2
  763. package/src/renderers/common/SampledTexture.js +20 -20
  764. package/src/renderers/common/Sampler.js +5 -5
  765. package/src/renderers/common/StorageBuffer.js +2 -2
  766. package/src/renderers/common/StorageBufferAttribute.js +4 -4
  767. package/src/renderers/common/StorageInstancedBufferAttribute.js +4 -4
  768. package/src/renderers/common/StorageTexture.js +6 -6
  769. package/src/renderers/common/Textures.js +6 -6
  770. package/src/renderers/common/TimestampQueryPool.js +66 -7
  771. package/src/renderers/common/Uniform.js +26 -26
  772. package/src/renderers/common/UniformBuffer.js +2 -2
  773. package/src/renderers/common/UniformsGroup.js +18 -18
  774. package/src/renderers/common/XRManager.js +369 -54
  775. package/src/renderers/common/XRRenderTarget.js +5 -5
  776. package/src/renderers/common/extras/PMREMGenerator.js +62 -37
  777. package/src/renderers/common/nodes/NodeBuilderState.js +7 -7
  778. package/src/renderers/common/nodes/NodeLibrary.js +13 -13
  779. package/src/renderers/common/nodes/NodeSampledTexture.js +12 -12
  780. package/src/renderers/common/nodes/NodeSampler.js +1 -1
  781. package/src/renderers/common/nodes/NodeStorageBuffer.js +1 -1
  782. package/src/renderers/common/nodes/NodeUniform.js +9 -9
  783. package/src/renderers/common/nodes/NodeUniformsGroup.js +3 -3
  784. package/src/renderers/common/nodes/Nodes.js +13 -13
  785. package/src/renderers/shaders/UniformsLib.js +1 -4
  786. package/src/renderers/shaders/UniformsUtils.js +1 -3
  787. package/src/renderers/webgl/WebGLBackground.js +4 -2
  788. package/src/renderers/webgl/WebGLState.js +19 -19
  789. package/src/renderers/webgl-fallback/WebGLBackend.js +163 -146
  790. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +4 -4
  791. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +89 -99
  792. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +2 -2
  793. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +5 -5
  794. package/src/renderers/webgl-fallback/utils/WebGLState.js +97 -47
  795. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +79 -31
  796. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +37 -29
  797. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -3
  798. package/src/renderers/webgpu/WebGPUBackend.js +200 -119
  799. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +3 -13
  800. package/src/renderers/webgpu/WebGPURenderer.js +19 -13
  801. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +171 -178
  802. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -3
  803. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +1 -1
  804. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +43 -9
  805. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +2 -2
  806. package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
  807. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +18 -10
  808. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +9 -9
  809. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +37 -37
  810. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +31 -18
  811. package/src/renderers/webgpu/utils/WebGPUUtils.js +9 -9
  812. package/src/renderers/webxr/WebXRController.js +87 -2
  813. package/src/renderers/webxr/WebXRDepthSensing.js +49 -0
  814. package/src/renderers/webxr/WebXRManager.js +185 -9
  815. package/src/scenes/Fog.js +60 -0
  816. package/src/scenes/FogExp2.js +51 -0
  817. package/src/scenes/Scene.js +88 -0
  818. package/src/textures/CanvasTexture.js +28 -0
  819. package/src/textures/CompressedArrayTexture.js +57 -0
  820. package/src/textures/CompressedCubeTexture.js +29 -0
  821. package/src/textures/CompressedTexture.js +64 -6
  822. package/src/textures/CubeTexture.js +52 -4
  823. package/src/textures/Data3DTexture.js +77 -0
  824. package/src/textures/DataArrayTexture.js +93 -0
  825. package/src/textures/DataTexture.js +65 -0
  826. package/src/textures/DepthTexture.js +61 -9
  827. package/src/textures/FramebufferTexture.js +62 -0
  828. package/src/textures/Source.js +69 -0
  829. package/src/textures/Texture.js +362 -3
  830. package/src/textures/VideoFrameTexture.js +43 -6
  831. package/src/textures/VideoTexture.js +49 -4
  832. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
@@ -16,30 +16,25 @@ import { texture } from 'three/tsl';
16
16
  * It works for shadow casting lights: DirectionalLight and SpotLight.
17
17
  * It renders out the shadow map and displays it on a HUD.
18
18
  *
19
- * Example usage:
20
- * 1) Import ShadowMapViewer into your app.
19
+ * This module can only be used with {@link WebGPURenderer}. When using {@link WebGLRenderer},
20
+ * import the class from `ShadowMapViewer.js`.
21
21
  *
22
- * 2) Create a shadow casting light and name it optionally:
23
- * let light = new DirectionalLight( 0xffffff, 1 );
24
- * light.castShadow = true;
25
- * light.name = 'Sun';
26
- *
27
- * 3) Create a shadow map viewer for that light and set its size and position optionally:
28
- * let shadowMapViewer = new ShadowMapViewer( light );
29
- * shadowMapViewer.size.set( 128, 128 ); //width, height default: 256, 256
30
- * shadowMapViewer.position.set( 10, 10 ); //x, y in pixel default: 0, 0 (top left corner)
31
- *
32
- * 4) Render the shadow map viewer in your render loop:
33
- * shadowMapViewer.render( renderer );
34
- *
35
- * 5) Optionally: Update the shadow map viewer on window resize:
36
- * shadowMapViewer.updateForWindowResize();
37
- *
38
- * 6) If you set the position or size members directly, you need to call shadowMapViewer.update();
22
+ * ```js
23
+ * const lightShadowMapViewer = new ShadowMapViewer( light );
24
+ * lightShadowMapViewer.position.x = 10;
25
+ * lightShadowMapViewer.position.y = SCREEN_HEIGHT - ( SHADOW_MAP_HEIGHT / 4 ) - 10;
26
+ * lightShadowMapViewer.size.width = SHADOW_MAP_WIDTH / 4;
27
+ * lightShadowMapViewer.size.height = SHADOW_MAP_HEIGHT / 4;
28
+ * lightShadowMapViewer.update();
29
+ * ```
39
30
  */
40
-
41
31
  class ShadowMapViewer {
42
32
 
33
+ /**
34
+ * Constructs a new shadow map viewer.
35
+ *
36
+ * @param {Light} light - The shadow casting light.
37
+ */
43
38
  constructor( light ) {
44
39
 
45
40
  //- Internals
@@ -106,11 +101,21 @@ class ShadowMapViewer {
106
101
 
107
102
  }
108
103
 
109
- //- API
110
- // Set to false to disable displaying this shadow map
104
+ /**
105
+ * Whether to display the shadow map viewer or not.
106
+ *
107
+ * @type {boolean}
108
+ * @default true
109
+ */
111
110
  this.enabled = true;
112
111
 
113
- // Set the size of the displayed shadow map on the HUD
112
+ /**
113
+ * The size of the viewer. When changing this property, make sure
114
+ * to call {@link ShadowMapViewer#update}.
115
+ *
116
+ * @type {{width:number,height:number}}
117
+ * @default true
118
+ */
114
119
  this.size = {
115
120
  width: frame.width,
116
121
  height: frame.height,
@@ -127,7 +132,13 @@ class ShadowMapViewer {
127
132
  }
128
133
  };
129
134
 
130
- // Set the position of the displayed shadow map on the HUD
135
+ /**
136
+ * The position of the viewer. When changing this property, make sure
137
+ * to call {@link ShadowMapViewer#update}.
138
+ *
139
+ * @type {{width:number,height:number}}
140
+ * @default true
141
+ */
131
142
  this.position = {
132
143
  x: frame.x,
133
144
  y: frame.y,
@@ -146,6 +157,11 @@ class ShadowMapViewer {
146
157
  }
147
158
  };
148
159
 
160
+ /**
161
+ * Renders the viewer. This method must be called in the app's animation loop.
162
+ *
163
+ * @param {WebGPURenderer} renderer - The renderer.
164
+ */
149
165
  this.render = function ( renderer ) {
150
166
 
151
167
  if ( this.enabled ) {
@@ -167,6 +183,10 @@ class ShadowMapViewer {
167
183
 
168
184
  };
169
185
 
186
+ /**
187
+ * Resizes the viewer. This method should be called whenever the app's
188
+ * window is resized.
189
+ */
170
190
  this.updateForWindowResize = function () {
171
191
 
172
192
  if ( this.enabled ) {
@@ -183,6 +203,9 @@ class ShadowMapViewer {
183
203
 
184
204
  };
185
205
 
206
+ /**
207
+ * Updates the viewer.
208
+ */
186
209
  this.update = function () {
187
210
 
188
211
  this.position.set( this.position.x, this.position.y );
@@ -9,6 +9,8 @@ import {
9
9
  VectorKeyframeTrack
10
10
  } from 'three';
11
11
 
12
+ /** @module SkeletonUtils */
13
+
12
14
  function getBoneName( bone, options ) {
13
15
 
14
16
  if ( options.getBoneName !== undefined ) {
@@ -21,6 +23,14 @@ function getBoneName( bone, options ) {
21
23
 
22
24
  }
23
25
 
26
+ /**
27
+ * Retargets the skeleton from the given source 3D object to the
28
+ * target 3D object.
29
+ *
30
+ * @param {Object3D} target - The target 3D object.
31
+ * @param {Object3D} source - The source 3D object.
32
+ * @param {module:SkeletonUtils~RetargetOptions} options - The options.
33
+ */
24
34
  function retarget( target, source, options = {} ) {
25
35
 
26
36
  const quat = new Quaternion(),
@@ -196,6 +206,16 @@ function retarget( target, source, options = {} ) {
196
206
 
197
207
  }
198
208
 
209
+ /**
210
+ * Retargets the animation clip of the source object to the
211
+ * target 3D object.
212
+ *
213
+ * @param {Object3D} target - The target 3D object.
214
+ * @param {Object3D} source - The source 3D object.
215
+ * @param {AnimationClip} clip - The animation clip.
216
+ * @param {module:SkeletonUtils~RetargetOptions} options - The options.
217
+ * @return {AnimationClip} The retargeted animation clip.
218
+ */
199
219
  function retargetClip( target, source, clip, options = {} ) {
200
220
 
201
221
  options.useFirstFramePosition = options.useFirstFramePosition !== undefined ? options.useFirstFramePosition : false;
@@ -354,6 +374,14 @@ function retargetClip( target, source, clip, options = {} ) {
354
374
 
355
375
  }
356
376
 
377
+ /**
378
+ * Clones the given 3D object and its descendants, ensuring that any `SkinnedMesh` instances are
379
+ * correctly associated with their bones. Bones are also cloned, and must be descendants of the
380
+ * object passed to this method. Other data, like geometries and materials, are reused by reference.
381
+ *
382
+ * @param {Object3D} source - The 3D object to clone.
383
+ * @return {Object3D} The cloned 3D object.
384
+ */
357
385
  function clone( source ) {
358
386
 
359
387
  const sourceLookup = new Map();
@@ -435,6 +463,23 @@ function parallelTraverse( a, b, callback ) {
435
463
 
436
464
  }
437
465
 
466
+ /**
467
+ * Retarget options of `SkeletonUtils`.
468
+ *
469
+ * @typedef {Object} module:SkeletonUtils~RetargetOptions
470
+ * @property {boolean} [useFirstFramePosition=false] - Whether to use the position of the first frame or not.
471
+ * @property {number} [fps] - The FPS of the clip.
472
+ * @property {Object<string,string>} [names] - A dictionary for mapping target to source bone names.
473
+ * @property {function(string):string} [getBoneName] - A function for mapping bone names. Alternative to `names`.
474
+ * @property {Array<number>} [trim] - Whether to trim the clip or not. If set the array should hold two values for the start and end.
475
+ * @property {boolean} [preserveBoneMatrix=true] - Whether to preserve bone matrices or not.
476
+ * @property {boolean} [preserveBonePositions=true] - Whether to preserve bone positions or not.
477
+ * @property {boolean} [useTargetMatrix=false] - Whether to use the target matrix or not.
478
+ * @property {string} [hip='hip'] - The name of the source's hip bone.
479
+ * @property {Vector3} [hipInfluence=(1,1,1)] - The hip influence.
480
+ * @property {number} [scale=1] - The scale.
481
+ **/
482
+
438
483
  export {
439
484
  retarget,
440
485
  retargetClip,
@@ -1,8 +1,5 @@
1
- // Hybrid radix sort from
2
- // - https://gist.github.com/sciecode/93ed864dd77c5c8803c6a86698d68dab
3
- // - https://github.com/mrdoob/three.js/pull/27202#issuecomment-1817640271
4
- //
5
- // expects unsigned 32b integer values
1
+
2
+ /** @module SortUtils */
6
3
 
7
4
  const POWER = 3;
8
5
  const BIT_MAX = 32;
@@ -24,6 +21,18 @@ for ( let i = 0; i < ( ITERATIONS + 1 ); i ++ ) {
24
21
 
25
22
  const defaultGet = ( el ) => el;
26
23
 
24
+ /**
25
+ * Hybrid radix sort from.
26
+ *
27
+ * - {@link https://gist.github.com/sciecode/93ed864dd77c5c8803c6a86698d68dab}
28
+ * - {@link https://github.com/mrdoob/three.js/pull/27202#issuecomment-1817640271}
29
+ *
30
+ * Expects unsigned 32b integer values.
31
+ *
32
+ * @function
33
+ * @param {Array<Object>} arr - The array to sort.
34
+ * @param {Object} opt - The options
35
+ */
27
36
  export const radixSort = ( arr, opt ) => {
28
37
 
29
38
  const len = arr.length;
@@ -2,14 +2,19 @@ import {
2
2
  Vector2
3
3
  } from 'three';
4
4
 
5
+ /** @module UVsDebug */
6
+
5
7
  /**
6
- * tool for "unwrapping" and debugging three.js geometries UV mapping
8
+ * Function for "unwrapping" and debugging three.js geometries UV mapping.
7
9
  *
8
- * Sample usage:
9
- * document.body.appendChild( UVsDebug( new THREE.SphereGeometry( 10, 10, 10, 10 ) ) );
10
+ * ```js
11
+ * document.body.appendChild( UVsDebug( new THREE.SphereGeometry() ) );
12
+ * ```
10
13
  *
14
+ * @param {BufferGeometry} geometry - The geometry whose uv coordinates should be inspected.
15
+ * @param {number} [size=1024] - The size of the debug canvas.
16
+ * @return {HTMLCanvasElement} A canvas element with visualized uv coordinates.
11
17
  */
12
-
13
18
  function UVsDebug( geometry, size = 1024 ) {
14
19
 
15
20
  // handles wrapping of uv.x > 1 only
@@ -10,11 +10,24 @@ import {
10
10
  SRGBColorSpace
11
11
  } from 'three';
12
12
 
13
+ /** @module WebGLTextureUtils */
14
+
13
15
  let _renderer;
14
16
  let fullscreenQuadGeometry;
15
17
  let fullscreenQuadMaterial;
16
18
  let fullscreenQuad;
17
19
 
20
+ /**
21
+ * Returns an uncompressed version of the given compressed texture.
22
+ *
23
+ * This module can only be used with {@link WebGLRenderer}. When using {@link WebGPURenderer},
24
+ * import the function from {@link WebGPUTextureUtils}.
25
+ *
26
+ * @param {CompressedTexture} texture - The compressed texture.
27
+ * @param {number} [maxTextureSize=Infinity] - The maximum size of the uncompressed texture.
28
+ * @param {?WebGLRenderer} [renderer=null] - A reference to a renderer.
29
+ * @return {CanvasTexture} The uncompressed texture.
30
+ */
18
31
  export function decompress( texture, maxTextureSize = Infinity, renderer = null ) {
19
32
 
20
33
  if ( ! fullscreenQuadGeometry ) fullscreenQuadGeometry = new PlaneGeometry( 2, 2, 1, 1 );
@@ -6,9 +6,23 @@ import {
6
6
  } from 'three';
7
7
  import { texture, uv } from 'three/tsl';
8
8
 
9
+ /** @module WebGPUTextureUtils */
10
+
9
11
  let _renderer;
10
12
  const _quadMesh = /*@__PURE__*/ new QuadMesh();
11
13
 
14
+ /**
15
+ * Returns an uncompressed version of the given compressed texture.
16
+ *
17
+ * This module can only be used with {@link WebGPURenderer}. When using {@link WebGLRenderer},
18
+ * import the function from {@link WebGLTextureUtils}.
19
+ *
20
+ * @async
21
+ * @param {CompressedTexture} blitTexture - The compressed texture.
22
+ * @param {number} [maxTextureSize=Infinity] - The maximum size of the uncompressed texture.
23
+ * @param {?WebGPURenderer} [renderer=null] - A reference to a renderer.
24
+ * @return {Promise<CanvasTexture>} A Promise that resolved with the uncompressed texture.
25
+ */
12
26
  export async function decompress( blitTexture, maxTextureSize = Infinity, renderer = null ) {
13
27
 
14
28
  if ( renderer === null ) {
@@ -1,17 +1,58 @@
1
1
  /**
2
- * @author Deepkolos / https://github.com/deepkolos
2
+ * A simple pool for managing Web Workers.
3
3
  */
4
-
5
4
  export class WorkerPool {
6
5
 
6
+ /**
7
+ * Constructs a new Worker pool.
8
+ *
9
+ * @param {number} [pool=4] - The size of the pool.
10
+ */
7
11
  constructor( pool = 4 ) {
8
12
 
13
+ /**
14
+ * The size of the pool.
15
+ *
16
+ * @type {number}
17
+ * @default 4
18
+ */
9
19
  this.pool = pool;
20
+
21
+ /**
22
+ * A message queue.
23
+ *
24
+ * @type {Array<Object>}
25
+ */
10
26
  this.queue = [];
27
+
28
+ /**
29
+ * An array of Workers.
30
+ *
31
+ * @type {Array<Worker>}
32
+ */
11
33
  this.workers = [];
34
+
35
+ /**
36
+ * An array with resolve functions for messages.
37
+ *
38
+ * @type {Array<Function>}
39
+ */
12
40
  this.workersResolve = [];
41
+
42
+ /**
43
+ * The current worker status.
44
+ *
45
+ * @type {number}
46
+ */
13
47
  this.workerStatus = 0;
14
48
 
49
+ /**
50
+ * A factory function for creating workers.
51
+ *
52
+ * @type {?Function}
53
+ */
54
+ this.workerCreator = null;
55
+
15
56
  }
16
57
 
17
58
  _initWorker( workerId ) {
@@ -54,18 +95,36 @@ export class WorkerPool {
54
95
 
55
96
  }
56
97
 
98
+ /**
99
+ * Sets a function that is responsible for creating Workers.
100
+ *
101
+ * @param {Function} workerCreator - The worker creator function.
102
+ */
57
103
  setWorkerCreator( workerCreator ) {
58
104
 
59
105
  this.workerCreator = workerCreator;
60
106
 
61
107
  }
62
108
 
109
+ /**
110
+ * Sets the Worker limit
111
+ *
112
+ * @param {number} pool - The size of the pool.
113
+ */
63
114
  setWorkerLimit( pool ) {
64
115
 
65
116
  this.pool = pool;
66
117
 
67
118
  }
68
119
 
120
+ /**
121
+ * Post a message to an idle Worker. If no Worker is available,
122
+ * the message is pushed into a message queue for later processing.
123
+ *
124
+ * @param {Object} msg - The message.
125
+ * @param {Array<ArrayBuffer>} transfer - An array with array buffers for data transfer.
126
+ * @return {Promise} A Promise that resolves when the message has been processed.
127
+ */
69
128
  postMessage( msg, transfer ) {
70
129
 
71
130
  return new Promise( ( resolve ) => {
@@ -89,6 +148,10 @@ export class WorkerPool {
89
148
 
90
149
  }
91
150
 
151
+ /**
152
+ * Terminates all Workers of this pool. Call this method whenever this
153
+ * Worker pool is no longer used in your app.
154
+ */
92
155
  dispose() {
93
156
 
94
157
  this.workers.forEach( ( worker ) => worker.terminate() );
@@ -1,5 +1,23 @@
1
+ /**
2
+ * A utility class for creating a button that allows to initiate
3
+ * immersive AR sessions based on WebXR. The button can be created
4
+ * with a factory method and then appended ot the website's DOM.
5
+ *
6
+ * ```js
7
+ * document.body.appendChild( ARButton.createButton( renderer ) );
8
+ * ```
9
+ *
10
+ * @hideconstructor
11
+ */
1
12
  class ARButton {
2
13
 
14
+ /**
15
+ * Constructs a new AR button.
16
+ *
17
+ * @param {WebGLRenderer|WebGPURenderer} renderer - The renderer.
18
+ * @param {XRSessionInit} [sessionInit] - The a configuration object for the AR session.
19
+ * @return {HTMLElement} The button or an error message if `immersive-ar` isn't supported.
20
+ */
3
21
  static createButton( renderer, sessionInit = {} ) {
4
22
 
5
23
  const button = document.createElement( 'button' );
@@ -4,18 +4,77 @@ import { XRHandMeshModel } from './XRHandMeshModel.js';
4
4
  const TOUCH_RADIUS = 0.01;
5
5
  const POINTING_JOINT = 'index-finger-tip';
6
6
 
7
+ /**
8
+ * Represents an Oculus hand model.
9
+ *
10
+ * @augments Object3D
11
+ */
7
12
  class OculusHandModel extends Object3D {
8
13
 
14
+ /**
15
+ * Constructs a new Oculus hand model.
16
+ *
17
+ * @param {Group} controller - The hand controller.
18
+ * @param {?Loader} [loader=null] - A loader that is used to load hand models.
19
+ * @param {?Function} [onLoad=null] - A callback that is executed when a hand model has been loaded.
20
+ */
9
21
  constructor( controller, loader = null, onLoad = null ) {
10
22
 
11
23
  super();
12
24
 
25
+ /**
26
+ * The hand controller.
27
+ *
28
+ * @type {Group}
29
+ */
13
30
  this.controller = controller;
31
+
32
+ /**
33
+ * The motion controller.
34
+ *
35
+ * @type {?MotionController}
36
+ * @default null
37
+ */
14
38
  this.motionController = null;
39
+
40
+ /**
41
+ * The model's environment map.
42
+ *
43
+ * @type {?Texture}
44
+ * @default null
45
+ */
15
46
  this.envMap = null;
47
+
48
+ /**
49
+ * A loader that is used to load hand models.
50
+ *
51
+ * @type {?Loader}
52
+ * @default null
53
+ */
16
54
  this.loader = loader;
55
+
56
+ /**
57
+ * A callback that is executed when a hand model has been loaded.
58
+ *
59
+ * @type {?Function}
60
+ * @default null
61
+ */
17
62
  this.onLoad = onLoad;
18
63
 
64
+ /**
65
+ * The path to the model repository.
66
+ *
67
+ * @type {?string}
68
+ * @default null
69
+ */
70
+ this.path = null;
71
+
72
+ /**
73
+ * The model mesh.
74
+ *
75
+ * @type {Mesh}
76
+ * @default null
77
+ */
19
78
  this.mesh = null;
20
79
 
21
80
  controller.addEventListener( 'connected', ( event ) => {
@@ -41,6 +100,12 @@ class OculusHandModel extends Object3D {
41
100
 
42
101
  }
43
102
 
103
+ /**
104
+ * Overwritten with a custom implementation. Makes sure the motion controller updates the mesh.
105
+ *
106
+ * @param {boolean} [force=false] - When set to `true`, a recomputation of world matrices is forced even
107
+ * when {@link Object3D#matrixWorldAutoUpdate} is set to `false`.
108
+ */
44
109
  updateMatrixWorld( force ) {
45
110
 
46
111
  super.updateMatrixWorld( force );
@@ -53,6 +118,11 @@ class OculusHandModel extends Object3D {
53
118
 
54
119
  }
55
120
 
121
+ /**
122
+ * Returns the pointer position which is the position of the index finger tip.
123
+ *
124
+ * @return {Vector3|null} The pointer position. Returns `null` if not index finger tip joint was found.
125
+ */
56
126
  getPointerPosition() {
57
127
 
58
128
  const indexFingerTip = this.controller.joints[ POINTING_JOINT ];
@@ -68,6 +138,13 @@ class OculusHandModel extends Object3D {
68
138
 
69
139
  }
70
140
 
141
+ /**
142
+ * Returns `true` if the current pointer position (the index finger tip) intersections
143
+ * with the given box object.
144
+ *
145
+ * @param {Mesh} boxObject - The box object.
146
+ * @return {boolean} Whether an intersection was found or not.
147
+ */
71
148
  intersectBoxObject( boxObject ) {
72
149
 
73
150
  const pointerPosition = this.getPointerPosition();
@@ -85,6 +162,12 @@ class OculusHandModel extends Object3D {
85
162
 
86
163
  }
87
164
 
165
+ /**
166
+ * Executed actions depending on the interaction state with
167
+ * the given button.
168
+ *
169
+ * @param {Object} button - The button.
170
+ */
88
171
  checkButton( button ) {
89
172
 
90
173
  if ( this.intersectBoxObject( button ) ) {