super-three 0.173.5 → 0.176.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (832) hide show
  1. package/build/three.cjs +21993 -1359
  2. package/build/three.core.js +21129 -1188
  3. package/build/three.core.min.js +1 -1
  4. package/build/three.module.js +835 -142
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +8 -2
  7. package/build/three.tsl.min.js +1 -1
  8. package/build/three.webgpu.js +19493 -17617
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +19477 -17617
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +1 -1
  13. package/examples/jsm/animation/AnimationClipCreator.js +57 -6
  14. package/examples/jsm/animation/CCDIKSolver.js +144 -42
  15. package/examples/jsm/capabilities/WebGL.js +28 -3
  16. package/examples/jsm/capabilities/WebGPU.js +16 -6
  17. package/examples/jsm/controls/ArcballControls.js +424 -154
  18. package/examples/jsm/controls/DragControls.js +93 -2
  19. package/examples/jsm/controls/FirstPersonControls.js +113 -4
  20. package/examples/jsm/controls/FlyControls.js +49 -2
  21. package/examples/jsm/controls/MapControls.js +42 -9
  22. package/examples/jsm/controls/OrbitControls.js +345 -42
  23. package/examples/jsm/controls/PointerLockControls.js +111 -9
  24. package/examples/jsm/controls/TrackballControls.js +159 -8
  25. package/examples/jsm/controls/TransformControls.js +252 -6
  26. package/examples/jsm/csm/CSM.js +226 -15
  27. package/examples/jsm/csm/CSMFrustum.js +52 -0
  28. package/examples/jsm/csm/CSMHelper.js +47 -0
  29. package/examples/jsm/csm/CSMShader.js +10 -1
  30. package/examples/jsm/csm/CSMShadowNode.js +156 -13
  31. package/examples/jsm/curves/CurveExtras.js +289 -31
  32. package/examples/jsm/curves/NURBSCurve.js +57 -14
  33. package/examples/jsm/curves/NURBSSurface.js +50 -6
  34. package/examples/jsm/curves/NURBSUtils.js +96 -112
  35. package/examples/jsm/curves/NURBSVolume.js +22 -4
  36. package/examples/jsm/effects/AnaglyphEffect.js +30 -0
  37. package/examples/jsm/effects/AsciiEffect.js +60 -15
  38. package/examples/jsm/effects/OutlineEffect.js +59 -111
  39. package/examples/jsm/effects/ParallaxBarrierEffect.js +28 -0
  40. package/examples/jsm/effects/PeppersGhostEffect.js +21 -2
  41. package/examples/jsm/effects/StereoEffect.js +29 -0
  42. package/examples/jsm/environments/DebugEnvironment.js +49 -0
  43. package/examples/jsm/environments/RoomEnvironment.js +23 -4
  44. package/examples/jsm/exporters/DRACOExporter.js +53 -13
  45. package/examples/jsm/exporters/EXRExporter.js +37 -8
  46. package/examples/jsm/exporters/GLTFExporter.js +194 -71
  47. package/examples/jsm/exporters/KTX2Exporter.js +20 -0
  48. package/examples/jsm/exporters/OBJExporter.js +18 -0
  49. package/examples/jsm/exporters/PLYExporter.js +39 -9
  50. package/examples/jsm/exporters/STLExporter.js +25 -5
  51. package/examples/jsm/exporters/USDZExporter.js +70 -3
  52. package/examples/jsm/geometries/BoxLineGeometry.js +22 -0
  53. package/examples/jsm/geometries/ConvexGeometry.js +18 -0
  54. package/examples/jsm/geometries/DecalGeometry.js +20 -9
  55. package/examples/jsm/geometries/ParametricFunctions.js +97 -0
  56. package/examples/jsm/geometries/ParametricGeometry.js +37 -5
  57. package/examples/jsm/geometries/RoundedBoxGeometry.js +21 -0
  58. package/examples/jsm/geometries/TeapotGeometry.js +22 -38
  59. package/examples/jsm/geometries/TextGeometry.js +44 -16
  60. package/examples/jsm/helpers/LightProbeHelper.js +35 -0
  61. package/examples/jsm/helpers/LightProbeHelperGPU.js +36 -0
  62. package/examples/jsm/helpers/OctreeHelper.js +35 -0
  63. package/examples/jsm/helpers/PositionalAudioHelper.js +59 -0
  64. package/examples/jsm/helpers/RectAreaLightHelper.js +35 -3
  65. package/examples/jsm/helpers/TextureHelper.js +27 -0
  66. package/examples/jsm/helpers/TextureHelperGPU.js +28 -0
  67. package/examples/jsm/helpers/VertexNormalsHelper.js +58 -2
  68. package/examples/jsm/helpers/VertexTangentsHelper.js +46 -2
  69. package/examples/jsm/helpers/ViewHelper.js +75 -1
  70. package/examples/jsm/interactive/HTMLMesh.js +25 -0
  71. package/examples/jsm/interactive/InteractiveGroup.js +65 -5
  72. package/examples/jsm/interactive/SelectionBox.js +74 -9
  73. package/examples/jsm/interactive/SelectionHelper.js +74 -30
  74. package/examples/jsm/libs/motion-controllers.module.js +1 -1
  75. package/examples/jsm/lighting/TiledLighting.js +23 -0
  76. package/examples/jsm/lights/LightProbeGenerator.js +26 -1
  77. package/examples/jsm/lights/RectAreaLightTexturesLib.js +48 -13
  78. package/examples/jsm/lights/RectAreaLightUniformsLib.js +15 -0
  79. package/examples/jsm/lines/Line2.js +36 -0
  80. package/examples/jsm/lines/LineGeometry.js +52 -0
  81. package/examples/jsm/lines/LineMaterial.js +95 -0
  82. package/examples/jsm/lines/LineSegments2.js +51 -2
  83. package/examples/jsm/lines/LineSegmentsGeometry.js +62 -8
  84. package/examples/jsm/lines/Wireframe.js +38 -2
  85. package/examples/jsm/lines/WireframeGeometry2.js +24 -0
  86. package/examples/jsm/lines/webgpu/Line2.js +25 -1
  87. package/examples/jsm/lines/webgpu/LineSegments2.js +44 -6
  88. package/examples/jsm/lines/webgpu/Wireframe.js +30 -2
  89. package/examples/jsm/loaders/3DMLoader.js +71 -2
  90. package/examples/jsm/loaders/3MFLoader.js +51 -5
  91. package/examples/jsm/loaders/AMFLoader.js +31 -12
  92. package/examples/jsm/loaders/BVHLoader.js +57 -11
  93. package/examples/jsm/loaders/ColladaLoader.js +36 -1
  94. package/examples/jsm/loaders/DDSLoader.js +25 -1
  95. package/examples/jsm/loaders/DRACOLoader.js +73 -1
  96. package/examples/jsm/loaders/EXRLoader.js +40 -8
  97. package/examples/jsm/loaders/FBXLoader.js +71 -14
  98. package/examples/jsm/loaders/FontLoader.js +60 -2
  99. package/examples/jsm/loaders/GCodeLoader.js +33 -5
  100. package/examples/jsm/loaders/GLTFLoader.js +222 -9
  101. package/examples/jsm/loaders/HDRCubeTextureLoader.js +48 -0
  102. package/examples/jsm/loaders/IESLoader.js +41 -0
  103. package/examples/jsm/loaders/KMZLoader.js +32 -0
  104. package/examples/jsm/loaders/KTX2Loader.js +87 -19
  105. package/examples/jsm/loaders/KTXLoader.js +26 -6
  106. package/examples/jsm/loaders/LDrawLoader.js +115 -5
  107. package/examples/jsm/loaders/LUT3dlLoader.js +46 -10
  108. package/examples/jsm/loaders/LUTCubeLoader.js +45 -9
  109. package/examples/jsm/loaders/LUTImageLoader.js +78 -38
  110. package/examples/jsm/loaders/LWOLoader.js +46 -7
  111. package/examples/jsm/loaders/LottieLoader.js +37 -0
  112. package/examples/jsm/loaders/MD2Loader.js +36 -1
  113. package/examples/jsm/loaders/MDDLoader.js +56 -12
  114. package/examples/jsm/loaders/MTLLoader.js +56 -33
  115. package/examples/jsm/loaders/MaterialXLoader.js +33 -0
  116. package/examples/jsm/loaders/NRRDLoader.js +36 -5
  117. package/examples/jsm/loaders/OBJLoader.js +48 -1
  118. package/examples/jsm/loaders/PCDLoader.js +47 -0
  119. package/examples/jsm/loaders/PDBLoader.js +40 -2
  120. package/examples/jsm/loaders/PLYLoader.js +62 -32
  121. package/examples/jsm/loaders/PVRLoader.js +23 -5
  122. package/examples/jsm/loaders/RGBELoader.js +38 -5
  123. package/examples/jsm/loaders/RGBMLoader.js +67 -1
  124. package/examples/jsm/loaders/STLLoader.js +47 -38
  125. package/examples/jsm/loaders/SVGLoader.js +113 -20
  126. package/examples/jsm/loaders/TDSLoader.js +90 -70
  127. package/examples/jsm/loaders/TGALoader.js +22 -0
  128. package/examples/jsm/loaders/TIFFLoader.js +22 -0
  129. package/examples/jsm/loaders/TTFLoader.js +36 -2
  130. package/examples/jsm/loaders/USDZLoader.js +34 -1
  131. package/examples/jsm/loaders/UltraHDRLoader.js +58 -12
  132. package/examples/jsm/loaders/VOXLoader.js +57 -0
  133. package/examples/jsm/loaders/VRMLLoader.js +32 -1
  134. package/examples/jsm/loaders/VTKLoader.js +38 -0
  135. package/examples/jsm/loaders/XYZLoader.js +35 -0
  136. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +39 -0
  137. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +39 -0
  138. package/examples/jsm/materials/MeshPostProcessingMaterial.js +24 -2
  139. package/examples/jsm/math/Capsule.js +89 -14
  140. package/examples/jsm/math/ColorConverter.js +21 -0
  141. package/examples/jsm/math/ColorSpaces.js +53 -0
  142. package/examples/jsm/math/ConvexHull.js +514 -92
  143. package/examples/jsm/math/ImprovedNoise.js +14 -2
  144. package/examples/jsm/math/Lut.js +111 -0
  145. package/examples/jsm/math/MeshSurfaceSampler.js +76 -13
  146. package/examples/jsm/math/OBB.js +139 -46
  147. package/examples/jsm/math/Octree.js +132 -5
  148. package/examples/jsm/math/SimplexNoise.js +66 -42
  149. package/examples/jsm/misc/ConvexObjectBreaker.js +43 -25
  150. package/examples/jsm/misc/GPUComputationRenderer.js +92 -17
  151. package/examples/jsm/misc/Gyroscope.js +11 -0
  152. package/examples/jsm/misc/MD2Character.js +115 -2
  153. package/examples/jsm/misc/MD2CharacterComplex.js +170 -8
  154. package/examples/jsm/misc/MorphAnimMesh.js +43 -0
  155. package/examples/jsm/misc/MorphBlendMesh.js +102 -0
  156. package/examples/jsm/misc/ProgressiveLightMap.js +40 -15
  157. package/examples/jsm/misc/ProgressiveLightMapGPU.js +33 -13
  158. package/examples/jsm/misc/RollerCoaster.js +52 -0
  159. package/examples/jsm/misc/Timer.js +105 -13
  160. package/examples/jsm/misc/TubePainter.js +53 -0
  161. package/examples/jsm/misc/Volume.js +109 -73
  162. package/examples/jsm/misc/VolumeSlice.js +91 -48
  163. package/examples/jsm/modifiers/CurveModifier.js +57 -34
  164. package/examples/jsm/modifiers/CurveModifierGPU.js +36 -17
  165. package/examples/jsm/modifiers/EdgeSplitModifier.js +18 -0
  166. package/examples/jsm/modifiers/SimplifyModifier.js +20 -8
  167. package/examples/jsm/modifiers/TessellateModifier.js +33 -2
  168. package/examples/jsm/objects/GroundedSkybox.js +23 -5
  169. package/examples/jsm/objects/Lensflare.js +91 -2
  170. package/examples/jsm/objects/LensflareMesh.js +53 -2
  171. package/examples/jsm/objects/MarchingCubes.js +88 -5
  172. package/examples/jsm/objects/Reflector.js +75 -2
  173. package/examples/jsm/objects/ReflectorForSSRPass.js +39 -0
  174. package/examples/jsm/objects/Refractor.js +61 -0
  175. package/examples/jsm/objects/ShadowMesh.js +53 -4
  176. package/examples/jsm/objects/Sky.js +26 -9
  177. package/examples/jsm/objects/SkyMesh.js +60 -9
  178. package/examples/jsm/objects/Water.js +44 -5
  179. package/examples/jsm/objects/Water2.js +42 -3
  180. package/examples/jsm/objects/Water2Mesh.js +38 -3
  181. package/examples/jsm/objects/WaterMesh.js +94 -7
  182. package/examples/jsm/physics/AmmoPhysics.js +47 -0
  183. package/examples/jsm/physics/JoltPhysics.js +48 -0
  184. package/examples/jsm/physics/RapierPhysics.js +56 -0
  185. package/examples/jsm/postprocessing/AfterimagePass.js +90 -38
  186. package/examples/jsm/postprocessing/BloomPass.js +125 -24
  187. package/examples/jsm/postprocessing/BokehPass.js +98 -22
  188. package/examples/jsm/postprocessing/ClearPass.js +53 -3
  189. package/examples/jsm/postprocessing/CubeTexturePass.js +81 -21
  190. package/examples/jsm/postprocessing/DotScreenPass.js +58 -10
  191. package/examples/jsm/postprocessing/EffectComposer.js +134 -0
  192. package/examples/jsm/postprocessing/FilmPass.js +53 -5
  193. package/examples/jsm/postprocessing/GTAOPass.js +191 -48
  194. package/examples/jsm/postprocessing/GlitchPass.js +84 -33
  195. package/examples/jsm/postprocessing/HalftonePass.js +64 -10
  196. package/examples/jsm/postprocessing/LUTPass.js +37 -8
  197. package/examples/jsm/postprocessing/MaskPass.js +90 -0
  198. package/examples/jsm/postprocessing/OutlinePass.js +268 -134
  199. package/examples/jsm/postprocessing/OutputPass.js +53 -14
  200. package/examples/jsm/postprocessing/Pass.js +98 -4
  201. package/examples/jsm/postprocessing/RenderPass.js +83 -0
  202. package/examples/jsm/postprocessing/RenderPixelatedPass.js +123 -45
  203. package/examples/jsm/postprocessing/RenderTransitionPass.js +119 -21
  204. package/examples/jsm/postprocessing/SAOPass.js +126 -53
  205. package/examples/jsm/postprocessing/SMAAPass.js +103 -71
  206. package/examples/jsm/postprocessing/SSAARenderPass.js +117 -35
  207. package/examples/jsm/postprocessing/SSAOPass.js +160 -47
  208. package/examples/jsm/postprocessing/SSRPass.js +230 -49
  209. package/examples/jsm/postprocessing/SavePass.js +68 -16
  210. package/examples/jsm/postprocessing/ShaderPass.js +64 -7
  211. package/examples/jsm/postprocessing/TAARenderPass.js +78 -24
  212. package/examples/jsm/postprocessing/TexturePass.js +71 -8
  213. package/examples/jsm/postprocessing/UnrealBloomPass.js +113 -37
  214. package/examples/jsm/renderers/CSS2DRenderer.js +77 -1
  215. package/examples/jsm/renderers/CSS3DRenderer.js +99 -3
  216. package/examples/jsm/renderers/Projector.js +18 -2
  217. package/examples/jsm/renderers/SVGRenderer.js +124 -0
  218. package/examples/jsm/shaders/ACESFilmicToneMappingShader.js +9 -5
  219. package/examples/jsm/shaders/AfterimageShader.js +6 -4
  220. package/examples/jsm/shaders/BasicShader.js +6 -2
  221. package/examples/jsm/shaders/BleachBypassShader.js +8 -4
  222. package/examples/jsm/shaders/BlendShader.js +6 -2
  223. package/examples/jsm/shaders/BokehShader.js +7 -4
  224. package/examples/jsm/shaders/BokehShader2.js +7 -3
  225. package/examples/jsm/shaders/BrightnessContrastShader.js +8 -5
  226. package/examples/jsm/shaders/ColorCorrectionShader.js +6 -2
  227. package/examples/jsm/shaders/ColorifyShader.js +6 -2
  228. package/examples/jsm/shaders/ConvolutionShader.js +7 -39
  229. package/examples/jsm/shaders/CopyShader.js +6 -2
  230. package/examples/jsm/shaders/DOFMipMapShader.js +8 -4
  231. package/examples/jsm/shaders/DepthLimitedBlurShader.js +7 -1
  232. package/examples/jsm/shaders/DigitalGlitch.js +7 -7
  233. package/examples/jsm/shaders/DotScreenShader.js +6 -4
  234. package/examples/jsm/shaders/ExposureShader.js +6 -2
  235. package/examples/jsm/shaders/FXAAShader.js +15 -7
  236. package/examples/jsm/shaders/FilmShader.js +10 -0
  237. package/examples/jsm/shaders/FocusShader.js +6 -4
  238. package/examples/jsm/shaders/FreiChenShader.js +7 -3
  239. package/examples/jsm/shaders/GTAOShader.js +33 -39
  240. package/examples/jsm/shaders/GammaCorrectionShader.js +8 -2
  241. package/examples/jsm/shaders/GodRaysShader.js +14 -5
  242. package/examples/jsm/shaders/HalftoneShader.js +11 -5
  243. package/examples/jsm/shaders/HorizontalBlurShader.js +9 -3
  244. package/examples/jsm/shaders/HorizontalTiltShiftShader.js +6 -2
  245. package/examples/jsm/shaders/HueSaturationShader.js +7 -3
  246. package/examples/jsm/shaders/KaleidoShader.js +8 -4
  247. package/examples/jsm/shaders/LuminosityHighPassShader.js +6 -5
  248. package/examples/jsm/shaders/LuminosityShader.js +6 -3
  249. package/examples/jsm/shaders/MirrorShader.js +7 -4
  250. package/examples/jsm/shaders/NormalMapShader.js +5 -3
  251. package/examples/jsm/shaders/OutputShader.js +11 -0
  252. package/examples/jsm/shaders/PoissonDenoiseShader.js +21 -15
  253. package/examples/jsm/shaders/RGBShiftShader.js +5 -1
  254. package/examples/jsm/shaders/SAOShader.js +8 -2
  255. package/examples/jsm/shaders/SMAAShader.js +23 -1
  256. package/examples/jsm/shaders/SSAOShader.js +23 -5
  257. package/examples/jsm/shaders/SSRShader.js +25 -1
  258. package/examples/jsm/shaders/SepiaShader.js +6 -4
  259. package/examples/jsm/shaders/SobelOperatorShader.js +5 -2
  260. package/examples/jsm/shaders/SubsurfaceScatteringShader.js +10 -8
  261. package/examples/jsm/shaders/TechnicolorShader.js +7 -4
  262. package/examples/jsm/shaders/ToonShader.js +29 -7
  263. package/examples/jsm/shaders/TriangleBlurShader.js +6 -4
  264. package/examples/jsm/shaders/UnpackDepthRGBAShader.js +6 -3
  265. package/examples/jsm/shaders/VelocityShader.js +6 -2
  266. package/examples/jsm/shaders/VerticalBlurShader.js +6 -2
  267. package/examples/jsm/shaders/VerticalTiltShiftShader.js +5 -1
  268. package/examples/jsm/shaders/VignetteShader.js +6 -4
  269. package/examples/jsm/shaders/VolumeShader.js +7 -1
  270. package/examples/jsm/shaders/WaterRefractionShader.js +8 -0
  271. package/examples/jsm/textures/FlakesTexture.js +12 -0
  272. package/examples/jsm/transpiler/AST.js +10 -0
  273. package/examples/jsm/transpiler/GLSLDecoder.js +17 -3
  274. package/examples/jsm/transpiler/TSLEncoder.js +83 -15
  275. package/examples/jsm/transpiler/Transpiler.js +31 -0
  276. package/examples/jsm/tsl/display/AfterImageNode.js +24 -25
  277. package/examples/jsm/tsl/display/AnaglyphPassNode.js +2 -3
  278. package/examples/jsm/tsl/display/AnamorphicNode.js +8 -9
  279. package/examples/jsm/tsl/display/BleachBypass.js +1 -2
  280. package/examples/jsm/tsl/display/BloomNode.js +15 -16
  281. package/examples/jsm/tsl/display/DenoiseNode.js +9 -10
  282. package/examples/jsm/tsl/display/DepthOfFieldNode.js +5 -6
  283. package/examples/jsm/tsl/display/DotScreenNode.js +5 -6
  284. package/examples/jsm/tsl/display/FXAANode.js +2 -3
  285. package/examples/jsm/tsl/display/FilmNode.js +9 -8
  286. package/examples/jsm/tsl/display/GTAONode.js +11 -12
  287. package/examples/jsm/tsl/display/GaussianBlurNode.js +14 -14
  288. package/examples/jsm/tsl/display/LensflareNode.js +15 -16
  289. package/examples/jsm/tsl/display/Lut3DNode.js +4 -5
  290. package/examples/jsm/tsl/display/MotionBlur.js +1 -2
  291. package/examples/jsm/tsl/display/OutlineNode.js +7 -8
  292. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +2 -3
  293. package/examples/jsm/tsl/display/PixelationPassNode.js +14 -15
  294. package/examples/jsm/tsl/display/RGBShiftNode.js +5 -6
  295. package/examples/jsm/tsl/display/SMAANode.js +13 -7
  296. package/examples/jsm/tsl/display/SSAAPassNode.js +7 -7
  297. package/examples/jsm/tsl/display/SSRNode.js +6 -7
  298. package/examples/jsm/tsl/display/Sepia.js +1 -2
  299. package/examples/jsm/tsl/display/SobelOperatorNode.js +2 -3
  300. package/examples/jsm/tsl/display/StereoCompositePassNode.js +4 -4
  301. package/examples/jsm/tsl/display/StereoPassNode.js +2 -3
  302. package/examples/jsm/tsl/display/TRAAPassNode.js +11 -10
  303. package/examples/jsm/tsl/display/TransitionNode.js +4 -5
  304. package/examples/jsm/tsl/display/hashBlur.js +1 -2
  305. package/examples/jsm/tsl/lighting/TiledLightsNode.js +33 -7
  306. package/examples/jsm/tsl/math/Bayer.js +31 -0
  307. package/examples/jsm/tsl/utils/Raymarching.js +67 -0
  308. package/examples/jsm/utils/BufferGeometryUtils.js +88 -29
  309. package/examples/jsm/utils/CameraUtils.js +10 -7
  310. package/examples/jsm/utils/GeometryCompressionUtils.js +20 -30
  311. package/examples/jsm/utils/GeometryUtils.js +12 -13
  312. package/examples/jsm/utils/LDrawUtils.js +11 -4
  313. package/examples/jsm/utils/SceneOptimizer.js +66 -20
  314. package/examples/jsm/utils/SceneUtils.js +50 -3
  315. package/examples/jsm/utils/ShadowMapViewer.js +47 -24
  316. package/examples/jsm/utils/ShadowMapViewerGPU.js +47 -24
  317. package/examples/jsm/utils/SkeletonUtils.js +45 -0
  318. package/examples/jsm/utils/SortUtils.js +14 -5
  319. package/examples/jsm/utils/UVsDebug.js +9 -4
  320. package/examples/jsm/utils/WebGLTextureUtils.js +13 -0
  321. package/examples/jsm/utils/WebGPUTextureUtils.js +14 -0
  322. package/examples/jsm/utils/WorkerPool.js +65 -2
  323. package/examples/jsm/webxr/ARButton.js +18 -0
  324. package/examples/jsm/webxr/OculusHandModel.js +83 -0
  325. package/examples/jsm/webxr/OculusHandPointerModel.js +125 -0
  326. package/examples/jsm/webxr/Text2D.js +11 -0
  327. package/examples/jsm/webxr/VRButton.js +30 -0
  328. package/examples/jsm/webxr/XRButton.js +22 -0
  329. package/examples/jsm/webxr/XRControllerModelFactory.js +87 -3
  330. package/examples/jsm/webxr/XREstimatedLight.js +33 -3
  331. package/examples/jsm/webxr/XRHandMeshModel.js +35 -0
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  704. package/src/nodes/utils/SplitNode.js +5 -5
  705. package/src/nodes/utils/SpriteSheetUVNode.js +4 -5
  706. package/src/nodes/utils/SpriteUtils.js +5 -6
  707. package/src/nodes/utils/StorageArrayElementNode.js +3 -4
  708. package/src/nodes/utils/Timer.js +9 -5
  709. package/src/nodes/utils/TriplanarTexturesNode.js +20 -20
  710. package/src/nodes/utils/UVUtils.js +4 -4
  711. package/src/nodes/utils/ViewportUtils.js +3 -4
  712. package/src/objects/BatchedMesh.js +319 -32
  713. package/src/objects/Bone.js +24 -0
  714. package/src/objects/ClippingGroup.js +4 -4
  715. package/src/objects/Group.js +24 -0
  716. package/src/objects/InstancedMesh.js +120 -2
  717. package/src/objects/LOD.js +99 -5
  718. package/src/objects/Line.js +82 -0
  719. package/src/objects/LineLoop.js +20 -0
  720. package/src/objects/LineSegments.js +18 -0
  721. package/src/objects/Mesh.js +75 -0
  722. package/src/objects/Points.js +60 -0
  723. package/src/objects/Skeleton.js +105 -0
  724. package/src/objects/SkinnedMesh.js +99 -5
  725. package/src/objects/Sprite.js +54 -0
  726. package/src/renderers/WebGL3DRenderTarget.js +25 -0
  727. package/src/renderers/WebGLArrayRenderTarget.js +25 -0
  728. package/src/renderers/WebGLCubeRenderTarget.js +39 -1
  729. package/src/renderers/WebGLRenderTarget.js +19 -0
  730. package/src/renderers/WebGLRenderer.js +622 -83
  731. package/src/renderers/common/Animation.js +6 -6
  732. package/src/renderers/common/Attributes.js +3 -3
  733. package/src/renderers/common/Backend.js +40 -31
  734. package/src/renderers/common/Background.js +4 -3
  735. package/src/renderers/common/BindGroup.js +5 -5
  736. package/src/renderers/common/Binding.js +4 -4
  737. package/src/renderers/common/Bindings.js +10 -0
  738. package/src/renderers/common/Buffer.js +5 -5
  739. package/src/renderers/common/BufferUtils.js +7 -9
  740. package/src/renderers/common/BundleGroup.js +6 -6
  741. package/src/renderers/common/ChainMap.js +3 -3
  742. package/src/renderers/common/ClippingContext.js +8 -8
  743. package/src/renderers/common/Color4.js +8 -8
  744. package/src/renderers/common/ComputePipeline.js +2 -2
  745. package/src/renderers/common/CubeRenderTarget.js +13 -0
  746. package/src/renderers/common/DataMap.js +2 -2
  747. package/src/renderers/common/Geometries.js +6 -6
  748. package/src/renderers/common/IndirectStorageBufferAttribute.js +3 -3
  749. package/src/renderers/common/Info.js +17 -17
  750. package/src/renderers/common/Pipeline.js +3 -3
  751. package/src/renderers/common/Pipelines.js +12 -12
  752. package/src/renderers/common/PostProcessing.js +13 -1
  753. package/src/renderers/common/ProgrammableStage.js +11 -11
  754. package/src/renderers/common/QuadMesh.js +5 -3
  755. package/src/renderers/common/RenderContext.js +24 -24
  756. package/src/renderers/common/RenderContexts.js +4 -4
  757. package/src/renderers/common/RenderList.js +16 -16
  758. package/src/renderers/common/RenderObject.js +27 -27
  759. package/src/renderers/common/RenderObjects.js +4 -4
  760. package/src/renderers/common/RenderPipeline.js +1 -1
  761. package/src/renderers/common/Renderer.js +272 -200
  762. package/src/renderers/common/RendererUtils.js +0 -2
  763. package/src/renderers/common/SampledTexture.js +20 -20
  764. package/src/renderers/common/Sampler.js +5 -5
  765. package/src/renderers/common/StorageBuffer.js +2 -2
  766. package/src/renderers/common/StorageBufferAttribute.js +4 -4
  767. package/src/renderers/common/StorageInstancedBufferAttribute.js +4 -4
  768. package/src/renderers/common/StorageTexture.js +6 -6
  769. package/src/renderers/common/Textures.js +6 -6
  770. package/src/renderers/common/TimestampQueryPool.js +66 -7
  771. package/src/renderers/common/Uniform.js +26 -26
  772. package/src/renderers/common/UniformBuffer.js +2 -2
  773. package/src/renderers/common/UniformsGroup.js +18 -18
  774. package/src/renderers/common/XRManager.js +369 -54
  775. package/src/renderers/common/XRRenderTarget.js +5 -5
  776. package/src/renderers/common/extras/PMREMGenerator.js +62 -37
  777. package/src/renderers/common/nodes/NodeBuilderState.js +7 -7
  778. package/src/renderers/common/nodes/NodeLibrary.js +13 -13
  779. package/src/renderers/common/nodes/NodeSampledTexture.js +12 -12
  780. package/src/renderers/common/nodes/NodeSampler.js +1 -1
  781. package/src/renderers/common/nodes/NodeStorageBuffer.js +1 -1
  782. package/src/renderers/common/nodes/NodeUniform.js +9 -9
  783. package/src/renderers/common/nodes/NodeUniformsGroup.js +3 -3
  784. package/src/renderers/common/nodes/Nodes.js +13 -13
  785. package/src/renderers/shaders/UniformsLib.js +1 -4
  786. package/src/renderers/shaders/UniformsUtils.js +1 -3
  787. package/src/renderers/webgl/WebGLBackground.js +4 -2
  788. package/src/renderers/webgl/WebGLState.js +19 -19
  789. package/src/renderers/webgl-fallback/WebGLBackend.js +163 -146
  790. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +4 -4
  791. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +89 -99
  792. package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +2 -2
  793. package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +5 -5
  794. package/src/renderers/webgl-fallback/utils/WebGLState.js +97 -47
  795. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +79 -31
  796. package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +37 -29
  797. package/src/renderers/webgl-fallback/utils/WebGLUtils.js +3 -3
  798. package/src/renderers/webgpu/WebGPUBackend.js +200 -119
  799. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +3 -13
  800. package/src/renderers/webgpu/WebGPURenderer.js +19 -13
  801. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +171 -178
  802. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +3 -3
  803. package/src/renderers/webgpu/nodes/WGSLNodeParser.js +1 -1
  804. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +43 -9
  805. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +2 -2
  806. package/src/renderers/webgpu/utils/WebGPUConstants.js +1 -1
  807. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +18 -10
  808. package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +9 -9
  809. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +37 -37
  810. package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +31 -18
  811. package/src/renderers/webgpu/utils/WebGPUUtils.js +9 -9
  812. package/src/renderers/webxr/WebXRController.js +87 -2
  813. package/src/renderers/webxr/WebXRDepthSensing.js +49 -0
  814. package/src/renderers/webxr/WebXRManager.js +185 -9
  815. package/src/scenes/Fog.js +60 -0
  816. package/src/scenes/FogExp2.js +51 -0
  817. package/src/scenes/Scene.js +88 -0
  818. package/src/textures/CanvasTexture.js +28 -0
  819. package/src/textures/CompressedArrayTexture.js +57 -0
  820. package/src/textures/CompressedCubeTexture.js +29 -0
  821. package/src/textures/CompressedTexture.js +64 -6
  822. package/src/textures/CubeTexture.js +52 -4
  823. package/src/textures/Data3DTexture.js +77 -0
  824. package/src/textures/DataArrayTexture.js +93 -0
  825. package/src/textures/DataTexture.js +65 -0
  826. package/src/textures/DepthTexture.js +61 -9
  827. package/src/textures/FramebufferTexture.js +62 -0
  828. package/src/textures/Source.js +69 -0
  829. package/src/textures/Texture.js +362 -3
  830. package/src/textures/VideoFrameTexture.js +43 -6
  831. package/src/textures/VideoTexture.js +49 -4
  832. package/examples/jsm/geometries/ParametricGeometries.js +0 -254
@@ -16,27 +16,137 @@ import {
16
16
  import { Pass, FullScreenQuad } from './Pass.js';
17
17
  import { CopyShader } from '../shaders/CopyShader.js';
18
18
 
19
+ /**
20
+ * A pass for rendering outlines around selected objects.
21
+ *
22
+ * ```js
23
+ * const resolution = new THREE.Vector2( window.innerWidth, window.innerHeight );
24
+ * const outlinePass = new OutlinePass( resolution, scene, camera );
25
+ * composer.addPass( outlinePass );
26
+ * ```
27
+ *
28
+ * @augments Pass
29
+ */
19
30
  class OutlinePass extends Pass {
20
31
 
32
+ /**
33
+ * Constructs a new outline pass.
34
+ *
35
+ * @param {Vector2} [resolution] - The effect's resolution.
36
+ * @param {Scene} scene - The scene to render.
37
+ * @param {Camera} camera - The camera.
38
+ * @param {Array<Object3D>} [selectedObjects] - The selected 3D objects that should receive an outline.
39
+ *
40
+ */
21
41
  constructor( resolution, scene, camera, selectedObjects ) {
22
42
 
23
43
  super();
24
44
 
45
+ /**
46
+ * The scene to render.
47
+ *
48
+ * @type {Object}
49
+ */
25
50
  this.renderScene = scene;
51
+
52
+ /**
53
+ * The camera.
54
+ *
55
+ * @type {Object}
56
+ */
26
57
  this.renderCamera = camera;
58
+
59
+ /**
60
+ * The selected 3D objects that should receive an outline.
61
+ *
62
+ * @type {Array<Object3D>}
63
+ */
27
64
  this.selectedObjects = selectedObjects !== undefined ? selectedObjects : [];
65
+
66
+ /**
67
+ * The visible edge color.
68
+ *
69
+ * @type {Color}
70
+ * @default (1,1,1)
71
+ */
28
72
  this.visibleEdgeColor = new Color( 1, 1, 1 );
73
+
74
+ /**
75
+ * The hidden edge color.
76
+ *
77
+ * @type {Color}
78
+ * @default (0.1,0.04,0.02)
79
+ */
29
80
  this.hiddenEdgeColor = new Color( 0.1, 0.04, 0.02 );
81
+
82
+ /**
83
+ * Can be used for an animated glow/pulse effect.
84
+ *
85
+ * @type {number}
86
+ * @default 0
87
+ */
30
88
  this.edgeGlow = 0.0;
89
+
90
+ /**
91
+ * Whether to use a pattern texture for to highlight selected
92
+ * 3D objects or not.
93
+ *
94
+ * @type {boolean}
95
+ * @default false
96
+ */
31
97
  this.usePatternTexture = false;
98
+
99
+ /**
100
+ * Can be used to highlight selected 3D objects. Requires to set
101
+ * {@link OutlinePass#usePatternTexture} to `true`.
102
+ *
103
+ * @type {?Texture}
104
+ * @default null
105
+ */
106
+ this.patternTexture = null;
107
+
108
+ /**
109
+ * The edge thickness.
110
+ *
111
+ * @type {number}
112
+ * @default 1
113
+ */
32
114
  this.edgeThickness = 1.0;
115
+
116
+ /**
117
+ * The edge strength.
118
+ *
119
+ * @type {number}
120
+ * @default 3
121
+ */
33
122
  this.edgeStrength = 3.0;
123
+
124
+ /**
125
+ * The downsample ratio. The effect can be rendered in a much
126
+ * lower resolution than the beauty pass.
127
+ *
128
+ * @type {number}
129
+ * @default 2
130
+ */
34
131
  this.downSampleRatio = 2;
132
+
133
+ /**
134
+ * The pulse period.
135
+ *
136
+ * @type {number}
137
+ * @default 0
138
+ */
35
139
  this.pulsePeriod = 0;
36
140
 
37
141
  this._visibilityCache = new Map();
38
142
  this._selectionCache = new Set();
39
143
 
144
+ /**
145
+ * The effect's resolution.
146
+ *
147
+ * @type {Vector2}
148
+ * @default (256,256)
149
+ */
40
150
  this.resolution = ( resolution !== undefined ) ? new Vector2( resolution.x, resolution.y ) : new Vector2( 256, 256 );
41
151
 
42
152
  const resx = Math.round( this.resolution.x / this.downSampleRatio );
@@ -51,7 +161,7 @@ class OutlinePass extends Pass {
51
161
  this.depthMaterial.depthPacking = RGBADepthPacking;
52
162
  this.depthMaterial.blending = NoBlending;
53
163
 
54
- this.prepareMaskMaterial = this.getPrepareMaskMaterial();
164
+ this.prepareMaskMaterial = this._getPrepareMaskMaterial();
55
165
  this.prepareMaskMaterial.side = DoubleSide;
56
166
  this.prepareMaskMaterial.fragmentShader = replaceDepthToViewZ( this.prepareMaskMaterial.fragmentShader, this.renderCamera );
57
167
 
@@ -70,7 +180,7 @@ class OutlinePass extends Pass {
70
180
  this.renderTargetBlurBuffer2.texture.name = 'OutlinePass.blur2';
71
181
  this.renderTargetBlurBuffer2.texture.generateMipmaps = false;
72
182
 
73
- this.edgeDetectionMaterial = this.getEdgeDetectionMaterial();
183
+ this.edgeDetectionMaterial = this._getEdgeDetectionMaterial();
74
184
  this.renderTargetEdgeBuffer1 = new WebGLRenderTarget( resx, resy, { type: HalfFloatType } );
75
185
  this.renderTargetEdgeBuffer1.texture.name = 'OutlinePass.edge1';
76
186
  this.renderTargetEdgeBuffer1.texture.generateMipmaps = false;
@@ -81,15 +191,15 @@ class OutlinePass extends Pass {
81
191
  const MAX_EDGE_THICKNESS = 4;
82
192
  const MAX_EDGE_GLOW = 4;
83
193
 
84
- this.separableBlurMaterial1 = this.getSeparableBlurMaterial( MAX_EDGE_THICKNESS );
194
+ this.separableBlurMaterial1 = this._getSeparableBlurMaterial( MAX_EDGE_THICKNESS );
85
195
  this.separableBlurMaterial1.uniforms[ 'texSize' ].value.set( resx, resy );
86
196
  this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = 1;
87
- this.separableBlurMaterial2 = this.getSeparableBlurMaterial( MAX_EDGE_GLOW );
197
+ this.separableBlurMaterial2 = this._getSeparableBlurMaterial( MAX_EDGE_GLOW );
88
198
  this.separableBlurMaterial2.uniforms[ 'texSize' ].value.set( Math.round( resx / 2 ), Math.round( resy / 2 ) );
89
199
  this.separableBlurMaterial2.uniforms[ 'kernelRadius' ].value = MAX_EDGE_GLOW;
90
200
 
91
201
  // Overlay material
92
- this.overlayMaterial = this.getOverlayMaterial();
202
+ this.overlayMaterial = this._getOverlayMaterial();
93
203
 
94
204
  // copy material
95
205
 
@@ -112,7 +222,7 @@ class OutlinePass extends Pass {
112
222
  this._oldClearColor = new Color();
113
223
  this.oldClearAlpha = 1;
114
224
 
115
- this.fsQuad = new FullScreenQuad( null );
225
+ this._fsQuad = new FullScreenQuad( null );
116
226
 
117
227
  this.tempPulseColor1 = new Color();
118
228
  this.tempPulseColor2 = new Color();
@@ -128,6 +238,10 @@ class OutlinePass extends Pass {
128
238
 
129
239
  }
130
240
 
241
+ /**
242
+ * Frees the GPU-related resources allocated by this instance. Call this
243
+ * method whenever the pass is no longer used in your app.
244
+ */
131
245
  dispose() {
132
246
 
133
247
  this.renderTargetMaskBuffer.dispose();
@@ -146,10 +260,16 @@ class OutlinePass extends Pass {
146
260
  this.overlayMaterial.dispose();
147
261
  this.materialCopy.dispose();
148
262
 
149
- this.fsQuad.dispose();
263
+ this._fsQuad.dispose();
150
264
 
151
265
  }
152
266
 
267
+ /**
268
+ * Sets the size of the pass.
269
+ *
270
+ * @param {number} width - The width to set.
271
+ * @param {number} height - The width to set.
272
+ */
153
273
  setSize( width, height ) {
154
274
 
155
275
  this.renderTargetMaskBuffer.setSize( width, height );
@@ -172,108 +292,17 @@ class OutlinePass extends Pass {
172
292
 
173
293
  }
174
294
 
175
- updateSelectionCache() {
176
-
177
- const cache = this._selectionCache;
178
-
179
- function gatherSelectedMeshesCallBack( object ) {
180
-
181
- if ( object.isMesh ) cache.add( object );
182
-
183
- }
184
-
185
- cache.clear();
186
-
187
- for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
188
-
189
- const selectedObject = this.selectedObjects[ i ];
190
- selectedObject.traverse( gatherSelectedMeshesCallBack );
191
-
192
- }
193
-
194
- }
195
-
196
- changeVisibilityOfSelectedObjects( bVisible ) {
197
-
198
- const cache = this._visibilityCache;
199
-
200
- for ( const mesh of this._selectionCache ) {
201
-
202
- if ( bVisible === true ) {
203
-
204
- mesh.visible = cache.get( mesh );
205
-
206
- } else {
207
-
208
- cache.set( mesh, mesh.visible );
209
- mesh.visible = bVisible;
210
-
211
- }
212
-
213
- }
214
-
215
- }
216
-
217
- changeVisibilityOfNonSelectedObjects( bVisible ) {
218
-
219
- const visibilityCache = this._visibilityCache;
220
- const selectionCache = this._selectionCache;
221
-
222
- function VisibilityChangeCallBack( object ) {
223
-
224
- if ( object.isMesh || object.isSprite ) {
225
-
226
- // only meshes and sprites are supported by OutlinePass
227
-
228
- if ( ! selectionCache.has( object ) ) {
229
-
230
- const visibility = object.visible;
231
-
232
- if ( bVisible === false || visibilityCache.get( object ) === true ) {
233
-
234
- object.visible = bVisible;
235
-
236
- }
237
-
238
- visibilityCache.set( object, visibility );
239
-
240
- }
241
-
242
- } else if ( object.isPoints || object.isLine ) {
243
-
244
- // the visibility of points and lines is always set to false in order to
245
- // not affect the outline computation
246
-
247
- if ( bVisible === true ) {
248
-
249
- object.visible = visibilityCache.get( object ); // restore
250
-
251
- } else {
252
-
253
- visibilityCache.set( object, object.visible );
254
- object.visible = bVisible;
255
-
256
- }
257
-
258
- }
259
-
260
- }
261
-
262
- this.renderScene.traverse( VisibilityChangeCallBack );
263
-
264
- }
265
-
266
- updateTextureMatrix() {
267
-
268
- this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
269
- 0.0, 0.5, 0.0, 0.5,
270
- 0.0, 0.0, 0.5, 0.5,
271
- 0.0, 0.0, 0.0, 1.0 );
272
- this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
273
- this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
274
-
275
- }
276
-
295
+ /**
296
+ * Performs the Outline pass.
297
+ *
298
+ * @param {WebGLRenderer} renderer - The renderer.
299
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
300
+ * destination for the pass.
301
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
302
+ * previous pass from this buffer.
303
+ * @param {number} deltaTime - The delta time in seconds.
304
+ * @param {boolean} maskActive - Whether masking is active or not.
305
+ */
277
306
  render( renderer, writeBuffer, readBuffer, deltaTime, maskActive ) {
278
307
 
279
308
  if ( this.selectedObjects.length > 0 ) {
@@ -288,12 +317,13 @@ class OutlinePass extends Pass {
288
317
 
289
318
  renderer.setClearColor( 0xffffff, 1 );
290
319
 
291
- this.updateSelectionCache();
320
+ this._updateSelectionCache();
292
321
 
293
322
  // Make selected objects invisible
294
- this.changeVisibilityOfSelectedObjects( false );
323
+ this._changeVisibilityOfSelectedObjects( false );
295
324
 
296
325
  const currentBackground = this.renderScene.background;
326
+ const currentOverrideMaterial = this.renderScene.overrideMaterial;
297
327
  this.renderScene.background = null;
298
328
 
299
329
  // 1. Draw Non Selected objects in the depth buffer
@@ -303,14 +333,14 @@ class OutlinePass extends Pass {
303
333
  renderer.render( this.renderScene, this.renderCamera );
304
334
 
305
335
  // Make selected objects visible
306
- this.changeVisibilityOfSelectedObjects( true );
336
+ this._changeVisibilityOfSelectedObjects( true );
307
337
  this._visibilityCache.clear();
308
338
 
309
339
  // Update Texture Matrix for Depth compare
310
- this.updateTextureMatrix();
340
+ this._updateTextureMatrix();
311
341
 
312
342
  // Make non selected objects invisible, and draw only the selected objects, by comparing the depth buffer of non selected objects
313
- this.changeVisibilityOfNonSelectedObjects( false );
343
+ this._changeVisibilityOfNonSelectedObjects( false );
314
344
  this.renderScene.overrideMaterial = this.prepareMaskMaterial;
315
345
  this.prepareMaskMaterial.uniforms[ 'cameraNearFar' ].value.set( this.renderCamera.near, this.renderCamera.far );
316
346
  this.prepareMaskMaterial.uniforms[ 'depthTexture' ].value = this.renderTargetDepthBuffer.texture;
@@ -318,19 +348,19 @@ class OutlinePass extends Pass {
318
348
  renderer.setRenderTarget( this.renderTargetMaskBuffer );
319
349
  renderer.clear();
320
350
  renderer.render( this.renderScene, this.renderCamera );
321
- this.renderScene.overrideMaterial = null;
322
- this.changeVisibilityOfNonSelectedObjects( true );
351
+ this._changeVisibilityOfNonSelectedObjects( true );
323
352
  this._visibilityCache.clear();
324
353
  this._selectionCache.clear();
325
354
 
326
355
  this.renderScene.background = currentBackground;
356
+ this.renderScene.overrideMaterial = currentOverrideMaterial;
327
357
 
328
358
  // 2. Downsample to Half resolution
329
- this.fsQuad.material = this.materialCopy;
359
+ this._fsQuad.material = this.materialCopy;
330
360
  this.copyUniforms[ 'tDiffuse' ].value = this.renderTargetMaskBuffer.texture;
331
361
  renderer.setRenderTarget( this.renderTargetMaskDownSampleBuffer );
332
362
  renderer.clear();
333
- this.fsQuad.render( renderer );
363
+ this._fsQuad.render( renderer );
334
364
 
335
365
  this.tempPulseColor1.copy( this.visibleEdgeColor );
336
366
  this.tempPulseColor2.copy( this.hiddenEdgeColor );
@@ -344,44 +374,44 @@ class OutlinePass extends Pass {
344
374
  }
345
375
 
346
376
  // 3. Apply Edge Detection Pass
347
- this.fsQuad.material = this.edgeDetectionMaterial;
377
+ this._fsQuad.material = this.edgeDetectionMaterial;
348
378
  this.edgeDetectionMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskDownSampleBuffer.texture;
349
379
  this.edgeDetectionMaterial.uniforms[ 'texSize' ].value.set( this.renderTargetMaskDownSampleBuffer.width, this.renderTargetMaskDownSampleBuffer.height );
350
380
  this.edgeDetectionMaterial.uniforms[ 'visibleEdgeColor' ].value = this.tempPulseColor1;
351
381
  this.edgeDetectionMaterial.uniforms[ 'hiddenEdgeColor' ].value = this.tempPulseColor2;
352
382
  renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
353
383
  renderer.clear();
354
- this.fsQuad.render( renderer );
384
+ this._fsQuad.render( renderer );
355
385
 
356
386
  // 4. Apply Blur on Half res
357
- this.fsQuad.material = this.separableBlurMaterial1;
387
+ this._fsQuad.material = this.separableBlurMaterial1;
358
388
  this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
359
389
  this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
360
390
  this.separableBlurMaterial1.uniforms[ 'kernelRadius' ].value = this.edgeThickness;
361
391
  renderer.setRenderTarget( this.renderTargetBlurBuffer1 );
362
392
  renderer.clear();
363
- this.fsQuad.render( renderer );
393
+ this._fsQuad.render( renderer );
364
394
  this.separableBlurMaterial1.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer1.texture;
365
395
  this.separableBlurMaterial1.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
366
396
  renderer.setRenderTarget( this.renderTargetEdgeBuffer1 );
367
397
  renderer.clear();
368
- this.fsQuad.render( renderer );
398
+ this._fsQuad.render( renderer );
369
399
 
370
400
  // Apply Blur on quarter res
371
- this.fsQuad.material = this.separableBlurMaterial2;
401
+ this._fsQuad.material = this.separableBlurMaterial2;
372
402
  this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetEdgeBuffer1.texture;
373
403
  this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionX;
374
404
  renderer.setRenderTarget( this.renderTargetBlurBuffer2 );
375
405
  renderer.clear();
376
- this.fsQuad.render( renderer );
406
+ this._fsQuad.render( renderer );
377
407
  this.separableBlurMaterial2.uniforms[ 'colorTexture' ].value = this.renderTargetBlurBuffer2.texture;
378
408
  this.separableBlurMaterial2.uniforms[ 'direction' ].value = OutlinePass.BlurDirectionY;
379
409
  renderer.setRenderTarget( this.renderTargetEdgeBuffer2 );
380
410
  renderer.clear();
381
- this.fsQuad.render( renderer );
411
+ this._fsQuad.render( renderer );
382
412
 
383
413
  // Blend it additively over the input texture
384
- this.fsQuad.material = this.overlayMaterial;
414
+ this._fsQuad.material = this.overlayMaterial;
385
415
  this.overlayMaterial.uniforms[ 'maskTexture' ].value = this.renderTargetMaskBuffer.texture;
386
416
  this.overlayMaterial.uniforms[ 'edgeTexture1' ].value = this.renderTargetEdgeBuffer1.texture;
387
417
  this.overlayMaterial.uniforms[ 'edgeTexture2' ].value = this.renderTargetEdgeBuffer2.texture;
@@ -394,7 +424,7 @@ class OutlinePass extends Pass {
394
424
  if ( maskActive ) renderer.state.buffers.stencil.setTest( true );
395
425
 
396
426
  renderer.setRenderTarget( readBuffer );
397
- this.fsQuad.render( renderer );
427
+ this._fsQuad.render( renderer );
398
428
 
399
429
  renderer.setClearColor( this._oldClearColor, this.oldClearAlpha );
400
430
  renderer.autoClear = oldAutoClear;
@@ -403,16 +433,120 @@ class OutlinePass extends Pass {
403
433
 
404
434
  if ( this.renderToScreen ) {
405
435
 
406
- this.fsQuad.material = this.materialCopy;
436
+ this._fsQuad.material = this.materialCopy;
407
437
  this.copyUniforms[ 'tDiffuse' ].value = readBuffer.texture;
408
438
  renderer.setRenderTarget( null );
409
- this.fsQuad.render( renderer );
439
+ this._fsQuad.render( renderer );
440
+
441
+ }
442
+
443
+ }
444
+
445
+ // internals
446
+
447
+ _updateSelectionCache() {
448
+
449
+ const cache = this._selectionCache;
450
+
451
+ function gatherSelectedMeshesCallBack( object ) {
452
+
453
+ if ( object.isMesh ) cache.add( object );
454
+
455
+ }
456
+
457
+ cache.clear();
458
+
459
+ for ( let i = 0; i < this.selectedObjects.length; i ++ ) {
460
+
461
+ const selectedObject = this.selectedObjects[ i ];
462
+ selectedObject.traverse( gatherSelectedMeshesCallBack );
463
+
464
+ }
465
+
466
+ }
467
+
468
+ _changeVisibilityOfSelectedObjects( bVisible ) {
469
+
470
+ const cache = this._visibilityCache;
471
+
472
+ for ( const mesh of this._selectionCache ) {
473
+
474
+ if ( bVisible === true ) {
475
+
476
+ mesh.visible = cache.get( mesh );
477
+
478
+ } else {
479
+
480
+ cache.set( mesh, mesh.visible );
481
+ mesh.visible = bVisible;
482
+
483
+ }
410
484
 
411
485
  }
412
486
 
413
487
  }
414
488
 
415
- getPrepareMaskMaterial() {
489
+ _changeVisibilityOfNonSelectedObjects( bVisible ) {
490
+
491
+ const visibilityCache = this._visibilityCache;
492
+ const selectionCache = this._selectionCache;
493
+
494
+ function VisibilityChangeCallBack( object ) {
495
+
496
+ if ( object.isMesh || object.isSprite ) {
497
+
498
+ // only meshes and sprites are supported by OutlinePass
499
+
500
+ if ( ! selectionCache.has( object ) ) {
501
+
502
+ const visibility = object.visible;
503
+
504
+ if ( bVisible === false || visibilityCache.get( object ) === true ) {
505
+
506
+ object.visible = bVisible;
507
+
508
+ }
509
+
510
+ visibilityCache.set( object, visibility );
511
+
512
+ }
513
+
514
+ } else if ( object.isPoints || object.isLine ) {
515
+
516
+ // the visibility of points and lines is always set to false in order to
517
+ // not affect the outline computation
518
+
519
+ if ( bVisible === true ) {
520
+
521
+ object.visible = visibilityCache.get( object ); // restore
522
+
523
+ } else {
524
+
525
+ visibilityCache.set( object, object.visible );
526
+ object.visible = bVisible;
527
+
528
+ }
529
+
530
+ }
531
+
532
+ }
533
+
534
+ this.renderScene.traverse( VisibilityChangeCallBack );
535
+
536
+ }
537
+
538
+ _updateTextureMatrix() {
539
+
540
+ this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
541
+ 0.0, 0.5, 0.0, 0.5,
542
+ 0.0, 0.0, 0.5, 0.5,
543
+ 0.0, 0.0, 0.0, 1.0 );
544
+ this.textureMatrix.multiply( this.renderCamera.projectionMatrix );
545
+ this.textureMatrix.multiply( this.renderCamera.matrixWorldInverse );
546
+
547
+ }
548
+
549
+ _getPrepareMaskMaterial() {
416
550
 
417
551
  return new ShaderMaterial( {
418
552
 
@@ -474,7 +608,7 @@ class OutlinePass extends Pass {
474
608
 
475
609
  }
476
610
 
477
- getEdgeDetectionMaterial() {
611
+ _getEdgeDetectionMaterial() {
478
612
 
479
613
  return new ShaderMaterial( {
480
614
 
@@ -521,7 +655,7 @@ class OutlinePass extends Pass {
521
655
 
522
656
  }
523
657
 
524
- getSeparableBlurMaterial( maxRadius ) {
658
+ _getSeparableBlurMaterial( maxRadius ) {
525
659
 
526
660
  return new ShaderMaterial( {
527
661
 
@@ -578,7 +712,7 @@ class OutlinePass extends Pass {
578
712
 
579
713
  }
580
714
 
581
- getOverlayMaterial() {
715
+ _getOverlayMaterial() {
582
716
 
583
717
  return new ShaderMaterial( {
584
718
 
@@ -14,34 +14,69 @@ import {
14
14
  import { Pass, FullScreenQuad } from './Pass.js';
15
15
  import { OutputShader } from '../shaders/OutputShader.js';
16
16
 
17
+ /**
18
+ * This pass is responsible for including tone mapping and color space conversion
19
+ * into your pass chain. In most cases, this pass should be included at the end
20
+ * of each pass chain. If a pass requires sRGB input (e.g. like FXAA), the pass
21
+ * must follow `OutputPass` in the pass chain.
22
+ *
23
+ * The tone mapping and color space settings are extracted from the renderer.
24
+ *
25
+ * ```js
26
+ * const outputPass = new OutputPass();
27
+ * composer.addPass( outputPass );
28
+ * ```
29
+ *
30
+ * @augments Pass
31
+ */
17
32
  class OutputPass extends Pass {
18
33
 
34
+ /**
35
+ * Constructs a new output pass.
36
+ */
19
37
  constructor() {
20
38
 
21
39
  super();
22
40
 
23
- //
24
-
25
- const shader = OutputShader;
26
-
27
- this.uniforms = UniformsUtils.clone( shader.uniforms );
28
-
41
+ /**
42
+ * The pass uniforms.
43
+ *
44
+ * @type {Object}
45
+ */
46
+ this.uniforms = UniformsUtils.clone( OutputShader.uniforms );
47
+
48
+ /**
49
+ * The pass material.
50
+ *
51
+ * @type {RawShaderMaterial}
52
+ */
29
53
  this.material = new RawShaderMaterial( {
30
- name: shader.name,
54
+ name: OutputShader.name,
31
55
  uniforms: this.uniforms,
32
- vertexShader: shader.vertexShader,
33
- fragmentShader: shader.fragmentShader
56
+ vertexShader: OutputShader.vertexShader,
57
+ fragmentShader: OutputShader.fragmentShader
34
58
  } );
35
59
 
36
- this.fsQuad = new FullScreenQuad( this.material );
60
+ // internals
37
61
 
38
- // internal cache
62
+ this._fsQuad = new FullScreenQuad( this.material );
39
63
 
40
64
  this._outputColorSpace = null;
41
65
  this._toneMapping = null;
42
66
 
43
67
  }
44
68
 
69
+ /**
70
+ * Performs the output pass.
71
+ *
72
+ * @param {WebGLRenderer} renderer - The renderer.
73
+ * @param {WebGLRenderTarget} writeBuffer - The write buffer. This buffer is intended as the rendering
74
+ * destination for the pass.
75
+ * @param {WebGLRenderTarget} readBuffer - The read buffer. The pass can access the result from the
76
+ * previous pass from this buffer.
77
+ * @param {number} deltaTime - The delta time in seconds.
78
+ * @param {boolean} maskActive - Whether masking is active or not.
79
+ */
45
80
  render( renderer, writeBuffer, readBuffer/*, deltaTime, maskActive */ ) {
46
81
 
47
82
  this.uniforms[ 'tDiffuse' ].value = readBuffer.texture;
@@ -75,22 +110,26 @@ class OutputPass extends Pass {
75
110
  if ( this.renderToScreen === true ) {
76
111
 
77
112
  renderer.setRenderTarget( null );
78
- this.fsQuad.render( renderer );
113
+ this._fsQuad.render( renderer );
79
114
 
80
115
  } else {
81
116
 
82
117
  renderer.setRenderTarget( writeBuffer );
83
118
  if ( this.clear ) renderer.clear( renderer.autoClearColor, renderer.autoClearDepth, renderer.autoClearStencil );
84
- this.fsQuad.render( renderer );
119
+ this._fsQuad.render( renderer );
85
120
 
86
121
  }
87
122
 
88
123
  }
89
124
 
125
+ /**
126
+ * Frees the GPU-related resources allocated by this instance. Call this
127
+ * method whenever the pass is no longer used in your app.
128
+ */
90
129
  dispose() {
91
130
 
92
131
  this.material.dispose();
93
- this.fsQuad.dispose();
132
+ this._fsQuad.dispose();
94
133
 
95
134
  }
96
135