super-three 0.173.4 → 0.173.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +206 -206
- package/build/three.core.js +159 -159
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +47 -47
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +90 -90
- package/build/three.webgpu.nodes.js +90 -90
- package/package.json +1 -1
- package/src/renderers/webxr/WebXRManager.js +2 -2
package/build/three.module.js
CHANGED
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@@ -748,7 +748,7 @@ const UniformsLib = {
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envMap: { value: null },
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envMapRotation: { value: /*@__PURE__*/ new Matrix3() },
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751
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-
flipEnvMap: { value: -
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flipEnvMap: { value: -1 },
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reflectivity: { value: 1.0 }, // basic, lambert, phong
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ior: { value: 1.5 }, // physical
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refractionRatio: { value: 0.98 }, // basic, lambert, phong
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@@ -1169,7 +1169,7 @@ const ShaderLib = {
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uniforms: {
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envMap: { value: null },
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flipEnvMap: { value: -
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flipEnvMap: { value: -1 },
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backgroundBlurriness: { value: 0 },
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backgroundIntensity: { value: 1 },
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backgroundRotation: { value: /*@__PURE__*/ new Matrix3() }
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@@ -1184,7 +1184,7 @@ const ShaderLib = {
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uniforms: {
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tCube: { value: null },
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tFlip: { value: -
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tFlip: { value: -1 },
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opacity: { value: 1.0 }
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},
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@@ -1418,18 +1418,18 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha,
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_e1$1.copy( scene.backgroundRotation );
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// accommodate left-handed frame
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-
_e1$1.x *= -
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_e1$1.x *= -1; _e1$1.y *= -1; _e1$1.z *= -1;
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if ( background.isCubeTexture && background.isRenderTargetTexture === false ) {
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// environment maps which are not cube render targets or PMREMs follow a different convention
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_e1$1.y *= -
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_e1$1.z *= -
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_e1$1.y *= -1;
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_e1$1.z *= -1;
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}
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boxMesh.material.uniforms.envMap.value = background;
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boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? -
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boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? -1 : 1;
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boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;
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boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;
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boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4( _m1$1.makeRotationFromEuler( _e1$1 ) );
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@@ -2693,9 +2693,9 @@ const _axisDirections = [
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/*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
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/*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
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/*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
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/*@__PURE__*/ new Vector3( -
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/*@__PURE__*/ new Vector3( 1, 1, -
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/*@__PURE__*/ new Vector3( -
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/*@__PURE__*/ new Vector3( -1, 1, -1 ),
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/*@__PURE__*/ new Vector3( 1, 1, -1 ),
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/*@__PURE__*/ new Vector3( -1, 1, 1 ),
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/*@__PURE__*/ new Vector3( 1, 1, 1 ) ];
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/**
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@@ -2963,8 +2963,8 @@ class PMREMGenerator {
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const fov = 90;
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const aspect = 1;
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const cubeCamera = new PerspectiveCamera( fov, aspect, near, far );
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const upSign = [ 1, -
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const forwardSign = [ 1, 1, 1, -
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const upSign = [ 1, -1, 1, 1, 1, 1 ];
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const forwardSign = [ 1, 1, 1, -1, -1, -1 ];
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const renderer = this._renderer;
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const originalAutoClear = renderer.autoClear;
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@@ -3063,7 +3063,7 @@ class PMREMGenerator {
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}
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-
this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? -
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this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? -1 : 1;
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} else {
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@@ -3282,7 +3282,7 @@ function _createPlanes( lodMax ) {
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for ( let face = 0; face < cubeFaces; face ++ ) {
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const x = ( face % 3 ) * 2 / 3 - 1;
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const y = face > 2 ? 0 : -
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const y = face > 2 ? 0 : -1;
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const coordinates = [
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x, y, 0,
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x + 2 / 3, y, 0,
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@@ -3481,7 +3481,7 @@ function _getCubemapMaterial() {
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uniforms: {
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'envMap': { value: null },
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'flipEnvMap': { value: -
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'flipEnvMap': { value: -1 }
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},
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vertexShader: _getCommonVertexShader(),
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@@ -8003,18 +8003,18 @@ function WebGLLights( extensions ) {
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version: 0,
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hash: {
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directionalLength: -
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pointLength: -
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spotLength: -
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rectAreaLength: -
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hemiLength: -
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-
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numDirectionalShadows: -
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numPointShadows: -
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numSpotShadows: -
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numSpotMaps: -
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numLightProbes: -
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directionalLength: -1,
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pointLength: -1,
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spotLength: -1,
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rectAreaLength: -1,
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hemiLength: -1,
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numDirectionalShadows: -1,
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numPointShadows: -1,
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numSpotShadows: -1,
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numSpotMaps: -1,
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numLightProbes: -1
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},
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ambient: [ 0, 0, 0 ],
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@@ -8555,7 +8555,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
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fullScreenTri.setAttribute(
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'position',
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new BufferAttribute(
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new Float32Array( [ -
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new Float32Array( [ -1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5 ] ),
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3
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)
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);
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@@ -8988,7 +8988,7 @@ function WebGLState( gl, extensions ) {
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locked = false;
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currentColorMask = null;
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currentColorClear.set( -
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currentColorClear.set( -1, 0, 0, 0 ); // set to invalid state
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}
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@@ -9317,12 +9317,12 @@ function WebGLState( gl, extensions ) {
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let version = 0;
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const glVersion = gl.getParameter( gl.VERSION );
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if ( glVersion.indexOf( 'WebGL' ) !== -
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if ( glVersion.indexOf( 'WebGL' ) !== -1 ) {
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version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
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lineWidthAvailable = ( version >= 1.0 );
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} else if ( glVersion.indexOf( 'OpenGL ES' ) !== -
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} else if ( glVersion.indexOf( 'OpenGL ES' ) !== -1 ) {
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version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
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lineWidthAvailable = ( version >= 2.0 );
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@@ -13068,7 +13068,7 @@ class WebXRManager extends EventDispatcher {
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const controllerIndex = controllerInputSources.indexOf( event.inputSource );
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if ( controllerIndex === -
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if ( controllerIndex === -1 ) {
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return;
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@@ -13115,6 +13115,8 @@ class WebXRManager extends EventDispatcher {
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// restore framebuffer/rendering state
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scope.isPresenting = false;
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renderer.setRenderTarget( initialRenderTarget );
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glBaseLayer = null;
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animation.stop();
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scope.isPresenting = false;
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renderer.setPixelRatio( currentPixelRatio );
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renderer.setSize( currentSize.width, currentSize.height, false );
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let controllerIndex = controllerInputSources.indexOf( inputSource );
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if ( controllerIndex === -
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if ( controllerIndex === -1 ) {
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// Assign input source a controller that currently has no input source
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@@ -13431,7 +13431,7 @@ class WebXRManager extends EventDispatcher {
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// If all controllers do currently receive input we ignore new ones
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if ( controllerIndex === -
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if ( controllerIndex === -1 ) break;
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}
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camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
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// Check if the projection uses an infinite far plane.
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if ( projL[ 10 ] === -
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if ( projL[ 10 ] === -1 ) {
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// Use the projection matrix from the left eye.
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// The camera offset is sufficient to include the view volumes
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@@ -14006,7 +14006,7 @@ function WebGLMaterials( renderer, properties ) {
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if ( material.side === BackSide ) {
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uniforms.bumpScale.value *= -
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uniforms.bumpScale.value *= -1;
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}
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_e1.copy( envMapRotation );
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// accommodate left-handed frame
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_e1.x *= -
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_e1.x *= -1; _e1.y *= -1; _e1.z *= -1;
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if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {
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// environment maps which are not cube render targets or PMREMs follow a different convention
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_e1.y *= -
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_e1.z *= -
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_e1.y *= -1;
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_e1.z *= -1;
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}
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uniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) );
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uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -
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uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1;
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uniforms.reflectivity.value = material.reflectivity;
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uniforms.ior.value = material.ior;
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for ( let i = 0; i < maxBindingPoints; i ++ ) {
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if ( allocatedBindingPoints.indexOf( i ) === -
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if ( allocatedBindingPoints.indexOf( i ) === -1 ) {
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allocatedBindingPoints.push( i );
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return i;
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@@ -14931,7 +14931,7 @@ class WebGLRenderer {
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let _currentActiveCubeFace = 0;
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let _currentActiveMipmapLevel = 0;
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let _currentRenderTarget = null;
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let _currentMaterialId = -
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let _currentMaterialId = -1;
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let _currentCamera = null;
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// _gl.finish();
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bindingStates.resetDefaultState();
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_currentMaterialId = -
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_currentMaterialId = -1;
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_currentCamera = null;
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renderStateStack.pop();
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@@ -16906,7 +16906,7 @@ class WebGLRenderer {
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m_uniforms.envMap.value = envMap;
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m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -
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m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1;
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}
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}
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_currentMaterialId = -
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_currentMaterialId = -1; // reset current material to ensure correct uniform bindings
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};
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