super-three 0.173.4 → 0.173.5

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/build/three.cjs CHANGED
@@ -240,7 +240,7 @@ class EventDispatcher {
240
240
 
241
241
  }
242
242
 
243
- if ( listeners[ type ].indexOf( listener ) === - 1 ) {
243
+ if ( listeners[ type ].indexOf( listener ) === -1 ) {
244
244
 
245
245
  listeners[ type ].push( listener );
246
246
 
@@ -254,7 +254,7 @@ class EventDispatcher {
254
254
 
255
255
  if ( listeners === undefined ) return false;
256
256
 
257
- return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1;
257
+ return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -1;
258
258
 
259
259
  }
260
260
 
@@ -270,7 +270,7 @@ class EventDispatcher {
270
270
 
271
271
  const index = listenerArray.indexOf( listener );
272
272
 
273
- if ( index !== - 1 ) {
273
+ if ( index !== -1 ) {
274
274
 
275
275
  listenerArray.splice( index, 1 );
276
276
 
@@ -560,15 +560,15 @@ function denormalize( value, array ) {
560
560
 
561
561
  case Int32Array:
562
562
 
563
- return Math.max( value / 2147483647.0, - 1.0 );
563
+ return Math.max( value / 2147483647.0, -1 );
564
564
 
565
565
  case Int16Array:
566
566
 
567
- return Math.max( value / 32767.0, - 1.0 );
567
+ return Math.max( value / 32767.0, -1 );
568
568
 
569
569
  case Int8Array:
570
570
 
571
- return Math.max( value / 127.0, - 1.0 );
571
+ return Math.max( value / 127.0, -1 );
572
572
 
573
573
  default:
574
574
 
@@ -1010,7 +1010,7 @@ class Vector2 {
1010
1010
 
1011
1011
  // clamp, to handle numerical problems
1012
1012
 
1013
- return Math.acos( clamp( theta, - 1, 1 ) );
1013
+ return Math.acos( clamp( theta, -1, 1 ) );
1014
1014
 
1015
1015
  }
1016
1016
 
@@ -1611,7 +1611,7 @@ function toNormalizedProjectionMatrix( projectionMatrix ) {
1611
1611
  function toReversedProjectionMatrix( projectionMatrix ) {
1612
1612
 
1613
1613
  const m = projectionMatrix.elements;
1614
- const isPerspectiveMatrix = m[ 11 ] === - 1;
1614
+ const isPerspectiveMatrix = m[ 11 ] === -1;
1615
1615
 
1616
1616
  // Reverse [0, 1] projection matrix
1617
1617
  if ( isPerspectiveMatrix ) {
@@ -1635,9 +1635,9 @@ const LINEAR_REC709_TO_XYZ = /*@__PURE__*/ new Matrix3().set(
1635
1635
  );
1636
1636
 
1637
1637
  const XYZ_TO_LINEAR_REC709 = /*@__PURE__*/ new Matrix3().set(
1638
- 3.2409699, - 1.5373832, - 0.4986108,
1639
- - 0.9692436, 1.8759675, 0.0415551,
1640
- 0.0556301, - 0.2039770, 1.0569715
1638
+ 3.2409699, -1.5373832, -0.4986108,
1639
+ -0.9692436, 1.8759675, 0.0415551,
1640
+ 0.0556301, -0.203977, 1.0569715
1641
1641
  );
1642
1642
 
1643
1643
  function createColorManagement() {
@@ -3368,7 +3368,7 @@ class Quaternion {
3368
3368
 
3369
3369
  let s = 1 - t;
3370
3370
  const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
3371
- dir = ( cos >= 0 ? 1 : - 1 ),
3371
+ dir = ( cos >= 0 ? 1 : -1 ),
3372
3372
  sqrSin = 1 - cos * cos;
3373
3373
 
3374
3374
  // Skip the Slerp for tiny steps to avoid numeric problems:
@@ -3711,7 +3711,7 @@ class Quaternion {
3711
3711
 
3712
3712
  angleTo( q ) {
3713
3713
 
3714
- return 2 * Math.acos( Math.abs( clamp( this.dot( q ), - 1, 1 ) ) );
3714
+ return 2 * Math.acos( Math.abs( clamp( this.dot( q ), -1, 1 ) ) );
3715
3715
 
3716
3716
  }
3717
3717
 
@@ -3745,9 +3745,9 @@ class Quaternion {
3745
3745
 
3746
3746
  conjugate() {
3747
3747
 
3748
- this._x *= - 1;
3749
- this._y *= - 1;
3750
- this._z *= - 1;
3748
+ this._x *= -1;
3749
+ this._y *= -1;
3750
+ this._z *= -1;
3751
3751
 
3752
3752
  this._onChangeCallback();
3753
3753
 
@@ -4529,7 +4529,7 @@ class Vector3 {
4529
4529
 
4530
4530
  // clamp, to handle numerical problems
4531
4531
 
4532
- return Math.acos( clamp( theta, - 1, 1 ) );
4532
+ return Math.acos( clamp( theta, -1, 1 ) );
4533
4533
 
4534
4534
  }
4535
4535
 
@@ -5257,7 +5257,7 @@ const _v2$3 = /*@__PURE__*/ new Vector3();
5257
5257
 
5258
5258
  class Sphere {
5259
5259
 
5260
- constructor( center = new Vector3(), radius = - 1 ) {
5260
+ constructor( center = new Vector3(), radius = -1 ) {
5261
5261
 
5262
5262
  this.isSphere = true;
5263
5263
 
@@ -5321,7 +5321,7 @@ class Sphere {
5321
5321
  makeEmpty() {
5322
5322
 
5323
5323
  this.center.set( 0, 0, 0 );
5324
- this.radius = - 1;
5324
+ this.radius = -1;
5325
5325
 
5326
5326
  return this;
5327
5327
 
@@ -5503,7 +5503,7 @@ const _normal$1 = /*@__PURE__*/ new Vector3();
5503
5503
 
5504
5504
  class Ray {
5505
5505
 
5506
- constructor( origin = new Vector3(), direction = new Vector3( 0, 0, - 1 ) ) {
5506
+ constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -1 ) ) {
5507
5507
 
5508
5508
  this.origin = origin;
5509
5509
  this.direction = direction;
@@ -5909,7 +5909,7 @@ class Ray {
5909
5909
 
5910
5910
  } else if ( DdN < 0 ) {
5911
5911
 
5912
- sign = - 1;
5912
+ sign = -1;
5913
5913
  DdN = - DdN;
5914
5914
 
5915
5915
  } else {
@@ -6769,7 +6769,7 @@ class Matrix4 {
6769
6769
  if ( coordinateSystem === WebGLCoordinateSystem ) {
6770
6770
 
6771
6771
  c = - ( far + near ) / ( far - near );
6772
- d = ( - 2 * far * near ) / ( far - near );
6772
+ d = ( -2 * far * near ) / ( far - near );
6773
6773
 
6774
6774
  } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
6775
6775
 
@@ -6785,7 +6785,7 @@ class Matrix4 {
6785
6785
  te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
6786
6786
  te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
6787
6787
  te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
6788
- te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
6788
+ te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -1; te[ 15 ] = 0;
6789
6789
 
6790
6790
  return this;
6791
6791
 
@@ -6806,12 +6806,12 @@ class Matrix4 {
6806
6806
  if ( coordinateSystem === WebGLCoordinateSystem ) {
6807
6807
 
6808
6808
  z = ( far + near ) * p;
6809
- zInv = - 2 * p;
6809
+ zInv = -2 * p;
6810
6810
 
6811
6811
  } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
6812
6812
 
6813
6813
  z = near * p;
6814
- zInv = - 1 * p;
6814
+ zInv = -1 * p;
6815
6815
 
6816
6816
  } else {
6817
6817
 
@@ -7006,7 +7006,7 @@ class Euler {
7006
7006
 
7007
7007
  case 'XYZ':
7008
7008
 
7009
- this._y = Math.asin( clamp( m13, - 1, 1 ) );
7009
+ this._y = Math.asin( clamp( m13, -1, 1 ) );
7010
7010
 
7011
7011
  if ( Math.abs( m13 ) < 0.9999999 ) {
7012
7012
 
@@ -7024,7 +7024,7 @@ class Euler {
7024
7024
 
7025
7025
  case 'YXZ':
7026
7026
 
7027
- this._x = Math.asin( - clamp( m23, - 1, 1 ) );
7027
+ this._x = Math.asin( - clamp( m23, -1, 1 ) );
7028
7028
 
7029
7029
  if ( Math.abs( m23 ) < 0.9999999 ) {
7030
7030
 
@@ -7042,7 +7042,7 @@ class Euler {
7042
7042
 
7043
7043
  case 'ZXY':
7044
7044
 
7045
- this._x = Math.asin( clamp( m32, - 1, 1 ) );
7045
+ this._x = Math.asin( clamp( m32, -1, 1 ) );
7046
7046
 
7047
7047
  if ( Math.abs( m32 ) < 0.9999999 ) {
7048
7048
 
@@ -7060,7 +7060,7 @@ class Euler {
7060
7060
 
7061
7061
  case 'ZYX':
7062
7062
 
7063
- this._y = Math.asin( - clamp( m31, - 1, 1 ) );
7063
+ this._y = Math.asin( - clamp( m31, -1, 1 ) );
7064
7064
 
7065
7065
  if ( Math.abs( m31 ) < 0.9999999 ) {
7066
7066
 
@@ -7078,7 +7078,7 @@ class Euler {
7078
7078
 
7079
7079
  case 'YZX':
7080
7080
 
7081
- this._z = Math.asin( clamp( m21, - 1, 1 ) );
7081
+ this._z = Math.asin( clamp( m21, -1, 1 ) );
7082
7082
 
7083
7083
  if ( Math.abs( m21 ) < 0.9999999 ) {
7084
7084
 
@@ -7096,7 +7096,7 @@ class Euler {
7096
7096
 
7097
7097
  case 'XZY':
7098
7098
 
7099
- this._z = Math.asin( - clamp( m12, - 1, 1 ) );
7099
+ this._z = Math.asin( - clamp( m12, -1, 1 ) );
7100
7100
 
7101
7101
  if ( Math.abs( m12 ) < 0.9999999 ) {
7102
7102
 
@@ -7623,7 +7623,7 @@ class Object3D extends EventDispatcher {
7623
7623
 
7624
7624
  const index = this.children.indexOf( object );
7625
7625
 
7626
- if ( index !== - 1 ) {
7626
+ if ( index !== -1 ) {
7627
7627
 
7628
7628
  object.parent = null;
7629
7629
  this.children.splice( index, 1 );
@@ -8964,7 +8964,7 @@ class Color {
8964
8964
 
8965
8965
  getHexString( colorSpace = SRGBColorSpace ) {
8966
8966
 
8967
- return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( - 6 );
8967
+ return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -6 );
8968
8968
 
8969
8969
  }
8970
8970
 
@@ -9848,7 +9848,7 @@ function _generateTables() {
9848
9848
 
9849
9849
  // very small number (0, -0)
9850
9850
 
9851
- if ( e < - 27 ) {
9851
+ if ( e < -27 ) {
9852
9852
 
9853
9853
  baseTable[ i ] = 0x0000;
9854
9854
  baseTable[ i | 0x100 ] = 0x8000;
@@ -9857,7 +9857,7 @@ function _generateTables() {
9857
9857
 
9858
9858
  // small number (denorm)
9859
9859
 
9860
- } else if ( e < - 14 ) {
9860
+ } else if ( e < -14 ) {
9861
9861
 
9862
9862
  baseTable[ i ] = 0x0400 >> ( - e - 14 );
9863
9863
  baseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;
@@ -9914,7 +9914,7 @@ function _generateTables() {
9914
9914
 
9915
9915
  }
9916
9916
 
9917
- m &= ~ 0x00800000; // clear leading 1 bit
9917
+ m &= -8388609; // clear leading 1 bit
9918
9918
  e += 0x38800000; // adjust bias
9919
9919
 
9920
9920
  mantissaTable[ i ] = m | e;
@@ -9972,7 +9972,7 @@ function toHalfFloat( val ) {
9972
9972
 
9973
9973
  if ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' );
9974
9974
 
9975
- val = clamp( val, - 65504, 65504 );
9975
+ val = clamp( val, -65504, 65504 );
9976
9976
 
9977
9977
  _tables.floatView[ 0 ] = val;
9978
9978
  const f = _tables.uint32View[ 0 ];
@@ -11243,7 +11243,7 @@ class BufferGeometry extends EventDispatcher {
11243
11243
 
11244
11244
  tmp2.crossVectors( n2, t );
11245
11245
  const test = tmp2.dot( tan2[ v ] );
11246
- const w = ( test < 0.0 ) ? - 1.0 : 1.0;
11246
+ const w = ( test < 0.0 ) ? -1 : 1.0;
11247
11247
 
11248
11248
  tangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w );
11249
11249
 
@@ -12085,7 +12085,7 @@ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, n
12085
12085
 
12086
12086
  if ( intersection.normal.dot( ray.direction ) > 0 ) {
12087
12087
 
12088
- intersection.normal.multiplyScalar( - 1 );
12088
+ intersection.normal.multiplyScalar( -1 );
12089
12089
 
12090
12090
  }
12091
12091
 
@@ -12149,12 +12149,12 @@ class BoxGeometry extends BufferGeometry {
12149
12149
 
12150
12150
  // build each side of the box geometry
12151
12151
 
12152
- buildPlane( 'z', 'y', 'x', - 1, - 1, depth, height, width, depthSegments, heightSegments, 0 ); // px
12153
- buildPlane( 'z', 'y', 'x', 1, - 1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
12152
+ buildPlane( 'z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0 ); // px
12153
+ buildPlane( 'z', 'y', 'x', 1, -1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
12154
12154
  buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
12155
- buildPlane( 'x', 'z', 'y', 1, - 1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
12156
- buildPlane( 'x', 'y', 'z', 1, - 1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
12157
- buildPlane( 'x', 'y', 'z', - 1, - 1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
12155
+ buildPlane( 'x', 'z', 'y', 1, -1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
12156
+ buildPlane( 'x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
12157
+ buildPlane( 'x', 'y', 'z', -1, -1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
12158
12158
 
12159
12159
  // build geometry
12160
12160
 
@@ -12204,7 +12204,7 @@ class BoxGeometry extends BufferGeometry {
12204
12204
 
12205
12205
  vector[ u ] = 0;
12206
12206
  vector[ v ] = 0;
12207
- vector[ w ] = depth > 0 ? 1 : - 1;
12207
+ vector[ w ] = depth > 0 ? 1 : -1;
12208
12208
 
12209
12209
  // now apply vector to normal buffer
12210
12210
 
@@ -12756,7 +12756,7 @@ class PerspectiveCamera extends Camera {
12756
12756
  */
12757
12757
  getViewBounds( distance, minTarget, maxTarget ) {
12758
12758
 
12759
- _v3$1.set( - 1, - 1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
12759
+ _v3$1.set( -1, -1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
12760
12760
 
12761
12761
  minTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );
12762
12762
 
@@ -12871,7 +12871,7 @@ class PerspectiveCamera extends Camera {
12871
12871
  let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;
12872
12872
  let height = 2 * top;
12873
12873
  let width = this.aspect * height;
12874
- let left = - 0.5 * width;
12874
+ let left = -0.5 * width;
12875
12875
  const view = this.view;
12876
12876
 
12877
12877
  if ( this.view !== null && this.view.enabled ) {
@@ -12919,7 +12919,7 @@ class PerspectiveCamera extends Camera {
12919
12919
 
12920
12920
  }
12921
12921
 
12922
- const fov = - 90; // negative fov is not an error
12922
+ const fov = -90; // negative fov is not an error
12923
12923
  const aspect = 1;
12924
12924
 
12925
12925
  class CubeCamera extends Object3D {
@@ -12976,39 +12976,39 @@ class CubeCamera extends Object3D {
12976
12976
  cameraPX.lookAt( 1, 0, 0 );
12977
12977
 
12978
12978
  cameraNX.up.set( 0, 1, 0 );
12979
- cameraNX.lookAt( - 1, 0, 0 );
12979
+ cameraNX.lookAt( -1, 0, 0 );
12980
12980
 
12981
- cameraPY.up.set( 0, 0, - 1 );
12981
+ cameraPY.up.set( 0, 0, -1 );
12982
12982
  cameraPY.lookAt( 0, 1, 0 );
12983
12983
 
12984
12984
  cameraNY.up.set( 0, 0, 1 );
12985
- cameraNY.lookAt( 0, - 1, 0 );
12985
+ cameraNY.lookAt( 0, -1, 0 );
12986
12986
 
12987
12987
  cameraPZ.up.set( 0, 1, 0 );
12988
12988
  cameraPZ.lookAt( 0, 0, 1 );
12989
12989
 
12990
12990
  cameraNZ.up.set( 0, 1, 0 );
12991
- cameraNZ.lookAt( 0, 0, - 1 );
12991
+ cameraNZ.lookAt( 0, 0, -1 );
12992
12992
 
12993
12993
  } else if ( coordinateSystem === WebGPUCoordinateSystem ) {
12994
12994
 
12995
- cameraPX.up.set( 0, - 1, 0 );
12996
- cameraPX.lookAt( - 1, 0, 0 );
12995
+ cameraPX.up.set( 0, -1, 0 );
12996
+ cameraPX.lookAt( -1, 0, 0 );
12997
12997
 
12998
- cameraNX.up.set( 0, - 1, 0 );
12998
+ cameraNX.up.set( 0, -1, 0 );
12999
12999
  cameraNX.lookAt( 1, 0, 0 );
13000
13000
 
13001
13001
  cameraPY.up.set( 0, 0, 1 );
13002
13002
  cameraPY.lookAt( 0, 1, 0 );
13003
13003
 
13004
- cameraNY.up.set( 0, 0, - 1 );
13005
- cameraNY.lookAt( 0, - 1, 0 );
13004
+ cameraNY.up.set( 0, 0, -1 );
13005
+ cameraNY.lookAt( 0, -1, 0 );
13006
13006
 
13007
- cameraPZ.up.set( 0, - 1, 0 );
13007
+ cameraPZ.up.set( 0, -1, 0 );
13008
13008
  cameraPZ.lookAt( 0, 0, 1 );
13009
13009
 
13010
- cameraNZ.up.set( 0, - 1, 0 );
13011
- cameraNZ.lookAt( 0, 0, - 1 );
13010
+ cameraNZ.up.set( 0, -1, 0 );
13011
+ cameraNZ.lookAt( 0, 0, -1 );
13012
13012
 
13013
13013
  } else {
13014
13014
 
@@ -14325,10 +14325,10 @@ class Sprite extends Object3D {
14325
14325
  _geometry = new BufferGeometry();
14326
14326
 
14327
14327
  const float32Array = new Float32Array( [
14328
- - 0.5, - 0.5, 0, 0, 0,
14329
- 0.5, - 0.5, 0, 1, 0,
14328
+ -0.5, -0.5, 0, 0, 0,
14329
+ 0.5, -0.5, 0, 1, 0,
14330
14330
  0.5, 0.5, 0, 1, 1,
14331
- - 0.5, 0.5, 0, 0, 1
14331
+ -0.5, 0.5, 0, 0, 1
14332
14332
  ] );
14333
14333
 
14334
14334
  const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
@@ -14379,8 +14379,8 @@ class Sprite extends Object3D {
14379
14379
 
14380
14380
  const center = this.center;
14381
14381
 
14382
- transformVertex( _vA.set( - 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14383
- transformVertex( _vB.set( 0.5, - 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14382
+ transformVertex( _vA.set( -0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14383
+ transformVertex( _vB.set( 0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14384
14384
  transformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14385
14385
 
14386
14386
  _uvA.set( 0, 0 );
@@ -14393,7 +14393,7 @@ class Sprite extends Object3D {
14393
14393
  if ( intersect === null ) {
14394
14394
 
14395
14395
  // check second triangle
14396
- transformVertex( _vB.set( - 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14396
+ transformVertex( _vB.set( -0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
14397
14397
  _uvB.set( 0, 1 );
14398
14398
 
14399
14399
  intersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );
@@ -15621,7 +15621,7 @@ class Plane {
15621
15621
 
15622
15622
  negate() {
15623
15623
 
15624
- this.constant *= - 1;
15624
+ this.constant *= -1;
15625
15625
  this.normal.negate();
15626
15626
 
15627
15627
  return this;
@@ -15958,10 +15958,10 @@ class MultiDrawRenderList {
15958
15958
 
15959
15959
  pool.push( {
15960
15960
 
15961
- start: - 1,
15962
- count: - 1,
15963
- z: - 1,
15964
- index: - 1,
15961
+ start: -1,
15962
+ count: -1,
15963
+ z: -1,
15964
+ index: -1,
15965
15965
 
15966
15966
  } );
15967
15967
 
@@ -16371,7 +16371,7 @@ class BatchedMesh extends Mesh {
16371
16371
 
16372
16372
  }
16373
16373
 
16374
- addGeometry( geometry, reservedVertexCount = - 1, reservedIndexCount = - 1 ) {
16374
+ addGeometry( geometry, reservedVertexCount = -1, reservedIndexCount = -1 ) {
16375
16375
 
16376
16376
  this._initializeGeometry( geometry );
16377
16377
 
@@ -16379,17 +16379,17 @@ class BatchedMesh extends Mesh {
16379
16379
 
16380
16380
  const geometryInfo = {
16381
16381
  // geometry information
16382
- vertexStart: - 1,
16383
- vertexCount: - 1,
16384
- reservedVertexCount: - 1,
16382
+ vertexStart: -1,
16383
+ vertexCount: -1,
16384
+ reservedVertexCount: -1,
16385
16385
 
16386
- indexStart: - 1,
16387
- indexCount: - 1,
16388
- reservedIndexCount: - 1,
16386
+ indexStart: -1,
16387
+ indexCount: -1,
16388
+ reservedIndexCount: -1,
16389
16389
 
16390
16390
  // draw range information
16391
- start: - 1,
16392
- count: - 1,
16391
+ start: -1,
16392
+ count: -1,
16393
16393
 
16394
16394
  // state
16395
16395
  boundingBox: null,
@@ -16399,19 +16399,19 @@ class BatchedMesh extends Mesh {
16399
16399
 
16400
16400
  const geometryInfoList = this._geometryInfo;
16401
16401
  geometryInfo.vertexStart = this._nextVertexStart;
16402
- geometryInfo.reservedVertexCount = reservedVertexCount === - 1 ? geometry.getAttribute( 'position' ).count : reservedVertexCount;
16402
+ geometryInfo.reservedVertexCount = reservedVertexCount === -1 ? geometry.getAttribute( 'position' ).count : reservedVertexCount;
16403
16403
 
16404
16404
  const index = geometry.getIndex();
16405
16405
  const hasIndex = index !== null;
16406
16406
  if ( hasIndex ) {
16407
16407
 
16408
16408
  geometryInfo.indexStart = this._nextIndexStart;
16409
- geometryInfo.reservedIndexCount = reservedIndexCount === - 1 ? index.count : reservedIndexCount;
16409
+ geometryInfo.reservedIndexCount = reservedIndexCount === -1 ? index.count : reservedIndexCount;
16410
16410
 
16411
16411
  }
16412
16412
 
16413
16413
  if (
16414
- geometryInfo.indexStart !== - 1 &&
16414
+ geometryInfo.indexStart !== -1 &&
16415
16415
  geometryInfo.indexStart + geometryInfo.reservedIndexCount > this._maxIndexCount ||
16416
16416
  geometryInfo.vertexStart + geometryInfo.reservedVertexCount > this._maxVertexCount
16417
16417
  ) {
@@ -17154,7 +17154,7 @@ class BatchedMesh extends Mesh {
17154
17154
  // get the camera position in the local frame
17155
17155
  _matrix$1.copy( this.matrixWorld ).invert();
17156
17156
  _vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _matrix$1 );
17157
- _forward.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ).transformDirection( _matrix$1 );
17157
+ _forward.set( 0, 0, -1 ).transformDirection( camera.matrixWorld ).transformDirection( _matrix$1 );
17158
17158
 
17159
17159
  for ( let i = 0, l = instanceInfo.length; i < l; i ++ ) {
17160
17160
 
@@ -18374,7 +18374,7 @@ class Curve {
18374
18374
 
18375
18375
  vec.normalize();
18376
18376
 
18377
- const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), - 1, 1 ) ); // clamp for floating pt errors
18377
+ const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), -1, 1 ) ); // clamp for floating pt errors
18378
18378
 
18379
18379
  normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
18380
18380
 
@@ -18388,7 +18388,7 @@ class Curve {
18388
18388
 
18389
18389
  if ( closed === true ) {
18390
18390
 
18391
- let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), - 1, 1 ) );
18391
+ let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), -1, 1 ) );
18392
18392
  theta /= segments;
18393
18393
 
18394
18394
  if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
@@ -18658,7 +18658,7 @@ function CubicPoly() {
18658
18658
 
18659
18659
  c0 = x0;
18660
18660
  c1 = t0;
18661
- c2 = - 3 * x0 + 3 * x1 - 2 * t0 - t1;
18661
+ c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1;
18662
18662
  c3 = 2 * x0 - 2 * x1 + t0 + t1;
18663
18663
 
18664
18664
  }
@@ -18884,7 +18884,7 @@ function CatmullRom( t, p0, p1, p2, p3 ) {
18884
18884
  const v1 = ( p3 - p1 ) * 0.5;
18885
18885
  const t2 = t * t;
18886
18886
  const t3 = t * t2;
18887
- return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( - 3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
18887
+ return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
18888
18888
 
18889
18889
  }
18890
18890
 
@@ -19957,7 +19957,7 @@ class Path extends CurvePath {
19957
19957
 
19958
19958
  class LatheGeometry extends BufferGeometry {
19959
19959
 
19960
- constructor( points = [ new Vector2( 0, - 0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
19960
+ constructor( points = [ new Vector2( 0, -0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
19961
19961
 
19962
19962
  super();
19963
19963
 
@@ -20428,7 +20428,7 @@ class CylinderGeometry extends BufferGeometry {
20428
20428
  let groupCount = 0;
20429
20429
 
20430
20430
  const radius = ( top === true ) ? radiusTop : radiusBottom;
20431
- const sign = ( top === true ) ? 1 : - 1;
20431
+ const sign = ( top === true ) ? 1 : -1;
20432
20432
 
20433
20433
  // first we generate the center vertex data of the cap.
20434
20434
  // because the geometry needs one set of uvs per face,
@@ -20896,10 +20896,10 @@ class DodecahedronGeometry extends PolyhedronGeometry {
20896
20896
  const vertices = [
20897
20897
 
20898
20898
  // (±1, ±1, ±1)
20899
- - 1, - 1, - 1, - 1, - 1, 1,
20900
- - 1, 1, - 1, - 1, 1, 1,
20901
- 1, - 1, - 1, 1, - 1, 1,
20902
- 1, 1, - 1, 1, 1, 1,
20899
+ -1, -1, -1, -1, -1, 1,
20900
+ -1, 1, -1, -1, 1, 1,
20901
+ 1, -1, -1, 1, -1, 1,
20902
+ 1, 1, -1, 1, 1, 1,
20903
20903
 
20904
20904
  // (0, ±1/φ, ±φ)
20905
20905
  0, - r, - t, 0, - r, t,
@@ -21832,7 +21832,7 @@ function onSegment( p, q, r ) {
21832
21832
 
21833
21833
  function sign( num ) {
21834
21834
 
21835
- return num > 0 ? 1 : num < 0 ? - 1 : 0;
21835
+ return num > 0 ? 1 : num < 0 ? -1 : 0;
21836
21836
 
21837
21837
  }
21838
21838
 
@@ -22092,7 +22092,7 @@ function addContour( vertices, contour ) {
22092
22092
 
22093
22093
  class ExtrudeGeometry extends BufferGeometry {
22094
22094
 
22095
- constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( - 0.5, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), options = {} ) {
22095
+ constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -0.5, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), options = {} ) {
22096
22096
 
22097
22097
  super();
22098
22098
 
@@ -22879,9 +22879,9 @@ class IcosahedronGeometry extends PolyhedronGeometry {
22879
22879
  const t = ( 1 + Math.sqrt( 5 ) ) / 2;
22880
22880
 
22881
22881
  const vertices = [
22882
- - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t, 0,
22883
- 0, - 1, t, 0, 1, t, 0, - 1, - t, 0, 1, - t,
22884
- t, 0, - 1, t, 0, 1, - t, 0, - 1, - t, 0, 1
22882
+ -1, t, 0, 1, t, 0, -1, - t, 0, 1, - t, 0,
22883
+ 0, -1, t, 0, 1, t, 0, -1, - t, 0, 1, - t,
22884
+ t, 0, -1, t, 0, 1, - t, 0, -1, - t, 0, 1
22885
22885
  ];
22886
22886
 
22887
22887
  const indices = [
@@ -22915,8 +22915,8 @@ class OctahedronGeometry extends PolyhedronGeometry {
22915
22915
  constructor( radius = 1, detail = 0 ) {
22916
22916
 
22917
22917
  const vertices = [
22918
- 1, 0, 0, - 1, 0, 0, 0, 1, 0,
22919
- 0, - 1, 0, 0, 0, 1, 0, 0, - 1
22918
+ 1, 0, 0, -1, 0, 0, 0, 1, 0,
22919
+ 0, -1, 0, 0, 0, 1, 0, 0, -1
22920
22920
  ];
22921
22921
 
22922
22922
  const indices = [
@@ -23161,7 +23161,7 @@ class RingGeometry extends BufferGeometry {
23161
23161
 
23162
23162
  class ShapeGeometry extends BufferGeometry {
23163
23163
 
23164
- constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( - 0.5, - 0.5 ), new Vector2( 0.5, - 0.5 ) ] ), curveSegments = 12 ) {
23164
+ constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), curveSegments = 12 ) {
23165
23165
 
23166
23166
  super();
23167
23167
 
@@ -23401,7 +23401,7 @@ class SphereGeometry extends BufferGeometry {
23401
23401
 
23402
23402
  } else if ( iy === heightSegments && thetaEnd === Math.PI ) {
23403
23403
 
23404
- uOffset = - 0.5 / widthSegments;
23404
+ uOffset = -0.5 / widthSegments;
23405
23405
 
23406
23406
  }
23407
23407
 
@@ -23484,7 +23484,7 @@ class TetrahedronGeometry extends PolyhedronGeometry {
23484
23484
  constructor( radius = 1, detail = 0 ) {
23485
23485
 
23486
23486
  const vertices = [
23487
- 1, 1, 1, - 1, - 1, 1, - 1, 1, - 1, 1, - 1, - 1
23487
+ 1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1
23488
23488
  ];
23489
23489
 
23490
23490
  const indices = [
@@ -23789,7 +23789,7 @@ class TorusKnotGeometry extends BufferGeometry {
23789
23789
 
23790
23790
  class TubeGeometry extends BufferGeometry {
23791
23791
 
23792
- constructor( path = new QuadraticBezierCurve3( new Vector3( - 1, - 1, 0 ), new Vector3( - 1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
23792
+ constructor( path = new QuadraticBezierCurve3( new Vector3( -1, -1, 0 ), new Vector3( -1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
23793
23793
 
23794
23794
  super();
23795
23795
 
@@ -25330,7 +25330,7 @@ function subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) {
25330
25330
 
25331
25331
  for ( let i = 0; i < clip.tracks.length; ++ i ) {
25332
25332
 
25333
- clip.tracks[ i ].shift( - 1 * minStartTime );
25333
+ clip.tracks[ i ].shift( -1 * minStartTime );
25334
25334
 
25335
25335
  }
25336
25336
 
@@ -25727,10 +25727,10 @@ class CubicInterpolant extends Interpolant {
25727
25727
 
25728
25728
  super( parameterPositions, sampleValues, sampleSize, resultBuffer );
25729
25729
 
25730
- this._weightPrev = - 0;
25731
- this._offsetPrev = - 0;
25732
- this._weightNext = - 0;
25733
- this._offsetNext = - 0;
25730
+ this._weightPrev = -0;
25731
+ this._offsetPrev = -0;
25732
+ this._weightNext = -0;
25733
+ this._offsetNext = -0;
25734
25734
 
25735
25735
  this.DefaultSettings_ = {
25736
25736
 
@@ -25837,8 +25837,8 @@ class CubicInterpolant extends Interpolant {
25837
25837
  // evaluate polynomials
25838
25838
 
25839
25839
  const sP = - wP * ppp + 2 * wP * pp - wP * p;
25840
- const s0 = ( 1 + wP ) * ppp + ( - 1.5 - 2 * wP ) * pp + ( - 0.5 + wP ) * p + 1;
25841
- const s1 = ( - 1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
25840
+ const s0 = ( 1 + wP ) * ppp + ( -1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1;
25841
+ const s1 = ( -1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
25842
25842
  const sN = wN * ppp - wN * pp;
25843
25843
 
25844
25844
  // combine data linearly
@@ -26127,7 +26127,7 @@ class KeyframeTrack {
26127
26127
 
26128
26128
  }
26129
26129
 
26130
- while ( to !== - 1 && times[ to ] > endTime ) {
26130
+ while ( to !== -1 && times[ to ] > endTime ) {
26131
26131
 
26132
26132
  -- to;
26133
26133
 
@@ -26481,7 +26481,7 @@ VectorKeyframeTrack.prototype.ValueTypeName = 'vector';
26481
26481
 
26482
26482
  class AnimationClip {
26483
26483
 
26484
- constructor( name = '', duration = - 1, tracks = [], blendMode = NormalAnimationBlendMode ) {
26484
+ constructor( name = '', duration = -1, tracks = [], blendMode = NormalAnimationBlendMode ) {
26485
26485
 
26486
26486
  this.name = name;
26487
26487
  this.tracks = tracks;
@@ -26582,7 +26582,7 @@ class AnimationClip {
26582
26582
 
26583
26583
  }
26584
26584
 
26585
- return new this( name, - 1, tracks );
26585
+ return new this( name, -1, tracks );
26586
26586
 
26587
26587
  }
26588
26588
 
@@ -26694,7 +26694,7 @@ class AnimationClip {
26694
26694
  const blendMode = animation.blendMode;
26695
26695
 
26696
26696
  // automatic length determination in AnimationClip.
26697
- let duration = animation.length || - 1;
26697
+ let duration = animation.length || -1;
26698
26698
 
26699
26699
  const hierarchyTracks = animation.hierarchy || [];
26700
26700
 
@@ -26719,7 +26719,7 @@ class AnimationClip {
26719
26719
 
26720
26720
  for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
26721
26721
 
26722
- morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = - 1;
26722
+ morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -1;
26723
26723
 
26724
26724
  }
26725
26725
 
@@ -27084,7 +27084,7 @@ class LoadingManager {
27084
27084
 
27085
27085
  const index = handlers.indexOf( regex );
27086
27086
 
27087
- if ( index !== - 1 ) {
27087
+ if ( index !== -1 ) {
27088
27088
 
27089
27089
  handlers.splice( index, 2 );
27090
27090
 
@@ -28340,13 +28340,13 @@ class PointLightShadow extends LightShadow {
28340
28340
  ];
28341
28341
 
28342
28342
  this._cubeDirections = [
28343
- new Vector3( 1, 0, 0 ), new Vector3( - 1, 0, 0 ), new Vector3( 0, 0, 1 ),
28344
- new Vector3( 0, 0, - 1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, - 1, 0 )
28343
+ new Vector3( 1, 0, 0 ), new Vector3( -1, 0, 0 ), new Vector3( 0, 0, 1 ),
28344
+ new Vector3( 0, 0, -1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, -1, 0 )
28345
28345
  ];
28346
28346
 
28347
28347
  this._cubeUps = [
28348
28348
  new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
28349
- new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, - 1 )
28349
+ new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -1 )
28350
28350
  ];
28351
28351
 
28352
28352
  }
@@ -28438,7 +28438,7 @@ class PointLight extends Light {
28438
28438
 
28439
28439
  class OrthographicCamera extends Camera {
28440
28440
 
28441
- constructor( left = - 1, right = 1, top = 1, bottom = - 1, near = 0.1, far = 2000 ) {
28441
+ constructor( left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000 ) {
28442
28442
 
28443
28443
  super();
28444
28444
 
@@ -28573,7 +28573,7 @@ class DirectionalLightShadow extends LightShadow {
28573
28573
 
28574
28574
  constructor() {
28575
28575
 
28576
- super( new OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
28576
+ super( new OrthographicCamera( -5, 5, 5, -5, 0.5, 500 ) );
28577
28577
 
28578
28578
  this.isDirectionalLightShadow = true;
28579
28579
 
@@ -29361,7 +29361,7 @@ class LoaderUtils {
29361
29361
 
29362
29362
  const index = url.lastIndexOf( '/' );
29363
29363
 
29364
- if ( index === - 1 ) return './';
29364
+ if ( index === -1 ) return './';
29365
29365
 
29366
29366
  return url.slice( 0, index + 1 );
29367
29367
 
@@ -31255,7 +31255,7 @@ class AudioListener extends Object3D {
31255
31255
 
31256
31256
  this.matrixWorld.decompose( _position$1, _quaternion$1, _scale$1 );
31257
31257
 
31258
- _orientation$1.set( 0, 0, - 1 ).applyQuaternion( _quaternion$1 );
31258
+ _orientation$1.set( 0, 0, -1 ).applyQuaternion( _quaternion$1 );
31259
31259
 
31260
31260
  if ( listener.positionX ) {
31261
31261
 
@@ -32381,7 +32381,7 @@ class PropertyBinding {
32381
32381
 
32382
32382
  const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
32383
32383
 
32384
- if ( lastDot !== undefined && lastDot !== - 1 ) {
32384
+ if ( lastDot !== undefined && lastDot !== -1 ) {
32385
32385
 
32386
32386
  const objectName = results.nodeName.substring( lastDot + 1 );
32387
32387
 
@@ -32389,7 +32389,7 @@ class PropertyBinding {
32389
32389
  // is no way to parse 'foo.bar.baz': 'baz' must be a property, but
32390
32390
  // 'bar' could be the objectName, or part of a nodeName (which can
32391
32391
  // include '.' characters).
32392
- if ( _supportedObjectNames.indexOf( objectName ) !== - 1 ) {
32392
+ if ( _supportedObjectNames.indexOf( objectName ) !== -1 ) {
32393
32393
 
32394
32394
  results.nodeName = results.nodeName.substring( 0, lastDot );
32395
32395
  results.objectName = objectName;
@@ -32410,7 +32410,7 @@ class PropertyBinding {
32410
32410
 
32411
32411
  static findNode( root, nodeName ) {
32412
32412
 
32413
- if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === - 1 || nodeName === root.name || nodeName === root.uuid ) {
32413
+ if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) {
32414
32414
 
32415
32415
  return root;
32416
32416
 
@@ -33353,7 +33353,7 @@ class AnimationAction {
33353
33353
  this._weightInterpolant = null;
33354
33354
 
33355
33355
  this.loop = LoopRepeat;
33356
- this._loopCount = - 1;
33356
+ this._loopCount = -1;
33357
33357
 
33358
33358
  // global mixer time when the action is to be started
33359
33359
  // it's set back to 'null' upon start of the action
@@ -33405,7 +33405,7 @@ class AnimationAction {
33405
33405
  this.enabled = true;
33406
33406
 
33407
33407
  this.time = 0; // restart clip
33408
- this._loopCount = - 1;// forget previous loops
33408
+ this._loopCount = -1;// forget previous loops
33409
33409
  this._startTime = null;// forget scheduling
33410
33410
 
33411
33411
  return this.stopFading().stopWarping();
@@ -33800,7 +33800,7 @@ class AnimationAction {
33800
33800
 
33801
33801
  if ( deltaTime === 0 ) {
33802
33802
 
33803
- if ( loopCount === - 1 ) return time;
33803
+ if ( loopCount === -1 ) return time;
33804
33804
 
33805
33805
  return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
33806
33806
 
@@ -33808,7 +33808,7 @@ class AnimationAction {
33808
33808
 
33809
33809
  if ( loop === LoopOnce ) {
33810
33810
 
33811
- if ( loopCount === - 1 ) {
33811
+ if ( loopCount === -1 ) {
33812
33812
 
33813
33813
  // just started
33814
33814
 
@@ -33842,14 +33842,14 @@ class AnimationAction {
33842
33842
 
33843
33843
  this._mixer.dispatchEvent( {
33844
33844
  type: 'finished', action: this,
33845
- direction: deltaTime < 0 ? - 1 : 1
33845
+ direction: deltaTime < 0 ? -1 : 1
33846
33846
  } );
33847
33847
 
33848
33848
  }
33849
33849
 
33850
33850
  } else { // repetitive Repeat or PingPong
33851
33851
 
33852
- if ( loopCount === - 1 ) {
33852
+ if ( loopCount === -1 ) {
33853
33853
 
33854
33854
  // just started
33855
33855
 
@@ -33895,7 +33895,7 @@ class AnimationAction {
33895
33895
 
33896
33896
  this._mixer.dispatchEvent( {
33897
33897
  type: 'finished', action: this,
33898
- direction: deltaTime > 0 ? 1 : - 1
33898
+ direction: deltaTime > 0 ? 1 : -1
33899
33899
  } );
33900
33900
 
33901
33901
  } else {
@@ -34851,7 +34851,7 @@ class UniformsGroup extends EventDispatcher {
34851
34851
 
34852
34852
  const index = this.uniforms.indexOf( uniform );
34853
34853
 
34854
- if ( index !== - 1 ) this.uniforms.splice( index, 1 );
34854
+ if ( index !== -1 ) this.uniforms.splice( index, 1 );
34855
34855
 
34856
34856
  return this;
34857
34857
 
@@ -35061,7 +35061,7 @@ class Raycaster {
35061
35061
  } else if ( camera.isOrthographicCamera ) {
35062
35062
 
35063
35063
  this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
35064
- this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
35064
+ this.ray.direction.set( 0, 0, -1 ).transformDirection( camera.matrixWorld );
35065
35065
  this.camera = camera;
35066
35066
 
35067
35067
  } else {
@@ -35077,7 +35077,7 @@ class Raycaster {
35077
35077
  _matrix.identity().extractRotation( controller.matrixWorld );
35078
35078
 
35079
35079
  this.ray.origin.setFromMatrixPosition( controller.matrixWorld );
35080
- this.ray.direction.set( 0, 0, - 1 ).applyMatrix4( _matrix );
35080
+ this.ray.direction.set( 0, 0, -1 ).applyMatrix4( _matrix );
35081
35081
 
35082
35082
  return this;
35083
35083
 
@@ -35207,7 +35207,7 @@ class Spherical {
35207
35207
  } else {
35208
35208
 
35209
35209
  this.theta = Math.atan2( x, z );
35210
- this.phi = Math.acos( clamp( y / this.radius, - 1, 1 ) );
35210
+ this.phi = Math.acos( clamp( y / this.radius, -1, 1 ) );
35211
35211
 
35212
35212
  }
35213
35213
 
@@ -35671,9 +35671,9 @@ class SpotLightHelper extends Object3D {
35671
35671
  const positions = [
35672
35672
  0, 0, 0, 0, 0, 1,
35673
35673
  0, 0, 0, 1, 0, 1,
35674
- 0, 0, 0, - 1, 0, 1,
35674
+ 0, 0, 0, -1, 0, 1,
35675
35675
  0, 0, 0, 0, 1, 1,
35676
- 0, 0, 0, 0, - 1, 1
35676
+ 0, 0, 0, 0, -1, 1
35677
35677
  ];
35678
35678
 
35679
35679
  for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
@@ -36444,7 +36444,7 @@ class CameraHelper extends LineSegments {
36444
36444
  _camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
36445
36445
 
36446
36446
  // Adjust z values based on coordinate system
36447
- const nearZ = this.camera.coordinateSystem === WebGLCoordinateSystem ? - 1 : 0;
36447
+ const nearZ = this.camera.coordinateSystem === WebGLCoordinateSystem ? -1 : 0;
36448
36448
 
36449
36449
  // center / target
36450
36450
  setPoint( 'c', pointMap, geometry, _camera, 0, 0, nearZ );
@@ -36452,34 +36452,34 @@ class CameraHelper extends LineSegments {
36452
36452
 
36453
36453
  // near
36454
36454
 
36455
- setPoint( 'n1', pointMap, geometry, _camera, - w, - h, nearZ );
36456
- setPoint( 'n2', pointMap, geometry, _camera, w, - h, nearZ );
36457
- setPoint( 'n3', pointMap, geometry, _camera, - w, h, nearZ );
36455
+ setPoint( 'n1', pointMap, geometry, _camera, -1, -1, nearZ );
36456
+ setPoint( 'n2', pointMap, geometry, _camera, w, -1, nearZ );
36457
+ setPoint( 'n3', pointMap, geometry, _camera, -1, h, nearZ );
36458
36458
  setPoint( 'n4', pointMap, geometry, _camera, w, h, nearZ );
36459
36459
 
36460
36460
  // far
36461
36461
 
36462
- setPoint( 'f1', pointMap, geometry, _camera, - w, - h, 1 );
36463
- setPoint( 'f2', pointMap, geometry, _camera, w, - h, 1 );
36464
- setPoint( 'f3', pointMap, geometry, _camera, - w, h, 1 );
36462
+ setPoint( 'f1', pointMap, geometry, _camera, -1, -1, 1 );
36463
+ setPoint( 'f2', pointMap, geometry, _camera, w, -1, 1 );
36464
+ setPoint( 'f3', pointMap, geometry, _camera, -1, h, 1 );
36465
36465
  setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );
36466
36466
 
36467
36467
  // up
36468
36468
 
36469
36469
  setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, nearZ );
36470
- setPoint( 'u2', pointMap, geometry, _camera, - w * 0.7, h * 1.1, nearZ );
36470
+ setPoint( 'u2', pointMap, geometry, _camera, -1 * 0.7, h * 1.1, nearZ );
36471
36471
  setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, nearZ );
36472
36472
 
36473
36473
  // cross
36474
36474
 
36475
- setPoint( 'cf1', pointMap, geometry, _camera, - w, 0, 1 );
36475
+ setPoint( 'cf1', pointMap, geometry, _camera, -1, 0, 1 );
36476
36476
  setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );
36477
- setPoint( 'cf3', pointMap, geometry, _camera, 0, - h, 1 );
36477
+ setPoint( 'cf3', pointMap, geometry, _camera, 0, -1, 1 );
36478
36478
  setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );
36479
36479
 
36480
- setPoint( 'cn1', pointMap, geometry, _camera, - w, 0, nearZ );
36480
+ setPoint( 'cn1', pointMap, geometry, _camera, -1, 0, nearZ );
36481
36481
  setPoint( 'cn2', pointMap, geometry, _camera, w, 0, nearZ );
36482
- setPoint( 'cn3', pointMap, geometry, _camera, 0, - h, nearZ );
36482
+ setPoint( 'cn3', pointMap, geometry, _camera, 0, -1, nearZ );
36483
36483
  setPoint( 'cn4', pointMap, geometry, _camera, 0, h, nearZ );
36484
36484
 
36485
36485
  geometry.getAttribute( 'position' ).needsUpdate = true;
@@ -36627,7 +36627,7 @@ class Box3Helper extends LineSegments {
36627
36627
 
36628
36628
  const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
36629
36629
 
36630
- const positions = [ 1, 1, 1, - 1, 1, 1, - 1, - 1, 1, 1, - 1, 1, 1, 1, - 1, - 1, 1, - 1, - 1, - 1, - 1, 1, - 1, - 1 ];
36630
+ const positions = [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1 ];
36631
36631
 
36632
36632
  const geometry = new BufferGeometry();
36633
36633
 
@@ -36676,7 +36676,7 @@ class PlaneHelper extends Line {
36676
36676
 
36677
36677
  const color = hex;
36678
36678
 
36679
- const positions = [ 1, - 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, - 1, 0, 1, 1, 0 ];
36679
+ const positions = [ 1, -1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0 ];
36680
36680
 
36681
36681
  const geometry = new BufferGeometry();
36682
36682
  geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
@@ -36690,7 +36690,7 @@ class PlaneHelper extends Line {
36690
36690
 
36691
36691
  this.size = size;
36692
36692
 
36693
- const positions2 = [ 1, 1, 0, - 1, 1, 0, - 1, - 1, 0, 1, 1, 0, - 1, - 1, 0, 1, - 1, 0 ];
36693
+ const positions2 = [ 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0 ];
36694
36694
 
36695
36695
  const geometry2 = new BufferGeometry();
36696
36696
  geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
@@ -36744,7 +36744,7 @@ class ArrowHelper extends Object3D {
36744
36744
  _lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
36745
36745
 
36746
36746
  _coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );
36747
- _coneGeometry.translate( 0, - 0.5, 0 );
36747
+ _coneGeometry.translate( 0, -0.5, 0 );
36748
36748
 
36749
36749
  }
36750
36750
 
@@ -36771,7 +36771,7 @@ class ArrowHelper extends Object3D {
36771
36771
 
36772
36772
  this.quaternion.set( 0, 0, 0, 1 );
36773
36773
 
36774
- } else if ( dir.y < - 0.99999 ) {
36774
+ } else if ( dir.y < -0.99999 ) {
36775
36775
 
36776
36776
  this.quaternion.set( 1, 0, 0, 0 );
36777
36777
 
@@ -37182,7 +37182,7 @@ class Controls extends EventDispatcher {
37182
37182
 
37183
37183
  this.enabled = true;
37184
37184
 
37185
- this.state = - 1;
37185
+ this.state = -1;
37186
37186
 
37187
37187
  this.keys = {};
37188
37188
  this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null };
@@ -38177,7 +38177,7 @@ const UniformsLib = {
38177
38177
 
38178
38178
  envMap: { value: null },
38179
38179
  envMapRotation: { value: /*@__PURE__*/ new Matrix3() },
38180
- flipEnvMap: { value: - 1 },
38180
+ flipEnvMap: { value: -1 },
38181
38181
  reflectivity: { value: 1.0 }, // basic, lambert, phong
38182
38182
  ior: { value: 1.5 }, // physical
38183
38183
  refractionRatio: { value: 0.98 }, // basic, lambert, phong
@@ -38598,7 +38598,7 @@ const ShaderLib = {
38598
38598
 
38599
38599
  uniforms: {
38600
38600
  envMap: { value: null },
38601
- flipEnvMap: { value: - 1 },
38601
+ flipEnvMap: { value: -1 },
38602
38602
  backgroundBlurriness: { value: 0 },
38603
38603
  backgroundIntensity: { value: 1 },
38604
38604
  backgroundRotation: { value: /*@__PURE__*/ new Matrix3() }
@@ -38613,7 +38613,7 @@ const ShaderLib = {
38613
38613
 
38614
38614
  uniforms: {
38615
38615
  tCube: { value: null },
38616
- tFlip: { value: - 1 },
38616
+ tFlip: { value: -1 },
38617
38617
  opacity: { value: 1.0 }
38618
38618
  },
38619
38619
 
@@ -38847,18 +38847,18 @@ function WebGLBackground( renderer, cubemaps, cubeuvmaps, state, objects, alpha,
38847
38847
  _e1$1.copy( scene.backgroundRotation );
38848
38848
 
38849
38849
  // accommodate left-handed frame
38850
- _e1$1.x *= - 1; _e1$1.y *= - 1; _e1$1.z *= - 1;
38850
+ _e1$1.x *= -1; _e1$1.y *= -1; _e1$1.z *= -1;
38851
38851
 
38852
38852
  if ( background.isCubeTexture && background.isRenderTargetTexture === false ) {
38853
38853
 
38854
38854
  // environment maps which are not cube render targets or PMREMs follow a different convention
38855
- _e1$1.y *= - 1;
38856
- _e1$1.z *= - 1;
38855
+ _e1$1.y *= -1;
38856
+ _e1$1.z *= -1;
38857
38857
 
38858
38858
  }
38859
38859
 
38860
38860
  boxMesh.material.uniforms.envMap.value = background;
38861
- boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? - 1 : 1;
38861
+ boxMesh.material.uniforms.flipEnvMap.value = ( background.isCubeTexture && background.isRenderTargetTexture === false ) ? -1 : 1;
38862
38862
  boxMesh.material.uniforms.backgroundBlurriness.value = scene.backgroundBlurriness;
38863
38863
  boxMesh.material.uniforms.backgroundIntensity.value = scene.backgroundIntensity;
38864
38864
  boxMesh.material.uniforms.backgroundRotation.value.setFromMatrix4( _m1$1.makeRotationFromEuler( _e1$1 ) );
@@ -40122,9 +40122,9 @@ const _axisDirections = [
40122
40122
  /*@__PURE__*/ new Vector3( INV_PHI, 0, PHI ),
40123
40123
  /*@__PURE__*/ new Vector3( 0, PHI, - INV_PHI ),
40124
40124
  /*@__PURE__*/ new Vector3( 0, PHI, INV_PHI ),
40125
- /*@__PURE__*/ new Vector3( - 1, 1, - 1 ),
40126
- /*@__PURE__*/ new Vector3( 1, 1, - 1 ),
40127
- /*@__PURE__*/ new Vector3( - 1, 1, 1 ),
40125
+ /*@__PURE__*/ new Vector3( -1, 1, -1 ),
40126
+ /*@__PURE__*/ new Vector3( 1, 1, -1 ),
40127
+ /*@__PURE__*/ new Vector3( -1, 1, 1 ),
40128
40128
  /*@__PURE__*/ new Vector3( 1, 1, 1 ) ];
40129
40129
 
40130
40130
  /**
@@ -40392,8 +40392,8 @@ class PMREMGenerator {
40392
40392
  const fov = 90;
40393
40393
  const aspect = 1;
40394
40394
  const cubeCamera = new PerspectiveCamera( fov, aspect, near, far );
40395
- const upSign = [ 1, - 1, 1, 1, 1, 1 ];
40396
- const forwardSign = [ 1, 1, 1, - 1, - 1, - 1 ];
40395
+ const upSign = [ 1, -1, 1, 1, 1, 1 ];
40396
+ const forwardSign = [ 1, 1, 1, -1, -1, -1 ];
40397
40397
  const renderer = this._renderer;
40398
40398
 
40399
40399
  const originalAutoClear = renderer.autoClear;
@@ -40492,7 +40492,7 @@ class PMREMGenerator {
40492
40492
 
40493
40493
  }
40494
40494
 
40495
- this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? - 1 : 1;
40495
+ this._cubemapMaterial.uniforms.flipEnvMap.value = ( texture.isRenderTargetTexture === false ) ? -1 : 1;
40496
40496
 
40497
40497
  } else {
40498
40498
 
@@ -40711,7 +40711,7 @@ function _createPlanes( lodMax ) {
40711
40711
  for ( let face = 0; face < cubeFaces; face ++ ) {
40712
40712
 
40713
40713
  const x = ( face % 3 ) * 2 / 3 - 1;
40714
- const y = face > 2 ? 0 : - 1;
40714
+ const y = face > 2 ? 0 : -1;
40715
40715
  const coordinates = [
40716
40716
  x, y, 0,
40717
40717
  x + 2 / 3, y, 0,
@@ -40910,7 +40910,7 @@ function _getCubemapMaterial() {
40910
40910
 
40911
40911
  uniforms: {
40912
40912
  'envMap': { value: null },
40913
- 'flipEnvMap': { value: - 1 }
40913
+ 'flipEnvMap': { value: -1 }
40914
40914
  },
40915
40915
 
40916
40916
  vertexShader: _getCommonVertexShader(),
@@ -45432,18 +45432,18 @@ function WebGLLights( extensions ) {
45432
45432
  version: 0,
45433
45433
 
45434
45434
  hash: {
45435
- directionalLength: - 1,
45436
- pointLength: - 1,
45437
- spotLength: - 1,
45438
- rectAreaLength: - 1,
45439
- hemiLength: - 1,
45440
-
45441
- numDirectionalShadows: - 1,
45442
- numPointShadows: - 1,
45443
- numSpotShadows: - 1,
45444
- numSpotMaps: - 1,
45445
-
45446
- numLightProbes: - 1
45435
+ directionalLength: -1,
45436
+ pointLength: -1,
45437
+ spotLength: -1,
45438
+ rectAreaLength: -1,
45439
+ hemiLength: -1,
45440
+
45441
+ numDirectionalShadows: -1,
45442
+ numPointShadows: -1,
45443
+ numSpotShadows: -1,
45444
+ numSpotMaps: -1,
45445
+
45446
+ numLightProbes: -1
45447
45447
  },
45448
45448
 
45449
45449
  ambient: [ 0, 0, 0 ],
@@ -45984,7 +45984,7 @@ function WebGLShadowMap( renderer, objects, capabilities ) {
45984
45984
  fullScreenTri.setAttribute(
45985
45985
  'position',
45986
45986
  new BufferAttribute(
45987
- new Float32Array( [ - 1, - 1, 0.5, 3, - 1, 0.5, - 1, 3, 0.5 ] ),
45987
+ new Float32Array( [ -1, -1, 0.5, 3, -1, 0.5, -1, 3, 0.5 ] ),
45988
45988
  3
45989
45989
  )
45990
45990
  );
@@ -46417,7 +46417,7 @@ function WebGLState( gl, extensions ) {
46417
46417
  locked = false;
46418
46418
 
46419
46419
  currentColorMask = null;
46420
- currentColorClear.set( - 1, 0, 0, 0 ); // set to invalid state
46420
+ currentColorClear.set( -1, 0, 0, 0 ); // set to invalid state
46421
46421
 
46422
46422
  }
46423
46423
 
@@ -46746,12 +46746,12 @@ function WebGLState( gl, extensions ) {
46746
46746
  let version = 0;
46747
46747
  const glVersion = gl.getParameter( gl.VERSION );
46748
46748
 
46749
- if ( glVersion.indexOf( 'WebGL' ) !== - 1 ) {
46749
+ if ( glVersion.indexOf( 'WebGL' ) !== -1 ) {
46750
46750
 
46751
46751
  version = parseFloat( /^WebGL (\d)/.exec( glVersion )[ 1 ] );
46752
46752
  lineWidthAvailable = ( version >= 1.0 );
46753
46753
 
46754
- } else if ( glVersion.indexOf( 'OpenGL ES' ) !== - 1 ) {
46754
+ } else if ( glVersion.indexOf( 'OpenGL ES' ) !== -1 ) {
46755
46755
 
46756
46756
  version = parseFloat( /^OpenGL ES (\d)/.exec( glVersion )[ 1 ] );
46757
46757
  lineWidthAvailable = ( version >= 2.0 );
@@ -50497,7 +50497,7 @@ class WebXRManager extends EventDispatcher {
50497
50497
 
50498
50498
  const controllerIndex = controllerInputSources.indexOf( event.inputSource );
50499
50499
 
50500
- if ( controllerIndex === - 1 ) {
50500
+ if ( controllerIndex === -1 ) {
50501
50501
 
50502
50502
  return;
50503
50503
 
@@ -50544,6 +50544,8 @@ class WebXRManager extends EventDispatcher {
50544
50544
 
50545
50545
  // restore framebuffer/rendering state
50546
50546
 
50547
+ scope.isPresenting = false;
50548
+
50547
50549
  renderer.setRenderTarget( initialRenderTarget );
50548
50550
 
50549
50551
  glBaseLayer = null;
@@ -50556,8 +50558,6 @@ class WebXRManager extends EventDispatcher {
50556
50558
 
50557
50559
  animation.stop();
50558
50560
 
50559
- scope.isPresenting = false;
50560
-
50561
50561
  renderer.setPixelRatio( currentPixelRatio );
50562
50562
  renderer.setSize( currentSize.width, currentSize.height, false );
50563
50563
 
@@ -50836,7 +50836,7 @@ class WebXRManager extends EventDispatcher {
50836
50836
 
50837
50837
  let controllerIndex = controllerInputSources.indexOf( inputSource );
50838
50838
 
50839
- if ( controllerIndex === - 1 ) {
50839
+ if ( controllerIndex === -1 ) {
50840
50840
 
50841
50841
  // Assign input source a controller that currently has no input source
50842
50842
 
@@ -50860,7 +50860,7 @@ class WebXRManager extends EventDispatcher {
50860
50860
 
50861
50861
  // If all controllers do currently receive input we ignore new ones
50862
50862
 
50863
- if ( controllerIndex === - 1 ) break;
50863
+ if ( controllerIndex === -1 ) break;
50864
50864
 
50865
50865
  }
50866
50866
 
@@ -50927,7 +50927,7 @@ class WebXRManager extends EventDispatcher {
50927
50927
  camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
50928
50928
 
50929
50929
  // Check if the projection uses an infinite far plane.
50930
- if ( projL[ 10 ] === - 1.0 ) {
50930
+ if ( projL[ 10 ] === -1 ) {
50931
50931
 
50932
50932
  // Use the projection matrix from the left eye.
50933
50933
  // The camera offset is sufficient to include the view volumes
@@ -51435,7 +51435,7 @@ function WebGLMaterials( renderer, properties ) {
51435
51435
 
51436
51436
  if ( material.side === BackSide ) {
51437
51437
 
51438
- uniforms.bumpScale.value *= - 1;
51438
+ uniforms.bumpScale.value *= -1;
51439
51439
 
51440
51440
  }
51441
51441
 
@@ -51502,19 +51502,19 @@ function WebGLMaterials( renderer, properties ) {
51502
51502
  _e1.copy( envMapRotation );
51503
51503
 
51504
51504
  // accommodate left-handed frame
51505
- _e1.x *= - 1; _e1.y *= - 1; _e1.z *= - 1;
51505
+ _e1.x *= -1; _e1.y *= -1; _e1.z *= -1;
51506
51506
 
51507
51507
  if ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) {
51508
51508
 
51509
51509
  // environment maps which are not cube render targets or PMREMs follow a different convention
51510
- _e1.y *= - 1;
51511
- _e1.z *= - 1;
51510
+ _e1.y *= -1;
51511
+ _e1.z *= -1;
51512
51512
 
51513
51513
  }
51514
51514
 
51515
51515
  uniforms.envMapRotation.value.setFromMatrix4( _m1.makeRotationFromEuler( _e1 ) );
51516
51516
 
51517
- uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
51517
+ uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1;
51518
51518
 
51519
51519
  uniforms.reflectivity.value = material.reflectivity;
51520
51520
  uniforms.ior.value = material.ior;
@@ -51937,7 +51937,7 @@ function WebGLUniformsGroups( gl, info, capabilities, state ) {
51937
51937
 
51938
51938
  for ( let i = 0; i < maxBindingPoints; i ++ ) {
51939
51939
 
51940
- if ( allocatedBindingPoints.indexOf( i ) === - 1 ) {
51940
+ if ( allocatedBindingPoints.indexOf( i ) === -1 ) {
51941
51941
 
51942
51942
  allocatedBindingPoints.push( i );
51943
51943
  return i;
@@ -52360,7 +52360,7 @@ class WebGLRenderer {
52360
52360
  let _currentActiveCubeFace = 0;
52361
52361
  let _currentActiveMipmapLevel = 0;
52362
52362
  let _currentRenderTarget = null;
52363
- let _currentMaterialId = - 1;
52363
+ let _currentMaterialId = -1;
52364
52364
 
52365
52365
  let _currentCamera = null;
52366
52366
 
@@ -53503,7 +53503,7 @@ class WebGLRenderer {
53503
53503
  // _gl.finish();
53504
53504
 
53505
53505
  bindingStates.resetDefaultState();
53506
- _currentMaterialId = - 1;
53506
+ _currentMaterialId = -1;
53507
53507
  _currentCamera = null;
53508
53508
 
53509
53509
  renderStateStack.pop();
@@ -54335,7 +54335,7 @@ class WebGLRenderer {
54335
54335
 
54336
54336
  m_uniforms.envMap.value = envMap;
54337
54337
 
54338
- m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? - 1 : 1;
54338
+ m_uniforms.flipEnvMap.value = ( envMap.isCubeTexture && envMap.isRenderTargetTexture === false ) ? -1 : 1;
54339
54339
 
54340
54340
  }
54341
54341
 
@@ -54686,7 +54686,7 @@ class WebGLRenderer {
54686
54686
 
54687
54687
  }
54688
54688
 
54689
- _currentMaterialId = - 1; // reset current material to ensure correct uniform bindings
54689
+ _currentMaterialId = -1; // reset current material to ensure correct uniform bindings
54690
54690
 
54691
54691
  };
54692
54692