super-three 0.173.4 → 0.173.5
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +206 -206
- package/build/three.core.js +159 -159
- package/build/three.core.min.js +1 -1
- package/build/three.module.js +47 -47
- package/build/three.module.min.js +1 -1
- package/build/three.webgpu.js +90 -90
- package/build/three.webgpu.nodes.js +90 -90
- package/package.json +1 -1
- package/src/renderers/webxr/WebXRManager.js +2 -2
package/build/three.core.js
CHANGED
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@@ -238,7 +238,7 @@ class EventDispatcher {
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}
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241
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-
if ( listeners[ type ].indexOf( listener ) === -
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+
if ( listeners[ type ].indexOf( listener ) === -1 ) {
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listeners[ type ].push( listener );
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@@ -252,7 +252,7 @@ class EventDispatcher {
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if ( listeners === undefined ) return false;
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-
return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -
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return listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== -1;
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}
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@@ -268,7 +268,7 @@ class EventDispatcher {
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const index = listenerArray.indexOf( listener );
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if ( index !== -
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if ( index !== -1 ) {
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listenerArray.splice( index, 1 );
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@@ -558,15 +558,15 @@ function denormalize( value, array ) {
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case Int32Array:
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-
return Math.max( value / 2147483647.0, -
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return Math.max( value / 2147483647.0, -1 );
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case Int16Array:
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-
return Math.max( value / 32767.0, -
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return Math.max( value / 32767.0, -1 );
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case Int8Array:
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-
return Math.max( value / 127.0, -
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return Math.max( value / 127.0, -1 );
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default:
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@@ -1008,7 +1008,7 @@ class Vector2 {
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// clamp, to handle numerical problems
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return Math.acos( clamp( theta, -
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return Math.acos( clamp( theta, -1, 1 ) );
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}
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@@ -1609,7 +1609,7 @@ function toNormalizedProjectionMatrix( projectionMatrix ) {
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function toReversedProjectionMatrix( projectionMatrix ) {
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const m = projectionMatrix.elements;
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const isPerspectiveMatrix = m[ 11 ] === -
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const isPerspectiveMatrix = m[ 11 ] === -1;
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// Reverse [0, 1] projection matrix
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if ( isPerspectiveMatrix ) {
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@@ -1633,9 +1633,9 @@ const LINEAR_REC709_TO_XYZ = /*@__PURE__*/ new Matrix3().set(
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);
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const XYZ_TO_LINEAR_REC709 = /*@__PURE__*/ new Matrix3().set(
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3.2409699, -
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-
-
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0.0556301, -
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3.2409699, -1.5373832, -0.4986108,
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-0.9692436, 1.8759675, 0.0415551,
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0.0556301, -0.203977, 1.0569715
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);
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function createColorManagement() {
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@@ -3366,7 +3366,7 @@ class Quaternion {
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let s = 1 - t;
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const cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
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dir = ( cos >= 0 ? 1 : -
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dir = ( cos >= 0 ? 1 : -1 ),
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sqrSin = 1 - cos * cos;
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// Skip the Slerp for tiny steps to avoid numeric problems:
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@@ -3709,7 +3709,7 @@ class Quaternion {
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angleTo( q ) {
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return 2 * Math.acos( Math.abs( clamp( this.dot( q ), -
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return 2 * Math.acos( Math.abs( clamp( this.dot( q ), -1, 1 ) ) );
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}
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@@ -3743,9 +3743,9 @@ class Quaternion {
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conjugate() {
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this._x *= -
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this._y *= -
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this._z *= -
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this._x *= -1;
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this._y *= -1;
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this._z *= -1;
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this._onChangeCallback();
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@@ -4527,7 +4527,7 @@ class Vector3 {
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// clamp, to handle numerical problems
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-
return Math.acos( clamp( theta, -
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return Math.acos( clamp( theta, -1, 1 ) );
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}
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@@ -5255,7 +5255,7 @@ const _v2$3 = /*@__PURE__*/ new Vector3();
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class Sphere {
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-
constructor( center = new Vector3(), radius = -
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constructor( center = new Vector3(), radius = -1 ) {
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this.isSphere = true;
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@@ -5319,7 +5319,7 @@ class Sphere {
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makeEmpty() {
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this.center.set( 0, 0, 0 );
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this.radius = -
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this.radius = -1;
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return this;
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@@ -5501,7 +5501,7 @@ const _normal$1 = /*@__PURE__*/ new Vector3();
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class Ray {
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constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -
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constructor( origin = new Vector3(), direction = new Vector3( 0, 0, -1 ) ) {
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this.origin = origin;
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this.direction = direction;
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@@ -5907,7 +5907,7 @@ class Ray {
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} else if ( DdN < 0 ) {
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-
sign = -
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sign = -1;
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DdN = - DdN;
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} else {
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@@ -6767,7 +6767,7 @@ class Matrix4 {
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if ( coordinateSystem === WebGLCoordinateSystem ) {
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c = - ( far + near ) / ( far - near );
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d = ( -
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d = ( -2 * far * near ) / ( far - near );
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} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
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@@ -6783,7 +6783,7 @@ class Matrix4 {
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te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
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te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
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te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
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-
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -
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+
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = -1; te[ 15 ] = 0;
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return this;
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if ( coordinateSystem === WebGLCoordinateSystem ) {
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z = ( far + near ) * p;
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zInv = -
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zInv = -2 * p;
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} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
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z = near * p;
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zInv = -
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zInv = -1 * p;
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} else {
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@@ -7004,7 +7004,7 @@ class Euler {
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case 'XYZ':
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this._y = Math.asin( clamp( m13, -
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this._y = Math.asin( clamp( m13, -1, 1 ) );
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if ( Math.abs( m13 ) < 0.9999999 ) {
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case 'YXZ':
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this._x = Math.asin( - clamp( m23, -
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this._x = Math.asin( - clamp( m23, -1, 1 ) );
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if ( Math.abs( m23 ) < 0.9999999 ) {
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case 'ZXY':
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this._x = Math.asin( clamp( m32, -
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this._x = Math.asin( clamp( m32, -1, 1 ) );
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if ( Math.abs( m32 ) < 0.9999999 ) {
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case 'ZYX':
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this._y = Math.asin( - clamp( m31, -
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this._y = Math.asin( - clamp( m31, -1, 1 ) );
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if ( Math.abs( m31 ) < 0.9999999 ) {
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case 'YZX':
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this._z = Math.asin( clamp( m21, -
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this._z = Math.asin( clamp( m21, -1, 1 ) );
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if ( Math.abs( m21 ) < 0.9999999 ) {
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case 'XZY':
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this._z = Math.asin( - clamp( m12, -
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this._z = Math.asin( - clamp( m12, -1, 1 ) );
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if ( Math.abs( m12 ) < 0.9999999 ) {
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@@ -7621,7 +7621,7 @@ class Object3D extends EventDispatcher {
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const index = this.children.indexOf( object );
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if ( index !== -
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if ( index !== -1 ) {
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object.parent = null;
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this.children.splice( index, 1 );
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@@ -8962,7 +8962,7 @@ class Color {
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getHexString( colorSpace = SRGBColorSpace ) {
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return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -
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return ( '000000' + this.getHex( colorSpace ).toString( 16 ) ).slice( -6 );
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}
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@@ -9846,7 +9846,7 @@ function _generateTables() {
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// very small number (0, -0)
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if ( e < -
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if ( e < -27 ) {
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baseTable[ i ] = 0x0000;
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baseTable[ i | 0x100 ] = 0x8000;
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@@ -9855,7 +9855,7 @@ function _generateTables() {
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// small number (denorm)
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} else if ( e < -
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} else if ( e < -14 ) {
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baseTable[ i ] = 0x0400 >> ( - e - 14 );
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baseTable[ i | 0x100 ] = ( 0x0400 >> ( - e - 14 ) ) | 0x8000;
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}
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m &=
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m &= -8388609; // clear leading 1 bit
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e += 0x38800000; // adjust bias
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mantissaTable[ i ] = m | e;
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if ( Math.abs( val ) > 65504 ) console.warn( 'THREE.DataUtils.toHalfFloat(): Value out of range.' );
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val = clamp( val, -
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val = clamp( val, -65504, 65504 );
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_tables.floatView[ 0 ] = val;
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const f = _tables.uint32View[ 0 ];
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@@ -11241,7 +11241,7 @@ class BufferGeometry extends EventDispatcher {
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tmp2.crossVectors( n2, t );
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const test = tmp2.dot( tan2[ v ] );
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const w = ( test < 0.0 ) ? -
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const w = ( test < 0.0 ) ? -1 : 1.0;
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tangentAttribute.setXYZW( v, tmp.x, tmp.y, tmp.z, w );
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@@ -12083,7 +12083,7 @@ function checkGeometryIntersection( object, material, raycaster, ray, uv, uv1, n
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if ( intersection.normal.dot( ray.direction ) > 0 ) {
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intersection.normal.multiplyScalar( -
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intersection.normal.multiplyScalar( -1 );
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}
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@@ -12147,12 +12147,12 @@ class BoxGeometry extends BufferGeometry {
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// build each side of the box geometry
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buildPlane( 'z', 'y', 'x', -
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buildPlane( 'z', 'y', 'x', 1, -
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|
+
buildPlane( 'z', 'y', 'x', -1, -1, depth, height, width, depthSegments, heightSegments, 0 ); // px
|
|
12151
|
+
buildPlane( 'z', 'y', 'x', 1, -1, depth, height, - width, depthSegments, heightSegments, 1 ); // nx
|
|
12152
12152
|
buildPlane( 'x', 'z', 'y', 1, 1, width, depth, height, widthSegments, depthSegments, 2 ); // py
|
|
12153
|
-
buildPlane( 'x', 'z', 'y', 1, -
|
|
12154
|
-
buildPlane( 'x', 'y', 'z', 1, -
|
|
12155
|
-
buildPlane( 'x', 'y', 'z', -
|
|
12153
|
+
buildPlane( 'x', 'z', 'y', 1, -1, width, depth, - height, widthSegments, depthSegments, 3 ); // ny
|
|
12154
|
+
buildPlane( 'x', 'y', 'z', 1, -1, width, height, depth, widthSegments, heightSegments, 4 ); // pz
|
|
12155
|
+
buildPlane( 'x', 'y', 'z', -1, -1, width, height, - depth, widthSegments, heightSegments, 5 ); // nz
|
|
12156
12156
|
|
|
12157
12157
|
// build geometry
|
|
12158
12158
|
|
|
@@ -12202,7 +12202,7 @@ class BoxGeometry extends BufferGeometry {
|
|
|
12202
12202
|
|
|
12203
12203
|
vector[ u ] = 0;
|
|
12204
12204
|
vector[ v ] = 0;
|
|
12205
|
-
vector[ w ] = depth > 0 ? 1 : -
|
|
12205
|
+
vector[ w ] = depth > 0 ? 1 : -1;
|
|
12206
12206
|
|
|
12207
12207
|
// now apply vector to normal buffer
|
|
12208
12208
|
|
|
@@ -12754,7 +12754,7 @@ class PerspectiveCamera extends Camera {
|
|
|
12754
12754
|
*/
|
|
12755
12755
|
getViewBounds( distance, minTarget, maxTarget ) {
|
|
12756
12756
|
|
|
12757
|
-
_v3$1.set( -
|
|
12757
|
+
_v3$1.set( -1, -1, 0.5 ).applyMatrix4( this.projectionMatrixInverse );
|
|
12758
12758
|
|
|
12759
12759
|
minTarget.set( _v3$1.x, _v3$1.y ).multiplyScalar( - distance / _v3$1.z );
|
|
12760
12760
|
|
|
@@ -12869,7 +12869,7 @@ class PerspectiveCamera extends Camera {
|
|
|
12869
12869
|
let top = near * Math.tan( DEG2RAD * 0.5 * this.fov ) / this.zoom;
|
|
12870
12870
|
let height = 2 * top;
|
|
12871
12871
|
let width = this.aspect * height;
|
|
12872
|
-
let left = -
|
|
12872
|
+
let left = -0.5 * width;
|
|
12873
12873
|
const view = this.view;
|
|
12874
12874
|
|
|
12875
12875
|
if ( this.view !== null && this.view.enabled ) {
|
|
@@ -12917,7 +12917,7 @@ class PerspectiveCamera extends Camera {
|
|
|
12917
12917
|
|
|
12918
12918
|
}
|
|
12919
12919
|
|
|
12920
|
-
const fov = -
|
|
12920
|
+
const fov = -90; // negative fov is not an error
|
|
12921
12921
|
const aspect = 1;
|
|
12922
12922
|
|
|
12923
12923
|
class CubeCamera extends Object3D {
|
|
@@ -12974,39 +12974,39 @@ class CubeCamera extends Object3D {
|
|
|
12974
12974
|
cameraPX.lookAt( 1, 0, 0 );
|
|
12975
12975
|
|
|
12976
12976
|
cameraNX.up.set( 0, 1, 0 );
|
|
12977
|
-
cameraNX.lookAt( -
|
|
12977
|
+
cameraNX.lookAt( -1, 0, 0 );
|
|
12978
12978
|
|
|
12979
|
-
cameraPY.up.set( 0, 0, -
|
|
12979
|
+
cameraPY.up.set( 0, 0, -1 );
|
|
12980
12980
|
cameraPY.lookAt( 0, 1, 0 );
|
|
12981
12981
|
|
|
12982
12982
|
cameraNY.up.set( 0, 0, 1 );
|
|
12983
|
-
cameraNY.lookAt( 0, -
|
|
12983
|
+
cameraNY.lookAt( 0, -1, 0 );
|
|
12984
12984
|
|
|
12985
12985
|
cameraPZ.up.set( 0, 1, 0 );
|
|
12986
12986
|
cameraPZ.lookAt( 0, 0, 1 );
|
|
12987
12987
|
|
|
12988
12988
|
cameraNZ.up.set( 0, 1, 0 );
|
|
12989
|
-
cameraNZ.lookAt( 0, 0, -
|
|
12989
|
+
cameraNZ.lookAt( 0, 0, -1 );
|
|
12990
12990
|
|
|
12991
12991
|
} else if ( coordinateSystem === WebGPUCoordinateSystem ) {
|
|
12992
12992
|
|
|
12993
|
-
cameraPX.up.set( 0, -
|
|
12994
|
-
cameraPX.lookAt( -
|
|
12993
|
+
cameraPX.up.set( 0, -1, 0 );
|
|
12994
|
+
cameraPX.lookAt( -1, 0, 0 );
|
|
12995
12995
|
|
|
12996
|
-
cameraNX.up.set( 0, -
|
|
12996
|
+
cameraNX.up.set( 0, -1, 0 );
|
|
12997
12997
|
cameraNX.lookAt( 1, 0, 0 );
|
|
12998
12998
|
|
|
12999
12999
|
cameraPY.up.set( 0, 0, 1 );
|
|
13000
13000
|
cameraPY.lookAt( 0, 1, 0 );
|
|
13001
13001
|
|
|
13002
|
-
cameraNY.up.set( 0, 0, -
|
|
13003
|
-
cameraNY.lookAt( 0, -
|
|
13002
|
+
cameraNY.up.set( 0, 0, -1 );
|
|
13003
|
+
cameraNY.lookAt( 0, -1, 0 );
|
|
13004
13004
|
|
|
13005
|
-
cameraPZ.up.set( 0, -
|
|
13005
|
+
cameraPZ.up.set( 0, -1, 0 );
|
|
13006
13006
|
cameraPZ.lookAt( 0, 0, 1 );
|
|
13007
13007
|
|
|
13008
|
-
cameraNZ.up.set( 0, -
|
|
13009
|
-
cameraNZ.lookAt( 0, 0, -
|
|
13008
|
+
cameraNZ.up.set( 0, -1, 0 );
|
|
13009
|
+
cameraNZ.lookAt( 0, 0, -1 );
|
|
13010
13010
|
|
|
13011
13011
|
} else {
|
|
13012
13012
|
|
|
@@ -14323,10 +14323,10 @@ class Sprite extends Object3D {
|
|
|
14323
14323
|
_geometry = new BufferGeometry();
|
|
14324
14324
|
|
|
14325
14325
|
const float32Array = new Float32Array( [
|
|
14326
|
-
-
|
|
14327
|
-
0.5, -
|
|
14326
|
+
-0.5, -0.5, 0, 0, 0,
|
|
14327
|
+
0.5, -0.5, 0, 1, 0,
|
|
14328
14328
|
0.5, 0.5, 0, 1, 1,
|
|
14329
|
-
-
|
|
14329
|
+
-0.5, 0.5, 0, 0, 1
|
|
14330
14330
|
] );
|
|
14331
14331
|
|
|
14332
14332
|
const interleavedBuffer = new InterleavedBuffer( float32Array, 5 );
|
|
@@ -14377,8 +14377,8 @@ class Sprite extends Object3D {
|
|
|
14377
14377
|
|
|
14378
14378
|
const center = this.center;
|
|
14379
14379
|
|
|
14380
|
-
transformVertex( _vA.set( -
|
|
14381
|
-
transformVertex( _vB.set( 0.5, -
|
|
14380
|
+
transformVertex( _vA.set( -0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
14381
|
+
transformVertex( _vB.set( 0.5, -0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
14382
14382
|
transformVertex( _vC.set( 0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
14383
14383
|
|
|
14384
14384
|
_uvA.set( 0, 0 );
|
|
@@ -14391,7 +14391,7 @@ class Sprite extends Object3D {
|
|
|
14391
14391
|
if ( intersect === null ) {
|
|
14392
14392
|
|
|
14393
14393
|
// check second triangle
|
|
14394
|
-
transformVertex( _vB.set( -
|
|
14394
|
+
transformVertex( _vB.set( -0.5, 0.5, 0 ), _mvPosition, center, _worldScale, sin, cos );
|
|
14395
14395
|
_uvB.set( 0, 1 );
|
|
14396
14396
|
|
|
14397
14397
|
intersect = raycaster.ray.intersectTriangle( _vA, _vC, _vB, false, _intersectPoint );
|
|
@@ -15619,7 +15619,7 @@ class Plane {
|
|
|
15619
15619
|
|
|
15620
15620
|
negate() {
|
|
15621
15621
|
|
|
15622
|
-
this.constant *= -
|
|
15622
|
+
this.constant *= -1;
|
|
15623
15623
|
this.normal.negate();
|
|
15624
15624
|
|
|
15625
15625
|
return this;
|
|
@@ -15956,10 +15956,10 @@ class MultiDrawRenderList {
|
|
|
15956
15956
|
|
|
15957
15957
|
pool.push( {
|
|
15958
15958
|
|
|
15959
|
-
start: -
|
|
15960
|
-
count: -
|
|
15961
|
-
z: -
|
|
15962
|
-
index: -
|
|
15959
|
+
start: -1,
|
|
15960
|
+
count: -1,
|
|
15961
|
+
z: -1,
|
|
15962
|
+
index: -1,
|
|
15963
15963
|
|
|
15964
15964
|
} );
|
|
15965
15965
|
|
|
@@ -16369,7 +16369,7 @@ class BatchedMesh extends Mesh {
|
|
|
16369
16369
|
|
|
16370
16370
|
}
|
|
16371
16371
|
|
|
16372
|
-
addGeometry( geometry, reservedVertexCount = -
|
|
16372
|
+
addGeometry( geometry, reservedVertexCount = -1, reservedIndexCount = -1 ) {
|
|
16373
16373
|
|
|
16374
16374
|
this._initializeGeometry( geometry );
|
|
16375
16375
|
|
|
@@ -16377,17 +16377,17 @@ class BatchedMesh extends Mesh {
|
|
|
16377
16377
|
|
|
16378
16378
|
const geometryInfo = {
|
|
16379
16379
|
// geometry information
|
|
16380
|
-
vertexStart: -
|
|
16381
|
-
vertexCount: -
|
|
16382
|
-
reservedVertexCount: -
|
|
16380
|
+
vertexStart: -1,
|
|
16381
|
+
vertexCount: -1,
|
|
16382
|
+
reservedVertexCount: -1,
|
|
16383
16383
|
|
|
16384
|
-
indexStart: -
|
|
16385
|
-
indexCount: -
|
|
16386
|
-
reservedIndexCount: -
|
|
16384
|
+
indexStart: -1,
|
|
16385
|
+
indexCount: -1,
|
|
16386
|
+
reservedIndexCount: -1,
|
|
16387
16387
|
|
|
16388
16388
|
// draw range information
|
|
16389
|
-
start: -
|
|
16390
|
-
count: -
|
|
16389
|
+
start: -1,
|
|
16390
|
+
count: -1,
|
|
16391
16391
|
|
|
16392
16392
|
// state
|
|
16393
16393
|
boundingBox: null,
|
|
@@ -16397,19 +16397,19 @@ class BatchedMesh extends Mesh {
|
|
|
16397
16397
|
|
|
16398
16398
|
const geometryInfoList = this._geometryInfo;
|
|
16399
16399
|
geometryInfo.vertexStart = this._nextVertexStart;
|
|
16400
|
-
geometryInfo.reservedVertexCount = reservedVertexCount === -
|
|
16400
|
+
geometryInfo.reservedVertexCount = reservedVertexCount === -1 ? geometry.getAttribute( 'position' ).count : reservedVertexCount;
|
|
16401
16401
|
|
|
16402
16402
|
const index = geometry.getIndex();
|
|
16403
16403
|
const hasIndex = index !== null;
|
|
16404
16404
|
if ( hasIndex ) {
|
|
16405
16405
|
|
|
16406
16406
|
geometryInfo.indexStart = this._nextIndexStart;
|
|
16407
|
-
geometryInfo.reservedIndexCount = reservedIndexCount === -
|
|
16407
|
+
geometryInfo.reservedIndexCount = reservedIndexCount === -1 ? index.count : reservedIndexCount;
|
|
16408
16408
|
|
|
16409
16409
|
}
|
|
16410
16410
|
|
|
16411
16411
|
if (
|
|
16412
|
-
geometryInfo.indexStart !== -
|
|
16412
|
+
geometryInfo.indexStart !== -1 &&
|
|
16413
16413
|
geometryInfo.indexStart + geometryInfo.reservedIndexCount > this._maxIndexCount ||
|
|
16414
16414
|
geometryInfo.vertexStart + geometryInfo.reservedVertexCount > this._maxVertexCount
|
|
16415
16415
|
) {
|
|
@@ -17152,7 +17152,7 @@ class BatchedMesh extends Mesh {
|
|
|
17152
17152
|
// get the camera position in the local frame
|
|
17153
17153
|
_matrix$1.copy( this.matrixWorld ).invert();
|
|
17154
17154
|
_vector$5.setFromMatrixPosition( camera.matrixWorld ).applyMatrix4( _matrix$1 );
|
|
17155
|
-
_forward.set( 0, 0, -
|
|
17155
|
+
_forward.set( 0, 0, -1 ).transformDirection( camera.matrixWorld ).transformDirection( _matrix$1 );
|
|
17156
17156
|
|
|
17157
17157
|
for ( let i = 0, l = instanceInfo.length; i < l; i ++ ) {
|
|
17158
17158
|
|
|
@@ -18372,7 +18372,7 @@ class Curve {
|
|
|
18372
18372
|
|
|
18373
18373
|
vec.normalize();
|
|
18374
18374
|
|
|
18375
|
-
const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), -
|
|
18375
|
+
const theta = Math.acos( clamp( tangents[ i - 1 ].dot( tangents[ i ] ), -1, 1 ) ); // clamp for floating pt errors
|
|
18376
18376
|
|
|
18377
18377
|
normals[ i ].applyMatrix4( mat.makeRotationAxis( vec, theta ) );
|
|
18378
18378
|
|
|
@@ -18386,7 +18386,7 @@ class Curve {
|
|
|
18386
18386
|
|
|
18387
18387
|
if ( closed === true ) {
|
|
18388
18388
|
|
|
18389
|
-
let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), -
|
|
18389
|
+
let theta = Math.acos( clamp( normals[ 0 ].dot( normals[ segments ] ), -1, 1 ) );
|
|
18390
18390
|
theta /= segments;
|
|
18391
18391
|
|
|
18392
18392
|
if ( tangents[ 0 ].dot( vec.crossVectors( normals[ 0 ], normals[ segments ] ) ) > 0 ) {
|
|
@@ -18656,7 +18656,7 @@ function CubicPoly() {
|
|
|
18656
18656
|
|
|
18657
18657
|
c0 = x0;
|
|
18658
18658
|
c1 = t0;
|
|
18659
|
-
c2 = -
|
|
18659
|
+
c2 = -3 * x0 + 3 * x1 - 2 * t0 - t1;
|
|
18660
18660
|
c3 = 2 * x0 - 2 * x1 + t0 + t1;
|
|
18661
18661
|
|
|
18662
18662
|
}
|
|
@@ -18882,7 +18882,7 @@ function CatmullRom( t, p0, p1, p2, p3 ) {
|
|
|
18882
18882
|
const v1 = ( p3 - p1 ) * 0.5;
|
|
18883
18883
|
const t2 = t * t;
|
|
18884
18884
|
const t3 = t * t2;
|
|
18885
|
-
return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -
|
|
18885
|
+
return ( 2 * p1 - 2 * p2 + v0 + v1 ) * t3 + ( -3 * p1 + 3 * p2 - 2 * v0 - v1 ) * t2 + v0 * t + p1;
|
|
18886
18886
|
|
|
18887
18887
|
}
|
|
18888
18888
|
|
|
@@ -19955,7 +19955,7 @@ class Path extends CurvePath {
|
|
|
19955
19955
|
|
|
19956
19956
|
class LatheGeometry extends BufferGeometry {
|
|
19957
19957
|
|
|
19958
|
-
constructor( points = [ new Vector2( 0, -
|
|
19958
|
+
constructor( points = [ new Vector2( 0, -0.5 ), new Vector2( 0.5, 0 ), new Vector2( 0, 0.5 ) ], segments = 12, phiStart = 0, phiLength = Math.PI * 2 ) {
|
|
19959
19959
|
|
|
19960
19960
|
super();
|
|
19961
19961
|
|
|
@@ -20426,7 +20426,7 @@ class CylinderGeometry extends BufferGeometry {
|
|
|
20426
20426
|
let groupCount = 0;
|
|
20427
20427
|
|
|
20428
20428
|
const radius = ( top === true ) ? radiusTop : radiusBottom;
|
|
20429
|
-
const sign = ( top === true ) ? 1 : -
|
|
20429
|
+
const sign = ( top === true ) ? 1 : -1;
|
|
20430
20430
|
|
|
20431
20431
|
// first we generate the center vertex data of the cap.
|
|
20432
20432
|
// because the geometry needs one set of uvs per face,
|
|
@@ -20894,10 +20894,10 @@ class DodecahedronGeometry extends PolyhedronGeometry {
|
|
|
20894
20894
|
const vertices = [
|
|
20895
20895
|
|
|
20896
20896
|
// (±1, ±1, ±1)
|
|
20897
|
-
-
|
|
20898
|
-
-
|
|
20899
|
-
1, -
|
|
20900
|
-
1, 1, -
|
|
20897
|
+
-1, -1, -1, -1, -1, 1,
|
|
20898
|
+
-1, 1, -1, -1, 1, 1,
|
|
20899
|
+
1, -1, -1, 1, -1, 1,
|
|
20900
|
+
1, 1, -1, 1, 1, 1,
|
|
20901
20901
|
|
|
20902
20902
|
// (0, ±1/φ, ±φ)
|
|
20903
20903
|
0, - r, - t, 0, - r, t,
|
|
@@ -21830,7 +21830,7 @@ function onSegment( p, q, r ) {
|
|
|
21830
21830
|
|
|
21831
21831
|
function sign( num ) {
|
|
21832
21832
|
|
|
21833
|
-
return num > 0 ? 1 : num < 0 ? -
|
|
21833
|
+
return num > 0 ? 1 : num < 0 ? -1 : 0;
|
|
21834
21834
|
|
|
21835
21835
|
}
|
|
21836
21836
|
|
|
@@ -22090,7 +22090,7 @@ function addContour( vertices, contour ) {
|
|
|
22090
22090
|
|
|
22091
22091
|
class ExtrudeGeometry extends BufferGeometry {
|
|
22092
22092
|
|
|
22093
|
-
constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -
|
|
22093
|
+
constructor( shapes = new Shape( [ new Vector2( 0.5, 0.5 ), new Vector2( -0.5, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), options = {} ) {
|
|
22094
22094
|
|
|
22095
22095
|
super();
|
|
22096
22096
|
|
|
@@ -22877,9 +22877,9 @@ class IcosahedronGeometry extends PolyhedronGeometry {
|
|
|
22877
22877
|
const t = ( 1 + Math.sqrt( 5 ) ) / 2;
|
|
22878
22878
|
|
|
22879
22879
|
const vertices = [
|
|
22880
|
-
-
|
|
22881
|
-
0, -
|
|
22882
|
-
t, 0, -
|
|
22880
|
+
-1, t, 0, 1, t, 0, -1, - t, 0, 1, - t, 0,
|
|
22881
|
+
0, -1, t, 0, 1, t, 0, -1, - t, 0, 1, - t,
|
|
22882
|
+
t, 0, -1, t, 0, 1, - t, 0, -1, - t, 0, 1
|
|
22883
22883
|
];
|
|
22884
22884
|
|
|
22885
22885
|
const indices = [
|
|
@@ -22913,8 +22913,8 @@ class OctahedronGeometry extends PolyhedronGeometry {
|
|
|
22913
22913
|
constructor( radius = 1, detail = 0 ) {
|
|
22914
22914
|
|
|
22915
22915
|
const vertices = [
|
|
22916
|
-
1, 0, 0, -
|
|
22917
|
-
0, -
|
|
22916
|
+
1, 0, 0, -1, 0, 0, 0, 1, 0,
|
|
22917
|
+
0, -1, 0, 0, 0, 1, 0, 0, -1
|
|
22918
22918
|
];
|
|
22919
22919
|
|
|
22920
22920
|
const indices = [
|
|
@@ -23159,7 +23159,7 @@ class RingGeometry extends BufferGeometry {
|
|
|
23159
23159
|
|
|
23160
23160
|
class ShapeGeometry extends BufferGeometry {
|
|
23161
23161
|
|
|
23162
|
-
constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -
|
|
23162
|
+
constructor( shapes = new Shape( [ new Vector2( 0, 0.5 ), new Vector2( -0.5, -0.5 ), new Vector2( 0.5, -0.5 ) ] ), curveSegments = 12 ) {
|
|
23163
23163
|
|
|
23164
23164
|
super();
|
|
23165
23165
|
|
|
@@ -23399,7 +23399,7 @@ class SphereGeometry extends BufferGeometry {
|
|
|
23399
23399
|
|
|
23400
23400
|
} else if ( iy === heightSegments && thetaEnd === Math.PI ) {
|
|
23401
23401
|
|
|
23402
|
-
uOffset = -
|
|
23402
|
+
uOffset = -0.5 / widthSegments;
|
|
23403
23403
|
|
|
23404
23404
|
}
|
|
23405
23405
|
|
|
@@ -23482,7 +23482,7 @@ class TetrahedronGeometry extends PolyhedronGeometry {
|
|
|
23482
23482
|
constructor( radius = 1, detail = 0 ) {
|
|
23483
23483
|
|
|
23484
23484
|
const vertices = [
|
|
23485
|
-
1, 1, 1, -
|
|
23485
|
+
1, 1, 1, -1, -1, 1, -1, 1, -1, 1, -1, -1
|
|
23486
23486
|
];
|
|
23487
23487
|
|
|
23488
23488
|
const indices = [
|
|
@@ -23787,7 +23787,7 @@ class TorusKnotGeometry extends BufferGeometry {
|
|
|
23787
23787
|
|
|
23788
23788
|
class TubeGeometry extends BufferGeometry {
|
|
23789
23789
|
|
|
23790
|
-
constructor( path = new QuadraticBezierCurve3( new Vector3( -
|
|
23790
|
+
constructor( path = new QuadraticBezierCurve3( new Vector3( -1, -1, 0 ), new Vector3( -1, 1, 0 ), new Vector3( 1, 1, 0 ) ), tubularSegments = 64, radius = 1, radialSegments = 8, closed = false ) {
|
|
23791
23791
|
|
|
23792
23792
|
super();
|
|
23793
23793
|
|
|
@@ -25328,7 +25328,7 @@ function subclip( sourceClip, name, startFrame, endFrame, fps = 30 ) {
|
|
|
25328
25328
|
|
|
25329
25329
|
for ( let i = 0; i < clip.tracks.length; ++ i ) {
|
|
25330
25330
|
|
|
25331
|
-
clip.tracks[ i ].shift( -
|
|
25331
|
+
clip.tracks[ i ].shift( -1 * minStartTime );
|
|
25332
25332
|
|
|
25333
25333
|
}
|
|
25334
25334
|
|
|
@@ -25725,10 +25725,10 @@ class CubicInterpolant extends Interpolant {
|
|
|
25725
25725
|
|
|
25726
25726
|
super( parameterPositions, sampleValues, sampleSize, resultBuffer );
|
|
25727
25727
|
|
|
25728
|
-
this._weightPrev = -
|
|
25729
|
-
this._offsetPrev = -
|
|
25730
|
-
this._weightNext = -
|
|
25731
|
-
this._offsetNext = -
|
|
25728
|
+
this._weightPrev = -0;
|
|
25729
|
+
this._offsetPrev = -0;
|
|
25730
|
+
this._weightNext = -0;
|
|
25731
|
+
this._offsetNext = -0;
|
|
25732
25732
|
|
|
25733
25733
|
this.DefaultSettings_ = {
|
|
25734
25734
|
|
|
@@ -25835,8 +25835,8 @@ class CubicInterpolant extends Interpolant {
|
|
|
25835
25835
|
// evaluate polynomials
|
|
25836
25836
|
|
|
25837
25837
|
const sP = - wP * ppp + 2 * wP * pp - wP * p;
|
|
25838
|
-
const s0 = ( 1 + wP ) * ppp + ( -
|
|
25839
|
-
const s1 = ( -
|
|
25838
|
+
const s0 = ( 1 + wP ) * ppp + ( -1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1;
|
|
25839
|
+
const s1 = ( -1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
|
|
25840
25840
|
const sN = wN * ppp - wN * pp;
|
|
25841
25841
|
|
|
25842
25842
|
// combine data linearly
|
|
@@ -26125,7 +26125,7 @@ class KeyframeTrack {
|
|
|
26125
26125
|
|
|
26126
26126
|
}
|
|
26127
26127
|
|
|
26128
|
-
while ( to !== -
|
|
26128
|
+
while ( to !== -1 && times[ to ] > endTime ) {
|
|
26129
26129
|
|
|
26130
26130
|
-- to;
|
|
26131
26131
|
|
|
@@ -26479,7 +26479,7 @@ VectorKeyframeTrack.prototype.ValueTypeName = 'vector';
|
|
|
26479
26479
|
|
|
26480
26480
|
class AnimationClip {
|
|
26481
26481
|
|
|
26482
|
-
constructor( name = '', duration = -
|
|
26482
|
+
constructor( name = '', duration = -1, tracks = [], blendMode = NormalAnimationBlendMode ) {
|
|
26483
26483
|
|
|
26484
26484
|
this.name = name;
|
|
26485
26485
|
this.tracks = tracks;
|
|
@@ -26580,7 +26580,7 @@ class AnimationClip {
|
|
|
26580
26580
|
|
|
26581
26581
|
}
|
|
26582
26582
|
|
|
26583
|
-
return new this( name, -
|
|
26583
|
+
return new this( name, -1, tracks );
|
|
26584
26584
|
|
|
26585
26585
|
}
|
|
26586
26586
|
|
|
@@ -26692,7 +26692,7 @@ class AnimationClip {
|
|
|
26692
26692
|
const blendMode = animation.blendMode;
|
|
26693
26693
|
|
|
26694
26694
|
// automatic length determination in AnimationClip.
|
|
26695
|
-
let duration = animation.length || -
|
|
26695
|
+
let duration = animation.length || -1;
|
|
26696
26696
|
|
|
26697
26697
|
const hierarchyTracks = animation.hierarchy || [];
|
|
26698
26698
|
|
|
@@ -26717,7 +26717,7 @@ class AnimationClip {
|
|
|
26717
26717
|
|
|
26718
26718
|
for ( let m = 0; m < animationKeys[ k ].morphTargets.length; m ++ ) {
|
|
26719
26719
|
|
|
26720
|
-
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -
|
|
26720
|
+
morphTargetNames[ animationKeys[ k ].morphTargets[ m ] ] = -1;
|
|
26721
26721
|
|
|
26722
26722
|
}
|
|
26723
26723
|
|
|
@@ -27082,7 +27082,7 @@ class LoadingManager {
|
|
|
27082
27082
|
|
|
27083
27083
|
const index = handlers.indexOf( regex );
|
|
27084
27084
|
|
|
27085
|
-
if ( index !== -
|
|
27085
|
+
if ( index !== -1 ) {
|
|
27086
27086
|
|
|
27087
27087
|
handlers.splice( index, 2 );
|
|
27088
27088
|
|
|
@@ -28338,13 +28338,13 @@ class PointLightShadow extends LightShadow {
|
|
|
28338
28338
|
];
|
|
28339
28339
|
|
|
28340
28340
|
this._cubeDirections = [
|
|
28341
|
-
new Vector3( 1, 0, 0 ), new Vector3( -
|
|
28342
|
-
new Vector3( 0, 0, -
|
|
28341
|
+
new Vector3( 1, 0, 0 ), new Vector3( -1, 0, 0 ), new Vector3( 0, 0, 1 ),
|
|
28342
|
+
new Vector3( 0, 0, -1 ), new Vector3( 0, 1, 0 ), new Vector3( 0, -1, 0 )
|
|
28343
28343
|
];
|
|
28344
28344
|
|
|
28345
28345
|
this._cubeUps = [
|
|
28346
28346
|
new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ), new Vector3( 0, 1, 0 ),
|
|
28347
|
-
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -
|
|
28347
|
+
new Vector3( 0, 1, 0 ), new Vector3( 0, 0, 1 ), new Vector3( 0, 0, -1 )
|
|
28348
28348
|
];
|
|
28349
28349
|
|
|
28350
28350
|
}
|
|
@@ -28436,7 +28436,7 @@ class PointLight extends Light {
|
|
|
28436
28436
|
|
|
28437
28437
|
class OrthographicCamera extends Camera {
|
|
28438
28438
|
|
|
28439
|
-
constructor( left = -
|
|
28439
|
+
constructor( left = -1, right = 1, top = 1, bottom = -1, near = 0.1, far = 2000 ) {
|
|
28440
28440
|
|
|
28441
28441
|
super();
|
|
28442
28442
|
|
|
@@ -28571,7 +28571,7 @@ class DirectionalLightShadow extends LightShadow {
|
|
|
28571
28571
|
|
|
28572
28572
|
constructor() {
|
|
28573
28573
|
|
|
28574
|
-
super( new OrthographicCamera( -
|
|
28574
|
+
super( new OrthographicCamera( -5, 5, 5, -5, 0.5, 500 ) );
|
|
28575
28575
|
|
|
28576
28576
|
this.isDirectionalLightShadow = true;
|
|
28577
28577
|
|
|
@@ -29359,7 +29359,7 @@ class LoaderUtils {
|
|
|
29359
29359
|
|
|
29360
29360
|
const index = url.lastIndexOf( '/' );
|
|
29361
29361
|
|
|
29362
|
-
if ( index === -
|
|
29362
|
+
if ( index === -1 ) return './';
|
|
29363
29363
|
|
|
29364
29364
|
return url.slice( 0, index + 1 );
|
|
29365
29365
|
|
|
@@ -31253,7 +31253,7 @@ class AudioListener extends Object3D {
|
|
|
31253
31253
|
|
|
31254
31254
|
this.matrixWorld.decompose( _position$1, _quaternion$1, _scale$1 );
|
|
31255
31255
|
|
|
31256
|
-
_orientation$1.set( 0, 0, -
|
|
31256
|
+
_orientation$1.set( 0, 0, -1 ).applyQuaternion( _quaternion$1 );
|
|
31257
31257
|
|
|
31258
31258
|
if ( listener.positionX ) {
|
|
31259
31259
|
|
|
@@ -32379,7 +32379,7 @@ class PropertyBinding {
|
|
|
32379
32379
|
|
|
32380
32380
|
const lastDot = results.nodeName && results.nodeName.lastIndexOf( '.' );
|
|
32381
32381
|
|
|
32382
|
-
if ( lastDot !== undefined && lastDot !== -
|
|
32382
|
+
if ( lastDot !== undefined && lastDot !== -1 ) {
|
|
32383
32383
|
|
|
32384
32384
|
const objectName = results.nodeName.substring( lastDot + 1 );
|
|
32385
32385
|
|
|
@@ -32387,7 +32387,7 @@ class PropertyBinding {
|
|
|
32387
32387
|
// is no way to parse 'foo.bar.baz': 'baz' must be a property, but
|
|
32388
32388
|
// 'bar' could be the objectName, or part of a nodeName (which can
|
|
32389
32389
|
// include '.' characters).
|
|
32390
|
-
if ( _supportedObjectNames.indexOf( objectName ) !== -
|
|
32390
|
+
if ( _supportedObjectNames.indexOf( objectName ) !== -1 ) {
|
|
32391
32391
|
|
|
32392
32392
|
results.nodeName = results.nodeName.substring( 0, lastDot );
|
|
32393
32393
|
results.objectName = objectName;
|
|
@@ -32408,7 +32408,7 @@ class PropertyBinding {
|
|
|
32408
32408
|
|
|
32409
32409
|
static findNode( root, nodeName ) {
|
|
32410
32410
|
|
|
32411
|
-
if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -
|
|
32411
|
+
if ( nodeName === undefined || nodeName === '' || nodeName === '.' || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) {
|
|
32412
32412
|
|
|
32413
32413
|
return root;
|
|
32414
32414
|
|
|
@@ -33351,7 +33351,7 @@ class AnimationAction {
|
|
|
33351
33351
|
this._weightInterpolant = null;
|
|
33352
33352
|
|
|
33353
33353
|
this.loop = LoopRepeat;
|
|
33354
|
-
this._loopCount = -
|
|
33354
|
+
this._loopCount = -1;
|
|
33355
33355
|
|
|
33356
33356
|
// global mixer time when the action is to be started
|
|
33357
33357
|
// it's set back to 'null' upon start of the action
|
|
@@ -33403,7 +33403,7 @@ class AnimationAction {
|
|
|
33403
33403
|
this.enabled = true;
|
|
33404
33404
|
|
|
33405
33405
|
this.time = 0; // restart clip
|
|
33406
|
-
this._loopCount = -
|
|
33406
|
+
this._loopCount = -1;// forget previous loops
|
|
33407
33407
|
this._startTime = null;// forget scheduling
|
|
33408
33408
|
|
|
33409
33409
|
return this.stopFading().stopWarping();
|
|
@@ -33798,7 +33798,7 @@ class AnimationAction {
|
|
|
33798
33798
|
|
|
33799
33799
|
if ( deltaTime === 0 ) {
|
|
33800
33800
|
|
|
33801
|
-
if ( loopCount === -
|
|
33801
|
+
if ( loopCount === -1 ) return time;
|
|
33802
33802
|
|
|
33803
33803
|
return ( pingPong && ( loopCount & 1 ) === 1 ) ? duration - time : time;
|
|
33804
33804
|
|
|
@@ -33806,7 +33806,7 @@ class AnimationAction {
|
|
|
33806
33806
|
|
|
33807
33807
|
if ( loop === LoopOnce ) {
|
|
33808
33808
|
|
|
33809
|
-
if ( loopCount === -
|
|
33809
|
+
if ( loopCount === -1 ) {
|
|
33810
33810
|
|
|
33811
33811
|
// just started
|
|
33812
33812
|
|
|
@@ -33840,14 +33840,14 @@ class AnimationAction {
|
|
|
33840
33840
|
|
|
33841
33841
|
this._mixer.dispatchEvent( {
|
|
33842
33842
|
type: 'finished', action: this,
|
|
33843
|
-
direction: deltaTime < 0 ? -
|
|
33843
|
+
direction: deltaTime < 0 ? -1 : 1
|
|
33844
33844
|
} );
|
|
33845
33845
|
|
|
33846
33846
|
}
|
|
33847
33847
|
|
|
33848
33848
|
} else { // repetitive Repeat or PingPong
|
|
33849
33849
|
|
|
33850
|
-
if ( loopCount === -
|
|
33850
|
+
if ( loopCount === -1 ) {
|
|
33851
33851
|
|
|
33852
33852
|
// just started
|
|
33853
33853
|
|
|
@@ -33893,7 +33893,7 @@ class AnimationAction {
|
|
|
33893
33893
|
|
|
33894
33894
|
this._mixer.dispatchEvent( {
|
|
33895
33895
|
type: 'finished', action: this,
|
|
33896
|
-
direction: deltaTime > 0 ? 1 : -
|
|
33896
|
+
direction: deltaTime > 0 ? 1 : -1
|
|
33897
33897
|
} );
|
|
33898
33898
|
|
|
33899
33899
|
} else {
|
|
@@ -34849,7 +34849,7 @@ class UniformsGroup extends EventDispatcher {
|
|
|
34849
34849
|
|
|
34850
34850
|
const index = this.uniforms.indexOf( uniform );
|
|
34851
34851
|
|
|
34852
|
-
if ( index !== -
|
|
34852
|
+
if ( index !== -1 ) this.uniforms.splice( index, 1 );
|
|
34853
34853
|
|
|
34854
34854
|
return this;
|
|
34855
34855
|
|
|
@@ -35059,7 +35059,7 @@ class Raycaster {
|
|
|
35059
35059
|
} else if ( camera.isOrthographicCamera ) {
|
|
35060
35060
|
|
|
35061
35061
|
this.ray.origin.set( coords.x, coords.y, ( camera.near + camera.far ) / ( camera.near - camera.far ) ).unproject( camera ); // set origin in plane of camera
|
|
35062
|
-
this.ray.direction.set( 0, 0, -
|
|
35062
|
+
this.ray.direction.set( 0, 0, -1 ).transformDirection( camera.matrixWorld );
|
|
35063
35063
|
this.camera = camera;
|
|
35064
35064
|
|
|
35065
35065
|
} else {
|
|
@@ -35075,7 +35075,7 @@ class Raycaster {
|
|
|
35075
35075
|
_matrix.identity().extractRotation( controller.matrixWorld );
|
|
35076
35076
|
|
|
35077
35077
|
this.ray.origin.setFromMatrixPosition( controller.matrixWorld );
|
|
35078
|
-
this.ray.direction.set( 0, 0, -
|
|
35078
|
+
this.ray.direction.set( 0, 0, -1 ).applyMatrix4( _matrix );
|
|
35079
35079
|
|
|
35080
35080
|
return this;
|
|
35081
35081
|
|
|
@@ -35205,7 +35205,7 @@ class Spherical {
|
|
|
35205
35205
|
} else {
|
|
35206
35206
|
|
|
35207
35207
|
this.theta = Math.atan2( x, z );
|
|
35208
|
-
this.phi = Math.acos( clamp( y / this.radius, -
|
|
35208
|
+
this.phi = Math.acos( clamp( y / this.radius, -1, 1 ) );
|
|
35209
35209
|
|
|
35210
35210
|
}
|
|
35211
35211
|
|
|
@@ -35669,9 +35669,9 @@ class SpotLightHelper extends Object3D {
|
|
|
35669
35669
|
const positions = [
|
|
35670
35670
|
0, 0, 0, 0, 0, 1,
|
|
35671
35671
|
0, 0, 0, 1, 0, 1,
|
|
35672
|
-
0, 0, 0, -
|
|
35672
|
+
0, 0, 0, -1, 0, 1,
|
|
35673
35673
|
0, 0, 0, 0, 1, 1,
|
|
35674
|
-
0, 0, 0, 0, -
|
|
35674
|
+
0, 0, 0, 0, -1, 1
|
|
35675
35675
|
];
|
|
35676
35676
|
|
|
35677
35677
|
for ( let i = 0, j = 1, l = 32; i < l; i ++, j ++ ) {
|
|
@@ -36442,7 +36442,7 @@ class CameraHelper extends LineSegments {
|
|
|
36442
36442
|
_camera.projectionMatrixInverse.copy( this.camera.projectionMatrixInverse );
|
|
36443
36443
|
|
|
36444
36444
|
// Adjust z values based on coordinate system
|
|
36445
|
-
const nearZ = this.camera.coordinateSystem === WebGLCoordinateSystem ? -
|
|
36445
|
+
const nearZ = this.camera.coordinateSystem === WebGLCoordinateSystem ? -1 : 0;
|
|
36446
36446
|
|
|
36447
36447
|
// center / target
|
|
36448
36448
|
setPoint( 'c', pointMap, geometry, _camera, 0, 0, nearZ );
|
|
@@ -36450,34 +36450,34 @@ class CameraHelper extends LineSegments {
|
|
|
36450
36450
|
|
|
36451
36451
|
// near
|
|
36452
36452
|
|
|
36453
|
-
setPoint( 'n1', pointMap, geometry, _camera, -
|
|
36454
|
-
setPoint( 'n2', pointMap, geometry, _camera, w, -
|
|
36455
|
-
setPoint( 'n3', pointMap, geometry, _camera, -
|
|
36453
|
+
setPoint( 'n1', pointMap, geometry, _camera, -1, -1, nearZ );
|
|
36454
|
+
setPoint( 'n2', pointMap, geometry, _camera, w, -1, nearZ );
|
|
36455
|
+
setPoint( 'n3', pointMap, geometry, _camera, -1, h, nearZ );
|
|
36456
36456
|
setPoint( 'n4', pointMap, geometry, _camera, w, h, nearZ );
|
|
36457
36457
|
|
|
36458
36458
|
// far
|
|
36459
36459
|
|
|
36460
|
-
setPoint( 'f1', pointMap, geometry, _camera, -
|
|
36461
|
-
setPoint( 'f2', pointMap, geometry, _camera, w, -
|
|
36462
|
-
setPoint( 'f3', pointMap, geometry, _camera, -
|
|
36460
|
+
setPoint( 'f1', pointMap, geometry, _camera, -1, -1, 1 );
|
|
36461
|
+
setPoint( 'f2', pointMap, geometry, _camera, w, -1, 1 );
|
|
36462
|
+
setPoint( 'f3', pointMap, geometry, _camera, -1, h, 1 );
|
|
36463
36463
|
setPoint( 'f4', pointMap, geometry, _camera, w, h, 1 );
|
|
36464
36464
|
|
|
36465
36465
|
// up
|
|
36466
36466
|
|
|
36467
36467
|
setPoint( 'u1', pointMap, geometry, _camera, w * 0.7, h * 1.1, nearZ );
|
|
36468
|
-
setPoint( 'u2', pointMap, geometry, _camera, -
|
|
36468
|
+
setPoint( 'u2', pointMap, geometry, _camera, -1 * 0.7, h * 1.1, nearZ );
|
|
36469
36469
|
setPoint( 'u3', pointMap, geometry, _camera, 0, h * 2, nearZ );
|
|
36470
36470
|
|
|
36471
36471
|
// cross
|
|
36472
36472
|
|
|
36473
|
-
setPoint( 'cf1', pointMap, geometry, _camera, -
|
|
36473
|
+
setPoint( 'cf1', pointMap, geometry, _camera, -1, 0, 1 );
|
|
36474
36474
|
setPoint( 'cf2', pointMap, geometry, _camera, w, 0, 1 );
|
|
36475
|
-
setPoint( 'cf3', pointMap, geometry, _camera, 0, -
|
|
36475
|
+
setPoint( 'cf3', pointMap, geometry, _camera, 0, -1, 1 );
|
|
36476
36476
|
setPoint( 'cf4', pointMap, geometry, _camera, 0, h, 1 );
|
|
36477
36477
|
|
|
36478
|
-
setPoint( 'cn1', pointMap, geometry, _camera, -
|
|
36478
|
+
setPoint( 'cn1', pointMap, geometry, _camera, -1, 0, nearZ );
|
|
36479
36479
|
setPoint( 'cn2', pointMap, geometry, _camera, w, 0, nearZ );
|
|
36480
|
-
setPoint( 'cn3', pointMap, geometry, _camera, 0, -
|
|
36480
|
+
setPoint( 'cn3', pointMap, geometry, _camera, 0, -1, nearZ );
|
|
36481
36481
|
setPoint( 'cn4', pointMap, geometry, _camera, 0, h, nearZ );
|
|
36482
36482
|
|
|
36483
36483
|
geometry.getAttribute( 'position' ).needsUpdate = true;
|
|
@@ -36625,7 +36625,7 @@ class Box3Helper extends LineSegments {
|
|
|
36625
36625
|
|
|
36626
36626
|
const indices = new Uint16Array( [ 0, 1, 1, 2, 2, 3, 3, 0, 4, 5, 5, 6, 6, 7, 7, 4, 0, 4, 1, 5, 2, 6, 3, 7 ] );
|
|
36627
36627
|
|
|
36628
|
-
const positions = [ 1, 1, 1, -
|
|
36628
|
+
const positions = [ 1, 1, 1, -1, 1, 1, -1, -1, 1, 1, -1, 1, 1, 1, -1, -1, 1, -1, -1, -1, -1, 1, -1, -1 ];
|
|
36629
36629
|
|
|
36630
36630
|
const geometry = new BufferGeometry();
|
|
36631
36631
|
|
|
@@ -36674,7 +36674,7 @@ class PlaneHelper extends Line {
|
|
|
36674
36674
|
|
|
36675
36675
|
const color = hex;
|
|
36676
36676
|
|
|
36677
|
-
const positions = [ 1, -
|
|
36677
|
+
const positions = [ 1, -1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, -1, 0, 1, 1, 0 ];
|
|
36678
36678
|
|
|
36679
36679
|
const geometry = new BufferGeometry();
|
|
36680
36680
|
geometry.setAttribute( 'position', new Float32BufferAttribute( positions, 3 ) );
|
|
@@ -36688,7 +36688,7 @@ class PlaneHelper extends Line {
|
|
|
36688
36688
|
|
|
36689
36689
|
this.size = size;
|
|
36690
36690
|
|
|
36691
|
-
const positions2 = [ 1, 1, 0, -
|
|
36691
|
+
const positions2 = [ 1, 1, 0, -1, 1, 0, -1, -1, 0, 1, 1, 0, -1, -1, 0, 1, -1, 0 ];
|
|
36692
36692
|
|
|
36693
36693
|
const geometry2 = new BufferGeometry();
|
|
36694
36694
|
geometry2.setAttribute( 'position', new Float32BufferAttribute( positions2, 3 ) );
|
|
@@ -36742,7 +36742,7 @@ class ArrowHelper extends Object3D {
|
|
|
36742
36742
|
_lineGeometry.setAttribute( 'position', new Float32BufferAttribute( [ 0, 0, 0, 0, 1, 0 ], 3 ) );
|
|
36743
36743
|
|
|
36744
36744
|
_coneGeometry = new CylinderGeometry( 0, 0.5, 1, 5, 1 );
|
|
36745
|
-
_coneGeometry.translate( 0, -
|
|
36745
|
+
_coneGeometry.translate( 0, -0.5, 0 );
|
|
36746
36746
|
|
|
36747
36747
|
}
|
|
36748
36748
|
|
|
@@ -36769,7 +36769,7 @@ class ArrowHelper extends Object3D {
|
|
|
36769
36769
|
|
|
36770
36770
|
this.quaternion.set( 0, 0, 0, 1 );
|
|
36771
36771
|
|
|
36772
|
-
} else if ( dir.y < -
|
|
36772
|
+
} else if ( dir.y < -0.99999 ) {
|
|
36773
36773
|
|
|
36774
36774
|
this.quaternion.set( 1, 0, 0, 0 );
|
|
36775
36775
|
|
|
@@ -37180,7 +37180,7 @@ class Controls extends EventDispatcher {
|
|
|
37180
37180
|
|
|
37181
37181
|
this.enabled = true;
|
|
37182
37182
|
|
|
37183
|
-
this.state = -
|
|
37183
|
+
this.state = -1;
|
|
37184
37184
|
|
|
37185
37185
|
this.keys = {};
|
|
37186
37186
|
this.mouseButtons = { LEFT: null, MIDDLE: null, RIGHT: null };
|