super-three 0.169.1 → 0.170.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (255) hide show
  1. package/build/three.cjs +24628 -24228
  2. package/build/three.core.js +37002 -0
  3. package/build/three.core.min.js +6 -0
  4. package/build/three.module.js +10519 -47108
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +533 -0
  7. package/build/three.tsl.min.js +6 -0
  8. package/build/three.webgpu.js +17071 -53583
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +17134 -53623
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +3 -3
  13. package/examples/jsm/animation/MMDAnimationHelper.js +2 -0
  14. package/examples/jsm/animation/MMDPhysics.js +2 -0
  15. package/examples/jsm/capabilities/WebGPU.js +1 -10
  16. package/examples/jsm/controls/ArcballControls.js +25 -21
  17. package/examples/jsm/controls/OrbitControls.js +41 -9
  18. package/examples/jsm/controls/PointerLockControls.js +2 -5
  19. package/examples/jsm/controls/TransformControls.js +22 -6
  20. package/examples/jsm/csm/CSM.js +2 -2
  21. package/examples/jsm/csm/CSMFrustum.js +7 -4
  22. package/examples/jsm/csm/CSMHelper.js +2 -0
  23. package/examples/jsm/csm/CSMShadowNode.js +437 -0
  24. package/examples/jsm/curves/NURBSCurve.js +34 -3
  25. package/examples/jsm/exporters/GLTFExporter.js +138 -71
  26. package/examples/jsm/exporters/KTX2Exporter.js +35 -12
  27. package/examples/jsm/exporters/MMDExporter.js +6 -0
  28. package/examples/jsm/exporters/USDZExporter.js +21 -3
  29. package/examples/jsm/geometries/DecalGeometry.js +70 -21
  30. package/examples/jsm/geometries/InstancedPointsGeometry.js +2 -0
  31. package/examples/jsm/helpers/TextureHelperGPU.js +175 -0
  32. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  33. package/examples/jsm/lighting/TiledLighting.js +18 -0
  34. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  35. package/examples/jsm/lines/LineGeometry.js +25 -0
  36. package/examples/jsm/lines/LineMaterial.js +0 -1
  37. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  38. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  39. package/examples/jsm/lines/webgpu/LineSegments2.js +2 -16
  40. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  41. package/examples/jsm/loaders/3DMLoader.js +1 -0
  42. package/examples/jsm/loaders/3MFLoader.js +91 -0
  43. package/examples/jsm/loaders/FBXLoader.js +12 -2
  44. package/examples/jsm/loaders/GLTFLoader.js +2 -0
  45. package/examples/jsm/loaders/KTX2Loader.js +143 -49
  46. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  47. package/examples/jsm/loaders/LottieLoader.js +1 -0
  48. package/examples/jsm/loaders/MMDLoader.js +3 -0
  49. package/examples/jsm/loaders/MaterialXLoader.js +2 -2
  50. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  51. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  52. package/examples/jsm/math/ColorSpaces.js +76 -0
  53. package/examples/jsm/misc/ProgressiveLightMap.js +52 -40
  54. package/examples/jsm/misc/ProgressiveLightMapGPU.js +293 -0
  55. package/examples/jsm/misc/VolumeSlice.js +1 -0
  56. package/examples/jsm/objects/InstancedPoints.js +2 -4
  57. package/examples/jsm/objects/LensflareMesh.js +4 -2
  58. package/examples/jsm/objects/SkyMesh.js +5 -3
  59. package/examples/jsm/objects/Water2Mesh.js +7 -3
  60. package/examples/jsm/objects/WaterMesh.js +12 -10
  61. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  62. package/examples/jsm/postprocessing/SSRPass.js +6 -0
  63. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  64. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  65. package/examples/jsm/shaders/FXAAShader.js +225 -224
  66. package/examples/jsm/transpiler/AST.js +2 -2
  67. package/examples/jsm/transpiler/GLSLDecoder.js +57 -25
  68. package/examples/jsm/transpiler/ShaderToyDecoder.js +1 -1
  69. package/examples/jsm/transpiler/TSLEncoder.js +11 -6
  70. package/{src/nodes → examples/jsm/tsl}/display/AfterImageNode.js +18 -21
  71. package/{src/nodes → examples/jsm/tsl}/display/AnaglyphPassNode.js +2 -6
  72. package/{src/nodes → examples/jsm/tsl}/display/AnamorphicNode.js +12 -18
  73. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +1 -3
  74. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +12 -41
  75. package/{src/nodes → examples/jsm/tsl}/display/DenoiseNode.js +60 -47
  76. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +4 -9
  77. package/{src/nodes → examples/jsm/tsl}/display/DotScreenNode.js +2 -9
  78. package/examples/jsm/tsl/display/FXAANode.js +316 -0
  79. package/{src/nodes → examples/jsm/tsl}/display/FilmNode.js +4 -7
  80. package/{src/nodes → examples/jsm/tsl}/display/GTAONode.js +73 -78
  81. package/{src/nodes → examples/jsm/tsl}/display/GaussianBlurNode.js +78 -42
  82. package/examples/jsm/tsl/display/LensflareNode.js +161 -0
  83. package/{src/nodes → examples/jsm/tsl}/display/Lut3DNode.js +3 -5
  84. package/{src/nodes → examples/jsm/tsl}/display/MotionBlur.js +2 -3
  85. package/examples/jsm/tsl/display/OutlineNode.js +434 -0
  86. package/{src/nodes → examples/jsm/tsl}/display/ParallaxBarrierPassNode.js +2 -5
  87. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +5 -17
  88. package/{src/nodes → examples/jsm/tsl}/display/RGBShiftNode.js +2 -6
  89. package/examples/jsm/tsl/display/SMAANode.js +620 -0
  90. package/{src/nodes → examples/jsm/tsl}/display/SSAAPassNode.js +10 -25
  91. package/examples/jsm/tsl/display/SSRNode.js +366 -0
  92. package/{src/nodes → examples/jsm/tsl}/display/Sepia.js +1 -2
  93. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +4 -12
  94. package/{src/nodes → examples/jsm/tsl}/display/StereoCompositePassNode.js +9 -11
  95. package/{src/nodes → examples/jsm/tsl}/display/StereoPassNode.js +10 -11
  96. package/examples/jsm/tsl/display/TRAAPassNode.js +355 -0
  97. package/{src/nodes → examples/jsm/tsl}/display/TransitionNode.js +3 -7
  98. package/examples/jsm/tsl/display/hashBlur.js +24 -0
  99. package/examples/jsm/tsl/lighting/TiledLightsNode.js +389 -0
  100. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  101. package/examples/jsm/utils/UVsDebug.js +1 -1
  102. package/examples/jsm/utils/{TextureUtilsGPU.js → WebGPUTextureUtils.js} +2 -1
  103. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  104. package/examples/jsm/webxr/Text2D.js +6 -6
  105. package/package.json +4 -4
  106. package/src/Three.Core.js +178 -0
  107. package/src/Three.TSL.js +526 -0
  108. package/src/Three.WebGPU.Nodes.js +9 -186
  109. package/src/Three.WebGPU.js +8 -186
  110. package/src/Three.js +1 -177
  111. package/src/animation/AnimationClip.js +2 -2
  112. package/src/animation/AnimationObjectGroup.js +2 -2
  113. package/src/audio/Audio.js +38 -0
  114. package/src/cameras/PerspectiveCamera.js +6 -6
  115. package/src/cameras/StereoCamera.js +2 -2
  116. package/src/constants.js +1 -6
  117. package/src/core/BufferGeometry.js +48 -8
  118. package/src/core/InterleavedBuffer.js +4 -4
  119. package/src/core/Object3D.js +2 -2
  120. package/src/extras/core/Curve.js +3 -3
  121. package/src/extras/core/Shape.js +2 -2
  122. package/src/geometries/CylinderGeometry.js +2 -2
  123. package/src/geometries/EdgesGeometry.js +2 -2
  124. package/src/geometries/LatheGeometry.js +2 -2
  125. package/src/lights/SpotLightShadow.js +2 -2
  126. package/src/materials/LineDashedMaterial.js +0 -1
  127. package/src/materials/Material.js +2 -2
  128. package/src/materials/MeshPhongMaterial.js +1 -1
  129. package/src/materials/MeshPhysicalMaterial.js +2 -2
  130. package/src/materials/MeshStandardMaterial.js +2 -2
  131. package/src/materials/nodes/Line2NodeMaterial.js +32 -13
  132. package/src/materials/nodes/LineDashedNodeMaterial.js +4 -2
  133. package/src/materials/nodes/NodeMaterial.js +93 -23
  134. package/src/materials/nodes/SpriteNodeMaterial.js +11 -2
  135. package/src/materials/nodes/manager/NodeMaterialObserver.js +119 -7
  136. package/src/math/ColorManagement.js +143 -102
  137. package/src/math/Line3.js +2 -2
  138. package/src/math/Quaternion.js +2 -2
  139. package/src/math/Spherical.js +3 -3
  140. package/src/math/Vector2.js +7 -7
  141. package/src/math/Vector3.js +9 -9
  142. package/src/math/Vector4.js +22 -9
  143. package/src/nodes/Nodes.js +2 -21
  144. package/src/nodes/TSL.js +9 -25
  145. package/src/nodes/accessors/Arrays.js +27 -0
  146. package/src/nodes/accessors/BuiltinNode.js +26 -0
  147. package/src/nodes/accessors/Camera.js +0 -1
  148. package/src/nodes/accessors/ClippingNode.js +76 -42
  149. package/src/nodes/accessors/InstanceNode.js +17 -20
  150. package/src/nodes/accessors/InstancedMeshNode.js +26 -0
  151. package/src/nodes/accessors/Lights.js +32 -0
  152. package/src/nodes/accessors/SceneNode.js +35 -1
  153. package/src/nodes/accessors/StorageBufferNode.js +61 -19
  154. package/src/nodes/accessors/StorageTextureNode.js +10 -4
  155. package/src/nodes/accessors/TextureNode.js +1 -1
  156. package/src/nodes/accessors/VelocityNode.js +13 -3
  157. package/src/nodes/code/FunctionCallNode.js +16 -5
  158. package/src/nodes/code/ScriptableNode.js +4 -4
  159. package/src/nodes/core/Node.js +1 -0
  160. package/src/nodes/core/NodeBuilder.js +31 -14
  161. package/src/nodes/core/NodeUtils.js +28 -0
  162. package/src/nodes/core/VarNode.js +15 -3
  163. package/src/nodes/core/constants.js +6 -0
  164. package/src/nodes/display/BlendModes.js +99 -0
  165. package/src/nodes/display/ColorAdjustment.js +53 -4
  166. package/src/nodes/display/ColorSpaceFunctions.js +5 -5
  167. package/src/nodes/display/ColorSpaceNode.js +27 -39
  168. package/src/nodes/display/PassNode.js +6 -4
  169. package/src/nodes/display/ToneMappingNode.js +1 -1
  170. package/src/nodes/display/ToonOutlinePassNode.js +3 -3
  171. package/src/nodes/display/ViewportDepthNode.js +48 -1
  172. package/src/nodes/functions/PhysicalLightingModel.js +21 -15
  173. package/src/nodes/functions/material/getAlphaHashThreshold.js +70 -0
  174. package/src/nodes/functions/material/getGeometryRoughness.js +8 -2
  175. package/src/nodes/functions/material/getParallaxCorrectNormal.js +22 -0
  176. package/src/nodes/gpgpu/ComputeNode.js +9 -1
  177. package/src/nodes/lighting/AnalyticLightNode.js +23 -419
  178. package/src/nodes/lighting/LightsNode.js +24 -12
  179. package/src/nodes/lighting/PointLightNode.js +41 -22
  180. package/src/nodes/lighting/PointShadowNode.js +254 -0
  181. package/src/nodes/lighting/RectAreaLightNode.js +3 -0
  182. package/src/nodes/lighting/ShadowNode.js +593 -0
  183. package/src/nodes/lighting/SpotLightNode.js +14 -2
  184. package/src/nodes/utils/LoopNode.js +2 -2
  185. package/src/nodes/utils/Oscillators.js +6 -0
  186. package/src/nodes/utils/PostProcessingUtils.js +89 -0
  187. package/src/nodes/utils/RTTNode.js +9 -1
  188. package/src/nodes/utils/ReflectorNode.js +101 -15
  189. package/src/nodes/utils/StorageArrayElementNode.js +2 -2
  190. package/src/nodes/utils/Timer.js +29 -0
  191. package/src/objects/BatchedMesh.js +472 -296
  192. package/src/objects/ClippingGroup.js +19 -0
  193. package/src/objects/Skeleton.js +2 -2
  194. package/src/renderers/WebGLRenderer.js +183 -109
  195. package/src/renderers/common/Animation.js +23 -11
  196. package/src/renderers/common/Attributes.js +4 -0
  197. package/src/renderers/common/Backend.js +2 -0
  198. package/src/renderers/common/Background.js +15 -5
  199. package/src/renderers/common/Bindings.js +23 -6
  200. package/src/renderers/common/ClippingContext.js +77 -85
  201. package/src/renderers/common/Constants.js +2 -1
  202. package/src/renderers/common/Geometries.js +20 -0
  203. package/src/renderers/common/IndirectStorageBufferAttribute.js +15 -0
  204. package/src/renderers/common/Lighting.js +45 -0
  205. package/src/renderers/common/PostProcessingUtils.js +86 -0
  206. package/src/renderers/common/RenderList.js +48 -17
  207. package/src/renderers/common/RenderLists.js +4 -2
  208. package/src/renderers/common/RenderObject.js +45 -28
  209. package/src/renderers/common/RenderObjects.js +12 -6
  210. package/src/renderers/common/Renderer.js +222 -77
  211. package/src/renderers/common/Textures.js +41 -17
  212. package/src/renderers/common/UniformsGroup.js +16 -4
  213. package/src/renderers/common/extras/PMREMGenerator.js +89 -13
  214. package/src/renderers/common/nodes/NodeLibrary.js +2 -15
  215. package/src/renderers/common/nodes/NodeStorageBuffer.js +2 -3
  216. package/src/renderers/common/nodes/NodeUniform.js +42 -0
  217. package/src/renderers/common/nodes/Nodes.js +2 -2
  218. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +4 -24
  219. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +8 -0
  220. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +2 -2
  221. package/src/renderers/webgl/WebGLBackground.js +20 -1
  222. package/src/renderers/webgl/WebGLBufferRenderer.js +2 -6
  223. package/src/renderers/webgl/WebGLCapabilities.js +0 -7
  224. package/src/renderers/webgl/WebGLGeometries.js +0 -28
  225. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +2 -6
  226. package/src/renderers/webgl/WebGLProgram.js +24 -28
  227. package/src/renderers/webgl/WebGLPrograms.js +5 -2
  228. package/src/renderers/webgl/WebGLState.js +37 -1
  229. package/src/renderers/webgl/WebGLTextures.js +29 -12
  230. package/src/renderers/webgl-fallback/WebGLBackend.js +111 -37
  231. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +2 -7
  232. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +43 -12
  233. package/src/renderers/webgl-fallback/utils/WebGLState.js +26 -1
  234. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +37 -9
  235. package/src/renderers/webgpu/WebGPUBackend.js +152 -56
  236. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +1 -1
  237. package/src/renderers/webgpu/WebGPURenderer.js +1 -1
  238. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +0 -8
  239. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +13 -34
  240. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +192 -92
  241. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +12 -4
  242. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -2
  243. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +72 -7
  244. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +29 -9
  245. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +29 -7
  246. package/src/renderers/webgpu/utils/WebGPUUtils.js +0 -1
  247. package/src/renderers/webxr/WebXRManager.js +4 -4
  248. package/src/textures/Source.js +2 -2
  249. package/src/textures/Texture.js +2 -2
  250. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  251. package/src/nodes/display/BlendMode.js +0 -54
  252. package/src/nodes/display/FXAANode.js +0 -332
  253. package/src/nodes/utils/OscNode.js +0 -85
  254. package/src/nodes/utils/TimerNode.js +0 -97
  255. /package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +0 -0
@@ -0,0 +1,254 @@
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+ import ShadowNode from './ShadowNode.js';
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+ import { uniform } from '../core/UniformNode.js';
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+ import { float, vec2, If, Fn, nodeObject } from '../tsl/TSLBase.js';
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+ import { reference } from '../accessors/ReferenceNode.js';
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+ import { texture } from '../accessors/TextureNode.js';
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+ import { max, abs, sign } from '../math/MathNode.js';
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+ import { sub, div } from '../math/OperatorNode.js';
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+ import { renderGroup } from '../core/UniformGroupNode.js';
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+ import { Vector2 } from '../../math/Vector2.js';
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+ import { Vector4 } from '../../math/Vector4.js';
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+ import { Color } from '../../math/Color.js';
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+ import { BasicShadowMap } from '../../constants.js';
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+
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+ const _clearColor = /*@__PURE__*/ new Color();
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+
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+ // cubeToUV() maps a 3D direction vector suitable for cube texture mapping to a 2D
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+ // vector suitable for 2D texture mapping. This code uses the following layout for the
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+ // 2D texture:
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+ //
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+ // xzXZ
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+ // y Y
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+ //
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+ // Y - Positive y direction
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+ // y - Negative y direction
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+ // X - Positive x direction
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+ // x - Negative x direction
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+ // Z - Positive z direction
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+ // z - Negative z direction
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+ //
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+ // Source and test bed:
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+ // https://gist.github.com/tschw/da10c43c467ce8afd0c4
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+
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+ export const cubeToUV = /*@__PURE__*/ Fn( ( [ pos, texelSizeY ] ) => {
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+
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+ const v = pos.toVar();
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+
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+ // Number of texels to avoid at the edge of each square
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+
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+ const absV = abs( v );
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+
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+ // Intersect unit cube
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+
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+ const scaleToCube = div( 1.0, max( absV.x, max( absV.y, absV.z ) ) );
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+ absV.mulAssign( scaleToCube );
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+
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+ // Apply scale to avoid seams
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+
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+ // two texels less per square (one texel will do for NEAREST)
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+ v.mulAssign( scaleToCube.mul( texelSizeY.mul( 2 ).oneMinus() ) );
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+
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+ // Unwrap
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+
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+ // space: -1 ... 1 range for each square
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+ //
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+ // #X## dim := ( 4 , 2 )
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+ // # # center := ( 1 , 1 )
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+
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+ const planar = vec2( v.xy ).toVar();
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+
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+ const almostATexel = texelSizeY.mul( 1.5 );
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+ const almostOne = almostATexel.oneMinus();
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+
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+ If( absV.z.greaterThanEqual( almostOne ), () => {
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+
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+ If( v.z.greaterThan( 0.0 ), () => {
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+
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+ planar.x.assign( sub( 4.0, v.x ) );
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+
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+ } );
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+
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+ } ).ElseIf( absV.x.greaterThanEqual( almostOne ), () => {
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+
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+ const signX = sign( v.x );
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+ planar.x.assign( v.z.mul( signX ).add( signX.mul( 2.0 ) ) );
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+
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+ } ).ElseIf( absV.y.greaterThanEqual( almostOne ), () => {
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+
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+ const signY = sign( v.y );
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+ planar.x.assign( v.x.add( signY.mul( 2.0 ) ).add( 2.0 ) );
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+ planar.y.assign( v.z.mul( signY ).sub( 2.0 ) );
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+
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+ } );
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+
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+ // Transform to UV space
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+
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+ // scale := 0.5 / dim
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+ // translate := ( center + 0.5 ) / dim
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+ return vec2( 0.125, 0.25 ).mul( planar ).add( vec2( 0.375, 0.75 ) ).flipY();
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+
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+ } ).setLayout( {
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+ name: 'cubeToUV',
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+ type: 'vec2',
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+ inputs: [
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+ { name: 'pos', type: 'vec3' },
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+ { name: 'texelSizeY', type: 'float' }
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+ ]
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+ } );
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+
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+ export const BasicPointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, texelSize } ) => {
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+
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+ return texture( depthTexture, cubeToUV( bd3D, texelSize.y ) ).compare( dp );
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+
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+ } );
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+
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+ export const PointShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, bd3D, dp, texelSize, shadow } ) => {
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+
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+ const radius = reference( 'radius', 'float', shadow ).setGroup( renderGroup );
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+ const offset = vec2( - 1.0, 1.0 ).mul( radius ).mul( texelSize.y );
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+
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+ return texture( depthTexture, cubeToUV( bd3D.add( offset.xyy ), texelSize.y ) ).compare( dp )
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+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yyy ), texelSize.y ) ).compare( dp ) )
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+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.xyx ), texelSize.y ) ).compare( dp ) )
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+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yyx ), texelSize.y ) ).compare( dp ) )
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+ .add( texture( depthTexture, cubeToUV( bd3D, texelSize.y ) ).compare( dp ) )
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+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.xxy ), texelSize.y ) ).compare( dp ) )
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+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yxy ), texelSize.y ) ).compare( dp ) )
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+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.xxx ), texelSize.y ) ).compare( dp ) )
118
+ .add( texture( depthTexture, cubeToUV( bd3D.add( offset.yxx ), texelSize.y ) ).compare( dp ) )
119
+ .mul( 1.0 / 9.0 );
120
+
121
+ } );
122
+
123
+ const pointShadowFilter = /*@__PURE__*/ Fn( ( { filterFn, depthTexture, shadowCoord, shadow } ) => {
124
+
125
+ // for point lights, the uniform @vShadowCoord is re-purposed to hold
126
+ // the vector from the light to the world-space position of the fragment.
127
+ const lightToPosition = shadowCoord.xyz.toVar();
128
+ const lightToPositionLength = lightToPosition.length();
129
+
130
+ const cameraNearLocal = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.near );
131
+ const cameraFarLocal = uniform( 'float' ).setGroup( renderGroup ).onRenderUpdate( () => shadow.camera.far );
132
+ const bias = reference( 'bias', 'float', shadow ).setGroup( renderGroup );
133
+ const mapSize = uniform( shadow.mapSize ).setGroup( renderGroup );
134
+
135
+ const result = float( 1.0 ).toVar();
136
+
137
+ If( lightToPositionLength.sub( cameraFarLocal ).lessThanEqual( 0.0 ).and( lightToPositionLength.sub( cameraNearLocal ).greaterThanEqual( 0.0 ) ), () => {
138
+
139
+ // dp = normalized distance from light to fragment position
140
+ const dp = lightToPositionLength.sub( cameraNearLocal ).div( cameraFarLocal.sub( cameraNearLocal ) ).toVar(); // need to clamp?
141
+ dp.addAssign( bias );
142
+
143
+ // bd3D = base direction 3D
144
+ const bd3D = lightToPosition.normalize();
145
+ const texelSize = vec2( 1.0 ).div( mapSize.mul( vec2( 4.0, 2.0 ) ) );
146
+
147
+ // percentage-closer filtering
148
+ result.assign( filterFn( { depthTexture, bd3D, dp, texelSize, shadow } ) );
149
+
150
+ } );
151
+
152
+ return result;
153
+
154
+ } );
155
+
156
+ const _viewport = /*@__PURE__*/ new Vector4();
157
+ const _viewportSize = /*@__PURE__*/ new Vector2();
158
+ const _shadowMapSize = /*@__PURE__*/ new Vector2();
159
+
160
+ //
161
+
162
+ class PointShadowNode extends ShadowNode {
163
+
164
+ static get type() {
165
+
166
+ return 'PointShadowNode';
167
+
168
+ }
169
+
170
+ constructor( light, shadow = null ) {
171
+
172
+ super( light, shadow );
173
+
174
+ }
175
+
176
+ getShadowFilterFn( type ) {
177
+
178
+ return type === BasicShadowMap ? BasicPointShadowFilter : PointShadowFilter;
179
+
180
+ }
181
+
182
+ setupShadowCoord( builder, shadowPosition ) {
183
+
184
+ return shadowPosition;
185
+
186
+ }
187
+
188
+ setupShadowFilter( builder, { filterFn, shadowTexture, depthTexture, shadowCoord, shadow } ) {
189
+
190
+ return pointShadowFilter( { filterFn, shadowTexture, depthTexture, shadowCoord, shadow } );
191
+
192
+ }
193
+
194
+ renderShadow( frame ) {
195
+
196
+ const { shadow, shadowMap, light } = this;
197
+ const { renderer, scene } = frame;
198
+
199
+ const shadowFrameExtents = shadow.getFrameExtents();
200
+
201
+ _shadowMapSize.copy( shadow.mapSize );
202
+ _shadowMapSize.multiply( shadowFrameExtents );
203
+
204
+ shadowMap.setSize( _shadowMapSize.width, _shadowMapSize.height );
205
+
206
+ _viewportSize.copy( shadow.mapSize );
207
+
208
+ //
209
+
210
+ const previousAutoClear = renderer.autoClear;
211
+
212
+ const previousClearColor = renderer.getClearColor( _clearColor );
213
+ const previousClearAlpha = renderer.getClearAlpha();
214
+
215
+ renderer.autoClear = false;
216
+ renderer.setClearColor( shadow.clearColor, shadow.clearAlpha );
217
+ renderer.clear();
218
+
219
+ const viewportCount = shadow.getViewportCount();
220
+
221
+ for ( let vp = 0; vp < viewportCount; vp ++ ) {
222
+
223
+ const viewport = shadow.getViewport( vp );
224
+
225
+ const x = _viewportSize.x * viewport.x;
226
+ const y = _shadowMapSize.y - _viewportSize.y - ( _viewportSize.y * viewport.y );
227
+
228
+ _viewport.set(
229
+ x,
230
+ y,
231
+ _viewportSize.x * viewport.z,
232
+ _viewportSize.y * viewport.w
233
+ );
234
+
235
+ shadowMap.viewport.copy( _viewport );
236
+
237
+ shadow.updateMatrices( light, vp );
238
+
239
+ renderer.render( scene, shadow.camera );
240
+
241
+ }
242
+
243
+ //
244
+
245
+ renderer.autoClear = previousAutoClear;
246
+ renderer.setClearColor( previousClearColor, previousClearAlpha );
247
+
248
+ }
249
+
250
+ }
251
+
252
+ export default PointShadowNode;
253
+
254
+ export const pointShadow = ( light, shadow ) => nodeObject( new PointShadowNode( light, shadow ) );
@@ -6,6 +6,7 @@ import { renderGroup } from '../core/UniformGroupNode.js';
6
6
 
7
7
  import { Matrix4 } from '../../math/Matrix4.js';
8
8
  import { Vector3 } from '../../math/Vector3.js';
9
+ import { NodeUpdateType } from '../core/constants.js';
9
10
 
10
11
  const _matrix41 = /*@__PURE__*/ new Matrix4();
11
12
  const _matrix42 = /*@__PURE__*/ new Matrix4();
@@ -27,6 +28,8 @@ class RectAreaLightNode extends AnalyticLightNode {
27
28
  this.halfHeight = uniform( new Vector3() ).setGroup( renderGroup );
28
29
  this.halfWidth = uniform( new Vector3() ).setGroup( renderGroup );
29
30
 
31
+ this.updateType = NodeUpdateType.RENDER;
32
+
30
33
  }
31
34
 
32
35
  update( frame ) {