super-three 0.169.1 → 0.170.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/build/three.cjs +24628 -24228
- package/build/three.core.js +37002 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +10519 -47108
- package/build/three.module.min.js +1 -1
- package/build/three.tsl.js +533 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +17071 -53583
- package/build/three.webgpu.min.js +1 -1
- package/build/three.webgpu.nodes.js +17134 -53623
- package/build/three.webgpu.nodes.min.js +1 -1
- package/examples/jsm/Addons.js +3 -3
- package/examples/jsm/animation/MMDAnimationHelper.js +2 -0
- package/examples/jsm/animation/MMDPhysics.js +2 -0
- package/examples/jsm/capabilities/WebGPU.js +1 -10
- package/examples/jsm/controls/ArcballControls.js +25 -21
- package/examples/jsm/controls/OrbitControls.js +41 -9
- package/examples/jsm/controls/PointerLockControls.js +2 -5
- package/examples/jsm/controls/TransformControls.js +22 -6
- package/examples/jsm/csm/CSM.js +2 -2
- package/examples/jsm/csm/CSMFrustum.js +7 -4
- package/examples/jsm/csm/CSMHelper.js +2 -0
- package/examples/jsm/csm/CSMShadowNode.js +437 -0
- package/examples/jsm/curves/NURBSCurve.js +34 -3
- package/examples/jsm/exporters/GLTFExporter.js +138 -71
- package/examples/jsm/exporters/KTX2Exporter.js +35 -12
- package/examples/jsm/exporters/MMDExporter.js +6 -0
- package/examples/jsm/exporters/USDZExporter.js +21 -3
- package/examples/jsm/geometries/DecalGeometry.js +70 -21
- package/examples/jsm/geometries/InstancedPointsGeometry.js +2 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +175 -0
- package/examples/jsm/interactive/HTMLMesh.js +1 -0
- package/examples/jsm/lighting/TiledLighting.js +18 -0
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/LineGeometry.js +25 -0
- package/examples/jsm/lines/LineMaterial.js +0 -1
- package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
- package/examples/jsm/lines/webgpu/Line2.js +2 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +2 -16
- package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -0
- package/examples/jsm/loaders/3MFLoader.js +91 -0
- package/examples/jsm/loaders/FBXLoader.js +12 -2
- package/examples/jsm/loaders/GLTFLoader.js +2 -0
- package/examples/jsm/loaders/KTX2Loader.js +143 -49
- package/examples/jsm/loaders/LDrawLoader.js +22 -136
- package/examples/jsm/loaders/LottieLoader.js +1 -0
- package/examples/jsm/loaders/MMDLoader.js +3 -0
- package/examples/jsm/loaders/MaterialXLoader.js +2 -2
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
- package/examples/jsm/math/ColorSpaces.js +76 -0
- package/examples/jsm/misc/ProgressiveLightMap.js +52 -40
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +293 -0
- package/examples/jsm/misc/VolumeSlice.js +1 -0
- package/examples/jsm/objects/InstancedPoints.js +2 -4
- package/examples/jsm/objects/LensflareMesh.js +4 -2
- package/examples/jsm/objects/SkyMesh.js +5 -3
- package/examples/jsm/objects/Water2Mesh.js +7 -3
- package/examples/jsm/objects/WaterMesh.js +12 -10
- package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
- package/examples/jsm/postprocessing/SSRPass.js +6 -0
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
- package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
- package/examples/jsm/shaders/FXAAShader.js +225 -224
- package/examples/jsm/transpiler/AST.js +2 -2
- package/examples/jsm/transpiler/GLSLDecoder.js +57 -25
- package/examples/jsm/transpiler/ShaderToyDecoder.js +1 -1
- package/examples/jsm/transpiler/TSLEncoder.js +11 -6
- package/{src/nodes → examples/jsm/tsl}/display/AfterImageNode.js +18 -21
- package/{src/nodes → examples/jsm/tsl}/display/AnaglyphPassNode.js +2 -6
- package/{src/nodes → examples/jsm/tsl}/display/AnamorphicNode.js +12 -18
- package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +1 -3
- package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +12 -41
- package/{src/nodes → examples/jsm/tsl}/display/DenoiseNode.js +60 -47
- package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +4 -9
- package/{src/nodes → examples/jsm/tsl}/display/DotScreenNode.js +2 -9
- package/examples/jsm/tsl/display/FXAANode.js +316 -0
- package/{src/nodes → examples/jsm/tsl}/display/FilmNode.js +4 -7
- package/{src/nodes → examples/jsm/tsl}/display/GTAONode.js +73 -78
- package/{src/nodes → examples/jsm/tsl}/display/GaussianBlurNode.js +78 -42
- package/examples/jsm/tsl/display/LensflareNode.js +161 -0
- package/{src/nodes → examples/jsm/tsl}/display/Lut3DNode.js +3 -5
- package/{src/nodes → examples/jsm/tsl}/display/MotionBlur.js +2 -3
- package/examples/jsm/tsl/display/OutlineNode.js +434 -0
- package/{src/nodes → examples/jsm/tsl}/display/ParallaxBarrierPassNode.js +2 -5
- package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +5 -17
- package/{src/nodes → examples/jsm/tsl}/display/RGBShiftNode.js +2 -6
- package/examples/jsm/tsl/display/SMAANode.js +620 -0
- package/{src/nodes → examples/jsm/tsl}/display/SSAAPassNode.js +10 -25
- package/examples/jsm/tsl/display/SSRNode.js +366 -0
- package/{src/nodes → examples/jsm/tsl}/display/Sepia.js +1 -2
- package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +4 -12
- package/{src/nodes → examples/jsm/tsl}/display/StereoCompositePassNode.js +9 -11
- package/{src/nodes → examples/jsm/tsl}/display/StereoPassNode.js +10 -11
- package/examples/jsm/tsl/display/TRAAPassNode.js +355 -0
- package/{src/nodes → examples/jsm/tsl}/display/TransitionNode.js +3 -7
- package/examples/jsm/tsl/display/hashBlur.js +24 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +389 -0
- package/examples/jsm/utils/SceneOptimizer.js +410 -0
- package/examples/jsm/utils/UVsDebug.js +1 -1
- package/examples/jsm/utils/{TextureUtilsGPU.js → WebGPUTextureUtils.js} +2 -1
- package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
- package/examples/jsm/webxr/Text2D.js +6 -6
- package/package.json +4 -4
- package/src/Three.Core.js +178 -0
- package/src/Three.TSL.js +526 -0
- package/src/Three.WebGPU.Nodes.js +9 -186
- package/src/Three.WebGPU.js +8 -186
- package/src/Three.js +1 -177
- package/src/animation/AnimationClip.js +2 -2
- package/src/animation/AnimationObjectGroup.js +2 -2
- package/src/audio/Audio.js +38 -0
- package/src/cameras/PerspectiveCamera.js +6 -6
- package/src/cameras/StereoCamera.js +2 -2
- package/src/constants.js +1 -6
- package/src/core/BufferGeometry.js +48 -8
- package/src/core/InterleavedBuffer.js +4 -4
- package/src/core/Object3D.js +2 -2
- package/src/extras/core/Curve.js +3 -3
- package/src/extras/core/Shape.js +2 -2
- package/src/geometries/CylinderGeometry.js +2 -2
- package/src/geometries/EdgesGeometry.js +2 -2
- package/src/geometries/LatheGeometry.js +2 -2
- package/src/lights/SpotLightShadow.js +2 -2
- package/src/materials/LineDashedMaterial.js +0 -1
- package/src/materials/Material.js +2 -2
- package/src/materials/MeshPhongMaterial.js +1 -1
- package/src/materials/MeshPhysicalMaterial.js +2 -2
- package/src/materials/MeshStandardMaterial.js +2 -2
- package/src/materials/nodes/Line2NodeMaterial.js +32 -13
- package/src/materials/nodes/LineDashedNodeMaterial.js +4 -2
- package/src/materials/nodes/NodeMaterial.js +93 -23
- package/src/materials/nodes/SpriteNodeMaterial.js +11 -2
- package/src/materials/nodes/manager/NodeMaterialObserver.js +119 -7
- package/src/math/ColorManagement.js +143 -102
- package/src/math/Line3.js +2 -2
- package/src/math/Quaternion.js +2 -2
- package/src/math/Spherical.js +3 -3
- package/src/math/Vector2.js +7 -7
- package/src/math/Vector3.js +9 -9
- package/src/math/Vector4.js +22 -9
- package/src/nodes/Nodes.js +2 -21
- package/src/nodes/TSL.js +9 -25
- package/src/nodes/accessors/Arrays.js +27 -0
- package/src/nodes/accessors/BuiltinNode.js +26 -0
- package/src/nodes/accessors/Camera.js +0 -1
- package/src/nodes/accessors/ClippingNode.js +76 -42
- package/src/nodes/accessors/InstanceNode.js +17 -20
- package/src/nodes/accessors/InstancedMeshNode.js +26 -0
- package/src/nodes/accessors/Lights.js +32 -0
- package/src/nodes/accessors/SceneNode.js +35 -1
- package/src/nodes/accessors/StorageBufferNode.js +61 -19
- package/src/nodes/accessors/StorageTextureNode.js +10 -4
- package/src/nodes/accessors/TextureNode.js +1 -1
- package/src/nodes/accessors/VelocityNode.js +13 -3
- package/src/nodes/code/FunctionCallNode.js +16 -5
- package/src/nodes/code/ScriptableNode.js +4 -4
- package/src/nodes/core/Node.js +1 -0
- package/src/nodes/core/NodeBuilder.js +31 -14
- package/src/nodes/core/NodeUtils.js +28 -0
- package/src/nodes/core/VarNode.js +15 -3
- package/src/nodes/core/constants.js +6 -0
- package/src/nodes/display/BlendModes.js +99 -0
- package/src/nodes/display/ColorAdjustment.js +53 -4
- package/src/nodes/display/ColorSpaceFunctions.js +5 -5
- package/src/nodes/display/ColorSpaceNode.js +27 -39
- package/src/nodes/display/PassNode.js +6 -4
- package/src/nodes/display/ToneMappingNode.js +1 -1
- package/src/nodes/display/ToonOutlinePassNode.js +3 -3
- package/src/nodes/display/ViewportDepthNode.js +48 -1
- package/src/nodes/functions/PhysicalLightingModel.js +21 -15
- package/src/nodes/functions/material/getAlphaHashThreshold.js +70 -0
- package/src/nodes/functions/material/getGeometryRoughness.js +8 -2
- package/src/nodes/functions/material/getParallaxCorrectNormal.js +22 -0
- package/src/nodes/gpgpu/ComputeNode.js +9 -1
- package/src/nodes/lighting/AnalyticLightNode.js +23 -419
- package/src/nodes/lighting/LightsNode.js +24 -12
- package/src/nodes/lighting/PointLightNode.js +41 -22
- package/src/nodes/lighting/PointShadowNode.js +254 -0
- package/src/nodes/lighting/RectAreaLightNode.js +3 -0
- package/src/nodes/lighting/ShadowNode.js +593 -0
- package/src/nodes/lighting/SpotLightNode.js +14 -2
- package/src/nodes/utils/LoopNode.js +2 -2
- package/src/nodes/utils/Oscillators.js +6 -0
- package/src/nodes/utils/PostProcessingUtils.js +89 -0
- package/src/nodes/utils/RTTNode.js +9 -1
- package/src/nodes/utils/ReflectorNode.js +101 -15
- package/src/nodes/utils/StorageArrayElementNode.js +2 -2
- package/src/nodes/utils/Timer.js +29 -0
- package/src/objects/BatchedMesh.js +472 -296
- package/src/objects/ClippingGroup.js +19 -0
- package/src/objects/Skeleton.js +2 -2
- package/src/renderers/WebGLRenderer.js +183 -109
- package/src/renderers/common/Animation.js +23 -11
- package/src/renderers/common/Attributes.js +4 -0
- package/src/renderers/common/Backend.js +2 -0
- package/src/renderers/common/Background.js +15 -5
- package/src/renderers/common/Bindings.js +23 -6
- package/src/renderers/common/ClippingContext.js +77 -85
- package/src/renderers/common/Constants.js +2 -1
- package/src/renderers/common/Geometries.js +20 -0
- package/src/renderers/common/IndirectStorageBufferAttribute.js +15 -0
- package/src/renderers/common/Lighting.js +45 -0
- package/src/renderers/common/PostProcessingUtils.js +86 -0
- package/src/renderers/common/RenderList.js +48 -17
- package/src/renderers/common/RenderLists.js +4 -2
- package/src/renderers/common/RenderObject.js +45 -28
- package/src/renderers/common/RenderObjects.js +12 -6
- package/src/renderers/common/Renderer.js +222 -77
- package/src/renderers/common/Textures.js +41 -17
- package/src/renderers/common/UniformsGroup.js +16 -4
- package/src/renderers/common/extras/PMREMGenerator.js +89 -13
- package/src/renderers/common/nodes/NodeLibrary.js +2 -15
- package/src/renderers/common/nodes/NodeStorageBuffer.js +2 -3
- package/src/renderers/common/nodes/NodeUniform.js +42 -0
- package/src/renderers/common/nodes/Nodes.js +2 -2
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +4 -24
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +2 -2
- package/src/renderers/webgl/WebGLBackground.js +20 -1
- package/src/renderers/webgl/WebGLBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLCapabilities.js +0 -7
- package/src/renderers/webgl/WebGLGeometries.js +0 -28
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLProgram.js +24 -28
- package/src/renderers/webgl/WebGLPrograms.js +5 -2
- package/src/renderers/webgl/WebGLState.js +37 -1
- package/src/renderers/webgl/WebGLTextures.js +29 -12
- package/src/renderers/webgl-fallback/WebGLBackend.js +111 -37
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +2 -7
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +43 -12
- package/src/renderers/webgl-fallback/utils/WebGLState.js +26 -1
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +37 -9
- package/src/renderers/webgpu/WebGPUBackend.js +152 -56
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +1 -1
- package/src/renderers/webgpu/WebGPURenderer.js +1 -1
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +0 -8
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +13 -34
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +192 -92
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +12 -4
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -2
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +72 -7
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +29 -9
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +29 -7
- package/src/renderers/webgpu/utils/WebGPUUtils.js +0 -1
- package/src/renderers/webxr/WebXRManager.js +4 -4
- package/src/textures/Source.js +2 -2
- package/src/textures/Texture.js +2 -2
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/src/nodes/display/BlendMode.js +0 -54
- package/src/nodes/display/FXAANode.js +0 -332
- package/src/nodes/utils/OscNode.js +0 -85
- package/src/nodes/utils/TimerNode.js +0 -97
- /package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +0 -0
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import { DataTexture, FloatType, RGBAFormat, Vector2, Vector3, LightsNode, NodeUpdateType } from 'three/webgpu';
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import {
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attributeArray, nodeProxy, int, float, vec2, ivec2, ivec4, uniform, Break, Loop,
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Fn, If, Return, textureLoad, instanceIndex, screenCoordinate, directPointLight
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} from 'three/tsl';
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export const circleIntersectsAABB = /*@__PURE__*/ Fn( ( [ circleCenter, radius, minBounds, maxBounds ] ) => {
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// Find the closest point on the AABB to the circle's center using method chaining
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const _vector3 = /*@__PURE__*/ new Vector3();
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const _size = /*@__PURE__*/ new Vector2();
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lightsTexture.needsUpdate = true;
|
|
105
|
+
|
|
106
|
+
}
|
|
107
|
+
|
|
108
|
+
updateBefore( frame ) {
|
|
109
|
+
|
|
110
|
+
const { renderer, camera } = frame;
|
|
111
|
+
|
|
112
|
+
this.updateProgram( renderer );
|
|
113
|
+
|
|
114
|
+
this.updateLightsTexture( camera );
|
|
115
|
+
|
|
116
|
+
this.cameraProjectionMatrix.value = camera.projectionMatrix;
|
|
117
|
+
this.cameraViewMatrix.value = camera.matrixWorldInverse;
|
|
118
|
+
|
|
119
|
+
renderer.getDrawingBufferSize( _size );
|
|
120
|
+
this.screenSize.value.copy( _size );
|
|
121
|
+
|
|
122
|
+
renderer.compute( this.compute );
|
|
123
|
+
|
|
124
|
+
}
|
|
125
|
+
|
|
126
|
+
setLights( lights ) {
|
|
127
|
+
|
|
128
|
+
const { tiledLights, materialLights } = this;
|
|
129
|
+
|
|
130
|
+
let materialindex = 0;
|
|
131
|
+
let tiledIndex = 0;
|
|
132
|
+
|
|
133
|
+
for ( const light of lights ) {
|
|
134
|
+
|
|
135
|
+
if ( light.isPointLight === true ) {
|
|
136
|
+
|
|
137
|
+
tiledLights[ tiledIndex ++ ] = light;
|
|
138
|
+
|
|
139
|
+
} else {
|
|
140
|
+
|
|
141
|
+
materialLights[ materialindex ++ ] = light;
|
|
142
|
+
|
|
143
|
+
}
|
|
144
|
+
|
|
145
|
+
}
|
|
146
|
+
|
|
147
|
+
materialLights.length = materialindex;
|
|
148
|
+
tiledLights.length = tiledIndex;
|
|
149
|
+
|
|
150
|
+
return super.setLights( materialLights );
|
|
151
|
+
|
|
152
|
+
}
|
|
153
|
+
|
|
154
|
+
getBlock( block = 0 ) {
|
|
155
|
+
|
|
156
|
+
return this.lightIndexes.element( this.screenTileIndex.mul( int( 2 ).add( int( block ) ) ) );
|
|
157
|
+
|
|
158
|
+
}
|
|
159
|
+
|
|
160
|
+
getTile( element ) {
|
|
161
|
+
|
|
162
|
+
element = int( element );
|
|
163
|
+
|
|
164
|
+
const stride = int( 4 );
|
|
165
|
+
const tileOffset = element.div( stride );
|
|
166
|
+
const tileIndex = this.screenTileIndex.mul( int( 2 ) ).add( tileOffset );
|
|
167
|
+
|
|
168
|
+
return this.lightIndexes.element( tileIndex ).element( element.modInt( stride ) );
|
|
169
|
+
|
|
170
|
+
}
|
|
171
|
+
|
|
172
|
+
getLightData( index ) {
|
|
173
|
+
|
|
174
|
+
index = int( index );
|
|
175
|
+
|
|
176
|
+
const dataA = textureLoad( this.lightsTexture, ivec2( index, 0 ) );
|
|
177
|
+
const dataB = textureLoad( this.lightsTexture, ivec2( index, 1 ) );
|
|
178
|
+
|
|
179
|
+
const position = dataA.xyz;
|
|
180
|
+
const viewPosition = this.cameraViewMatrix.mul( position );
|
|
181
|
+
const distance = dataA.w;
|
|
182
|
+
const color = dataB.rgb;
|
|
183
|
+
const decay = dataB.w;
|
|
184
|
+
|
|
185
|
+
return {
|
|
186
|
+
position,
|
|
187
|
+
viewPosition,
|
|
188
|
+
distance,
|
|
189
|
+
color,
|
|
190
|
+
decay
|
|
191
|
+
};
|
|
192
|
+
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
setupLights( builder, lightNodes ) {
|
|
196
|
+
|
|
197
|
+
this.updateProgram( builder.renderer );
|
|
198
|
+
|
|
199
|
+
//
|
|
200
|
+
|
|
201
|
+
const lightingModel = builder.context.reflectedLight;
|
|
202
|
+
|
|
203
|
+
// force declaration order, before of the loop
|
|
204
|
+
lightingModel.directDiffuse.append();
|
|
205
|
+
lightingModel.directSpecular.append();
|
|
206
|
+
|
|
207
|
+
super.setupLights( builder, lightNodes );
|
|
208
|
+
|
|
209
|
+
Fn( () => {
|
|
210
|
+
|
|
211
|
+
Loop( this.tileLightCount, ( { i } ) => {
|
|
212
|
+
|
|
213
|
+
const lightIndex = this.getTile( i );
|
|
214
|
+
|
|
215
|
+
If( lightIndex.equal( int( 0 ) ), () => {
|
|
216
|
+
|
|
217
|
+
Break();
|
|
218
|
+
|
|
219
|
+
} );
|
|
220
|
+
|
|
221
|
+
const { color, decay, viewPosition, distance } = this.getLightData( lightIndex.sub( 1 ) );
|
|
222
|
+
|
|
223
|
+
directPointLight( {
|
|
224
|
+
color,
|
|
225
|
+
lightViewPosition: viewPosition,
|
|
226
|
+
cutoffDistance: distance,
|
|
227
|
+
decayExponent: decay
|
|
228
|
+
} ).append();
|
|
229
|
+
|
|
230
|
+
} );
|
|
231
|
+
|
|
232
|
+
} )().append();
|
|
233
|
+
|
|
234
|
+
}
|
|
235
|
+
|
|
236
|
+
getBufferFitSize( value ) {
|
|
237
|
+
|
|
238
|
+
const multiple = this.tileSize;
|
|
239
|
+
|
|
240
|
+
return Math.ceil( value / multiple ) * multiple;
|
|
241
|
+
|
|
242
|
+
}
|
|
243
|
+
|
|
244
|
+
setSize( width, height ) {
|
|
245
|
+
|
|
246
|
+
width = this.getBufferFitSize( width );
|
|
247
|
+
height = this.getBufferFitSize( height );
|
|
248
|
+
|
|
249
|
+
if ( ! this.bufferSize || this.bufferSize.width !== width || this.bufferSize.height !== height ) {
|
|
250
|
+
|
|
251
|
+
this.create( width, height );
|
|
252
|
+
|
|
253
|
+
}
|
|
254
|
+
|
|
255
|
+
return this;
|
|
256
|
+
|
|
257
|
+
}
|
|
258
|
+
|
|
259
|
+
updateProgram( renderer ) {
|
|
260
|
+
|
|
261
|
+
renderer.getDrawingBufferSize( _size );
|
|
262
|
+
|
|
263
|
+
const width = this.getBufferFitSize( _size.width );
|
|
264
|
+
const height = this.getBufferFitSize( _size.height );
|
|
265
|
+
|
|
266
|
+
if ( this.bufferSize === null ) {
|
|
267
|
+
|
|
268
|
+
this.create( width, height );
|
|
269
|
+
|
|
270
|
+
} else if ( this.bufferSize.width !== width || this.bufferSize.height !== height ) {
|
|
271
|
+
|
|
272
|
+
this.create( width, height );
|
|
273
|
+
|
|
274
|
+
}
|
|
275
|
+
|
|
276
|
+
}
|
|
277
|
+
|
|
278
|
+
create( width, height ) {
|
|
279
|
+
|
|
280
|
+
const { tileSize, maxLights } = this;
|
|
281
|
+
|
|
282
|
+
const bufferSize = new Vector2( width, height );
|
|
283
|
+
const lineSize = Math.floor( bufferSize.width / tileSize );
|
|
284
|
+
const count = Math.floor( ( bufferSize.width * bufferSize.height ) / tileSize );
|
|
285
|
+
|
|
286
|
+
// buffers
|
|
287
|
+
|
|
288
|
+
const lightsData = new Float32Array( maxLights * 4 * 2 ); // 2048 lights, 4 elements(rgba), 2 components, 1 component per line (position, distance, color, decay)
|
|
289
|
+
const lightsTexture = new DataTexture( lightsData, lightsData.length / 8, 2, RGBAFormat, FloatType );
|
|
290
|
+
|
|
291
|
+
const lightIndexesArray = new Int32Array( count * 4 * 2 );
|
|
292
|
+
const lightIndexes = attributeArray( lightIndexesArray, 'ivec4' ).label( 'lightIndexes' );
|
|
293
|
+
|
|
294
|
+
// compute
|
|
295
|
+
|
|
296
|
+
const getBlock = ( index ) => {
|
|
297
|
+
|
|
298
|
+
const tileIndex = instanceIndex.mul( int( 2 ) ).add( int( index ) );
|
|
299
|
+
|
|
300
|
+
return lightIndexes.element( tileIndex );
|
|
301
|
+
|
|
302
|
+
};
|
|
303
|
+
|
|
304
|
+
const getTile = ( elementIndex ) => {
|
|
305
|
+
|
|
306
|
+
elementIndex = int( elementIndex );
|
|
307
|
+
|
|
308
|
+
const stride = int( 4 );
|
|
309
|
+
const tileOffset = elementIndex.div( stride );
|
|
310
|
+
const tileIndex = instanceIndex.mul( int( 2 ) ).add( tileOffset );
|
|
311
|
+
|
|
312
|
+
return lightIndexes.element( tileIndex ).element( elementIndex.modInt( stride ) );
|
|
313
|
+
|
|
314
|
+
};
|
|
315
|
+
|
|
316
|
+
const compute = Fn( () => {
|
|
317
|
+
|
|
318
|
+
const { cameraProjectionMatrix, bufferSize, screenSize } = this;
|
|
319
|
+
|
|
320
|
+
const tiledBufferSize = bufferSize.clone().divideScalar( tileSize ).floor();
|
|
321
|
+
|
|
322
|
+
const tileScreen = vec2(
|
|
323
|
+
instanceIndex.modInt( tiledBufferSize.width ),
|
|
324
|
+
instanceIndex.div( tiledBufferSize.width )
|
|
325
|
+
).mul( tileSize ).div( screenSize );
|
|
326
|
+
|
|
327
|
+
const blockSize = float( tileSize ).div( screenSize );
|
|
328
|
+
const minBounds = tileScreen;
|
|
329
|
+
const maxBounds = minBounds.add( blockSize );
|
|
330
|
+
|
|
331
|
+
const index = int( 0 ).toVar();
|
|
332
|
+
|
|
333
|
+
getBlock( 0 ).assign( ivec4( 0 ) );
|
|
334
|
+
getBlock( 1 ).assign( ivec4( 0 ) );
|
|
335
|
+
|
|
336
|
+
Loop( this.maxLights, ( { i } ) => {
|
|
337
|
+
|
|
338
|
+
If( index.greaterThanEqual( this.tileLightCount ).or( int( i ).greaterThanEqual( int( this.lightsCount ) ) ), () => {
|
|
339
|
+
|
|
340
|
+
Return();
|
|
341
|
+
|
|
342
|
+
} );
|
|
343
|
+
|
|
344
|
+
const { viewPosition, distance } = this.getLightData( i );
|
|
345
|
+
|
|
346
|
+
const projectedPosition = cameraProjectionMatrix.mul( viewPosition );
|
|
347
|
+
const ndc = projectedPosition.div( projectedPosition.w );
|
|
348
|
+
const screenPosition = ndc.xy.mul( 0.5 ).add( 0.5 ).flipY();
|
|
349
|
+
|
|
350
|
+
const distanceFromCamera = viewPosition.z;
|
|
351
|
+
const pointRadius = distance.div( distanceFromCamera );
|
|
352
|
+
|
|
353
|
+
If( circleIntersectsAABB( screenPosition, pointRadius, minBounds, maxBounds ), () => {
|
|
354
|
+
|
|
355
|
+
getTile( index ).assign( i.add( int( 1 ) ) );
|
|
356
|
+
index.addAssign( int( 1 ) );
|
|
357
|
+
|
|
358
|
+
} );
|
|
359
|
+
|
|
360
|
+
} );
|
|
361
|
+
|
|
362
|
+
} )().compute( count );
|
|
363
|
+
|
|
364
|
+
// screen coordinate lighting indexes
|
|
365
|
+
|
|
366
|
+
const screenTile = screenCoordinate.div( tileSize ).floor().toVar();
|
|
367
|
+
const screenTileIndex = screenTile.x.add( screenTile.y.mul( lineSize ) );
|
|
368
|
+
|
|
369
|
+
// assigns
|
|
370
|
+
|
|
371
|
+
this.bufferSize = bufferSize;
|
|
372
|
+
this.lightIndexes = lightIndexes;
|
|
373
|
+
this.screenTileIndex = screenTileIndex;
|
|
374
|
+
this.compute = compute;
|
|
375
|
+
this.lightsTexture = lightsTexture;
|
|
376
|
+
|
|
377
|
+
}
|
|
378
|
+
|
|
379
|
+
get hasLights() {
|
|
380
|
+
|
|
381
|
+
return super.hasLights || this.tiledLights.length > 0;
|
|
382
|
+
|
|
383
|
+
}
|
|
384
|
+
|
|
385
|
+
}
|
|
386
|
+
|
|
387
|
+
export default TiledLightsNode;
|
|
388
|
+
|
|
389
|
+
export const tiledLights = /*@__PURE__*/ nodeProxy( TiledLightsNode );
|