super-three 0.169.1 → 0.170.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (255) hide show
  1. package/build/three.cjs +24628 -24228
  2. package/build/three.core.js +37002 -0
  3. package/build/three.core.min.js +6 -0
  4. package/build/three.module.js +10519 -47108
  5. package/build/three.module.min.js +1 -1
  6. package/build/three.tsl.js +533 -0
  7. package/build/three.tsl.min.js +6 -0
  8. package/build/three.webgpu.js +17071 -53583
  9. package/build/three.webgpu.min.js +1 -1
  10. package/build/three.webgpu.nodes.js +17134 -53623
  11. package/build/three.webgpu.nodes.min.js +1 -1
  12. package/examples/jsm/Addons.js +3 -3
  13. package/examples/jsm/animation/MMDAnimationHelper.js +2 -0
  14. package/examples/jsm/animation/MMDPhysics.js +2 -0
  15. package/examples/jsm/capabilities/WebGPU.js +1 -10
  16. package/examples/jsm/controls/ArcballControls.js +25 -21
  17. package/examples/jsm/controls/OrbitControls.js +41 -9
  18. package/examples/jsm/controls/PointerLockControls.js +2 -5
  19. package/examples/jsm/controls/TransformControls.js +22 -6
  20. package/examples/jsm/csm/CSM.js +2 -2
  21. package/examples/jsm/csm/CSMFrustum.js +7 -4
  22. package/examples/jsm/csm/CSMHelper.js +2 -0
  23. package/examples/jsm/csm/CSMShadowNode.js +437 -0
  24. package/examples/jsm/curves/NURBSCurve.js +34 -3
  25. package/examples/jsm/exporters/GLTFExporter.js +138 -71
  26. package/examples/jsm/exporters/KTX2Exporter.js +35 -12
  27. package/examples/jsm/exporters/MMDExporter.js +6 -0
  28. package/examples/jsm/exporters/USDZExporter.js +21 -3
  29. package/examples/jsm/geometries/DecalGeometry.js +70 -21
  30. package/examples/jsm/geometries/InstancedPointsGeometry.js +2 -0
  31. package/examples/jsm/helpers/TextureHelperGPU.js +175 -0
  32. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  33. package/examples/jsm/lighting/TiledLighting.js +18 -0
  34. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  35. package/examples/jsm/lines/LineGeometry.js +25 -0
  36. package/examples/jsm/lines/LineMaterial.js +0 -1
  37. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  38. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  39. package/examples/jsm/lines/webgpu/LineSegments2.js +2 -16
  40. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  41. package/examples/jsm/loaders/3DMLoader.js +1 -0
  42. package/examples/jsm/loaders/3MFLoader.js +91 -0
  43. package/examples/jsm/loaders/FBXLoader.js +12 -2
  44. package/examples/jsm/loaders/GLTFLoader.js +2 -0
  45. package/examples/jsm/loaders/KTX2Loader.js +143 -49
  46. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  47. package/examples/jsm/loaders/LottieLoader.js +1 -0
  48. package/examples/jsm/loaders/MMDLoader.js +3 -0
  49. package/examples/jsm/loaders/MaterialXLoader.js +2 -2
  50. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  51. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  52. package/examples/jsm/math/ColorSpaces.js +76 -0
  53. package/examples/jsm/misc/ProgressiveLightMap.js +52 -40
  54. package/examples/jsm/misc/ProgressiveLightMapGPU.js +293 -0
  55. package/examples/jsm/misc/VolumeSlice.js +1 -0
  56. package/examples/jsm/objects/InstancedPoints.js +2 -4
  57. package/examples/jsm/objects/LensflareMesh.js +4 -2
  58. package/examples/jsm/objects/SkyMesh.js +5 -3
  59. package/examples/jsm/objects/Water2Mesh.js +7 -3
  60. package/examples/jsm/objects/WaterMesh.js +12 -10
  61. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  62. package/examples/jsm/postprocessing/SSRPass.js +6 -0
  63. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  64. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  65. package/examples/jsm/shaders/FXAAShader.js +225 -224
  66. package/examples/jsm/transpiler/AST.js +2 -2
  67. package/examples/jsm/transpiler/GLSLDecoder.js +57 -25
  68. package/examples/jsm/transpiler/ShaderToyDecoder.js +1 -1
  69. package/examples/jsm/transpiler/TSLEncoder.js +11 -6
  70. package/{src/nodes → examples/jsm/tsl}/display/AfterImageNode.js +18 -21
  71. package/{src/nodes → examples/jsm/tsl}/display/AnaglyphPassNode.js +2 -6
  72. package/{src/nodes → examples/jsm/tsl}/display/AnamorphicNode.js +12 -18
  73. package/{src/nodes → examples/jsm/tsl}/display/BleachBypass.js +1 -3
  74. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +12 -41
  75. package/{src/nodes → examples/jsm/tsl}/display/DenoiseNode.js +60 -47
  76. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +4 -9
  77. package/{src/nodes → examples/jsm/tsl}/display/DotScreenNode.js +2 -9
  78. package/examples/jsm/tsl/display/FXAANode.js +316 -0
  79. package/{src/nodes → examples/jsm/tsl}/display/FilmNode.js +4 -7
  80. package/{src/nodes → examples/jsm/tsl}/display/GTAONode.js +73 -78
  81. package/{src/nodes → examples/jsm/tsl}/display/GaussianBlurNode.js +78 -42
  82. package/examples/jsm/tsl/display/LensflareNode.js +161 -0
  83. package/{src/nodes → examples/jsm/tsl}/display/Lut3DNode.js +3 -5
  84. package/{src/nodes → examples/jsm/tsl}/display/MotionBlur.js +2 -3
  85. package/examples/jsm/tsl/display/OutlineNode.js +434 -0
  86. package/{src/nodes → examples/jsm/tsl}/display/ParallaxBarrierPassNode.js +2 -5
  87. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +5 -17
  88. package/{src/nodes → examples/jsm/tsl}/display/RGBShiftNode.js +2 -6
  89. package/examples/jsm/tsl/display/SMAANode.js +620 -0
  90. package/{src/nodes → examples/jsm/tsl}/display/SSAAPassNode.js +10 -25
  91. package/examples/jsm/tsl/display/SSRNode.js +366 -0
  92. package/{src/nodes → examples/jsm/tsl}/display/Sepia.js +1 -2
  93. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +4 -12
  94. package/{src/nodes → examples/jsm/tsl}/display/StereoCompositePassNode.js +9 -11
  95. package/{src/nodes → examples/jsm/tsl}/display/StereoPassNode.js +10 -11
  96. package/examples/jsm/tsl/display/TRAAPassNode.js +355 -0
  97. package/{src/nodes → examples/jsm/tsl}/display/TransitionNode.js +3 -7
  98. package/examples/jsm/tsl/display/hashBlur.js +24 -0
  99. package/examples/jsm/tsl/lighting/TiledLightsNode.js +389 -0
  100. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  101. package/examples/jsm/utils/UVsDebug.js +1 -1
  102. package/examples/jsm/utils/{TextureUtilsGPU.js → WebGPUTextureUtils.js} +2 -1
  103. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  104. package/examples/jsm/webxr/Text2D.js +6 -6
  105. package/package.json +4 -4
  106. package/src/Three.Core.js +178 -0
  107. package/src/Three.TSL.js +526 -0
  108. package/src/Three.WebGPU.Nodes.js +9 -186
  109. package/src/Three.WebGPU.js +8 -186
  110. package/src/Three.js +1 -177
  111. package/src/animation/AnimationClip.js +2 -2
  112. package/src/animation/AnimationObjectGroup.js +2 -2
  113. package/src/audio/Audio.js +38 -0
  114. package/src/cameras/PerspectiveCamera.js +6 -6
  115. package/src/cameras/StereoCamera.js +2 -2
  116. package/src/constants.js +1 -6
  117. package/src/core/BufferGeometry.js +48 -8
  118. package/src/core/InterleavedBuffer.js +4 -4
  119. package/src/core/Object3D.js +2 -2
  120. package/src/extras/core/Curve.js +3 -3
  121. package/src/extras/core/Shape.js +2 -2
  122. package/src/geometries/CylinderGeometry.js +2 -2
  123. package/src/geometries/EdgesGeometry.js +2 -2
  124. package/src/geometries/LatheGeometry.js +2 -2
  125. package/src/lights/SpotLightShadow.js +2 -2
  126. package/src/materials/LineDashedMaterial.js +0 -1
  127. package/src/materials/Material.js +2 -2
  128. package/src/materials/MeshPhongMaterial.js +1 -1
  129. package/src/materials/MeshPhysicalMaterial.js +2 -2
  130. package/src/materials/MeshStandardMaterial.js +2 -2
  131. package/src/materials/nodes/Line2NodeMaterial.js +32 -13
  132. package/src/materials/nodes/LineDashedNodeMaterial.js +4 -2
  133. package/src/materials/nodes/NodeMaterial.js +93 -23
  134. package/src/materials/nodes/SpriteNodeMaterial.js +11 -2
  135. package/src/materials/nodes/manager/NodeMaterialObserver.js +119 -7
  136. package/src/math/ColorManagement.js +143 -102
  137. package/src/math/Line3.js +2 -2
  138. package/src/math/Quaternion.js +2 -2
  139. package/src/math/Spherical.js +3 -3
  140. package/src/math/Vector2.js +7 -7
  141. package/src/math/Vector3.js +9 -9
  142. package/src/math/Vector4.js +22 -9
  143. package/src/nodes/Nodes.js +2 -21
  144. package/src/nodes/TSL.js +9 -25
  145. package/src/nodes/accessors/Arrays.js +27 -0
  146. package/src/nodes/accessors/BuiltinNode.js +26 -0
  147. package/src/nodes/accessors/Camera.js +0 -1
  148. package/src/nodes/accessors/ClippingNode.js +76 -42
  149. package/src/nodes/accessors/InstanceNode.js +17 -20
  150. package/src/nodes/accessors/InstancedMeshNode.js +26 -0
  151. package/src/nodes/accessors/Lights.js +32 -0
  152. package/src/nodes/accessors/SceneNode.js +35 -1
  153. package/src/nodes/accessors/StorageBufferNode.js +61 -19
  154. package/src/nodes/accessors/StorageTextureNode.js +10 -4
  155. package/src/nodes/accessors/TextureNode.js +1 -1
  156. package/src/nodes/accessors/VelocityNode.js +13 -3
  157. package/src/nodes/code/FunctionCallNode.js +16 -5
  158. package/src/nodes/code/ScriptableNode.js +4 -4
  159. package/src/nodes/core/Node.js +1 -0
  160. package/src/nodes/core/NodeBuilder.js +31 -14
  161. package/src/nodes/core/NodeUtils.js +28 -0
  162. package/src/nodes/core/VarNode.js +15 -3
  163. package/src/nodes/core/constants.js +6 -0
  164. package/src/nodes/display/BlendModes.js +99 -0
  165. package/src/nodes/display/ColorAdjustment.js +53 -4
  166. package/src/nodes/display/ColorSpaceFunctions.js +5 -5
  167. package/src/nodes/display/ColorSpaceNode.js +27 -39
  168. package/src/nodes/display/PassNode.js +6 -4
  169. package/src/nodes/display/ToneMappingNode.js +1 -1
  170. package/src/nodes/display/ToonOutlinePassNode.js +3 -3
  171. package/src/nodes/display/ViewportDepthNode.js +48 -1
  172. package/src/nodes/functions/PhysicalLightingModel.js +21 -15
  173. package/src/nodes/functions/material/getAlphaHashThreshold.js +70 -0
  174. package/src/nodes/functions/material/getGeometryRoughness.js +8 -2
  175. package/src/nodes/functions/material/getParallaxCorrectNormal.js +22 -0
  176. package/src/nodes/gpgpu/ComputeNode.js +9 -1
  177. package/src/nodes/lighting/AnalyticLightNode.js +23 -419
  178. package/src/nodes/lighting/LightsNode.js +24 -12
  179. package/src/nodes/lighting/PointLightNode.js +41 -22
  180. package/src/nodes/lighting/PointShadowNode.js +254 -0
  181. package/src/nodes/lighting/RectAreaLightNode.js +3 -0
  182. package/src/nodes/lighting/ShadowNode.js +593 -0
  183. package/src/nodes/lighting/SpotLightNode.js +14 -2
  184. package/src/nodes/utils/LoopNode.js +2 -2
  185. package/src/nodes/utils/Oscillators.js +6 -0
  186. package/src/nodes/utils/PostProcessingUtils.js +89 -0
  187. package/src/nodes/utils/RTTNode.js +9 -1
  188. package/src/nodes/utils/ReflectorNode.js +101 -15
  189. package/src/nodes/utils/StorageArrayElementNode.js +2 -2
  190. package/src/nodes/utils/Timer.js +29 -0
  191. package/src/objects/BatchedMesh.js +472 -296
  192. package/src/objects/ClippingGroup.js +19 -0
  193. package/src/objects/Skeleton.js +2 -2
  194. package/src/renderers/WebGLRenderer.js +183 -109
  195. package/src/renderers/common/Animation.js +23 -11
  196. package/src/renderers/common/Attributes.js +4 -0
  197. package/src/renderers/common/Backend.js +2 -0
  198. package/src/renderers/common/Background.js +15 -5
  199. package/src/renderers/common/Bindings.js +23 -6
  200. package/src/renderers/common/ClippingContext.js +77 -85
  201. package/src/renderers/common/Constants.js +2 -1
  202. package/src/renderers/common/Geometries.js +20 -0
  203. package/src/renderers/common/IndirectStorageBufferAttribute.js +15 -0
  204. package/src/renderers/common/Lighting.js +45 -0
  205. package/src/renderers/common/PostProcessingUtils.js +86 -0
  206. package/src/renderers/common/RenderList.js +48 -17
  207. package/src/renderers/common/RenderLists.js +4 -2
  208. package/src/renderers/common/RenderObject.js +45 -28
  209. package/src/renderers/common/RenderObjects.js +12 -6
  210. package/src/renderers/common/Renderer.js +222 -77
  211. package/src/renderers/common/Textures.js +41 -17
  212. package/src/renderers/common/UniformsGroup.js +16 -4
  213. package/src/renderers/common/extras/PMREMGenerator.js +89 -13
  214. package/src/renderers/common/nodes/NodeLibrary.js +2 -15
  215. package/src/renderers/common/nodes/NodeStorageBuffer.js +2 -3
  216. package/src/renderers/common/nodes/NodeUniform.js +42 -0
  217. package/src/renderers/common/nodes/Nodes.js +2 -2
  218. package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +4 -24
  219. package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +8 -0
  220. package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +2 -2
  221. package/src/renderers/webgl/WebGLBackground.js +20 -1
  222. package/src/renderers/webgl/WebGLBufferRenderer.js +2 -6
  223. package/src/renderers/webgl/WebGLCapabilities.js +0 -7
  224. package/src/renderers/webgl/WebGLGeometries.js +0 -28
  225. package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +2 -6
  226. package/src/renderers/webgl/WebGLProgram.js +24 -28
  227. package/src/renderers/webgl/WebGLPrograms.js +5 -2
  228. package/src/renderers/webgl/WebGLState.js +37 -1
  229. package/src/renderers/webgl/WebGLTextures.js +29 -12
  230. package/src/renderers/webgl-fallback/WebGLBackend.js +111 -37
  231. package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +2 -7
  232. package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +43 -12
  233. package/src/renderers/webgl-fallback/utils/WebGLState.js +26 -1
  234. package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +37 -9
  235. package/src/renderers/webgpu/WebGPUBackend.js +152 -56
  236. package/src/renderers/webgpu/WebGPURenderer.Nodes.js +1 -1
  237. package/src/renderers/webgpu/WebGPURenderer.js +1 -1
  238. package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +0 -8
  239. package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +13 -34
  240. package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +192 -92
  241. package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +12 -4
  242. package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +15 -2
  243. package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +72 -7
  244. package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +29 -9
  245. package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +29 -7
  246. package/src/renderers/webgpu/utils/WebGPUUtils.js +0 -1
  247. package/src/renderers/webxr/WebXRManager.js +4 -4
  248. package/src/textures/Source.js +2 -2
  249. package/src/textures/Texture.js +2 -2
  250. package/examples/jsm/cameras/CinematicCamera.js +0 -208
  251. package/src/nodes/display/BlendMode.js +0 -54
  252. package/src/nodes/display/FXAANode.js +0 -332
  253. package/src/nodes/utils/OscNode.js +0 -85
  254. package/src/nodes/utils/TimerNode.js +0 -97
  255. /package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +0 -0
@@ -0,0 +1,437 @@
1
+ import {
2
+ Vector2,
3
+ Vector3,
4
+ MathUtils,
5
+ Matrix4,
6
+ Box3,
7
+ Object3D,
8
+ WebGLCoordinateSystem,
9
+ NodeUpdateType,
10
+ Node
11
+ } from 'three/webgpu';
12
+
13
+ import { CSMFrustum } from './CSMFrustum.js';
14
+ import { viewZToOrthographicDepth, reference, uniform, float, vec4, vec2, If, Fn, min, renderGroup, positionView, shadow } from 'three/tsl';
15
+
16
+ const _cameraToLightMatrix = new Matrix4();
17
+ const _lightSpaceFrustum = new CSMFrustum();
18
+ const _center = new Vector3();
19
+ const _bbox = new Box3();
20
+ const _uniformArray = [];
21
+ const _logArray = [];
22
+ const _lightDirection = new Vector3();
23
+ const _lightOrientationMatrix = new Matrix4();
24
+ const _lightOrientationMatrixInverse = new Matrix4();
25
+ const _up = new Vector3( 0, 1, 0 );
26
+
27
+ class LwLight extends Object3D {
28
+
29
+ constructor() {
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+
31
+ super();
32
+
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+ this.target = new Object3D();
34
+
35
+ }
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+
37
+ }
38
+
39
+ class CSMShadowNode extends Node {
40
+
41
+ constructor( light, data = {} ) {
42
+
43
+ super();
44
+
45
+ this.light = light;
46
+ this.camera = null;
47
+ this.cascades = data.cascades || 3;
48
+ this.maxFar = data.maxFar || 100000;
49
+ this.mode = data.mode || 'practical';
50
+ this.lightMargin = data.lightMargin || 200;
51
+ this.customSplitsCallback = data.customSplitsCallback;
52
+
53
+ this.fade = false;
54
+
55
+ this.breaks = [];
56
+
57
+ this._cascades = [];
58
+ this.mainFrustum = null;
59
+ this.frustums = [];
60
+ this.updateBeforeType = NodeUpdateType.FRAME;
61
+
62
+ this.lights = [];
63
+
64
+ this._shadowNodes = [];
65
+
66
+ }
67
+
68
+ init( { camera, renderer } ) {
69
+
70
+ this.camera = camera;
71
+
72
+ const data = { webGL: renderer.coordinateSystem === WebGLCoordinateSystem };
73
+ this.mainFrustum = new CSMFrustum( data );
74
+
75
+ const light = this.light;
76
+ const parent = light.parent;
77
+
78
+ for ( let i = 0; i < this.cascades; i ++ ) {
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+
80
+ const lwLight = new LwLight();
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+ const lShadow = light.shadow.clone();
82
+ lShadow.bias = lShadow.bias * ( i + 1 );
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+
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+ this.lights.push( lwLight );
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+
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+ parent.add( lwLight );
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+ parent.add( lwLight.target );
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+
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+ lwLight.shadow = lShadow;
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+
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+ this._shadowNodes.push( shadow( lwLight, lShadow ) );
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+
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+ this._cascades.push( new Vector2() );
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+
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+ }
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+
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+ this.updateFrustums();
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+
99
+ }
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+
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+ initCascades() {
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+
103
+ const camera = this.camera;
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+ camera.updateProjectionMatrix();
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+
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+ this.mainFrustum.setFromProjectionMatrix( camera.projectionMatrix, this.maxFar );
107
+ this.mainFrustum.split( this.breaks, this.frustums );
108
+
109
+ }
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+
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+ getBreaks() {
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+
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+ const camera = this.camera;
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+ const far = Math.min( camera.far, this.maxFar );
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+
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+ this.breaks.length = 0;
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+
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+ switch ( this.mode ) {
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+
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+ case 'uniform':
121
+ uniformSplit( this.cascades, camera.near, far, this.breaks );
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+ break;
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+
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+ case 'logarithmic':
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+ logarithmicSplit( this.cascades, camera.near, far, this.breaks );
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+ break;
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+
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+ case 'practical':
129
+ practicalSplit( this.cascades, camera.near, far, 0.5, this.breaks );
130
+ break;
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+
132
+ case 'custom':
133
+ if ( this.customSplitsCallback === undefined ) console.error( 'CSM: Custom split scheme callback not defined.' );
134
+ this.customSplitsCallback( this.cascades, camera.near, far, this.breaks );
135
+ break;
136
+
137
+ }
138
+
139
+ function uniformSplit( amount, near, far, target ) {
140
+
141
+ for ( let i = 1; i < amount; i ++ ) {
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+
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+ target.push( ( near + ( far - near ) * i / amount ) / far );
144
+
145
+ }
146
+
147
+ target.push( 1 );
148
+
149
+ }
150
+
151
+ function logarithmicSplit( amount, near, far, target ) {
152
+
153
+ for ( let i = 1; i < amount; i ++ ) {
154
+
155
+ target.push( ( near * ( far / near ) ** ( i / amount ) ) / far );
156
+
157
+ }
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+
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+ target.push( 1 );
160
+
161
+ }
162
+
163
+ function practicalSplit( amount, near, far, lambda, target ) {
164
+
165
+ _uniformArray.length = 0;
166
+ _logArray.length = 0;
167
+ logarithmicSplit( amount, near, far, _logArray );
168
+ uniformSplit( amount, near, far, _uniformArray );
169
+
170
+ for ( let i = 1; i < amount; i ++ ) {
171
+
172
+ target.push( MathUtils.lerp( _uniformArray[ i - 1 ], _logArray[ i - 1 ], lambda ) );
173
+
174
+ }
175
+
176
+ target.push( 1 );
177
+
178
+ }
179
+
180
+ }
181
+
182
+ setLightBreaks() {
183
+
184
+ for ( let i = 0, l = this.cascades; i < l; i ++ ) {
185
+
186
+ const amount = this.breaks[ i ];
187
+ const prev = this.breaks[ i - 1 ] || 0;
188
+
189
+ this._cascades[ i ].set( prev, amount );
190
+
191
+ }
192
+
193
+ }
194
+
195
+ updateShadowBounds() {
196
+
197
+ const frustums = this.frustums;
198
+
199
+ for ( let i = 0; i < frustums.length; i ++ ) {
200
+
201
+ const shadowCam = this.lights[ i ].shadow.camera;
202
+ const frustum = this.frustums[ i ];
203
+
204
+ // Get the two points that represent that furthest points on the frustum assuming
205
+ // that's either the diagonal across the far plane or the diagonal across the whole
206
+ // frustum itself.
207
+ const nearVerts = frustum.vertices.near;
208
+ const farVerts = frustum.vertices.far;
209
+ const point1 = farVerts[ 0 ];
210
+
211
+ let point2;
212
+
213
+ if ( point1.distanceTo( farVerts[ 2 ] ) > point1.distanceTo( nearVerts[ 2 ] ) ) {
214
+
215
+ point2 = farVerts[ 2 ];
216
+
217
+ } else {
218
+
219
+ point2 = nearVerts[ 2 ];
220
+
221
+ }
222
+
223
+ let squaredBBWidth = point1.distanceTo( point2 );
224
+
225
+ if ( this.fade ) {
226
+
227
+ // expand the shadow extents by the fade margin if fade is enabled.
228
+ const camera = this.camera;
229
+ const far = Math.max( camera.far, this.maxFar );
230
+ const linearDepth = frustum.vertices.far[ 0 ].z / ( far - camera.near );
231
+ const margin = 0.25 * Math.pow( linearDepth, 2.0 ) * ( far - camera.near );
232
+
233
+ squaredBBWidth += margin;
234
+
235
+ }
236
+
237
+ shadowCam.left = - squaredBBWidth / 2;
238
+ shadowCam.right = squaredBBWidth / 2;
239
+ shadowCam.top = squaredBBWidth / 2;
240
+ shadowCam.bottom = - squaredBBWidth / 2;
241
+ shadowCam.updateProjectionMatrix();
242
+
243
+ }
244
+
245
+ }
246
+
247
+ updateFrustums() {
248
+
249
+ this.getBreaks();
250
+ this.initCascades();
251
+ this.updateShadowBounds();
252
+ this.setLightBreaks();
253
+
254
+ }
255
+
256
+ setupFade() {
257
+
258
+ const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup );
259
+ const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cacades' );
260
+
261
+ const shadowFar = uniform( 'float' ).setGroup( renderGroup ).label( 'shadowFar' )
262
+ .onRenderUpdate( () => Math.min( this.maxFar, this.camera.far ) );
263
+
264
+ const linearDepth = viewZToOrthographicDepth( positionView.z, cameraNear, shadowFar ).toVar( 'linearDepth' );
265
+ const lastCascade = this.cascades - 1;
266
+
267
+ return Fn( () => {
268
+
269
+ const ret = vec4( 1, 1, 1, 1 ).toVar( 'shadowValue' );
270
+
271
+ const cascade = vec2().toVar( 'cascade' );
272
+ const cascadeCenter = float().toVar( 'cascadeCenter' );
273
+
274
+ const margin = float().toVar( 'margin' );
275
+
276
+ const csmX = float().toVar( 'csmX' );
277
+ const csmY = float().toVar( 'csmY' );
278
+
279
+ for ( let i = 0; i < this.cascades; i ++ ) {
280
+
281
+ const isLastCascade = i === lastCascade;
282
+
283
+ cascade.assign( cascades.element( i ) );
284
+
285
+ cascadeCenter.assign( cascade.x.add( cascade.y ).div( 2.0 ) );
286
+
287
+ const closestEdge = linearDepth.lessThan( cascadeCenter ).select( cascade.x, cascade.y );
288
+
289
+ margin.assign( float( 0.25 ).mul( closestEdge.pow( 2.0 ) ) );
290
+
291
+ csmX.assign( cascade.x.sub( margin.div( 2.0 ) ) );
292
+
293
+ if ( isLastCascade ) {
294
+
295
+ csmY.assign( cascade.y );
296
+
297
+ } else {
298
+
299
+ csmY.assign( cascade.y.add( margin.div( 2.0 ) ) );
300
+
301
+ }
302
+
303
+ const inRange = linearDepth.greaterThanEqual( csmX ).and( linearDepth.lessThanEqual( csmY ) );
304
+
305
+ If( inRange, () => {
306
+
307
+ const dist = min( linearDepth.sub( csmX ), csmY.sub( linearDepth ) ).toVar();
308
+
309
+ let ratio = dist.div( margin ).clamp( 0.0, 1.0 );
310
+
311
+ if ( i === 0 ) {
312
+
313
+ // dont fade at nearest edge
314
+ ratio = linearDepth.greaterThan( cascadeCenter ).select( ratio, 1 );
315
+
316
+ }
317
+
318
+ ret.subAssign( this._shadowNodes[ i ].oneMinus().mul( ratio ) );
319
+
320
+ } );
321
+
322
+ }
323
+
324
+ return ret;
325
+
326
+ } )();
327
+
328
+ }
329
+
330
+ setupStandard() {
331
+
332
+ const cameraNear = reference( 'camera.near', 'float', this ).setGroup( renderGroup );
333
+ const cascades = reference( '_cascades', 'vec2', this ).setGroup( renderGroup ).label( 'cacades' );
334
+
335
+ const shadowFar = uniform( 'float' ).setGroup( renderGroup ).label( 'shadowFar' )
336
+ .onRenderUpdate( () => Math.min( this.maxFar, this.camera.far ) );
337
+
338
+ const linearDepth = viewZToOrthographicDepth( positionView.z, cameraNear, shadowFar ).toVar( 'linearDepth' );
339
+
340
+ return Fn( () => {
341
+
342
+ const ret = vec4( 1, 1, 1, 1 ).toVar( 'shadowValue' );
343
+ const cascade = vec2().toVar( 'cascade' );
344
+
345
+ for ( let i = 0; i < this.cascades; i ++ ) {
346
+
347
+ cascade.assign( cascades.element( i ) );
348
+
349
+ If( linearDepth.greaterThanEqual( cascade.x ).and( linearDepth.lessThanEqual( cascade.y ) ), () => {
350
+
351
+ ret.assign( this._shadowNodes[ i ] );
352
+
353
+ } );
354
+
355
+ }
356
+
357
+ return ret;
358
+
359
+ } )();
360
+
361
+ }
362
+
363
+ setup( builder ) {
364
+
365
+ if ( this.camera === null ) this.init( builder );
366
+
367
+ return this.fade === true ? this.setupFade() : this.setupStandard();
368
+
369
+ }
370
+
371
+ updateBefore( /*builder*/ ) {
372
+
373
+ const light = this.light;
374
+ const camera = this.camera;
375
+ const frustums = this.frustums;
376
+
377
+ _lightDirection.subVectors( light.target.position, light.position ).normalize();
378
+
379
+ // for each frustum we need to find its min-max box aligned with the light orientation
380
+ // the position in _lightOrientationMatrix does not matter, as we transform there and back
381
+ _lightOrientationMatrix.lookAt( light.position, light.target.position, _up );
382
+ _lightOrientationMatrixInverse.copy( _lightOrientationMatrix ).invert();
383
+
384
+ for ( let i = 0; i < frustums.length; i ++ ) {
385
+
386
+ const lwLight = this.lights[ i ];
387
+ const shadow = lwLight.shadow;
388
+ const shadowCam = shadow.camera;
389
+ const texelWidth = ( shadowCam.right - shadowCam.left ) / shadow.mapSize.width;
390
+ const texelHeight = ( shadowCam.top - shadowCam.bottom ) / shadow.mapSize.height;
391
+
392
+ _cameraToLightMatrix.multiplyMatrices( _lightOrientationMatrixInverse, camera.matrixWorld );
393
+ frustums[ i ].toSpace( _cameraToLightMatrix, _lightSpaceFrustum );
394
+
395
+ const nearVerts = _lightSpaceFrustum.vertices.near;
396
+ const farVerts = _lightSpaceFrustum.vertices.far;
397
+
398
+ _bbox.makeEmpty();
399
+
400
+ for ( let j = 0; j < 4; j ++ ) {
401
+
402
+ _bbox.expandByPoint( nearVerts[ j ] );
403
+ _bbox.expandByPoint( farVerts[ j ] );
404
+
405
+ }
406
+
407
+ _bbox.getCenter( _center );
408
+ _center.z = _bbox.max.z + this.lightMargin;
409
+ _center.x = Math.floor( _center.x / texelWidth ) * texelWidth;
410
+ _center.y = Math.floor( _center.y / texelHeight ) * texelHeight;
411
+ _center.applyMatrix4( _lightOrientationMatrix );
412
+
413
+ lwLight.position.copy( _center );
414
+ lwLight.target.position.copy( _center );
415
+ lwLight.target.position.add( _lightDirection );
416
+
417
+ }
418
+
419
+ }
420
+
421
+ dispose() {
422
+
423
+ for ( let i = 0; i < this.lights.length; i ++ ) {
424
+
425
+ const light = this.lights[ i ];
426
+ const parent = light.parent;
427
+
428
+ parent.remove( light.target );
429
+ parent.remove( light );
430
+
431
+ }
432
+
433
+ }
434
+
435
+ }
436
+
437
+ export { CSMShadowNode };
@@ -26,14 +26,17 @@ class NURBSCurve extends Curve {
26
26
 
27
27
  super();
28
28
 
29
+ const knotsLength = knots ? knots.length - 1 : 0;
30
+ const pointsLength = controlPoints ? controlPoints.length : 0;
31
+
29
32
  this.degree = degree;
30
33
  this.knots = knots;
31
34
  this.controlPoints = [];
32
35
  // Used by periodic NURBS to remove hidden spans
33
36
  this.startKnot = startKnot || 0;
34
- this.endKnot = endKnot || ( this.knots.length - 1 );
37
+ this.endKnot = endKnot || knotsLength;
35
38
 
36
- for ( let i = 0; i < controlPoints.length; ++ i ) {
39
+ for ( let i = 0; i < pointsLength; ++ i ) {
37
40
 
38
41
  // ensure Vector4 for control points
39
42
  const point = controlPoints[ i ];
@@ -75,6 +78,34 @@ class NURBSCurve extends Curve {
75
78
 
76
79
  }
77
80
 
81
+ toJSON() {
82
+
83
+ const data = super.toJSON();
84
+
85
+ data.degree = this.degree;
86
+ data.knots = [ ...this.knots ];
87
+ data.controlPoints = this.controlPoints.map( p => p.toArray() );
88
+ data.startKnot = this.startKnot;
89
+ data.endKnot = this.endKnot;
90
+
91
+ return data;
92
+
93
+ }
94
+
95
+ fromJSON( json ) {
96
+
97
+ super.fromJSON( json );
98
+
99
+ this.degree = json.degree;
100
+ this.knots = [ ...json.knots ];
101
+ this.controlPoints = json.controlPoints.map( p => new Vector4( p[ 0 ], p[ 1 ], p[ 2 ], p[ 3 ] ) );
102
+ this.startKnot = json.startKnot;
103
+ this.endKnot = json.endKnot;
104
+
105
+ return this;
106
+
107
+ }
108
+
78
109
  }
79
110
 
80
- export { NURBSCurve };
111
+ export { NURBSCurve };