super-three 0.144.0 → 0.147.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (450) hide show
  1. package/README.md +1 -1
  2. package/build/three.cjs +737 -388
  3. package/build/three.js +737 -388
  4. package/build/three.min.js +1 -1
  5. package/build/three.module.js +911 -409
  6. package/examples/js/animation/AnimationClipCreator.js +0 -8
  7. package/examples/js/animation/CCDIKSolver.js +50 -67
  8. package/examples/js/animation/MMDAnimationHelper.js +66 -137
  9. package/examples/js/animation/MMDPhysics.js +70 -134
  10. package/examples/js/cameras/CinematicCamera.js +33 -22
  11. package/examples/js/controls/ArcballControls.js +138 -405
  12. package/examples/js/controls/DragControls.js +8 -33
  13. package/examples/js/controls/FirstPersonControls.js +32 -54
  14. package/examples/js/controls/FlyControls.js +29 -55
  15. package/examples/js/controls/OrbitControls.js +125 -99
  16. package/examples/js/controls/PointerLockControls.js +5 -14
  17. package/examples/js/controls/TrackballControls.js +33 -86
  18. package/examples/js/controls/TransformControls.js +85 -170
  19. package/examples/js/csm/CSM.js +4 -39
  20. package/examples/js/csm/CSMFrustum.js +3 -9
  21. package/examples/js/csm/CSMHelper.js +24 -4
  22. package/examples/js/csm/CSMShader.js +2 -6
  23. package/examples/js/curves/CurveExtras.js +27 -27
  24. package/examples/js/curves/NURBSCurve.js +4 -16
  25. package/examples/js/curves/NURBSSurface.js +3 -9
  26. package/examples/js/curves/NURBSUtils.js +8 -45
  27. package/examples/js/effects/AnaglyphEffect.js +4 -18
  28. package/examples/js/effects/AsciiEffect.js +32 -31
  29. package/examples/js/effects/OutlineEffect.js +26 -30
  30. package/examples/js/effects/ParallaxBarrierEffect.js +0 -13
  31. package/examples/js/effects/PeppersGhostEffect.js +12 -39
  32. package/examples/js/effects/StereoEffect.js +0 -4
  33. package/examples/js/environments/RoomEnvironment.js +12 -10
  34. package/examples/js/exporters/ColladaExporter.js +48 -65
  35. package/examples/js/exporters/DRACOExporter.js +22 -22
  36. package/examples/js/exporters/EXRExporter.js +15 -18
  37. package/examples/js/exporters/GLTFExporter.js +141 -317
  38. package/examples/js/exporters/MMDExporter.js +5 -12
  39. package/examples/js/exporters/OBJExporter.js +42 -33
  40. package/examples/js/exporters/PLYExporter.js +38 -33
  41. package/examples/js/exporters/STLExporter.js +5 -7
  42. package/examples/js/exporters/USDZExporter.js +113 -27
  43. package/examples/js/geometries/BoxLineGeometry.js +0 -1
  44. package/examples/js/geometries/ConvexGeometry.js +11 -6
  45. package/examples/js/geometries/DecalGeometry.js +53 -20
  46. package/examples/js/geometries/LightningStrike.js +54 -67
  47. package/examples/js/geometries/ParametricGeometries.js +8 -7
  48. package/examples/js/geometries/ParametricGeometry.js +25 -12
  49. package/examples/js/geometries/RoundedBoxGeometry.js +21 -19
  50. package/examples/js/geometries/TeapotGeometry.js +54 -50
  51. package/examples/js/geometries/TextGeometry.js +6 -4
  52. package/examples/js/helpers/LightProbeHelper.js +1 -2
  53. package/examples/js/helpers/OctreeHelper.js +22 -20
  54. package/examples/js/helpers/PositionalAudioHelper.js +8 -6
  55. package/examples/js/helpers/RectAreaLightHelper.js +6 -7
  56. package/examples/js/helpers/VertexNormalsHelper.js +15 -13
  57. package/examples/js/helpers/VertexTangentsHelper.js +15 -9
  58. package/examples/js/helpers/ViewHelper.js +31 -16
  59. package/examples/js/interactive/HTMLMesh.js +25 -39
  60. package/examples/js/interactive/InteractiveGroup.js +9 -14
  61. package/examples/js/interactive/SelectionBox.js +3 -70
  62. package/examples/js/interactive/SelectionHelper.js +0 -8
  63. package/examples/js/lights/LightProbeGenerator.js +32 -39
  64. package/examples/js/lights/RectAreaLightUniformsLib.js +5 -1
  65. package/examples/js/lines/LineGeometry.js +3 -5
  66. package/examples/js/lines/LineMaterial.js +4 -11
  67. package/examples/js/lines/LineSegments2.js +40 -89
  68. package/examples/js/lines/LineSegmentsGeometry.js +7 -28
  69. package/examples/js/lines/Wireframe.js +2 -7
  70. package/examples/js/lines/WireframeGeometry2.js +3 -1
  71. package/examples/js/loaders/3DMLoader.js +58 -155
  72. package/examples/js/loaders/3MFLoader.js +72 -106
  73. package/examples/js/loaders/AMFLoader.js +0 -25
  74. package/examples/js/loaders/BVHLoader.js +44 -43
  75. package/examples/js/loaders/BasisTextureLoader.js +16 -46
  76. package/examples/js/loaders/ColladaLoader.js +228 -359
  77. package/examples/js/loaders/DDSLoader.js +24 -25
  78. package/examples/js/loaders/DRACOLoader.js +29 -66
  79. package/examples/js/loaders/EXRLoader.js +67 -164
  80. package/examples/js/loaders/FBXLoader.js +287 -441
  81. package/examples/js/loaders/FontLoader.js +6 -15
  82. package/examples/js/loaders/GCodeLoader.js +15 -16
  83. package/examples/js/loaders/GLTFLoader.js +409 -706
  84. package/examples/js/loaders/HDRCubeTextureLoader.js +0 -6
  85. package/examples/js/loaders/KMZLoader.js +3 -7
  86. package/examples/js/loaders/KTXLoader.js +12 -30
  87. package/examples/js/loaders/LDrawLoader.js +178 -289
  88. package/examples/js/loaders/LUT3dlLoader.js +7 -11
  89. package/examples/js/loaders/LUTCubeLoader.js +0 -8
  90. package/examples/js/loaders/LWOLoader.js +59 -124
  91. package/examples/js/loaders/LogLuvLoader.js +27 -77
  92. package/examples/js/loaders/LottieLoader.js +4 -4
  93. package/examples/js/loaders/MD2Loader.js +26 -27
  94. package/examples/js/loaders/MDDLoader.js +6 -10
  95. package/examples/js/loaders/MMDLoader.js +180 -189
  96. package/examples/js/loaders/MTLLoader.js +18 -47
  97. package/examples/js/loaders/NRRDLoader.js +44 -84
  98. package/examples/js/loaders/OBJLoader.js +50 -65
  99. package/examples/js/loaders/PCDLoader.js +34 -29
  100. package/examples/js/loaders/PDBLoader.js +17 -13
  101. package/examples/js/loaders/PLYLoader.js +62 -48
  102. package/examples/js/loaders/PRWMLoader.js +11 -22
  103. package/examples/js/loaders/PVRLoader.js +7 -16
  104. package/examples/js/loaders/RGBELoader.js +36 -61
  105. package/examples/js/loaders/RGBMLoader.js +26 -87
  106. package/examples/js/loaders/STLLoader.js +20 -27
  107. package/examples/js/loaders/SVGLoader.js +361 -233
  108. package/examples/js/loaders/TDSLoader.js +81 -118
  109. package/examples/js/loaders/TGALoader.js +39 -41
  110. package/examples/js/loaders/TIFFLoader.js +0 -1
  111. package/examples/js/loaders/TTFLoader.js +0 -8
  112. package/examples/js/loaders/TiltLoader.js +14 -15
  113. package/examples/js/loaders/VOXLoader.js +8 -16
  114. package/examples/js/loaders/VRMLLoader.js +243 -340
  115. package/examples/js/loaders/VTKLoader.js +101 -118
  116. package/examples/js/loaders/XYZLoader.js +2 -4
  117. package/examples/js/loaders/lwo/IFFParser.js +55 -136
  118. package/examples/js/loaders/lwo/LWO2Parser.js +32 -83
  119. package/examples/js/loaders/lwo/LWO3Parser.js +31 -73
  120. package/examples/js/materials/MeshGouraudMaterial.js +15 -13
  121. package/examples/js/math/Capsule.js +0 -17
  122. package/examples/js/math/ColorConverter.js +3 -3
  123. package/examples/js/math/ConvexHull.js +185 -141
  124. package/examples/js/math/ImprovedNoise.js +1 -1
  125. package/examples/js/math/Lut.js +8 -15
  126. package/examples/js/math/MeshSurfaceSampler.js +6 -28
  127. package/examples/js/math/OBB.js +90 -49
  128. package/examples/js/math/Octree.js +2 -57
  129. package/examples/js/math/SimplexNoise.js +74 -88
  130. package/examples/js/misc/ConvexObjectBreaker.js +37 -48
  131. package/examples/js/misc/GPUComputationRenderer.js +26 -16
  132. package/examples/js/misc/Gyroscope.js +5 -9
  133. package/examples/js/misc/MD2Character.js +14 -23
  134. package/examples/js/misc/MD2CharacterComplex.js +73 -54
  135. package/examples/js/misc/MorphAnimMesh.js +0 -6
  136. package/examples/js/misc/MorphBlendMesh.js +3 -30
  137. package/examples/js/misc/ProgressiveLightMap.js +47 -43
  138. package/examples/js/misc/RollerCoaster.js +17 -24
  139. package/examples/js/misc/TubePainter.js +18 -12
  140. package/examples/js/misc/Volume.js +16 -45
  141. package/examples/js/misc/VolumeSlice.js +14 -24
  142. package/examples/js/modifiers/CurveModifier.js +19 -21
  143. package/examples/js/modifiers/EdgeSplitModifier.js +0 -30
  144. package/examples/js/modifiers/SimplifyModifier.js +56 -59
  145. package/examples/js/modifiers/TessellateModifier.js +2 -9
  146. package/examples/js/objects/GroundProjectedEnv.js +2 -14
  147. package/examples/js/objects/Lensflare.js +47 -38
  148. package/examples/js/objects/LightningStorm.js +10 -13
  149. package/examples/js/objects/MarchingCubes.js +80 -59
  150. package/examples/js/objects/Reflector.js +22 -20
  151. package/examples/js/objects/ReflectorForSSRPass.js +19 -23
  152. package/examples/js/objects/Refractor.js +52 -30
  153. package/examples/js/objects/ShadowMesh.js +1 -2
  154. package/examples/js/objects/Sky.js +2 -7
  155. package/examples/js/objects/Water.js +23 -18
  156. package/examples/js/objects/Water2.js +20 -19
  157. package/examples/js/physics/AmmoPhysics.js +23 -20
  158. package/examples/js/physics/OimoPhysics.js +19 -17
  159. package/examples/js/postprocessing/AdaptiveToneMappingPass.js +13 -20
  160. package/examples/js/postprocessing/AfterimagePass.js +19 -12
  161. package/examples/js/postprocessing/BloomPass.js +38 -17
  162. package/examples/js/postprocessing/BokehPass.js +29 -12
  163. package/examples/js/postprocessing/ClearPass.js +1 -6
  164. package/examples/js/postprocessing/CubeTexturePass.js +12 -9
  165. package/examples/js/postprocessing/DotScreenPass.js +7 -5
  166. package/examples/js/postprocessing/EffectComposer.js +25 -32
  167. package/examples/js/postprocessing/FilmPass.js +7 -5
  168. package/examples/js/postprocessing/GlitchPass.js +10 -11
  169. package/examples/js/postprocessing/HalftonePass.js +9 -9
  170. package/examples/js/postprocessing/LUTPass.js +2 -15
  171. package/examples/js/postprocessing/MaskPass.js +20 -17
  172. package/examples/js/postprocessing/OutlinePass.js +45 -36
  173. package/examples/js/postprocessing/Pass.js +11 -14
  174. package/examples/js/postprocessing/RenderPass.js +3 -7
  175. package/examples/js/postprocessing/RenderPixelatedPass.js +215 -0
  176. package/examples/js/postprocessing/SAOPass.js +40 -32
  177. package/examples/js/postprocessing/SMAAPass.js +34 -17
  178. package/examples/js/postprocessing/SSAARenderPass.js +14 -14
  179. package/examples/js/postprocessing/SSAOPass.js +56 -42
  180. package/examples/js/postprocessing/SSRPass.js +78 -61
  181. package/examples/js/postprocessing/SavePass.js +14 -6
  182. package/examples/js/postprocessing/ShaderPass.js +9 -8
  183. package/examples/js/postprocessing/TAARenderPass.js +11 -9
  184. package/examples/js/postprocessing/TexturePass.js +7 -4
  185. package/examples/js/postprocessing/UnrealBloomPass.js +43 -25
  186. package/examples/js/renderers/CSS2DRenderer.js +2 -21
  187. package/examples/js/renderers/CSS3DRenderer.js +3 -24
  188. package/examples/js/renderers/Projector.js +29 -85
  189. package/examples/js/renderers/SVGRenderer.js +4 -50
  190. package/examples/js/shaders/ACESFilmicToneMappingShader.js +3 -6
  191. package/examples/js/shaders/AfterimageShader.js +3 -6
  192. package/examples/js/shaders/BasicShader.js +3 -6
  193. package/examples/js/shaders/BleachBypassShader.js +3 -6
  194. package/examples/js/shaders/BlendShader.js +3 -6
  195. package/examples/js/shaders/BokehShader.js +3 -6
  196. package/examples/js/shaders/BokehShader2.js +4 -13
  197. package/examples/js/shaders/BrightnessContrastShader.js +3 -6
  198. package/examples/js/shaders/ColorCorrectionShader.js +2 -6
  199. package/examples/js/shaders/ColorifyShader.js +2 -6
  200. package/examples/js/shaders/ConvolutionShader.js +5 -10
  201. package/examples/js/shaders/CopyShader.js +3 -6
  202. package/examples/js/shaders/DOFMipMapShader.js +3 -6
  203. package/examples/js/shaders/DepthLimitedBlurShader.js +2 -9
  204. package/examples/js/shaders/DigitalGlitch.js +3 -6
  205. package/examples/js/shaders/DotScreenShader.js +2 -6
  206. package/examples/js/shaders/FXAAShader.js +1 -3
  207. package/examples/js/shaders/FilmShader.js +3 -6
  208. package/examples/js/shaders/FocusShader.js +3 -6
  209. package/examples/js/shaders/FreiChenShader.js +2 -6
  210. package/examples/js/shaders/GammaCorrectionShader.js +3 -6
  211. package/examples/js/shaders/GodRaysShader.js +11 -24
  212. package/examples/js/shaders/HalftoneShader.js +3 -6
  213. package/examples/js/shaders/HorizontalBlurShader.js +3 -6
  214. package/examples/js/shaders/HorizontalTiltShiftShader.js +3 -6
  215. package/examples/js/shaders/HueSaturationShader.js +3 -6
  216. package/examples/js/shaders/KaleidoShader.js +3 -6
  217. package/examples/js/shaders/LuminosityHighPassShader.js +2 -6
  218. package/examples/js/shaders/LuminosityShader.js +3 -6
  219. package/examples/js/shaders/MMDToonShader.js +2 -8
  220. package/examples/js/shaders/MirrorShader.js +3 -6
  221. package/examples/js/shaders/NormalMapShader.js +2 -6
  222. package/examples/js/shaders/RGBShiftShader.js +3 -6
  223. package/examples/js/shaders/SAOShader.js +2 -6
  224. package/examples/js/shaders/SMAAShader.js +6 -18
  225. package/examples/js/shaders/SSAOShader.js +2 -6
  226. package/examples/js/shaders/SSRShader.js +6 -18
  227. package/examples/js/shaders/SepiaShader.js +3 -6
  228. package/examples/js/shaders/SobelOperatorShader.js +2 -6
  229. package/examples/js/shaders/TechnicolorShader.js +3 -6
  230. package/examples/js/shaders/ToneMapShader.js +3 -6
  231. package/examples/js/shaders/ToonShader.js +8 -24
  232. package/examples/js/shaders/TriangleBlurShader.js +2 -6
  233. package/examples/js/shaders/UnpackDepthRGBAShader.js +3 -6
  234. package/examples/js/shaders/VelocityShader.js +126 -0
  235. package/examples/js/shaders/VerticalBlurShader.js +3 -6
  236. package/examples/js/shaders/VerticalTiltShiftShader.js +3 -6
  237. package/examples/js/shaders/VignetteShader.js +3 -6
  238. package/examples/js/shaders/VolumeShader.js +2 -6
  239. package/examples/js/shaders/WaterRefractionShader.js +2 -6
  240. package/examples/js/textures/FlakesTexture.js +0 -1
  241. package/examples/js/utils/BufferGeometryUtils.js +236 -170
  242. package/examples/js/utils/CameraUtils.js +5 -20
  243. package/examples/js/utils/GPUStatsPanel.js +3 -12
  244. package/examples/js/utils/GeometryCompressionUtils.js +19 -44
  245. package/examples/js/utils/GeometryUtils.js +13 -18
  246. package/examples/js/utils/LDrawUtils.js +8 -11
  247. package/examples/js/utils/PackedPhongMaterial.js +6 -4
  248. package/examples/js/utils/SceneUtils.js +117 -6
  249. package/examples/js/utils/ShadowMapViewer.js +17 -14
  250. package/examples/js/utils/SkeletonUtils.js +13 -27
  251. package/examples/js/utils/UVsDebug.js +20 -12
  252. package/examples/js/utils/WorkerPool.js +1 -11
  253. package/examples/jsm/animation/CCDIKSolver.js +27 -3
  254. package/examples/jsm/animation/MMDPhysics.js +25 -0
  255. package/examples/jsm/capabilities/WebGPU.js +3 -1
  256. package/examples/jsm/controls/FirstPersonControls.js +20 -20
  257. package/examples/jsm/controls/FlyControls.js +16 -17
  258. package/examples/jsm/controls/OrbitControls.js +44 -4
  259. package/examples/jsm/controls/TrackballControls.js +14 -2
  260. package/examples/jsm/controls/TransformControls.js +1 -1
  261. package/examples/jsm/csm/CSM.js +1 -0
  262. package/examples/jsm/csm/CSMHelper.js +30 -0
  263. package/examples/jsm/exporters/GLTFExporter.js +0 -79
  264. package/examples/jsm/exporters/USDZExporter.js +93 -1
  265. package/examples/jsm/helpers/OctreeHelper.js +22 -8
  266. package/examples/jsm/helpers/VertexNormalsHelper.js +7 -1
  267. package/examples/jsm/helpers/VertexTangentsHelper.js +7 -0
  268. package/examples/jsm/helpers/ViewHelper.js +24 -0
  269. package/examples/jsm/interactive/HTMLMesh.js +5 -6
  270. package/examples/jsm/interactive/InteractiveGroup.js +4 -2
  271. package/examples/jsm/libs/flow.module.js +610 -160
  272. package/examples/jsm/libs/lottie_canvas.module.js +14844 -0
  273. package/examples/jsm/lines/LineSegments2.js +4 -0
  274. package/examples/jsm/loaders/3DMLoader.js +1 -2
  275. package/examples/jsm/loaders/ColladaLoader.js +28 -0
  276. package/examples/jsm/loaders/FBXLoader.js +18 -2
  277. package/examples/jsm/loaders/GLTFLoader.js +269 -428
  278. package/examples/jsm/loaders/KTX2Loader.js +68 -29
  279. package/examples/jsm/loaders/LDrawLoader.js +14 -13
  280. package/examples/jsm/loaders/LottieLoader.js +4 -2
  281. package/examples/jsm/loaders/MaterialXLoader.js +728 -0
  282. package/examples/jsm/loaders/PCDLoader.js +1 -1
  283. package/examples/jsm/loaders/PLYLoader.js +68 -16
  284. package/examples/jsm/loaders/SVGLoader.js +227 -14
  285. package/examples/jsm/loaders/USDZLoader.js +351 -111
  286. package/examples/jsm/loaders/VRMLLoader.js +13 -1
  287. package/examples/jsm/math/ConvexHull.js +4 -4
  288. package/examples/jsm/math/Octree.js +1 -1
  289. package/examples/jsm/node-editor/NodeEditor.js +91 -12
  290. package/examples/jsm/node-editor/core/BaseNode.js +10 -3
  291. package/examples/jsm/node-editor/materials/BasicMaterialEditor.js +6 -9
  292. package/examples/jsm/node-editor/materials/StandardMaterialEditor.js +6 -9
  293. package/examples/jsm/node-editor/math/AngleEditor.js +3 -3
  294. package/examples/jsm/node-editor/math/InvertEditor.js +2 -2
  295. package/examples/jsm/node-editor/scene/MeshEditor.js +11 -8
  296. package/examples/jsm/node-editor/utils/PreviewEditor.js +4 -0
  297. package/examples/jsm/nodes/Nodes.js +30 -3
  298. package/examples/jsm/nodes/accessors/BitangentNode.js +62 -0
  299. package/examples/jsm/nodes/accessors/NormalNode.js +6 -6
  300. package/examples/jsm/nodes/accessors/Object3DNode.js +1 -1
  301. package/examples/jsm/nodes/accessors/PositionNode.js +6 -0
  302. package/examples/jsm/nodes/accessors/ReferenceNode.js +1 -1
  303. package/examples/jsm/nodes/accessors/SkinningNode.js +8 -1
  304. package/examples/jsm/nodes/accessors/TangentNode.js +95 -0
  305. package/examples/jsm/nodes/core/AttributeNode.js +31 -8
  306. package/examples/jsm/nodes/core/Node.js +1 -1
  307. package/examples/jsm/nodes/core/NodeBuilder.js +55 -6
  308. package/examples/jsm/nodes/core/NodeFrame.js +2 -2
  309. package/examples/jsm/nodes/core/NodeVarying.js +7 -4
  310. package/examples/jsm/nodes/core/VaryingNode.js +6 -4
  311. package/examples/jsm/nodes/core/constants.js +13 -13
  312. package/examples/jsm/nodes/display/BlendModeNode.js +85 -0
  313. package/examples/jsm/nodes/display/ColorAdjustmentNode.js +2 -12
  314. package/examples/jsm/nodes/display/NormalMapNode.js +19 -12
  315. package/examples/jsm/nodes/display/PosterizeNode.js +25 -0
  316. package/examples/jsm/nodes/display/ViewportNode.js +106 -0
  317. package/examples/jsm/nodes/functions/BSDF/BRDF_GGX.js +5 -5
  318. package/examples/jsm/nodes/functions/PhysicalLightingModel.js +3 -3
  319. package/examples/jsm/nodes/functions/light/getDistanceAttenuation.js +2 -2
  320. package/examples/jsm/nodes/gpgpu/ComputeNode.js +1 -1
  321. package/examples/jsm/nodes/lighting/AnalyticLightNode.js +1 -1
  322. package/examples/jsm/nodes/loaders/NodeMaterialLoader.js +3 -1
  323. package/examples/jsm/nodes/materials/Materials.js +9 -7
  324. package/examples/jsm/nodes/materials/NodeMaterial.js +9 -1
  325. package/examples/jsm/nodes/materialx/{Disclaimer.md → DISCLAIMER.md} +1 -1
  326. package/examples/jsm/nodes/materialx/MaterialXNodes.js +59 -0
  327. package/examples/jsm/nodes/materialx/{functions/lib → lib}/mx_hsv.js +1 -1
  328. package/examples/jsm/nodes/materialx/{functions/lib → lib}/mx_noise.js +13 -3
  329. package/examples/jsm/nodes/materialx/lib/mx_transform_color.js +18 -0
  330. package/examples/jsm/nodes/math/MathNode.js +5 -5
  331. package/examples/jsm/nodes/math/OperatorNode.js +16 -3
  332. package/examples/jsm/nodes/shadernode/ShaderNode.js +35 -20
  333. package/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.js +87 -63
  334. package/examples/jsm/nodes/shadernode/ShaderNodeElements.js +29 -0
  335. package/examples/jsm/nodes/utils/ConvertNode.js +15 -14
  336. package/examples/jsm/nodes/utils/EquirectUVNode.js +27 -0
  337. package/examples/jsm/nodes/utils/JoinNode.js +8 -2
  338. package/examples/jsm/nodes/utils/MatcapUVNode.js +2 -4
  339. package/examples/jsm/nodes/utils/MaxMipLevelNode.js +1 -1
  340. package/examples/jsm/nodes/utils/OscNode.js +2 -2
  341. package/examples/jsm/nodes/utils/RemapNode.js +34 -0
  342. package/examples/jsm/nodes/utils/SpriteSheetUVNode.js +8 -10
  343. package/examples/jsm/nodes/utils/TimerNode.js +21 -1
  344. package/examples/jsm/nodes/utils/TriplanarTexturesNode.js +51 -0
  345. package/examples/jsm/postprocessing/AfterimagePass.js +17 -4
  346. package/examples/jsm/postprocessing/BloomPass.js +22 -3
  347. package/examples/jsm/postprocessing/BokehPass.js +18 -4
  348. package/examples/jsm/postprocessing/CubeTexturePass.js +12 -5
  349. package/examples/jsm/postprocessing/DotScreenPass.js +8 -0
  350. package/examples/jsm/postprocessing/EffectComposer.js +9 -0
  351. package/examples/jsm/postprocessing/FilmPass.js +8 -0
  352. package/examples/jsm/postprocessing/GlitchPass.js +13 -1
  353. package/examples/jsm/postprocessing/HalftonePass.js +8 -0
  354. package/examples/jsm/postprocessing/OutlinePass.js +21 -1
  355. package/examples/jsm/postprocessing/Pass.js +2 -0
  356. package/examples/jsm/postprocessing/RenderPixelatedPass.js +234 -0
  357. package/examples/jsm/postprocessing/SAOPass.js +20 -0
  358. package/examples/jsm/postprocessing/SMAAPass.js +16 -0
  359. package/examples/jsm/postprocessing/SSAARenderPass.js +4 -0
  360. package/examples/jsm/postprocessing/SavePass.js +17 -1
  361. package/examples/jsm/postprocessing/ShaderPass.js +8 -0
  362. package/examples/jsm/postprocessing/TAARenderPass.js +9 -0
  363. package/examples/jsm/postprocessing/TexturePass.js +8 -0
  364. package/examples/jsm/postprocessing/UnrealBloomPass.js +16 -0
  365. package/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.js +56 -35
  366. package/examples/jsm/renderers/webgpu/WebGPUAnimation.js +58 -0
  367. package/examples/jsm/renderers/webgpu/WebGPUAttributes.js +63 -5
  368. package/examples/jsm/renderers/webgpu/WebGPUBackground.js +36 -7
  369. package/examples/jsm/renderers/webgpu/WebGPURenderer.js +47 -12
  370. package/examples/jsm/renderers/webgpu/nodes/WebGPUNodeBuilder.js +41 -9
  371. package/examples/jsm/shaders/MMDToonShader.js +0 -2
  372. package/examples/jsm/shaders/VelocityShader.js +128 -0
  373. package/examples/jsm/utils/BufferGeometryUtils.js +174 -42
  374. package/examples/jsm/utils/SceneUtils.js +129 -4
  375. package/examples/jsm/webxr/OculusHandModel.js +3 -2
  376. package/examples/jsm/webxr/XRHandMeshModel.js +8 -3
  377. package/package.json +13 -13
  378. package/src/Three.js +1 -0
  379. package/src/animation/PropertyBinding.js +7 -0
  380. package/src/audio/AudioContext.js +5 -5
  381. package/src/cameras/CubeCamera.js +14 -14
  382. package/src/constants.js +1 -1
  383. package/src/core/InstancedBufferGeometry.js +1 -7
  384. package/src/core/InterleavedBufferAttribute.js +4 -4
  385. package/src/extras/Earcut.js +67 -67
  386. package/src/geometries/PolyhedronGeometry.js +1 -1
  387. package/src/geometries/ShapeGeometry.js +1 -1
  388. package/src/helpers/ArrowHelper.js +9 -0
  389. package/src/helpers/Box3Helper.js +7 -0
  390. package/src/helpers/BoxHelper.js +7 -1
  391. package/src/helpers/DirectionalLightHelper.js +5 -1
  392. package/src/helpers/GridHelper.js +7 -0
  393. package/src/helpers/HemisphereLightHelper.js +4 -1
  394. package/src/helpers/PlaneHelper.js +9 -0
  395. package/src/helpers/PointLightHelper.js +2 -1
  396. package/src/helpers/PolarGridHelper.js +7 -0
  397. package/src/helpers/SkeletonHelper.js +7 -0
  398. package/src/helpers/SpotLightHelper.js +4 -2
  399. package/src/lights/LightShadow.js +1 -2
  400. package/src/lights/PointLight.js +2 -2
  401. package/src/lights/SpotLight.js +2 -2
  402. package/src/loaders/FileLoader.js +4 -1
  403. package/src/loaders/ObjectLoader.js +5 -1
  404. package/src/materials/Material.js +1 -1
  405. package/src/materials/MeshPhysicalMaterial.js +1 -1
  406. package/src/math/Color.js +5 -5
  407. package/src/math/Matrix3.js +53 -18
  408. package/src/math/Ray.js +2 -5
  409. package/src/math/Sphere.js +36 -21
  410. package/src/objects/InstancedMesh.js +7 -0
  411. package/src/objects/LOD.js +25 -6
  412. package/src/renderers/WebGL3DRenderTarget.js +1 -1
  413. package/src/renderers/WebGLArrayRenderTarget.js +1 -1
  414. package/src/renderers/WebGLCubeRenderTarget.js +1 -1
  415. package/src/renderers/WebGLMultipleRenderTargets.js +1 -1
  416. package/src/renderers/WebGLRenderTarget.js +1 -1
  417. package/src/renderers/WebGLRenderer.js +36 -62
  418. package/src/renderers/shaders/ShaderChunk/envmap_fragment.glsl.js +0 -4
  419. package/src/renderers/shaders/ShaderChunk/lights_fragment_begin.glsl.js +0 -1
  420. package/src/renderers/shaders/ShaderChunk/lights_lambert_pars_fragment.glsl.js +0 -2
  421. package/src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl.js +0 -2
  422. package/src/renderers/shaders/ShaderChunk/lights_toon_pars_fragment.glsl.js +0 -2
  423. package/src/renderers/shaders/ShaderChunk/normal_fragment_begin.glsl.js +2 -4
  424. package/src/renderers/shaders/ShaderChunk/packing.glsl.js +8 -0
  425. package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +2 -2
  426. package/src/renderers/shaders/ShaderChunk.js +3 -0
  427. package/src/renderers/shaders/ShaderLib/background.glsl.js +7 -2
  428. package/src/renderers/shaders/ShaderLib/backgroundCube.glsl.js +62 -0
  429. package/src/renderers/shaders/ShaderLib/cube.glsl.js +4 -6
  430. package/src/renderers/shaders/ShaderLib/vsm.glsl.js +0 -3
  431. package/src/renderers/shaders/ShaderLib.js +20 -6
  432. package/src/renderers/shaders/UniformsLib.js +1 -1
  433. package/src/renderers/shaders/UniformsUtils.js +15 -0
  434. package/src/renderers/webgl/WebGLAttributes.js +2 -0
  435. package/src/renderers/webgl/WebGLBackground.js +15 -7
  436. package/src/renderers/webgl/WebGLLights.js +0 -4
  437. package/src/renderers/webgl/WebGLMaterials.js +2 -1
  438. package/src/renderers/webgl/WebGLShadowMap.js +3 -1
  439. package/src/renderers/webgl/WebGLState.js +78 -41
  440. package/src/renderers/webgl/WebGLTextures.js +94 -39
  441. package/src/renderers/webgl/WebGLUniforms.js +152 -24
  442. package/src/renderers/webgl/WebGLUtils.js +1 -1
  443. package/src/renderers/webxr/WebXRController.js +46 -13
  444. package/src/renderers/webxr/WebXRManager.js +71 -3
  445. package/src/scenes/Scene.js +8 -0
  446. package/src/textures/CompressedArrayTexture.js +18 -0
  447. package/src/textures/Texture.js +2 -1
  448. package/examples/js/libs/lottie_canvas.js +0 -12751
  449. package/examples/js/shaders/PixelShader.js +0 -51
  450. package/examples/jsm/shaders/PixelShader.js +0 -44
@@ -10,15 +10,15 @@ import { ConvolutionShader } from '../shaders/ConvolutionShader.js';
10
10
 
11
11
  class BloomPass extends Pass {
12
12
 
13
- constructor( strength = 1, kernelSize = 25, sigma = 4, resolution = 256 ) {
13
+ constructor( strength = 1, kernelSize = 25, sigma = 4 ) {
14
14
 
15
15
  super();
16
16
 
17
17
  // render targets
18
18
 
19
- this.renderTargetX = new WebGLRenderTarget( resolution, resolution );
19
+ this.renderTargetX = new WebGLRenderTarget(); // will be resized later
20
20
  this.renderTargetX.texture.name = 'BloomPass.x';
21
- this.renderTargetY = new WebGLRenderTarget( resolution, resolution );
21
+ this.renderTargetY = new WebGLRenderTarget(); // will be resized later
22
22
  this.renderTargetY.texture.name = 'BloomPass.y';
23
23
 
24
24
  // combine material
@@ -105,6 +105,25 @@ class BloomPass extends Pass {
105
105
 
106
106
  }
107
107
 
108
+ setSize( width, height ) {
109
+
110
+ this.renderTargetX.setSize( width, height );
111
+ this.renderTargetY.setSize( width, height );
112
+
113
+ }
114
+
115
+ dispose() {
116
+
117
+ this.renderTargetX.dispose();
118
+ this.renderTargetY.dispose();
119
+
120
+ this.materialCombine.dispose();
121
+ this.materialConvolution.dispose();
122
+
123
+ this.fsQuad.dispose();
124
+
125
+ }
126
+
108
127
  }
109
128
 
110
129
  const CombineShader = {
@@ -31,10 +31,7 @@ class BokehPass extends Pass {
31
31
 
32
32
  // render targets
33
33
 
34
- const width = params.width || window.innerWidth || 1;
35
- const height = params.height || window.innerHeight || 1;
36
-
37
- this.renderTargetDepth = new WebGLRenderTarget( width, height, {
34
+ this.renderTargetDepth = new WebGLRenderTarget( 1, 1, { // will be resized later
38
35
  minFilter: NearestFilter,
39
36
  magFilter: NearestFilter
40
37
  } );
@@ -126,6 +123,23 @@ class BokehPass extends Pass {
126
123
 
127
124
  }
128
125
 
126
+ setSize( width, height ) {
127
+
128
+ this.renderTargetDepth.setSize( width, height );
129
+
130
+ }
131
+
132
+ dispose() {
133
+
134
+ this.renderTargetDepth.dispose();
135
+
136
+ this.materialDepth.dispose();
137
+ this.materialBokeh.dispose();
138
+
139
+ this.fsQuad.dispose();
140
+
141
+ }
142
+
129
143
  }
130
144
 
131
145
  export { BokehPass };
@@ -12,7 +12,7 @@ import { Pass } from './Pass.js';
12
12
 
13
13
  class CubeTexturePass extends Pass {
14
14
 
15
- constructor( camera, envMap, opacity = 1 ) {
15
+ constructor( camera, tCube, opacity = 1 ) {
16
16
 
17
17
  super();
18
18
 
@@ -37,13 +37,13 @@ class CubeTexturePass extends Pass {
37
37
 
38
38
  get: function () {
39
39
 
40
- return this.uniforms.envMap.value;
40
+ return this.uniforms.tCube.value;
41
41
 
42
42
  }
43
43
 
44
44
  } );
45
45
 
46
- this.envMap = envMap;
46
+ this.tCube = tCube;
47
47
  this.opacity = opacity;
48
48
 
49
49
  this.cubeScene = new Scene();
@@ -60,8 +60,8 @@ class CubeTexturePass extends Pass {
60
60
  this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix );
61
61
  this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld );
62
62
 
63
- this.cubeMesh.material.uniforms.envMap.value = this.envMap;
64
- this.cubeMesh.material.uniforms.flipEnvMap.value = ( this.envMap.isCubeTexture && this.envMap.isRenderTargetTexture === false ) ? - 1 : 1;
63
+ this.cubeMesh.material.uniforms.tCube.value = this.tCube;
64
+ this.cubeMesh.material.uniforms.tFlip.value = ( this.tCube.isCubeTexture && this.tCube.isRenderTargetTexture === false ) ? - 1 : 1;
65
65
  this.cubeMesh.material.uniforms.opacity.value = this.opacity;
66
66
  this.cubeMesh.material.transparent = ( this.opacity < 1.0 );
67
67
 
@@ -73,6 +73,13 @@ class CubeTexturePass extends Pass {
73
73
 
74
74
  }
75
75
 
76
+ dispose() {
77
+
78
+ this.cubeMesh.geometry.dispose();
79
+ this.cubeMesh.material.dispose();
80
+
81
+ }
82
+
76
83
  }
77
84
 
78
85
  export { CubeTexturePass };
@@ -53,6 +53,14 @@ class DotScreenPass extends Pass {
53
53
 
54
54
  }
55
55
 
56
+ dispose() {
57
+
58
+ this.material.dispose();
59
+
60
+ this.fsQuad.dispose();
61
+
62
+ }
63
+
56
64
  }
57
65
 
58
66
  export { DotScreenPass };
@@ -232,6 +232,15 @@ class EffectComposer {
232
232
 
233
233
  }
234
234
 
235
+ dispose() {
236
+
237
+ this.renderTarget1.dispose();
238
+ this.renderTarget2.dispose();
239
+
240
+ this.copyPass.dispose();
241
+
242
+ }
243
+
235
244
  }
236
245
 
237
246
 
@@ -54,6 +54,14 @@ class FilmPass extends Pass {
54
54
 
55
55
  }
56
56
 
57
+ dispose() {
58
+
59
+ this.material.dispose();
60
+
61
+ this.fsQuad.dispose();
62
+
63
+ }
64
+
57
65
  }
58
66
 
59
67
  export { FilmPass };
@@ -22,7 +22,9 @@ class GlitchPass extends Pass {
22
22
 
23
23
  this.uniforms = UniformsUtils.clone( shader.uniforms );
24
24
 
25
- this.uniforms[ 'tDisp' ].value = this.generateHeightmap( dt_size );
25
+ this.heightMap = this.generateHeightmap( dt_size );
26
+
27
+ this.uniforms[ 'tDisp' ].value = this.heightMap;
26
28
 
27
29
  this.material = new ShaderMaterial( {
28
30
  uniforms: this.uniforms,
@@ -113,6 +115,16 @@ class GlitchPass extends Pass {
113
115
 
114
116
  }
115
117
 
118
+ dispose() {
119
+
120
+ this.material.dispose();
121
+
122
+ this.heightMap.dispose();
123
+
124
+ this.fsQuad.dispose();
125
+
126
+ }
127
+
116
128
  }
117
129
 
118
130
  export { GlitchPass };
@@ -72,6 +72,14 @@ class HalftonePass extends Pass {
72
72
 
73
73
  }
74
74
 
75
+ dispose() {
76
+
77
+ this.material.dispose();
78
+
79
+ this.fsQuad.dispose();
80
+
81
+ }
82
+
75
83
  }
76
84
 
77
85
  export { HalftonePass };
@@ -140,6 +140,16 @@ class OutlinePass extends Pass {
140
140
  this.renderTargetEdgeBuffer1.dispose();
141
141
  this.renderTargetEdgeBuffer2.dispose();
142
142
 
143
+ this.depthMaterial.dispose();
144
+ this.prepareMaskMaterial.dispose();
145
+ this.edgeDetectionMaterial.dispose();
146
+ this.separableBlurMaterial1.dispose();
147
+ this.separableBlurMaterial2.dispose();
148
+ this.overlayMaterial.dispose();
149
+ this.materialCopy.dispose();
150
+
151
+ this.fsQuad.dispose();
152
+
143
153
  }
144
154
 
145
155
  setSize( width, height ) {
@@ -444,9 +454,19 @@ class OutlinePass extends Pass {
444
454
  #include <morphtarget_vertex>
445
455
  #include <skinning_vertex>
446
456
  #include <project_vertex>
447
- #include <worldpos_vertex>
448
457
 
449
458
  vPosition = mvPosition;
459
+
460
+ vec4 worldPosition = vec4( transformed, 1.0 );
461
+
462
+ #ifdef USE_INSTANCING
463
+
464
+ worldPosition = instanceMatrix * worldPosition;
465
+
466
+ #endif
467
+
468
+ worldPosition = modelMatrix * worldPosition;
469
+
450
470
  projTexCoord = textureMatrix * worldPosition;
451
471
 
452
472
  }`,
@@ -31,6 +31,8 @@ class Pass {
31
31
 
32
32
  }
33
33
 
34
+ dispose() {}
35
+
34
36
  }
35
37
 
36
38
  // Helper for passes that need to fill the viewport with a single quad.
@@ -0,0 +1,234 @@
1
+ import {
2
+ WebGLRenderTarget,
3
+ MeshNormalMaterial,
4
+ ShaderMaterial,
5
+ Vector2,
6
+ Vector4,
7
+ DepthTexture,
8
+ NearestFilter
9
+ } from 'three';
10
+ import { Pass, FullScreenQuad } from './Pass.js';
11
+
12
+ class RenderPixelatedPass extends Pass {
13
+
14
+ constructor( pixelSize, scene, camera, options = {} ) {
15
+
16
+ super();
17
+
18
+ this.pixelSize = pixelSize;
19
+ this.resolution = new Vector2();
20
+ this.renderResolution = new Vector2();
21
+
22
+ this.pixelatedMaterial = this.createPixelatedMaterial();
23
+ this.normalMaterial = new MeshNormalMaterial();
24
+
25
+ this.fsQuad = new FullScreenQuad( this.pixelatedMaterial );
26
+ this.scene = scene;
27
+ this.camera = camera;
28
+
29
+ this.normalEdgeStrength = options.normalEdgeStrength || 0.3;
30
+ this.depthEdgeStrength = options.depthEdgeStrength || 0.4;
31
+
32
+ this.beautyRenderTarget = new WebGLRenderTarget();
33
+ this.beautyRenderTarget.texture.minFilter = NearestFilter;
34
+ this.beautyRenderTarget.texture.magFilter = NearestFilter;
35
+ this.beautyRenderTarget.depthTexture = new DepthTexture();
36
+
37
+ this.normalRenderTarget = new WebGLRenderTarget();
38
+ this.normalRenderTarget.texture.minFilter = NearestFilter;
39
+ this.normalRenderTarget.texture.magFilter = NearestFilter;
40
+
41
+
42
+
43
+ }
44
+
45
+ dispose() {
46
+
47
+ this.beautyRenderTarget.dispose();
48
+ this.normalRenderTarget.dispose();
49
+
50
+ this.pixelatedMaterial.dispose();
51
+ this.normalMaterial.dispose();
52
+
53
+ this.fsQuad.dispose();
54
+
55
+ }
56
+
57
+ setSize( width, height ) {
58
+
59
+ this.resolution.set( width, height );
60
+ this.renderResolution.set( ( width / this.pixelSize ) | 0, ( height / this.pixelSize ) | 0 );
61
+ const { x, y } = this.renderResolution;
62
+ this.beautyRenderTarget.setSize( x, y );
63
+ this.normalRenderTarget.setSize( x, y );
64
+ this.fsQuad.material.uniforms.resolution.value.set( x, y, 1 / x, 1 / y );
65
+
66
+ }
67
+
68
+ setPixelSize( pixelSize ) {
69
+
70
+ this.pixelSize = pixelSize;
71
+ this.setSize( this.resolution.x, this.resolution.y );
72
+
73
+ }
74
+
75
+ render( renderer, writeBuffer ) {
76
+
77
+ const uniforms = this.fsQuad.material.uniforms;
78
+ uniforms.normalEdgeStrength.value = this.normalEdgeStrength;
79
+ uniforms.depthEdgeStrength.value = this.depthEdgeStrength;
80
+
81
+ renderer.setRenderTarget( this.beautyRenderTarget );
82
+ renderer.render( this.scene, this.camera );
83
+
84
+ const overrideMaterial_old = this.scene.overrideMaterial;
85
+ renderer.setRenderTarget( this.normalRenderTarget );
86
+ this.scene.overrideMaterial = this.normalMaterial;
87
+ renderer.render( this.scene, this.camera );
88
+ this.scene.overrideMaterial = overrideMaterial_old;
89
+
90
+ uniforms.tDiffuse.value = this.beautyRenderTarget.texture;
91
+ uniforms.tDepth.value = this.beautyRenderTarget.depthTexture;
92
+ uniforms.tNormal.value = this.normalRenderTarget.texture;
93
+
94
+ if ( this.renderToScreen ) {
95
+
96
+ renderer.setRenderTarget( null );
97
+
98
+ } else {
99
+
100
+ renderer.setRenderTarget( writeBuffer );
101
+
102
+ if ( this.clear ) renderer.clear();
103
+
104
+ }
105
+
106
+ this.fsQuad.render( renderer );
107
+
108
+ }
109
+
110
+ createPixelatedMaterial() {
111
+
112
+ return new ShaderMaterial( {
113
+ uniforms: {
114
+ tDiffuse: { value: null },
115
+ tDepth: { value: null },
116
+ tNormal: { value: null },
117
+ resolution: {
118
+ value: new Vector4(
119
+ this.renderResolution.x,
120
+ this.renderResolution.y,
121
+ 1 / this.renderResolution.x,
122
+ 1 / this.renderResolution.y,
123
+ )
124
+ },
125
+ normalEdgeStrength: { value: 0 },
126
+ depthEdgeStrength: { value: 0 }
127
+ },
128
+ vertexShader: /* glsl */`
129
+ varying vec2 vUv;
130
+
131
+ void main() {
132
+
133
+ vUv = uv;
134
+ gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
135
+
136
+ }
137
+ `,
138
+ fragmentShader: /* glsl */`
139
+ uniform sampler2D tDiffuse;
140
+ uniform sampler2D tDepth;
141
+ uniform sampler2D tNormal;
142
+ uniform vec4 resolution;
143
+ uniform float normalEdgeStrength;
144
+ uniform float depthEdgeStrength;
145
+ varying vec2 vUv;
146
+
147
+ float getDepth(int x, int y) {
148
+
149
+ return texture2D( tDepth, vUv + vec2(x, y) * resolution.zw ).r;
150
+
151
+ }
152
+
153
+ vec3 getNormal(int x, int y) {
154
+
155
+ return texture2D( tNormal, vUv + vec2(x, y) * resolution.zw ).rgb * 2.0 - 1.0;
156
+
157
+ }
158
+
159
+ float depthEdgeIndicator(float depth, vec3 normal) {
160
+
161
+ float diff = 0.0;
162
+ diff += clamp(getDepth(1, 0) - depth, 0.0, 1.0);
163
+ diff += clamp(getDepth(-1, 0) - depth, 0.0, 1.0);
164
+ diff += clamp(getDepth(0, 1) - depth, 0.0, 1.0);
165
+ diff += clamp(getDepth(0, -1) - depth, 0.0, 1.0);
166
+ return floor(smoothstep(0.01, 0.02, diff) * 2.) / 2.;
167
+
168
+ }
169
+
170
+ float neighborNormalEdgeIndicator(int x, int y, float depth, vec3 normal) {
171
+
172
+ float depthDiff = getDepth(x, y) - depth;
173
+ vec3 neighborNormal = getNormal(x, y);
174
+
175
+ // Edge pixels should yield to faces who's normals are closer to the bias normal.
176
+ vec3 normalEdgeBias = vec3(1., 1., 1.); // This should probably be a parameter.
177
+ float normalDiff = dot(normal - neighborNormal, normalEdgeBias);
178
+ float normalIndicator = clamp(smoothstep(-.01, .01, normalDiff), 0.0, 1.0);
179
+
180
+ // Only the shallower pixel should detect the normal edge.
181
+ float depthIndicator = clamp(sign(depthDiff * .25 + .0025), 0.0, 1.0);
182
+
183
+ return (1.0 - dot(normal, neighborNormal)) * depthIndicator * normalIndicator;
184
+
185
+ }
186
+
187
+ float normalEdgeIndicator(float depth, vec3 normal) {
188
+
189
+ float indicator = 0.0;
190
+
191
+ indicator += neighborNormalEdgeIndicator(0, -1, depth, normal);
192
+ indicator += neighborNormalEdgeIndicator(0, 1, depth, normal);
193
+ indicator += neighborNormalEdgeIndicator(-1, 0, depth, normal);
194
+ indicator += neighborNormalEdgeIndicator(1, 0, depth, normal);
195
+
196
+ return step(0.1, indicator);
197
+
198
+ }
199
+
200
+ void main() {
201
+
202
+ vec4 texel = texture2D( tDiffuse, vUv );
203
+
204
+ float depth = 0.0;
205
+ vec3 normal = vec3(0.0);
206
+
207
+ if (depthEdgeStrength > 0.0 || normalEdgeStrength > 0.0) {
208
+
209
+ depth = getDepth(0, 0);
210
+ normal = getNormal(0, 0);
211
+
212
+ }
213
+
214
+ float dei = 0.0;
215
+ if (depthEdgeStrength > 0.0)
216
+ dei = depthEdgeIndicator(depth, normal);
217
+
218
+ float nei = 0.0;
219
+ if (normalEdgeStrength > 0.0)
220
+ nei = normalEdgeIndicator(depth, normal);
221
+
222
+ float Strength = dei > 0.0 ? (1.0 - depthEdgeStrength * dei) : (1.0 + normalEdgeStrength * nei);
223
+
224
+ gl_FragColor = texel * Strength;
225
+
226
+ }
227
+ `
228
+ } );
229
+
230
+ }
231
+
232
+ }
233
+
234
+ export { RenderPixelatedPass };
@@ -400,6 +400,26 @@ class SAOPass extends Pass {
400
400
 
401
401
  }
402
402
 
403
+ dispose() {
404
+
405
+ this.saoRenderTarget.dispose();
406
+ this.blurIntermediateRenderTarget.dispose();
407
+ this.beautyRenderTarget.dispose();
408
+ this.normalRenderTarget.dispose();
409
+ this.depthRenderTarget.dispose();
410
+
411
+ this.depthMaterial.dispose();
412
+ this.normalMaterial.dispose();
413
+ this.saoMaterial.dispose();
414
+ this.vBlurMaterial.dispose();
415
+ this.hBlurMaterial.dispose();
416
+ this.materialCopy.dispose();
417
+ this.depthCopy.dispose();
418
+
419
+ this.fsQuad.dispose();
420
+
421
+ }
422
+
403
423
  }
404
424
 
405
425
  SAOPass.OUTPUT = {
@@ -183,6 +183,22 @@ class SMAAPass extends Pass {
183
183
 
184
184
  }
185
185
 
186
+ dispose() {
187
+
188
+ this.edgesRT.dispose();
189
+ this.weightsRT.dispose();
190
+
191
+ this.areaTexture.dispose();
192
+ this.searchTexture.dispose();
193
+
194
+ this.materialEdges.dispose();
195
+ this.materialWeights.dispose();
196
+ this.materialBlend.dispose();
197
+
198
+ this.fsQuad.dispose();
199
+
200
+ }
201
+
186
202
  }
187
203
 
188
204
  export { SMAAPass };
@@ -63,6 +63,10 @@ class SSAARenderPass extends Pass {
63
63
 
64
64
  }
65
65
 
66
+ this.copyMaterial.dispose();
67
+
68
+ this.fsQuad.dispose();
69
+
66
70
  }
67
71
 
68
72
  setSize( width, height ) {
@@ -32,7 +32,7 @@ class SavePass extends Pass {
32
32
 
33
33
  if ( this.renderTarget === undefined ) {
34
34
 
35
- this.renderTarget = new WebGLRenderTarget( window.innerWidth, window.innerHeight );
35
+ this.renderTarget = new WebGLRenderTarget(); // will be resized later
36
36
  this.renderTarget.texture.name = 'SavePass.rt';
37
37
 
38
38
  }
@@ -57,6 +57,22 @@ class SavePass extends Pass {
57
57
 
58
58
  }
59
59
 
60
+ setSize( width, height ) {
61
+
62
+ this.renderTarget.setSize( width, height );
63
+
64
+ }
65
+
66
+ dispose() {
67
+
68
+ this.renderTarget.dispose();
69
+
70
+ this.material.dispose();
71
+
72
+ this.fsQuad.dispose();
73
+
74
+ }
75
+
60
76
  }
61
77
 
62
78
  export { SavePass };
@@ -63,6 +63,14 @@ class ShaderPass extends Pass {
63
63
 
64
64
  }
65
65
 
66
+ dispose() {
67
+
68
+ this.material.dispose();
69
+
70
+ this.fsQuad.dispose();
71
+
72
+ }
73
+
66
74
  }
67
75
 
68
76
  export { ShaderPass };
@@ -130,6 +130,15 @@ class TAARenderPass extends SSAARenderPass {
130
130
 
131
131
  }
132
132
 
133
+ dispose() {
134
+
135
+ super.dispose();
136
+
137
+ if ( this.sampleRenderTarget !== undefined ) this.sampleRenderTarget.dispose();
138
+ if ( this.holdRenderTarget !== undefined ) this.holdRenderTarget.dispose();
139
+
140
+ }
141
+
133
142
  }
134
143
 
135
144
  const _JitterVectors = [
@@ -55,6 +55,14 @@ class TexturePass extends Pass {
55
55
 
56
56
  }
57
57
 
58
+ dispose() {
59
+
60
+ this.material.dispose();
61
+
62
+ this.fsQuad.dispose();
63
+
64
+ }
65
+
58
66
  }
59
67
 
60
68
  export { TexturePass };
@@ -170,6 +170,22 @@ class UnrealBloomPass extends Pass {
170
170
 
171
171
  this.renderTargetBright.dispose();
172
172
 
173
+ //
174
+
175
+ for ( let i = 0; i < this.separableBlurMaterials.length; i ++ ) {
176
+
177
+ this.separableBlurMaterials[ i ].dispose();
178
+
179
+ }
180
+
181
+ this.compositeMaterial.dispose();
182
+ this.materialCopy.dispose();
183
+ this.basic.dispose();
184
+
185
+ //
186
+
187
+ this.fsQuad.dispose();
188
+
173
189
  }
174
190
 
175
191
  setSize( width, height ) {