summer-engine 4.0.0 → 4.2.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.claude-plugin/marketplace.json +2 -2
- package/.claude-plugin/plugin.json +3 -2
- package/.codex-plugin/plugin.json +15 -11
- package/.cursor-plugin/plugin.json +5 -3
- package/.factory-plugin/plugin.json +3 -2
- package/AGENTS.md +1 -1
- package/CHANGELOG.md +37 -0
- package/README.md +20 -9
- package/dist/cli/commands/config.js +3 -2
- package/dist/cli/commands/create.js +12 -3
- package/dist/cli/commands/list.d.ts +5 -0
- package/dist/cli/commands/list.js +30 -13
- package/dist/cli/commands/memory.js +6 -2
- package/dist/cli/commands/ops.d.ts +20 -3
- package/dist/cli/commands/ops.js +55 -27
- package/dist/cli/commands/setup.d.ts +2 -0
- package/dist/cli/commands/setup.js +219 -16
- package/dist/cli/commands/skills.js +20 -7
- package/dist/cli/commands/status.d.ts +26 -0
- package/dist/cli/commands/status.js +36 -21
- package/dist/core/capabilities/apps.d.ts +10 -10
- package/dist/core/capabilities/audit/args.d.ts +6 -6
- package/dist/core/capabilities/fabricate-mesh.d.ts +2 -2
- package/dist/core/capabilities/game-task-plan.d.ts +2 -2
- package/dist/core/capabilities/hdri-import.d.ts +2 -2
- package/dist/core/capabilities/motion-generation.d.ts +2 -2
- package/dist/core/capabilities/placement.d.ts +23 -23
- package/dist/core/capabilities/runtime-control.d.ts +38 -38
- package/dist/core/capabilities/seeing/args.d.ts +16 -16
- package/dist/core/capabilities/ui-control.d.ts +2 -2
- package/dist/core/capabilities/world-snapshot.d.ts +4 -4
- package/dist/core/library-search.d.ts +2 -2
- package/dist/core/ops/areas.d.ts +11 -0
- package/dist/core/ops/areas.js +24 -0
- package/dist/core/ops/catalog.d.ts +4 -0
- package/dist/core/ops/catalog.js +13 -1
- package/dist/core/ops/cloud.d.ts +10 -2
- package/dist/core/ops/cloud.js +51 -28
- package/dist/core/ops/contract.d.ts +2 -1
- package/dist/core/ops/contract.js +2 -10
- package/dist/core/ops/public-catalog.d.ts +48 -0
- package/dist/core/ops/public-catalog.js +56 -0
- package/dist/core/ops/search.d.ts +0 -1
- package/dist/core/ops/search.js +169 -37
- package/dist/installer/agent-config.js +5 -0
- package/dist/installer/agent-table.d.ts +9 -0
- package/dist/installer/agent-table.js +23 -2
- package/dist/installer/cli-permissions.d.ts +65 -0
- package/dist/installer/cli-permissions.js +182 -0
- package/dist/installer/setup.d.ts +2 -0
- package/dist/installer/setup.js +3 -0
- package/dist/installer/skills-refresh.d.ts +29 -0
- package/dist/installer/skills-refresh.js +261 -0
- package/dist/installer/version-check.d.ts +22 -2
- package/dist/installer/version-check.js +66 -9
- package/dist/mcp/ops-surface.js +16 -6
- package/dist/mcp/server.d.ts +10 -0
- package/dist/mcp/server.js +32 -3
- package/dist/project-memory/agent-instructions.d.ts +47 -0
- package/dist/project-memory/agent-instructions.js +226 -0
- package/gemini-extension.json +3 -2
- package/integrations/README.md +1 -1
- package/integrations/claude/README.md +6 -0
- package/integrations/claude/manifest-target.json +4 -0
- package/integrations/gemini/README.md +11 -0
- package/integrations/windsurf/README.md +1 -1
- package/library/skills/3d-lighting/SKILL.md +16 -0
- package/library/skills/README.md +5 -4
- package/library/skills/adaptive-music/SKILL.md +21 -0
- package/library/skills/agent-playtesting/SKILL.md +22 -0
- package/library/skills/ai-characters-in-games/SKILL.md +15 -0
- package/library/skills/ambient-bed/SKILL.md +16 -0
- package/library/skills/animated-loop/SKILL.md +19 -0
- package/library/skills/animation-tree/SKILL.md +26 -0
- package/library/skills/art-direction/SKILL.md +14 -0
- package/library/skills/asset-strategy/SKILL.md +30 -0
- package/library/skills/audio-direction/SKILL.md +16 -0
- package/library/skills/auto-fire-targeting/SKILL.md +14 -0
- package/library/skills/brainstorm-game/SKILL.md +13 -0
- package/library/skills/browse-templates/SKILL.md +10 -0
- package/library/skills/camera-rigs/SKILL.md +20 -0
- package/library/skills/character-animation-wiring/SKILL.md +24 -0
- package/library/skills/character-model/SKILL.md +28 -0
- package/library/skills/character-movement/SKILL.md +24 -0
- package/library/skills/character-portrait/SKILL.md +15 -0
- package/library/skills/cinematic-cutscene/SKILL.md +21 -0
- package/library/skills/combat-basics/SKILL.md +19 -0
- package/library/skills/compatibility-renderer-traps/SKILL.md +11 -0
- package/library/skills/concept-art/SKILL.md +13 -0
- package/library/skills/concept-to-level/SKILL.md +20 -1
- package/library/skills/concept-to-level/resource.yaml +2 -2
- package/library/skills/create-asset-sheet/SKILL.md +18 -0
- package/library/skills/debug/SKILL.md +32 -0
- package/library/skills/debugging-game-feel/SKILL.md +12 -0
- package/library/skills/design-level/SKILL.md +17 -0
- package/library/skills/design-mechanic/SKILL.md +17 -0
- package/library/skills/design-npc/SKILL.md +21 -0
- package/library/skills/diagnosing-perf-regressions/SKILL.md +12 -0
- package/library/skills/driving-the-editor-ui/SKILL.md +23 -0
- package/library/skills/environment-kit/SKILL.md +23 -0
- package/library/skills/export-and-ship/SKILL.md +23 -0
- package/library/skills/fabricating-assets/SKILL.md +23 -0
- package/library/skills/facial-and-lipsync/SKILL.md +22 -0
- package/library/skills/fps-controller/SKILL.md +17 -0
- package/library/skills/game-feel/SKILL.md +26 -0
- package/library/skills/gameskill/SKILL.md +11 -0
- package/library/skills/gdscript-patterns/SKILL.md +15 -0
- package/library/skills/generate-motion/SKILL.md +21 -0
- package/library/skills/godogen-visual-proof-game-generation/SKILL.md +17 -0
- package/library/skills/grow-analytics/SKILL.md +10 -0
- package/library/skills/headless-scripting/SKILL.md +13 -0
- package/library/skills/in-game-purchases/SKILL.md +11 -0
- package/library/skills/instantiate-asset-pack/SKILL.md +17 -0
- package/library/skills/make-game/SKILL.md +29 -0
- package/library/skills/multiplayer/SKILL.md +12 -0
- package/library/skills/multiplayer-movement/SKILL.md +18 -0
- package/library/skills/multiplayer-project/SKILL.md +17 -0
- package/library/skills/multiplayer-publish/SKILL.md +17 -0
- package/library/skills/multiplayer-state/SKILL.md +16 -0
- package/library/skills/multiplayer-testing/SKILL.md +15 -0
- package/library/skills/music-track/SKILL.md +16 -0
- package/library/skills/navigate-summer/SKILL.md +15 -0
- package/library/skills/new-project/SKILL.md +11 -0
- package/library/skills/organic-model/SKILL.md +24 -0
- package/library/skills/pixel-art/SKILL.md +15 -0
- package/library/skills/play/SKILL.md +18 -0
- package/library/skills/playtesting-a-feature/SKILL.md +23 -0
- package/library/skills/procedural-animation/SKILL.md +18 -0
- package/library/skills/prop-model/SKILL.md +23 -0
- package/library/skills/publish-your-game/SKILL.md +27 -0
- package/library/skills/release-readiness/SKILL.md +12 -0
- package/library/skills/remote-deploy/SKILL.md +14 -0
- package/library/skills/retarget/SKILL.md +20 -0
- package/library/skills/running-in-the-cloud/SKILL.md +10 -0
- package/library/skills/save-load/SKILL.md +15 -0
- package/library/skills/scene-composition/SKILL.md +17 -0
- package/library/skills/scene-hierarchy-design/SKILL.md +24 -0
- package/library/skills/scene-scripting/SKILL.md +30 -0
- package/library/skills/scene-to-level/SKILL.md +22 -0
- package/library/skills/skill-test/SKILL.md +10 -0
- package/library/skills/skybox-panorama/SKILL.md +20 -0
- package/library/skills/sound-effect/SKILL.md +23 -0
- package/library/skills/spatial-placement/SKILL.md +30 -0
- package/library/skills/sprite-sheet/SKILL.md +23 -0
- package/library/skills/store-art/SKILL.md +11 -0
- package/library/skills/store-listing/SKILL.md +10 -0
- package/library/skills/summer-analytics/SKILL.md +15 -0
- package/library/skills/summer-apps/SKILL.md +29 -0
- package/library/skills/summer-assets/SKILL.md +31 -1
- package/library/skills/summer-assets/resource.yaml +2 -2
- package/library/skills/summer-cli/SKILL.md +133 -0
- package/library/skills/summer-cli/resource.yaml +31 -0
- package/library/skills/summer-friends/SKILL.md +14 -0
- package/library/skills/summer-leaderboards/SKILL.md +16 -0
- package/library/skills/summer-match-results/SKILL.md +17 -0
- package/library/skills/summer-matchmaking/SKILL.md +17 -0
- package/library/skills/summer-parties/SKILL.md +14 -0
- package/library/skills/summer-player-data/SKILL.md +14 -0
- package/library/skills/summer-store/SKILL.md +15 -0
- package/library/skills/summer-world-chat/SKILL.md +14 -0
- package/library/skills/summer-world-saves/SKILL.md +14 -0
- package/library/skills/text-to-motion/SKILL.md +15 -0
- package/library/skills/tileable-texture/SKILL.md +18 -0
- package/library/skills/trailer-shot/SKILL.md +18 -0
- package/library/skills/tune-performance/SKILL.md +26 -0
- package/library/skills/ui-basics/SKILL.md +14 -0
- package/library/skills/ui-graphics/SKILL.md +17 -0
- package/library/skills/use-widget-asset/SKILL.md +14 -0
- package/library/skills/using-summer/SKILL.md +26 -0
- package/library/skills/using-summer/resource.yaml +2 -1
- package/library/skills/vehicle-model/SKILL.md +27 -0
- package/library/skills/verifying-scenes/SKILL.md +29 -0
- package/library/skills/vfx-dissolve/SKILL.md +19 -0
- package/library/skills/vfx-fire/SKILL.md +26 -0
- package/library/skills/vfx-hit-spark/SKILL.md +23 -0
- package/library/skills/vfx-lightning/SKILL.md +23 -0
- package/library/skills/vfx-magic-glow/SKILL.md +23 -0
- package/library/skills/vfx-muzzle-flash/SKILL.md +23 -0
- package/library/skills/vfx-smoke/SKILL.md +26 -0
- package/library/skills/vfx-water-ripple/SKILL.md +23 -0
- package/library/skills/voice-line/SKILL.md +16 -0
- package/library/skills/web-and-touch-input/SKILL.md +19 -0
- package/library/skills/web-compatibility-look/SKILL.md +20 -0
- package/library/skills/world-building-3d/SKILL.md +28 -0
- package/package.json +3 -2
- package/registry/generated/counts.json +2 -2
- package/registry/generated/gemini-extension.json +3 -2
- package/registry/generated/index.json +157 -118
- package/registry/generated/marketplace.claude.json +2 -2
- package/registry/generated/plugin.claude-directory.json +168 -0
- package/registry/generated/plugin.claude.json +3 -2
- package/registry/generated/plugin.codex.json +15 -11
- package/registry/generated/plugin.cursor.json +5 -3
- package/registry/generated/plugin.factory.json +3 -2
- package/registry/generated/server.json +11 -2
- package/registry/generated/skills-index.md +5 -4
- package/registry/generated/skills-registry.json +16 -2
- package/registry/operations/legacy-names.json +35 -0
- package/registry/operations/public-catalog.json +33160 -0
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- 2D platformer → `design-mechanic` for the platforming feel, then `design-level`.
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Don't auto-fire the next skill — wait for the user to say what they want to change first.
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<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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## From a shell
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No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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| In this skill | Command |
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| `summer_get_project_context` | `summer engine get-project-context` |
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<!-- /shell-commands -->
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@@ -126,3 +126,23 @@ camera, not the game's.
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| Shows past level edge | No 2D limits | Set `limit_*` to level bounds |
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| Wrong facing (3D) | rotation.y off | y: 0 = forward, 180 = backward |
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| Everything tiny/huge (ortho) | `size` wrong | Tune `size`, not `position.y` |
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<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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## From a shell
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No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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| In this skill | Command |
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| `summer_docs_read` | `summer docs read` |
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| `summer_add_node` | `summer engine add-node` |
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| `summer_batch` | `summer engine batch` |
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| `summer_get_diagnostics` | `summer engine get-diagnostics` |
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| `summer_get_scene_tree` | `summer engine get-scene-tree` |
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| `summer_inspect_node` | `summer engine inspect-node` |
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| `summer_play` | `summer engine play` |
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| `summer_save_scene` | `summer engine save-scene` |
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| `summer_screenshot` | `summer engine screenshot` |
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| `summer_set_prop` | `summer engine set-prop` |
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| `summer_stop` | `summer engine stop` |
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<!-- /shell-commands -->
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- `scene-scripting` — the ctx stdlib contract, owner rules, budgets, undo/rollback.
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- `verifying-scenes` — snapshot/diff/screenshot/runtime-read discipline this skill leans on.
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<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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## From a shell
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No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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| In this skill | Command |
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| `assets.generate_3d` | `summer assets generate-3d` |
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| `assets.generate_motion` | `summer assets generate-motion` |
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| `summer_api_docs` | `summer docs engine-api` |
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| `summer_get_runtime_tree` | `summer engine get-runtime-tree` |
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| `summer_get_scene_tree` | `summer engine get-scene-tree` |
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| `summer_get_script_errors` | `summer engine get-script-errors` |
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| `summer_inspect_node` | `summer engine inspect-node` |
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| `summer_inspect_runtime_node` | `summer engine inspect-runtime-node` |
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| `summer_play` | `summer engine play` |
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| `summer_run_script` | `summer engine run-script` |
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| `summer_save_scene` | `summer engine save-scene` |
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| `summer_screenshot` | `summer engine screenshot` |
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| `summer_snapshot_diff` | `summer engine snapshot-diff` |
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| `summer_stop` | `summer engine stop` |
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| `summer_world_snapshot` | `summer engine world-snapshot` |
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<!-- /shell-commands -->
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- `prop-model` — for non-character props.
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- `scene-composition` — for the CharacterBody3D + Mesh + Collider parent pattern.
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- `summer_docs_read` id `reference/mcp-tools-reference` — how to call `assets.generate_3d`, `assets.generate_image` and `assets.generate_motion`; `summer_search` returns each one's exact input.
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<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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## From a shell
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No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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| In this skill | Command |
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| `assets.generate_3d`, `summer_assets_generate_3d` | `summer assets generate-3d` |
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| `assets.generate_image`, `summer_assets_generate_image` | `summer assets generate-image` |
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| `assets.generate_motion`, `summer_assets_generate_motion` | `summer assets generate-motion` |
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| `assets.get`, `summer_assets_get` | `summer assets get` |
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| `summer_assets_search` | `summer assets search` |
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| `summer_docs_read` | `summer docs read` |
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| `summer_add_node` | `summer engine add-node` |
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| `summer_get_scene_tree` | `summer engine get-scene-tree` |
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| `summer_import_asset_by_id` | `summer engine import-asset-by-id` |
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| `summer_import_from_url` | `summer engine import-from-url` |
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| `summer_inspect_node` | `summer engine inspect-node` |
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| `summer_inspect_resource` | `summer engine inspect-resource` |
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| `summer_instantiate_scene` | `summer engine instantiate-scene` |
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| `summer_run_script` | `summer engine run-script` |
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| `summer_save_scene` | `summer engine save-scene` |
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| `summer_set_prop` | `summer engine set-prop` |
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| `summer_set_resource_property` | `summer engine set-resource-property` |
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| `jobs.wait`, `summer_jobs_wait` | `summer jobs wait` |
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| `summer_search` | `summer ops search "<what you want>"` |
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<!-- /shell-commands -->
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- Diagonal speed-up = you forgot to normalize the input vector.
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- Mouse captured with no release traps the user. Always pair
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`Input.MOUSE_MODE_CAPTURED` with a `ui_cancel` handler that sets it VISIBLE.
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<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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## From a shell
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No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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| `assets.generate_3d` | `summer assets generate-3d` |
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| `summer_docs_read` | `summer docs read` |
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| `summer_add_node` | `summer engine add-node` |
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| `summer_batch` | `summer engine batch` |
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| `summer_get_diagnostics` | `summer engine get-diagnostics` |
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| `summer_get_scene_tree` | `summer engine get-scene-tree` |
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| `summer_get_script_errors` | `summer engine get-script-errors` |
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| `summer_input_map_bind` | `summer engine input-map-bind` |
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| `summer_play` | `summer engine play` |
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| `summer_read_file` | `summer engine read-file` |
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| `summer_replace_text` | `summer engine replace-text` |
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| `summer_save_scene` | `summer engine save-scene` |
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| `summer_set_prop` | `summer engine set-prop` |
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| `summer_stop` | `summer engine stop` |
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| `summer_write_file` | `summer engine write-file` |
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<!-- /shell-commands -->
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- `scene-composition` — wiring the portrait into a dialogue UI scene.
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No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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| `assets.generate_image`, `summer_assets_generate_image` | `summer assets generate-image` |
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| `summer_assets_search` | `summer assets search` |
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| `summer_docs_read` | `summer docs read` |
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| `summer_import_from_url` | `summer engine import-from-url` |
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| `summer_set_prop` | `summer engine set-prop` |
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| `summer_set_resource_property` | `summer engine set-resource-property` |
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<!-- /shell-commands -->
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- `concept-art` — generate the reference image axis if no character reference exists yet.
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- `character-portrait` — produce a high-fidelity locked character portrait for use as `imageUrl`.
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- `summer_docs_read` id `reference/mcp-tools-reference` — how to call `assets.generate_video`; `summer_search` returns its exact input.
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<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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## From a shell
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No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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|---|---|
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| `assets.generate_audio`, `summer_assets_generate_audio` | `summer assets generate-audio` |
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| `assets.generate_image`, `summer_assets_generate_image` | `summer assets generate-image` |
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| `assets.generate_video`, `summer_assets_generate_video` | `summer assets generate-video` |
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| `assets.search`, `summer_assets_search` | `summer assets search` |
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| `summer_docs_read` | `summer docs read` |
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| `summer_add_node` | `summer engine add-node` |
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| `summer_create_scene` | `summer engine create-scene` |
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| `summer_import_from_url` | `summer engine import-from-url` |
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| `summer_run_script` | `summer engine run-script` |
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| `summer_set_prop` | `summer engine set-prop` |
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| `jobs.wait`, `summer_jobs_wait` | `summer jobs wait` |
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| `summer_search` | `summer ops search "<what you want>"` |
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<!-- /shell-commands -->
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@@ -157,3 +157,22 @@ Homing, piercing, AoE, and pooling many bullets are in this skill's
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spawn or find one enemy, press the attack action, `report()` the enemy's
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`Health.current` before and after. A static scene check cannot show that a
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hit registered.
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## From a shell
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No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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| In this skill | Command |
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|---|---|
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| `summer_add_node` | `summer engine add-node` |
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| `summer_batch` | `summer engine batch` |
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| `summer_get_diagnostics` | `summer engine get-diagnostics` |
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| `summer_get_script_errors` | `summer engine get-script-errors` |
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| `summer_project_setting` | `summer engine project-setting` |
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| `summer_read_file` | `summer engine read-file` |
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| `summer_replace_text` | `summer engine replace-text` |
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| `summer_save_scene` | `summer engine save-scene` |
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| `summer_set_prop` | `summer engine set-prop` |
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| `summer_write_file` | `summer engine write-file` |
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<!-- /shell-commands -->
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@@ -76,3 +76,14 @@ you test it on both renderers. One path for both renderers means one set of bugs
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- `web-compatibility-look` (a finished look when the game only runs on Compatibility, as on the web)
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- `3d-lighting` (lighting profiles)
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- `bounded-engine-runs` (safe offscreen capture runs)
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<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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## From a shell
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+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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| In this skill | Command |
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+
|---|---|
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+
| `summer_get_script_errors` | `summer engine get-script-errors` |
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+
| `summer_project_setting` | `summer engine project-setting` |
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+
<!-- /shell-commands -->
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@@ -155,3 +155,16 @@ Once the user picks a direction:
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- `asset-strategy` — meta-router that delegates here vs other 2d-assets skills.
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- `character-portrait` — the polished single-image counterpart.
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- `summer_docs_read` id `reference/mcp-tools-reference` — how to call `assets.generate_image`.
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<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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## From a shell
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+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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| In this skill | Command |
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+
|---|---|
|
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+
| `assets.generate_image`, `summer_assets_generate_image` | `summer assets generate-image` |
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+
| `summer_assets_search` | `summer assets search` |
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+
| `summer_docs_read` | `summer docs read` |
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| `summer_import_from_url` | `summer engine import-from-url` |
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<!-- /shell-commands -->
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@@ -1,6 +1,6 @@
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1
1
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---
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2
2
|
name: concept-to-level
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3
|
-
description: "Take a 3D map from concept art to a
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+
description: "Take a 3D map from concept art to a shippable level: questions for the user, owned lanes, render checks, collision kept in step."
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4
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license: MIT
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compatibility: [Cursor, Claude Code, Windsurf, Codex]
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6
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category: level-design
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@@ -237,3 +237,22 @@ See `dispatching-parallel-agents` for the general pattern.
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- `3d-lighting`, `vfx-fire`, `vfx-dissolve`, `procedural-animation`
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- `headless-scripting`, `bounded-engine-runs`, `verifying-scenes`
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- `tune-performance`, `dispatching-parallel-agents`
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+
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<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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+
## From a shell
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+
|
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+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
|
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+
| In this skill | Command |
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|
+
|---|---|
|
|
248
|
+
| `summer_assets_generate_3d` | `summer assets generate-3d` |
|
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249
|
+
| `assets.generate_image`, `summer_assets_generate_image` | `summer assets generate-image` |
|
|
250
|
+
| `summer_get_diagnostics` | `summer engine get-diagnostics` |
|
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251
|
+
| `summer_get_scene_tree` | `summer engine get-scene-tree` |
|
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252
|
+
| `summer_get_script_errors` | `summer engine get-script-errors` |
|
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253
|
+
| `summer_inspect_node` | `summer engine inspect-node` |
|
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|
+
| `summer_save_scene` | `summer engine save-scene` |
|
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|
+
| `summer_screenshot` | `summer engine screenshot` |
|
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|
+
| `summer_set_prop` | `summer engine set-prop` |
|
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+
| `summer_jobs_wait` | `summer jobs wait` |
|
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+
<!-- /shell-commands -->
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
id: skill/concept-to-level
|
|
2
2
|
kind: skill
|
|
3
|
-
version: 1.0.
|
|
4
|
-
summary: Take a 3D map from concept art to a
|
|
3
|
+
version: 1.0.1
|
|
4
|
+
summary: "Take a 3D map from concept art to a shippable level: questions for the user, owned lanes, render checks, collision kept in step."
|
|
5
5
|
use_when:
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|
6
6
|
- polishing a 3D map or arena from concept art to shipping quality, with real materials, props, sky and effects
|
|
7
7
|
- reworking a level's theme and art while keeping its gameplay layout, with several agents working on one map
|
|
@@ -150,3 +150,21 @@ In a session without Summer Engine tools (the assets profile; the `summer-assets
|
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|
150
150
|
- Character animation routing. Once a slice is classified as `character`, the next step (sprite-sheet generation) is a separate skill that the user has to invoke manually.
|
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151
151
|
- Terrain auto-tiling / Wang-tile generation. Use `tileable-texture` for that.
|
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152
152
|
- Level composition / scene assembly. Use `design-level`.
|
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+
|
|
154
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+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
|
|
155
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+
## From a shell
|
|
156
|
+
|
|
157
|
+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
|
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158
|
+
|
|
159
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+
| In this skill | Command |
|
|
160
|
+
|---|---|
|
|
161
|
+
| `assets.generate_image`, `summer_assets_generate_image` | `summer assets generate-image` |
|
|
162
|
+
| `assets.get` | `summer assets get` |
|
|
163
|
+
| `summer_assets_search` | `summer assets search` |
|
|
164
|
+
| `assets.slice_sheet`, `summer_assets_slice_sheet` | `summer assets slice-sheet` |
|
|
165
|
+
| `docs.workflows` | `summer docs workflows` |
|
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166
|
+
| `summer_import_asset_by_id` | `summer engine import-asset-by-id` |
|
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167
|
+
| `summer_import_from_url` | `summer engine import-from-url` |
|
|
168
|
+
| `summer_import_from_url_batch` | `summer engine import-from-url-batch` |
|
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+
| `studio.open` | `summer studio open` |
|
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+
<!-- /shell-commands -->
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|
@@ -248,3 +248,35 @@ When you've made code changes and want to declare them "verified":
|
|
|
248
248
|
A typical cautionary scenario: many parallel agents write thousands of lines of game code in one batch with verification static-only. The build is "diagnostic-clean" yet the running game has telegraph meshes that render the wrong axis, parse-valid scripts that crash on first autoload because of a guard pattern that doesn't compile, projectile tracers sized so they read as straight lines instead of projectiles, transform-leaked colliders from a copied scene, and `@onready` paths that throw on every boot when the script is loaded into a sibling scene that lacks one of the referenced children. None of these surface in `summer_get_diagnostics` until something actually plays the game — which is exactly what a `RunVerification` probe does, and why "I had no way to test it" is not an available excuse.
|
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249
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|
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250
250
|
Static analysis is necessary but never sufficient.
|
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+
|
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+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
|
|
253
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+
## From a shell
|
|
254
|
+
|
|
255
|
+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
|
|
256
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+
|
|
257
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+
| In this skill | Command |
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|
258
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+
|---|---|
|
|
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|
+
| `summer_docs_read` | `summer docs read` |
|
|
260
|
+
| `summer_add_node` | `summer engine add-node` |
|
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261
|
+
| `summer_batch` | `summer engine batch` |
|
|
262
|
+
| `summer_clear_console` | `summer engine clear-console` |
|
|
263
|
+
| `summer_create_debug_report` | `summer engine create-debug-report` |
|
|
264
|
+
| `summer_game_probe` | `summer engine game-probe` |
|
|
265
|
+
| `summer_get_console` | `summer engine get-console` |
|
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266
|
+
| `summer_get_debugger_errors` | `summer engine get-debugger-errors` |
|
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|
+
| `summer_get_debugger_warnings` | `summer engine get-debugger-warnings` |
|
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268
|
+
| `summer_get_diagnostics` | `summer engine get-diagnostics` |
|
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269
|
+
| `summer_get_runtime_tree` | `summer engine get-runtime-tree` |
|
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270
|
+
| `summer_get_scene_tree` | `summer engine get-scene-tree` |
|
|
271
|
+
| `summer_get_script_errors` | `summer engine get-script-errors` |
|
|
272
|
+
| `summer_inspect_node` | `summer engine inspect-node` |
|
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273
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+
| `summer_inspect_resource` | `summer engine inspect-resource` |
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274
|
+
| `summer_inspect_runtime_node` | `summer engine inspect-runtime-node` |
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275
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+
| `summer_is_running` | `summer engine is-running` |
|
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+
| `summer_play` | `summer engine play` |
|
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277
|
+
| `summer_replace_node` | `summer engine replace-node` |
|
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|
+
| `summer_screenshot` | `summer engine screenshot` |
|
|
279
|
+
| `summer_set_prop` | `summer engine set-prop` |
|
|
280
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+
| `summer_set_resource_property` | `summer engine set-resource-property` |
|
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+
| `summer_stop` | `summer engine stop` |
|
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282
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+
<!-- /shell-commands -->
|
|
@@ -189,3 +189,15 @@ After diagnosis pins down which variable(s) are wrong, the tuning is done — bu
|
|
|
189
189
|
- `investigating-bugs` — for logical bugs with concrete repros, not feel.
|
|
190
190
|
- `playtesting-a-feature` — the playtest discipline this skill plugs into.
|
|
191
191
|
- `debug` — when the feel investigation surfaces an actual error.
|
|
192
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+
|
|
193
|
+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
|
|
194
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+
## From a shell
|
|
195
|
+
|
|
196
|
+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
|
|
197
|
+
|
|
198
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+
| In this skill | Command |
|
|
199
|
+
|---|---|
|
|
200
|
+
| `summer_batch` | `summer engine batch` |
|
|
201
|
+
| `summer_inspect_node` | `summer engine inspect-node` |
|
|
202
|
+
| `summer_play` | `summer engine play` |
|
|
203
|
+
<!-- /shell-commands -->
|
|
@@ -266,3 +266,20 @@ The skeleton this skill produces is meant to be filled in via `/design-mechanic`
|
|
|
266
266
|
- `design-npc` — designs the enemies the encounters reference
|
|
267
267
|
- `3d-lighting` — sets the lighting in `WorldEnvironment` + lights
|
|
268
268
|
- `art-direction` — defines the visual style the level expresses
|
|
269
|
+
|
|
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+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
|
|
271
|
+
## From a shell
|
|
272
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+
|
|
273
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+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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| In this skill | Command |
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|---|---|
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| `summer_add_node` | `summer engine add-node` |
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| `summer_create_scene` | `summer engine create-scene` |
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| `summer_get_scene_tree` | `summer engine get-scene-tree` |
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| `summer_get_script_errors` | `summer engine get-script-errors` |
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| `summer_open_scene` | `summer engine open-scene` |
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| `summer_run_script` | `summer engine run-script` |
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| `summer_save_scene` | `summer engine save-scene` |
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| `summer_set_prop` | `summer engine set-prop` |
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+
<!-- /shell-commands -->
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@@ -271,3 +271,20 @@ This skill is a workflow that designs and scaffolds — the templates are runnab
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- `fps-controller` — FPS movement scaffolding
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- `gdscript-patterns` — state machines and other script patterns for complex mechanics
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- `audio-direction` — defines the SFX vocabulary the mechanic draws from
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<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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## From a shell
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No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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| In this skill | Command |
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|---|---|
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| `summer_add_node` | `summer engine add-node` |
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| `summer_get_diagnostics` | `summer engine get-diagnostics` |
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| `summer_get_scene_tree` | `summer engine get-scene-tree` |
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| `summer_get_script_errors` | `summer engine get-script-errors` |
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| `summer_input_map_bind` | `summer engine input-map-bind` |
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| `summer_inspect_node` | `summer engine inspect-node` |
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| `summer_save_scene` | `summer engine save-scene` |
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| `summer_set_prop` | `summer engine set-prop` |
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<!-- /shell-commands -->
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@@ -498,3 +498,24 @@ For an animated NPC in a runnable project: `summer create 3d-fps-simple-animated
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- `vfx-dissolve` — death dissolve recipe
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499
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- `game-feel` — screen-feel discipline (camera shake, hit-stop)
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500
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- `gdscript-patterns` — generic state machine and script patterns
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+
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502
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+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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+
## From a shell
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504
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+
|
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505
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+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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| In this skill | Command |
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508
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+
|---|---|
|
|
509
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+
| `summer_add_node` | `summer engine add-node` |
|
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510
|
+
| `summer_connect_signal` | `summer engine connect-signal` |
|
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511
|
+
| `summer_get_scene_tree` | `summer engine get-scene-tree` |
|
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512
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+
| `summer_get_script_errors` | `summer engine get-script-errors` |
|
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513
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+
| `summer_input_map_bind` | `summer engine input-map-bind` |
|
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514
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+
| `summer_inspect_node` | `summer engine inspect-node` |
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515
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+
| `summer_play` | `summer engine play` |
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516
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+
| `summer_run_script` | `summer engine run-script` |
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517
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+
| `summer_save_scene` | `summer engine save-scene` |
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518
|
+
| `summer_set_prop` | `summer engine set-prop` |
|
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519
|
+
| `summer_set_resource_property` | `summer engine set-resource-property` |
|
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520
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+
| `summer_stop` | `summer engine stop` |
|
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521
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+
<!-- /shell-commands -->
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@@ -208,3 +208,15 @@ If the MCP tools report the engine isn't running:
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- `investigating-bugs` — when the slow path turns out to be a logic bug (errors in a tight loop).
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- `debug` — when the perf issue is actually a crash or freeze.
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210
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- `verification-before-completion` — to claim the fix worked, with numbers.
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+
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+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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## From a shell
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214
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+
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+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
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+
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| In this skill | Command |
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218
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+
|---|---|
|
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219
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+
| `summer_batch` | `summer engine batch` |
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220
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| `summer_get_diagnostics` | `summer engine get-diagnostics` |
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+
| `summer_get_scene_tree` | `summer engine get-scene-tree` |
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+
<!-- /shell-commands -->
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@@ -83,3 +83,26 @@ The engine refuses, with `denied_action`, anything that ends or replaces the ses
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83
83
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| `no_renderer` | headless editor, no pixels | `summer_ui_tree`; pixels need a display |
|
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84
84
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|
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85
85
|
**Related skills:** `scene-scripting` and `verifying-scenes` own the scene loop this skill deliberately stays out of; `verification-before-completion` carries the done-claiming rules; `headless-scripting` is the route when there is no editor UI at all.
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+
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87
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+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
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88
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+
## From a shell
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|
89
|
+
|
|
90
|
+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
|
|
91
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+
|
|
92
|
+
| In this skill | Command |
|
|
93
|
+
|---|---|
|
|
94
|
+
| `summer_get_scene_tree` | `summer engine get-scene-tree` |
|
|
95
|
+
| `summer_ui_actions` | `summer engine list-ui-actions`, `summer engine invoke-ui-action` |
|
|
96
|
+
| `summer_open_scene` | `summer engine open-scene` |
|
|
97
|
+
| `summer_project_setting` | `summer engine project-setting` |
|
|
98
|
+
| `summer_run_script` | `summer engine run-script` |
|
|
99
|
+
| `summer_save_scene` | `summer engine save-scene` |
|
|
100
|
+
| `summer_screenshot` | `summer engine screenshot` |
|
|
101
|
+
| `summer_select_node` | `summer engine select-node` |
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102
|
+
| `summer_set_prop` | `summer engine set-prop` |
|
|
103
|
+
| `summer_snapshot_diff` | `summer engine snapshot-diff` |
|
|
104
|
+
| `summer_ui_activate` | `summer engine ui-activate` |
|
|
105
|
+
| `summer_ui_screenshot` | `summer engine ui-screenshot` |
|
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106
|
+
| `summer_ui_tree` | `summer engine ui-tree` |
|
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107
|
+
| `summer_world_snapshot` | `summer engine world-snapshot` |
|
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108
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+
<!-- /shell-commands -->
|
|
@@ -177,3 +177,26 @@ After the kit is staged:
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|
- `asset-strategy` — Pipeline 2 (textures + CSG) is the cheaper alternative when pieces are flat.
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|
- `scene-composition` — how to organize the kit scene and the level scenes that consume it.
|
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179
|
- `3d-lighting` — interior kit pieces typically need warm point lights at sconce positions.
|
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+
|
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+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
|
|
182
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+
## From a shell
|
|
183
|
+
|
|
184
|
+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
|
|
185
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+
|
|
186
|
+
| In this skill | Command |
|
|
187
|
+
|---|---|
|
|
188
|
+
| `assets.generate_3d`, `summer_assets_generate_3d` | `summer assets generate-3d` |
|
|
189
|
+
| `summer_assets_generate_image` | `summer assets generate-image` |
|
|
190
|
+
| `summer_assets_get` | `summer assets get` |
|
|
191
|
+
| `summer_assets_search` | `summer assets search` |
|
|
192
|
+
| `summer_add_node` | `summer engine add-node` |
|
|
193
|
+
| `summer_get_scene_tree` | `summer engine get-scene-tree` |
|
|
194
|
+
| `summer_import_asset_by_id` | `summer engine import-asset-by-id` |
|
|
195
|
+
| `summer_import_from_url` | `summer engine import-from-url` |
|
|
196
|
+
| `summer_inspect_node` | `summer engine inspect-node` |
|
|
197
|
+
| `summer_inspect_resource` | `summer engine inspect-resource` |
|
|
198
|
+
| `summer_instantiate_scene` | `summer engine instantiate-scene` |
|
|
199
|
+
| `summer_save_scene` | `summer engine save-scene` |
|
|
200
|
+
| `summer_set_prop` | `summer engine set-prop` |
|
|
201
|
+
| `jobs.wait`, `summer_jobs_wait` | `summer jobs wait` |
|
|
202
|
+
<!-- /shell-commands -->
|
|
@@ -372,3 +372,26 @@ No template — this is a workflow. Each project's export config and store asset
|
|
|
372
372
|
- `summer_docs_read` id `reference/collaborative-protocol` — "May I write" pattern
|
|
373
373
|
- `headless-scripting` — the headless CLI pattern the export command follows
|
|
374
374
|
- `tune-performance` — pre-ship performance pass
|
|
375
|
+
|
|
376
|
+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
|
|
377
|
+
## From a shell
|
|
378
|
+
|
|
379
|
+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
|
|
380
|
+
|
|
381
|
+
| In this skill | Command |
|
|
382
|
+
|---|---|
|
|
383
|
+
| `summer_docs_read` | `summer docs read` |
|
|
384
|
+
| `summer_capture_gameplay` | `summer engine capture-gameplay` |
|
|
385
|
+
| `summer_export_game` | `summer engine export-game` |
|
|
386
|
+
| `summer_export_templates` | `summer engine export-templates` |
|
|
387
|
+
| `summer_get_console` | `summer engine get-console` |
|
|
388
|
+
| `summer_get_diagnostics` | `summer engine get-diagnostics` |
|
|
389
|
+
| `summer_get_project_context` | `summer engine get-project-context` |
|
|
390
|
+
| `summer_get_scene_tree` | `summer engine get-scene-tree` |
|
|
391
|
+
| `summer_get_script_errors` | `summer engine get-script-errors` |
|
|
392
|
+
| `summer_inspect_node` | `summer engine inspect-node` |
|
|
393
|
+
| `summer_project_setting` | `summer engine project-setting` |
|
|
394
|
+
| `summer_screenshot` | `summer engine screenshot` |
|
|
395
|
+
| `store.publish` | `summer store publish` |
|
|
396
|
+
| `store.upload_file` | `summer store upload-file` |
|
|
397
|
+
<!-- /shell-commands -->
|
|
@@ -193,3 +193,26 @@ Every failure leaves the project untouched except `import_failed` / `instantiate
|
|
|
193
193
|
- `environment-kit`, `prop-model`, `character-model` — the generation and library specialists fabrication defers to.
|
|
194
194
|
- `scene-scripting` — in-scene geometry, placement loops, and wrapping fabricated pieces in bodies and collisions.
|
|
195
195
|
- `verifying-scenes` and `verification-before-completion` — the evidence discipline after import.
|
|
196
|
+
|
|
197
|
+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
|
|
198
|
+
## From a shell
|
|
199
|
+
|
|
200
|
+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
|
|
201
|
+
|
|
202
|
+
| In this skill | Command |
|
|
203
|
+
|---|---|
|
|
204
|
+
| `assets.generate_3d` | `summer assets generate-3d` |
|
|
205
|
+
| `assets.search` | `summer assets search` |
|
|
206
|
+
| `summer_fabricate_3d` | `summer engine fabricate-3d` |
|
|
207
|
+
| `summer_get_console` | `summer engine get-console` |
|
|
208
|
+
| `summer_get_project_context` | `summer engine get-project-context` |
|
|
209
|
+
| `summer_import_asset` | `summer engine import-asset` |
|
|
210
|
+
| `summer_import_hdri` | `summer engine import-hdri` |
|
|
211
|
+
| `summer_instantiate_scene` | `summer engine instantiate-scene` |
|
|
212
|
+
| `summer_remove_node` | `summer engine remove-node` |
|
|
213
|
+
| `summer_run_script` | `summer engine run-script` |
|
|
214
|
+
| `summer_save_scene` | `summer engine save-scene` |
|
|
215
|
+
| `summer_screenshot` | `summer engine screenshot` |
|
|
216
|
+
| `summer_snapshot_diff` | `summer engine snapshot-diff` |
|
|
217
|
+
| `summer_world_snapshot` | `summer engine world-snapshot` |
|
|
218
|
+
<!-- /shell-commands -->
|
|
@@ -308,3 +308,25 @@ production speech recognition or photoreal lip sync.
|
|
|
308
308
|
- `animation-tree` — wire the lipsync OneShot into the character's tree.
|
|
309
309
|
- `procedural-animation` — eye blinks, saccades, head idle.
|
|
310
310
|
- Rhubarb Lip Sync — https://github.com/DanielSWolf/rhubarb-lip-sync (external tool; phoneme extraction).
|
|
311
|
+
|
|
312
|
+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
|
|
313
|
+
## From a shell
|
|
314
|
+
|
|
315
|
+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
|
|
316
|
+
|
|
317
|
+
| In this skill | Command |
|
|
318
|
+
|---|---|
|
|
319
|
+
| `assets.generate_3d` | `summer assets generate-3d` |
|
|
320
|
+
| `assets.generate_audio`, `summer_assets_generate_audio` | `summer assets generate-audio` |
|
|
321
|
+
| `summer_assets_generate_motion` | `summer assets generate-motion` |
|
|
322
|
+
| `summer_assets_search` | `summer assets search` |
|
|
323
|
+
| `summer_add_node` | `summer engine add-node` |
|
|
324
|
+
| `summer_get_script_errors` | `summer engine get-script-errors` |
|
|
325
|
+
| `summer_inspect_node` | `summer engine inspect-node` |
|
|
326
|
+
| `summer_inspect_resource` | `summer engine inspect-resource` |
|
|
327
|
+
| `summer_run_script` | `summer engine run-script` |
|
|
328
|
+
| `summer_save_scene` | `summer engine save-scene` |
|
|
329
|
+
| `summer_set_prop` | `summer engine set-prop` |
|
|
330
|
+
| `summer_set_resource_property` | `summer engine set-resource-property` |
|
|
331
|
+
| `summer_jobs_wait` | `summer jobs wait` |
|
|
332
|
+
<!-- /shell-commands -->
|
|
@@ -348,3 +348,20 @@ If the user asks for a "third-person FPS", flag the contradiction: FPS = first-p
|
|
|
348
348
|
- `gdscript-patterns` — once movement grows past this skeleton (slide, grapple, hover), refactor into a state machine instead of stuffing more branches into `_physics_process`.
|
|
349
349
|
- `character-movement` — 2D and third-person controllers.
|
|
350
350
|
- `game-feel` — camera shake and hit feedback.
|
|
351
|
+
|
|
352
|
+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
|
|
353
|
+
## From a shell
|
|
354
|
+
|
|
355
|
+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
|
|
356
|
+
|
|
357
|
+
| In this skill | Command |
|
|
358
|
+
|---|---|
|
|
359
|
+
| `summer_add_node` | `summer engine add-node` |
|
|
360
|
+
| `summer_get_scene_tree` | `summer engine get-scene-tree` |
|
|
361
|
+
| `summer_get_script_errors` | `summer engine get-script-errors` |
|
|
362
|
+
| `summer_input_map_bind` | `summer engine input-map-bind` |
|
|
363
|
+
| `summer_run_script` | `summer engine run-script` |
|
|
364
|
+
| `summer_save_scene` | `summer engine save-scene` |
|
|
365
|
+
| `summer_set_prop` | `summer engine set-prop` |
|
|
366
|
+
| `summer_set_resource_property` | `summer engine set-resource-property` |
|
|
367
|
+
<!-- /shell-commands -->
|
|
@@ -394,3 +394,29 @@ This skill writes 3 GDScript files and adds 1 node + 1 autoload entry. Always as
|
|
|
394
394
|
- `audio-direction` — bus layout setup (prerequisite for ducking)
|
|
395
395
|
- `vfx-hit-spark` — particles to layer on top of the trio
|
|
396
396
|
- `debugging-game-feel` — when the trio is installed and it still feels wrong
|
|
397
|
+
|
|
398
|
+
<!-- shell-commands: generated from the operation catalog by npm run generate:registry; do not edit by hand -->
|
|
399
|
+
## From a shell
|
|
400
|
+
|
|
401
|
+
No Summer MCP tools in this session? Run each one as a command; when `summer --version` is missing or below 4.0, use `npx -y summer-engine@latest` in place of `summer`. Fields are flags in kebab-case (`--scene-path res://main.tscn`) or one `--input '<json>'`, and `summer ops describe <op>` prints the exact input. The `summer-cli` skill has the rest.
|
|
402
|
+
|
|
403
|
+
| In this skill | Command |
|
|
404
|
+
|---|---|
|
|
405
|
+
| `summer_docs_read` | `summer docs read` |
|
|
406
|
+
| `summer_add_node` | `summer engine add-node` |
|
|
407
|
+
| `summer_batch` | `summer engine batch` |
|
|
408
|
+
| `summer_connect_signal` | `summer engine connect-signal` |
|
|
409
|
+
| `summer_get_debugger_errors` | `summer engine get-debugger-errors` |
|
|
410
|
+
| `summer_get_scene_tree` | `summer engine get-scene-tree` |
|
|
411
|
+
| `summer_get_script_errors` | `summer engine get-script-errors` |
|
|
412
|
+
| `summer_inspect_node` | `summer engine inspect-node` |
|
|
413
|
+
| `summer_inspect_resource` | `summer engine inspect-resource` |
|
|
414
|
+
| `summer_play` | `summer engine play` |
|
|
415
|
+
| `summer_project_setting` | `summer engine project-setting` |
|
|
416
|
+
| `summer_read_file` | `summer engine read-file` |
|
|
417
|
+
| `summer_save_scene` | `summer engine save-scene` |
|
|
418
|
+
| `summer_set_prop` | `summer engine set-prop` |
|
|
419
|
+
| `summer_set_resource_property` | `summer engine set-resource-property` |
|
|
420
|
+
| `summer_stop` | `summer engine stop` |
|
|
421
|
+
| `summer_write_file` | `summer engine write-file` |
|
|
422
|
+
<!-- /shell-commands -->
|